PUBG: BATTLEGROUNDS - Hawkinz
Hi there,

We’re finally bringing map selection to PUBG. Today we want to tell you all about it, including the process we went through while developing the feature.

Map selection is something that players all over the world have continuously asked for. We take your feedback extremely seriously, but we also want to be thoughtful about how we implement changes to PUBG. And we knew that map selection posed a couple of problems we needed to seriously consider.

The first problem: Would adding map selection cause serious increases in matchmaking times for the various servers and modes?

For us, this was the most troubling issue, and it required a lot of discussion and serious research. We analyzed tens of millions of matches and sorted the data by server, mode, and time to make sure map selection wouldn’t break the game for anyone. We wanted to make sure that we could create a solution that worked for every region’s players, even the ones with a naturally low server population.

The second problem: Players in different regions have different preferences and playstyles, so how could we make map selection work for all of them?

To solve this, we couldn’t just rely on one source of feedback (like Reddit). We gathered feedback from all around the world, and what we learned led us to scrap and rework our designs for map selection several times.

Ultimately, we created a version of map selection that we think is unlikely to cause issues for matchmaking. That said, we’ll still have to keep a close eye on it, since it could become problematic as new maps continue to be added.

Now, with all that context out of the way, please take a look at the first version of map select:

The UI of this feature may be different when implemented in the actual game, but here’s the basic explanation of how it works:

- You can select the maps you want to play with a click.
- If you don’t want to play a map, simply unselect it.
- If you’ve selected more than one map, the game will randomly pick one for you each time you start a match.

Work on the feature is almost complete, and we plan to release it soon after implementing it on the test server.

As with every feature in PUBG, we’ll continue to make improvements to the map selection feature over time. PUBG will never stop evolving as long as you continue giving us feedback, and we promise to always do our best to provide you with a satisfying and special game experience.

As always, thank you for playing!
PUBG Corp.
PUBG: BATTLEGROUNDS - Hawkinz


Hey friends,

The second round of testing on Codename: Savage has officially ended. That means the Closed Experimental Server is no longer active, but you can keep it installed if you’re interested in participating in the next round of testing.

We’ll spend the next several weeks combing through all the feedback you gave us during this testing period so we can implement the most important changes. Savage will return soon, and when it does we’ll be sure to include a full list of the tweaks we’ve made.

Thanks for playing!
PUBG Corp.
PUBG: BATTLEGROUNDS - MephieKim
Sup Chicken Addicts,

Now that you’re back playing our 4x4 map have experienced all the changes we’ve made over the last two weeks, we wanted to share some more about that amazing trip part of the PUBG team took to SE Asia. You’ve heard us talk about open development a few times, but what does that really mean? For Codename: Savage it means we’re going to be building the map as you guys play it. We have months of work left to do; beyond refining the experience and making changes that impact balance, we also plan to add new vehicles, new weapons, and most exciting in our eyes are the new areas that we think will set this map apart from our first two.

But enough talking about it—we want to show you some what we’re thinking! Let’s rejoin the team in Thailand with a picture of a big hole in the earth that has inspired an area of the map that you haven’t seen yet.




How’d you like to drop from the plane and try to hit a hole like this? That’d be badass right? That’s exactly what we were thinking, which is why we’re working on an underground cave system with plenty methods of escape. We were inspired by a cave system the team found outside of Bangkok. If you’re interested to explore that digitally to get a better idea about what this area is like, check out the Phraya Nakhon Cave.




In the next couple of photos, you’ll begin to see how we drew inspiration from this real life setting and then ultimate how we thought about ways to make it a fun and unique part of our next map. We’re excited about it, and we hope you will be too!





So how does this inspiration and planning end up looking like on the map? It’s looking pretty amazing. We still have some work to do before we show it off, but we’re excited about rolling it out in the next couple of testing phases.

That’s it for this installment of the Inspirations of Savage. We’re going to begin taking about new weapons and special vehicles (including a Tuk Tuk) soon, so look forward to that!

Thanks for playing PUBG and for being part of open development on Codename: Savage.
Apr 17, 2018
PUBG: BATTLEGROUNDS - MephieKim


Hi everybody,

Patch #11 will hit test servers soon. Please leave your feedback on the [test server] feedback board.
If the patches made to the test servers are proven to be stable enough, they will be deployed to the live servers within the week. Live server update schedules will be announced later.


UI / UX

  • A marker has been added to the map that allows players to check the flight path of the plane.
    • The path is visible from when players are at the waiting lobby up until the point when they fall down to their final drop destination.

Bugs Fixes
  • There should no longer be excessive blood effects when you’re getting shot in FPP mode or while aiming down sights.
  • Fixed issue that sometimes caused blood effects to not show up when shooting other players.
  • Fixed an issue that was causing character silhouettes to remain visible while inside smoke
  • Switching weapons while prone should no longer cause certain animations to break

Custom game real-time spectating

  • In the lobby's custom match list, you can select an ongoing game and watch it in real time.*
    • Games that have the Public Spectating option set to “On” can be watched in Custom Match.
    • For private matches, you can spectate the game by entering a given password.
* The custom game real-time spectating function is still in an early development stage, and some functions may be unstable. We appreciate your patience while we work out the kinks.

New crates




  • One new paid crate and one new frying pan skin has been added.
    • For the purpose of security verification, Equinox crate x10, Weapon Skin Key x20, Early Bird Key x20, 100K BP will be distributed to all accounts.( Test server only )
  • The frying pan skin, "Target Practice", can be purchased separately as an individual item for 5,000 BP. It can be purchased only once per account.
  • New paid crate, "Equinox Crate", will offer weapons skins. It can be earned with 25% chance as a Weekly Random Crate.
    • "Equinox Crate" can be opened with Weapon Skin Key, which can be purchased at the Steam store.
    • There is one bonus item. If you’re really lucky, you can get that skin as a bonus on top of the crate’s normal reward items
  • The chances of getting each item in the new paid crate are as follows.
  • The chances of getting each crate as a Weekly Random Crate are as follows.


Crate system
  • Weekly random crate reset date is changed to every Thursday, 00:00 UTC
  • This change will be applied from this week
  • Items which players can obtain through the new Paid Crate (Equinox) are unable to be traded or sold on the market for 7 days


Thanks for playing!

With love,
PUBG Corp.
PUBG: BATTLEGROUNDS - MephieKim


Codename: Savage is officially back for round two of testing. Launch the Closed Experimental Server now to check it out.

For more information on the test and for details about what has changed since the first test, check out this post.
PUBG: BATTLEGROUNDS - MephieKim


Hey friends,

Later tonight, Codename: Savage will return to the Closed Experimental Server for a 48-hour testing window. Below you can find all the details about the event, including patch notes showing what’s changed since the previous round of testing.


CODENAME: SAVAGE TESTING WINDOW
  • OPENS: Mon, April 16, 6pm PDT / Tues, April 17, 3am CEST / April 17, 10am KST
  • CLOSES: Wed, April 18, 6pm PDT / Tues, April 19, 3am CEST / April 19, 10am KST

HOW TO GET ACCESS
If you do not already have access to the Closed Experimental Server, you can get one from this website: http://mapbeta.playbattlegrounds.com/

Keys are limited, so hurry if you want one!

If you already have a key for the CES, you don’t need to sign up again—just use the same Closed Experimental Server launcher from last time.


PATCH NOTES (WHAT’S CHANGED SINCE LAST TIME)

Redzone
  • The redzone’s size and duration have both been decreased.

Bluezone
  • A new feature enables the bluezone to calculate and adjust its waiting time based on the number of players left alive.

Spawn Balance
  • Grenades now spawn more often.
  • The strongest scope which can be obtained from care packages is now the 8x scope.
  • Total numbers of boats spawned has been decreased, but boats now spawn more predictably along the towns near the sea.

Map Changes
Three new areas have been added:

Banyan Grove, middle of the island


Abandoned Quarry, middle of the island


Dock, southeast side of the island


  • Improved object placement on bridges to better facilitate movement.
  • Improved the surrounding terrain to make it easier to climb up to the land from the river.
  • Some hard-to-see doors are now more visible (less dark).

Weather
  • Dynamic weather now changes in real time throughout each match (it used to change just once during each match).
  • Wet ground now looks less shiny.

Sound
  • Improved issue of hearing footsteps late or from incorrect locations.
  • Rain sounds have been slightly increased
  • A seaside ambient sound effect has now been implemented.
  • An inland swamp ambient sound effect has now been implemented.

UI
  • Minimap grid marking has been adjusted to match the smaller map size.

Effects
  • We improved an issue causing the blood effect to block the player's sight after getting hit in FPP mode.

Bug Fixes
  • We fixed an issue causing boats to not consume gas while driving.
  • We fixed an issue causing Savage's world map and minimap to look blurry.
  • Fixed an issue which sometimes prevented players from moving immediately after using the item quantity pop up menu.
  • We fixed an issue causing the minimap to show as blank when viewing the Death Cam.
  • Fixed an issue that sometimes caused players to take no damage when exiting a moving vehicle.
  • Killer Spectating mode now works properly even when the killer died shortly after killing the viewing player.
  • The camera should now function properly after players are knocked out by fall damage.
  • We fixed an issue causing the blood effect to not up properly when shooting other players.

Known Issues (Investigating)
  • Sometimes in FPP, if the player was vaulting at the time when the game starts, the player doesn't get on board in the plane and instead flies straight to the final destination of the plane. (LOL)
  • Sometimes other players appear as zombies.


PLANS FOR FUTURE TESTING

The feedback you guys gave us during the first round of testing taught us a lot about how to improve Codename: Savage.

The map won’t be ready for a full release for a few more months. But in the meantime, we’ll keep using these super short testing windows to drive development—we believe that working with players in an “open development” process is the best way to make a map that players love. So please keep the feedback coming!

We’ll post an announcement later today once Codename: Savage has gone live on the Closed Experimental Server.

Love,
PUBG Corp.
PUBG: BATTLEGROUNDS - MephieKim


Hi everybody,

Starting early next week, Codename: Savage will come back for a second round of early access testing. Starting right now, you can sign up for access by heading over to this website: http://mapbeta.playbattlegrounds.com/

Keys are limited, so hurry if you want to become a tester. If you already got a key for the CES last time around, you don’t need to sign up again—just use the same Closed Experimental Server launcher from last time.

The signup window closes on Tues, April 17, 5am PDT / April 17, 2pm CEST / April 17, 9pm KST.

And here’s the dates for round two of testing:

Codename: Savage Testing Round Two on the Closed Experimental Server:
  • OPENS: Mon, April 16, 6pm PDT / Tues, April 17, 3am CEST / April 17, 10am KST
  • CLOSES: Wed, April 18, 6pm PDT / Thur, April 19, 3am CEST / April 19, 10am KST

Look for another post from us next Monday for more details on what’s changed between the last release and now. We can’t wait to get your feedback on the latest build!

<3,
PUBG Corp.
Apr 12, 2018
PUBG: BATTLEGROUNDS - MephieKim


War is PUBG’s most deadly Event Mode yet. Join one of three 10-man squads to compete for dominance over a small slice of Erangel. Whenever you die, you’ll reappear in a plane and plummet once again into the mayhem. First team to get 200 points wins. (Click HERE to see the promo video)

Check below for the full details, and let us know what you think!


EVENT SCHEDULE
  • STARTS: April 12, 7pm PDT / April 13, 4am CEST / April 13, 11AM KST
  • ENDS: April 15, 7pm PDT / April 16, 4am CEST / April 16, 11AM KST

AVAILABLE QUEUES
  • 10-Man Squads on Erangel (All Regions)
  • NA/EU/AS/SEA/OC: TPP & FPP
  • KR/JP/SA: TPP

GENERAL EVENT RULES
  • All players are grouped up in teams of 10. Each game will have a max of 30 players (three full teams).
    • Please note that there can be a team with less than 10 players depend on the matchmaking situation.
  • Immediately after the plane gets into the air, the safe zone is visible on the map.
  • The safe zone is extremely small and never closes in or changes location throughout the duration of the game.
  • Getting kills earns points for your team. The first team to get 200 points wins.
    • Kill: +3 points
    • DBNO: +1 point
    • Revive: +1 point
    • Team kill / Team DBNO: -5 points
  • If no team reaches 200 points before the 15-minute time limit, the team with the highest score will be declared the winner (winner).
  • Every time you’re killed, you’ll respawn in another plane.

LOADOUTS, LOOT, AND CARE PACKAGES
All players are guaranteed to spawn with the equipment below:
  • One random AR or DMR equipped
  • One random pistol
  • Level one helmet
  • Level one vest
  • One grenade
Additional loot can be found in buildings and in care packages which drop every 90 seconds.

OTHER EVENT RULES
  • Weather is locked at “sunny.”
  • You can invite up to 9 players from your friends list to your party before jumping into game.
    • The rest of team slots will be filled by auto matching system.
  • Killer spectating is disabled.
  • Redzone is disabled.
PUBG: BATTLEGROUNDS - MephieKim


Hey buds,

Codename: Savage is coming back for a second round of testing on the Closed Experimental Server. We’re also re-opening our signup website and giving out more keys. If you already got a key for the CES last time around, you’re good to go.

Dates for both below:

Signup Website:
  • OPENS: Sat, April 14, 5am PDT / April 14, 2pm CEST / April 14, 9pm KST
  • CLOSES: Tues, April 17, 5am PDT / April 17, 2pm CEST / April 17, 9pm KST

Codename: Savage on the Closed Experimental Server:
  • OPENS: Mon, April 16, 6pm PDT / Tues, April 17, 3am CEST / April 17, 10am KST
  • CLOSES: Wed, April 18, 6pm PDT / Thur, April 19, 3am CEST / April 19, 10am KST

We’ll publish another post this coming Monday to share our plans for testing Savage over the next couple of months.

See you soon!

Love,
PUBG Corp.
Apr 11, 2018
PUBG: BATTLEGROUNDS - MephieKim


Hi friends,

This patch we’re tweaking the blue zone and doing some renovations on Miramar. Expect to see a couple of long-requested quality-of-life changes as well. Please leave us feedback about these changes! If the changes are working as intended, we’ll bring them over to the live server this week. We’ll keep you updated.

Love, PUBG Corp.

General Gameplay

We’ve adjusted safe zone and blue zone functionality. Also, in-game clothing spawns have been removed.


  • Blue zone delay time has been reduced. You’ll be given less time to linger between phases.
  • The maximum movement speed of the blue zone has been reduced. The blue zone will move more slowly toward the end of the game.
  • The damage inflicted by 7th, 8th, and 9th blue zones has been increased.
  • Except for the first blue zone, the probability of creating an extreme safe zone (one far away from the center of the previous circle) has been reduced by 30%.
  • The final blue zone will narrow down to the center instead of narrowing down to a random spot, and the total wait time including the blue zone inactive time has been reduced. (195 seconds to 90 seconds)
  • As the end of the match approaches, the safe zone will increasingly favor areas with land over areas with water.
  • On Erangel specifically, the first safe zone will now be revealed 30 seconds earlier.
  • On Miramar specifically, players can now see the first safe zone while flying in the airplane. (We may or may not carry this over to the next live update. We want your feedback about this change.)
  • In-game clothing spawns have been removed from all maps. Other item spawn balance remains the same.

World



Improvements were made mainly on Northern part (Northeast, Northwest) of the Miramar to make it a more appealing area.

  • The Oasis can now be found in the north, and Alcantara village has been added to the northwest.
  • We’ve added more roads, off-road paths, and car spawning positions to facilitate easy travel into and out of the area.
  • Higher-tier loot is now more likely to spawn in specific areas of the north of Miramar.
  • We’ve optimized the GPU performance of buildings seen from mid-range (all maps).

UI/UX
  • Improvements to teams
    • You can now send requests for invitations by clicking the invite button on another player’s career screen.
    • If you are a team leader, you can now kick your team members.
      • You can also kick any team member using “Team” tab in the friends list, found at the bottom right corner of the screen..

Bug Fixes
  • Footsteps should now always make sound when walking on tarp, carpet
  • Fixed an issue causing some objects to become invisible at particular distances
  • Indoor plants should no longer block bullets
  • Fixed and removed some weirdly-placed road signs, plants, and stairs
  • Fixed an issue that broke the killer spectating function whenever the killer died too quickly after taking out the spectating player
  • Fixed an issue that sometimes caused players to take no damage when exiting a moving vehicle
...