The new thing teased yesterday by Playerunknown's Battlegrounds creator Brendan Greene has been unveiled as Training Mode, which as the name suggests will give players an opportunity to learn and master the game's mechanics without the risk of being murdered if they stick their head up.
Training Mode will support 5-20 players on a new 2x2 km map with facilities that cover all aspects of the game: There's a shooting range, as Joe speculated, plus practice areas for parachuting, melee, parkour, and "throwables," multiple racetracks, an indoor CQC range, and more. The idea is to offer something for everyone: Newcomers can get a handle on the basics without being shot at, while dedicated players can familiarize themselves with more advanced features like weapon attachments, recoil, and bullet drop.
"We wanted to go beyond what players were asking for, so we didn’t want the map to be just a shooting range, but an open, living map where players can test a variety of skills to their heart’s content," senior designer Dave Osei explained. "The map is broken up into different sections; short and long range combat, vehicle races, jump skills, vaulting, vehicle ramps, etc. Each one of these sections represent a gameplay situation players may become involved in during normal gameplay. You can freely move around the map to practice whichever skill you like."
The new training ground is also designed to be expanded in the future, Osei said, "with room to introduce new areas as well as ideas players want to see implemented in the future."
Training Mode is still in development and some of the specifics may change before it goes live, which is currently targeted for September. As it stands, this is what you can look forward to:
At last, the final piece of Playerunknown’s Battlegrounds lore will fall into place when a ‘Training Mode’ map is added next month. Along with the oft-requested shooting range to test out weapons and figure out how the heck this whole ‘ballistics’ thing works, across four square kilometres it’ll include shooting target courses, a spot to practice parachute drops, places to clamber around, tracks to race on, and at least one wikkid sikk loop-de-loop. 5-20 players will be able to train together, and it all looks pretty neat. And the lore? This is clearly the stag & hen outdoor activity centre which sparks a fatal misunderstanding.
PlayerUnknown's Battlegrounds' mobile variation has a shooting range—a feature which PC players have been calling out for for quite some time. Now, it seems us desktoppers might be in luck.
Speaking rather cryptically via Twitter earlier today, Brendan Greene—aka PlayerUnknown himself—said "I couldn’t come to Gamescom and not reveal a little something new! More info tomorrow... ".
Those words feature alongside an image, which appears to depict red and black targets, housed within a makeshift container-built maze. I reckon that layout looks perfect for testing weapons.
I'm of course not the only one who thinks so, as a quick gander at the above tweet's comments clearly shows.
I guess we'll find out either way tomorrow—check back for an update as soon as we know more.
Good gravy, don’t Nvidia’s Turing RTX 2080 cards look nice, eh? Yes, they’re just a teensy bit hideously expensive, but make no mistake. All three cards announced this evening, from the RTX 2070 right up to the RTX 2080Ti, have all been described to me as 4K, 60fps+ pixel pushers that are almost certainly going to be massive overkill for anyone still playing games at 1920×1080 or 2560×1440.
But enough about the graphics cards – there’s a whole article for you to read about those if you haven’t already. Here, I’m talking games>. Specifically, every game confirmed so far that will be benefiting from Nvidia’s oh-so-lovely ray-tracing tech that will hopefully make your RTX 20-series card feel like a worthwhile purchase. Here we go!
The grim effects of the Steam Summer Sale are finally wearing off, and we’ve got a bunch of new entries this week! Along with, of course, the usual hoary old guard of dreary regulars. So hold my hand as I guide you through the most exciting article of your life.
On Steam, PlayerUnknown's Battlegrounds is often accused of being riddled by bugs, performing badly and in dire need of attention from developer Bluehole.
Outside of Steam, PUBG seems to be having a much better time of it.
The battle royale phenomenon is a monster hit on mobile, where it's been downloaded more than 100m times since it came out over four months ago. The mobile version has over 14 million daily users, PUBG Corp recently said.
PlayerUnknown's Battlegrounds is bringing back "the days of Early Access" with a special event that strips PUBG back to its pre-alpha form.
Early Access Memories, which is live now and will run until 7pm PST on August 19, 2018 (which is 3am on August 20, UK time), gives players the chance to play with old-school loot, rules, and a steaming heap of nostalgia, of course.
25 four-man squads can leap into Erangle in both third- and first-person perspective where they'll get to play game settings that "mimic the settings used during the Early Access period".
It's not all bad, mind; the current control scheme remains intact, your weapons should work as they presently do, and the blue circle won't batter you more the further away from the safe zone you are.
Crucially, level three helmets can still spawn in the world, while Kar98ks, Tommy Guns, camo jackets, and the much coveted Ghillie suits will be recoverable from care packages. Just don't be expecting any Aquarails, as they "will not spawn".
Oh, and yes, the red zones are enabled, too.
Earlier this month, PlayerUnknown's Battlegrounds developer PUBG Corp announced 'Fix PUBG', a campaign that intends to do what it says on the tin. The initiative casts its net wide as it targets performance, matchmaking, bug fixes, quality of life improvements and more.
The latest temporary event mode Playerunknown’s Battlegrounds calls back to its days in early access, when the game was worse, and I can’t help but suspect the devs are doing this on purpose to show how far it has come. Live until the end of the weekend, the ‘Early Access Memories’ mode pulls terrible tricks like putting the Tommy Gun back in care packages and easing up the blue zone damage.
More importantly: a new rifle will arrive in the next patch and it seems a good’un. Most importantly: scooters are coming to the map of Sanhok. Parp parp!