PUBG: BATTLEGROUNDS - Hawkinz
Hello Players!

First off, we want to thank you for such an amazing year so far. The first half of 2019 has flown by quickly, but certainly has not seen the last of the exciting updates we have planned for PUBG. We’ve been hard at work on some of the great new updates we talked about earlier in the year, and wanted to take a moment to go over the development direction for all of our platforms in the coming months. Below, you’ll find an important message from TS Jang, Executive Producer and Head of Development at PUBG. He will guide you through our vision for the game and some of the exciting things we’re working on, including information on how you can help test the update to our beloved Erangel map.

Development Update - June 2019
https://www.youtube.com/watch?v=16aDCt7rxDY
Erangel Visual Update
For the past few months, we’ve been sharing our plans to bring our very first map, Erangel, up to the same level of polish as our more recent maps. We started way back in March with an initial balance of loot and followed it up more recently with a full loot pass. We’re excited to finally give you a sneak peek at some of the other improvements we’ve had in the works.
https://www.youtube.com/watch?v=bwhfiszWwjE

With this test, you’ll see new building styles, more realistic scenery and terrain, some new and changed areas within the map, and test settings for an updated Blue Zone.

As with previous stages of the Erangel update, these changes will be rolled out on the Test Server first, allowing players to get in, test map stability, check out all the updates, and provide their feedback before this hits live servers later this summer.

Detailed plans for the Test Server operation are as follows.

Test Information
PC Test Server Availability: 6/6 8:00 p.m. – 6/11 8:00 p.m. (PDT)

Operation plans by phase
  • Phase 1: 6/6 8:00 p.m. PDT ~ 6/8 8:00 p.m. PDT (48 hours)
    • Partner Custom Matches only
    • Only the updated Erangel and normal Custom Match mode are available
    • Only official PUBG Partners from each region can create Custom Match sessions, but all players can join the lobby to play
  • Phase 2: 6/8 8:00 p.m PDT ~ 6/11 8:00 p.m PDT (72 hours)
    • Public matchmaking and Partner Custom Matches available
    • Only the updated Erangel map is available. Quick Join is also available.
    • Squad mode only. FPP only in North America and TPP only on Asia servers.
    • All players can participate

When Phase 1 begins, the partners listed below can make the session and you can join the custom match rooms. Look out for your favorite streamers below and jump in for a game!

Phase 1 PUBG Partners for NA/EMEA/LATAM




As mentioned above, this test will feature some new Blue Zone settings we’ve been working on to help Erangel feel more up-to-date based on emerging playstyles and tactics. These settings are experimental and subject to change based on your feedback. Test details for the Blue Zone balance are as follows:

Changes to Erangel’s Blue Zone for Testing
(applied on the test server during the test period only)
  • Blue Zone timings are faster throughout the match.
  • Blue Zone delay is reduced in the earlier phase.
  • Size of the safe zone is reduced in the earlier phase.
  • Blue Zone speed is reduced in the early & middle phases.
  • Blue Zone damage is slightly increased in the later phase.
  • Blue Zone delay is reduced in the last phase.

We are excited to finally be able to share our work with you and look forward to your feedback on this new take on our classic map. This update will be available on PC and consoles by late summer this year. More information and specific plans will be announced at a later date.

We know Erangel is a beloved part of PUBG that stirs up passion among our players. Rest assured, we’ll make every effort to keep Erangel feeling like the map you fell in love with while bringing it in line with how players enjoy PUBG today. As always, we look forward to your invaluable feedback and we hope you enjoy the Erangel Visual Update and Blue Zone changes.

Thank you.

–The PUBG Team
Grand Theft Auto V Legacy - contact@rockpapershotgun.com (John Walker)

Good hello. Please, grab hold and sit, for this is some Steam Charts.

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Quake II - contact@rockpapershotgun.com (Katharine Castle)

With the arrival of Nvidia’s new GTX ray tracing driver, the number of graphics cards that can now take advantage of the tech giant’s fancy new lighting tech has grown exponentially. In addition to the four new [cms-block] cards, everyone with a 6GB GTX 1060 and up can now get a taste of that ray tracing magic. Sort of.

Alas, the number of confirmed ray tracing games is still pretty small. There have been a couple of new, notable additions to the list in recent months, including Vampire: The Masquerade – Bloodlines 2 and Wolfenstein: Youngblood, but even now the number of games you can find it in right now> can be counted on a single hand. The same goes for Nvidia’s performance-boosting DLSS tech, which is still only available on the RTX 2060, RTX 2070, RTX 2080 and RTX 2080 Ti. So I thought I’d do the hard work for you and put everything in a nice, big list, detailing every confirmed ray tracing and DLSS game we know about so far.

(more…)

Grand Theft Auto V Legacy - contact@rockpapershotgun.com (John Walker)

Hello person. This is the Steam Charts, the weekly round-up of the top-grossing PC games on the online store Steam. We write it cynically to collect your clicks, and then we take those clicks and we use them to poke innocent orphans in their stupid orphan eyes.

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PUBG: BATTLEGROUNDS

Before there was PlayerUnknown’s Battlegrounds, there were developer Brendan Greene’s battle royale-esque mods for games like ARMA 2. One of his most popular creations, DayZ: Battle Royale, was a mod built on top of another mod. His battle royale mode was a hit, but it didn't truly blow up until Korean developer Bluehole hired him to make PUBG, which set the record for the most simultaneous players on Steam with 3.2 million in January 2018. A long string of imitators followed, and now just a year or so later it's Fortnite, not PUBG, that dominates the news. PUBG's short reign already feels like a lifetime ago.

Instead of PUBG Corp. explaining what a battle royale is, players are now telling the developer what they want in the game. And what everyone wants is often different.

And yet it's still immensely popular. In December 2018, PUBG Corp. told The Verge that PUBG Mobile had more than 200 million users. For context, Fortnite, on all platforms, had the same number of users during that time. Despite Fortnite’s dominance in mainstream media, PUBG had been quietly keeping up, and even exceeding Fortnite’s player numbers. (And that number, according to The Verge, was excluding Chinese players, who have recently moved onto a PUBG dupe from Tencent called Game for Peace.) In June 2018, PUBG Corp said it had more than 400 million players, 227 million of which logged in monthly. 

Despite those high numbers, the playerbase on PC has been declining consistently, according to SteamCharts. But it's still in the top three every day, right behind Dota 2 and CS:GO. From a population perspective, PUBG is still thriving.

“In the beginning, we spent all our time explaining what battle royale was,” PUBG Corp. studio director Brian Corrigan said. “It definitely hasn’t happened without some growing pains, but it’s been really amazing to see PUBG go from being the first major battle royale game to an established game in the market.”

When the battle royale genre was new, players didn’t know what to expect. The early access banner helped quell expectations, but that’s changed now. Player expectations are higher, Corrigan said—instead of PUBG Corp. explaining what a battle royale is, players are telling the developer what they want in the game. And what everyone wants is often different.

A PUBG for everyone

Streamers and content creators want a game that’ll guarantee entertaining footage. “We currently have four major areas to explore, lots of different vehicles and weapons to play with, and a custom match mode that lets streamers [and] content creators get up to all kinds of mischief and mayhem,” Corrigan added. 

Competitive players in one of PUBG’s official leagues want a game that’s balanced, focused on skill rather than pure, random chaos. PUBG Corp. has to figure out how to adjust the game to meet everyone’s needs.

Generally, players on Reddit are pretty happy with Battlegrounds—and honestly, that’s shocking given the complaining you'll find on a typical subreddit.

Thread after thread on the PUBG subreddit questions the state of PUBG, to largely positive responses. Just last week, I saw replies that the game is in its “best shape,” with a Reddit user reporting that “a lot of streamers share this thought, too.” (PUBG is the second-most watched battle royale game on Twitch right now, hovering at 23,000 viewers at the time of writing. Fortnite, naturally, is in the top slot with 163,000 viewers.)

PUBG has seen some dramatic changes in the past year to get where it is now. Last year it introduced the Survivor Pass (previously called the Event Pass) as PUBG’s progression system. Like with Fortnite’s Battle Pass, the Survivor Pass rewards players for completing missions and reaching milestones.

Others on Reddit cite PUBG’s stability as Apex Legends’ popularity wanes. “Apex has its own five minutes. Same thing was with [Call of Duty: Blackout] and where is it now? Fortnite is already back on top while PUBG stays untouched,” another user wrote. “[They’re] different types of games.” People are drawn to PUBG for its more realistic and tactical gunplay. It's not as fast as Apex or as wild as Fortnite, but that's the whole point.

“PUBG is a completely new game from when we first played it,” said Richard Simms, PUBG caster and ESL’s head of talent. “While not to everyone’s taste, the new maps and Survivor Passes add a nice mix of fun and casual grinding to the game away from the hardcore competitive nature of PUBG. It’s just not the same game, and for all the right reasons.”

Indeed, there are multiple new maps in PUBG, for a total of four: Erangel, Miramar, Vikendi, and Sanhok. All of the new maps add something different, but Sanhok really changes things. It’s really small, half the size of the other maps. It also uses a “dynamic circle,” which can analyze how many players are left alive and taper its movement to that. If a bunch of players have been killed in the early game, the blue zone will speed up, removing some of the lag time that can happen in battle royale. Instead of just being reskinned versions of the same experience, the maps can determine how a game will play.

“Our experience is really unique and we’re OK with that,” Corrigan said. “Being good at PUBG requires a unique combination of technical skills, situational experience, and dogged persistence. There are a lot of ways we could change the game to make it more approachable, but that’s not the story we want to tell and it’s just not the soul of the game. We look at PUBG as sometimes unforgiving, hard but not hardcore, with a weird mix of silly and strange things thrown in to keep it interesting.”

Cheating and esports growth

The thing that PUBG Corp. is still struggling with is cheating. A reported 13 million PUBG accounts have been banned since mid-2017. Fifteen people were arrested in April 2018 for creating cheating programs. And earlier this year, ahead of the launch of the new PUBG leagues, a bunch of competitive players had their accounts suspended and were banned from event participation for cheating during qualification matches. Bold.

The biggest journey PUBG has had to undergo is finding out how to tackle [battle royale] as an esport.

Richard Simms

PUBG Corp. is grappling with it. In February, the developer outlined its anti-cheat program, which is part of the developer’s larger campaign to “fix PUBG.

Corrigan declined to share PUBG’s daily active numbers, but he said the game is maintaining a healthy player base that’s still growing. “The market is more mature now, so we’re obviously not expecting to experience the meteoric rise we saw in 2017,” he said.

A large part of PUBG’s sustainability can be tied to its competitive structure, which launched in full in 2019. PUBG esports span a number of different pro-level events across nine regions, including North America, which hosts the National PUBG League from a specially-built studio in California. Director of esports Jake Sin said that the 10-month competitive period is designed for consistency and stability.

That requires keeping players and the audience invested in the future of PUBG. With the nine leagues, fans have a consistent schedule of games to watch. “The league system is easier for the fans to follow and understand, as opposed to a series of short-term tournaments,” Sin said. “Local leagues can foster the growth of local fandom and loyalty for their own leagues and heroes.”

The big thing here is that PUBG Corp. is invested in its teams with a revenue sharing program. This makes PUBG a little more stable for participating teams, but only for some of them; teams in the North American PUBG League and the PUBG Europe League benefit from the program, but the other leagues haven’t been added yet. Twenty-five percent of sales of league-branded items go to the league teams, and PUBG Corp. also helps teams pay for travel and housing, if needed.

“The biggest journey PUBG has had to undergo is finding out how to tackle [battle royale] as an esport,” Simms said. “By nature, [battle royales] have a heavy element of random influence… but PUBG has introduced rulesets and settings which mitigate a certain amount of RNG and make it more manageable. That, alongside learning how to best present to an audience a 64-player game by the use of a map stream and new observation tools, the [battle royale] genre isn’t a simple team vs. team show. It’s a story.”

In the era of games-as-a-service, players and fans are expecting games and leagues to evolve on the fly, and that pressure can be relentless. PUBG Corp. knows this, and Corrigan said the team has added a lot of support staff to scale up for the game’s popularity. Last year was “hiring mode” for the developer, and this year players are beginning to see the fruits of that labor. PUBG's designers certainly aren't sitting still.

Corrigan said PUBG’s progression system, weapon mastery, which was added this year, will continue to change and evolve in 2019. “Looking further ahead, players are going to see more content, changes to current systems, and more support for our esports and competitive players,” Corrigan added. “On top of that, we’re continuing to make changes to our core engine and working to make the experience smoother.”

May 22, 2019
PUBG: BATTLEGROUNDS - Hawkinz

Update #29 is now available on live servers.

Patch #29 is live and with it comes our 2nd Vikendi loot rebalance, new spawn kit options when creating Custom Matches and a brand new Tactical Map Marker system for communicating with your duo partner or squadmates. For a brief overview on this update’s highlights you can watch the Patch Report here:
https://www.youtube.com/watch?v=9ySjIfmRInw

In this update, Vikendi was balanced to be friendlier to mid & long range firefights with increased ARs, SRs, and DMRs, plus the addition of the MK47 Mutant for that extra burst of firepower.
For more details on what was tweaked, fixed and upgraded, read our detailed Patch Update #29 Notes.

In addition to the changes to the game, a new round of Broadcaster Royale skins are available for purchase. You can see all of the latest Broadcaster Royale skins here.

The season is almost over for Survivor Pass 3: Wild Card. You’ve only got a few short weeks left to complete missions and earn those glorious rewards. Once it wraps on June 5th, you’ll be able to review your progress and completions on an updated interface. You’ll also be able to claim any earned XP from completed missions until June 26th.

The clock is ticking, so drop into Vikendi, kit up your rifle and finish closing out those mission objectives. We’ll see you on the Battlegrounds.
PUBG: BATTLEGROUNDS - Hawkinz

Our 7th batch of skins repping your favorite Twitch streamers have arrived. Since we’ve made it to the seventh phase of Broadcaster Royale skins, seven streamers have items available including Sacriel’s Crate ($20.99) with all four of Sacriel’s items.

Twitch personality skins are available between $2.99 – $9.99 each and can be purchased until 6/11 PDT until before the live server maintenance starts through in-game store. Each sale directly benefits your favorite Twitch streamer, so pick up their weapon and item skins to support them in-game and out!

This group’s streamers includes:

Ashek • Sacriel • Lurn • FireDragon



DTN_KH • D_Rich • BierbankB

Grand Theft Auto V Legacy - contact@rockpapershotgun.com (Alice O'Connor)

Our former John (RPS in peace) has vanished in odd circumstances, last heard claiming he’ll be flying through the sky in a big metal snake, so I’m taking over this week. Not even an employee anymore and he’s still making work for me.

Join me for a stroll down the hit parade to inspect last week’s top-selling games on Steam.

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PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Ollie Toms)

The ever-expanding roster of PUBG guns and other weapons takes a stupendous amount of time to truly master, with every single gun bringing to the table a unique set of behaviours, stats, spray patterns, and other quirks. Our PUBG guns & weapons guide seeks to level out this learning curve just a little, by providing you with all the most up to date stats and opinions on each weapon. So whether you’re new to the game and still struggling to tell an UMP from a Bizon, or you’re a more experienced player who just wants to check up a few updated stats, we’ve got what you need.

(more…)

PUBG: BATTLEGROUNDS - Hawkinz

Hi everyone,

This update has a lot of exciting additions and balances. Tactical Map Markers have been added for better communication between Squad and Duo teams. We’ve added more spawn kit options in Custom Matches and Camp Jackal as a playable map in War Mode: Conquest. Our largest focus in this patch was rebalancing aspects of Vikendi. Following feedback on our first round of Vikendi rebalancing, we have tweaked the spawn rates to better equip players for long range fights.

In addition to info on the updates, with Survivor Pass 3: Wild Card winding down we’ve got details on how long you have to collect your XP and rewards, so definitely jump in there for the last few weeks and complete as many missions as you can.

We’ve got several new UI improvements and general Quality of Life improvements across the game. You can get all the details on the changes and additions made in #Update 29 below.

Mid-Update Bugfixes
05/23/2019

  • Fixed an issue where killfeed messages appear inaccurate when a player is killed by frag grenades in certain conditions.
  • Fixed an issue where sometimes characters appear to be floating above the ground while running.
  • Fixed an issue where sometimes players located near the water do not receive damage from frag grenades exploding in the shallow water near them.

Survivor Pass 3: Wild Card
End-date of Survivor Pass 3: Wild Card
  • Survivor Pass 3: Wild Card will end on June 5th, when live servers enter maintenance.
    • You will have until June 26th to claim earned rewards and purchase items from the coupon shop. See the Grace Period section below for more information.
    • Premium Pass and Level Up Tickets can only be purchased and up until live server maintenance on June 5th.
  • Time remaining for the Survivor Pass will be displayed in-game for two weeks prior to the end-date.
    • When purchasing Survivor Pass Premium, players will be shown the pass end date to confirm whether they want to purchase the pass.
Results Summary
  • Once the Survivor Pass 3: Wild Card ends, you can view your achievements and detailed information about acquired rewards, levels achieved, and mission status on the results page.
  • Additional information
    • You can check your achievement completion percentage for each mission type (Daily, Weekly, Beginner, Premium) from the Missions tab.
    • You can view the total amount of rewards acquired on the Rewards tab.
Grace Period
  • There will be a grace period for claiming rewards and XP once the Survivor Pass ends, from June 5 until June 26 (prior to Live Server maintenance).
  • Level-Up tickets cannot be used during the Grace Period (after the pass ends) but will remain in your inventory and available for use during future passes.
  • XP for completed missions can be claimed by using the Claim All button until June 26 (prior to Live Server Maintenance).
  • Coupon Shop will be open until June 26 (until Live Server maintenance).
    • Remaining coupons will expire once the Coupon Shop is closed.
Gameplay
Vikendi 2nd Rebalance

We have had ongoing discussions about how to make Vikendi more attractive to players since the First Vikendi Item Spawn Rebalance in January. We have conducted several internal tests and reviewed player feedback in order to improve the gameplay experience on Vikendi’s unique landscape. We are now implementing our 2nd round of Vikendi rebalancing.
  • Blue zone adjustments
  • To support a wider variety of gameplay experiences around Vikendi, the initial safe zone will now be placed in more varied locations and the waiting time between certain blue zone phases has been reduced.
    • Phase 1 safe zone now spawns in more varied locations.
    • Waiting time between early and late blue zone phases has been decreased slightly.
    • Overall match duration subsequently reduced by 1 minute and 30 seconds.
  • Vehicle spawn rate adjustment
    • Vehicle spawn rate has been changed to facilitate the new blue zone settings.
      • Increased four-wheel drive vehicle spawn ratio in relation to Snowbikes and Snowmobiles.
  • Item spawn rate adjustment
  • We have adjusted weapon spawn rates to help facilitate more medium and long-range engagements. Adjustments to available attachments have also been made to offer players more options.
    • Adjustments to item spawns on Vikendi:
      • AR spawns increased by 1.4x
      • DMR spawns increased by 2x
      • SR spawns increased by 7x
    • SMG, Shotgun, Pistol and Crossbow spawns have been decreased slightly.
    • Attachment spawns have been increased slightly.
    • High powered scope spawns have been increased slightly.
  • Cave balance adjustment
  • Since the Secret Cave is no longer much of a secret, we have adjusted the loot within to balance it more closely other areas of Vikendi to improve the gameplay experience, while still offering good loot.
    • Care Packages will no-longer spawn in the cave.
      • High quality non-crate loot will still spawn in this location.
    • Increased variety of items spawned in the cave.
  • Item pool changes
    • Added MK47 Mutant, Halfgrip, Thumbgrip and Laser Sight.
    • Removed Win94 and R45.
  • Increased Moonlight weather condition percentage.
General Gameplay
  • Grenades can no-longer be thrown through wire mesh (most notably, wire fences)
Tactical Map Markers

  • Added new Tactical Map Markers with 6 different marker types for different situations (Attack, Danger, Defend, Loot, Regroup, Vehicle).
    • To use the markers, open the world map and hold right click to reveal the Tactical Map Marker wheel, then move to the desired icon then release.
    • Each player can only place one Tactical Map Marker or Standard marker at a time.
    • Tactical Map Markers will be shown on the world map, minimap, and compass in the same way as the existing map markers.
Throwables Crosshair Improvement

  • Added new crosshair when using throwables to easily identify the use of overarm or underarm throwing stance.
Minimap improvements

  • Teammates outside of your immediate minimap area will now have their icon and status shown at the at the edge of the minimap. This will help more easily identify the direction and status of your teammates.
Parachuting UI Improvements

  • The parachute UI has been improved, made more visible and divided into two gauges, one for current speed and the other a more detailed altitude gauge.
  • Improved teammate status UI
    • An icon has been added to show when teammates are freefalling from the plane.
    • Teammates’ status icons during the parachuting phase which were previously only shown on the map, are now also shown at the bottom left of the screen alongside the other teammate UI.
Flare Gun UI Improvement

  • Changed the Flare Gun crosshair to display as a circle when aiming at the correct position to successfully call in a Special Care Package or Armored UAZ.
  • Adjusted the Flare Gun status UI displayed after calling in a Special Care Package or Armored UAZ.
    • The green flashing light is now removed once the drop leaves the plane.
    • Previously, it would remain until the drop had been on the ground for 30 seconds.
Custom Match
Added Spawn Kit Selection Option
We’ve added a variety of Spawn Kit options for Custom Matches to give players more robust customization options.
  • Added Spawn Kit selection option to War Mode, War Mode: Conquest and Normal Mode in Custom Matches.
    • When using the Platoon team mode, an option has been added for each platoon to play using a different kit.
  • Spawn Kit Selection options
    • War Mode, War mode: Conquest
      • Original Kits
        • AR, Shotguns, SMG, Western, Overpower, Handguns
      • Utility Kits
        • War Mode Kits: There are 4 kits that include each items based on each concepts.
          • Assault: M416, R1895, Lvl 1 Helmet & Vest, Ammo, Bandages
          • Medic: UMP, Sawed-off, Lvl 3 Helmet & Vest, Ammo, First Aid Kit, Med kit, Painkiller, Adrenaline Syringe, Critical Response Kit
          • Support: S12K, Scorpion, Lvl 2 Helmet & Vest, Ammo, Grenade, Bandages, Mechanic’s Toolbox
          • Scout: Kar98K, P18C, Lvl 1 Helmet & Vest, Ghillie Suit, Ammo, Bandages
    • Battle Royale
      • Standard Kits
        • Handguns, Shotguns
      • Utility Kits
        • Battle Kit: Crossbow
        • Survival Kit: Adrenaline Syringe, Pan
        • Armor Kit: Lvl 1 Helmet & Vest
        • Support Kit: Critical Response Kit, Mechanic’s Toolbox
New Custom Match Spawn Kit Items
The Critical Response Kit and Mechanic’s Toolbox are being added exclusively for use through Spawn Kits in Custom Matches. These items cannot be found in standard matches.
  • Added Critical Response Kit and Mechanic’s Toolbox to newly added kits. (Custom Matches Only)
    • Critical Response Kit – Having this Kit and reviving teammates as usual will get them up much faster than traditional reviving without the Kit.
    • Mechanic’s Toolbox – Using this toolbox in a vehicle will repair a certain amount of vehicle health.
Added Camp Jackal map to War Mode: Conquest
  • Players can now select Camp Jackal (Training Mode Map) for War Mode: Conquest in Custom Matches.
Observer Feature Improvements
  • Player List UI Improvements
    • Kick and Report buttons now have icons.
      • X icon is Kick and Caution icon is Report.
      • Report button can be viewed in the player list when watching match replays.
  • Damage UI Improvement

  • Improved the font of damage indicators while observing.
UI/UX
Store Item Preview UI Improvement
  • When previewing an item set which contains multiple items, the preview is divided into three categories to better view the items: Character, Weapon and Parachute.
    • Select a specific item from the set to preview an isolated zoomed in version of the image.
  • All set items can be equipped and unequipped while previewing.
UI Improvement to Prevent Potential Unfair Advantage while Spectating
  • If houses and other map objects aren’t completely loaded when spectating teammates, additional UI will now cover the screen to prevent seeing players that wouldn’t otherwise be seen.
    • Once loading is complete, the additional UI will be removed.
Lobby UI Improvement
  • Improved the appearance of icons that looked blurred in 4K resolution.
  • Removed third-party account linking button in the top right corner of Lobby.
World
  • Removed all FACEIT Global Summit signs and banners from Vikendi and Sanhok.
Replay System
  • The replay system version has been updated. Existing replays recorded prior to this update are no longer playable.
Bug Fixes
General
  • Fixed an issue where players could take excessive damage or die when landing at specific locations.
  • Grenades can no-longer be thrown through wire mesh (most notably, wire fences)
  • Fixed an issue where the screen would shake when ADS and leaning against a wall or the corner of objects.
  • Fixed an issue where the game mode would sometimes change when making a team.
  • Fixed an issue where some bullets could pass through a wall when firing in specific conditions
  • Fixed an issue where the players list would display abnormally when selecting a custom match in the replays list.
  • Fixed an issue with a vehicle that slipped more than intended while driving.
  • Fixed an issue where the safe zone circle UI would not display correctly under specific circumstances.
  • Fixed an issue which caused the patch notes to close when clicking a blank area of the notes.
  • Fixed an issue which prevented healing items from being used when holding a weapon and performing an emote.
  • Fixed an issue which allowed some unintended weapon types to be used from the back seat of an Aquarail.
  • Fixed an issue where equipping/unequipping pistols played the sound twice.
  • Fixed an issue causing the animation while cooking a grenade from being reset when opening the inventory.
  • Fixed an visual issue with the chocoTaco parachute skin for female characters which prevented some elements from appearing on the backpack.
  • Fixed an issue where the game result screen would freeze for 2-3 seconds in custom match Esports mode while observing.
  • Fixed an issue where loading UI would not display while spectating and switching to a player located more than 1km away.
  • Fixed an issue where the Tactical Map Marker would not work while observing after a player died.
  • Fixed an issue where the animation would not work when reloading while affected by a Stun Grenade.
  • Fixed an issue where teammates UI icons are not applied the priority by their distance when they overlapped from outside of the minimap
  • Fixed an issue where post-match screen was displaying incorrectly in zombie mode custom matches.
  • Fixed an issue where teammate nicknames and kills were displayed in an incorrect order in post-match screen of a custom game.
  • Fixed an observer issue where a moving player appeared to be floating when spectated intermittently.
  • Fixed an issue which prevented players from being able to place markers around the boost UI.
  • Fixed an issue where an error message is output when attempting to replace a cooked throwable with a throwable in the inventory.
  • Fixed an issue where players were able to auto-move forwards in vehicles & parachutes by opening the system menu.

Omitted from current update, to be applied at a later date:
  • Fixed an issue where the Adrenaline Syringe and First Aid kit usage sound was not audible when KoreanRating was enabled.
  • Fixed an issue with a specific male hairstyle appearance that didn't match the thumbnail.
  • Fixed an issue where after unequipping and re-equipping charms, an additional floating charm was generated.
  • Fixed an issue where in replays, the smoke UI timer didn't sync correctly when the replay was skipped.
  • Fixed an issue where the Tommy Gun's weapon charms would overlap if an extended magazine was attached.
  • Fixed an issue where enabling character rendering in the inventory UI caused the mouse cursor to disappear.

World
  • Fixed an issue where items spawned in inaccessible locations at Docks on Sanhok
  • Fixed an issue where the player camera could pass through a specific wall at Paradise Resort on Sanhok while standing close to it.
  • Fixed an issue which allowed grenades to be thrown through the underside of the parasols at Paradise Resort on Sanhok.
  • Fixed an issue which prevented players from standing up after being prone under certain hut boardwalks on Sanhok.
  • Fixed an issue where lighting effects could change abruptly on stone buildings with curved roofs on Sanhok.
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