PUBG: BATTLEGROUNDS - Hawkinz


Hi everyone,

This update features two new vehicles for Vikendi, improved Replay Editor functionality, and the long awaited return of the Flare Gun, which will now spawn on all maps as rare loot.

There's also a number of smaller system and UI updates, rich presence support for Steam and Discord, along with a handful of bug fixes.

Read on for all the details of what Update #26 has to offer!

New Vehicle: Zima

Added a new Vikendi exclusive vehicle, Zima.
  • The Zima replaces UAZs on Vikendi.
  • It won't have perfect control on Vikendi's snowy plains, however the 4x4 Zima is much easier to maneuver compared to other vehicles.
  • While the Zima is relatively slow, it has high durability making it ideal for combat situations.
New Vehicle: Snowbike

Added a new Vikendi exclusive vehicle, Snowbike.
  • The Snowbike replaces motorbikes on Vikendi.
  • What the Snowbike lacks in durability, it makes up for with high speed and great maneuverability.
New Item: Flare Gun

Added a new item, Flare Gun.
  • Flare Guns are now available in public matches and can be found as a rare item spawning in the world.
    • If you're lucky enough to find a Flare Gun, fire it directly into the air after the initial blue zone has closed to call in a special care package. 
    • When firing the Flare Gun inside the current safe zone, you'll call in a special care package with lots of loot, or an armored UAZ when fired while outside the current safe zone.
  • Based on your feedback through our public Flare Gun tests, we've made changes to improve the gameplay experience with this item.
    • Flare Guns used in the early phase of the game often give a great advantage with little risk, therefore, the Flare Gun will only deliver a care package when used after the first blue zone phase.
    • A message will be shown on the UI when a nearby player successfully calls in a special care package with the Flare Gun and an icon indicating the location of the drop will be displayed on the map.
      • Calling in an armored UAZ will not display a message on the UI, or be indicated on the map.
    • The Flare Gun spawn rate is different on each map.
Please let us know your feedback and how the Flare Gun spices up the mid-game!

Survivor Pass: Vikendi
  • Survivor Pass: Vikendi will end at 26 Feb 18:00 PST.
    • The sale of level-up items (5Lv, 20Lv, 50Lv) will end.
  • There will be a grace period to claim any unclaimed rewards once the Survivor Pass ends, up until the live server maintenance on March 12.

  • Enter the Survivor Pass menu to check out the result screen showing your progress from Survivor Pass: Vikendi.
    • Item rewards and missions completed during the Survivor Pass can be claimed during the grace period. Click "Claim All" on the result screen to claim all applicable rewards.
    • The coupon store will expire once the grace period ends, so make sure to use them before then!
    • Check out all rewards earned in the rewards tab.
    • View all completed missions in the missions tab. 
Survivor Title System Beta Season 2

  • Season 2 was planned to end in February, but has been extended to Mar 19, 2019 PST in order to give more time to allow players more time to hit milestones to receive season rewards. 
    • Challenge yourself and earn higher rewards during the extended season period.
  • The beta season 2 item rewards are now shown on the Season > Overview page after clicking Season Rewards. 
  • Seasonal rewards will be granted based on the Survivor Title held at the end of beta season 2.
    • Beta season 2 rewards will be granted to players who hold the title of Novice or higher.
      • You can receive multiple unique rewards and will be granted all rewards up to your highest title.
    • Rewards will be granted with the start of the new season which will be announced at a later date.
      • Rewards delivery will be completed within 1 day of new season starting.
      • If you have not successfully received your rewards 24 hours after the new has begun, please contact Customer Support.
    • Any players who are found to have obtained a Survivor Title by violating operation policies may be subject to restriction and/or removal of seasonal rewards. 
Gameplay
  • We have applied a new experimental mechanism to the test servers to test a solution to an issue related to rate of fire changing based on FPS. We appreciate all players who have given feedback regarding this issue. This won't be applied to live servers in the next update, as we want to monitor player feedback to ensure this doesn't negatively impact the player experience.
    • This will be only updated to the test server during Feb 19th - 26th PST.
    • This solution will be not updated with the live server update on Feb 26th PST. 
    • We will be collecting player feedback and doing data analysis during the testing period, as we work towards applying this improvement to live servers in the future. 
  • Improved reflective effects on the lens of scopes.
    • Added a visual lens to scopes to prevent players from seeing the empty inside of the scope in certain situations, improving the look and realism. 
  • Vehicle tires will now be destroyed immediately when a vehicle explodes.
  • Modified conditions to prone, to prevent going prone on very rugged terrain. 
    • While prone and moving into a position where the character shouldn't be able to prone, the character will automatically change to crouched position.
UI/UX
  • Improved the preview feature in the store.
    • When using the preview feature, head, eyes, masks, and outer wear items will automatically unequip to prevent obstructing the view of the item being previewed.
    • When previewing head, eyes, masks, hair and makeup, the camera will zoom to better preview the items.
    • Crate and Set previews will now show the most recently selected item at the upper right corner
    • In Set item preview, characters will equip all of the items from the selected set.
    • Weapons/gear skins can now be previewed by themselves without the character by clicking the view detail button to the right side of the preview.
    • The emotes preview will play the emote automatically upon pressing preview. Emotes can be replayed using the play buttonat the left top corner of the screen. The play button cannot be pressed while the emote preview is being played.
  • The Key Guide page showing default key bindings on the loading screen will not appear if the player has customized their key bindings to prevent confusion.
  • Added Rich Presence for Steam and Discord clients (displayed on the friends list) which allows players to share their own and view their friends' game status with detailed information.
    • You can check 'Game State Status', 'Mode', 'Match Time Elapsed'.
      • For example: PLAYERUNKNOWN'S BATTLEGROUNDS - Playing, War Mode, 00:20 elapsed.
Replay
  • Improved the Replay Editor features.
    • Added Multi keyframe set save feature which enables multiple edits in a single replay file.
    • Added 'Delete all' feature which erases all key frames in selected multi key frame. 
    • Added detailed items such as color correction, free camera lean angle, detailed setting for depth of field etc.
    • Improved the Replay Editor so post-corrections and depth of field settings can be applied immediately.
    • Improved the performance of character and object display in the Replay Editor
  • Improved the UI of the Replay Editor.
  • The replay version has been updated and replays recorded prior to Update #26 will no longer be playable
Performance
  • Optimized character animations to improve performance.
  • Improved the game loading speed by optimizing the character loading process.
  • Improved FPS by optimizing the in-game foliage rendering process.
  • Optimized the hit criteria for Molotov when calculating character's damage.
  • Optimized certain elements of the HUD UI which were causing decreased performance.
Skins & Items
  • Added the new Guerrilla Bizon skin to the store.
  • Added a countdown timer to display time remaining to purchase East Erangel Police Crates individually, before they are moved to the pool of random crates on March 26 PST.
Custom match
  • System improvement: The result screen of a match has been separated from the session.
    • When a custom match finishes, players will now be able to review the results screen for 10 minutes. The next custom match can be launched 1 minute after the exiting the previous match.
  • Vikendi is now available in Esports Mode custom matches.
  • The number of vehicles in Esports mode has been increased in all maps.
  • Improved observer system animation when moving in to the safe area.
Bug fixes

World
  • Fixed an issue with buildings rendering late while freefalling on Vikendi
  • Fixed an issue where some buildings could not be seen at certain distances on Vikendi
  • Fixed an issue which prevented Dacia speed from being reduced when driving on snow. 
  • Fixed some terrain/structure related bugs on Erangel and Miramar.
General
  • Fixed an issue where Erangel’s initial bluezone settings were being applied to other maps in custom matches.
  • Fixed an issue where Vikendi’s bluezone settings were being applied to Erangel in custom matches.
  • Fixed an issue where the season reward text was displaying incorrectly.
  • Fixed a issue where in extremely rare circumstances, players were passing through walls.
  • Fixed an issue where hands would not render properly when specific gloves and jackets were equipped.
  • Fixed the issue where molotov's flame sound could be heard over a 1km radius.
  • Fixed the issue of reticle brightness getting reset when switching scopes or picking up dropped weapons.
  • Fixed the issue of dead bodies making footstep sounds.
  • Fixed an issue which could cause grenades to deal damage through floors in certain buildings.
  • Fixed an issue which could cause grenades to deal damage through walls of certain buildings.
  • Fixed the issue which could cause the remaining number of rounds in a magazine to be displayed incorrectly when reloading.
  • Fixed an issue which in specific situations could allow players to move while floating in air by moving around tight terrain while prone.
  • Fixed an issue where the muzzle of an SMG would be cutoff on the inventory screen with 3D character render turned on.
  • Fixed the issue which prevented switching helmets, vests and weapons when the inventory is full.
  • Fixed the issue with the name of two skins being identical.
  • Fixed the issue where the S686 could sometimes be fired 3 times in a row due when a player had poor network connectivity. 
  • Fixed the issue with characters attacking with fists instead of throwing throwables when a player had poor network connectivity. 
  • Fixed the issue with loading screen image being cropped on 21:9 monitors.
  • Fixed the issue with Yes/No button in the team invite pop-up screen not functioning in certain situations. 
  • Fixed the issue of the loading screen image occasionally remaining in the lobby.
  • Fixed the issue with moving to the mode selection screen instead of session list when entering or leaving a custom match session.
  • Fixed the issue where the minimap is not properly zoomed in while pressing N (default) during the death cam.
  • Fixed the issue in observer mode which showed characters moving in a landing animation incorrectly in certain situations.
  • Fixed the issue of parachute icon not shown properly when viewing a map in observer mode.
  • Fixed the issue where care package item list does not appear on care packages in the Vikendi cave. 
  • Fixed the issue with character animation not being shown properly in certain situations while swimming
  • Fixed the issue of a character and its shadow not displaying some swimming animations in FPP mode.
  • Fixed the issue of being unable to switch weapons when pulling out the safety pin of a grenade.
  • Fixed the issue where a smoke grenade's fuse starts to go off when touching the ground instead of when the pin is pulled out.
  • Fixed the issue of throwables becoming invisible after being thrown and switching to a different weapon.
  • Fixed the issue of interaction highlight and button being shown for destroyed motorbikes and scooters.
  • Fixed the issue of an abnormal character animation being shown when grabbing a Flare Gun in a specific position.
  • Fixed the issue of an animation being displayed backwards when the character is armed with melee weapons and walking backwards.
  • Fixed the issue of raining effects being shown indoors.
  • Fixed the issue of prone key acting as 'toggle' when it is set to 'hold'.
  • Fixed the issue of care package being stuck in an abnormal motion when obstructed from landing. 
Thank you for your continued support.
- The PUBG Team
Jan 30, 2019
PUBG: BATTLEGROUNDS - Hawkinz

PUBG's latest content release, Update #25, is now available on live servers.

You can take a look at some of what Update #25 has to offer in the Patch Preview Video below. For full patch notes, check out this link.
https://www.youtube.com/watch?v=AHPIQ3AkgQA
This update brings a loot rebalance to Vikendi, increasing AR spawn rates while reducing SMG spawns, Level 3 helmets, and Level 3 Vests.

In addition, a brand new SMG, the Bizon, will now spawn on Vikendi and Erangel, and players can now experience PUBG's wintry map under the colorful Aurora Borealis with the "Moonlight" weather setting for Vikendi.

Update #25 also features a number of quality of life improvements including the ability to pre-set the firing mode of any firearm you pick up.

Unfortunately, the Snowbike will not be making its appearance this update due to some gameplay issues that need to be fixed. This new Vikendi exclusive vehicle will become available in a future update once the issues have been resolved.

We hope you enjoy Update #25 and as always, remember to share your feedback!

- The PUBG Team
Jan 23, 2019
PUBG: BATTLEGROUNDS - Hawkinz


Hey Everyone,

We’re already a month into the launch of Vikendi and we’ve been poring over the data and community feedback about our latest map. On top of loot balance changes, we’re introducing some great new content to Vikendi as well including a new weapon, vehicle, attachment, and the long-awaited Moonlight weather setting for Vikendi. There are also some great quality of life updates and bug fixes, so dig in below to check out all the changes!

Thank you for all of your bug reports and feedback while this update was on the test server. With your help, we identified and resolved many bugs to improve the rollout and overall experience of Update #25.

* Due to critical issues negatively impacting gameplay, we've made the difficult decision of removing the Snowbike from Update #25. The Snowbike won't be added to live servers until these issues are resolved.

New Weapon: Bizon

Added new SMG weapon- the Bizon
  • Bizon is an SMG exclusive to Vikendi and Erangel
  • Uses 9mm ammunition and holds 53 rounds by default
  • Can only take muzzle and sight attachments
    • Does not take grips or magazines
New Attachment: Canted Sight

  • Added Canted Sight as a new attachment
    • Canted sight is a new scope for weapons with a secondary scope slot
    • ALT + Right click toggles between equipped sights
    • Canted sight can be used with
      • AR - Beryl M762, AKM, AUG, M416, Mutant, QBZ, SCAR-L, G36C
      • DMR - SLR, Mini14, Mk14, QBU, SKS
      • SR - AWM, M24, Kar98k
      • SMG - UMP, Vector, Bizon
      • Shotgun - S12K
      • LMG - M249
    • The main scope you see when you aim will be different depending on which slot you attach the canted sight and scope
      • If you equip Canted Sight only, your primary sight will be the Canted Sight.
      • If you equip Canted Sight after scope, your primary sight will be your scope.
      • If you equip scope after canted sight, your primary sight will be the Canted Sight.
  • With the Canted Sight update, the weapon's position and view of angle might feel slightly different than before while in ADS. However, any features which might affect gunplay, such as scope's position in ADS, FOV, and recoil, were not changed.
  • Players using ‘Hold to ADS’ will be unable to switch to the Canted Sight while ADS due to conflicting keybindings (Alt + RMB). If you’re using ‘Hold to ADS’, we recommend changing the key binding for the Canted Sight hotkey
New Vehicle: Snowbike
Due to critical issues negatively impacting gameplay, we've made the difficult decision of removing the Snowbike from Update #25.

The Snowbike won't be added to live servers until these issues are resolved. We apologize for any disappointment caused.

World

  • Added new weather setting on Vikendi
    • Moonlight: Although the setting is at night, the big glowing super moon and bright aurora borealis will help you to detect enemies
    • Added 'secret location` to Vikendi
Gameplay
  • We have decreased the damage transferred to helmets and vests
    • This means your armor can sustain more damage before being destroyed
    • Damage given to the player will remain the same
    • The previous damage calculation used to transfer 100% of damage to the armor durability
  • Modified the damage system of throwable weapons
    • Damage and effects are now applied correctly to players hiding behind very small obstacles such as thin poles
  • Trajectory guideline is now shown properly until the throwable weapon leaves a player’s hand
  • Reduced the delay when opening a parachute
    • This will make players able to change directions much earlier
  • Vikendi -  Bluezone Modifications
    • Bluezone will be generated further away from the center
    • Damage of the last zone has been increased
  • Vikendi - Item spawns have been modified
    • Decreased the number of SMGs and increased the number of ARs
    • Decreased the number of DMRs
      • SR rate remains the same
    • Reduced the number of LV3 helmets and vests
    • Balanced the spawn ratio of attachments
    • For full details, please refer to 'Dev Letter: Vikendi Item Spawn Rebalance'
  • Improved the colorblind implementation for blood, reticles and care package smoke
    • The colors have been changed to better suit players with color blindness

Custom Match
  • Added Vikendi to the custom match options
    • Vikendi is available on Normal mode, Zombie mode, War mode, and War mode: Conquest
    • Esports mode for Vikendi won’t be available on release and will be implemented at a later date
    • Known issue: Motorbikes are not spawning on Vikendi in custom matches
  • Improved and added new observer features
    • Improved damage indicator UI


    • This feature is ON by default and can be toggled with Alt + D.
    • The enemy's nickname, team logo, damage amount and direction will be displayed once the player receives enemy damage
    • If there is no team logo, the team color and number will be displayed instead.
    • When taking damage from multiple players, the UI will display a maximum of 3 player names which will disappear gradually.
    • The direction of the damage source will be displayed in the center of the screen
      • Hit direction is displayed with a directional red radial hitmarker pointing to the North, East, South or West.
    • A unique icon will appear when players are headshot.
    • The damage indicator UI will display if damaged by the following:
      • Gun/Melee/Punch/Zombie Punch/Frag/Molotov
  • Improved multiple kill message UI
    • Added a new animation and visuals
    • Player name and kill count will be displayed
  • When a player gets a certain number of kills
  • When a team gets a certain number of kills

  • Improved care package item list
    • Added a background to the inventory list of care-packages to increase the visibility of item list

Replay
  • The replay version has been updated and replays recorded prior to Update #25 will no longer be playable

Performance
  • Vikendi - Optimized performance by modifying the number of footprints shown around the player
  • Improved frame drops in the lobby and inventory.
Survivor Pass: Vikendi
  • You can now redeem all “drop in supply” rewards at once
  • You can now redeem all claimable rewards from the pass reward screen at once
    • Click "Claim All" on the lower left to receive all claimable rewards
  • Changed the number of times you can swap daily missions from 1 to 3 missions per day
  • High difficulty mission balance
    • Adjusted several highly difficult missions from daily and weekly mission lists
    • Missions that had previously been announced are excluded from the balancing
UI/UX
  • Improved team invite settings and status system
    • You can now control where you receive invites from by using the team invite settings
      • Receive All: Accept team invites from all players
      • Friends Only: Accept invites only from players added to your friends list
      • Block All: Block all team invites
    • You can also set your status to online or offline from the friend system menu
      • If you are set to offline, your status will be shown as offline to all other players, and you will not receive team invites
  • Deleted the new item notice marker from the left menu of the items page on the store menu
  • When selecting 'new' in the sorting tab on the items page, crates will have priority over individual items if they share the same release date
  • Improved UI widget visibility, which is located on the bottom center of the game screen
  • Added additional game options
    • Added an option to set default firing mode for weapons
    • Added a keybind option for (Alt + Right Click by default) Canted Sight, a new attachment
    • Added a keybind option (J by default) to inspect your weapon
  • Purchase failure message will pop up when a purchase fails due to a Steam issue
 
Skins & Items
  • Added BattleStat weapon skin

  • With a BattleStat weapon skin applied, the number of players killed with that weapon is recorded/displayed on the skin.
    • Press J in-game to instantly view the number of kills made with that weapon.
  • The tag [BATTLESTAT] appears in front of the item's name, and the number of kills made with that skin can be seen in the weapon skin page's preview screen as well
  • Kills are recorded only when the original owner of the skin is using the skin
    • If a player other than the skin's owner picks up a weapon with the BattleStat weapon skin applied to it, the panel that shows the number of kills will be locked and new kills will not be recorded
    • The panel is also locked where the owner of the BattleStat item is unclear, such as in the marketplace or store.
  • The item can be traded in the marketplace, and once ownership goes to a different player, the number of kills recorded on the skin will be reset.
  • The count will be reset if you exchange the weapon skins for BP
  • Added 'EAST ERANGEL POLICE CRATE' as a new crate
    • This crate can be unlocked using the East Erangel Police Key
    • The '[BATTLESTAT] Industrial Security - AKM' item can be gained from the 'EAST ERANGEL POLICE CRATE' at a very low chance
    • Drop rates of each item for the 'EAST ERANGEL POLICE CRATE' ar as follows:


The composition of random crates and their drop rates have been adjusted with the addition of the EAST ERANGEL POLICE CRATE.
  • Added 2018 Fall crate as a random crate
  • Random crate drop rate


Item grades for event items have been adjusted so they have a more appropriate value
  • Item settings have been changed so they can be exchanged for the appropriate amount of BP according to their grade
Bug Fixes

General
  • Fixed the issue with explosion sounds of throwables not being played at a certain distance
  • Fixed an issue where the character model did not rotate while using Hold to ADS in TTP mode.
  • Fixed an issue where the character model did not rotate while using healing items.
  • Fixed an issue which caused the firing mode to automatically switch to single after being set to full-auto.
  • Fixed an issue where players could exceed their maximum inventory capacity by rapidly picking up items.
  • Fixed an issue preventing a message from being displayed when adjusting an item quantity to pick up as another player takes the item stack
  • Fixed an issue where a full ammo stack would be picked up even if the quantity was adjusted
  • Fixed an issue with fully-loaded guns which caused them to unload all bullets after firing 1 round
  • Fixed an issue which caused the displayed ammo count to change to an incorrect amount
  • Fixed an issue which prevented the head from leaning left with the body when using the Canted Sight
  • Fixed suppressed Bizon sounding identical to the suppressed Vector
  • Fixed an issue where the Bizon firing and reload sounds could be heard from further distances than intended
  • Fixed an issue which prevented players from receiving grenade damage or effects behind small objects
  • Fixed an issue where throwables were not dealing damage to certain vehicles
  • Fixed an issue where players could bandage while on a motorbike submerged in water
  • Fixed the issue of only changing the POV of third person when pressing ALT key while moving the screen
  • Modified blood effects not working properly in certain service modes.
  • Fixed an issue where emote wheels were sometimes shown differently in in-game and out-game
  • Fixed an issue where you could occasionally hear a footstep when the UZI was empty
  • Fixed an issue where care packages would sometimes dig into the ground and before coming back up when landing
  • Fixed an issue with vehicle locations sometimes being shown differently
  • Fixed an issue where a teammate’s UI was still being shown even if they left the game before the match started
  • Fixed an issue where the kill feed would sometimes not show properly when a player was downed/killed by fists
  • Fixed an issue where a character would sometimes not use health items if the key is pressed during melee attacks
  • Fixed an issue where the nickname and report message was sometimes not showing when spectating a player driving a vehicle.
  • Fixed an issue where the camera sometimes showed the opposite direction when in death cam/replay
  • Fixed an issue where the 'No throwables' UI message was sometimes being shown when the unequipped throwable weapon was selected [using smart key/use designated weapon key]
  • Fixed an issue where the motorbike engine would sometimes not turn off after the player has left the vehicle
  • Fixed an issue where a character was sometimes not able to loot even though they had the space to
  • Fixed an issue where the scooter would sometimes shake severely when in spectator/deathcam/replay
  • Fixed an issue where item use was sometimes interrupted when the crouch/lean key was pressed when crouch/lean and change seats are set to the same key
  • Fixed an issue where a player’s character would sometimes not receive damage when the character left a vehicle at the right moment while crashing onto an object
  • Fixed an issue where you’d sometimes see a flickering afterimage when coming out of ADS mode with a scope attached in FPP
  • Fixed an issue where a vehicle would sometimes disappear when a player exits the client and re-enters the game while in the vehicle
  • Fixed an issue where the lobby screen was not always shown properly in 32:9 resolution
  • Fixed an issue where characters would sometimes have an excessive amount of instantaneous velocity when a character and vehicle collide with each other
  • Fixed an issue where the lobby screen would sometimes overlap each other when in low FPS
  • Fixed an issue where the weapons UI would sometimes overlap if you promptly change weapons twice
  • Fixed an issue where the marker would sometimes not be removed using 'Delete' key in Spectate mode
  • Fixed an issue that sometimes caused the rear wheel of the motorbike to lift up easily and flip over when lowering speed and changing direction
  • Fixed an issue where doors could sometimes be opened from an unreachable distance in TPP mode
    • Doors will now only be opened when in reachable distance
World
  • Fixed an issue with certain stairs in Cosmodrome which players were able to see through
  • Fixed an issue which could cause grenades to deal damage through floors in certain buildings on Vikendi
  • Fixed an issue where vehicles could get stuck on a certain structure in Erangel
  • Fixed an issue where boulders in a specific area could not be seen from far distances on Erangel
  • Fixed an issue where bullets only went through one side of the fence on a certain bridge in Sanhok
  • Fixed an issue where objects in a certain location on Sanhok were missing
  • Fixed an issue where characters could pass through or get stuck in a certain structure in Sanhok
  • Fixed an issue where characters could pass through the ground in a certain location in Sanhok
  • Fixed an issue where characters could not get up when close to a specific boulder in Sanhok
  • Fixed an issue where characters could go through or get stuck in a certain location in Vikendi
  • Fixed an issue where bullets would not go through a certain fence in Vikendi
  • Fixed an issue where items could not be picked up from a specific location in Vikendi
  • Fixed an issue where characters could open doors from behind the wall of a certain structure in Vikendi
  • Fixed an issue where foliage in certain areas would look like they are floating in Vikendi
  • Fixed an issue that footprints would not be displayed when you jump and move on the snowfield in Vikendi
PUBG: BATTLEGROUNDS - Valor


Hello everyone,

It's already been a month since we released our snow-themed map, Vikendi. First of all, we'd like to thank you for all the feedback on the new map. We’ve seen a lot of praise for Vikendi, from the visuals, to the map layout, to the tracking aspect and we’re thrilled that so many of you are enjoying what we consider to be our best map to date. During this time, we’ve also been collecting your bits of feedback, analyzing in-game data, and making our plan for the best way to address it all. Now that the snow dust has settled, it’s time for us to unveil our findings and plan for Vikendi.

Adjusting balance is a critical task that can greatly impact the game, so thorough review and detailed analysis of feedback in crucial, especially with such new content. Even though changes aren’t always made immediately, the dev team continuously reviews possible improvements based on your feedback.

As a result of these analyses and reviews, we’re deploying a rework to the item spawn balance on Vikendi based on your feedback and our internal data. In this dev letter, we'd like to share more details about our initial design intentions as well as information on the adjusted loot spawn rate that is planned to deploy to the test server later today.

*The modified ratios will first be applied to the tests servers on 1/22 PDT.


Original intention of the Vikendi item spawn balance
When we first designed Vikendi, our goal wasn’t to just have the same characteristics as every other map and just add snow, but rather to pursue the core elements that make PUBG fun. In other words, the ultimate goal is to make each map distinct while maintaining a balance between survival and combat throughout different environments, thus offering a wide variety of experiences to our players.

Vikendi was specifically designed with a focus on SMGs, and maximized their usability. Statistically, the spawn rate of SMGs and SMG attachments were set so they would spawn at a 7:3 ratio to ARs. This was so players could quickly arm up for combat and still allow players with SMGs to fight players with ARs on equal footing by having sufficient attachments and ammunition in early-stage combat.


Details on Vikendi item spawn rebalancing
As stated before, Vikendi was designed to focus on SMG gunplay, so our loot solution isn’t to just flood the map with ARs and call it balanced. Rather, we’ll be introducing our new SMG, the Bizon, while significantly reducing the spawn rate of the Tommy Gun. However, we understand that ARs are strong and versatile guns in the current state of PUBG, so we’ll also be boosting the AR spawn rate a bit so they don’t feel so rare. You can see our spawn balance plans for these guns below.

    Decreased SMGs, increased ARs
    • AR (Total) | +20%
    • Bizon | +New Weapon
    • Tommy Gun | -52%

In addition to the loot changes above, we are also increasing the spawn rate of some SMG attachments so that SMGs can still be highly effective in the early game, while remaining a solid choice mid to late.

    Decreased DMR, Maintaining the number of SR
    • DMR (Total) | -16%

DMRs are arguably the most powerful weapon in PUBG and it is no exaggeration to say that they have high utility value on the wide open snow planes of Vikendi. Therefore, with the increase in AR spawns and with the intention to try and keep close range combat a staple of Vikendi, we’re slightly decreasing the amount of DMR spawns. Sniper Rifles will maintain their current spawn ratio.

Increased 4X scopes


<Indicator on scopes acquired in the first circle per map, 12/24/2018 ~ 01/05/2019, Bold bar in Graph: Item Drop Rate / Light bar: Item Pick-up Rate>

We’ve also received feedback that we should increase the spawn rate of high powered scopes. However, especially with the increase in ARs, we’d like to keep the rate of high powered scopes where they’re at for now. As an alternative, we are increasing the spawn rate of 4X scope spawns to improved medium range combat situations while not warping the maps focus on short ranged fights.

    Decreased level 3 helmets
    • Lv3 Helmet | -49%
    • Lv3 Armor | -36%

One factor that received a lot of varied feedback was the addition of Level 3 Helmets to the world loot tables instead of just in crates, making them significantly more common on Vikendi. The level 3 helmet is the only thing that can block a map-spawned SR from killing you with a single headshot, so it makes sense that the decision to make them a world spawn item was met with both equally positive and negative responses.

With the helmet being available within the map, there were fewer cases of players dying from a single sniper shot. However, towards the end of a game a large amount of surviving players would be wearing level 3 helmets. Both sides of feedback in mind, we’re taking a middle-of-the-road approach and keeping level 3 helmets a world spawn for now, but cutting their drop rate in half. We’re also lowering the spawn rate for the level 3 military vest by 36% to better balance out all level 3 equipment. We’ll monitor these changes and keep a close eye on how they impact all phases of the game.


<Indicator on helmets acquired in the first circle per map, 12/24/2018 ~ 01/05/2019, Bold bar in Graph: Item Drop Rate / Light bar: Item Pick-up Rate>


Additional feedback showed that backpacks needed to be a little more common throughout the map, while certain SR/DMR attachments were dominating loot locations too much. The original intention of the Dev team was to let players use their weapons immediately when they looted them by making sure attachments were in abundance, since SRs and DMRs are so rare on Vikendi. With all the changes this patch, we wanted to also reduce these attachment drop rates and watch the new loot ecosystem for a while. Each has been adjusted as indicated below.

    Increased backpacks, decreased SR attachments
    • Backpacks | +11%
    • SR (muzzle, magazine) | -40%


<Indicator on backpacks acquired in the first circle per map, 12/24/2018 ~ 01/05/2019, Bold bar in Graph: Item Drop Rate / Light bar: Item Pick-up Rate>


<Indicator on SRs and DMRs acquired in the first circle per map, 12/24/2018 ~ 01/05/2019, Bold bar in Graph: Item Drop Rate / Light bar: Item Pick-up Rate>


<Indicator on SR and DMR attachments acquired in the first circle, 12/24/2018 ~ 01/05/2019, Bold bar in Graph: Item Drop Rate / Light bar: Item Pick-up Rate>

We’re thrilled so many of you have been willing to share your Vikendi feedback with us. We know these adjustments sometimes aren’t as fast as you’d like, but we hope you understand that many factors go into the decision to make changes like this. Our next step is to define and reinforce the characteristics that make each map unique and special using many of the same methods we used here. As always, we thank you for taking the time to send us your feedback and are looking forward to your thoughts on the new balance changes. Jump into the test server, play a few matches, and let us know how it feels!

Thank you.
--The PUBG Team

Jan 8, 2019
PUBG: BATTLEGROUNDS - Valor


Hey Survivors,

Update 24 brought brand new ways to play PUBG with Vikendi, a new vehicle, and a new weapon, but it also brought a better way to share those experiences with the world. The new PUBG Replay Editor is now live and gives players the tools they need to turn the automatically saved replays of their games into dynamic video clips that let you show off the action of your matches in a way simply recording the screen never could. Adjust camera angles, apply special effects, and export your creations for easy sharing. Just how much can you adjust? Well, the new Replay Editor was used to capture the footage for our Official Vikendi In-game trailer, linked below.

https://www.youtube.com/watch?v=hfjazBN0DwA

In this article, we’re going to show you how to use the new editor functions as well as some of the quick keys that make navigating much easier.

First, you’ll need to open a replay file from the in-game menu. Once inside the replay, you can open the timeline using the J key. Clicking on the Edit button at the bottom right will then start Replay Editor mode.




1. Key Frames

Key Frames determine where your editing actions begin.



When a Key Frame is generated, the current camera location is saved. When you press play, the camera will move between the saved Key Frames to create a camera path.



Markers and thumbnails will also be created on the timeline when Key Frames are applied, allowing you the ability to select your Key Frames easily.



(Located on the bottom left of the timeline: Add Key Frame , Delete Key Frame, Camera Path On/Off (from left to right))

If you want to check the camera’s current movement path, you can activate the camera path option after your Key Frames have been generated.



(How the camera path shape changes depending on the camera movement setting)

Key Frame properties include options such as skipping the current Key Frame section, setting the targeted player, and toggling curved or linear camera movement.


Skip
  • Set a key frame portion that you wish to exclude from the video play.

Camera (Free / Player / Follow)
  • The camera path set between Key Frames will be ignored if Player Camera or Follow Camera are selected for the current scene.

FOV (5~170)
  • Set the camera’s FOV

Target Player
  • Select the player you want the camera to target. If there is no set target player, the camera will move as you’ve directed between Key Frames.

Camera Move (Linear / Curved)
  • Select either linear or curved camera movement

Camera Direction (Blend / Fixed / Orient to Path)
  • The direction the camera faces has three different options:
    • Blend: The camera faces the direction it was looking when the Key Frame was created
    • Fixed: maintains the direction set when the key frame was added
    • OrientToPath: The camera will face the direction of the camera path

Replay Speed (0.25X ~ 2X)
  • You can adjust the playback speed of the current Key Frames to speed up or slow down the action.


2. Effects

Effects are used to retouch you replay footage.



The Effect function can be found at the bottom of the Key Frame menu, and the dropdown menu there can be expanded to view all available options.



Depth of Field
  • Sets the camera depth of field.

Gaussian / Bokeh


Bokeh is specifically the out-of-focus areas of an image.


Gaussian blur is an algorithm to fog selected image areas, to hide details or make them look out of focus.

Color Grading (Bleach/Warm/Winter/Fall/Bleak/Horror/Sunset/Moonlight)
  • Sets the color tone of the screen

Bloom (1~100)
  • Adds a glow-like effect to lighting and gives sunlight or other bright lighting a more dramatic effect

Vignette (1~10)
  • Darkens the peripheral area around a designated spot in the center of the screen.

The Effects function includes settings frequently found in video editing software, but is simplified so that even those who have no prior knowledge of the effects listed above can apply them easily via the UI. More advanced users with their own editing software can apply their own effects once their clips have been exported.

Effects such as screen filters and vignetting effects are saved in the Key Frame, and whenever Key Frames are played, the saved effects will be applied.

The following images show a before and after of some Effect menu options:


(No effect)


(All effect - DoF, ColorGrading, Bloom, Vignette)


3. Export



The Export function extracts images directly from the game, based on the start and end of your generated Key Frame.



The biggest advantage to using Export over simple screen capture is it allows you to extract high quality videos with stable frame regardless of your computer specs, though hardware may still impact the time it takes to extract higher resolutions and frame rate clips.

Resolutions (Game Setting / HD / FHD / 4K)
  • There are a variety of higher resolution options, but higher quality may increase export time.

Frame Rate (18 / 24 / 30 / 60 / 120 / 150)
  • Lower frame rates will allow for a faster export speed and smaller file size.

Quality (Low / Middle / High)
  • You can choose the quality of the saved video.

Video Length
  • This displays the total length of the video.

File Name
  • You can view and edit the exported file’s name.


4. Quick Keys

We’ve added a number of new quick keys for convenience in the Replay Editor.

Save | CTRL+S
Export | CTRL+E
Apply (Key Frame Setting Panel) | ALT+A
Reset (Key Frame Setting Panel) | ALT+R
Cancel (Export Pop-up) | ALT+C
General view→ Move to Edit Mode | CTRL+J
Edit Mode → Move to General view | CTRL + Q
Hide UI during the edit mode | CTRL + U
Hide Timeline | J
Switch Character Spectate | B
Switch Camera View | SPACE

Replay Editor gives you more control over your PUBG clips and allows you to tell the story of your best matches in grand new ways. Use it from start to finish to create a sharable clip or drop your exported file into video editing software and add your own personal touches.

There are some bugs and known issues to work through and surely some more cool features that could be added, so your feedback on this system is greatly appreciated.

We’ve seen some amazing video creations already and are excited to see what these new tools allow you to create. Thanks and happy editing!
Dec 20, 2018
PUBG: BATTLEGROUNDS - Valor


Of all the Battlegrounds in the world, none are quite as dangerous as Vikendi. A 6km island blanketed in snow and bathed in the Aurora Borealis, is it as harsh as it is beautiful. Yet before it was a Battleground, Vikendi thrived as a space exploration hub, a tourist attraction, and to some, a quiet place to call home.

To get players up to date with the sights of this new map, we’re covering some of the points of interest around the island. Read on!

With only a third of the island untouched by snow, Vikendi is a tracker’s paradise. Fresh footprints across a sea of snow leave no question as to who has been there before. But while open fields and forests are abundant, there are also dozens of small villages dotting the entirety of the island.

There are also locations where the rivers have frozen over, allowing you to cross on foot or with a vehicle and see cover around one of the many frozen objects in the ice.

Cities within Vikendi feature a very prominent European building style and their stone walls and densely placed buildings make for great opportunities for cover, or leaping across the rooftops to catch your opponents off guard.

Now, let's look into a few key cities and points of interest.


Cantra



Cantra is the often talked about village by the sea on the edge of Vikendi. The natural hot spring in this area made the village a popular destination for tourists looking to enjoy Vikendi’s stunning beauty while soothing away the cold.


Castle



The Castle, complete with a moat formed by Vikendi’s largest river, is a standing reminder of Vikendi’s past. Well protected and with a vantage point across much of the surrounding land, the Castle is a statement of power from a time long past. Even today, Survivors hold up in the Castle are a force to be dealt with as its high towers provide a heavy advantage against a would-be siege.


Cement Factory



Volk Cement saw a huge opportunity with Vikendi’s abundance of limestone and set up their factory to meet the demands of Vikendi’s rising Commercial and Tourism needs. High rising silos, walkways, and warehouses make up the factory, providing plenty of areas for Survivors to gear up.


Cosmodrome



Cosmodrome and it’s unlaunched rocket are a stark reminder that not all dreams come true. An abandoned space center with huge maintenance hangars, control centers, and the remains of one of Vikendi’s tallest structures, Cosmodrome still leaves visitors with a strong impression-- everything on Vikendi eventually dies, even dreams.


Dino Park



Dino Park is the perfect example of how prosperous Vikendi used to be. A prehistoric amusement park, filled with various attractions including a roller coaster, bumper cars, and a “thrilling” dino maze, Dino Park was touted as fun for the whole family, as long as they were willing to drop some serious money on overpriced dino plushies in the gift shop.


Dobro Mesto



Dobro Mesto is one of Vikendi’s first major cities and as such remains one of the largest. Its glorious central plaza housed a famous clock tower and once attracted hundreds of people buying and selling crafts in a sort of communal market.


Goroka



Goroka is a unique lakeside town near central Vikendi. At the base of Mount Kreznic, the frigid temperatures of the island keep the lake frozen nearly all year round that once supported a small industry of ice fishermen. Nowadays, the ice is much more dangerous to be on with the high ground around it a prime spot for an ambush.


Podvosto



A traditional river city, Podvosto had larger town comforts such as bakeries and cafes, yet the “right at home” feeling of a small town. The old Podvosto Walkway was the original bridge connecting the two parts of this city, but in later years became a popular destination for young couples to walk together before marriage in a symbolic display of their upcoming life together.


Trevno



Located on the Northeastern coast of Vikendi, Trevno was a place where the poorer families of Vikendi went to live. Many of those who were lucky enough to have steady work were employed by the Zupan company, who hand stitched every dinosaur plushie sold by Dino Park. Being relatively far away from the island’s other destinations and with only their old lighthouse as a tourist spot, Trevno was never high on must-see lists. The low tourism income led to infrastructure in need of repairs and a large pipeline explosion didn’t make tourists feel much safer.


Volnova



Volnova was as big and bustling of a city as they come in Vikendi, with its first buildings dating back to the middle ages. Heritage and history were important to Volnova’s residents, but they were always eager to welcome a new restaurant or cafe. Centrally located between some of Vikendi’s main attractions, Volnova’s several hotels were always full, and the popularity of the city led to many buildings being built on top of each other. Even as part of a battleground, Volnova is still a popular destination where danger can strike from any direction.


Winery



The Dolinšek family took advantage of one of Vikendi’s warmest spots to set up their business and grow grapes for their traditional wine. They remained a popular tourist destination for wealthy people doing the “world tour of wine” and had daily showings and tastings in their heated underground lounge. The family business never quite recovered from a mysterious collapse of their lounge during one of these tours, which caused the deaths of several wealthy patrons.


Zabava



Zabava was a small artists’ town near the the old harbor. Sailors who passed through often fell for the town’s charm and culture and many wound up eventually laying down roots there. Zabava was also the first location of the famous Horvat’s Chicken restaurant, which spread to several locations around Vikendi and beyond.



Vikendi is a unique and diverse island and there are many more places, businesses, and attractions awaiting survivors dropping onto the island. While you should be watching your back first and foremost, we hope you find the time to also enjoy the beauty, style, and culture that let it stand out among the battlegrounds.
PUBG: BATTLEGROUNDS - Valor


PUBG’s newest Battleground, Vikendi, is officially live and you can gear up for it with the all-new Survivor Pass! Survivor Pass: Vikendi works similarly to the Event Pass that launched with Sanhok, except it’s jam-packed with over 100 levels that let you earn great new skins and rewards to help you look the part on the harsh landscape of Vikendi.

Check out the video below for a quick overview or read on for all the details!

https://www.youtube.com/watch?v=lIU0yCL2EQk



As before, all players will have access to the basic Survivor Pass for free, which allows everybody to bring home some sweet new looks. Each level earned also gives a brand new Coupon, which can be used to purchase items from the Coupon Shop available during the Survivor Pass period. For those who want everything the pass has to offer, a Premium Survivor Pass may be purchased for $9.99 which gives access to over 60 exclusive skins and emotes as well as great rewards for completing premium missions. You can see which rewards are unlocked at each level by viewing the pass in the client or on the Survivor Pass microsite.



To participate, simply play the game and complete Survivor Pass missions to earn XP and level up your pass. There are Beginner, Daily, Weekly, Premium, and Challenge missions available, but some missions and rewards are only available to Premium pass holders. Progress your pass as far as you can during the 10 week period and claim your awesome new rewards!



For players who want to boost their progress, instant level packs with 5, 20, and 50 levels are available for purchase, which will immediately grant their levels and the rewards attached to them!

PUBG and the Premium Survivor Pass are available now through Steam and the in-game store. If you don’t own PUBG yet, you can pick up a bundle with the game and Premium Pass together for the discounted price of $34.99. Even better, PUBG is part of the Steam Winter Sale! From now through January 3rd, you can pick up the PUBG Survivor Pass Bundle for just $24.99 and the base game for only $19.99!

You can learn more about the Survivor Pass on the new microsite.

Update 24 and Vikendi are on live servers now and you can check out the updated patch notes here, highlighting all the changes between test server and launch.

Now’s the best time to get in on the action, so drop in, level up, collect your rewards, and hit the slopes of Vikendi in style!

For more information, see our FAQ below or visit the Survivor Pass: Vikendi microsite.



FAQ

Q. If I don’t buy the Premium Survivor Pass, will I still be able to participate in the event?
A. All players can level up and earn rewards, but some missions and rewards are exclusive to Premium Survivor Pass holders. Holders of the Premium Survivor Pass will have access to 6 additional Weekly Missions every week, exclusive rewards for completing Premium Missions, and 60+ exclusive rewards from leveling up.

Q. How do I get the Premium Survivor Pass?
A. The Premium Survivor Pass may be purchased for $9.99 through Steam or the in-game store.

Q. How many missions are available with the Survivor Pass: Vikendi?
A. The Survivor Pass features 300+ missions over the course of 10 weeks in the form of Daily, Weekly, and Premium Missions. There are also Beginner for those just starting out, and Challenge missions to test the grit of even the most seasoned survivor.

Q. When are Weekly Missions updated?
A. After the Survivor Pass opens on December 19, Weekly Missions will be updated every Wednesday at 9AM KST (Tuesday at 5PM PDT).

Q. What if I buy the Survivor Pass late in the event period?
A. You will immediately receive all Premium rewards up to your current level, and will have until the Pass period ends to earn the rest of your rewards. Level packs can also be purchased to supplement levels if time is running short.

Q. How do I level up?
A. You can level up by earning XP by completing missions from the Survivor Pass. If you want to level up quicker, instant level up packs are available in the store for purchase.

Q. Do I get to keep my rewards after the event is over?
A. Yes, these are permanent rewards that you unlock and keep on your account forever.

Q. Is it possible to trade reward items from the Survivor Pass with other players?
A. All reward items from Survivor Pass: Vikendi are non-tradable and non-marketable.

Q. I’m having a problem claiming rewards from Survivor Pass: Vikendi. What should I do?
A. Please contact PUBG customer support with any issues.

Q. Can I refund the Premium Pass?
A. Please contact Steam customer service for any inquiries related to refunding the Premium Pass.

PUBG: BATTLEGROUNDS - Hawkinz

Additional patch updates have been added to the bottom of the page.

Most recent update – 01/08/2019


Update #24 is now live!

Hey Everyone,

Winter has arrived. With Update #24, we’re debuting something we’ve been eager to share with you for months; our new 6x6 snow-themed map, Vikendi! An isolated Northern resort island in the shadow of Mount Kreznic, Vikendi was home to a wide variety of attractions, businesses, and villages. Look to the future from the spacecraft launch site Cosmodrome or travel back to the past and walk with the giants at the prehistoric Dino Park. Visit the aging Castle or take a tour of the winery. Vikendi is as beautiful as it is dangerous and Survivors treading these bitter cold lands will have to watch their backs even more closely as the fresh snow is perfect for leaving behind footprints! The days are long on Vikendi, but it won’t be long before the sun sets and the auroras fill the moonlit skies.

We feel Vikendi is a mixture of all the best parts of our previous maps and we can’t wait to hear your feedback. But that’s not everything coming in this patch! We’re also introducing two brand new items exclusive to the map; the G36C Assault Rifle (which replaces the SCAR on Vikendi) and the Snowmobile to navigate its icy terrain. We’ve also completed an overhaul to our in-game replay system, putting you in the director’s chair to edit clips, create 3D camera movements, and export your work so show the world your best PUBG productions! Coming later in the patch is our overhaul to the Parachuting system, which allows you to glide or dive during freefall, improves animations, and also lets you cut your chute before hitting the ground.

As always, your feedback is essential to our continued development and we especially need your input at times like these. Once you’ve played the map, please take the time to let us know what you think on our Official Forums or Reddit. We know you’ve waited a long time for this map, so without further ado, onto the patch notes!


NEW MAP - VIKENDI
Vikendi is not yet available in custom matches but will be available in an upcoming update.


Vikendi Gameplay
  • Vikendi is 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok.
  • Players can throw snowballs while waiting to board the plane in the starting area
  • Vehicles will be more slippery in snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up
  • Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out! These are great to help identify if enemies have passed by recently
    • Keep in mind that footprints and tracks in the snow don’t stay around forever!

Redzone
  • The center of the red zone spawns outside of the play zone
  • The smaller the play zone, the smaller the red zone
Bluezone
  • The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically.
    • This facilitates more blue zone variety and unique experiences.
  • Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match
Item Spawn Balance
  • The overall item spawn rate is at a midpoint between our maps - offering a unique place between the spawn rates of Erangel and Sahnok.
    • Level 3 helmets spawn in the world
    • Level 3 vests spawn more often than other maps
    • Smoke Grenades are spawned at a higher rate compared to other throwables

SURVIVOR PASS: VIKENDI



The official Survivor Pass: Vikendi microsite is now live, check it out!

Added Survivor Pass: Vikendi
  • The duration of the pass is 10 weeks.
  • Players have the opportunity to complete missions and receive rewards throughout the duration of the pass.
  • Two types of passes are available:
    • Survivor Pass: Vikendi - Provides missions and rewards to unlock for all players, as they level-up the pass.
    • Premium Pass - Provides special missions and exclusive rewards to players who’ve purchased the premium pass, as they level-up the pass.
  • The Premium Pass is purchasable for $9.99 (price may vary slightly depending on your region).
  • Each level you can claim rewards from Survivor Pass: Vikendi in the Rewards tab and also claim Coupons by clicking on the ‘Drop In Supply’ button.
    • Coupons can be used to unlock exclusive rewards, read on for more details.
  • You can view your current mission lists in the ‘Missions’ tab and can also check the mission lists in-game by clicking 'P' prior to jumping out of the plane.
  • There are 5 mission types available to complete:
    • Daily Missions: 3 missions will be provided every day. You swap out up to 1 mission per day.
    • Weekly Missions: 10 missions will be available every week, and you can view the missions for specific weeks.
      • Premium Pass holders can complete up to 10 missions per week and all players with Survivor Pass: Vikendi can complete up to 4 missions.
    • Beginner Missions: Easy missions which are provided for beginner players.
    • Premium Missions: All players can complete these missions, but only players who have the Premium Pass can claim rewards after completion.
    • Challenge Missions: Theses are special missions provided for players who’ve completed all their weekly missions in a specific week. It contains more challenging and advanced missions.
      • All players can complete Challenge Missions, but only players who have the Premium Pass can claim rewards after completion.


Added ‘Coupon’ system in Survivor Pass: Vikendi
  • You can claim Coupons (Blue, Yellow and White) each level, which you can then use to unlock exclusive items in the Coupon Shop.
The existing Survival Rewards system will be integrated with Survivor Pass: Vikendi on December 19th.
  • We have integrated the existing Survival Rewards system into Survivor Pass: Vikendi in order to reflect feedback from the players regarding temporary items and duplicate rewards.
  • Existing Survival Rewards system will be closed on December 19, 2018 and all existing supply missions will end.
    • Make sure to click ‘Claim’ and ‘Drop In Supply’ to redeem rewards before the system is closed.

    • A banner in lobby will display remaining time for the Survival Rewards system.



NEW WEAPON: G36C

Added a new AR - G36C
  • G36C spawns only in Vikendi
    • Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine
    • G36C has a lower and upper rail for attachments, but cannot attach a stock

NEW VEHICLE: SNOWMOBILE

Added a new vehicle - Snowmobile
  • The Snowmobile only spawns in Vikendi
    • It seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain.

Replay Editor

Added a Replay editor system
  • This system allows you to create dynamic video clips with creative camera angles and special effects using your replay files
  • You can also create 3D paths for the camera and camera angles and export clips
    • Guide & Tutorial of the replay editor system will be updated later.


Gameplay
  • Improved the character animations used in the air.
    • Character movements are much more fluid and have been improved to be more realistic.

Parachute System Overhaul
Please share your feedback regarding the parachuting changes!
  • Freefalling
    • Holding SPRINT [Default SHIFT] now puts you into a dive at full speed straight down towards the ground
    • Turning speed is now much faster and has increased control, responsiveness, and precision
  • Parachuting
    • Added new freefall animations and increased overall control and responsiveness
    • Holding SPRINT [Default SHIFT] helps you drop faster and land quicker
    • Holding WALK [Default LCTRL] lets you glide, when you want to travel a longer distance
      You can now cut the parachute while relatively close to the ground, while still moving through the air.
      • This can be used to strategically to get to your drop point faster, but be careful, as you can take damage if you drop too far
    • Added new landing animations
      • The speed in which you land matters, as landing too fast may force your character to roll, or roll for longer, before you can gain full control of your movement
    • Colliding with buildings or objects while parachuting will now automatically cut your parachute. Be careful!
    • The parachute no longer disappears instantly after landing

  • Improved blood hit effects
    • Improved the visuals of blood particles when players are shot.
    • Improved the visuals of blood effects that appear on screen when shot by other players.
  • Slightly decreased the maximum number of shots possible to fire per second with the M16A4
    • The reason for this change was due to the fire-rate of burst mode for the M16A4 being unintentionally slower than single fire shot rapidly
    • We are planning to have a weapon balance patch in the first half of 2019. Please continue to share your feedback with us regarding weapon balance
  • Adjusted the sight position to be closer to the muzzle for some weapons
    • In a future update, we will be adding a new attachment which will require this new sight position, so we've made the change in advance to help players adjust to the change
    • There is no change to weapon recoil, but weapon control may be perceived differently due to the sight location change
  • Players now receive damage from Molotovs that hit their vehicle
    • Molotovs that hit around the vehicle, or when driven through an already-exploded molotov will not damage those inside

Survival Title System(Season 2 Beta)

  • Changed Season 1 Beta Rank system to Season 2 Beta Survival Title System.
  • For more information, please check the Dev Letter (Introducing our new Beta Season 2 Title System) released on Dec 5.
  • Season 1 Beta has ended and the Survival Title System (Season 2 Beta) will begin in 1 week.
    • No RP will be gained during the grace period between seasons, although career stats will continue to be tracked.

UI/UX

  • Changed the overall lobby theme in celebration of our latest map - Vikendi
      Applied the snowfield environment theme
    • Applied a snowing effect
    • Changed the background music
  • Improved the Store feature
    • Added additional sorting features to sort by Featured, Newest, Price High to Low, Price Low to High
    • When you preview items in the store, only the selected item to be previewed will be displayed on your character. All items equipped in your wardrobe will be unequipped.
    • If you preview a helmet skin, makeup or other items covering the face, all other items equipped on the head will be unequipped
    • Combined the 'Career' and 'Leaderboard' menu in Statistics into a 'Season' menu
    • Added On/Off option keybind for the on-screen key guide
      • You can toggle the on-screen key guide by pressing ALT+K
      • You can change the default setting for this feature in the settings under the Gameplay tab

Play Menu UI Renewal

Improved the map and game-mode selection interface

Additional queuing information is now displayed for the selected match type.


If the matching pool in your region has sufficient players for healthy matchmaking, the expected wait time will be displayed for the selected match type.


When the matching pool in your region doesn't have enough players for healthy matchmaking, an accurate estimated waiting time cannot be provided and the number of players currently queuing will be displayed instead.


When the concurrent player count for a region is too low to start games consistently in a particular mode, those players will be redirected to their next closest region instead. A message will alert players when this is happening and to expect higher ping than local servers.


Training mode can now be found under the PLAY menu, next to public match


Performance
  • Optimized foliage and vegetation rendering
  • Improved CPU performance by optimizing the object creation process
  • Improved GPU performance for Medium and Low options by adjusting graphic quality related to the 'Post Processing' with those settings (tuned HBAO+)
Anti-Cheat & Reporting
  • Players banned mid-match from cheating, teaming, teamkiling, etc now have their ban displayed in real-time on the killfeed.

Bug Fixes
  • Fixed an issue where each weapon had a different delay between reloading and being able to fire
  • Fixed an issue which caused vehicles to sometimes pass through players, when rolling down a hill
  • Fixed an issue which prevented the system menu from opening when clicking a specific spot on the button
  • Fixed an issue when laying prone right next to a wall, your weapon could move through the wall in FPP
  • Fixed an issue when spectating a player who died in Replay Mode, the follow camera stopped working
  • Fixed an issue which caused sudden frame drops temporarily when quickly toggling voice/sound options repeatedly
  • Fixed an issue that caused the region indicator in-game beneath the health bar to display as “UNKNOWN”
    • Region indicator will now not be shown until before the match countdown starts
  • Fixed an issue which caused character animations to look unnatural when players were pushed by a vehicle moving down a hill
  • Fixed an issue caused after restarting the lobby with 'Open Crate’ and 'Preview' buttons displaying on the left side of the screen in the Store Inventory page
  • Fixed an issue which caused the camera to fall into the ground in replay mode after parachuting
  • Fixed an issue where the angle of the spectated player's view was different from that of the player
  • Fixed exploits at Castle and Volnova which allowed players to get underneath the map.
  • Resolved issue where wire fences were impenetrable by bullets (some chicken wire fences still need to be fixed).
  • Resolved minor map issues, including some instances of floating vegetation.
  • Fixed an issue which could cause grenades to drop in place, or prevented them from being thrown.
  • Disabled vaulting through certain small windows on Vikendi.
  • Fixed an issue where a character was moved to a free-look direction while free-looking during freefalling
  • Fixed an issue where players appear to still have the parachute equipped after landing.
  • Fixed an issue which cause the camera to shake while ADS and moving in a prone position on sloped terrain
  • Fixed an issue which caused ammo capacity to display up to 6 decimal places
  • Fixed an issue which while spectating could cause the spectated player's weapon to display in a misaligned position
  • Fixed an issue which prevented players with non-default WALK and SPRINT keys from using new parachute mechanics correctly
  • Fixed an issue where Survivor Pass: Vikendi mission list was not showing properly when scrolled down using the mouse wheel

Custom Matches
  • Vikendi is not yet available in custom matches but will be available in an upcoming update
  • Improved Observer UI
    • Added a Bullet Tracer On/Off option in the Settings Menu
      • This can be found under Settings – Gameplay – Observer – Show Tracer Display
      • Use Tracer Team Color - This changes the color of team tracers
    • Added new text for when teams are eliminated
      • OLD: “X Wiped Out X”
      • NEW: “X ANNIHILATED X”
    • Added new text when certain kill levels are reached during a game
      • Individual Player Kills:
      • 5 kills - RAMPAGE
      • 10 kills - EXECUTIONER
      • 15 kills - MASTERFUL
      • 20 kills - CONQUERING
      • Total Team Kills:
      • 10 kills - KILLING SPREE
      • 15 kills - DOMINATING
      • 20 kills - UNSTOPPABLE
      • When pressing 'Ctrl + Number' to assign hotkeys to spectate particular players, the text now displays in the bottom left corner, underneath the team list
        • Assigning once will display the number and player
        • After assigning multiple times, assigned history will be displayed
        • Tags shown above players will now only display up to a 1km distance from the spectator, for better visibility
      • When a player has died, a skull icon will now appear in the team list
      • Visual improvements have been made to the HP bar

Known Issues
  • There is an issue which causes the parachuting height in War Mode to be different from before the parachute overhaul
  • The UI of the altimeter does not move when freefalling in training mode
  • There is an issue that the altimeter doesn't display correctly while parachuting and the map is open
  • Parachuting icons of teammates who have left the plane do not appear next to their name once they exit the plane

Patch Updates

01/08/2019
  • Fixed an issue where the level 3 helmet (Medieval) skin would display the level 2 helmet skin after being dropped.
  • Fixed an issue which caused skins in the ‘eyes’ slot to not be visible when wearing specific items.
    • All ‘eye’ slot items will be unequipped when used together with a gas mask
  • Fixed an issue where weapons would not equip properly after throwing a grenade.
  • Fixed an issue which could cause players with throwables equipped to appear barehanded in situations where a player is experiencing high latency.
  • Fixed an issue where the animation to equip a weapon occurs, but the weapon remains holstered.
  • Fixed an uncommon issue which could cause standing unarmed players to appear to hold a weapon after performing specific actions.


01/01/2019
  • Fixed a map issue which allowed players to get into an unintended location
  • Fixed an issue with weapon inventory images displaying incorrectly after equipping some attachments.
  • Fixed an issue that caused PUBG to launch in 'Fullscreen Windowed' mode even when set to Fullscreen.
  • Fixed an issue that the character animation is stuck shoulder firing (soft-aiming) when pressing ALT and aiming at the same time.
  • Fixed an issue where in specific circumstances the mouse cursor would unintentionally be allowed to move to another screen when using dual monitors in Fullscreen mode.
  • Fixed an issue where destructible objects including doors would disappear after moving to a different point on the timeline in Replay/Death cam mode.



PUBG: BATTLEGROUNDS - Valor


Group 5 of the Twitch streamer skins are here, featuring 8 more content creators who participated in Broadcaster Royale!



Skins are available for $4.99 each and can be purchased until December 27th at 7pm Pacific through the game client. Each sale directly benefits the Twitch streamer, so pick up your favorite skins and support them in-game and out!

This group’s streamers:

CigaretteSTV • Edberg • ewanng • fuffenz • Lil_Lexi • Lumi • Shobosuke • WackyJacky

Update: As of December 17th, 2018, Streamers will no longer be able to sell in-game items for PUBG via the PUBG Contraband Extension. The Extension will encourage viewers to purchase directly from the PUBG store within the game client. Viewers looking to support their favorite streamers can click the #BroadcasterRoyale menu in the in-game store to purchase and see all streamer items available.

This change does not impact any in-game content previously purchased, claimed or awarded on Twitch.











PUBG: BATTLEGROUNDS - Valor


It has been two months since we introduced our first iteration of a Rank System in Update #22. We knew going in that this was a system you had been asking for and watched your feedback closely after its implementation. We found that players were most disappointed that climbing ranks was rather easy and even the highest ranks could be achieved through grinding and overall passive gameplay. As a result, it became clear that the prestige behind these ranks wasn’t what we had intended.

It was decided that while we work on a more appropriate system that puts the correct focus on playtime and skill, we would repurpose the existing system to highlight one of PUBG’s ultimate goals - to survive. This means the focus of improving is no longer directly about competing with other players, but rather to grow by overcoming your personal struggles in the game while honing your skills. For the coming Beta Season 2, this will take the form of Survival Titles that can be earned by gaining Survival Points during the season.

We designed the new Survival Title System so you can see how you progress, going from zero to obtaining honorable Titles through continued play while improving your skills. And while this is also a beta and can change with your feedback, here’s some more information on our thoughts and goals for the new Survival Title System in Beta Season 2.

Beta Season 2 Survival Title System

1. Ranked System to Title System

While we work on another way to track competitive progress, we’ve discontinued the current placement system and are utilizing some of its aspects into the new Survival Title System. As stated before, the new system is based on personal growth, instead of having your placement being decided based on competition with others.

The existing Rank Point (RP) of Beta Season 1 will be changed to Survival Points (SP). Players will begin with 1 SP. If you collected RP from Beta Season 1, your RP will be soft reset and a portion of your results from the previous season will be applied as SP.

* MMR is not reset during this beta phase.*

2. Survival Title Levels



With the Survival Title System, you can obtain Titles through consistently playing the game. We’re using the same icon assets from the previous system (with a couple names changed to be more in line with survival) and adding extra stages in between each milestone below Expert. Once you reach Expert, there are no longer any divisions, but progression will be more difficult and influenced more by a higher ranking and kill count in every session.

We have also discontinued the demotion system from beta season 1, meaning once you achieve a Title, the only place to go is up (with exception to the Lone Survivor Title, detailed below)!

SP gain efficiency will be tweaked slightly between different game modes (Solo, Duo, Squad) in an effort to keep each mode fair and balanced to prevent any as being seen as the only viable way to grind SP.

3. Lone Survivor
As the top end of this system, only the top 1000 players are able to acquire the Lone Survivor Title. Once you reach the required amount of SP for Lone Survivor, you will have to continue earning SP or risk being bumped by a competitor. You will retain the Lone Survivor Title as long as you remain in the top 1000, so play well and play often to show off your prestigious title!

4. Leaderboard Improvements
The Leaderboard has been improved to highlight players who have made it to Lone Survivor. This leaderboard will be updated every 2 hours. Lone Survivor players who do not play a match for one week will be removed from the Leaderboard.

5. Title Icons in Lobby


* The above image is in development. Final details may be different.

Title emblems will be displayed in the lobby for you and your team. The emblem will be changed and displayed to reflect each mode.

Rewards per Survival Title


* The above image is in development. Final details may be different.

We’ve added a reward system for those working their way up through the new Title System. For Beta Season 2, you will receive rewards based on the highest Title achieved during the season regardless of Mode or Perspective (FPP/TPP). Those rewards will be given out at the start of the following Season.


* The above image is in development. Final details may be different.

Novice through Survivor Titles will receive rewards as their milestones are achieved. You can check your status, which can be checked in the Title information on the “SEASON - OVERVIEW” page of the game lobby. Lone Survivors will receive the same rewards as Survivors and will only retain the Lone Survivor Title while within the top 1000.

Remember that the Title System is still in Beta. Your continued and valuable feedback will help us choose the direction of this and future systems, so let us know your thoughts on what we’re doing right or more importantly, what you’d like to see from us in the future.

To everyone who participated in Beta Season 1, we offer our sincere thanks. Season 1 ends on December 12, 2018, but there is still time to participate and share your feedback for future iterations of the system. The new Title System and Beta Season 2 will be applied to the test server on December 7, and will be released to live servers on December 19.


Thank you,

The PUBG Dev Team
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