PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Matt Cox)

When I saw that Playerunknown’s Battlegrounds had given everyone on its test servers the ability to create custom matches, I shrugged. I’m sure some are interested in fiddling with circle behaviour, loadouts and vehicle spawns, but not I. I was content to continue with vanilla Plunking, especially when today’s update also includes a car and a new DMR for my favourite map.

Then I learned about Zombie mode. (more…)

PUBG: BATTLEGROUNDS

One of the modes PUBG fans have wanted most desperately in the game is the ability to create custom matches. It seems their wishes have finally come true, as PUBG Corp has today announced the mode is in open beta on test servers.

But, of course, there's a catch.

Custom matchmaking will be available for free, but PUBG Corp mentioned in its update notes this could change in the future. "Creating custom matches won't have an associated cost during this phase," the developer stated. "However, due to the extremely large amount of resources required to allow custom games to be available to all players, we may change this in the future to ensure everything runs smoothly and the system remains sustainable long-term."

Read more…

PUBG: BATTLEGROUNDS

Head this way for the best Prime Day PC Gaming deals from Amazon, Newegg, and more. Head this way for details on PUBG's limited time Prime Day crossover with EDM DJ Deadmau5

Available now through 11.59pm PST today—and exclusive to PC-playing Twitch Prime subscribers—PUBG's Prime Day Deadmau5 crate nets players "special Deadmau5 in-game skins". Those look like this:

As part of its PC 1.0 Update #18, PUBG has also added a Sanhok map-exclusive weapon and vehicle to its test servers. The QBU is a DMR that takes ten rounds of 5.56mm ammo. It comes with a bipod, and is thus most effective when engaged in the prone position. It replaces the Mini 14 on the tropical 4x4km arena, and looks like this:

The Rony, on the other hand, is Sanhok's newest vehicle—a pickup truck "from the automaker that brought you the Mirado," says developer PUBG Corp. It continues: "This truck holds up to 4 passengers and excels at moving across Sanhok's hilly landscapes. The Rony is one of the larger vehicles on Sanhok, so it can be used for cover as well as transportation."

The Rony looks like this:

As always, once both the Rony and the QBU are successfully tested, they'll be applied to live servers. More information on both, as well as Update #18's haul of bug fixes, can be read here

If you're a Twitch Prime subscriber and fancy picking up the Deadmau5 Prime Day crate, remember to do so before midnight PST-time / 8am BST tomorrow.  

Jul 17, 2018
PUBG: BATTLEGROUNDS - Hawkinz

____________

UPDATE 3 (7/18/18)
PGI:
  • PGI Booklet information added
____________

UPDATE 2 (7/18/18)
Bug Fixes:
  • Implemented a change to reduce instances where the character would un-ADS unexpectedly.
____________

UPDATE 1 (7/17/18)
Custom Match:
  • At least 10 players are required to start the match.
    • While this update is on the test servers, only 2 players will be required to start matches.
____________


Hey everyone,

PUBG 1.0 patch #18 has just been deployed to test servers. This patch features a new, Sanhok-exclusive DMR and vehicle, as well as custom matches for everyone via the new custom match open beta. As always, the patch will deploy to live servers once the testing period is complete.

Without further ado, let’s get into it!

PGI
PGI: Booklet

  • To celebrate PGI (PUBG Global Invitational), we’ve added an in-game booklet which provides more detailed information about PGI
  • You can find info about prize money, rules, maps, schedule, team info, ranking, and videos
  • Click the right upper banner in the lobby to access the booklet
  • Once PGI matches are live, you will be able to click on a banner to view the stream


New Weapon: QBU (Sanhok Exclusive)

https://youtu.be/fxvydQP_QE8
  • The QBU is a new, Sanhok-exclusive DMR with a standard magazine of 10 rounds of 5.56mm ammo, which can be increased to 20 with an extended magazine.
  • There is bipod attached to QBU—it will greatly reduce recoil when you shoot while prone.
  • The QBU replaces the Mini 14 on Sanhok.

New Vehicle: Rony (Sanhok Exclusive)

https://youtu.be/cCPcdIt-S80
  • The Rony is a new pickup truck that can only be found on Sanhok (from the automaker that brought you the Mirado)!
  • This truck holds up to 4 passengers and excels at moving across Sanhok's hilly landscapes.
  • The Rony is one of the larger vehicles on Sanhok, so it can be used for cover as well as transportation!


Custom Match

  • Custom match UI has been updated and custom match creation is available for all players, in open beta on our test servers. Our plan is to expand this test to live servers, once the system is proven to be stable.
  • Read the full details in our Custom Match Update - Open Beta Test announcement.
    • Custom match list can now be viewed after selecting custom match game mode.
      • Normal mode: Classic battle royale rules—be the last person (or team) standing
      • Zombie mode: Play as either humans or zombies. Only one faction can win.
      • War mode: Team deathmatch with respawns. The team with the most points (kills and knocks) wins.
      • eSports mode: PGI 2018 eSports rule will be applied
    • After selecting your preferred game mode, custom matches can now be created using presets.
      • Each game mode currently has one default preset available.
        • Additional presets which will allow you to easily enjoy other game modes will be added in the future.
      • After creating the match, the settings can be adjusted using the options in the BASIC, RULES, and SPAWNS menus.
      • BASIC: Set session name, game mode, password, server region, map, weather, etc.
      • RULES: Set number of players, team size, gameplay, Blue Zone settings.
      • SPAWN: Set the types of weapons available and spawn rates.
    • Things to keep in mind when creating custom matches:
      • The number of total created custom games at once are limited.
      • At least 10 players are required to start the match.
        • While this update is on the test servers, only 2 players will be required to start matches.
      • You can keep the game in a waiting room for up to two hours
    • Custom game spectating feature has been disabled temporarily.
      • This feature will be reopened after maintenance work.

UI / UX
  • In Options > Control tab, now gamepad related options will only be displayed when the gamepad is connected

Bug Fixes
  • Fixed an issue where, when dragging items from a loot crate or the field, players couldn’t acquire items because the item amounts were automatically divided
  • Fixed an issue where, when the backpack was full, players couldn’t throw away extended mags
  • Fixed an issue where the camera would rotate 180 degrees upon death, making it difficult to understand which direction you were killed from.
  • Fixed an issue allowing players to see through some buildings on Sanhok
  • The crossbow zeroing will always remain at 25m even with a scope attached.

Thanks everyone,
The PUBG Team
PUBG: BATTLEGROUNDS - Hawkinz
Hi everyone,

Earlier this year, we promised to make custom matches available for more players. As our first step towards fulfilling that promise, we’re making custom match access available to everyone on our test servers. Our plan is to expand this test to live servers, once the system is proven to be stable.

When you create your own custom match, you can play PUBG your way. Customize every aspect of the game, from circle behavior, item/vehicle spawn rates, to loadouts and more. You can even create and customize War Mode and Zombie Mode game types, then invite as many (or few) players as you want to join. Create private matches for friends, or public games so the whole world can enjoy your creation.

Remember that this is a test, so some elements might be rough and we’ll need your feedback about the system. Is it easy to find games and create games? How easy is it to get a full lobby? What could be improved with the feature? Just let us know in the comments here (or anywhere else where we have an official presence), and we’ll continue to iterate over time to improve custom matches. Please be aware that if demand for custom matches is unexpectedly high, servers could become unreliable. We’ll keep you updated and fix problems quickly as they arise.

Throughout the open beta, custom games creation will be limited to 10,000 concurrent running games to ensure a stable service. Creating custom matches won't have an associated cost during this phase. However, due to the extremely large amount of resources required to allow custom games to be available to all players, we may change this in the future to ensure everything runs smoothly and the system remains sustainable long-term. We're open to your feedback on this system and we'll have more details on this aspect of the system later.

We’ve also made some improvements to the UX for custom matches which are rolling out at the same time. Let’s talk about all the changes!


First, whenever creating matches, you’ll first select the high-level mode type.

Once you’ve selected your mode, you’ll see a list of available custom matches that have already been created.


Basic details like map, team sizes, perspective, current player count, etc. are all shown here.

You can use the page numbers at the bottom to quickly navigate through the list, or click the “filter” button in the top-right to more easily sort through the available options.


When you’re creating your own match, each game mode has one default preset available and additional presets which will allow you to easily enjoy other game modes will be added in the future.

Here are a couple of images showing just some of the settings you can adjust:




Once you’ve created your match, you can easily move players around to adjust the team structure.


As before, you can set a password to keep your match private. Soon you’ll also be able to set a “spectate password” for events.


That’s all for now! Be sure to check out the new custom match UX when PC 1.0 Update #18 hits the test servers.

Thanks,
The PUBG Team
PUBG: BATTLEGROUNDS - Valor


Hi everyone,

We’re excited to announce our final two teams joining us in Berlin.


Japan:
https://www.youtube.com/watch?v=XssG_Bvd89A
CGX is rather new to competitive PUBG, CGX managed to take the win for their region.

CGW started off rough, their teamwork and key plays allowed them to fight back into a second place finish.


South Korea
https://www.youtube.com/watch?v=HTWmId1BiSY
Gen.G GOLD has consistently ranked highly in various tournaments but managed to come away with a first place victory for the PGI qualifiers!

Gen.G BLACK is composed of star players who have also placed well in tournaments to this point. They’ll now be representing South Korea at PGI!


With the roster now set, the PGI teams have just over a week to prepare for their biggest challenge to date, and a shot at the $2 million dollar USD prize pool! For more info on the tournament, check out the PGI homepage and we’ll see you at the Mercedes-Benz Arena in Berlin, Germany from July 25 to July 29!


#PGI2018 #RoadtoBerlin
PUBG: BATTLEGROUNDS - Valor


Prime Day has officially started, which means the exclusive PUBG Deadmau5 skins are available for FREE to Twitch Prime members for a limited time!

From now through July 17th 11:59PM PT | July 18th 08:59 CEST | July 18th 15:59 KST, you can claim your free skins by visiting the PUBG Twitch Prime Loot Page.


This free bundle includes 7 exclusive items:



  • The Mau5 Hat
  • Tee-5hirt
  • Mau5hoes
  • 5porty Jacket
  • 5lick Blazer
  • Black Jean5
  • Blue Jean5


For more information, or to sign up for your free 30-Day Trial, visit the PUBG Twitch Prime Loot Page and remember that these exclusive skins are only available for a very limited time!
PUBG: BATTLEGROUNDS

PUBG Corp has announced Sanhok will soon be receiving two shiny new content additions exclusive to the map.

On the official Twitter account, PUBG Corp yesterday revealed the 'QBU' gun: a new DMR set to replace the Mini 14. Using 5.56mm bullets, the gun will be similar to the Mini 14, but with slightly higher bullet damage. It also comes with a handy pre-attached 'bipod' to stabilise the weapon when the player is prone, which will reduce recoil for mid to long-range shots. According to the video, the gun's damage will be the lowest of the DMRs, but on the upside, it will also have the "highest initial bullet speed", again making it useful for long-distance shooting.

PUBG Corp also revealed Sanhok will be gaining a new vehicle. Sure, it's not quite the tuk-tuk many fans on Reddit hoped for, but the 'Rony' should help players navigate the hilly terrain of the Sanhok map. Capable of holding four players at a time, the pickup will allow two passengers to sit in the cargo area and turn around freely. Business in the front, party in the back.

Read more…

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

I think monster hunting is disgusting, and should have been banned years ago

Hello! Goodness me, it’s good to have you with us. If you’re reading this sentence on Steam, then I simply implore you to click through to the site to read what has been described by Simon Pulitzer as “the greatest games journalism the world has ever been blessed to receive.” (more…)

PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

While the makers of Playerunknown’s Battlegrounds work away on undoing some of its more enduring technical problems, fixes are still coming for the more immediate stuff. This past week saw the launch of an update aimed at reducing lag problems on the North American servers by fixing an issue which stopped their matchmaking from filtering people by ping – which turned out to have combined nastily with a bug which set the default region to North America so many people elsewhere in the world unknowingly joined in and made everything worse. A string of other bugs and bad things have been fixed across the week too. (more…)

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