PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

The end of war should be a cause for celebration, but there was only frustration when Playerunknown’s Battlegrounds ended its latest War Mode event after less than a day due to the servers crashing all over. A fortnight later, it’s fixed and back, raining heavily-armed players over tiny slices of Miramar for 5v5v5v5v5v5v5v5v5v5 team deathmatch with respawning. The event will end on Sunday night, mind, so you’ve only got two-and-a-half days to lock and load.

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PUBG: BATTLEGROUNDS - RKRigney


War Mode is back (for real this time). We’ve worked out all the kinks that were causing issues for us the last time around, so it’s finally time to battle it out on Miramar.

The mode is simple: You’ll enlist in one of 10 five-man squads and respawn in a plane after every death. The first team to get 200 points wins.

Check below for the full details, and let us know what you think!

EVENT SCHEDULE

STARTS: May 17, 7pm PDT / May 18, 4am CEST / May 18, 11am KST
ENDS: May 20, 7pm PDT / May 21, 4am CEST / May 21, 11am KST

AVAILABLE QUEUES

5-Man Squads on Miramar (All Regions)
NA/EU/AS/SEA/OC/SA: TPP & FPP
KR/JP: TPP

WAR MODE RULES
  • All players are grouped up in teams of five. Each game will have a maximum of 50 players (up to ten full teams).
  • Immediately after the plane gets into the air, the safe zone is visible on the map.
  • The safe zone is small—but slightly larger than the first iteration of War Mode—and never closes in or changes location throughout the duration of the game.
  • Getting kills and knocks (when your opponent is “down but not out”) earns points for your team. The first team to get 200 points wins.
    • Kill: +3 points
    • Knocks: +1 point
    • Own Team Kill / Own Team Knock: -5 points
  • If no team reaches 200 points before the 15-minute time limit, the team with the highest score will be declared the winner.
  • Each time you’re killed, you’ll respawn in planes that fly by every 40 seconds.
LOADOUTS, LOOT, AND CARE PACKAGES

This time around, players spawn with top-tier equipment that’s normally found only in care packages. This includes:
  • One random care package weapon (AWM, M24, Mk14, M249, Groza, or AUG)
  • A level three vest
  • A level three helmet
  • Two grenades

OTHER EVENT RULES

  • Weather is locked at sunrise.
  • Bleedout damage when knocked is increased.
  • Reviving knocked teammates takes only two seconds.
  • You can invite up to four players from your friends list to your party before jumping into game. Any remaining open team slots will be filled by the auto matching system.
  • Care package drops are disabled.
  • Killer spectating is disabled.
  • Redzone is disabled.
PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

Battle royale is indeed coming to CoD in Call Of Duty: Black Ops 4, as had been rumoured, throwing together characters, weapons, and locations from across all the Blops – including the Zombies modes – in one big last-man-standing rumble. Activision today held their big reveal-o-rama event for this year’s face-shooter, see, blabbing all sorts of details. They also confirmed the rumour that Cod Blops 4 won’t have a traditional CoD story campaign. While it does have a few missions sprinkled around, the focus is on multiplayer, and I’m quite curious about how this will turn out. One unsurprising change: this time it’ll run on Blizzard’s Battle.net, not Steam. (more…)

May 16, 2018
PUBG: BATTLEGROUNDS - MephieKim


_______________________

UPDATE 1: 5/20/2018
Some patch information has been corrected and added.
  • M16A4 change description has been corrected
  • One new bug fix affecting the DP28 and M249 has been added
  • The extra white mark near the plane on the minimap has been moved to “known issues” as it has not yet been resolved
_______________________


Hi everybody,

This week’s content drop is a smaller one: mostly bugfixes and minor balance tweaks to follow up on update #12’s massive gameplay changes. We’re keeping a close eye on statistics and the feedback you’re sharing with us regarding these balance changes. Based on what we’ve seen so far we’re exploring tweaks to the M16A4 that will come in a later update. Additionally, we’re considering adjusting drop rates for weapons, so please keep sharing your feedback with us.

We’ve seen a lot of concern from many of you about overall performance. Addressing FPS drops is our top priority, and we hope to have more updates to address performance improvements soon. For now, the team will be trying out fixes throughout this patch cycle. Thanks for staying patient with us in the meantime.

On to the changes!


Patch Notes

Gameplay
  • Both the Lightweight Grip and Half Grip can now be attached to the Vector.
  • Some minor weapon balance adjustments:
    • M16A4 recoil has been decreased when tapping and slightly increased when firing bursts.
    • Decreased the spread of shotgun pellets.
    • Shotgun chokes and duckbills are now less effective at decreasing spread (so the effective spread for a shotgun with a choke or duckbill will be similar to before)

UI/UX
  • CUSTOMIZATION > GEAR tab has been added. Go here to equip parachute skins.


  • Tooltips for weapon attachments have been edited to make them more intuitive.

Localization
  • Added support for Ukrainian. Thank you to all the Ukrainian players who participated in the translation process!
  • Game lobby now supports multiple languages.
    • Multiple languages will be applied to various lobby components such as lobby menus (Play, Customization, Store, etc.), the options menu, and crates
    • 19 different languages are supported

Bug Fixes
  • Resolved an issue preventing the recoil animation from triggering when firing the DP28 and M249.
  • Fixed an issue where certain buildings in Miramar were shown with default textures
  • Fixed some walls in Miramar that could be partially passed through
  • Scope reticle settings should no longer reset when weapons are dropped and picked up again
  • We’ve improved the holographic sight’s reticle. It’s now the same size as a character silhouette seen from 100m away
  • Certain animations on the buggy and minibus have been fixed
  • Fixed an issue that sometimes caused characters to sit at odd angles if entering into vehicles from a prone position on a sloped surface
  • Fixed an issue causing red dot and holo sight reticles to get smaller and blurry when swapping weapons
  • “Damage-received” sounds should no longer play after winning a game

Known Issue
  • A small white mark appears next to the image of the plane on the minimap

New Crate - Aviator
  • A new crate (Aviator Crate) with new outfits has been added. Find it in the STORE menu
    • Aviator Crate requires an Aviator Key to be opened
  • TEST SERVER ONLY: For testing purposes, we will provide 100K BP, 20x Weapon Skin Keys, 20x Early Bird Keys, 20x Aviator Keys, and 10x Aviator Crates to all test accounts.



  • Added new parachute skin
    • The "Bengal Tiger" parachute skin can be purchased separately as an individual item for $4.99(price will vary slightly in some regions, based on global exchange rates). It can be purchased only once per account.
      • Bengal Tiger is unable to trade in Steam market
    • It is purchasable in STORE > ITEMS menu
  • Remember that the Target Practice pan skin will no longer be available after the planned 5/17 update!
    Update 5/17:
    The availability period of the Target Practice pan skin has been extended until:
    May 18 2am PDT / May 18 11am CEST / May 18 6pm KST
    This is to compensate for a temporary issue which prevented purchases of the item.


    Both the Bengal Tiger and Target Practice pan skins are permanently added to your account upon purchase, but are only available within the in game store for a limited time. Time remaining is displayed within the in game store.

PUBG: BATTLEGROUNDS

Playerunknown's Battlegrounds latest map, Sanhok, isn't complete. Each test period introduces subtle changes in the geometry, details, and layout of buildings. But one change found in its latest iteration isn't all that subtle. Yesterday, players started finding small golden chests hidden throughout the jungles of Sanhok.

So far, only a few have been found and there's no way to interact with them. Redditor 'godlyfury' appears to be one of the first to have spied a golden chest tucked into a rock outcropping while playing with their squad. The thread where they shared their findings quickly exploded as players chimed in with the location of other chests and speculation over what it could mean.

Without any perceivable way to open them, the golden chests appear to be a subtle wink at PUBG's main competitor, Fortnite Battle Royale. Those familiar with the latter will know that the map is littered with golden chests that, when opened, often reward great gear. Of course, this makes sense considering Sanhok is a map that noticeably tries to imitate Fortnite's formula for overwhelming success. Compared to PUBG's other maps, Sanhok is a measly 4x4 grid jungle—a much tighter space that creates much more chaotic action.

So it could just be a little easter egg, but we'll be keeping our eyes peeled in case it's something more. If you've found other golden chests or have your own theories as to what they could be, let us know in the comments.

Thanks, Kotaku.

PUBG: BATTLEGROUNDS

Twitch has introduced a set of custom filters that let PUBG enthusiasts better organise their streams. The new options let viewers skip matches—be that team games, duos or solo bouts—based on how many players are left alive.

As outlined in the following tweet, viewers can now select 'More Than 50', '25-50' or 'Fewer Than 25' as they hone in on the action, cutting out blocks of early match tedium as they go. 

Seriously, no one needs to watch a stranger getting their arse kicked while chasing a bare-fisted chicken dinner.

Head over to Twitch's PUBG channel to check out the new filter settings for yourself.  

PUBG: BATTLEGROUNDS

What if you could tune directly into the last, most exciting moments of a PlayerUnknown's Battlegrounds match and skip all the boring preamble? Now you can, thanks to Twitch's new filtering options.

The streaming service lets you filter its dozens of ongoing PUBG streams by their number of remaining players. The options are more than 50, 25-50 or fewer than 25 left. You can also pick whether to only watch team games, duos or solo players.

So now you can select a streamer and miss out some of the early looting and bunkering down. Or just ensure you are at least not investing your time to watch someone crash out in the first few minutes of a match.

Read more…

PUBG: BATTLEGROUNDS

The PUBG Global Invitational 2018 will see the world's top 20 pro Playerunknown's Battlegrounds teams do battle in Berlin for a share of a $2 million prize pool. But before that can happen, the world's top 20 pro PUBG teams have to be sorted out, and for that there will be regional qualifiers in North America, Europe, and Asia.   

First on that list will be the PGI North America Qualifier, which will put 320 teams from Canada, Mexico, and the US into a bag, shake it up, and wait for three of them to fight their way out. Initial winnowing will unfold over three rounds running May 24-27, which will leave 20 teams to compete in 12 matches during a final round set for June 22-24. All of the 20 finalists will take home a few bucks for their trouble, from $32,000 for the winning team to $2000 for 17th to 20th-place finishers. The top three teams will move on to Berlin to compete in the Global Invitational. 

At least two players on each competing squad must be legal residents of Canada, Mexico, or the US in order to be eligible to take part, and no substitutions are allowed for either the North American qualifiers or PGI Berlin. (The full rules state that "exceptions can be made for extenuating circumstances," however.) Competitors must also be at least 18 years of age and are limited to playing in one qualifying tournament, so if you throw down in PGI North America, you won't be eligible to take part in the European or Asian tournaments. 

Signups for the PGI North America tournament are being taken now at challengermode.com. Each team that signs up will be assigned a start time which must be confirmed through the site 45 minutes in advance; the first 320 teams to make the confirmation will be seeded. Currently registered teams include OpTiC Gaming, Evil Geniuses, and Team EnVyUs, and slightly lesser-known outfits like Mr Krab's Wild Ride, Meme Enthusiasts, Cool Guys With Glass, BOO-YAH, and My Little Pwnies. In anticipation of legalized esports gambling, I've got $20 on My Little Pwnies. Daddy needs a new pair of shoes!

PUBG: BATTLEGROUNDS

Shroud would like to make it clear that he knows he's still really, really good. Yes, he doesn't belong to an esports organization anymore, and yes, it's been a long time since he's suited up in his sky-blue Cloud9 duds to take on the world at ESL, or Dreamhack, or anything in between. But frankly, I trust him when he says the world will always be his for the taking. As one of the most talented FPS players in the world, he hasn't been wrong yet.

Shroud has that something that separates practice, hard work, and good coaching from miraculous superstardom. You could never be Shroud.

"I think I could pull it off in Counter-Strike," says Michael "Shroud" Grzesiek, in a private Discord call, when I ask him how quickly he thinks he could conquer the competitive scene of a shooter he's interested in. "It might take a little bit more work there, I haven't played Counter-Strike in a long time," he admits. "But I don't think it'd take me long to be back on top." 

Today, Shroud is the proprietor of one of the most popular Twitch channels on the site, which puts him in the company of a pretty diverse group. There are streamers who cultivate a friendly group of sycophants through a genial attitude and smart promotion. There are streamers who've built a brand through their own capriciousness, and convince thousands to tune in for the off-chance of witnessing a live, ugly, permaban-summoning meltdown. There are trollish puppet-masters who taunt the fringes of taste, there are SEO-minded capitalists who optimize their broadcasts for fickle elementary school kids on lunchbreak, and there are career grifters who bounce from hot game to hot game in hopes of picking up a few curious clicks along the way.

But Shroud man, Shroud is different. It's hard to spend a 9-5 job doing exactly one thing—in this case, playing endless rounds of PUBG—without getting pretty good, so most of the personalities on Twitch are capable players. However, Shroud is one of the few streamers to take his craft to artisan levels. I don't know if you can be born to play shooters—in the same way you and I might talk about the sanctified talent of LeBron James or Lionel Messi—but  just watch him rack up 30 kills in a round of PUBG duos, or clear out nearly a quarter of the map population in a game of Fortnite.

It is awe inspiring. Impossible to articulate. It makes ebullient praise spill from the mouths of casters all over the world. Sure, at the end of the day, Shroud is just mowing down a legion of jabronis using a mouse and a keyboard, but it still makes you consider that something that separates practice, hard work, and good coaching from miraculous superstardom. You could never be Shroud. You could never be Michael Jordan.

It's strange then, that someone so unimpeachably awesome is now enjoying the first month of his esports retirement. Shroud racked up over $200,000 during the three years he played Counter-Strike and Battlegrounds for Cloud9, and last month, at the tender age of 23, he announced that he was leaving competitive gaming behind for good. "Moving forward, I'm going to be focusing my energy on a new challenge, streaming and pushing myself to create awesome content for my fans around the world," he wrote on his Twitter account

Blizzard, Riot, Valve, and the rest of the pro scene are up against the harsh reality that someone like Shroud can make more money, and live more freely, on his own.

If you follow Twitch closely you could see this coming. Shroud already has over 33,000 subscribers, and was featured less and less in Cloud9's esports portfolio over the past year. Today, he's one of the marquee signings of Loaded.gg, a self-described "gamer influencer agency" that appears to angle itself as a sort-of CAA for Twitch power brokers. It might seem strange that Shroud is wrapping a historic career in competitive gaming while he's still right in the middle of his prime, but generally, when people leave on their own terms, they're not shedding any tears. 

"I do miss playing on the big stage, to be able to hear the crowd roar in the stadium. But I don't miss competing," he admits. "In four years as a pro gamer, I had a lot of highlights, but in the back of my mind I wanted to continue streaming, because [before] I had to juggle both jobs. I wanted to be my own boss. I didn't want to travel anymore. I was travelling for five years, and I just don't like it."

Think about it from his perspective. Shroud has been great at shooters forever. As a teenager his dream was to make it as a pro gamer—a truly ambitious goal, considering how, at the time, there wasn't anything close to the well-oiled esports infrastructure we have today—but luckily, he came of age right when Counter-Strike was deep in its second renaissance. His parents were cautiously supportive, and then voraciously supportive, as he managed to see his dream up close. Shroud is now both famous enough and respected enough to do whatever he wants. As it turned out, he wants a good, long break.

It doesn't set a great precedent for esports that someone like Shroud, unanimously understood as a player capable of making any roster in North America, felt happier outside of the volatile tournament grind. You'd hope that this industry could hold onto 23-year old talent, especially someone who's a legitimate live event draw. 

Blizzard, Riot, Valve, and the rest of the pro scene are up against the harsh reality that someone like Shroud can make more money, and live more freely, on his own. It's an ouroboros of new media; it's The Rock leaving WWE; all these companies want to create stars, but what happens when those stars see the artificial limits for what they are?

I asked Shroud if he thinks there's something the esports business can improve upon to keep people like him from burning out. Unsurprisingly, he couldn't come up with an easy answer. 

"It kinda depends on the person. Some people love the travelling all across the world. But there's people like me, who didn't like that, but liked the online stuff and living in a team house," ponders Shroud. "I don't know if there's one thing that'd make it better for everyone."

[Twitch chat is] trying to make you laugh, or they're trying to piss you off. And if they're trying to piss you off, you should laugh.

Shroud

Shroud isn't sure what the future holds. He left Canada years ago to relocate to a cozy alabaster house in Los Angeles, which looks to be in a constant state of bachelor-pad unrest, judged by the ravioli-sized facecam in the corner of his streams. (For the record, his favorite thing about the west coast is the food.) He streams for a healthy eight hours a day, and never seems like he's on the edge of burnout.

These days he's playing mostly Battlegrounds and Fortnite—the two games that made him truly world famous—and he tells me that as long as publishers keep putting out battle royales, he'll continue to experiment with them. Shroud also disagrees that we're approaching a MOBA-style maximum capacity for the genre—he'd be interested in a Battlefield or a Call of Duty battle royale (seems inevitable), or maybe something set in a sci-fi or fantasy universe (less likely, but there's rumors swirling about a Red Dead Redemption 2 survival mode. We can dream). 

"I'd love to see something with destructible environments," says Shroud, when I ask him if he has a specific mechanic he'd like to see in the battle royales that are inevitably on the horizon. "It'd change the way those games are played so much. Someone is camping inside the house, and you just blow that wall down."

Clearly, the biggest winner in this situation is Twitch. As an arbiter of the culture, Shroud has kept his nose clean as long as he's been active, avoiding the blindingly obvious pitfalls that have damaged the careers of all-stars like Dr. Disrespect, Tyler1, and practically half the Overwatch League. He chalks up other people's mistakes to the enveloping noxiousness of Twitch chat, and its devious ability to follow you everywhere. "You're reading it everyday, and a lot of it isn't nice. … it goes to Twitter, to Instagram, if you play a game off-screen it shows up there. Eventually it might get to you," he says.

"I laugh at every single message, because most of the time it isn't serious. They're trying to make you laugh, or they're trying to piss you off. And if they're trying to piss you off, you should laugh." 

It's a simple strategy, one that's echoed by countless other people in the scene, and it's only going to get more important as Shroud pushes all his chips into his streaming career. At the very least, he knows what he's up against. 

By hanging up the pro gloves, Shroud has returned to his roots. A gamer in a bedroom, chilling, eyeing the Steam release schedule. He traveled around the world, and couldn't shake the gravitational pull back home, with his friends, with no practice schedules or promo appointments. Some players find their muse at IEM Katowice. Some want to extend the utopia of a high school summer break for the rest of time. I can't really argue Shroud's made the right choice. After all, isn't this what retirement is supposed to look like?

PUBG: BATTLEGROUNDS - RKRigney


A few weeks ago, we announced PUBG Global Invitational 2018 (PGI 2018), a global esports tournament that will pit 20 teams against each other in a contest for $2 million—and the ultimate PUBG bragging rights.

Today, we’re excited to tell you about another tournament, the PGI North America Qualifier. Beginning May 24th, 320 teams from North America (United States, Canada, and Mexico) will battle to become one of the three teams to represent NA at PGI 2018. The NA PGI Qualifier has its own prize pool as well, splitting $150,000 between the top 20 teams.

Full schedule and details below. To register your team for the PGI North America Qualifier, sign up using this link.

ONLINE QUALIFIERS SCHEDULE
Takes place in online custom server lobbies hosted on the official PUBG tournament server.

ROUND 1 - May 24 - 320 teams compete, split up into 16 lobbies of 20 teams each. After playing four matches, the top 10 teams from each lobby will advance to the second round.

ROUND 2 - May 25 - 160 teams compete, split up into eight lobbies of 20 teams each. After playing four matches, the top 10 teams from each lobby will advance to the third round.

ROUND 3 - May 26 & 27 - 80 teams compete, split up into four lobbies of 20 teams each. After playing eight matches across two days, the top five teams from each lobby will advance to the qualifiers finals in Burbank.

Starting with ROUND 3, various PGI North America Qualifier matches will be officially hosted for viewers on Twitch and our YouTube channel.

QUALIFIER FINALS SCHEDULE
Takes place live in Burbank, CA

FINAL ROUND - June 22–24 - 20 teams compete in 12 matches across three days. The top three teams will advance to the PUBG Global Invitational 2018 in Berlin.

The top 20 teams will also earn prize money based on their performance in the final round.

PRIZE POOL BREAKDOWN

1st - $32,000
2nd - $24,000
3rd - $18,000
4th - $12,000
5th – 6th - $8,000
7th – 8th - $6,000
9th – 12th - $4,000
13th – 16th - $3,000
17th – 20th - $2,000

POINT SYSTEM (EACH MATCH)

Each kill is worth 15 points. Points are also awarded based on placement:

1st – 500 Points
2nd – 410 Points
3rd – 345 Points
4th – 295 Points
5th – 250 Points
6th – 210 Points
7th – 175 Points
8th – 145 Points
9th – 120 Points
10th – 100 Points
11th – 80 Points
12th – 65 Points
13th – 50 Points
14th – 40 Points
15th – 30 Points
16th – 20 Points
17th – 15 Points
18th – 10 Points
19th – 5 Points
20th – 0 Points

ADDITIONAL RULES
  • The roster must consist of at least two players from North America (United States, Canada, or Mexico).
  • Players are not able to participate in more than one PGI Qualifier—if you’re playing in the EU Qualifiers, you can’t also play in the NA Qualifiers.
  • You may only participate in the tournament if all players on your roster are 18 years of age or older

...