The tropical new island of Sanhok will properly arrive as the third Playerunknown’s Battlegrounds map “near the end of June”, developers PUBG Corp have said ahead of the final public beta test’s launch tonight. If you haven’t dropped on Sanhok yet, you might want to get the download started early today, as it uses a whole separate client.
Stag & hen parties who’d rather not dabble with unknowns get something new this week too, as an update for the main game has arrived with changes including making molotovs and grenades less rubbo. Heck, it’s not a real hen party until you’ve flashbanged the bride. (more…)
UPDATE 4/6/18: PUBG Corp has announced that it will be extending the current testing period for Battlegrounds' new tropical-themed Sanhok map on PC.
Sanhok's fourth and final round of testing was originally scheduled to run from June 1st to June 4th. However, testing will now come to a close on Thursday June 7th, at 4am PDT / 12pm in the UK.
As a reminder, anyone that owns a copy of Battlegrounds on Steam can get involved in Sanhok's testing. To do so, you simply need to launch the PUBG: Experimental Server, which should automatically appear in your Steam Library.
A courtroom battle royale is brewing as Playerunknown s Battlegrounds developers PUBG Corp have filed a copyright suit against Fortnite Battle Royale studio Epic Games, The Korea Times reports. PUBG Corp claim that Fortnite Battle Royale violates their copyright. While the finer points of the Korean case have not yet been made public record, this could be the further action contemplated by PUBG Corp s parent company Bluehole last September.
Update: The final round of testing for PUBG's Sanhok map has been extended to Monday, June 4 Thursday, June 7 Monday, June 11. Wow, it's tough keeping up with this one.
After uncovering some "interesting performance problems", writes PUBG Corp in this Steam Community update, testing for the battle royale's incoming Sanhok map has been extended for the second time.
"We’ve identified an issue where unnecessary packets are transferred from the client to the server, which causes excess load and dips in server performance," says the developer. "Currently, the distance in which players are rendered is up to a maximum radius of 1km from your current position. As Sanhok is 1/4th the size of Erangel and Miramar, the number of players within this 1km area is generally much higher.
"Some performance issues have arisen due to this, with the direct result being a reduced server frame speed, which leads to early-game server performance issues, including player teleporting or stuttering. According to our internal data, the kill rate at extremely long distances is very low and therefore we’ve decided to reduce the maximum player render distance specifically on Sanhok, which will increase performance."
PUBG Corp says it plans to implement these changes in an upcoming patch—and that it'll update once its patch schedule has been finalised.
As reported in our original story below, developer PUBG Corp plans to launch the Thailand-inspired arena on live servers "near the end of June." This round of testing—this map's fourth—kicked off last week, has been extended twice, and will now run till June 11 at 4am PST / 12 noon BST. Full patch notes can be found in this direction.
Here's a trailer to mark Sanhok's latest test period:
Original story:PlayerUnknown's Battlegrounds' Sanhok map returns to its 'Experimental Server' this week. Once known as Codename Savage, the tropical 4x4km arena enters test servers on May 31 at 7pm PST / June 1 at 3am BST, and wraps up on June 4 at 4am PST/ 12 noon BST.
"As before, everyone who owns a copy of PUBG will be able to play simply by downloading the updated version of the 'PUBG: Experimental Server' found in your Steam library," explains this Steam Community update post. Developer PUBG Corp notes that this phase of testing will likely be the map's last. All going to plan, this means Sanhok will hit live servers "near the end of June".
The post adds: "Even after it launches, we’ll continue making changes based on the feedback we get from you guys"—which ties into PUBG Corp's planned performance improvements statement last week.
As reported by our Sam Horti, the developer underscored its commitment to "making literally every inch of Sanhok perfect for players, whether it’s the texture on a rock wall or little unique trimmings around each of the islands houses." It will also target player movement, animations and character models, in its bid to boost framerates across all platforms.
In other PUBG-related news, PUBG Corp has filed a lawsuit against Epic Games regarding perceived similarities between Fortnite and PlayerUnknown's Battlegrounds.
Please sit down. Make sure you have a friend with you, or available on the telephone. Plunkbat isn’t at number one. Somehow, it’s something even more boring. But the rest of the charts are a splendid sight! No GTA, no CS:GO, no Witcher 3, no Skyrim! (more…)
It's no secret that PlayerUnknown's Battlegrounds has performance problems—it's something that has rightly irked players since its release. In a Steam post yesterday, PUBG Corp admitted it has "fallen short" in this regard, and that it has failed to properly address player complaints about the game's performance issues. It also outlined a road map for how that will change in the future.
Its three priorities going forward will be "performance, server-side optimization, and cheating", it said. To improve performance, it will first address the way lighting effects are processed as well as the way vehicles move across different ground surfaces, both of which are causing players' GPUs to overload.
Next, it will focus on player movement, animations and character models, with the aim being to boost framerate across the board. It will also address the way the game handles vehicles that are far away from the player as well as parked vehicles, which are currently too demanding on players' systems. Finally, it will focus on server-side optimisation, reducing network latency, eliminating inefficient network code and tweaking item spawns.
There are too many changes to list in full here, but if you're interested, check out the blog post. In future, performance updates will arrive as and when they're ready, rather than being bundled into major updates as they have been in the past, PUBG Corp said. "Obviously these are a lot of changes. Even once we implement every single one of the optimization opportunities listed above, we will keep looking for more chances to improve the game."
The team also talked about the level of detail they're adding to Sanhok, PUBG's upcoming 4x4km map. "The team is focused on making literally every inch of Sanhok perfect for players, whether it’s the texture on a rock wall or little unique trimmings around each of the islands houses," it said. The map is currently in testing.
This morning, the PUBG dev team put out an elaborate letter to update the community about coming changes, priorities, plans for what comes next for the game, and how they plan to make their plans better known. You know, plans for planning plans. Some of this is probably related to recent server crashes, but there’s also an extensive list of upcoming changes for Playerunknown’s Battlegrounds that need to be taken into account and I’ll try to break down everything of note. We’ve already covered Ghillie Crossing and Sanhok previously. Oh, and those real world arrests for cheating.