Put a smile on your face and rev up your Harley, because officially licensed skins from DC Comics have just dropped into PUBG! For a limited time, you can pick up the costumes worn by The Joker and Harley Quinn in DC Comics’ feature film Suicide Squad!
Harley Quinn’s “Daddy’s Lil Monster” outfit, complete with “Good Night” baseball bat skins for the crowbar and machete can be purchased in a bundle for $24.99, while The Joker’s Night Club Suit bundle can be picked up for $19.99. Each bundle includes new hair and makeup options as well to complete the look of these two iconic characters.
These skins are only available for a limited time, so pick them up before January 30th!
In 2019, there will be nine independent regions, each with its own series of pro competitions – North America (NPL), Europe (PEL), Korea (PKL), China, Japan (PJS), Chinese Taipei/Hong Kong/Macao, Southeast Asia, Latin America, and Oceania.
All regional pro competitions will begin and end within the same windows called “phases,” which will take place three times a season.
All of the nine pro regions will be given an opportunity to send their top-performing teams to the Global Championship at the end of the season, which will have a prize pool of at least 2 million dollars.
At the midpoint in the season, we will host the All-Star Games to bring together the most popular players from all over the world for a weekend full of fun exhibition matches.
We are in discussions with industry-leading third-party organizers to create other unique global events during breaks between phases, where best teams from each phase will compete internationally.
All regional and global pro competitions will adopt the universal ruleset for 2019 – FPP, 16 teams per game, 4-person squads, Erangel & Miramar, unified points system, and unified in-game settings.
Hey Everyone,
PUBG esports is about to get serious. Starting next year, we’re introducing official pro competitions in nine different regions around the globe. We’ll also be hosting numerous global events throughout the year, including the All-Star Games in August and the Global Championship in November where the #1 team of the season will be crowned. Read below to find out more!
Nine Pro Regions
In 2019, PUBG will recognize nine independent pro regions around the globe. Each region will have its own series of pro competitions that will bring the top regional talent together and give birth to the local champions.
There will be 6 regions with a “pro league” structure: North America (National PUBG League; NPL), Europe (PUBG Europe League; PEL), Korea (PUBG Korea League; PKL), China, Japan (PUBG Japan Series; PJS), and Chinese Taipei/Hong Kong/Macao. Southeast Asia, Latin America, and Oceania will have a “pro circuit” structure with a series of tournaments instead.
Globally Aligned Calendar
Aligning the competitive calendar across all regions is critical for building a season-long narrative with distinct periods designated for local competitions and regular season breaks that enable sufficient time for global events featuring top teams from each region.
The 2019 season will be divided into three phases throughout the year. Phase 1 will begin in late January and last until the end of March. Phase 2 will begin in early May and end in June. Phase 3 will start in mid-August and end in mid-October. All regional pro competitions will take place during these predetermined phases.
Global Events
Between Phase 2 and Phase 3, at the midpoint of the season, we will be hosting the All-Star Games. The most popular pro PUBG players from all over the world will be invited to a series of exhibition matches that will be differentiated from other competitions by their casual and entertainment-focused nature.
At the end of the 2019 season, we will be hosting the Global Championship, which will feature the best teams from each region who will duke it out for the ultimate chicken dinner. All nine pro regions will have an opportunity to send their regional representatives to this final showdown. The winner of the Global Championship will be crowned the undisputed champion of the entire season and take home a million dollars in prize money. We are exploring the possibility of adding other bonuses on top of the initial prize pool of 2 million dollars; more details will follow in the coming weeks.
We are also currently in discussions with industry-leading third-party organizers with the goal of creating other unique global events during breaks between phases, where the best teams from each phase will compete internationally. Stay tuned for more details about these global partner events.
Universal Ruleset
From the feedback we received, one of the greatest pain points for professional players and viewers alike in 2018 has been the discrepancy in the rulesets adopted by different tournament organizers. The wild variance in the esports rules prevented players from scaling up their skills and strategies efficiently, and forced viewers to learn how to watch the games every time a different event took place.
2019 will see all pro competitions, whether regional or global, third-party or first-party, adhere to a standardised, universal set of rules. Every pro competition will place 16 squads on Erangel and Miramar in first-person perspective mode only. There will also be unified settings for esports games with unique blue zone settings and item drop rates for ultra-competitive play. Every event will also follow the same points system, which is being re-designed to find the perfect balance between competitive gameplay and an entertaining viewing experience.
More details on each regional competition and global events will follow in the coming weeks, so stay tuned!
PUBG and Twitch are teaming up once again to bring you the third group of Broadcaster Royale items, featuring some of your favorite Twitch streamer gear! This group of skins will be available for $4.99 each until November 15th at 7pm Pacific and can be purchased through the game client, Steam, or directly from each streamer via their channel’s extension. Each sale directly benefits the Twitch streamer, so pick up your favorite skins and support them in-game and out!
NOTE: If you are having issues making purchases through the in-game store, make sure Steam and PLAYERUNKNOWN'S BATTLEGROUNDS each have the Steam In-game Overlay turned on.
Steam: Settings -> In-Game Tab -> Make sure "Enable Steam Overlay while in-game" is checked.
PUBG: Library -> Right-click PLAYERUNKNOWN'S BATTLEGROUNDS and select Properties -> Under the General tab, make sure "Enable Steam Overlay while in-game" is checked.
Lock and load warrior, because this week’s event mode puts your skills with a single weapon to the test! In One Gun Warrior, you’ll start out with a weapon kit immediately upon drop. You’ll have to scavenge ammo and other supplies, but no weapons spawn in the world! Kill others to take their weapons or make it through the round with your own.
Possible Weapon Kits:
[SR] AWM with 4x Scope, Compensator, QuickDraw Mag, and Cheek Pad
[LMG] M249 with 3x Scope
[DMR] MK14 with Suppressor, QuickDraw Mag, and 2x Scope
[AR] Groza with Suppressor, Extended Mag, and Holographic Sight
[SMG] UMP with Flash Hider, Laser Sight, Red Dot Sight, Extended QuickDraw Mag, Level 1 Vest, and Level 1 Helmet
Win94 with Bullet Loops, Level 2 Vest, and Level 2 Helmet
[SG] S686 with Choke, Bullet Loops, Level 2 Vest, and Level 2 Helmet
[Pistol] P18C with Suppressor, Laser Sight, Extended QuickDraw Mag, Red Dot Sight, Level 3 Vest, and Level 3 Helmet
Frightfully fun Halloween costumes are coming to PUBG!
Starting after maintenance, you can pick up the Killer Clown, Maniacal Butcher, Ancient Mummy, and Bloody Nurse costumes in the PUBG store. Each set will be sold in individual pieces or as a crate at a reduced price, with the Maniacal Butcher costume available for 10,000 BP. Keep an eye on the PUBG Twitter account this week for details on how you can win one of these costumes in our upcoming screenshot contest.
We also want to see your best PUBG IRL pictures this Halloween! Going out in a PUBG costume? Carving a level 3 pumpkin? Putting out a supply crate candy dish? Post your pics to @PUBG on Twitter or to Reddit and we’ll share them out. We may even send a special treat to the ones we really like! Just remember to always put safety first.
To help all players celebrate, the Haunted Pumpkin Mask will be available in the store for only 10 BP from now until November 1st at 7pm PDT. Log in and grab your free(ish) mask before it's gone!
Suit up into something scary and haunt your foes on the Battlegrounds this Halloween!
NOTE: If you are having issues making purchases through the in-game store, make sure Steam and PLAYERUNKNOWN'S BATTLEGROUNDS each have the Steam In-game Overlay turned on.
Steam: Settings -> In-Game Tab -> Make sure "Enable Steam Overlay while in-game" is checked.
PUBG: Library -> Right-click PLAYERUNKNOWN'S BATTLEGROUNDS and select Properties -> Under the General tab, make sure "Enable Steam Overlay while in-game" is checked.
Saddle up and prepare for a good old fashioned shootout. Twitch and PUBG are teaming up to bring Twitch Prime users another set of free skins!
The Twitch Prime Gunslinger Crate includes western themed clothing and weapon skins to ensure you look the part whether it’s high noon or any other time of day.
The Gunslinger Crate includes the following skins:
Gunslinger’s Formal Hat
Gunslinger’s Formal Jacket
Gunslinger’s Formal Shirt & Vest
Gunslinger’s Formal Pants
Gunslinger’s Formal Boots
Engraved R45
Engraved S686
This set is exclusive to Twitch Prime members and only available for a limited time, so claim yours before it goes away! You’re a daisy if you do.
Note: If you linked your Twitch account with your PUBG account prior to 10/10/2018 you will need to re-link your accounts through PUBG’s updated Global Account system to continue to receive loot. Follow the in-game prompts to complete account re-linking.
These patch notes have been updated. Update 1 - 10/23/2018 - All changes marked with * Update 2 - 10/31/2018 - All changes marked with ^ Update 3 - 11/06/2018 - All changes marked with + Read the changes at the bottom of this post.
Hey everyone,
Today’s Test Server patch includes a brand new full-auto pistol, the new Conquest Mode Custom Game setting, improvements to custom games in general, and other bug and quality of life fixes. We’ve also given the Training Mode map a name and “Camp Jackal” can now be selected as a War Mode map in custom games. As always, this patch will deploy to live servers after testing is complete.
While on the Test Server, only squad mode will be available to mitigate long matchmaking times.
FIX PUBG Update
QoL
UI GUIDES: Added an on-screen key guide function which shows dynamic key guides depending on the game play situation (on by default, can change to off in gameplay options)
Bug Fixes
UNDERWATER: Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks
Skorpion is also available in the Training mode. Have fun!
Lobby Patch Notes
Added Patch Notes to the lobby. They can be viewed in a popup by clicking the Patch Notes icon in the top right.
Videos included in the patch notes cannot be played directly in the client.
When clicking on a video, an external browser will open to play the video.
Gameplay
Decreased recoil of the P18C.
We’ve toned down the opacity of the blue zone so that it less difficult to see through .
Thanks to all of our players for the feedback you provided regarding this. Please share your feedback with us once you’ve tested the changes.
Mitigated an issue where the blue zone’s opacity difference was too strong depending on the map and weather type.
Before and after:
Erangel
Miramar
Sanhok
* We’ve improved the Page Up/Page Down reticle changing functionality of red dot sight, holographic sight and 2x/3x scopes.
* Selections are now on a loop, so players can press one button to cycle through the options.
* We’ve improved the control of wheel menu, making it easier for players to select items.
* TPP character hit animations are now seen by the player being hit.
* When in third-person and shot by an enemy, you will now see your character react to being shot. Previously, these animations would only be seen by other players.
* These animations are purely visual and do not change gameplay. When aiming down the sight, targeting an enemy, or in FPP mode, these animations won’t impact your aiming placement or view.
UI/UX
Added an on-screen dynamic key map guide which changes based on the gameplay situation.
Appears above the minimap.
Set to “On” by default, but can be switched off in Settings > Gameplay.
We’ve improved the control of wheel menu, making it easier for players to select items.
We’ve improved the Page Up/Page Down reticle changing functionality of red dot sight, holographic sight and 2x/3x scopes.
Selections are now on a loop, so players can press one button to cycle through the options.
The name of the player being watched while spectating teammates, in observer view, or killer spectating will now appear in the top left corner of the screen.
* Changed ratio/chance statistics to display as percentages instead of decimals
* For example, 60% headshot ratio instead of 0.6
* Public (ALL) voice chat is now disabled until one minute into the game
* Team voice chat still works as normal, from the start of the game.
World
Made fixes and improvements to Training Mode
Optimized moving targets. Basic function is same as before but the appearance is slightly changed.
Limited the maximum spawns of water vehicles (boat, aqua rail) to 2
This is a temporary solution due to a performance issue, we will implement additional improvements in the future.
Reduced visual flickering of thin objects such as electrical wires.
Performance
Improved performance by mitigating an issue causing thin objects to flicker.
Survival XP can now be earned while observing teammates.
This grants 50% less XP than while alive
Anti-Cheat / Report
Added the report player function to event mode games.
By pressing “R” key when spectating, you can report a player who previously killed you.
Players can report other players during a match by clicking the “Report” button on the death screen.
Up to 8 recent players who killed you will be displayed as available to report.
When reporting a teammate who killed you, the option to report for team killing will be displayed.
You can only report a player once per match.
Skin & Items
Added multi-slot items as a new category.
These are single piece clothing items that require multiple slots to wear (Torso and Legs, for example).
If you try to wear a multi-slot item while wearing a single slot item in one of those slots, those items will be removed automatically.
Changed the reset time of the weekly random crate to Tuesday 5pm PDT (UTC 0).
* Improved Store UI
Featured Page
If multiple pages exist, item pages will cycle through every 5 seconds to display all items. You may also manually move to the next featured item page by clicking the button at the bottom.
* Learn More Page
If you click the item picture, you will see a full preview of the item on your character.
If you click the item price, you will be taken to the purchase page.
Custom Match
Added a new game mode, War Mode: Conquest
This game mode sets two Platoons (up to 50 vs. 50) against each other to capture and hold objectives within an area. Your Platoon earns points as you hold these objectives and the team with the highest score wins.
Multiple options, including capture area circle size can be adjusted in the match options.
Added a few War Mode: Conquest related presets.
A detailed guide for recommended custom match settings for this mode will be announced in a separate article at a later date.
Replays are not yet available for War Mode: Conquest matches. This functionality will be added in a future update.
Added the option to invite friends to a custom game
Added an option to adjust damage ratios (from 0 to 500%) in custom game settings.
You can adjust the head, upper body, lower body, arm, or leg damage ratio from bullets and melee attacks.
You can also adjust the damage ratio from throwables.
Corrected issue with default configuration settings for killer spectating and red zone in Esports Mode.
Added “Camp Jackal” (Training Mode Map) as an available map for War Mode matches.
Bug Fixes
Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks.
Fixed some exploitable spots which allowed players to enter inside cliff faces.
Fixed the issue where in FPP when character holding throwables or ready to throw throwables is moving facing the sky, his/her hand flickers and moves around.
Fixed an issue which caused the screen to shake excessively when spectating or viewing the death cam of an opponent who was firing a weapon.
Fixed the issue where when freefalling out of the plane and pressing particular movement keys, certain animations didn’t play correctly.
Fixed the issue where the footstep sounds of players moving at low speed (walking when crouching) was not played to other players.
Fixed the issue where when click the “Play” button, game was frozen in the lobby.
Fixed the issue where world map and wheel menu could be opened at the same time.
Fixed the issue where a spot at the back of the truck and buggy would block bullets.
Fixed the issue where when plane flew around you, the sound of plane was not played.
Fixed an issue which caused waves to not be heard momentarily after unmuting the game sounds.
* Fixed an issue where when shooting flare gun, the shooting sound was not played correctly.
* Fixed an issue where when after closing the inventory while holding ‘Alt’ then holding ‘Alt’ when re-opening the inventory, players were not able to drag items
* Fixed an issue which could cause an additional player to be shown on the vehicle UI when spectating as an observer.
* Fixed an issue which caused the capturing UI in War Mode: Conquest to not display properly on the minimap
* Fixed an issue where the player number displayed in solo mode was incorrect while observing
* Fixed an issue where player couldn’t get supply system XP after a match
* Fixed a rare bug where teammates would receive friendly-fire damage, even if you weren’t aiming at them while shooting
^ Fixed an issue which caused the quick marker to be displayed thinner than intended on the UI
^ Fixed an issue causing increased damage when driving a vehicle in specific situations
^ Fixed an issue where some new weapon skins had a glowing effect whilst equipped by a player
Test Server Update 10/31/2018
UI/UX
When you invite another player to a party, the invite button will be deactivated until the player accepts or declines to prevent message spam.
Skin & Items
Added a MAKE UP tab in the APPEARANCE category.
The APPEARANCE category has been added to the store, where you can purchase additional Hair and Make-up options.
Gender change will cost 3,000BP. Changing other features such as face and hair will not cost BP (some paid items for face and make-up are excluded from this).
+ All items purchased after this update has been applied will be unmarketable for 7 days after purchase.
+ Added Harley Quinn, Joker items and a baseball bat weapon skin, in collaboration with DC.
+ 2018 FALL CRATE and items obtained from it are now marketable.
These patch notes have been updated:
Update 1 - 10/23/2018 - All changes are marked with *
Moved 2 descriptions from UI/UX to Gameplay (wheel menu improvement, reticle changing)
Added Store UI improvement to Skin & Crate category
Added hit animation effect description to Gameplay category
Added statistics unit change to UI/UX category
Added disabling the public chat description to UI/UX category
Added 7 bug fixes
Added 1 description to performance category
Replaced 2 screenshots of Store UI improvement
Update 2 - 10/31/2018 - All changes are marked with ^
Added 3 bug fixes
Added Test Server Update 10/31/2018 section
Update 3 - 11/06/2018 - All changes are marked with +
All items purchased after this update has been applied will be unmarketable for 7 days after purchase.
Added Harley Quinn, Joker items and a baseball bat weapon skin, in collaboration with DC.
2018 FALL CRATE and items obtained from it are now marketable.
Unfortunately, the Event Mode this week has been cancelled due to a critical error.
We apologize for any frustration or disappointment this has caused. Event Mode: Platoon will not be returning next week, but will return at a later date. -
For this week's event mode, we're debuting something new to events. In Platoon Mode, you'll join one of 5 10-person squads that make up your Platoon. Normal game objectives still apply, except on a massive 50 vs. 50 scale. Loot up and coordinate to be the last Platoon standing!
EVENT SCHEDULE
STARTS: Oct 18, 7pm PDT / Oct 19, 4am CEST / Oct 19, 11am KST ENDS: Oct 21, 7pm PDT / Oct 22, 4am CEST / Oct 22, 11am KST
AVAILABLE QUEUES
TPP/FPP
RULES
Two teams (Platoons) of 50 players will fight in Erangel.
Each Platoon is comprised of 5 squads, and each squad has 10 players.
Players in your Platoon, but not in your squad, will have a blue circle above their head.
Players in your Platoon, but not in your squad, are marked with a blue circle on the minimap.
Other rules are same as public match.
OTHER EVENT RULES
10-man squads only. Auto-matching is forced.
Weather is set to Sunny.
Red zones are enabled.
General care packages are enabled.
Killer Spectating is disabled.
Friendly fire is disabled (Including Platoon members).
We’re aware that many of you are having a bad experience with the recent changes to matchmaking that went live in Update #22. The intention of these improvements is to re-enable map selection and provide a better game experience and faster queue times.
The improved system is intended to automatically send players to the region that provides the lowest ping, but unfortunately an error related to ping calculation occurred and the player’s location wasn’t being identified correctly, resulting in them being placed into matches in a region that didn’t provide the optimal gameplay experience. Due to the large number of players affected by this issue, the gameplay experience for many players has been impacted negatively and we sincerely apologize for this.
Within the last 24 hours we deployed an initial fix to prevent players from connecting to the wrong local region. The team is actively working to resolve the remaining issues in a fix we expect to deploy next week, which also includes a change to prioritize matching players with teammates who speak the same language, to improve the player experience.
Once deployed, the system will now properly prioritize putting players into matches on servers in their local region. In the event of excessive queue times due to a small matchmaking pool, the next closest region will be chosen to ensure players aren’t stuck matchmaking indefinitely.
We understand that issues like this are extremely disruptive to how you enjoy the game and we apologize for the inconvenience this has caused our loyal players. Our team will continue to closely monitor this issue, both through data and player feedback.
We’ll keep you updated on our progress and make another announcement once the additional fix is deployed next week.
This week’s event mode is going to be another test of the Flare Gun system. We’ve looked at your feedback from the last round, but want to gather a little more data before we pull the trigger on any changes or deploy the item to live. Unlike the long event before, this test will run from Wednesday until Saturday. Once again, your feedback is greatly appreciated, so please let us know your thoughts in our forum thread!
As before:
This event mode will mimic normal squad games, except that there will be a rare chance for the Flare Gun to spawn alongside normal loot. The goal here is to basically beta test the Flare Gun as normal PUBG loot with the intention to add it as a rare drop to normal games once the test concludes.
You can also check out our video below to learn more about this test.