Update: The developers have extended the test for another day and added support for squad play.>
The long-promised climbing & vaulting system coming to Playerunknown’s Battlegrounds will debut on the test servers in a few short hours, developers PUBG Corp. announced today. For us in the UK it’ll be at 2am on Tuesday, or it’s tonight in America. The test period will be brief, giving only 24 hours to check it out – and only in solo mode. We’ll also get to play with Plunkbat’s updated ballistics, which will change a fair bit about how different guns work at different ranges. I am excited for a day of Plunkbat where I understand how neither movement nor shooting work. (more…)
The continued clotting amalgamation of the Steam Charts, with CODWARs and AssCreed Oranges mysteriously occupying multiple spaces, is having frankly dangerous effects on the column. No The Witcher 3! No GTA V! And H1Z1 seems to have been entirely forgotten by the ages! What is a running joke to do? (more…)
If you’ve got enough Playerunknown’s Battlegrounds appetite for desert, you might be interested to know that Brendan ‘Playerunknown’ Greene has released four new screenshots of the upcoming desert map. Personally, I’m already planning my sand-based shenanigans.
Brendan 'PlayerUnknown' Greene has offered another look at Battlegrounds' upcoming desert map. And it's not just a bunch of sand!
Battlegrounds' desert map was first revealed earlier this year, when Greene confirmed that two new maps were currently in development. The other, set in the Adriatic, is a mountainous island with a snowy peak and an old cosmodrome in the centre.
Battlegrounds' desert map will be the first of the two to arrive, although no firm (or indeed vague) release date has yet been offered.
Brendan Greene, the "PlayerUnknown" who gives PlayerUnknown's Battlegrounds its catchy, easy-off-the-tongue title, has shared a fresh batch of work-in-progress images of the new desert map revealed back in July.
The new images showcase a landscape that's quite a bit more built-up than what we've seen previously, with multiple multi-storey buildings in various states of construction and disrepair, a low-slung shopping plaza, and a crumbling main street running through it. There's also what is very clearly a prison—always a fun place in post-apoc scenarios—and a more wide-open desert area, featuring a run-down single-storey house.
The new screens promise a good mix of environments, and I'm especially excited by the prospect of a proper urban area to blast away in. Still, there's only so much you can get from screenshots; fortunately, we got some hands-on time with the new map last month that you can dive into right here.
Bluehole Studio are now best known for Playerunknown’s Battlegrounds, but the mega-hit murderfest is actually the black sheep of their family. Bluehole are mostly into MMORPGs, having started with Tera and Devilian, and this will resume with their next game. Today Bluehole announced Ascent: Infinite Realm, a magical steampunk MMORPG with jetpacks, mechs, airships, wizards, dragons, and Avatar-y magical floating rocks. Amongst all this, also expect realm vs. realm aerial warfare, and a peaceful life building your own estate. Have a look in this trailer: (more…)
Chinese tech company Tencent is apparently still pursuing the acquisition of PlayerUnknown's Battleground creator Bluehole—having had a bid turned down prior to the shooter's runaway success.
As reported by The Korean Times (via GamesIndustry.biz), the tech juggernaut is thought to be the only company that has the stature to manage the takeover—including the likes of Nexon or NCSOFT—against the speed of which Bluehole has grown since PUBG arrived in Early Access in March.
The Korean Times suggests an IPO (initial public offering) is "out of the question" while Bluhole founder (and 20.4 percent company stakeholder) Chang Byung-gyu holds a government position as the Fourth Industrial Revolution Committee's chairman.
GamesIndustry.biz reports that IHS Markit analyst Piers Harding-Rolls had this to say of Tencent's supposed moves:
"If true this is big news (although expected) and also adds another perspective to Tencent's recently announced copycat mobile title Glorious Mission. If a publishing deal has been agreed for PUBG in China, the game will be going through some changes before release. It would also mean a major win for Tencent's WeGame platform (if indeed it was to stay premium). It may see the [Chinese] Steam version withdrawn (like Rocket League)."
The Korean Times also notes that Tencent recently acquired stakes in Riot Games, Epic Games and Blizzard. Bluehole, on the other hand, revealed its latest non-PUBG-related project earlier today in Ascent: Infinite Realm.
Another Playerunknown's Battlegrounds milestone has gone whizzing by, and this one is a biggie. Just two months after claiming ten million copies sold—a remarkable achievement by any measure—creative director Brendan Greene said on Twitter that it has now moved past 20 million.
The reference to frustration and change tracks back to last week's apology "for the inconvenience caused by the cheaters," and more importantly the promise to do something about it. The developers warned at the time that "our battle against cheaters will not end overnight," but said that a patch is on the way—it should actually be out later this week.
Cheaters notwithstanding, it's clear that PUBG's popularity isn't waning. Steam reviews are "mixed" (and there are so many of them that the status will likely never change) but moving ten million copies—on top of ten million copies already in the wild—in less than two months is nothing short of astonishing.
Its player counts aren't diminishing any, either: It hit 2.4 million peak concurrent players today, well over triple that of the former long-time king of the hill, Dota 2, which topped out at 680,000.
Runaway popularity notwithstanding, PUBG still has a way to go before it becomes a great esport. What does it need to do to get there? We recently spoke to Greene and streamers Ellohime and Anthony Kongphan to find out.