On the back of the success of battle royale games like H1Z1 and PlayerUnknown's Battlegrounds, it's no great surprise that other developers are looking to shoulder their way into the genre. On PC we've already seen GTA Online and Fortnite add BR modes (with some objection on the latter from PUBG Corp), and in August we learned (via this tweet from industry analyst Daniel Ahmad) that a Chinese mobile game based on Terminator 2 would feature an suspiciously PUBG-lookin' BR mode as well.
Today some footage of the mobile game's BR mode surfaced on Reddit in a post from user llllghye. You can peep it above, and wow, yes, that certainly looks very PUBG in a way that one could easily label it a clone. They didn't even change the blue electrical field of death to a different color. Come on! Make it mauve or salmon or coquelicot at least.
From the parts of the UI I can understand in the video (the numbers) it looks like the max player count in the footage is only 11, which wouldn't make for such a gripping BR match unless the map was considerably smaller (though the mobile game is reportedly supposed to support nearly 50 players).
What battle royale has to do with Terminator 2 is a bit unclear to me. Battle royale features competitors gathering weapons and fighting in a shrinking space until only one is left, while Terminator 2 features Linda Hamilton being totally ripped and battling a liquid metal robot from the future that was trying to kill a teenage boy to make him stop talking in his annoyingly screechy voice (I assume that was its goal). Maybe Linda Hamilton is in one of the airdropped supply crates?
The T2 mobile game comes from NetEase, which in partnership with Blizzard also operates online games like Hearthstone, World of Warcraft, and StarCraft 2 in China.
We might get to clamber and leap around in Playerunknown’s Battlegrounds [official site] before the end of October, Bluehole Studio said today. The climbing and vaulting system is one of the main features headed to Plunkbat before it leaves early access, along with a new map set in a desert. A new dev update today reaffirms that the Battle Royale-ing multiplayer shooter is still on course to launch by the end of this year, with all that plus optimisations and more. And that desert map is looking good. (more…)
I haven't come across a single hacker in PlayerUnknown's Battlegrounds. Not an obvious one at least. Maybe that means I need to be more observant, or perhaps it's a testament to the game's anti-cheat system, which is banning more than 6,000 suspected cheaters every day.
That's according to BattlEye, which polices the game's servers. Its official account tweeted yesterday that between 6,000 and 13,000 players are getting their marching orders daily.
On Saturday morning, it had cracked down on nearly 20,000 players within the previous 24-hour period. The "vast majority" of those were from China, where in-game ads recently caused a flood of negative reviews of the game to hit Steam.
In total, the service has blocked 322,000 people, double the number that was reported by the game's creator Brendan Greene, aka PlayerUnknown, last month. That's a rapid rise.
PUBG continues to go from strength to strength: it passed the 2 million concurrent players mark three days ago, and today it peaked at just under a whopping 2.2 million, official Steam stats show. According to SteamSpy, more than 16 million people own it.
Have you come across many hackers while playing?
Those of you familiar with The Joe Rogan Experience—the esteemed podcast hosted by US television star and comedian Joe Rogan—will know Jamie Vernon as the show's sole producer and audio engineer.
Alongside UFC champion Demetrious Johnson, he's competing in Uproar's The Golden Chicken PUBG tournament today. As such, we caught up with Young Jamie to talk PlayerUnknown's Battlegrounds, Twitch streaming, and celebrity guests who're also videogame enthusiasts.
PC Gamer: Have you played in many competitive tournaments?
Jamie Vernon: Not recently. You're familiar with Dr DisRespect, right? I was also in the Blockbuster Video Game Championship in the early '90s, and made it pretty far. I'm not gonna claim a victory, but I did pretty well there.
What were your thoughts when you heard UFC champ Demetrious Johnson was involved in The Golden Chicken?
I think it seems like the next progression of things—not that I necessarily saw it for him but it's going to keep happening for other people. Rampage has also been playing it and while he's not involved in this one, I think he'll be involved in tournaments down the line. I know there's a little joke in the PUBG world that it's not esports ready yet but it's still really fun to watch.Do you think you can beat him?
Sure, why not? I'm probably Mighty Mouse's first loss in, like, eight years. He might've lost some PUBG games, but I'm gonna hand him a tournament loss in front of all his Mighty Crew.
Taking it back a little—what's your relationship with videogames been like over the years?
I've been playing games since I can remember. My first was probably Mario, I had a Nintendo, then a Super Nintendo. I got a Dreamcast the day it came out, still have it. Over the last couple of years I've turned more towards sports games, but I got a PC that can handle these new videogames about a year ago. I was really getting into VR, and the earliest games I started putting out on Twitch are me doing some VR stuff on Arizona Sunshine and Tilt Brush.
At some point I realised that this VR PC could also handle some of these awesome games that are coming out and then PUBG popped up.
What is it about PUBG that you enjoy?
I just got an Apple Watch so I'm going to start tracking my heart rate as I play. It's the excitement that happens when you get down in those final 25-20 or so and you don't know exactly where your enemies are. I'm an audio engineer and the sounds in this game are awesome.
The location is pretty good, it can be hard at times, but going from dead silence to having a shot come at you and you don't know where it is—it's the whole cat and mouse thing that gets the heart rate right up. Sometimes after one round of playing I have to put it down and be like: Okay, I gotta put this down, I can't play anymore. I need to grab a water and take a break - that feeling is awesome.
In terms of raising your heart rate—I can only imagine that will be worse when you go into a competitive game.
Oh yeah,when there's actually something on the line and not just trying to get a win in one round of a game on Wednesday afternoon—this is way different!
I interviewed Terry Crews a while back and he's massive into PUBG at the moment. Do you think you could beat him?
Oh man, I would say always, I love to talk shit when I'm playing videogames. But seriously, it's also surprising when you find out how good certain people are at this stuff. You think that they're only one thing, you have them in a box, and then you find out they excel in many other areas… But, yeah, I would say I could beat him because they don't know how good am I also. I might not be as good as some people that i watch on PUBG on Twitch, but, for sure: I'll take Terry Crews down.
Who's the biggest celebrity you've played against or streamed with—at PUBG or any game?
I've only just been partnered on Twitch so I've only just started streaming on a semi-consistent basis. I haven't really had time to link up with many people but last week I was playing with JennaMarbles. I've also played with Mighty Mouse quite a lot, and I know some of the top FIFA players online. I've played with some of them and got destroyed, I really wouldn't want to do that in public.
Does Joe Rogan play video games?
He was avoiding it, for sure. He was really deep into Quake, he's talked about that on the podcast a few times. In the '90s, when he was on News Radio, he had a T1 line installed in his apartment so that he could be faster and have a better ping than anyone else for the most part. Who knows how much that cost, but it had to have cost a lot of money back then. He was way into it and I think he was friends with Fatal1ty online. He said he challenged him at some point 1v1 and said he got rekt, but he's really good at it.
When Reggie Watts was on the show the other day, I pulled up someone playing Borderlands 2 on Twitch and left it up as Reggie was describing it. Joe was looking at it in a way that seemed like he really wanted to play but knows he shouldn't touch it because it'd make him give up archery. And he really likes archery right now. We'll see what happens when we get this LAN section in our new studio. He might not get too deep but he's probably going to get back into it a little bit.
While it exists less nowadays, there still exists a degree of negativity towards videogames—that it's not a serious hobby, that it's child's play.
I think it's more of a generational thing. Even back before videogames, the generation before was telling our parents not to be staring at the TV all day. We're probably going to be telling our kids not to be staring at their iPads, that's already happening.
Who knows what they're going to be telling their kids not to stare at. It's a continuous cycle and while the finger will always get pointed at something, it's very apparent and obvious that videogames have a place here. There's an economy around them that gets people jobs. People are going to school for it now, it's grown way bigger than ever before and it's going to continue to grow.
Who's the biggest celebrity gamer you've had on the show?
Reggie Watts is a big tech guy. Obviously Mighty Mouse has spoken about games on the show. Kevin Rose was on and we've had Cliffy B on a few times—him and Joe are pretty good friends.
Joe interviewed you on the podcast shortly after you got back from CES in January. Is staying on top of the goings on the games and tech worlds something you try to do?I try to, yeah. I've been to E3 a few times, CES was a super interesting experience. I didn't realise how big it was before going, it's giant and pretty much takes over the whole of Las Vegas, not just the convention centre. That was crazy, walking around, seeing the new stuff.
Speaking specifically to your own streaming, where do you see yourself taking it into the future—will it remain a hobbyist thing, or would you ever consider doing it on a professional level?
It's hard to say and I think that it's hard to say for a lot of people. For some folk that I know, it's definitely become their profession. But as more and more people want it to become their profession, it's going to be interesting to see who does rise and stay at the top and refrain from burning out.
I know of people who almost feel forced to stream, that they have to do it all the time to keep the momentum going. It's an interesting space in general, which is why I'm sort of just investigating and seeing what's happening. I think this will see me stay in the hobbyist space, and, really, I already have a pretty cool job that I'm not really looking to replace.
And on competitive tournaments—if this one does well do you reckon you might invest more in that spectrum down the line?
Oh for sure! I'm definitely interested. I still see there being more from the VR and AR space in future, and I'm also interested in playing more of a part in that space too. I have dreams of becoming a professional athlete that I'm not letting go of yet.
Alongside UFC champ Demetrious Johnson, Young Jamie is competing in Uproar's The Golden Chicken PUBG tournament today at 2pm PST/10pm BST. If that tickles your fancy, you can check it out over here.
When I think of desert maps, I picture barren landscapes, wide open expanses, and not much else. That's what I'm half-expecting as I become (I'm told) the first person outside the PlayerUnknown's Battlegrounds team to set virtual foot inside the battle royale shooter's upcoming desert map during a visit to the office of developer Bluehole (now PUBG Corp) in South Korea in late September.
Vehicle handling will act and feel much differently depending on whether players are on smooth, paved surfaces or offroading on rough terrain.
What I find instead is a sprawling battle arena crowded with desert trees, cacti, and a surprising number of buildings. It's immediately noticeable how much more variation there is to the terrain than in Erangel, PUBG's current map. There are hills, rises, and ditches in the landscape, which should create lots of opportunities for cover from sniper fire, or alternatively, convenient places to stage an ambush. The varied terrain will make a difference not just for those running around in PUBG but also those driving, I'm told by art director Taeseok Jang, who I chat with over Skype during my visit. Vehicle handling will act and feel much differently depending on whether players are on smooth, paved surfaces or offroading on rough terrain.
I'm not playing a match, just exploring on my own, and the as-yet unnamed desert map is still a work in progress with some textures, features, and even entire locations missing. One large town I can see on the minimap has been removed from the build I'm touring until it's been better optimized, and the zone marked for a military base is currently empty. What is available, however, feels like a natural fit for PUBG's looting, shooting, and driving.
Oh—and climbing, clambering, and vaulting. While I'm exploring the desert, I get to do plenty of that, too.
I can anticipate the tension of looting the buildings in these craters, eyes constantly scanning the high ridge that circles the town
With Mexico serving as a source of inspiration for the map, it makes sense that I eventually find a colorful wrestling arena, sure to draw a number of fist-fights and melee engagements when players finally get their hands on it (and, I'll wager, some wrestling mask skins from Bluehole's art department).
My favorite locations are three ancient meteor impact craters with small towns inside them, the abandoned shops and homes built right on the sunken crater floor. One such town, with echoes of DayZ, sports the still-burning wreck of a crashed plane. Even with no opponents on the map with me, I can anticipate the tension of looting the buildings in these craters, eyes constantly scanning the high ridge that circles the town for the movement of opportunistic snipers. Even better, I imagine, will be when the blue circle happens to close on one of the crater towns at the end of a match, giving the advantage not to the players peering down from the ridge but to those already hunkered somewhere inside one of the buildings.
After just a few attempts at clambering and climbing it begins feeling extremely smooth and kinetic.
Like the map, PUBG's vaulting system is still in an unfinished state, but after just a few attempts at clambering and climbing it begins feeling extremely smooth and kinetic. Running into a church through the front door, I give the back door a miss and instead clamber onto the window ledge and hop out to the ground. Then I climb back in, and repeat the move a few more times. In a small town consisting of a few crumbling shops, I mantle out of one building through a window, vault over a fence, and then leap into window of another building, all while sprinting at top speed. Then I run back the same way, retracing my steps and leaps until I manage to make the entire route feel natural and physical. It's easy to imagine frenzied chases through buildings and alleys, quick and athletic dashes through towns and villages, and hasty escapes from ambushes or thrown grenades using this new movement system.
You can see more exclusive screenshots and read more about the new map, the vaulting system, and my interviews with creative director Brendan Greene, art director Taeseok Jang, CEO of PUBG Corp C.H. Kim, and others, in PC Gamer magazine. For those of you in the UK, it's issue 311, which is on its way to subscribers now and on newsstands on October 19. For readers the U.S., it's issue 299, and will be on sale November 7.
What if PlayerUnknown's Battlegrounds were a movie? We're probably going to find out at some point—at 15 million something players, a big film production is just about guaranteed. But we're impatient, so for a glimpse at that inevitable future we contracted videogame writer Walt Williams to imagine for us what a Hollywood adaptation of PUBG would look like. What's the secret story behind the chicken dinner? How will it capitalize on dystopian YA novel trends? How can it be more gamer?
As a writer and editor, Walt has been creating videogame stories for more than 10 years. He's best known for his work as narrative designer on Spec Ops: The Line, but his credits also include Borderlands: The Pre-Sequel, the upcoming Star Wars Battlefront 2, and many more. He's also just released a book about his experiences in the games industry, so he can add published author to his accomplishments.
But now we present a new Walt Williams. This Walt, the Hollywood screenwriter, has been tossed an impossible assignment: make a game about 100 people shooting each other on an island into a coherent film. It must be sensational. It must have flawless Brand Synergy. It must appeal to gamers.
Below, you'll find scattered pages of Walt's PUBG movie. We hope it's filmed exactly as written here whenever the real thing happens.
This is Playstyle Royale, where I head into Playerunknown’s Battlegrounds [official site] and try to win my chicken dinner while adhering to arbitrary rules. This week, I must hunt down every air drop I see.
Crates are a game player’s best friend. I love cracking them open and sucking out their loot-containing innards. The crates in Plunkbat offer even juicer innards than most, and contain weapons that can t be found anywhere else in the game. They re also death traps.
Over on Waypoint, merritt k has a great look at players creating personae and histories for their avatars in Playerunknown’s Battlegrounds [official site]. I relate strongly to this. My Plunksona is my ladsona, my boisterous characteristics amplified as I imagine I’m on a stag & hen weekend bender gone awry with the lads. Yes, I have forced my Plunkpals to join in. We greet each other with “Laaads,” we banter, we go on disastrous boat trips, we sing lad classics, we don’t leave lads behind, we cry “Wahey!” when cars flip as if a plate were dropped in a restaurant, we slam Red Bulls, and we have dares involving urination. Each round we wake up on a plane – confused, barefoot, and still a bit tipsy – with parachutes on our backs then just go along with it. Lads on tour.