PUBG: BATTLEGROUNDS

Gaming headset sales have skyrocketed - and it's down to the battle royale craze.

The phenomenal popularity of Fortnite and PlayerUnknown's Battlegrounds has seen massive 185 per cent increase in revenue at Turtle Beach, which accounts for nearly 46 per cent of the gaming headset market share.

Turtle Beach boss Juergen Stark told Variety battle royale has fuelled a surge in popularity for his company's headsets - a surge so big it will spend more than $4m this quarter on air-freighting new stock into the US.

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PUBG: BATTLEGROUNDS

PlayerUnknown's Battlegrounds' still-in-development tropical map Sanhok can now be played by everyone on PC, thanks to a new public test server, and its arrival brings a special Sanhok-specific feature: the ability to pelt your opponents with apples while in the pre-match lobby.

As unexpected an addition as it might be, the fruit-based flinging is actually a nice nod to the Bapplegrounds community, which has been requesting the feature for some time. Back in PUBG's alpha days, you see, players could toss apples at one another while waiting for the game proper to begin. It's a quirky addition that numerous fans have been keen to see return, and it seems that developer PUBG corp is only happy to oblige while Sanhok is still in testing.

Of course, the appleocalypse isn't thing that players can look forward to as Sanhok moves into public testing. Most notably, four new areas have been added to the map: the Cave, Tambang, Lakawi, and Na Kham, all of which you can see elsewhere on this page. There are also revisions and improvements to existing areas, including Bhan, the Quarry, the Docks, and the Ruins.

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PUBG: BATTLEGROUNDS - MephieKim


Hi friends,

Sanhok testing is now live on the “PUBG: Experimental Server.” If you own a copy of PUBG, you can find the Experimental Server in your Steam library right now.

Below is the full schedule for this round of testing. For information on what’s changed since Sanhok’s last appearance on test servers, check out the patch notes. For the backstory on Sanhok’s new name, go here.

SANHOK TESTING WINDOW
  • OPENS: May 10, 7pm PDT / May 11, 4am CEST / May 11, 11am KST
  • CLOSES: May 14, 4am PDT / May 14, 1pm CEST / May 14, 8pm KST
We're aware of the friends list not working correctly and are working to resolve this.
The friends list issue has now been resolved.
PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

The stag & hen weekend banter of Playerunknown’s Battlegrounds will enter fruity new heights tonight when the new 4x4km Southeast Asian map, now named Sanhok, enters public testing. Having previously required a key, it’ll launch in the new Experimental Client overnight (at 3am UK time on Friday; 7pm Pacific on Thursday), a little more polished than before – and with the new ability to pelt each other with apples while in the lobby. Scrumping? Foodfights? Classic banter. Oi OIII heads up you wankers. (more…)

PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

The stag & hen weekend banter of Playerunknown’s Battlegrounds will enter fruity new heights tonight when the new 4x4km Southeast Asian map, now named Sanhok, enters public testing. Having previously required a key, it’ll launch in the new Experimental Client overnight (at 3am UK time on Friday, which is 7pm Pacific on Thursday), a little more polished than before – and with the new ability to pelt each other with apples while in the lobby. Scrumping? Fruitfights? Classic banter. Oi OIII heads up you wankers. (more…)

Laser League: World Arena


There's never really been an easy time to debut an online-focussed multiplayer game on Steam, but the past few months have suggested there's never really been a more brutal one. PUBG and Fortnite rule all, leaving high profile casualties such as Lawbreakers in their wake while many more smaller games have suffered. And into that, roll7 - the developer of the brilliant OlliOlli, its sequel and Not a Hero - has made its first ever multiplayer game in the future sports title Laser League.

"Well, it's incredibly difficult - I don't think we're going to shy away from that fact," says roll7 director Simon Bennett as the game emerges from Early Access on PC and makes its debut on PlayStation 4 and Xbox One. "I think one plus we have coming to console is that it's a great local multiplayer game. We're hoping that people latch onto that fact as well. But ultimately we've invested a lot into getting that online side of it working, and for us as a developer getting the publishing and commercial aspect of it to work. Actually getting players to it, we're working with publisher 505 to do that... We've seen so many games that just can't get that concurrent user base."

"So we're adding a Battle Royale mode," jokes creative director John Ribbins.

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PUBG: BATTLEGROUNDS - MephieKim

_____________________________________________________

PATCH UPDATE #1: 5/10/2018
  • Added improvements to the holo sight (in gameplay section of the patch notes)
  • Added two more known issue
_____________________________________________________

Hi everyone!

Welcome back to Sanhok (the map formerly known as “Codename: Savage”). Going forward, testing will be open to everyone who owns a copy of PUBG. Just download the “PUBG: Experimental Server” once it appears in your library.

We’ve still got some work to do before Sanhok is ready for live servers, so please give us the most detailed feedback you can! We couldn’t do this without you.

Enjoy!
PUBG Corp.

SANHOK TESTING WINDOW
  • OPENS: May 10, 7pm PDT / May 11, 4am CEST / May 11, 11am KST
  • CLOSES: May 14, 4am PDT / May 14, 1pm CEST / May 14, 8pm KST

AVAILABLE QUEUES
  • Both TPP and FPP are available in all queues
  • NA, EU, AS : Solo/Duo/Squad


PATCH NOTES

This map is now called Sanhok! More information about how we chose this name can be found here.


Gameplay
  • We’ve applied the same weapon balance and item spawn changes from the current PUBG live servers (see patch notes #12)
  • We’ve adjusted item spawn balance for Sanhok specifically:
    • Increased the overall item spawn amount
    • Adjusted the AR spawn balance in the world
      • Increased total amount of AR
        • Slightly decreased spawn ratio for M416, but the total amount spawned will remain similar to before
        • Increased spawn ratio for M16A4, AKM
    • We’ve improved the reticle of holographic sight: the reticle is now the same size as a character silhouette seen from 100m away

    • Before boarding the plane, you can now throw apples (found in your inventory)
    • Changed Redzone rules
      • Generally, redzones will no longer appear inside the safe zone (white circle). There are some exceptions when the blue circle is too close to the white circle.
        • With this change, it becomes a bit more risky to play outside of the safe zone.

    Vehicles
    • Added extra design variants for the Aquarail
    • Added spawn points for Aquarails and Motorbikes near the cave area

    UI

    Changed some area names:


    *Players voted for a similar name in a community poll, but we had to subsequently tweak the name to “Paradise Resort” for legal reasons.


    Map changes

    We’ve added four new areas:

    Cave


    Tambang


    Lakawi


    Na Kham


    We’ve also made various improvements to areas throughout Sanhok:

    Bhan, located in the middle of island


    Ruins, located on the west side of the island


    Quarry, located near the middle of the island


    Docks, located on the southeast side of the island


    Mongnai, located at the northeast side of the island


    Bootcamp, located in the middle of the island


    Paradise Resort, located on the northeast side of the island



    Bug Fixes
    • Blood effects should now appear as intended
    • Certain FPS drop issues and sound issues have been resolved
    • Fixed an issue causing the “aim punch” effect to be too noticeable.
    • Certain invisible objects in buildings have been removed
    • The minimap now shows areas 200 meters away (instead of 100m)

    Known Issues (Investigating)
    • Sometimes in FPP, if the player was vaulting at the time when the game starts, the player doesn't get on board in the plane and instead flies straight to the final destination of the plane. (Yes, still)
    • When using the Death Cam, sometimes players disappear or weapons become invisible.
    • Sometimes in spectate mode or Death Cam, scopes are visible, but scope mesh isn’t.
    • Sometimes other players appear as zombies.
    • Sometimes the bluezone indicator on the minimap gets temporarily out of sync.
    • Weapons sometimes fail to appear when viewed in out-of-game menus.
    • Friends list is not working properly.
PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

The wee new map coming to Playerunknown’s Battlegrounds, previously known as Codename: Savage, still needs a few months of work but it’s done enough to get a wider testing audience and finally receive a name. Sanhok is the name, developers PUBG Corp have announced, a portmanteau of the Thai word for fun and the Filipino word for chicken. Sanhok is a place inspired by islands around southeast Asia, see. Sanhok will launch another period of beta testing this week and this time it won’t require players to sign up for a key, letting everyone who owns the game have a play. (more…)

Counter-Strike 2 - contact@rockpapershotgun.com (Alice O'Connor)

Hullo! John is preoccupied with wizards right now, so I’m taking over for the rundown of last week’s top ten on Steam. It was an interesting week, bringing back some welcome old games and slamming in some shiny new ones. Largely, it’s all about robots and survival.

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PUBG: BATTLEGROUNDS

PlayerUnknown's Battlegrounds reopens the doors to its third map this week for another round of testing. Previously known as Codename: Savage, it has now been given a final name: Sanhok.

You'll be able to board a plane and leap out into Sanhok from Friday, 11th May at 3am UK time, until Monday 14th May at midday.

Anyone who owns PUBG on Steam can access the test.

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