One of the most important aspects of PUBG is the sound play. The various sound effects you may hear are an extremely important factor in gameplay, as they give you key information about your enemies and the environment. Over the next several months, we'll be improving sound across the board in PUBG. Today, I would like to give you an update on those plans and what specific areas are going to be the focus in upcoming patches.
It has been around 2 years since PUBG was introduced, and there have been many changes and improvements in players' gameplay styles and patterns. Our sound team thought it was a good time to evolve our sound play along with these trends, which will focus on sound effects in 6 main areas.
1. Improve player QoL regarding sound 2. Adjust sound balance related to gameplay 3. Improve various character animation sounds 4. Improve gun firing sounds 5. Improve vehicle sounds 6. Improve indoor reverb sounds
What's in the August Update?
To start this improvement project, we are introducing two updates which will be available in August.
Instant volume reducer feature
Some of the game's sounds are quite a bit louder than others, such as the starting plane and red zone explosions, which can make it difficult to communicate with teammates over voice chat. Until now, players have had to use the CTRL+M mute function during these times, which cuts the sound completely. To help remedy these loud sounds without cutting off your auditory information completely, we've added a new feature that allows you to temporarily reduce sound volume at the push of a button.
https://www.youtube.com/watch?v=-X6NNdyGHiI By pressing F7 while in a match, your game's volume will be uniformly reduced by a certain percentage, allowing you to freely voice chat with teammates and still hear what is going on around you at the same time. Pressing F7 again will return the volume to the normal level. We hope this feature provides you with a more effective option for reducing sound when you need to.
Volume adjustment guide feature
Many PUBG players set their overall volume to very loud in order to catch even the slightest sounds, such as footsteps, made by another player as these sounds are very important in PUBG gameplay. However, this also means that loud sounds like gunfire are played even louder and can hurt a player's ears.
In order to help players prepare for different volumes of sounds, we've added a "volume adjustment guide" feature. This new feature allows you to listen to the loudest sounds in the game by pressing the play button. You can then adjust the overall volume to one that best suits your own preferances. For example, you may use it to listen to the sound effects of a nearby explosion or of loud gunfire. We hope this feature helps players better prepare for dramatic spikes in volume.
The two sound-related QoL improvements mentioned above will be available with update 4.2
What we're targeting for the September Update
While August is more focused around convenience, September will see an adjustment to character motion sounds, such as landing and ledge-grab, along with a balance of footstep and red zone sounds, which are important factors in gameplay.
Footstep sound rebalance
The current volume of footsteps and distance they can be heard was established while keeping realism in mind. One aspect of that was ensuring that different stances and types of movement, such as slow walking while crouching were varied enough to have substantial audible differences to feel intuitive to players. To achieve this, we were utilizing low, subtle volume ranges which often couldn't be heard – but players turning their volume up to extreme levels could hear these subtle sounds.
We want to ensure players can hear critical sounds such as footsteps, without having to turn their volume up to extreme levels. Whilst achieving this, we're also going to maintain current footstep audible ranges as much as possible, to remain similar to what players are used to and provide a familiar, yet improved experience.
So, we're working to rebalance footstep volume as shown in the graph below to reduce how gradually footstep volume falls-off over distance. Rather than footstep volume falling off very gradually, with players being able to hear footsteps extremely quietly over far distances, the volume will fall-off more sharply once the volume reaches a level in-which it's difficult to be heard by players.
Our purpose is to prevent players from having to deal with vastly different sound levels due to raising their volume too much to focus on the sounds of footsteps. However, we will maintain the audible range of movement sounds as much as possible to keep them close to what players are familiar with.
Red zone sound rebalance
We understand that many players think the red zone sounds are too loud, so we are planning to lower overall red zone volume. However, we still have to consider the strategical importance of the red zone and keep it sounding realistic, so we may not be able to adjust it too extremely.
Landing sound improvement
Until now, landing sound effects from after a character jumped or parkoured were the same, regardless of the type of terrain they landed on. In September, we will add different sounds for each type of ground the character is landing. Moreover, we are planning to make sounds travel a further distance depending on the strength of the impact. For example, if the character jumped from a higher location, the sound will travel farther than when the character jumped from a lower location.
Ledge grab sound improvement
The newly added ledge grab sounds will be improved and fine-tuned with the September update. This will allow for more realistic sounds, such as characters bumping into the building, or clothes brushing the wall as the player climbs. These won't be to the extent that they interfere with gameplay, but will improve the realism of the action.
Long-term goals of the Sound Improvement Plan
I would like to also briefly talk about this year's long-term plan and direction concerning sound, starting with the sound environment and balance overhaul in August and September.
Improved gun firing sounds
We want to improve the sound of old guns from the early stages of development to provide more realistic and immersive gunplay. For players who are already familiar with existing gun sounds, we are planning to let you choose between new or existing sounds.
Also, gun sounds will change slightly depending on your perspective. This will allow you to hear gun sounds that are relatively more aggressive in FPP than in TPP.
We also plan to make outdoor gunfire reverb sounds more realistic than the current sounds.
Improved vehicle sounds
Vehicle collision and road noise sounds will be updated to a more realistic level. In addition, we will add door closing sounds when players get in and out of the car, which we hope will provide users with another valuable piece of tactical information.
We will further improve the vehicle-related sounds that change with the in-game weather. For example, when driving in the rain, we will make more realistic wet road sounds.
Improved indoor reverb sounds
Interior sound effects will be improved. For example, underground bunkers, steel warehouses, and concrete buildings will all have different indoor sound reverb that matches their building type and provides realistic, immersive reverb sounds that vary depending on the material and size of the building.
Improved character animation sounds
We plan to improve character animation sound effects by dividing them into more detailed categories. In September, with the landing and ledge grab sound improvement, we will create sound effects that are appropriate that type of movement, without interfering with gameplay whenever possible.
Improved overall sound volume rebalance
The PUBG Sound Team is also planning to improve sound effects in other elements of the game and address player concerns such as loud vehicle sounds, ocean sounds, flies, etc. while still maintaining a focus on realism and immersion
In conclusion...
The ultimate goal of the plan is to deliver a better sounding environment that is in line with how players enjoy the game today. As always, we'll continue to constantly research new ways to improve the sound experience in the game and are always listening for your valuable feedback on this and other systems. Be on the lookout for more details on the work the Sound Team is doing through patch notes and announcements in our future updates.
The PUBG Global Championship welcomes the best pro teams in the world to the battle royale tournament that’s so big, it couldn’t fit in one city. Beginning November 8 in Los Angeles, the PUBG Global Championship will put 32 teams to the ultimate test on the way to the grand final in Oakland on November 23 and 24.
Through regional leagues and pro circuits, teams have been battling all year to claim a spot in the PGC tournament. The PUBG Europe League (PEL) and PUBG Korea League (PKL) will each have a whopping six pro teams at the PUBG Global Championship thanks to strong performances at PUBG Classics this year and Team South Korea’s strong performance at PUBG Nations Cup.
As a city with a championship pedigree, Oakland has seen its share of legends. This November, the PUBG Global Champions will be the latest kings to receive their crowns in The Town.
For the latest information on PUBG Global Championship or PUBG Esports, please visit www.pubgesports.com
On the final day at PUBG Nations Cup, it was all or nothing for the 16 all-star teams as they battled it out for their share of the $500,000 prize pool. Team Canada once again took the first Chicken Dinner of the day to open things up on Day 3. Team South Korea continued to showcase their consistency off the back of an incredible tournament performance by Pio. Not to be outdone, Team Russia soared up the standings to close the gap on South Korea as they lay claim to their own Chicken Dinner while racking up kills throughout the day.
Culminating in a first place finish, Team Russia rose above Team South Korea to claim the title of PUBG Nations Cup Champions.
Here are the winners of final day!
Match 1 (Miramar): Team Canada (Moody, DrasseL, Kaymind, Meluke) Match 2 (Miramar): Team Japan (Dep, CiNVe, SSeeS, gabha) Match 3 (Erangel): Team Russia (ADOUZ1E, ubah, ceh9, Kemba7) Match 4 (Erangel): Team Germany (UdyrMayFire, Caint, Braexco, ItzzchrizZ) Match 5 (Erangel): Team Germany (UdyrMayFire, Caint, Braexco, ItzzchrizZ)
And here are the final standings for PUBG Nations Cup 2019!
With the world's top PUBG players in a fierce battle, the PUBG Nations Cup finally comes to an end with the victory of Team Russia. Thank you for joining us this weekend, we’ll be back with more spectacular events in the future.
There’s still plenty of PUBG Esports left in 2019! The focus now turns to PUBG Esports Phase 3, and PUBG Global Championship, which will wrap up this amazing year of competition in November.
The second day of PUBG Nations Cup has just finished! The last Chicken Dinner winner of Day 1, Team Canada, had back-to-back Chicken Dinners from the first match today. Korea continued with strong kills and placements, despite not capturing another Chicken Dinner for the day.
The United States got its first Chicken Dinner of the event, moving them up the leaderboards. Japan outlasted the competition in the 4th match of the day during an explosive city finish in Miramar to breathe some life back into their championship dreams. Thailand earned the last Chicken Dinner of the day, cementing their region as one of the strongest during PNC.
Meanwhile, Russia continues to carry the rest of their region as Europe continues to struggle to adjust to the heightened competition, will they bounce back with a strong finish in Day 3?
The Front Runner of the PUBG Nations Cup so far is…..
Team South Korea!
Team South Korea has retained their first place position from Day 1 and is again sitting at the top of the table at the conclusion of Day 2 competition!
Here are the winners of Day 2!
Match 1 (Erangel): Team Canada (Moody, DrasseL, Kaymind, Meluke) Match 2 (Erangel): Team Chinese Taipei (SR, ChiaWei1031, Milk, Leo) Match 3 (Miramar): Team USA (Valliate, Sharky, Bahawaka, Zanpah) Match 4 (Miramar): Team Japan (Dep, CiNVe, SSeeS, gabha) Match 5 (Miramar): Team Thailand (ThanawatTH, DUCKMANZ, Min0Ru, shippyS)
And here are the standings for PUBG Nations Cup so far!
The last day of PUBG Nations Cup starts tomorrow as teams battle for the $500,000 prize. You can enjoy PUBG Nations Cup in your preferred language, please visit watch.pubgesports.com to check the full schedule, scores, match stats and chat with other fans!
PUBG Nation’s Cup is a gathering of the top superstars from all over the world in Seoul, all looking for a chance at glory and to prove that they are the best in the world.
Don’t miss the moment the first champion of PUBG Nations Cup is born tomorrow. Stay Tuned! https://youtu.be/IURVIFjJs_I
The first day of the PUBG Nations Cup has come to a close and the action was explosive here in Seoul. Starting off the day, Team Vietnam won the first game with 16 kills on Miramar. For the second match, Team Australia won with 5 kills.
Next, the teams switched gears and moved to Erangel for the final 3 matches of the day, with Team Russia, Team Thailand and Team 00000 getting chicken dinners!
The Front Runner of the PUBG Nations Cup so far is…..
Team SOUTH KOREA!
Team SOUTH KOREA has emerged as an early favorite, but Team VIETNAM is close behind.
Here are the winners of Day 1!
Match 1 (Miramar): Team Vietnam (Sapauu / BAsill / Nhism / Leviz) Match 2 (Miramar): Team Australia (Zoidm8 / Insight / vasili / luke12) Match 3 (Erangel): Team Russia (ceh9 / ubah / ADOUZ1E / Kemba7) Match 4 (Erangel): Team Thailand (MinORu / ThanawatTH / DUCKMANZ / shippyS) Match 5 (Erangel): Team Canada (Moody, DrasseL, Kaymind, Meluke)
PUBG Nations Cup will continue tomorrow as teams battle for the $500,000 prize. You can enjoy PUBG Nations Cup in your preferred language, please visit watch.pubgesports.com to check the full schedule, scores, match stats and chat with other fans!
PUBG Nations Cup Day 2 Schedule: August 10th, 1:00 PDT - 5 matches
PUBG Nation’s Cup is a gathering of the top superstars from all over the world in Seoul, all looking for a chance at glory and to prove that they are the best in the world.
https://www.youtube.com/watch?v=_LTiEXMc5J0 Season 4 has arrived and with it comes Survivor Pass 4: AFTERMATH. The first update of the season, 4.1, is now available on live servers.
To see the major changes and updates in the patch, check out our patch report here: https://www.youtube.com/watch?v=0Rt4KRo9Ils This update is fully loaded with additions and balances so for a complete rundown of all the changes definitely dive into the 4.1 Patch Notes here.
In the wake of Erangel’s destruction, there are over 100 rewards to unlock by completing a variety of missions and leveling up your pass. From the dark machinations of the Inquisitor to the rugged preparedness of the Marksman, AFTERMATH introduces new thematic skins to show you the past and future of the Battlegrounds. Brand new to AFTERMATH is the addition of a cooperative mission system where players can work together to complete mission goals and earn rewards. The mission change system has also been improved, allowing players to use BP to swap out more missions than before.
Pick up Survivor Pass 4: AFTERMATH today and explore the Battlegrounds like never before! Survivor Pass 4: AFTERMATH begins July 23rd PDT and runs through until October 15th PDT ending with the live server maintenance (12 weeks in total).
More details on Survivor Pass 4: AFTERMATH can be found here.
There’s a lot more to explore in the updated devastation of Erangel. Be sure to read our introduction to the new Season in our patch notes that includes a video from our EP and Head of Development TS Jang here: https://www.youtube.com/watch?v=wnUhP5lTW4E https://www.youtube.com/watch?v=H6SKmGj_-f0 Prepare to drop, loot and kill your way to the final circle on the new Erangel. Find your true self. Become the Lone Survivor.
Welcome to PUBG SEASON 4! Quick note before we start! As we take a glimpse into Erangel’s past, it’s the perfect time to talk about the future of PUBG’s seasonal content. Going forward, game updates will revolve around new seasons, which will feature new content, skins, gameplay updates, and Survivor Pass with plenty of missions and rewards to enjoy and enrich your experience on the Battlegrounds. This also means we’ll be naming our updates a little differently. For example, this is the first update of Season 4 on PC, so it will be referred to as "PC Update 4.1" in the patch notes. Season 4 will launch on consoles in late Summer!
PUBG SEASON 4 unveils a stunning new visual update for Erangel and reaches back into the undiscovered history of the infamous island that captured the world’s attention with Battle Royale. Erangel, which has a special home in the hearts of many of us, now features refreshed buildings, upgraded graphics, and some revelations as to the island’s combat-scarred history.
Our Executive Producer, Head of Development Division, TS Jang has made a special message to players to introduce Season 4: https://youtu.be/wnUhP5lTW4E
PUBG SEASON 4 is here and holds some of the best updates to PUBG so far. Now, let's dive into PC Update 4.1!
Erangel Visual Update
"Everyone is searching for themselves. That search ends here. Welcome to the Battlegrounds." Since launch, millions of players have dropped into Erangel to take part in PUBG’s heart-pounding take on Battle Royale. It’s with that same passion that we dove into this visual update with the goal of bringing our most classic map in line with our more recent offerings, all without losing the magic that made it a fan favorite in the first place. To the players that helped us fine tune the island during our recent testing, we salute you. This island is your home, too. From standard complexes to major landmarks like Mylta Power, we’ve improved the graphical quality of Erangel's various areas and terrains across the board.
There are plenty of secrets to find and updated areas to explore once you drop in, but here’s a quick look at some areas with major updates compared to previous versions of the map:
Military Base
Mylta Power
Quarry
Mansion
Prison
Various terrain changes
We’ve updated existing terrain, signage, and buildings and have added a small number of buildings to some areas as well.
To better illustrate Erangel’s history, terrain elements have been added or revised.
Trenches, blast marks, camo nets, and abandoned tanks have been added across different areas of the map.
Added barriers along the shore in some locations.
Based on player feedback gathered during the testing period, we’ve made the following changes:
Grass density and color saturation have been reduced.
Overall brightness has been reduced.
Survivor Pass 4: Aftermath
"Explore the Battlegrounds like never before!" Along with the new season comes an all-new Survivor Pass! Survivor Pass 4: AFTERMATH reveals the past and present of Erangel through skins and items from the island’s broad history. There are over 100 rewards to unlock by completing a variety of missions and leveling up your pass. Brand new to AFTERMATH is the addition of a cooperative mission system where players can work together to complete mission goals and earn rewards. The mission change system has also been improved, allowing players to use BP to swap out more missions than before.
Pick up Survivor Pass 4: AFTERMATH today and explore the Battlegrounds like never before!
Survivor Pass Period
Survivor Pass 4: AFTERMATH begins July 23rd PDT and runs through until October 15th PDT ending with the live server maintenance (12 weeks in total).
Premium Pass and Level-up Items
The Survivor Pass and Level-up Items will be on sale until the season ends.
Level-up items can be purchased in 5, 20, 30, and 50 level amounts and are available in the in-game store.
New Cooperative Mission System
Survivor Pass 4: AFTERMATH has a new cooperative mission system that allows players to work together towards milestones and rewards.
You can view the mission progression gauge on the mission tab, and receive rewards when each step is completed.
There are 5 phases in total, each with a unique reward upon completion.
Improved Mission Change System
You can swap out up to 3 daily missions per day for free. BP can be used to swap out additional daily, or even weekly missions.
Players who complete all 3 daily missions can use 1,500 BP to get a new set of daily missions to complete.
When unlocking new rewards, a prompt will now allow you to go directly to the appearance tab by clicking the button in the popup.
General Mission Details
Mission update schedule
Daily Missions: Reset daily at 7:00PM (PDT).
Weekly Missions: Reset weekly at 7:00PM every Wednesday (PDT).
Premium, Season, and Challenge Missions: Available for completion for the duration of PUBG SEASON 4.
Premium Missions: These are additional missions for those who purchase the Survivor Pass. Rewards are granted upon completion of a set of missions.
Season Missions: These missions are available throughout the duration of PUBG SEASON 4, with 5 mission sets (2 for free / 3 for pass holders) and grant new rewards.
Survival Title System Season 4
"Rise up. Take your time, take chances." Survival Title Season 4 has arrived with new season rewards!
Survival Title System Season 4 begins once PC Update 4.1 hits live servers.
Survival Points (SP) earned from the previous season are soft-reset.
Your previous SP is reset, although it’s taken into account when determining your starting SP for the new season.
SP gains have been increased significantly in Erangel, Miramar and Vikendi to make SP earned more fair across all maps with a similar time played.
Gameplay
"Equal opportunity looting."
For PUBG SEASON 4, we rebalanced many of the game’s weapons and vehicles. The patch includes balance adjustments to not only existing weapons and items, but also our first rebalance on vehicles. As always, we will be listening to feedback on the balancing, so please let us know how the all the changes feel together.
There are a whole lot of changes in this patch, so be sure to check out everything below! Because knowing is about fifty percent of the battle.
Weapon & Item Balance Update
Buffs
Increased base damage of Kar98k from 75 to 79.
Increased per pellet base damage of S12K from 22 to 24.
Increased per pellet base damage of Sawed-off from 20 to 22.
Increased per pellet base damage of S686, S1897 from 24 to 26.
Increased effective damage over distance for all SMGs.
ADS zoom for default crossbow sight increased by 3%.
Laser sight attachment dispersion multiplier for pistols was decreased from 0.5 to 0.3 (non-ads shooting with pistols will now be 70% more accurate when laser is attached).
Nerfs
Reduced base damage of M24 from 79 to 75.
Reduced base damage of Beryl M762 from 47 to 46.
Reduced base damage of AKM and Groza from 49 to 47.
Reduced base damage of M416, G36, QBZ, SCAR-L and AUG from 43 to 41.
Reduced maximum bullet travel distance of all shotguns from 1000 m to 150 m.
Changes
Duckbill attachment now distributes bullets vertically instead of horizontally.
Crossbow will now have a visible tracer following the trajectory of the bolt for easier aiming.
Added top rail to Uzi to allow Red Dot and Holographic Sights attachments.
Regular and three-seater motorbikes stabilization improved.
Increased maximum speed of Scooter from 90 to 105 kph.
Greatly improved handling of Buggy and Increased Buggy’s wheels durability by 50%.
Increased max speed of Buggy from 92/115 to 100/125 kph (no boost/boost).
Increased HP of UAZ from 900 to 1200.
Increased HP of Tukshai from 500 to 1000 as well as increased max speed of Tukshai from 70 to 85.
Nerfs
Decreased HP of Mirado from 1000 to 900.
All motorbikes will now consume roughly 50% more fuel than before.
Decreased acceleration and boost multiplier rate for Dacia. Maximum speed will stay the same.
Dacia and Mirado vehicles speed will now be reduced by around 15% when driving on surfaces like sand, mud, grass, dirt.
When driving on rocky surface with any vehicle, friction will be decreased by 10% making them more difficult to control.
Introduced BRDM-2 specific vehicle damage modifiers per game mode.
Increased damage taken in Solo mode by 80%.
Increased damage taken in Duo mode by 40%.
Changes
Implemented new Buggy and Mirado sounds.
Visual effect while using boost has been removed and replaced with high RPM engine sounds.
Improved aiming while inside vehicles to be more steady.
Improved the FPP camera view inside most vehicles.
New Features
Added auto-acceleration to vehicles (identical to auto-run feature).
Auto-Acceleration can be activated with '=' key just like auto-run.
Added "locking" mechanism to BRDM-2.
Only teammates will be able to enter BRDM-2.
When all teammates exit the BRDM-2, it will unlock, allowing any player to enter.
Added Car Audio feature to play preset music while inside a car.
Only the driver can control this feature.
Car audio will stay turned on even after players exit the vehicle.
Turning the audio On/Off while inside a vehicle will play random music every time.
Use F5 key to play or stop the music, Use F6 to change music. The mouse wheel can be used to control music volume.
Music will stop playing automatically after a full song.
Music can be stopped by destroying or flooding the vehicle.
Healing and Boost Item Improvements
Healing and boost items can now be used while moving.
You’ll be limited to walking speed only.
Press the use or run/jump keys to cancel healing/boosting.
Bandages will now be used continuously until the player fully heals to the maximum of 75% health, or runs out of bandages, without the need to manually use bandages multiple times.
Press the use or run/jump keys to cancel healing.
First Aid Kits can no longer heal additional damage you receive after the healing starts.
Previously, if damage was taken after the 2-second healing period had started, any additional damage received would be healed if the total healing amount was still 75% or less.
Med Kits and Adrenaline Syringes now stack in the inventory, rather than occupying one inventory space per item held.
Visual Effects Improvements
Optimized and reworked the visuals of the Molotov Cocktail.
Optimized and improved weapon and vehicle shaders.
Optimized and improved Frag Grenade explosion effects.
Different effects will be used depending on the surface the Frag Grenade explodes upon.
Optimized and differentiated muzzle flash effects for each weapon.
Radio Message Marker Distance Adjustment
The maximum range of automatic marker placement using Radio Messages has been reduced from 500m to 300m.
Implemented Solution to Alleviate FPS Affecting Rate of Fire
In February, we announced our plans and begun testing a solution to help alleviate FPS Affecting RoF. From the results of the testing period and after additional development work, we’re now adding the solution to the live server.
Weapon rate-of-fire is now less affected by FPS.
Improved rate-of-fire consistency at low FPS.
Erangel Blue Zone Balance Changes
We’re making changes to the Blue Zone on Erangel thanks to player feedback and changes in gameplay since the most recent Erangel rebalance. The experimental Blue Zone was trialed on the test server during the Erangel Visual Update, and based on player feedback we have applied a few more adjustments.
The size of the safe zone in early phases has been reduced.
Blue Zone waiting time in early and mid-game phases has been reduced.
Movement speed of the Blue Zone during some mid and late phases has been decreased.
Blue Zone waiting time for the final phase has been reduced.
Turntable Added to Erangel
Added a new playable Turntable which can be found across Erangel.
Turntables are spawned randomly on Erangel. Press the use key to turn the music on/off.
Turntables can be destroyed.
Music played on the Turntable can be heard by all nearby players.
Music will stop playing automatically after one song.
UI/UX
Character Customize Tab UI Update
Customize tab UI update
Removed sub-tabs and re-categorized various elements under the customize tab.
Changed default sorting order of items by quality grade (previously date acquired).
Newly acquired items appear first temporarily until the notification is acknowledged.
When acquiring new items you’re now prompted to go directly to the customize tab by clicking the button on the popup.
New categories added:
Vehicle: New vehicle skins have been added.
Utility: Inventory is now located in Utility.
Menu background and character rendering
Effects have been improved to better fit the lobby background.
Store UI Improvements
Added the Survivor Pass 4 page, where you can access the pass details page, purchase page, and pass progress.
When purchasing an item in the store, you can go directly to the category screen of that item in the customize tab by clicking the button on the popup.
Weapon Mastery UI Improvements
Improved UI elements such as icons and other aspects of the layout in the Mastery tab.
The Last Match Report notification at the upper right side of the lobby will no longer show if no Weapon Mastery XP is earned in the last match.
Time bonus values, which were incorrectly displayed in the match result screen, have been fixed.
Adjusted Plane UI
Plane map UI now resizes dynamically when zooming in the map.
Wheel UI Improved
Wheel size has been reduced, and its location has been moved from the center to the right side of the screen.
Wheel responsiveness has been improved.
Mouse direction indicator has been added to the center of the wheel.
Removed screen blurring effect around the wheel UI.
Order of items inside the healing wheel UI have been changed.
Total emote wheel slots reduced from 12 to 8.
Matchmaking System Update
With this update, we made some significant changes to matchmaking. We have been working to resolve issues around extended matchmaking times in some regions and have made a number of improvements to allow players, and the system, to adapt to regionally specific needs.
Currently matchmaking system is fully functional in these regions without any major issues. The matchmaking system for these regions will remain mostly unchanged. In rare instances of extended wait times, a pop-up window will suggest and facilitate switching to another mode/region for faster matchmaking.
NA Region
Due to some difficulties players have experienced with lengthy matchmaking times, we’ve altered the map selection options available and made some additional changes to improve matchmaking times.
1. Featured Map option + Random Map option
A featured map option will be available temporarily with the release of the Erangel Visual Update, alongside the random map option, which is an equal chance of the remaining 3 maps.
After the initial Erangel Visual Update release period, the featured map option will be removed, with only the random map option available.
In situations of extended matchmaking times, players will be prompted with the option of switching to another mode or region.
2. Preset Match
A new match option "preset match” will be provided, allowing players to select the map they wish to play.
Random Squad is only available in Preset Match, so you won’t be able to enter these matches as pre-made team.
"Preset match" consists of 8 total sessions which include one for each perspective and map in squad mode.
TPP / Squad / 4 maps (Total of 4 sessions).
FPP / Squad / 4 maps (Total of 4 sessions).
There is no lobby in the "preset match". Once 80 players have joined, players will head directly to the in-game lobby.
The session will wait 2 minutes for additional players once the in-game lobby has been created.
When the match starts, a new session will be created in the preset match list.
“Preset match” uses standard game settings and players can still earn rewards and progression through all systems, as they would with a standard match.
OC, LATAM (SA) Regions
These regions have been experiencing a severely impacted matchmaking experience.
Only random map selection will be available to help facilitate healthy matchmaking times.
Maps are randomly selected with an equal chance among the 4 available.
If players experience lengthy matchmaking times due to an insufficient matching pool, a prompt will allow players to switch to another region or mode for a faster matchmaking time.
World
Reflecting player feedback, the chance of Moonlight weather on Vikendi has been reduced to the percentage chance it had prior to the recent increase.
In celebration of PUBG Nations Cup to be held from August 9 to 11, 2019, at Jangchung Arena, Seoul, we've made added various themed elements to the game!
PUBG Nations Cup decals, billboards, signs and a plane banner have been added.
For detailed information about PUBG Nations Cup, please visit the official PUBG Esports website.
Skins & Items
PUBG Nations Cup Frying Pan has been released!
PUBG Nations Cup Pan sales will be available from after July-31 live server maintenance, until August 14th (KST).
PUBG Nations Cup Pan will be available for $9.99 USD (price may vary slightly regionally).
Performance
Map loading speed has been improved.
Improvements have been made to reduce instances of hitching/stuttering.
Optimized calculation of character movement outside the player field of view to improve performance.
Replay
The replay version has been updated. Past version replay files are now unavailable for use.
Custom Match
Observer UI Improvements
Observer UI has been improved in the following areas:
Killfeed
Damage UI
Team and player list
Name layout and tags
Bug Fixes
Fixed an issue where map boundary collision could prevent the parachute from deploying.
Fixed an issue where smoke grenades could float above the ground in specific situations.
Fixed an issue where teammate UI wasn’t displayed correctly in Platoon Mode custom matches.
Fixed an issue where Care Packages could fall outside the playable area.
Fixed an issue where the exact dropped location of Care Packages could be marked by using markers deployed with the Radio Message system while the Care Package was mid-air.
Fixed an issue where players could enter the BRDM-2 at speeds higher than intended, without receiving damage.
Fixed an issue which could cause players to receive damage unintentionally when exiting a vehicle in water.
Fixed an issue which could cause the R1895 animation to be played on another weapon in specific situations in FPP.
Fixed issue where the Extended Quickdraw mag did not properly improve the reload time for the Tommy Gun and Vector
Fixed an issue where players behind walls could be damaged by vehicles in specific situations.
Fixed an issue where the reload animation could be cancelled, yet still allow a full reload, when dropping other equipped weapons.
Fixed an issue where certain sounds from other players could be heard when observing and switching between teammates.
Fixed an issue of missing empty shells when reloading the AWM and M24.
Fixed an issue where the reloading sound from Scorpion and Deagle sounds louder than other handguns.
30/07/19 - Hotfixes
Fixed an issue where players could not ledge grab/vault certain slanted object/terrain on Erangel
Fixed an issue where mode/region change message would not show to players if not matched into a game within 3 minutes
Fixed an issue where map images and content did not appear in replays of matches on the visually updated Erangel
Fixed an issue when riding on a motorbike with sidecar, character’s head would be invisible in the death cam/replay
Fixed an issue where wall collision was missing in certain locations in Hacienda del Patron on Miramar
Fixed an issue where a level 3 backpack skin was displayed when equipping a certain level 2 backpack skin
Fixed an issue of no shell auto-ejection when swapping to the S1987 after firing a weapon
Fixed a graphical issue within certain buildings of Vikendi
Fixed an issue where collision was missing in certain building walls of Paradise Resort on Sanhok
Fixed an issue where a player's health would not refresh when low in observer mode.
Fixed an issue where 'Play Duos with a Friend’ mission would not complete in FPP mode.
Fixed an issue which prevented the character’s head from appearing when moving to the Survivor Pass screen immediately after accessing the lobby
Fixed an issue in a duo/squad where would the team would display as unready after viewing the Survivor Pass, even if readied up
Fixed an issue where 'Pass page > Level Progress Bar UI' was not displayed normally in some languages
Fixed an issue where 'Use Energy Drink' mission could be completed by using a Painkiller
Fixed an issue where the howling wind sounds from Vikendi could sometimes be heard on the visually updated Erangel
Fixed an issue which caused certain low LOD models to display momentarily after scoping in/out.
This is Daegon Kim from the PUBG Matchmaking System Development Team.
One of our core missions at PUBG is to maximize the Battle Royale experience of our players. Providing fair play conditions within this competitive environment allows players to focus on the intense and thrilling experiences where survival and battle coexist. Matchmaking is crucial to this goal, and it is a high priority of ours to ensure our players the best game experience we can.
We know that our existing matchmaking systems have not always reflected the above, and some regions especially are experiencing excessive wait times to get into PUBG matches. With the above beliefs in mind, we've been working on improvements to our matchmaking system to better serve these regions. Today, we are ready to share and test those new plans with you all.
The Direction of Matchmaking System Update
1. Map Select (Specific Regions)
AS-IS: Any map can be selected.
TO-BE: FEATURED MAP and OTHER MAPS, or RANDOM MAP
2. Mode Select
AS-IS: Players must wait for the queue or leave the queue.
TO-BE: Players will be offered to play Squad mode if a solo or duo match isn't found in a set time.
3. Region Select
AS-IS: Players will be moved to other regions if matchmaking is not ideal.
TO-BE: Players will be offered the chance to change regions if a match isn't found in a set time.
4. Improved matchmaking system based on Network Latency
We’ll also be putting more ping restrictions in place to make sure that people with similar pings are playing together and not inadvertently disrupting other players’ experience.
Adaptive Matchmaking Feature As seen in the above image, we've added a feature which will provide you different options to play when selecting mode and region. If queues go over a certain time when waiting for a Solo or Duo game, a message will pop up and recommend that you play Squad mode instead. For instance, in OC/SA region, if matching takes too long even after changing to Squad mode, the game will recommend another region to play on. If the issue continues after moving to a secondary region, the game will recommended that you play Squad mode in that secondary region. The goal is to keep as many choices as possible, while getting you into games as fast as possible.
Applying Matchmaking System by Regions PUBG has fans all around the world and different regions enjoy the game in different ways. To ensure we're providing PUBG's core values in every region we analyzed the matching pool and play characteristics for each region and divided them into three levels of concern- normal, moderate, and heavy. We then modified the matchmaking system of each level accordingly, as outlined below.
1. Regions that are experiencing normal matchmaking times- AS, KR/JP, SEA, and EU
If wait times go over a certain time after matchmaking on Solo or Duo mode, a message will be displayed recommending that you play Squad mode instead.
2. Regions that are experiencing moderate matchmaking issues - NA
We’re changing queuing for a specific map to RANDOM, which will give players an equal chance to play each map. But, we believe that having a choice on selecting which map to play on is important as well as getting into a match fast. When we see the matching pool of NA region, we believe it's right to give our players a choice of one map as an option, separated from the other group. Therefore, we'll be adding FEATURED MAP(Limited time) and PRESET MATCH options for a limited time as described below.
FEATURED MAP
FEATURED MAP (Limited time) allows you to play on whatever the current featured map is, if there is one. We expect this to usually be either new maps or maps that have received a significant overhaul, such as the upcoming Erangel Visual Update. In cases where a featured map is available, the RANDOM option will give an equal chance of the remaining maps, excluding the featured one.This decision was based on results from internal data and simulations, we will continue to make improvements based on feedback and data gathered once the system goes live.
PRESET MATCH
The PRESET MATCH option gives players a way to play their prefered map and mode outside of the regular matchmaking options. More details about PRESET MATCH are as follows:
A PRESET MATCH consists of different sessions which will feature both perspective choices in Squad Mode for all maps.
TPP/Squad/4 maps (4 sessions)
FPP/Squad/4 maps (4 sessions)
Random Squad is only available in Preset Match, so you can't enter the room as a team.
PRESET MATCHES will not have a waiting room, and will start on the ingame lobby as soon as 80 people have joined.
Once in the in-game lobby, the game will wait 2 minutes for additional players to fill before the plane departs.
Once the match officially begins, a new session will replace it in the
PRESET MATCH screen
PRESET MATCH games will count as public matches, so BP rewards, SP, Pass XP, Weapon XP will be earned the same way
Console matchmaking will also follow this method in the future. The available options will be RANDOM MATCH and PRESET MATCH.
3. Regions that are experiencing heavy matchmaking issues - OC/SA
We understand that these regions have been hit hard with long matchmaking times and we’re continuing to work on better solutions for our fans in OC and SA. For now, we’re narrowing matchmaking pools down to only allow RANDOM map selection, which will choose equally from all available maps.
Closing Thoughts The matchmaking experience is crucial to the long-term fun of PUBG. We know there isn’t a perfect solution out there, but believe these steps will enable the majority of players to get into games. Our next step is to deploy these systems to live servers so that we can collect appropriate data while you experience them and give us your feedback. Of course, we will continue to work on new ideas to continually improve these systems, so please always feel free to offer your opinions and ideas. We thank you all for your patience while we’ve been getting these solutions ready. This solution will be coming with the next update, so please give us your valuable feedback once it gets updated.
Several weeks ago, the world got its first glimpses at the work-in-progress Erangel Visual Update on the test server. Thanks for dropping in and providing incredible insight into what you loved about the map changes.
We're looking forward to bringing the new changes on Erangel to live servers very soon, but in the mean time, we've jumped off the Aquarail and are doing a deep dive into some of the interesting facts and trends we saw during the testing period. We've correlated your actions on the Battlegrounds to some fun data creating the infographic below to showcase what players experienced and the milestones they reached.
We'll be back soon with more information, including the schedule of when the Erangel Visual Update hits live servers.
Over the past two years, legions of long-time, dedicated fans have dropped onto the Battleground and perfected their strategies to earn that Chicken Dinner. However, it is safe to say that PUBG can sometimes be an intimidating experience for players just starting out. To assist those players and provide official information to our existing fans, we’re introducing a new feature to our Official Global Website PUBG.com we call the PUBG Survivor’s Guide.
Whether you’re brand new to PUBG, a veteran Battle Royale player trying PUBG for the first time, or someone looking to brush up on their skills, the PUBG Survivor’s Guide will walk you through the foundations of the game to get you better acquainted with Battle Royale and PUBG’s unique survival experience.
You can visit PUBG Survivor’s Guide from our Official Global Website PUBG.com menu, or by clicking the link below.
PUBG Survivor’s Guide will roll out across several phases and currently features gameplay, weapon, map and control sections for you to explore:
The Gameplay section consists of a series of videos where we teach the fundamentals of the game, which will be expanded in the coming weeks.
The Weapon section will allow you to view each weapon, and some information about it including magazine size and ammo type. More detailed information such as damage comparison between weapons and bullet drop graphs will be introduced later.
The Map section shows off each of the game’s Battlegrounds, as well as hot spots located within. We’ll also be expanding this section using internal data later on.
There’s also a detailed layout and explanation of the keyboard control scheme/controller setup under Control.
Currently, our Survivor’s Guide only supports English and Korean, but we’re planning to add more language support in the near future for PUBG fans all around the world.
Our goal is to create a feature that is helpful to all of our players, from a first-time survivor to a seasoned veteran, by implementing things such as weapon comparisons with attachment selector, bullet drop graphs, heat-map, and more. We’ll have more details on these additional features later, but for now, visit PUBG.com to see the first implementation of the new Survivor’s Guide!