I’m Jeongjin Kook, part of the PUBG development team working on the BP ecosystem. Today, I wanted to take a little time to discuss BP and our upcoming plans for it. As many of you know, players are rewarded at the end of each match with a certain amount of BP, or Battlegrounds Points. BP is the default currency of PUBG and can be used to purchase crates or limited release items in the in-game store. As our game grew and we focused on content and fixing fundamental issues, the amount of BP in the economy grew, as we weren’t regularly adding new ways for our players to spend it.
We understand that BP is an important currency in PUBG, as it represents the time you’ve invested into our game, so we’ve been thinking of new ways to reward you for that time spent. Today, we would like to share our upcoming plans for BP and some of the upcoming items you’ll be able to purchase with it.
How to obtain BP
“BP = Reward for playtime + kills + damage inflicted + rank” First, we’ll go over the basics of BP. Our Dev Team addressed BP acquisition balance last September, to make earning BP more consistent with the fundamental goal of PUBG- survival. The modified system enabled players to obtain BP in proportion to the number of games played, regardless of which mode or map they played on.
<Average BP per account trends(PC Version)> *Average BP trends in Console platforms may differ
But as you can see in the graph above, there was still a considerable amount of BP accumulating over time without being spent. It became clear that we had to offer our players new options for spending their BP so that the currency could regain its diminishing value.
Direction of improvement
We want your time spent in PUBG to be valuable and thus wanted BP to be able to purchase some cool new items on all platforms. The goal for these items is to provide something everyone can work towards, from smaller items like costumes, all the way up to a couple bigger items that won’t come cheap, but celebrate the skill of a player with that much BP lying around. The first of the new BP items will start to appear with the June patch for PC version and there is no planned time for removal from the store, meaning you can take your time and save up for what you want! In addition, we’re planning on letting you use BP in some other ways as well. For example, we’re exploring changing out some of the upcoming Survivor Pass missions more often at the cost of BP.
Of course, we’ll continue to look at additional ways that we can let you get the most out of your hard earned currency. If things go well as our dev team envisions that BP would become more effective, our next step would be considering how to diversify channels through which both our PC and console players can acquire BP beyond only earning it as gameplay rewards in the long-term.
Closing thoughts
We appreciate every hour you spend in our game and we want to make sure you feel rewarded for that dedication. With the addition of these items, we hope the increased value of BP makes it a worthy reward for the time you spend in PUBG. New BP items of June’s patch for PC are only the beginning of this initiative and we will continue to keep BP a satisfying reward as we expand its usage and release more items. Console will also move forward with this direction and plan, and we will share you soon for more information. As always, any and all feedback is welcome and will be of great help as we continue to refine BP and its future uses.
Thank you.
– Jeongjin Kook from Design Team of PUBG Premium Dev Unit
Survival Title Season 3, the Title Season that began in March, will end soon! Read on for more information on the Season 3 end date, Title System, rewards and distribution schedule.
Survival Title Season 3 ends on June 18, 2019 PDT in accordance with the start of live server maintenance. Earn rewards before Season 3 ends!
Survival Title Season 3 Rewards Distribution Criteria and Schedule You will receive rewards based on the highest Title achieved during the season regardless of Mode or Perspective (FPP/TPP). Season 3 rewards will be distributed to players who have achieved higher than a Novice Title and will be distributed after live server maintenance on June 25 ends (PDT). You can check out acquired reward items in your in-game inventory or in the pop-up window when logging in.
Reward Distribution Schedule per Survival Title Rank
You will earn coupons and rewards based on the highest Title and Rank you achieved during the season. You can claim the rewards by clicking Title Rewards in the left bottom from Season - Overview tab in the game, then clicking Claim All by June 25, 2019 before the live server maintenance. You won't be able to receive them after the end of the claim period, so be sure to obtain all the coupons you've acquired within the season period!
Rewards per Survival Title The Survival Title Season is an opportunity for players to earn cool rewards for their hard fought battles over time. By climbing through the ranks and upgrading your title, you can earn a themed item set as you progress through the title tiers. The items you will have earned throughout the season will be distributed at the close of Survival Title Season's end.
The rewards are issued based on your last achieved Title - regardless of your end rank.
Policies regarding Survival Title Season 3 Reward Distribution
Season 3 rewards will be distributed to those who have achieved higher than a Novice Title according to the achieved survival titles.
Rewards will be distributed sequentially and should all be distributed within one day.
If you haven't received the reward after the announced date, please contact Customer Service.
Any players who are found to have obtained a Survival Title by violating operational policies may be subject to account restriction and/or removal of seasonal rewards.
FAQ
Q. When will Survival Title Season 3 end?
A. Survival Title Season 3 ends on June 18, 2019 PDT in accordance with the start of live server maintenance.
Q. When can I receive rewards?
A. The rewards for Survival Title Season 3 will appear in your inventory sequentially after the live server maintenance completes on June 25, 2019 PDT.
Q. What should I do if I don't receive rewards a day after distribution completes?
A. If you haven't received rewards one day after distribution, please contact customer service.
Q. Is there any reason players wouldn't receive rewards they expected?
A. Any players who are found to have obtained a Survival Title by violating operation policies may be subject to account restriction and/or removal of seasonal rewards.
Q. When does the next season begin?
A. The Dev Team is working hard to introduce a robust Survival Title Season 4, with the new season planned for the end of July. We will have more detailed information closer to release.
Q. Can I still gain SP once the season ends?
A. Once Survival Title Season 3 comes to an end, playing matches won't grant SP until the next season begins.
Q. What will my Title be at the start of the next season?
A. Titles will go through soft reset, taking the players' past season Title into account.
First off, we want to thank you for such an amazing year so far. The first half of 2019 has flown by quickly, but certainly has not seen the last of the exciting updates we have planned for PUBG. We’ve been hard at work on some of the great new updates we talked about earlier in the year, and wanted to take a moment to go over the development direction for all of our platforms in the coming months. Below, you’ll find an important message from TS Jang, Executive Producer and Head of Development at PUBG. He will guide you through our vision for the game and some of the exciting things we’re working on, including information on how you can help test the update to our beloved Erangel map.
For the past few months, we’ve been sharing our plans to bring our very first map, Erangel, up to the same level of polish as our more recent maps. We started way back in March with an initial balance of loot and followed it up more recently with a full loot pass. We’re excited to finally give you a sneak peek at some of the other improvements we’ve had in the works. https://www.youtube.com/watch?v=bwhfiszWwjE
With this test, you’ll see new building styles, more realistic scenery and terrain, some new and changed areas within the map, and test settings for an updated Blue Zone.
As with previous stages of the Erangel update, these changes will be rolled out on the Test Server first, allowing players to get in, test map stability, check out all the updates, and provide their feedback before this hits live servers later this summer.
Detailed plans for the Test Server operation are as follows.
Test Information
PC Test Server Availability: 6/6 8:00 p.m. – 6/11 8:00 p.m. (PDT)
Public matchmaking and Partner Custom Matches available
Only the updated Erangel map is available. Quick Join is also available.
Squad mode only. FPP only in North America and TPP only on Asia servers.
All players can participate
When Phase 1 begins, the partners listed below can make the session and you can join the custom match rooms. Look out for your favorite streamers below and jump in for a game!
Phase 1 PUBG Partners for NA/EMEA/LATAM
As mentioned above, this test will feature some new Blue Zone settings we’ve been working on to help Erangel feel more up-to-date based on emerging playstyles and tactics. These settings are experimental and subject to change based on your feedback. Test details for the Blue Zone balance are as follows:
Changes to Erangel’s Blue Zone for Testing
(applied on the test server during the test period only)
Blue Zone timings are faster throughout the match.
Blue Zone delay is reduced in the earlier phase.
Size of the safe zone is reduced in the earlier phase.
Blue Zone speed is reduced in the early & middle phases.
Blue Zone damage is slightly increased in the later phase.
Blue Zone delay is reduced in the last phase.
We are excited to finally be able to share our work with you and look forward to your feedback on this new take on our classic map. This update will be available on PC and consoles by late summer this year. More information and specific plans will be announced at a later date.
We know Erangel is a beloved part of PUBG that stirs up passion among our players. Rest assured, we’ll make every effort to keep Erangel feeling like the map you fell in love with while bringing it in line with how players enjoy PUBG today. As always, we look forward to your invaluable feedback and we hope you enjoy the Erangel Visual Update and Blue Zone changes.
Patch #29 is live and with it comes our 2nd Vikendi loot rebalance, new spawn kit options when creating Custom Matches and a brand new Tactical Map Marker system for communicating with your duo partner or squadmates. For a brief overview on this update’s highlights you can watch the Patch Report here: https://www.youtube.com/watch?v=9ySjIfmRInw
In this update, Vikendi was balanced to be friendlier to mid & long range firefights with increased ARs, SRs, and DMRs, plus the addition of the MK47 Mutant for that extra burst of firepower. For more details on what was tweaked, fixed and upgraded, read our detailed Patch Update #29 Notes.
In addition to the changes to the game, a new round of Broadcaster Royale skins are available for purchase. You can see all of the latest Broadcaster Royale skins here.
The season is almost over for Survivor Pass 3: Wild Card. You’ve only got a few short weeks left to complete missions and earn those glorious rewards. Once it wraps on June 5th, you’ll be able to review your progress and completions on an updated interface. You’ll also be able to claim any earned XP from completed missions until June 26th.
The clock is ticking, so drop into Vikendi, kit up your rifle and finish closing out those mission objectives. We’ll see you on the Battlegrounds.
Our 7th batch of skins repping your favorite Twitch streamers have arrived. Since we’ve made it to the seventh phase of Broadcaster Royale skins, seven streamers have items available including Sacriel’s Crate ($20.99) with all four of Sacriel’s items.
Twitch personality skins are available between $2.99 – $9.99 each and can be purchased until 6/11 PDT until before the live server maintenance starts through in-game store. Each sale directly benefits your favorite Twitch streamer, so pick up their weapon and item skins to support them in-game and out!
This update has a lot of exciting additions and balances. Tactical Map Markers have been added for better communication between Squad and Duo teams. We’ve added more spawn kit options in Custom Matches and Camp Jackal as a playable map in War Mode: Conquest. Our largest focus in this patch was rebalancing aspects of Vikendi. Following feedback on our first round of Vikendi rebalancing, we have tweaked the spawn rates to better equip players for long range fights.
In addition to info on the updates, with Survivor Pass 3: Wild Card winding down we’ve got details on how long you have to collect your XP and rewards, so definitely jump in there for the last few weeks and complete as many missions as you can.
We’ve got several new UI improvements and general Quality of Life improvements across the game. You can get all the details on the changes and additions made in #Update 29 below.
Mid-Update Bugfixes 05/23/2019
Fixed an issue where killfeed messages appear inaccurate when a player is killed by frag grenades in certain conditions.
Fixed an issue where sometimes characters appear to be floating above the ground while running.
Fixed an issue where sometimes players located near the water do not receive damage from frag grenades exploding in the shallow water near them.
Survivor Pass 3: Wild Card
End-date of Survivor Pass 3: Wild Card
Survivor Pass 3: Wild Card will end on June 5th, when live servers enter maintenance.
You will have until June 26th to claim earned rewards and purchase items from the coupon shop. See the Grace Period section below for more information.
Premium Pass and Level Up Tickets can only be purchased and up until live server maintenance on June 5th.
Time remaining for the Survivor Pass will be displayed in-game for two weeks prior to the end-date.
When purchasing Survivor Pass Premium, players will be shown the pass end date to confirm whether they want to purchase the pass.
Results Summary
Once the Survivor Pass 3: Wild Card ends, you can view your achievements and detailed information about acquired rewards, levels achieved, and mission status on the results page.
Additional information
You can check your achievement completion percentage for each mission type (Daily, Weekly, Beginner, Premium) from the Missions tab.
You can view the total amount of rewards acquired on the Rewards tab.
Grace Period
There will be a grace period for claiming rewards and XP once the Survivor Pass ends, from June 5 until June 26 (prior to Live Server maintenance).
Level-Up tickets cannot be used during the Grace Period (after the pass ends) but will remain in your inventory and available for use during future passes.
XP for completed missions can be claimed by using the Claim All button until June 26 (prior to Live Server Maintenance).
Coupon Shop will be open until June 26 (until Live Server maintenance).
Remaining coupons will expire once the Coupon Shop is closed.
Gameplay
Vikendi 2nd Rebalance We have had ongoing discussions about how to make Vikendi more attractive to players since the First Vikendi Item Spawn Rebalance in January. We have conducted several internal tests and reviewed player feedback in order to improve the gameplay experience on Vikendi’s unique landscape. We are now implementing our 2nd round of Vikendi rebalancing.
Blue zone adjustments
To support a wider variety of gameplay experiences around Vikendi, the initial safe zone will now be placed in more varied locations and the waiting time between certain blue zone phases has been reduced.
Phase 1 safe zone now spawns in more varied locations.
Waiting time between early and late blue zone phases has been decreased slightly.
Overall match duration subsequently reduced by 1 minute and 30 seconds.
Vehicle spawn rate adjustment
Vehicle spawn rate has been changed to facilitate the new blue zone settings.
Increased four-wheel drive vehicle spawn ratio in relation to Snowbikes and Snowmobiles.
Item spawn rate adjustment
We have adjusted weapon spawn rates to help facilitate more medium and long-range engagements. Adjustments to available attachments have also been made to offer players more options.
Adjustments to item spawns on Vikendi:
AR spawns increased by 1.4x
DMR spawns increased by 2x
SR spawns increased by 7x
SMG, Shotgun, Pistol and Crossbow spawns have been decreased slightly.
Attachment spawns have been increased slightly.
High powered scope spawns have been increased slightly.
Cave balance adjustment
Since the Secret Cave is no longer much of a secret, we have adjusted the loot within to balance it more closely other areas of Vikendi to improve the gameplay experience, while still offering good loot.
Care Packages will no-longer spawn in the cave.
High quality non-crate loot will still spawn in this location.
Increased variety of items spawned in the cave.
Item pool changes
Added MK47 Mutant, Halfgrip, Thumbgrip and Laser Sight.
Removed Win94 and R45.
Increased Moonlight weather condition percentage.
General Gameplay
Grenades can no-longer be thrown through wire mesh (most notably, wire fences)
Tactical Map Markers
Added new Tactical Map Markers with 6 different marker types for different situations (Attack, Danger, Defend, Loot, Regroup, Vehicle).
To use the markers, open the world map and hold right click to reveal the Tactical Map Marker wheel, then move to the desired icon then release.
Each player can only place one Tactical Map Marker or Standard marker at a time.
Tactical Map Markers will be shown on the world map, minimap, and compass in the same way as the existing map markers.
Throwables Crosshair Improvement
Added new crosshair when using throwables to easily identify the use of overarm or underarm throwing stance.
Minimap improvements
Teammates outside of your immediate minimap area will now have their icon and status shown at the at the edge of the minimap. This will help more easily identify the direction and status of your teammates.
Parachuting UI Improvements
The parachute UI has been improved, made more visible and divided into two gauges, one for current speed and the other a more detailed altitude gauge.
Improved teammate status UI
An icon has been added to show when teammates are freefalling from the plane.
Teammates’ status icons during the parachuting phase which were previously only shown on the map, are now also shown at the bottom left of the screen alongside the other teammate UI.
Flare Gun UI Improvement
Changed the Flare Gun crosshair to display as a circle when aiming at the correct position to successfully call in a Special Care Package or Armored UAZ.
Adjusted the Flare Gun status UI displayed after calling in a Special Care Package or Armored UAZ.
The green flashing light is now removed once the drop leaves the plane.
Previously, it would remain until the drop had been on the ground for 30 seconds.
Custom Match
Added Spawn Kit Selection Option We’ve added a variety of Spawn Kit options for Custom Matches to give players more robust customization options.
Added Spawn Kit selection option to War Mode, War Mode: Conquest and Normal Mode in Custom Matches.
When using the Platoon team mode, an option has been added for each platoon to play using a different kit.
Spawn Kit Selection options
War Mode, War mode: Conquest
Original Kits
AR, Shotguns, SMG, Western, Overpower, Handguns
Utility Kits
War Mode Kits: There are 4 kits that include each items based on each concepts.
Assault: M416, R1895, Lvl 1 Helmet & Vest, Ammo, Bandages
Medic: UMP, Sawed-off, Lvl 3 Helmet & Vest, Ammo, First Aid Kit, Med kit, Painkiller, Adrenaline Syringe, Critical Response Kit
Support Kit: Critical Response Kit, Mechanic’s Toolbox
New Custom Match Spawn Kit Items The Critical Response Kit and Mechanic’s Toolbox are being added exclusively for use through Spawn Kits in Custom Matches. These items cannot be found in standard matches.
Added Critical Response Kit and Mechanic’s Toolbox to newly added kits. (Custom Matches Only)
Critical Response Kit – Having this Kit and reviving teammates as usual will get them up much faster than traditional reviving without the Kit.
Mechanic’s Toolbox – Using this toolbox in a vehicle will repair a certain amount of vehicle health.
Added Camp Jackal map to War Mode: Conquest
Players can now select Camp Jackal (Training Mode Map) for War Mode: Conquest in Custom Matches.
Observer Feature Improvements
Player List UI Improvements
Kick and Report buttons now have icons.
X icon is Kick and Caution icon is Report.
Report button can be viewed in the player list when watching match replays.
Damage UI Improvement
Improved the font of damage indicators while observing.
UI/UX
Store Item Preview UI Improvement
When previewing an item set which contains multiple items, the preview is divided into three categories to better view the items: Character, Weapon and Parachute.
Select a specific item from the set to preview an isolated zoomed in version of the image.
All set items can be equipped and unequipped while previewing.
UI Improvement to Prevent Potential Unfair Advantage while Spectating
If houses and other map objects aren’t completely loaded when spectating teammates, additional UI will now cover the screen to prevent seeing players that wouldn’t otherwise be seen.
Once loading is complete, the additional UI will be removed.
Lobby UI Improvement
Improved the appearance of icons that looked blurred in 4K resolution.
Removed third-party account linking button in the top right corner of Lobby.
World
Removed all FACEIT Global Summit signs and banners from Vikendi and Sanhok.
Replay System
The replay system version has been updated. Existing replays recorded prior to this update are no longer playable.
Bug Fixes
General
Fixed an issue where players could take excessive damage or die when landing at specific locations.
Grenades can no-longer be thrown through wire mesh (most notably, wire fences)
Fixed an issue where the screen would shake when ADS and leaning against a wall or the corner of objects.
Fixed an issue where the game mode would sometimes change when making a team.
Fixed an issue where some bullets could pass through a wall when firing in specific conditions
Fixed an issue where the players list would display abnormally when selecting a custom match in the replays list.
Fixed an issue with a vehicle that slipped more than intended while driving.
Fixed an issue where the safe zone circle UI would not display correctly under specific circumstances.
Fixed an issue which caused the patch notes to close when clicking a blank area of the notes.
Fixed an issue which prevented healing items from being used when holding a weapon and performing an emote.
Fixed an issue which allowed some unintended weapon types to be used from the back seat of an Aquarail.
Fixed an issue where equipping/unequipping pistols played the sound twice.
Fixed an issue causing the animation while cooking a grenade from being reset when opening the inventory.
Fixed an visual issue with the chocoTaco parachute skin for female characters which prevented some elements from appearing on the backpack.
Fixed an issue where the game result screen would freeze for 2-3 seconds in custom match Esports mode while observing.
Fixed an issue where loading UI would not display while spectating and switching to a player located more than 1km away.
Fixed an issue where the Tactical Map Marker would not work while observing after a player died.
Fixed an issue where the animation would not work when reloading while affected by a Stun Grenade.
Fixed an issue where teammates UI icons are not applied the priority by their distance when they overlapped from outside of the minimap
Fixed an issue where post-match screen was displaying incorrectly in zombie mode custom matches.
Fixed an issue where teammate nicknames and kills were displayed in an incorrect order in post-match screen of a custom game.
Fixed an observer issue where a moving player appeared to be floating when spectated intermittently.
Fixed an issue which prevented players from being able to place markers around the boost UI.
Fixed an issue where an error message is output when attempting to replace a cooked throwable with a throwable in the inventory.
Fixed an issue where players were able to auto-move forwards in vehicles & parachutes by opening the system menu.
Omitted from current update, to be applied at a later date:
Fixed an issue where the Adrenaline Syringe and First Aid kit usage sound was not audible when KoreanRating was enabled.
Fixed an issue with a specific male hairstyle appearance that didn't match the thumbnail.
Fixed an issue where after unequipping and re-equipping charms, an additional floating charm was generated.
Fixed an issue where in replays, the smoke UI timer didn't sync correctly when the replay was skipped.
Fixed an issue where the Tommy Gun's weapon charms would overlap if an extended magazine was attached.
Fixed an issue where enabling character rendering in the inventory UI caused the mouse cursor to disappear.
World
Fixed an issue where items spawned in inaccessible locations at Docks on Sanhok
Fixed an issue where the player camera could pass through a specific wall at Paradise Resort on Sanhok while standing close to it.
Fixed an issue which allowed grenades to be thrown through the underside of the parasols at Paradise Resort on Sanhok.
Fixed an issue which prevented players from standing up after being prone under certain hut boardwalks on Sanhok.
Fixed an issue where lighting effects could change abruptly on stone buildings with curved roofs on Sanhok.
Group 6 of the Twitch streamer skins are here, featuring two of the most demanded personalities to ever join the Battle Royale, chocoTaco and WackyJacky101!
Because you demanded it, this group of items includes the first ever Broadcaster Royale Parachute skin for chocoTaco!
Skins are available for between $2.99-$9.99 each and can be purchased until May 14th, 2019 PST before the server maintenance starts. through the game client. Each sale directly benefits the Twitch streamer, so pick up your favorite skins and support them in-game and out!
Viewers looking to support their favorite streamers can click the #BroadcasterRoyale menu in the in-game store to purchase and see all streamer items available.
Update #28 brings weapon progression to PUBG in the form of Weapon Mastery, a new batch of Broadcaster Royale skins and the awaited loot increase we promised on Erangel.
Patch #28 debuts Weapon Mastery to the world. Get complete stats and cool charms for your entire arsenal as you build up your skill level on each of PUBG’s signature guns. You’ll want to dive into Weapon Mastery here to discover all of the ways you can earn medals, charms and, of course, bragging rights.
The much demanded chocoTaco skins are now available as part of Broadcaster Royale Group 6. SHROUD, WackJacky and more also debut new items and cosmetics so you can drop onto the Battlegrounds in style. Read about all of the new Broadcast Royale looks here.
As promised as part of the rebalance of Erangel, there is now a lot more to be looted on the original Battlegrounds map. Jump into the game now to find your gun, gear and your next target.
We can't wait to hear your feedback! Enjoy the update. - The PUBG Team
PUBG’s latest update introduces our brand new feature Weapon Mastery! Weapon Mastery is a progression system that allows players to earn free rewards as they level up their gunplay skills. As part of Weapon Mastery we are also debuting Medals for players who perform awesome feats during their matches.
In addition to our latest feature, we’ve taken your feedback from our first round of Erangel loot rebalances and made adjustments. Speaking of adjustments, based on player feedback we have reduced the difficulty on a number of missions for Survivor Pass 3: Wild Card, including the elimination of a few missions deemed too difficult to complete.
There are a number of updates to how you can interact with items in the store, interface improvements for squads and over two dozen bug fixes.
Read on for more details on all of the changes and improvements.
Mid-Update Hotfixes
05/01/2019
Reverted Update #28 changes which applied borderless while in the lobby, when the selected Display-Mode setting was set to fullscreen
Fixed an issue where lower resolutions would not stretch correctly
Fixed a hitching issue in the early stages of a match
Fixed an issue where players could create an additional floating charm
Fixed a character model issue when using emotes while rotating the mouse in FPP
Fixed an issue with Anti-Aliasing & Post-Processing on lower performance PCs
Fixed an issue where the text for the PCL jacket was incorrect
New Feature: Weapon Mastery
Weapon Mastery has been added, a new feature that allows players to check their gun stats and earn rewards based on their skills!
New Progression System
Weapon Mastery is a new progression system where players can increase levels by gaining weapon XP based on players’ weapon use.
It operates all the time without being affected by seasons.
Weapon Mastery offers 100 levels for players to achieve per weapon.
In the lobby, players can check their weapon use information, last match results, and the rewards they acquired thus far through the newly created Mastery tab.
Weapon Mastery Rewards
There are three types of Weapon Mastery rewards. These rewards can only be acquired through Mastery achievement.
Charms
Charms are accessories that can be equipped to weapons.
New charm can achieved at every five levels of progression per weapon.
Charms can be used with any weapon skins.
Acquired charms can be equipped/unlocked in the rewards page. Equipped charms can be seen in-game.
Charms cannot be traded, sold, or exchanged for BP.
Medals
Medals highlight awesome accomplishments players perform with their weapons.
Each medal can be earned multiple times. There is even a counter that tracks how many medals have been achieved.
Tier Emblems
Players can earn emblems equivalent to their level brackets achieved per each weapon.
Up to 10 tiers can be achieved.
How to earn Weapon XP
Weapon XP for is earned when one or more of the following elements is satisfied during a match.
Damage
Headshots
Defeats
Defeats is a new term used for tracking actions that includes knockdowns, killing the last member of a team and killing solo players.
You can acquire extra weapon XP based on distance of defeats.
When earning Weapon XP, the amount received will increase based on how long you survived.
Defeats follow the existing judgment rules for DBNO/Kills currently used in the game.
Additional information:
Weapon Mastery does not count friendly fire/team damage.
Weapon Mastery does not count downs caused by road kills or environmental factors (blue zone, red zone, fall damage, or drowning).
Weapon Mastery does not count throwables or melee damage.
Total defeats for each weapon can be found on the Weapons tab under Mastery.
There is a maximum limit on each weapon that can be getting weapon XP.
A second round of Erangel loot rebalances has been made, as well as improvements to some sounds and effects related to gameplay.
Erangel 2nd Loot Rebalance
As we have spoken previously in our Dev Letter: Erangel Loot Rebalance, we are constantly analyzing player feedback, play patterns and other data. With this update, we’re implementing a second round of changes to improve the player looting experience on Erangel.
The total amount of items spawned in Erangel has been increased by approximately 28%.
Increased the overall amount of items spawned, especially the spawn rates of those higher priority items.
Spawn rate of AR has been increased by approx 64%.
Spawn rate of DMR has been increased by approx 114%.
Spawn rate of SR has been increased by approx 177%.
Spawn rates of equipment and armor have been slightly increased, especially level 2.
Spawn rates of healing items have been slightly increased.
Erangel Blue Zone Rebalance Test (TEST SERVER ONLY)
During this test server phase, we’ll be testing some changes to the blue zone on Erangel. At this stage, these changes are purely experimental and we’re looking for feedback to understand how players feel about the direction of the changes.
There is no expected date or certainty that these changes will come to live servers, but we greatly appreciate and are looking forward to your feedback as we experiment with the blue zone changes specifically on the test server this week.
SR Damage Multiplier Changes
Decreased the damage modifier of SR shots to the torso from 150% to 130%.
Decreased the base damage of the AWM from 120 to 105.
The AWM will no-longer kill full health players wearing a level 2 vest in one shot with these changes.
Sound Improvements
We’ve now added more sounds for item interactions.
Previously items were looted, dropped, equipped and unequipped, some items had the same sound effects regardless of the characteristics of each item. Sounds will now vary more between items.
Added vehicle suspension sounds.
Sounds of moving vehicles’ suspension working can now be heard.
Different sounds will be played in different situations. Vehicles moving on rough terrain or when landing from a jump will make unique sounds.
Suspension sound volume is different between TPP and FPP.
Smoke Grenade Improvement
Smoke grenades are now more accurately synchronized across all players and observers.
Previously, smoke grenade duration for the viewer would start when coming into viewable range (1 km) of the smoke grenade. Smoke grenade plumes will now end at the same time for all players/observers.
Vehicles Effects Improvement
Added vehicle lighting effects.
Vehicle headlights, tail lights and dashboard are turned on when the vehicle’s engine starts.
The lights are only local visual effects and will not illuminate the surrounding areas.
Open/Close Doors Animation Improvement
Improved the algorithm to determine when vehicles are blocking doors, preventing them from opening or closing.
World
Removed some inner doors from select buildings on Erangel to improve ease of movement during gameplay.
Survivor Pass 3: Wild Card
After the launch of the Survivor Pass 3: Wild Card, we’ve been continuously collecting and analyzing mission result data. Additionally, we’ve been actively reviewing players feedback regarding specific mission difficulty. We have chosen to adjust and remove some missions which players found too difficult to complete.
Daily Missions: Decreased the difficulty of 16 missions and deleted 4 missions which were too difficult.
Weekly Missions: Decreased the difficulty of 16 missions and deleted 6 missions which were too difficult.
Challenge Missions: Decreased the difficulty of 5 missions.
UI/UX
Store UI Overhaul
Added Zoom in/out feature to item previews.
Use mouse scroll to zoom in/out of the part where the mouse cursor is pointing.
When zooming on the character, character UI is shown on the bottom right.
You can zoom in to 4 different parts (Head, Torso, Lower body, Feet).
Zoomed in parts are highlighted in the character UI.
Click on different parts of the character model to select a view of that part (Head, Torso, Lower body, Feet).
Horizontal rotations are now enabled in weapon and equipment previews.
Release the mouse button during weapon or equipment preview to reset the camera view.
Team UI Overhaul
Teammates boost gauges are now in the team UI visible while playing to enhance team play.
Survivor Title Season 3 Overview UI Improvements
Season reward chart now shows 4 stages of rewards instead of 3.
Additional UI has been added which shows points required for the next title.
Performance
Optimized performance to decrease the time it takes to load into matches.
Custom match
Observer Feature Improvements
Kill message improvements
To prevent confusion and distinguish individual messages from team messages, the existing individual multi-kill messages (RAMPAGE / EXECUTIONER / MASTERFUL / CONQUERING) have been removed to focus on the number of kills.
Team Multi-kill messages will remain the same.
The images for team multi-kill messages are now each shown with a separate image.
Added timer UI for Smoke Grenades while Observing
To show the remaining time for the smoke grenades, each smoke will now have a timer UI showing the remaining smoke plume duration.
The smoke timer lasts for about 40 seconds starting from the moment the smoke grenade plumes.
When the timer hits approx. 20% remaining, the UI turns red and the icon shakes.
When the timer hits 10% remaining, the icon shakes x2 as hard.
The timer UI disappears when the spectator is farther than 100 m.
The transparency of the UI changes depending on the distance.
Restored Kick Player Function
Observers can find the KICK button by right-clicking a player’s name on the player list. Click the left mouse on kick button to remove the player from the game.
Players can be kicked in the middle of a game.
Replay System
In the replay feature, click right mouse button to toggle the REPORT button. Click the left mouse button again to report a player.
The replay feature version has been updated. Existing replays recorded prior to this update are no longer playable.
Skins & Items
The PUBG 2nd Anniversary Cap will no longer be available after April 24th (KST) / April 23th(PDT).
This is a free 2nd anniversary item, so don’t forget to redeem it within the availability period!
Item sales for FACEIT Global Summit Hoodies and Mask will end on April 24th( KST) / April 23th (PDT).
25% of the item’s revenue goes to the teams participating in FACEIT Global Summit, support the teams by purchasing these items!
Redesigned and made improvements to the afro hairstyle and short curly hairstyle.
Bug Fixes
World
Fixed an issue with some barbed wire fences blocking bullets.
Fixed an issue where players are unable to pick up items that are placed under broken barbed wire fences.
General
Fixed the issue with center screen DBNO and kill messages being delayed.
Fixed the issue with interaction UI remaining in spectator screen when is killed during interaction UI activated.
Fixed the issue with certain maneuver could prevent motorcycles from flipping.
Fixed the issue where the character would continue moving when system menu was opened while driving or freefalling.
Fixed an issue with different UAZ model variants having different maximum speeds.
Fixed the awkward character movement when using an emote and rotating the mouse in FPP view.
Fixed the issue with a frag grenade ground burn mark textures overlapping the player character’s model
Fixed an issue where only one side of footsteps is output in certain situations.
Fixed an issue which would remove player’s hair completely when equipping caps.
Fixed a visual issue when punk knuckle gloves were equipped.
Fixed a visual issue preventing belts from being visible when wearing a fur coat.
Fixed an issue where character’s hair and face overlap when a female character equips specific hair styles and caps.
Fixed a visual issue with shadows displaying incorrectly when swimming in FPP.
Fixed a replay issue causing explosion effects to continue when moving through the timeline.
Fixed an issue where players are unable to revive their teammates if casting UI freezes at 0 while reviving.
Fixed an issue when using a scope and the character moves backward, the scope shakes.
Fixed certain limb animations not playing while vaulting.
Fixed an issue preventing the correct crosshair from being displayed after holstering a sidearm.
Fixed an issue with Shirt (Plaid) icon not matching the in-game asset.
Fixed a bug which prevented footsteps from being heard while walking over mud or water while wearing Harley Quinn Daddy’s Lil’ Monster Outfit
Fixed an issue where parachutes deployed higher than intended in War Mode.
Fixed a visual issue in War Mode UI related to long character names.
Fixed an issue where weapons could sometimes become unusable after reconnecting to a game.
Fixed an issue which prevented setting a number with two decimal places.
Fixed a visual issue in the mission list UI.
Fixed an issue with blinking shadows in certain houses when the shadow option was set to 'High'.
Fixed a visual issue after reloading an M249 which could cause the magazine to float mid-air.
Fixed an issue preventing vehicle missions from being completed with the Zima.
Late last year, PUBG Corporation formed a new Mastery initiative dedicated to improving and evolving how progression works on the Battlegrounds. Since then, we’ve been heads down working to establish a cohesive progression system that feels true to the PUBG experience and rewarding to you, the players. After months of planning and development, we’re stoked to finally reveal our first class of progression: Weapon Mastery.
What is Weapon Mastery?
Weapon Mastery is a brand new progression feature in PUBG with unique, free rewards. Our goals for Weapon Mastery are simple, give players an avenue for improving their weapon skills and celebrate the journey along the way.
After Weapon Mastery goes live, you’ll notice every weapon now has a series of levels that players can progress through by dealing damage and defeating opponents. It’s important to note however that both strategy and precision also have an influence on how quickly you level up your weapons. Weapon Mastery aims to encourage healthy play in PUBG where both weapon skill and the effort to be the last man standing are rewarded in tandem.
TL;DR: Shoot enemies, stay alive, get cool stuff.
Progressing in Weapon Mastery
You can progress through Weapon Mastery levels by earning Weapon XP in matches. Hitting difficult shots, surviving longer and defeating more enemies will all earn you Weapon XP at a faster rate. After every ten levels on a weapon, you will be promoted to the next Mastery Tier (there are 10 tiers total). Gaining levels and tiers in Weapon Mastery will result in unlocking the rewards content the system has to offer. The farther you progress, the more there is to unlock. In order to help you track your progression, we’ve included a new Last Match screen where you can see your earned Weapon XP, weapon stats, and earned rewards from the previous game you’ve played.
Mastery Menu
We’ve bundled the Last Match screen and everything else related to weapon progression under this new menu. The Mastery Menu will serve as the new home for all progression content from the Mastery team. In this version, you’ll be able to view weapon stats, see your earned medals and track your rewards progress on each weapon.
Earning Rewards
Speaking of rewards, Weapon Mastery features a number of new things to unlock and collect, all of which are free to those who earn them. No Weapon Mastery content will ever be purchasable, so be prepared to work for this specialized loot. Giving players the opportunity to show off their accomplishments and personalize their look are very high on our priority list. We've explained how you earn rewards, but here's a taste of the perks and levels coming to Weapon Mastery.
Charms
Charms are a brand new aesthetic reward to PUBG. Charms are keychain-like trinkets that attach to the left side on the barrel of each weapon. You can equip and see which charms you have unlocked from inside the Mastery tab. We’re launching with 20 unique charms that must be earned on a per weapon basis and it’s a safe bet that there are more on the way.
<Weapon Mastery has 20 different earnable charms at launch, here are just a few.>
Mastery Emblems
Each tier has its own corresponding emblem and those emblems get more prestigious over time. Over the next few months our team will be exploring ways for you to show off your emblems to other players.
Medals
The launch of Weapon Mastery also features the maiden voyage of our new medals system. Medals are our way of highlighting the awesome accomplishments you perform. Our launch medals all revolve around rare weapons feats. We’ll be sharing more on how medals fit into our larger plans in the future, but in the meantime, enjoy stacking those Quadras.
What Are Defeats?
Defeats are a new concept we’re bringing to the game in order to clarify how medals are earned.
You Defeat a player by
Killing any player in the solo playlists
Knocking down any enemy in duo or squad playlists
Killing the last man standing on a team in duo or squad playlists
You do not Defeat a player by
Killing an already knocked player in duo or squad playlists
...and no, you can’t defeat your own teammates. Don’t be that guy.
What’s Next
Weapon Mastery is the first piece of a much larger system currently being designed. As we learn, adapt, and grow as a group, we want to hear from you. If you have ideas to improve the Weapon Mastery system, ideas for future rewards, or any other thoughts on the best way to grow and progress as a PUBG player, please let us know.
Some of the Weapon Mastery team will be doing an AMA on Reddit on 04/22/2019 from 10am to 1pm ET, which we’ll link through our social channels. This will be a great time to ask the developers and designers any questions related to this upcoming feature! We'll also be collecting questions separately from those who are not able to participate in the AMA because of the time difference, so please leave your questions here as comments! We are going to collect and send them to AMA so that developers can answer. These answers will be posted on the Q&A announcement after the event, so watch for upcoming announcements for your chance to get answers!
You can try out the Weapon Mastery system on the PC test server on 04/17/2019 KST, and when it goes live a week later for PC. Weapons Mastery is in development for Xbox and PS4.