Aug 1, 2018
PUBG: BATTLEGROUNDS - MephieKim

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These patch notes have been updated.
Update 1 - 08/01/2018
Update 2 - 08/03/2018
Update 3 - 08/07/2018
Read the changes at the bottom of this post.
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Hey everyone,

PGI has come and gone and while we’re thrilled with how our first ever world tournament went off, we’re also happy to be able to dive back into a normal schedule and implement some key changes.

Today’s improvements are the first step in a recommitment to improving quality of life, fixing bugs, and making PUBG the best game it can be. We’ll talk more about that next week. For now, thank you all for supporting PGI and be sure to read on for what’s coming up in patch 19!


Gameplay
  • Bullet penetration system is now applied to arms and hands.
    • When bullet hits the arm/hand of the character, it will penetrate following its ballistic curve. The result will be different depending on whether the arm/hand is blocking more vulnerable body parts.
      • When a bullet penetrates a arm/hand and strikes a more vulnerable body part behind it, the greater damage will be applied. In other words, if a player’s arm/hand takes a bullet while blocking their head, the full headshot damage will be applied. This penetration system works for the head, torso, and waist only.
      • If a bullet penetrates the arm/hand, but no vulnerable body part is behind it, only the arm/hand damage will be applied
    • Arm/hand penetration is disabled for shotguns
    • Bullet penetration is not applied to legs.
  • When exiting vehicles while pressing the sprint key, sprint now remains engaged. This way you won’t have to release and press the button again to start sprinting.
  • If a teammate disconnects, but is still alive in game, other teammates couldn't see the game reward (result) screen after all other teammates died. Now players can check even if there are disconnected players in their team.
    • If a disconnected teammate reconnects the game, and finishes the game with better result, teammates will receive any additional rewards earned by that player.
    • To prevent abuse, other teammates cannot see the Deathcam until all players, including the disconnected player, have died.
  • Adjusted the position of the QBZ to feel more natural and less obstructive when seen from FPP.
  • When getting on a motorbike, if the driver’s seat is empty, it’s now much easier to enter the driver’s seat (and not accidentally get on the passenger seat).

Farewell PGI 2018!
  • Loading screen, lobby theme, and lobby music have reverted back to normal.
  • In-game PGI advertisements and team logo graffiti have been removed.

UI/UX

  • Dropping items in stacks has been improved.
    • Quantity can now be adjusted using a slider.
    • Alt key + left mouse button immediately drops the full stack.
    • Alt key + right mouse button now drops half the stack.
  • Weapon attachment management when replacing items has been improved.
    • Removed or replaced attachments will now drop onto the floor if there is no room in your inventory.
    • When attaching directly from loot, the replaced attachment will be dropped on the floor if there is no room in your inventory.
    • When replacing an extended magazine with a quickdraw magazine, the extended magazine and overflow ammunition will be dropped on the floor.
    • When detaching an attachment by right-clicking, the attachment will be dropped on the floor if there is no room in your inventory.
    • Pressing Alt while right-clicking a weapon now detaches all attachments on that weapon.
      • Attachments will be sent to the inventory or dropped on the floor if inventory is full.
  • Players may now mute individual teammates.(ESC > Options > Team Management Tab)

  • Colorblind settings have been improved.
    • The following colors now change according to the selected colorblind type.
      • Scope and reticle colors
      • Blood
      • Supply Crate Smoke
    • Markers placed on maps are now numbered, so color is not the only way to distinguish them.
  • Eliminated teammates can now place markers on the map.
  • Equipped weapons HUD now shows slot numbers for improved readability.
  • Kill feed now displays personal knock-outs.
  • Sharpening option has been added to graphics settings.
    • You may now enhance sharpness independently of post-processing options.
  • Added an option to set a maximum frame rate
    • Maximum lobby FPS: 30 / 60 / Unlimited
    • Maximum in-game FPS: Unlimited + Smooth Off / Unlimited + Smooth On / Display Based / Custom
    • “Smooth” is an Unreal Engine feature that’s explained in more detail in a response posted here.
  • Now you can move your mouse cursor to another monitor when the system menu, world map, or inventory is opened, if you use multi-monitors

World
https://youtu.be/Pv36ldHkunA
  • Dynamic weather has been added to Erangel and Miramar.
    • Erangel: Overcast
    • Miramar: Overcast, Sunset
      • Overcast setting includes dynamic weather, and includes rain, fog, etc. during the game.
  • Erangel has received some improvements.
    • Small clusters of houses have been added to some areas of Erangel.

    • More tactical landscapes have been added near the river.

  • Added trees in the open area surrounding the Sosnovka Military Base.

  • Miramar has received some improvements.
    • More dirt roads have been added for better vehicle effectiveness.
    • Certain high-slope sections of roads have been lowered to enhance vehicle effectiveness.

Custom Match
  • Additional Custom Match presets have been added.
    • 1 Normal Mode Setting: Early Access Setting
      • Lvl 3 Helmets and clothing spawns in world.
      • Item spawns are more scarce.
      • Blue Zone damage is weaker.
      • Jet skis do not spawn.
    • 1 Esports Mode: Gamescom Invitational 2017 Setting
      • Same as the Early Access Setting, but without the Red Zone and 1.5x AR spawn.
  • When Overcast weather is selected when hosting a Custom Match, the following dynamic weather settings may be adjusted in the Advanced options.
    • WeatherChange StartTime Min
    • WeatherChange StartTime Max
    • WeatherChange Duration Min
    • WeatherChange Duration Max
    • No Change Weight
    • Change to Rain Weight
    • Change to Fog Weight
  • Custom Match sessions are now listed in order of the number of players joined, instead of time created.
  • When creating eSports mode, redzone option is fixed to ‘off’
  • When you create a custom match, you must fill in the game title to proceed further
  • Added Bullet Tracer function to Observer
    • Backspace: toggle On/Off the function
    • Shift + Backspace: toggle On/Off team color
    • Ctrl + Backspace: change tracer effect
    • You can change the hotkey in Settings > Control > Observer Mode

Performance
  • Improved frame rate by optimizing weapons not currently held in hand.
  • Level streaming has been enhanced to increase performance.
  • Smoke and flames from vehicles have been optimized to improve frame rate.
  • Fixed an issue where frame rate hitches would occur when environment effects were created.
  • Server performance has been improved by adjusting the replication rate.
    • Previously, replication for all visible characters in sight was refreshed every frame. Now, replication rate differs according to distance from the player.
  • Network code has been adjusted to slightly increase server performance.
  • Lessened the discrepancy between the aim of the spectated player and the moving target being shot at.
  • Optimized CPU performance by improving the graphic rendering function.
  • Optimized GPU resources to lower GPU burden and improve performance.
  • Optimized attachment related rendering resources to improve performance.
  • Optimized fog to increase performance.
    • Previously 2 separate fog effects were used for the overall effect, they’ve now been merged together to improve performance.
  • Optimized grass assets to reduce memory resources used and improve performance.

Sound
  • Decreased the volume of vehicle sounds for players inside vehicles in FPP mode

Replay
  • The replay system has now been updated to a newer version and past replay files cannot be played anymore
  • Fixed an issue where War Mode/eSports mode replays were not saved successfully

Bug Fixes
  • Fixed an issue where destroying doors with grenades or Molotovs did not display debris.
  • Fixed an issue where some free-falling characters appeared to be locked in default free-fall animation.
  • Fixed an issue where pausing in replay did not pause the sounds.
  • Fixed an issue where a frying pan and a firearm could be held at the same time.
  • Fixed an issue where the breath gauge did not appear in killer spectating, death cam, or replay.
  • Fixed an issue where spectating in FPP showed inaccurate character locations.
  • Fixed an issue where a player that had been disconnected and reconnected could voice chat with the player he/she is spectating through killer spectating, if his/her team was eliminated while the player was disconnected.
  • Fixed an issue where leaning was possible while in an emote animation.
  • Fixed an issue where two players moving in a small space could sometimes get stuck.
  • Fixed an issue where the reporting screen message in spectator mode was displayed in English only
  • Fixed an issue where player names weren’t displayed correctly in the death cam if the player had died by vehicle explosion or suicide.
  • Fixed an issue where the limb penetration system was not applied properly.
  • Fixed the issue which prevented players from changing the red dot reticle when using an SMG.
  • Fixed an issue where throwables could pass through character models
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These patch notes have been updated:
________________________
Update 1 - 08/01/2018

Gameplay
  • Adjusted the position of the QBZ to feel more natural and less obstructive when seen from FPP.
  • When getting on a motorbike, if the driver’s seat is empty, it’s now much easier to enter the driver’s seat (and not accidentally get on the passenger seat).
Bug Fixes
  • Fixed an issue where player names weren’t displayed correctly in the death cam if the player had died by vehicle explosion or suicide.
  • Fixed an issue where the limb penetration system was not applied properly.
Custom Match
  • Added Bullet Tracer function to Observer
    • Backspace: toggle On/Off the function
    • Shift + Backspace: toggle On/Off team color
    • Ctrl + Backspace: change tracer effect
    • You can change the hotkey in Settings > Control > Observer Mode
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Update 2 - 08/03/2018

Bug Fixes
  • Fixed the issue which prevented players from changing the red dot reticle when using an SMG.
  • Fixed an issue where throwables could pass through character models
Performance
  • Optimized CPU performance by improving the graphic rendering function.
  • Optimized GPU resources to lower GPU burden and improve performance.
  • Optimized attachment related rendering resources to improve performance.
  • Optimized fog to increase performance.
  • Previously 2 separate fog effects were used for the overall effect, they’ve now been merged together to improve performance.
  • Optimized grass assets to reduce memory resources used and improve performance.
Removed from UI/UX:
  • If a player's nickname extends past the position of the marker icon, only up to 10 characters of the nickname will be shown, and the rest will be abbreviated with "...”.
    The above issue has now been fixed.
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Update 3 - 08/07/2018

Bug Fixes
  • Fixed an issue where voice chatting UI would always be displayed when using killer spectating function under certain conditions.
  • Fixed an issue where the player character would perform jump motion for a short time when crouch key is rapidly pressed multiple times.
  • Fixed an issue where reticle settings would be reset when the weapon is dropped and picked up again.
  • Fixed an issue where replay-related text would be shown in report player UI after being killed.
  • Fixed an issue where the spectating camera would look through a character when the game finishes.
  • Reduced the chance of players encountering situations where opponent's weapon floats in the air.

Removed from UI/UX:
  • You can now place map markers without opening the map.
    • Right-clicking while pressing the Alt key places a marker on the map at the aimed spot.
      • Key bindings for this may be customized in the Options menu.
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PUBG: BATTLEGROUNDS - RKRigney


Hi friends,

Now that PGI 2018 has concluded, a major patch is coming to test servers within the next 12 hours. The patch will include several fixes and quality-of-life improvements that you’ve been asking for.

Full patch notes will be made available when the patch is pushed to test servers. In the meantime, here’s a little preview of some of the changes:
  • Limb penetration will be implemented
  • Graphics “sharpening” will be added as separate toggle in the settings.
  • You’ll be able to mute individual teammates while in-game.
  • Quality-of-life improvements are coming to colorblind mode.
  • Quality-of-life improvements are also coming to loot stack splitting (more control).
  • Vehicle sounds will be reduced when driving in first-person perspective.
  • You’ll be able to adjust your FPS cap (including by setting it to “uncapped”).
  • You’ll also be able to set your in-game FPS cap and lobby FPS cap separately.
Once this patch hits live servers next week, we’ll have a lot more to announce about our plans to continue rolling out bug fixes, quality-of-life changes, and systemic improvements to PUBG.

Love,
The PUBG Team
PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Matt Cox)

I spent the past five days watching the Playerunknown’s Battlegrounds Global Invitational, looking on as people shoot at each other in showdowns that aren’t officially stag and hen dos gone wrong. But don’t listen to Brendan “Plunk” Greene. PUBG isn’t about winning, it’s about watching people get away with stuff that they shouldn’t and laughing when things go horribly wrong.

(more…)

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Imagine if games were really this pretty.

Words are ill-equipped to describe how dull this week’s Steam Charts truly are. Read on to see how I combat that. But also, thank goodness there’s at least the interesting feature that Plunkbat has, for the first time since it shot to the top of the charts on its release, dropped to third place. Its year-long grip on the top spot was beginning to waver in recent weeks, increasingly finding itself at #2 in the face of a big new release. Now its weakening dominance has seen it slip another spot down. Could Plunkles be seeing its rule coming to an end?

(more…)

PUBG: BATTLEGROUNDS - RKRigney


CHINA NUMBER ONE

The PGI 2018 FPP Tournament has concluded, and OMG simply couldn’t be stopped. The Chinese team destroyed the competition on Day 1 of the FPP Tournament, and on Day 2 they secured the win with 3,425 points.

OMG will walk away with $400,000 in winnings. Second-place finishers Team Liquid will take home $160,000, and third-place team Welcome To South Georgo have earned $100,000. The rest of the FPP Tournament’s $1 Million prize pool will be divided up among the other teams according to their ranking.

TEAM RANKINGS



PRIZE POOL BREAKDOWN

1st — $400,000
2nd — $160,000
3rd — $100,000
4th — $60,000
5th–6th — $35,000
7th–8th — $20,000
9th–12th — $10,000
13–16 — $5,000
17–20 — $2,500

INDIVIDUAL PLAYER RANKINGS

China’s OMG_lionkk absolutely dominated the FPP tournament, surviving longer than anyone else and racking up an insane 34 kills. For that, he took home an extra $20,000.



Thanks so much to the tens of millions of you who tuned in to watch. You made PGI 2018 successful beyond our wildest imagination. We can’t wait for the next competition, and we hope you’ll stay tuned.
PUBG: BATTLEGROUNDS

Update: So, on first look, the grenade seems to land right between the two players in the clip above, and yet somehow doesn't kill them when it explodes, which made the casters (and me) think it was a bug. 

However, some people in the comments have pointed out that, actually, it's the camera angle that's off, and that the grenade lands a fair distance away. It's close enough to do damage, but far enough to avoid killing the two players.

You can see the proof below, tweeted out by one of the PUBG team. The short clip from another angle shows the grenade bouncing over the players' heads, while the image shows where the grenade actually ends up. Now, you can make your own mind up about whether it's close enough to warrant finishing off a downed enemy, but it's definitely not a bug.

Original story: "How is he alive?" was the call from caster Pansy, summing up what everybody who watched the clip above was thinking.

Shroud, battling in a 1v2 during the PUBG Charity Showdown, had just popped a ridiculous headshot on Vard to send him to his knees on a rooftop. Vard's teammate, DerOlli, was nearby, and scampered over to revive his ally. It was an opportunity too good to miss.

Shroud pulled out a grenade, jumped and released it. It looped through the air, bounced once, and nestled perfectly between his two enemies. And then...well, you saw what happened, leaving the casters in a stunned, slightly awkward silence.

I've never actually encountered this type of glitch in regular play, but it shows just how big an issue bugs remain for PUBG, which its creator Brendan Greene, aka PlayerUnknown, has admitted is not yet ready to become a major esport.

The Charity Showdown formed part of the PUBG Global Invitational event, which is wrapping up this weekend. You can keep up with it on Twitch.

PUBG: BATTLEGROUNDS - Valor


Day 1 of the PGI 2018 FPP tournament has come to a close and all we can say is O-M-G! While the Pittsburgh Knights managed to pull out a win in round 2, OMG completely destroyed the competition, systematically wiping out teams like the Erangel Special Forces and winning 3 out of the 4 games, ending day 1 with a massive 860 point lead. The tournament is far from over, though. There are still 4 games left to play and several teams, including Welcome to South Georgo, Avangar, Navi, and Liquid, are still within striking distance of that sweet golden pan. But it'll take nothing less than their A-Game if they are to stop OMG's day 1 momentum.

If you missed today's games, you can catch up on the VODs on our Twitch channel. We'll be back tomorrow at 6am PDT | 3pm CEST | 10pm KST for the final 4 matches of FPP and the exciting conclusion of PGI 2018. Don't miss it!

PGI Website
Twitch
YouTube
Facebook
Mixer
Twitter
PUBG: BATTLEGROUNDS - RKRigney


Shroud, Ninja, DrDisRespect, Moondye, Rubiu5, Willyrex, Sacriel, and many more competed in the PGI Charity Showdown, but no one could take down the vicious combo of Evermore, Juankorea, and Gen.G Gold’s GOLD_SimSn and GOLD_EscA. After completely dominating the TPP portion of PGI 2018, the golden boys from South Korea proved their mettle yet again in the FPP-only Charity Showdown.

That means they’ve earned $600,000 to give to the charity of their choice. Full list of winners below:

1ST PLACE - TEAM PAPA
Members: Evermore, Juankorea, GOLD_SimSn, and GOLD_EscA
Amount earned for charity: $600,000 ($150,000 per player)

2ND PLACE - TEAM ALPHA
Members: mifengaaa, 4AM_GodV, 4AM_GuCun, 4AM_Kenny
Amount earned for charity: $300,000 ($75,000 per player)

3RD PLACE - TEAM FOX
Members: VLDL-Ben, VLDL-Rowan, KNIGHTS_Voxsic, and KNIGHTS_TEXQS
Amount earned for charity: $100,000 ($25,000 per player)



It’s worth pointing out here that FPP mode isn’t actually an active queue in South Korea, where all four members of today’s winning squad hail from. These players are dominating the world’s best PUBG players in an unfamiliar country and in an unfamiliar game type.

All eyes will certainly be on Gen.G Gold when the FPP portion of PGI begins tomorrow on 6am PDT | 3pm CEST | 10pm KST. Catch the games and see who’ll take home the FPP tourney’s $1 million prize pool by tuning in using one of the links below.

PGI Website
Twitch
YouTube
Facebook
Mixer


P.S. About that weird Shroud grenade in today’s final game...



At one point in today’s tournament it looked very much like Shroud was denied two kills by a grenade bug.

Here’s the angle shown on stream at PGI: https://clips.twitch.tv/AbstruseExquisiteIguanaRickroll

At first we at PUBG Corp. thought there might be some bug preventing grenades from dealing full damage, but further investigation proved that the grenade had simply bounced just out of lethal range (and the angle of the observer’s camera obscured this fact).

Here’s the same toss shown from a different angle that shows the bounce more clearly: https://clips.twitch.tv/TrustworthyAwkwardCucumberOSfrog

And the image above shows the grenade just a moment before it blew up. Shroud’s ‘nade tossing skills are legendary, but this one ended up just a hair too far from its intended target.
PUBG: BATTLEGROUNDS

PUBG custom matches "won't have an associated cost" during beta but may charge in future, so said the battle royale's developer earlier this month. Brendan Greene, aka PlayerUnknown himself, has now explained PUBG Corp "can’t provide people with free servers" as doing so is not financially viable. 

In conversation with PCGamesN, Greene says paywalls are required—be that with real money or in-game currency.  

"I was a modder for many years, and I didn’t expect ARMA to provide me with free servers to mod on, and it’s the same with this," Greene says. "We can’t provide people with free servers. There has to be a way to pay for servers through some sort of wall—either points, BP or money. 

"We just can’t provide free servers for everyone, it’s just not a sustainable business model. I still pay for ARMA 3 servers to this day, because that’s just how the world works."

According to Steam Charts, PUBG's peak concurrent player count over the last 30 days hit 1,438,538 (689,670 average). Nevertheless, Greene tells PCGamesN "sales of a game can only last you so long". 

For some slightly more outlandish PUBG reading/viewing, let me point you towards this: Cirque du Soleil meets PUBG at the Global Invitational opening ceremony.

PUBG: BATTLEGROUNDS - Valor


The results are in and Gen.G GOLD have won the Third Person Perspective leg of the 2018 PUBG Global Invitational! After several tense standoffs with second place winners Team Liquid, they were able to secure the #1 spot with a commanding lead of 605 points. GOLD takes home the first place prize of $400,000 USD and EscA, who led the pack to earn the Intel Awards for Most Kills and Longest Survivor, walked away with $20,000 in bonus cash. A big congratulations to Gen.G GOLD!



https://www.youtube.com/watch?v=MkLQvbxL464

While the lead for first place was fairly commanding going into the final round, some would say the real battle was for second and third place. Team Liquid, Welcome to South Georgo, OMG, and Pittsburgh Knights all fought hard in the final rounds to capture and hold the remaining big money placings. In the end, Team Liquid held on to second by a mere 40 points over WTSG who scored high with a chicken dinner in the last game.

But PGI 2018 is far from over! These same teams will battle it out on Saturday and Sunday in the First Person Perspective leg of the tournament, and Friday marks the star-studded PGI Charity Showdown, where popular streamer personalities such as Shroud, Ninja, and DrDisRespect will join up with some of our pro competitors and face off for yet another $1 million USD prize pool for the charity of their choice. Be sure to tune in and cheer on your favorite streamer starting at 7am PDT | 4pm CEST | 11pm KST as they unleash carnage for a cause!



If you’re attending PGI in Berlin and want to join the audience for the Charity Showdown, tickets will be given on a first-come, first-served basis to anyone who brings in a PGI ticket from any of the 4 days. Below is a quick FAQ about the Charity Showdown and how you can attend.

1. On July 27, you will be given a separate ticket to the Charity Showdown if you bring in one of your existing PGI tickets from any other day.
2. Charity Showdown tickets will be distributed starting at 12PM CEST, on a first-come, first-served basis. There are limited tickets, so be sure to come early!
3. Audiences may enter starting at 3PM.
4. Shroud and DrDisRespect will be available for a meet and greet from 3-4 CEST before the Charity Showdown begins.

That’s all for now! A big congratulations to our PGI 2018 teams for a fierce competition so far. Stay tuned here and on our other channels to keep up to date of the Charity Showdown and the remainder of the PGI tournament!
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