Oct 18, 2018
PUBG: BATTLEGROUNDS - Hawkinz


These patch notes have been updated.
Update 1 - 10/23/2018 - All changes marked with *
Update 2 - 10/31/2018 - All changes marked with ^
Update 3 - 11/06/2018 - All changes marked with +
Read the changes at the bottom of this post.

Hey everyone,

Today’s Test Server patch includes a brand new full-auto pistol, the new Conquest Mode Custom Game setting, improvements to custom games in general, and other bug and quality of life fixes. We’ve also given the Training Mode map a name and “Camp Jackal” can now be selected as a War Mode map in custom games. As always, this patch will deploy to live servers after testing is complete.

While on the Test Server, only squad mode will be available to mitigate long matchmaking times.


FIX PUBG Update

QoL
  • UI GUIDES: Added an on-screen key guide function which shows dynamic key guides depending on the game play situation (on by default, can change to off in gameplay options)

Bug Fixes
  • UNDERWATER: Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks
New Weapon: Skorpion

https://www.youtube.com/watch?v=jz7UznH6okE
  • Added a new handgun, the Skorpion
    • The Skorpion spawns on all maps
    • Single fire and full auto fire mode
    • Uses 9mm ammo, it can load up to 20 bullets and 40 with an Extended Magazine
    • Attachments:
      • Sight: Red dot sight
      • Muzzle: Suppressor
      • Lower Rail: Vertical Foregrip, Half Grip, Light Grip, Laser Sight
      • Stock: Stock for Micro UZI
      • Magazine: Extended Magazine only
    • Skorpion is also available in the Training mode. Have fun!
Lobby Patch Notes


  • Added Patch Notes to the lobby. They can be viewed in a popup by clicking the Patch Notes icon in the top right.
  • Videos included in the patch notes cannot be played directly in the client.
    • When clicking on a video, an external browser will open to play the video.
Gameplay
  • Decreased recoil of the P18C.
  • We’ve toned down the opacity of the blue zone so that it less difficult to see through .
    • Thanks to all of our players for the feedback you provided regarding this. Please share your feedback with us once you’ve tested the changes.
  • Mitigated an issue where the blue zone’s opacity difference was too strong depending on the map and weather type.
    Before and after:
    Erangel


    Miramar


    Sanhok


  • * We’ve improved the Page Up/Page Down reticle changing functionality of red dot sight, holographic sight and 2x/3x scopes.
    • * Selections are now on a loop, so players can press one button to cycle through the options.
  • * We’ve improved the control of wheel menu, making it easier for players to select items.
  • * TPP character hit animations are now seen by the player being hit.
    • * When in third-person and shot by an enemy, you will now see your character react to being shot. Previously, these animations would only be seen by other players.
    • * These animations are purely visual and do not change gameplay. When aiming down the sight, targeting an enemy, or in FPP mode, these animations won’t impact your aiming placement or view.
UI/UX

  • Added an on-screen dynamic key map guide which changes based on the gameplay situation.
    • Appears above the minimap.
    • Set to “On” by default, but can be switched off in Settings > Gameplay.
  • We’ve improved the control of wheel menu, making it easier for players to select items.
  • We’ve improved the Page Up/Page Down reticle changing functionality of red dot sight, holographic sight and 2x/3x scopes.
    • Selections are now on a loop, so players can press one button to cycle through the options.
  • The name of the player being watched while spectating teammates, in observer view, or killer spectating will now appear in the top left corner of the screen.
  • * Changed ratio/chance statistics to display as percentages instead of decimals
    • * For example, 60% headshot ratio instead of 0.6
  • * Public (ALL) voice chat is now disabled until one minute into the game
    • * Team voice chat still works as normal, from the start of the game.
World
  • Made fixes and improvements to Training Mode
    • Optimized moving targets. Basic function is same as before but the appearance is slightly changed.
    • Limited the maximum spawns of water vehicles (boat, aqua rail) to 2
      • This is a temporary solution due to a performance issue, we will implement additional improvements in the future.
    • Reduced visual flickering of thin objects such as electrical wires.
Performance
  • Improved performance by mitigating an issue causing thin objects to flicker.
  • Optimized particles in rainy weather.
  • * Adjusted the replication interleaving parameters to improve server performance.
Supply System
  • Survival XP can now be earned while observing teammates.
    • This grants 50% less XP than while alive
Anti-Cheat / Report
  • Added the report player function to event mode games.
  • By pressing “R” key when spectating, you can report a player who previously killed you.
    • Players can report other players during a match by clicking the “Report” button on the death screen.
    • Up to 8 recent players who killed you will be displayed as available to report.
    • When reporting a teammate who killed you, the option to report for team killing will be displayed.
    • You can only report a player once per match.

Skin & Items
  • Added multi-slot items as a new category.
    • These are single piece clothing items that require multiple slots to wear (Torso and Legs, for example).
    • If you try to wear a multi-slot item while wearing a single slot item in one of those slots, those items will be removed automatically.
  • Changed the reset time of the weekly random crate to Tuesday 5pm PDT (UTC 0).


  • * Improved Store UI
    • Featured Page
      • If multiple pages exist, item pages will cycle through every 5 seconds to display all items. You may also manually move to the next featured item page by clicking the button at the bottom.
    • * Learn More Page
      • If you click the item picture, you will see a full preview of the item on your character.
      • If you click the item price, you will be taken to the purchase page.

Custom Match

  • Added a new game mode, War Mode: Conquest
    • This game mode sets two Platoons (up to 50 vs. 50) against each other to capture and hold objectives within an area. Your Platoon earns points as you hold these objectives and the team with the highest score wins.
    • Multiple options, including capture area circle size can be adjusted in the match options.
    • Added a few War Mode: Conquest related presets.
    • A detailed guide for recommended custom match settings for this mode will be announced in a separate article at a later date.
    • Replays are not yet available for War Mode: Conquest matches. This functionality will be added in a future update.
  • Added the option to invite friends to a custom game
  • Added an option to adjust damage ratios (from 0 to 500%) in custom game settings.
    • You can adjust the head, upper body, lower body, arm, or leg damage ratio from bullets and melee attacks.
    • You can also adjust the damage ratio from throwables.
  • Corrected issue with default configuration settings for killer spectating and red zone in Esports Mode.
  • Added “Camp Jackal” (Training Mode Map) as an available map for War Mode matches.
Bug Fixes
  • Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks.
  • Fixed some exploitable spots which allowed players to enter inside cliff faces.
  • Fixed the issue where in FPP when character holding throwables or ready to throw throwables is moving facing the sky, his/her hand flickers and moves around.
  • Fixed an issue which caused the screen to shake excessively when spectating or viewing the death cam of an opponent who was firing a weapon.
  • Fixed the issue where when freefalling out of the plane and pressing particular movement keys, certain animations didn’t play correctly.
  • Fixed the issue where the footstep sounds of players moving at low speed (walking when crouching) was not played to other players.
  • Fixed the issue where when click the “Play” button, game was frozen in the lobby.
  • Fixed the issue where world map and wheel menu could be opened at the same time.
  • Fixed the issue where a spot at the back of the truck and buggy would block bullets.
  • Fixed the issue where when plane flew around you, the sound of plane was not played.
  • Fixed an issue which caused waves to not be heard momentarily after unmuting the game sounds.
  • * Fixed an issue where when shooting flare gun, the shooting sound was not played correctly.
  • * Fixed an issue where when after closing the inventory while holding ‘Alt’ then holding ‘Alt’ when re-opening the inventory, players were not able to drag items
  • * Fixed an issue which could cause an additional player to be shown on the vehicle UI when spectating as an observer.
  • * Fixed an issue which caused the capturing UI in War Mode: Conquest to not display properly on the minimap
  • * Fixed an issue where the player number displayed in solo mode was incorrect while observing
  • * Fixed an issue where player couldn’t get supply system XP after a match
  • * Fixed a rare bug where teammates would receive friendly-fire damage, even if you weren’t aiming at them while shooting
  • ^ Fixed an issue which caused the quick marker to be displayed thinner than intended on the UI
  • ^ Fixed an issue causing increased damage when driving a vehicle in specific situations
  • ^ Fixed an issue where some new weapon skins had a glowing effect whilst equipped by a player

Test Server Update 10/31/2018

UI/UX
  • When you invite another player to a party, the invite button will be deactivated until the player accepts or declines to prevent message spam.
Skin & Items
  • Added a MAKE UP tab in the APPEARANCE category.
    • The APPEARANCE category has been added to the store, where you can purchase additional Hair and Make-up options.
  • Gender change will cost 3,000BP. Changing other features such as face and hair will not cost BP (some paid items for face and make-up are excluded from this).
  • + All items purchased after this update has been applied will be unmarketable for 7 days after purchase.
  • + Added Harley Quinn, Joker items and a baseball bat weapon skin, in collaboration with DC.
  • + 2018 FALL CRATE and items obtained from it are now marketable.

These patch notes have been updated:
Update 1 - 10/23/2018 - All changes are marked with *
  • Moved 2 descriptions from UI/UX to Gameplay (wheel menu improvement, reticle changing)
  • Added Store UI improvement to Skin & Crate category
  • Added hit animation effect description to Gameplay category
  • Added statistics unit change to UI/UX category
  • Added disabling the public chat description to UI/UX category
  • Added 7 bug fixes
  • Added 1 description to performance category
  • Replaced 2 screenshots of Store UI improvement

Update 2 - 10/31/2018 - All changes are marked with ^
  • Added 3 bug fixes
  • Added Test Server Update 10/31/2018 section

Update 3 - 11/06/2018 - All changes are marked with +
  • All items purchased after this update has been applied will be unmarketable for 7 days after purchase.
  • Added Harley Quinn, Joker items and a baseball bat weapon skin, in collaboration with DC.
  • 2018 FALL CRATE and items obtained from it are now marketable.
PUBG: BATTLEGROUNDS - Valor


Unfortunately, the Event Mode this week has been cancelled due to a critical error.

We apologize for any frustration or disappointment this has caused. Event Mode: Platoon will not be returning next week, but will return at a later date.
-

For this week's event mode, we're debuting something new to events. In Platoon Mode, you'll join one of 5 10-person squads that make up your Platoon. Normal game objectives still apply, except on a massive 50 vs. 50 scale. Loot up and coordinate to be the last Platoon standing!


EVENT SCHEDULE
STARTS: Oct 18, 7pm PDT / Oct 19, 4am CEST / Oct 19, 11am KST
ENDS: Oct 21, 7pm PDT / Oct 22, 4am CEST / Oct 22, 11am KST


AVAILABLE QUEUES
TPP/FPP



RULES
  • Two teams (Platoons) of 50 players will fight in Erangel.
  • Each Platoon is comprised of 5 squads, and each squad has 10 players.
  • Players in your Platoon, but not in your squad, will have a blue circle above their head.
  • Players in your Platoon, but not in your squad, are marked with a blue circle on the minimap.
  • Other rules are same as public match.

OTHER EVENT RULES
  • 10-man squads only. Auto-matching is forced.
  • Weather is set to Sunny.
  • Red zones are enabled.
  • General care packages are enabled.
  • Killer Spectating is disabled.
  • Friendly fire is disabled (Including Platoon members).
PUBG: BATTLEGROUNDS - Hawkinz


Hi everyone,

We’re aware that many of you are having a bad experience with the recent changes to matchmaking that went live in Update #22. The intention of these improvements is to re-enable map selection and provide a better game experience and faster queue times.

The improved system is intended to automatically send players to the region that provides the lowest ping, but unfortunately an error related to ping calculation occurred and the player’s location wasn’t being identified correctly, resulting in them being placed into matches in a region that didn’t provide the optimal gameplay experience. Due to the large number of players affected by this issue, the gameplay experience for many players has been impacted negatively and we sincerely apologize for this.

Within the last 24 hours we deployed an initial fix to prevent players from connecting to the wrong local region. The team is actively working to resolve the remaining issues in a fix we expect to deploy next week, which also includes a change to prioritize matching players with teammates who speak the same language, to improve the player experience.

Once deployed, the system will now properly prioritize putting players into matches on servers in their local region. In the event of excessive queue times due to a small matchmaking pool, the next closest region will be chosen to ensure players aren’t stuck matchmaking indefinitely.

We understand that issues like this are extremely disruptive to how you enjoy the game and we apologize for the inconvenience this has caused our loyal players. Our team will continue to closely monitor this issue, both through data and player feedback.

We’ll keep you updated on our progress and make another announcement once the additional fix is deployed next week.

- The PUBG Development and Community Teams.
PUBG: BATTLEGROUNDS - Valor


Hey everyone,

This week’s event mode is going to be another test of the Flare Gun system. We’ve looked at your feedback from the last round, but want to gather a little more data before we pull the trigger on any changes or deploy the item to live. Unlike the long event before, this test will run from Wednesday until Saturday. Once again, your feedback is greatly appreciated, so please let us know your thoughts in our forum thread!

As before:

This event mode will mimic normal squad games, except that there will be a rare chance for the Flare Gun to spawn alongside normal loot. The goal here is to basically beta test the Flare Gun as normal PUBG loot with the intention to add it as a rare drop to normal games once the test concludes.

You can also check out our video below to learn more about this test.

https://www.youtube.com/watch?v=xGvTUUj3F-I


EVENT SCHEDULE

STARTS: Oct 10, 7pm PDT / Oct 11, 4am CEST / Oct 11, 11am KST
ENDS: Oct 13, 7pm PDT / Oct 14, 4am CEST / Oct 14, 11am KST


AVAILABLE QUEUES

4-man squads on Erangel


RULES
  • Squads of four players will fight on Erangel
  • Flare Guns will spawn randomly all over the map, but are very rare.
  • A plane will drop a special care package if the flare is fired inside the safe zone.
  • A plane will drop a special vehicle if the flare is fired outside the safe zone.
  • An icon on the map will show all players the location where a special care package has dropped.


OTHER EVENT RULES
  • 4-person squads only. Auto-matching is switchable to On/Off
  • Weather is set to Sunny
  • Red zones are enabled
  • General care packages are enabled
  • Killer Spectating is enabled
  • Friendly fire is enabled

PUBG: BATTLEGROUNDS - Valor


Hey Everyone,

Today we’re excited to to officially announce that professional leagues are coming to PUBG! The National PUBG League (NPL) in North America and the PUBG Europe League (PEL) in Europe are pro-level competitions for the 2019 season, and are the first major steps in our announced 5-year esports plan. These leagues will be part of a global league structure that begins in January, where teams will compete locally in a three-phase system to win prize money and qualify for global tournaments and championships. Teams in North America will compete for a regional annual prize pool of $1 million while European teams will have an annual prize pool of €1 million.

Matches played in these leagues will place 16 squads on Erangel and Miramar in first-person perspective only. OGN and StarLadder will be our partners for the NPL and PEL respectively and all participating teams will have travel and housing subsidized.

We’re excited to officially kick off the inaugural season this January and will be sharing more information about these leagues at a later date. PEL registrations are open now (NPL registrations coming soon), so if you think your squad has what it takes, head over to http://pubgesports.eu to register!
PUBG: BATTLEGROUNDS - Valor


Hey everyone,

We hope you’ve been enjoying all the great new Twitch streamer skins from the participants of the first season of Broadcaster Royale. The first group’s sale has come to a close, but our partnership with Twitch continues today with the next set of items from some of your favorite Twitch streamers! Your purchases directly benefit the streamer so expand that wardrobe and show your support in-game and out! These items can be purchased through the game client, Steam, the Twitch PUBG store, or directly from each streamer via their channel’s extension.



These will only remain on the store until October 25th at 7pm Pacific, after which they’ll be swapped out for the next limited time group. Each individual item is priced at $4.99.

This group’s streamers:

Anthony_Kongphan • Ashek • fps_shaka • JasonSulli • JennaJulien • Lumi • Luuauler • P4wnyhof • pava • SkipNhO • Swagger • Xargon0731

Have a look at the designs below, and make sure to pick yours up before they go away!







PUBG: BATTLEGROUNDS - Valor


Road rage is the theme of this week’s event mode where fuel and fire are king. In Crash Carnage, no firearms spawn so you’ll need to focus on melee weapons, throwables, and of course your driving skills to carry your duo to that final circle. Circles move considerably faster in this event, so loot quick, grab a vehicle, and crash your way to road warrior glory.

EVENT SCHEDULE
STARTS: Oct 4, 7pm PDT / Oct 5, 4am CEST / Oct 5, 11am KST
ENDS: Oct 7, 7pm PDT / Oct 8, 4am CEST / Oct 8, 11am KST

AVAILABLE QUEUES
2-man duo team on Erangel (All Regions)
NA/EU/AS: TPP & FPP
KR/JP/SEA/OC/SA: TPP

RULES
  • Teams of duos will fight in Erangel. Up to 100 players can join.
  • Land vehicles, with the exception of motorcycles, will spawn throughout the map.
  • Firearms will not spawn; instead, melee weapons, throwables, consumables, and other gear will spawn.
  • Blue Zone will move faster than usual, especially the first Blue Zone.
  • The first Safe Zone, and the center point of the final Safe Zone, will be indicated with a flag icon on the minimap.

OTHER EVENT RULES
  • 2-person duos only. Auto-matching is switchable to On/Off
  • Weather is set to Sunny
  • Red zones are disabled
  • General care packages are disabled
  • Killer Spectating is enabled
  • Friendly fire is disabled
PUBG: BATTLEGROUNDS - Valor


Hey everyone,

In today’s Dev Letter, we’re talking about a brand new way to track your progress and show off your skill in PUBG. A Rank System has been a highly requested feature for some time now and we’re excited to finally be kicking off the first beta season. With it, we hope players will be able to better see their own growth, while being able to see where they stand among the millions of PUBG players out there, no matter which way they choose to enjoy the game. And best of all, once beta is over and we start real seasons, we’re planning some great end-of-season rewards surrounding this system.

For now, let’s talk about the system itself.

https://www.youtube.com/watch?v=1KqvSy0Bvs4

Rank Seasons



The PUBG Rank System gives players another way to show off their skills as a survivor. You’ll begin each new season by playing 10 placement matches to determine your initial rank. From there, each game you play will adjust your Rank Point total, which determines your overall Rank. For the beta, we’re targeting about a 2 month season as a test window and will take a look at how that feels once it’s complete.


Earning Rank Points

Rank Points are accumulated by simply playing and performing well in games. Kills and overall placement both contribute to these points with a higher amount awarded based on how well you do. The rank tier you’re in and number of players in your game are also taken into consideration to calculate your final RP earned for that game. RP can be lost as well, so consistency is the key to achieving the next Rank.

While the overall calculation for how RP is earned has many different factors, here are some rough examples of the amount of RP a Diamond player can expect to earn in matches:
  • A Diamond player who wins a game with 8 kills would earn around 30 RP
  • A Diamond player who wins a game with 1 kill would earn around 20 RP
  • A Diamond player who ends a game in 100th place with 0 kills would lose around 20 RP


Rank Tiers

There are 8 different tiers for Ranks in PUBG, which progress as such:



Each of the 8 Ranks represents a range of total RP earned throughout the current season. At the start of a new season, RP will be soft reset and you will enter placement matches once again to determine your new starting rank, which takes into account your final standing from the previous season. Ranks will be gained and lost as you cross their point thresholds, with no additional qualifying matches required to move to the next rank.

These tiers are also separated by queue type, meaning that you will have a different Rank in Solo, Duo, and Squad queues which are also separated by FPP and TPP. We want everyone who loves PUBG to be able to experience the new Rank System without being forced into a specific way to play, so the choice is yours whether you focus on one or all of the different queues!

The chart below represents the different RP values required to achieve a certain Rank:



And for even more prestige, each queue will have a Top 100 leaderboard, showcasing the best of the best players in each game mode. This leaderboard is global, so showing up on here means you’ve clawed your way through some of the best players PUBG has to offer. Good luck!


Matchmaking Updates

With the introduction of Ranks, we also want to clarify how matchmaking is handled. There is still a separate MMR that is calculated based on your overall performance in games. This overall MMR will determine who enters matches with you and does not take into account your Rank or Rank Point total. Due to the sheer amount of players needed for each game, the matchmaking pool needs to be a little more open than simply adhering to Rank like a game with only 10 people per match could, while also helping with overall queue times. However, as you achieve higher ranks, many of the same performance factors are going into how many RP you’re earning, so in many cases high ranks will be matched with each other regardless.

We’ve also updated how regions work in general, so that the server closest to you will automatically be preferred when the matching pool in that region is sufficient. If that matching pool doesn’t have sufficient players, the next closest server will be chosen.

We’re excited to kick off the first PUBG ranked season beta with Update 22, and hope our players enjoy the added prestige that comes with your shiny new Rank medal. We’re looking forward to your feedback on the system, so hop in game, knock out those placements, and show the world what you’re made of!
PUBG: BATTLEGROUNDS - Valor


With over 210,000 applications to participate in the Private Beta, FaceIt proved immediately that there was a high interest in a tournament-driven, competitive environment within PUBG. Starting tomorrow, everyone will have access to the FaceIt system when FaceIt: PUBG officially opens to the public!

FaceIt uses the PUBG custom games API to offer competitive games to players through their platform. Players can participate in these games and see their ranking and stats within the FaceIt environment. All official games have region lock enabled and use competitive settings.

Whether you’re an aspiring pro player looking to be noticed, wanting to join one of the many different community hubs with chat, leaderboards, and statistics, or simply want to give PUBG tournaments a try, FaceIt offers a variety of new ways for you to enjoy the game.

All players can gain access to many of FaceIt’s features for free, including access to free tournaments, matchroom stats, free leaderboards, and communities. Subscribers to PUBG Premium or FaceIt Premium on the platform gain the added benefits of map selection, premium profile stats, access to subscriber only competitions, and the ability to win prizes through ranked competitions. PUBG Premium members on FaceIt also receive an exclusive PUBG Subscriber badge!



To celebrate the official launch, FaceIt is giving away a FaceIt-branded FIAT 500 to the first FaceIt player to earn 338 chicken dinners. Why 338? Well, that’s just about how many chicken dinners you could fit inside of a FIAT 500, so it seemed logical (chickens not included)! This contest is open to both Free users and Subscribers, but be sure to check out the official rules for any restrictions.

Want to try FaceIt out for yourself? The service opens tomorrow, so head on over and sign up!
Sep 19, 2018
PUBG: BATTLEGROUNDS - Valor


________________________

These patch notes have been updated.
Update 3 - 10/02/2018
Update 2 - 10/02/2018
Update 1 - 10/01/2018
Read the changes at the bottom of this post.
________________________


Strap on that level 3 helmet, cause the competition on the battlegrounds just got a little more fierce. Update 22 is bringing a long-awaited Ranking system to PUBG, allowing you to put everything you've learned to the test as you climb the ranks. More information on this new system is coming soon!

We're also squashing another collection of FIX PUBG bugs, adding a convenient new wheel menu to health and throwable inventories, adding a way for you to upgrade your duplicate or unwanted skins, and by very popular demand, bringing back map selection.

Let's dive in!

Note: Replay version has been updated, replays from previous updates are no longer playable.

New Anti-Cheat Tech

As part of our ongoing efforts to combat cheating, we’ve developed a new anti-cheat system in-house at PUBG Corp. which we're now bringing to live servers, after an extensive period on our test servers. This system is being used in addition to our existing anti-cheat solutions.

Expect to see a new popup when you start the client. To help us refine our anti-cheat service it would be helpful for us if you play with the "Enable Anti-cheat" box checked, if you experience issues you can disable this.

We've fixed previous compatibility issues experienced by some players, although we've kept the option to disable the new anti-cheat system while we go through the final stages of testing in the live server environment. Once testing is complete, you will be unable to disable this system.

FIX PUBG Update

QoL
  • WHEEL MENUS: Added UI that allows players to access a quick-select wheel (similar UI with the Emote system) for the quick selection of items without opening the inventory or pressing individual hotkeys.
  • MINIMAP: Players can now further magnify the minimap.
  • PLAYER ORDER CONSISTENCY: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
  • FRIEND UI: Friend UI has been improved to show logged out / disconnected teammates.

Bug Fixes
  • CHARACTER MOVEMENT #01: Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
  • DBNO PLAYER WALL PENETRATION: Fixed the issue where sometimes a downed players' character model would penetrate walls.
  • SLIDING FIX #01: Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
  • SLIDING FIX #02: Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
  • STUN AND ONFIRE ANIMATION: Fixed the issue where Flashbang and Molotov stun and on fire animations could be cancelled when repeatedly crouching/standing up/prone/or equipping a weapon.
  • ARMED ANIMATION: Fixed the issue where characters occasionally appeared to be unarmed when they were actually armed.
  • PLAYER UI: Fixed an issue where the player UI would sometimes disappear in the observer's view.
  • ADS BUG #02: Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon.
  • VEHICLE INTERACTION: Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
  • CHARACTER POSITION #03: Fixed an issue where a character sometimes rotated even though its feet were fixed when the screen was rotated more than 180 degrees left or right.
  • CHARACTER MOTION #01: Fixed the issue where a player was sometimes shown as scoping when taking steps next to a wall.
  • VAULTING: Fixed the issue where characters could vault over other characters when positioned at certain heights.
  • CHARACTER MOTION #02: Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
  • REPORT SPAMMING: Fixed the issue where a player could be reported multiple times by playing the replay over and over.
  • LOBBY HP BAR DISPLAY: Fixed the issue where a character's HP bar was sometimes shown in the lobby after exiting the server replay.
  • POPPING #01: Fixed the issue where a character's animation popped upward when getting close to the wheels of a buggy.
  • POPPING #02: Fixed the issue of where a character's animation popped upward when crouching and standing up near a vehicle.
  • I SEE DEAD PEOPLE: Fixed the issue of seeing headless characters when using healing items in FPP mode in prone position or when entering a vehicle.
  • SEEING THROUGH WALLS: Fixed the issue where you can sometimes see through walls and rock surfaces while riding the motorcycle.
  • CAMERA #01: Fixed the issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object.

Rank System, Leaderboard, Region Renewal
  • Server/region will now be decided automatically depending on the player’s local region
    • If you group with a player from another region, matchmaking will automatically decide the best region to play on



  • Implemented Rank System
    • There are 8 total ranks
    • Rank will be assigned based on Rank Points earned
    • To earn your first rank, you will need to play 10 provisional matches
    • Rank promotion / demotion will be decided by total rank points as indicated in the chart above





  • Statistics Page Renewal
    • Improved the UI of the Career and Leaderboard screens
    • Career
      • Improved UI to show rank, KDA, Avg. damage, etc. more clearly.
    • Leaderboard
        Will display up to 100 ranks

Map Selection


  • Map selection is back once again, allowing you to select which maps you want to play on
    • You can select Quick Join or select a map individually
    • Quick Join function puts you in the first available game, regardless of map

Skin Trade Up System


  • We’ve added a Skin Trade Up system where you can trade in items for those of a higher tier
    • You can trade up multiple same-tier items and BP into one next-tier skin item
    • Trade up requires ten items, and the maximum tier you can get is up to rare(blue) while the system is in testing. We’ll look to open up the system further once we’re satisfied with the balance of the system but please note that any BP costs associated with this system may change.
    • The required BP amount is different depending on the tier of items being traded up. You will not be able to initiate the trade without all required items

UI/UX




  • Added a wheel menu for quick access to healing and throwable items
    • These are the default keybindings to use each function
      • G / F1: Throwables
      • ~ / F2: Heal/booster items
      • F4: Emote
    • Emote activation hotkey was changed from ` to F4
    • You can cancel the wheel by clicking the right mouse button
  • Added an option to hide the nicknames of players in the killfeed who downed/killed you or your teammates



  • Added alert icons to the network statistics function
    • Three new icons represent High latency, Latency variation, Packet loss
      • High latency: Alerts you if your ping/latency is getting too high
      • Latency variation: Alerts you if your latency variation changes are too high
      • Packet loss: Alerts you if your ratio of packet loss is too high
    • Added an icon to check teammate’s log out / disconnected status
    • Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
    • Added an option to manage the maximum ratio of minimap zooming
    • Added auto-reload option
      • When enabled, you will reload weapons automatically when you try to fire while your magazine is empty
      • By default, this is set to “Off” but can be changed in the Gameplay menu
    • Changed the official name of ping system to “Quick Marker”
    • Increased the display time of quick marker from 5 to 10 seconds

Performance
  • Improved the client performance by optimizing the creation of character materials

Replay
  • Replay version has been updated, replays from previous updates are no longer playable.

Skin & Items
  • Added new “FALL 2018 CRATE”
    • This crate can be purchased with BP
    • Will be separate from the Weekly Random Crate
    • No key is required to open this crate.
    • Below are the drop rates for each item included in the new “FALL 2018 CRATE”
      • Bomber Jacket (Mustard): 0.08%
      • Suit Coat (Gray): 0.08%
      • Jungle Leggings: 0.32%
      • Woven Sun Hat: 0.32%
      • Born to Survive Shorts: 0.60%
      • Pochinki Fellas Jersey: 1.30%
      • Tweed Vest (Gray): 1.30%
      • Striped Slippers (Pink): 4%
      • Kicks (Red): 6%
      • Suit Pants (Gray): 6%
      • Long Sleeved Turtleneck (Burgundy) : 20%
      • Loafers (Brown): 20%
      • Slip-ons (Gray): 20%
      • Slippers (Black): 20%

  • The chances of getting each crate as a Weekly Random Crate are as follows.

    Crate
    Chance
    Aviator
    10%
    Equinox
    10%
    Triumph
    10%
    Raider
    20%
    Fever
    5%
    Militia
    10%
    Desperado
    5%
    Biker
    10%
    Survivor
    10%
    Wanderer
    10%

Custom Match
  • Improved the calculation of participants in the session waiting room
    • Players in OBSERVER or UNASSIGNED status will not be calculated in playable participants

Bug Fixes
  • Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
  • Fixed the issue where a downed players' character model would sometimes penetrate walls.
  • Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
  • Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
  • Fixed the issue where Flashbang and Molotov stun and on fire animations could be cancelled when repeatedly crouching/standing up/prone/or equipping a weapon.
  • Fixed an issue where the player UI sometimes disappeared in the observer's view.
  • Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon.
  • Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
  • Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right.
  • Fixed the issue where a player's motion was sometimes shown as scoping when taking steps next to a wall.
  • Fixed the issue where characters could vault over other characters when positioned at certain heights.
  • Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
  • Fixed the issue where a player could be reported multiple times by playing the replay over and over.
  • Fixed the issue where a character's HP bar was sometimes shown in the lobby after exiting the server replay.
  • Fixed the issue where a character's animation would pop upward when getting close to the wheels of a buggy.
  • Fixed the issue of where a character's animation would pop upward when crouching and standing up near a vehicle.
  • Fixed an issue where player couldn’t see his teammate’s character in lobby after a match intermittently
  • Fixed an issue where player couldn’t loot some items such as weapon or ammo on the ground
  • Fixed an issue causing a character to be headless when wearing certain skins
  • Fixed an issue where players could shoot in an abnormal direction in free-look
  • Fixed an issue where In FPP when character holding throwables or ready to throw throwables is moving facing the sky, his/her hand flickers and moves around
  • Fixed an issue where players could get into certain terrain of Miramar which should be impossible
  • Fixed an issue where walk button cannot be used when sprinting after changing sprint key to toggle
  • Fixed an issue where player can stand up from a prone position faster than usual in certain conditions.
  • Fixed the issue of seeing headless characters when using healing items in FPP mode in prone position or when entering a vehicle.
  • Fixed the issue where you can sometimes see through walls and rock surfaces while riding the motorcycle.
  • Fixed the issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object.

Thanks for playing :)
- The PUBG Team


These patch notes have been updated:
________________________
Update 3 - 10/02/2018

Added the following:
FIX PUBG UPDATE
  • I SEE DEAD PEOPLE: Fixed the issue of seeing headless characters when using healing items in FPP mode in prone position or when entering a vehicle.
  • SEEING THROUGH WALLS: Fixed the issue where you can sometimes see through walls and rock surfaces while riding the motorcycle.
  • CAMERA #01: Fixed the issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object.

Bug Fixes
  • Fixed the issue of seeing headless characters when using healing items in FPP mode in prone position or when entering a vehicle.
  • Fixed the issue where you can sometimes see through walls and rock surfaces while riding the motorcycle.
  • Fixed the issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object.

________________________
Update 2 - 10/02/2018
  • Added Replay section
  • Added Skin & Items section
    Removed the following:
      FIX PUBG UPDATE
      • UNDERWATER: Fixed the issue where players could hold weapons while moving close to rocks while underwater.
      Bug Fixes
      • Fixed the issue where players could hold weapons while moving close to rocks while underwater.

________________________
Update 1 - 10/01/2018
    Bug Fixes
  • Fixed an issue where walk button cannot be used when sprinting after changing sprint key to toggle
  • Fixed an issue where player can stand up from a prone position faster than usual in certain conditions.
  • Fixed an issue where player couldn’t see his teammate’s character in lobby after a match intermittently
  • Fixed an issue where player couldn’t loot some items such as weapon or ammo on the ground
  • Fixed an issue causing a character to be headless when wearing certain skins
  • Fixed an issue where players could shoot in an abnormal direction in free-look
  • Fixed an issue where In FPP when character holding throwables or ready to throw throwables is moving facing the sky, his/her hand flickers and moves around
  • Fixed an issue where players could get into certain terrain of Miramar which should be impossible

    UI/UX
  • Changed the official name of ping system to “Quick Marker”
  • Increased the display time of quick marker from 5 to 10 seconds
Note: Replay version has been updated, replays from previous updates are no longer playable.
________________________
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