PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

The problem of high-ping players disrupting Playerunknown’s Battlegrounds matches with their jerky movement and wonky hit detection hopefully won’t continue for much longer, as developers PUBG Corp have announced plans to start testing a solution this week. Having previously considered the approach of a maximum ping limit, they now say they’re going to divide matchmaking pools by ping, putting low-ping players together and placing HPBs in a screeching dialup pen. The devs don’t know when this will properly launch in the main game for everyone, but they plan to start testing in some regions sometime this week.

They’re also starting to mutter about future plans for the game, including a new map. (more…)

PUBG: BATTLEGROUNDS

The planet-conquering PlayerUnknown's Battlegrounds will get its third in-game map within the first half of this year - AKA, before the end of June.

A roadmap of game updates will be shared in March, developer Bluehole promised via a new Steam update today. Chief among these updates will be details of PUBG's third map, following the Russia-set Erangel and the recent Central American-set Miramar.

Despite PUBG's popularity, new features have been slow to trickle out in recent weeks and months - something especially notable when you compare the game to its big battle royale rival Fortnite, which has made a point of having a new feature or update every few weeks.

Read more…

Feb 20, 2018
PUBG: BATTLEGROUNDS - MephieKim

(22nd Feb. Update - Team inviting function adjustment)
(21st Feb. Update - Added new crates)

Hello players,

In December 2017, we announced that we were considering introducing a maximum ping limit to improve the game environment for our players. This update has been delayed as the team’s resources were focused on cheat blocking and prevention. PUBG is now introducing an experimental method that we hope will get even better results than the one we were considering before.

Unlike the method considered earlier, we are going to divide the matching pool depending on ping. This means that the users with lower pings will be prioritized during matchmaking. The team is expecting to improve the overall play experience by splitting the matching pool rather than restricting connection depending on ping. Preparations are underway to test this method in some regions, with first trials planned to start this week. Specific dates will be shared when ready.

Early this year, development of some of the major features and systems was delayed as our focus shifted towards tightening our anti-cheat effort. Also, due to other reasons, we have not been able to show you the team’s development roadmap for 2018. We would like to ask for our players’ generous understanding that despite the team’s eagerness to share what we have been planning and working on, the timing had to be changed. We do have a lot of exciting things that we want to share with you, including new content to provide more extensive battle royale experiences as well as improvements and modifications to create a deeper and more realistic gameplay. In March, the team will reveal what you can expect from us in the first half of 2018 in terms of our development and new content plans which, by the way, include a new map.

The current test server patch is mostly aimed at further optimizing the gameplay and fixing several significant bugs. More optimizations and fixes are being worked on and will be shared with you when they are ready. Please refer to the patch notes below for details and leave any feedback you may have on our forum

After the updates made to the test build are proven to be stable, they will be applied to the live servers as well. We will announce the timeline for the live server update soon.

Your enjoyment of PUBG remains our number one priority. We will continue to put our best effort to improve and maintain the fair play environment, optimize the game and provide you with new content.


(Updated Patch Notes)

Lobby
  • Added a “friends only” invite preference option on the friends list
    • You can choose to receive all / friends only / block all via drop down menu
  • You can invite a player directly from their career screen
    • Invite button won’t show if the player is offline or unable to be invited


New Crates
  • Added two new crates (free / paid)
  • Changed the crate system
    • New paid crate (FEVER) can be obtained separately from the "weekly crates" screen
  • You can open the paid crate box with the Early Bird key which is purchasable in the Steam market

  • New free crate (MILITIA) has a 40% drop rate. Drop rates for previous crates are shown below
    • SURVIVOR: 10%
    • WANDERER: 10%
    • BIKER: 20%
    • DESPERADO: 20%
    • MILITIA (New): 40%

  • The below chart shows the individual drop rate per item that can be earned through the new free/paid crate boxes

    • FEVER items
      • Zest Turtleneck (White): 15%
      • School Shoes (Beige): 15%
      • Mesh Polo Shirt: 10%
      • Combat Gloves (Khaki): 10%
      • Checkered Shirt (Coral): 10%
      • Hi-top Canvas Sneakers (Pink): 10%
      • Retro Polo Shirt: 5%
      • Combat Pants (Coral): 5%
      • Zest Sunglasses: 4.5%
      • Zest Loafers with Socks: 4.5%
      • Denim Bootcut Pants: 4.5%
      • Zest Bootcut Pants: 2.5%
      • Zest Silk Scarf: 1.3%
      • Floral Retro Jacket: 1.3%
      • Zest Retro Jacket: 0.6%
      • Zest Denim Jacket: 0.32%
      • Cropped Corset: 0.32%
      • Zest Checkered Skirt: 0.16%

    • MILITIA items
      • Tank Top (Gray): 20%
      • Raglan T-shirt (Red/White): 20%
      • Polo Shirt (Pink): 20%
      • Vintage Polo Shirt: 20%
      • Military Shirt (Gray): 6.5%
      • Military Trousers (Black): 6.5%
      • Long Sleeved Turtleneck (Black): 3%
      • Utility Belt (Brown): 1.4%
      • Camo Tank Top (Red): 1.4%
      • Military Boots (Black): 0.4%
      • Battle Belt: 0.28%
      • Vintage Gas Mask: 0.28%
      • Leather Bootcut Pants: 0.08%
      • Military Jacket (Black): 0.05%
      • Military Cap (Black): 0.05%
      • Cowboy Hat (Brown): 0.028%
      • Faux Leather Jacket: 0.0128%
      • Cowboy Hat (White): 0.0128%
      • Military Skirt (Black): 0.0064%
World
  • Replaced some fences in Miramar to unbreakable fences or walls in order to optimize the client.
Gameplay
  • When the player is riding in the airplane, they will no longer be able to see the inside of the airplane. This is to improve the early game client and server performance
    • Other players will be visible once they jump out of the airplane
    • When riding the airplane, you can check the number of remaining passengers via the new UI element at the bottom left of the screen
Replays
  • When reporting someone through the replay system, we now receive a 1 minute replay file centered on the point of your report
    • It is impossible to report through a replay file which has been created longer than a week ago
    • It is impossible to report the same player multiple times in the same replay file
Bug Fixes
  • Fixed the issue where the player would die from falling when vaulting and climbing
  • Fixed the issue where after reconnecting to the game, the player would get a glitched view when using ADS on their weapon
  • Fixed the issue where the player didn’t receive any damage after entering a vehicle from a prone position and then exiting while the vehicle was moving
  • Fixed the issue where after entering the vehicle (passenger seat) from prone position and using heal/boost items, the player was shown using the items in prone position instead of sitting down
Misc.
  • Made changes to prevent the reduced heal/boost time cheat

Thank you,
The PUBG Development & Community Team
Feb 20, 2018
PUBG: BATTLEGROUNDS - MephieKim

(22nd Feb. Update - Team inviting function adjustment)
(21st Feb. Update - Added new crates)

Hello players,

In December 2017, we announced that we were considering introducing a maximum ping limit to improve the game environment for our players. This update has been delayed as the team’s resources were focused on cheat blocking and prevention. PUBG is now introducing an experimental method that we hope will get even better results than the one we were considering before.

Unlike the method considered earlier, we are going to divide the matching pool depending on ping. This means that the users with lower pings will be prioritized during matchmaking. The team is expecting to improve the overall play experience by splitting the matching pool rather than restricting connection depending on ping. Preparations are underway to test this method in some regions, with first trials planned to start this week. Specific dates will be shared when ready.

Early this year, development of some of the major features and systems was delayed as our focus shifted towards tightening our anti-cheat effort. Also, due to other reasons, we have not been able to show you the team’s development roadmap for 2018. We would like to ask for our players’ generous understanding that despite the team’s eagerness to share what we have been planning and working on, the timing had to be changed. We do have a lot of exciting things that we want to share with you, including new content to provide more extensive battle royale experiences as well as improvements and modifications to create a deeper and more realistic gameplay. In March, the team will reveal what you can expect from us in the first half of 2018 in terms of our development and new content plans which, by the way, include a new map.

The current test server patch is mostly aimed at further optimizing the gameplay and fixing several significant bugs. More optimizations and fixes are being worked on and will be shared with you when they are ready. Please refer to the patch notes below for details and leave any feedback you may have on our forum

After the updates made to the test build are proven to be stable, they will be applied to the live servers as well. We will announce the timeline for the live server update soon.

Your enjoyment of PUBG remains our number one priority. We will continue to put our best effort to improve and maintain the fair play environment, optimize the game and provide you with new content.


(Updated Patch Notes)

Lobby
  • Added a “friends only” invite preference option on the friends list
    • You can choose to receive all / friends only / block all via drop down menu
  • You can invite a player directly from their career screen
    • Invite button won’t show if the player is offline or unable to be invited


New Crates
  • Added two new crates (free / paid)
  • Changed the crate system
    • New paid crate (FEVER) can be obtained separately from the "weekly crates" screen
  • You can open the paid crate box with the Early Bird key which is purchasable in the Steam market

  • New free crate (MILITIA) has a 40% drop rate. Drop rates for previous crates are shown below
    • SURVIVOR: 10%
    • WANDERER: 10%
    • BIKER: 20%
    • DESPERADO: 20%
    • MILITIA (New): 40%

  • The below chart shows the individual drop rate per item that can be earned through the new free/paid crate boxes

    • FEVER items
      • Zest Turtleneck (White): 15%
      • School Shoes (Beige): 15%
      • Mesh Polo Shirt: 10%
      • Combat Gloves (Khaki): 10%
      • Checkered Shirt (Coral): 10%
      • Hi-top Canvas Sneakers (Pink): 10%
      • Retro Polo Shirt: 5%
      • Combat Pants (Coral): 5%
      • Zest Sunglasses: 4.5%
      • Zest Loafers with Socks: 4.5%
      • Denim Bootcut Pants: 4.5%
      • Zest Bootcut Pants: 2.5%
      • Zest Silk Scarf: 1.3%
      • Floral Retro Jacket: 1.3%
      • Zest Retro Jacket: 0.6%
      • Zest Denim Jacket: 0.32%
      • Cropped Corset: 0.32%
      • Zest Checkered Skirt: 0.16%

    • MILITIA items
      • Tank Top (Gray): 20%
      • Raglan T-shirt (Red/White): 20%
      • Polo Shirt (Pink): 20%
      • Vintage Polo Shirt: 20%
      • Military Shirt (Gray): 6.5%
      • Military Trousers (Black): 6.5%
      • Long Sleeved Turtleneck (Black): 3%
      • Utility Belt (Brown): 1.4%
      • Camo Tank Top (Red): 1.4%
      • Military Boots (Black): 0.4%
      • Battle Belt: 0.28%
      • Vintage Gas Mask: 0.28%
      • Leather Bootcut Pants: 0.08%
      • Military Jacket (Black): 0.05%
      • Military Cap (Black): 0.05%
      • Cowboy Hat (Brown): 0.028%
      • Faux Leather Jacket: 0.0128%
      • Cowboy Hat (White): 0.0128%
      • Military Skirt (Black): 0.0064%
World
  • Replaced some fences in Miramar to unbreakable fences or walls in order to optimize the client.
Gameplay
  • When the player is riding in the airplane, they will no longer be able to see the inside of the airplane. This is to improve the early game client and server performance
    • Other players will be visible once they jump out of the airplane
    • When riding the airplane, you can check the number of remaining passengers via the new UI element at the bottom left of the screen
Replays
  • When reporting someone through the replay system, we now receive a 1 minute replay file centered on the point of your report
    • It is impossible to report through a replay file which has been created longer than a week ago
    • It is impossible to report the same player multiple times in the same replay file
Bug Fixes
  • Fixed the issue where the player would die from falling when vaulting and climbing
  • Fixed the issue where after reconnecting to the game, the player would get a glitched view when using ADS on their weapon
  • Fixed the issue where the player didn’t receive any damage after entering a vehicle from a prone position and then exiting while the vehicle was moving
  • Fixed the issue where after entering the vehicle (passenger seat) from prone position and using heal/boost items, the player was shown using the items in prone position instead of sitting down
Misc.
  • Made changes to prevent the reduced heal/boost time cheat

Thank you,
The PUBG Development & Community Team
PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Matt Cox)

mavericksheader

Imagine we’re trapped in a lift. If I started to pitch “400 player Playerunkown’s Battlegrounds” to you, would you scream and start clawing ineffectually at the doors – or gesture for me to continue, with a weary yet intrigued expression on your face? FPS MMO Mavericks: Proving Ground was revealed last Saturday, and it promises just that – with some fancy features powered by Improbable’s SpatialOS tech.

I’m intrigued by how the tech supports persistent environmental details: its what allows devs Automaton to implement trails of footprints and disturbed foliage that you can use to hunt other players. The 400 player battle royale mode will be out later this year, while the 1,000 player MMO is due for 2019. I’ve popped a rather stunning looking teaser-trailer below.

(more…)

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

As the charting games on Steam once more congeal into a single amorphous lump, quickly dive in to catch the last appearance of Subnautica, and probably Slay The Spire too. Next week it’ll just be GTA: Counter-Strike – Witcher Battlegrounds. (more…)

PUBG: BATTLEGROUNDS

Earlier this week, a live action trailer for PlayerUnknown's Battlegrounds was released and it quickly went viral. There were two main reason for this; firstly it was excellently produced and exciting to watch, but the real surprise was that it was advertising PUBG on mobile phones. Yes, you heard right, PUBG, the game Team Eurogamer play way too much of, is now playable on Android and iOS devices. Bonkers!

Getting to play PUBG on mobile is a bit of a mission, however, as it's currently only available to download in China. Happily, there are a couple of ways to trick the system and play the game in your own region and it's not especially hard to do. I mean, if I can work out how to get it working on my iPhone 6, surely you can.

Be warned though, it turns out there are actually TWO official PUBG mobile games available to download. PUBG: Army Attack puts an arcade style spin on the original concept and includes things like naval battles, whilst PUBG: Exhilarating Battlefield (or PUBGEB as I've decided to call it) comes much closer to recreating the feel of PUBG on the PC.

Read more…

PUBG: BATTLEGROUNDS

The mobile version of Playerunknown's Battlegrounds recently rolled out in China, and as we all know, nothing says "videogame launch" like a videogame launch trailer. This one is a quite a thing to behold too: It's a live-action ensemble event, filled with gunfire, explosions, dangerous driving, and bodies dropping like October leaves in a stiff breeze. 

There were a few bumps on the way to officially releasing PUBG in China, as the authorities threatened to ban the game because it runs counter to "social core values and traditional Chinese culture and ethical norms." That all changed a month later when Chinese giant Tencent won the right to publish the game in the country, in accordance with all appropriate regulations. 

The video is reminiscent of the "Surprise" trailer Activision released for Call of Duty: Black Ops 2, although I have no idea who any of the performers are. Neither do I know what they're saying, although the gist of it is clear enough, and it's unmistakably PUBG. More importantly, it looks like a lot of fun—and it's a lot more interesting than any PUBG promos I've seen on our side of the water. Keep an eye out in particular for the iconic frying pan.

Bets on how long until PUBG makes the jump from PC to mobile to the movies? We already have a killer script ready to go.

Kingdom Come: Deliverance

AMD has a new Adrenalin Edition 18.2.2 driver package available for Radeon GPU owners. The company is billing this as an "optional" update aimed at gamers who want to see higher frameratres in a few different games.

Specifically, the new driver release is optimized for Kingdom Come: Deliverance, Fortnite, and PlayerUnknown's Battlegrounds. Depending on what specific graphics card you own and what resolution you're running, AMD claims its latest driver can deliver up to a 7 percent performance boost.

Starting with Kingdom Come: Deliverance (check out our review in progress), AMD says its Adrenalin 18.2.2 driver can yield up to a 3 percent performance boost for Radeon RX Vega 56 cards running at 2560x1440, and up to a 4 percent performance bump on Radeon RX 580 cards running at 1920x1080, compared to its previous 18.2.1 driver.

In Fortnite, AMD says users can expect up to 3 percent better performance on Radeon RX Vega 56 cards at 2560x1440, and up to 6 percent faster framerates on Radeon RX 580 cards at 1920x1080, cmpared to its 17.12.1 driver release.

Finally, AMD says PUBG players will see up to 5 percent better performance when running a Radeon RX Vega 56 card at 2560x1440, and up to a 7 percent gain on Radeon RX 580 cars running at 1920x1080, also compared to its 17.12.1 driver release.

All of the above are based on AMD's internal testing performed on an Intel Core i7-7700X system with 16GB of DDR4-3000 RAM and Windows 10 64-bit.

There are no bug fixes or feature updates/additions in the the 18.2.2 driver; AMD instead focused entirely on performance optimizations. That means there are still some known issues to work out in a future release. They include:

  • Radeon FreeSync may intermittently incorrectly engage during Chrome video playback resulting in playback flicker.
  • Radeon Overlay hotkey may fail to bring up the overlay or may cause a Radeon Host Application crash intermittently on a limited number of gaming titles.
  • Radeon FreeSync may rapidly change between min and max range when enabled causing stutter in fullscreen games on multi display system configurations.
  • Flickering may be observed on the performance metrics overlay when Enhanced Sync is enabled on some Radeon FreeSync connected `displays.
  • A random system hang may be experienced after extended periods of use on system configurations using 12 GPU's for compute workloads.
  • Water textures may appear to be missing in World of Final Fantasy.
  • The GPU Workload feature may cause a system hang when switching to Compute while AMD CrossFire is enabled. A workaround is to disable AMD CrossFire before switching the toggle to Compute workloads.

You can grab the new driver here.

PUBG: BATTLEGROUNDS

Depending on whose numbers you believe, Dr Disrespect’s return to Twitch after a two month absence was the most-viewed stream by a single streamer in Twitch history, narrowly beating out League of Legends ne’er-do-well Tyler1’s own return a few weeks before. Yet whereas Tyler1 was returning from a Riot-imposed ban for his comically terrible behavior, Dr Disrespect’s exile was self-imposed. 

The story goes something like this: Dr Disrespect's profile grew in parallel with Playerunknown's Battlegrounds last year, making him one of the most famous streamers on Twitch. His act—FPS talent paired with a tongue-in-cheek, hypermasculine caricature—earned him industry awards, sponsors, and, at his peak, over $30,000 in donations each month. Then, in December, in a rare out-of-character stream, he told his fans that he had been “unfaithful” to his wife, and would be taking some time off from streaming to “focus on his family.” The Doc’s return to Twitch, then, wasn't simply a chance for Doc’s fans to watch his stream again, but the latest chapter in a broader narrative of redemption.

Boundaries we once thought were stable between work and play, audience and performer, labor and life have become increasingly frayed.

The saga sheds light on a particularly extreme example of something that all streamers, whether aspiring or professional, grapple with: how to manage the relationship between their on-air persona and the rest of their “actual” life. Though it’s comforting to think that streamers will take steps to separate their job from their day-to-day existence, the reality of streaming is more complicated. In fact, in many ways, streamers are incentivized to let what happens in their offline lives bleed into what they broadcast to the world. Infamous (to say the least) lifestreamer Paul “Ice Poseidon” Denino’s stream is, for better or worse, a tell-almost-all chronicle of his conspicuously eventful life. Practically speaking, the choice many streamers face isn’t whether to keep their on and offline lives separate, but how best to tie them together. 

We tend to think of streaming as a kind of luxury, dream-job work. But these pleasures can conceal a darker side.

When Dr Disrespect announced his return to Twitch, for example, he integrated the reason for his absence into his return, as if to make what happened in his off-air life part of his on-air character. In an in-character video posted to his Twitter, he names the date and time of his return while a female arm (presumably belonging to his wife) holds a kitchen knife against his throat. At the same time, it’s hard to square parts of his character with what we now know about his life. As many have noted, one of the Doc’s signature signature phrases, “two-time,” now takes on an additional, unflattering layer of symbolism. How should viewers reconcile the overcooked machismo that’s central to the Dr Disrespect character with the infidelity that briefly derailed its creator’s career?

Blurred lines

Appearing "authentic" is a central concern for anyone whose career depends on social media, whether Instagram bloggers, YouTubers, or Twitter personalities, but it’s particularly important to seem authentic on Twitch, where most of a streamer’s income is generated by soliciting donations. In practice, that means performing quite a bit of emotional labor, and responding to donations, acknowledging the vulnerabilities that viewers share, and offering advice is a standard part of Dr Disrespect’s job.

We tend to think of streaming as a kind of luxury, dream-job work, and, in many ways it is. Part of what drives streamers like Dr Disrespect to do what they do is the much-cherished ideal of getting paid to do what they love, and professional streamers (unsurprisingly) tend to find their careers meaningful. But these pleasures can conceal a darker side as Twitch comes to dominate all aspects of a streamer’s life. 

In the week of his return, Dr Disrespect defended himself against accusations of racism as a collection of clips of him using a jibberish, imitation Asian language to mock Chinese players circulated from an actor and YouTuber named Jimmy Wong. Committed to his character, Dr Disrespect has yet to deviate from his macho, over-the-top persona to issue an apology. Some fans seemed to feel it was totally OK for a character to behave this way—in the tweets and comments sections that followed, a common fan defense of the Dr's behavior was, "What do you expect? His name is Dr Disrespect." 

And while most of us probably think of Twitch streaming as sedentary work, it can nevertheless have detrimental effects on the body.  In an interview with The New Yorker, popular World of Warcraft streamer Roberto “Towilee” Garcia said that when he was starting out on Twitch, he streamed for upwards of 18 hours a day. “That’s what I had to do to grow viewership,” he recalls. Towilee also notes that when he was streaming the most, his ankles swelled from sitting in a chair all day and his weight ballooned to over 400 pounds.

“My doctor told me I was going to die if I kept doing it like this,” mentioned streamer Bria Leigh in the same New Yorker feature. “You spend ten hours a day in the chair. And you don’t even want to get up to use the bathroom, because you’re afraid you’ll lose viewers.”

If you want to do it well, in other words, streaming is a more-than-full-time job, and it comes with attendant stress and negative effects. Even with the assistance of an influencer agency like Dr Disrespect’s, managing multiple social media platforms, navigating controversies, negotiating sponsorships, and concocting content for future streams is a lot of off-air work. Insofar as Dr Disrespect’s Grecian physique is part of his larger-than-life persona, a serious workout routine is also an uncompensated part of his “job.”

No one, of course, is forcing streamers to work as hard as they do. But Twitch streaming captures in microcosm many of the dark sides with the digital economy as a whole, where taking a “break” is a last-ditch option. Because they are self-employed, Twitch streamers don’t get paid leave, medical insurance, or any of the other protections full-time employment traditionally offered. Take too many breaks, and you’ll get derided as fake, lazy, or a fraud (such accusations are a part and parcel for erratic streamers like Ice Poseidon, whose relationship with his audience flip-flops between adoring and abusive on a semi-weekly basis). 

Technologies like Twitch offer audiences an unparalleled sense of intimacy with their favorite personalities, more than television or memoirs ever could. No wonder they’re so compelling. But like all media, it is, in the end, an illusion. Twitch doesn’t actually eliminate the distance between the viewer and the viewed. It just hides it better. But at what cost? 

Like so much of the digital economy, boundaries we once thought were stable—between work and play, audience and performer, labor and life—have become increasingly frayed. With all that in mind, as Dr Disrespect settles back into a routine and viewers flock back to his stream, we might take a moment to reflect on the fact that what we’ll see on-air is only one part of the story.

...