Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

With Steam’s big VR Spring Sale on, obviously the charts are a bit full of… ha ha ha, no of course not. No one wants VR. Same old same old. (more…)

PUBG: BATTLEGROUNDS

Assault rifles rule the roost in PlayerUnknown's Battlegrounds, and developer Bluehole wants to change that. In a Steam post, it said that an upcoming weapons balance patch will ensure that weapon choice is down to personal preference and the situation at hand, rather than just which gun is strongest. In other words, certain assault rifles will be nerfed, or the other weapons will receive buffs.

"According to our research, only a few specific types of weapons (ARs) are used in most situations," Bluehole said. "We believe the choice about which gun to use should be based on personal preference and its effectiveness in any given situation, rather than simply 'which gun is strongest'. Our goal is to make it so no one gun will feel objectively better than the others."

There's no details on how that will happen, but perhaps SMGs could do more damage at close range, and sniper rifles could have less bullet drop-off? Or maybe assault rifles could do less damage at long range? We won't know for sure until the patch is out on the test servers, which will happen "very soon".

Weapon attachments are in for a similar change. "The goal here is to provide you with a wider array of attachment options so you can choose one that best fits your combat situation (rather than any one 'best” attachment)," Bluehole said.

Lastly, the all-powerful level three helmet is going to be removed from the regular loot pool, and you'll only be able to find it in care packages. That makes sense to me—as Bluehole says, it basically gives the wearer "an extra life".

What changes would you like to see?

PUBG: BATTLEGROUNDS - MephieKim


Hey friends,

Based on your feedback, we’re preparing to ship a number of changes to weapon balance and attachments very soon.

We’ll save the exact numeric balance changes for the patch notes, but today we want to pull back the curtain a bit and explain our goals.

According to our research, only a few specific types of weapons (ARs) are used in most situations. We believe the choice about which gun to use should be based on personal preference and its effectiveness in any given situation, rather than simply “which gun is strongest.” Our goal is to make it so no one gun will feel objectively better than the others.

Alongside the weapon balance changes, we plan to make some changes to weapon attachments. Again, the goal here is to provide you with a wider array of attachment options so you can choose one that best fits your combat situation (rather than any one “best” attachment).

Finally, expect some changes to the level three helmet. It’s a game-changing item that can impact the outcome of a match—basically, it gives you an extra life in situations where a headshot would otherwise kill you. We don’t want luck alone to determine who gets items like this, so we’re removing it from the normal loot spawn tables and limiting it to care packages only.

We’ll test all of these changes on the test servers first. This is the first time we are attempting a balance patch of this scope. The plan is to keep tweaking and tuning each weapon over time, so we’ll need your help (and all your honest feedback) to get it right.

Once we’re ready to push these changes to live servers, we’ll include all the specifics on the changes in the patch notes.


With love,
PUBG Corp.
Tom Clancy's Rainbow Six® Siege

Now that we know that Call of Duty: Black Ops 4 won't have a campaign, we can revisit our discussion from last month: do modern FPSes need conventional singleplayer modes As you might expect, there was a wide range of responses, and it's worth saying that all of us love good singleplayer games no matter what. We encourage you to join in via the comments below.

Andy Kelly: No

In this soulless, transient age of 'games as a service', big mainstream shooters definitely don't need singleplayer campaigns. They're lavish, over-produced wastes of money, frankly, offering nothing in the way of innovation or imagination. The campaigns in these games almost feel apologetic, like an item on a checklist that has to be ticked. And I think developers are realising that all people are actually interested in is having the same mind-numbing multiplayer experience over and over again.I would love the singleplayer FPS campaign to be relevant and interesting again. I remember playing the Modern Warfare one and being blown away by how bold and cinematic and provocative it was. But that was a million years ago, and all the genuinely new, forward-thinking stuff in games is happening in the indie space, or in smart blockbuster games like Dishonored. So let the FPS campaign die, because it outlived its use a long time ago.

Steven Messner: No. But...

Without doing the boring "well, it depends on the game" I'm going to say that, no, FPS games in 2018 do not still need a singleplayer campaign. Of course I love the idea of playing through more exquisitely designed levels like the ones found in Titanfall 2 (and who doesn't love killing nazis in Wolfenstein?) but when I also glance over at my Steam library and see the shooters I played the most in 2017, they were ones that didn't just have great multiplayer—they had no singleplayer whatsoever. Rainbow Six Siege, PUBG, Rising Storm 2—the list goes on. These games prove that you have incredible success and be enjoyed for hundreds of hours without a proper campaign. And it makes sense, right? As good as a campaign can be, it's typically pretty linear and doesn't last all that long. It only makes sense that developers would go for the mode that provides the most value to them (through DLC and microtransactions) and the players (who can effectively plunk hundreds of hours of fun into one game).

But what I think is really cool about this is that these games are now, more than ever, free to focus on what they're good at. As much as some FPSes are dropping singleplayer, others are dropping multiplayer. Gone are those awkward years when a good singleplayer FPS had to tack on awkward multiplayer just for the sake of it (Condemned 2: Bloodshot, I'm looking at you) and vice versa. Instead, both types of FPS can focus on doing what they're best at: We can have our Preys and our Wolfensteins, and also have our PUBGs and our Rainbow Six Sieges. It's actually kind of an amazing time to enjoy FPS games, and I love that I haven't played a shooter with an identity crisis in a long time (I haven't yet installed Radical Heights, zing!).So do I think shooters need a singleplayer campaign? Absolutely not. Do I think Black Ops 4 is going to be good without a singleplayer campaign... well, it's actually the same answer. But that's a whole other tangent.

Wes Fenlon: Yes

Yes. There will always be exceptions like Overwatch and PUBG that can thrive without singleplayer, but those are enormously successful and rare games. In 2018, the gaming landscape is incredibly crowded, and a strong singleplayer campaign offers something distinct and memorable that can potentially sell for years to come. It doesn't have to be a massive success at launch. Nu-Doom, for example, was one of Steam's top 100 bestselling games in 2017, even though it released in May 2016 (and I doubt most people were buying it for the multiplayer).Meanwhile, any multiplayer-only shooter is launching into an incredibly competitive space. What's going to convince players to leave CS:GO, or Rainbow Six Siege, or Overwatch, to play your new game? If it's free-to-play, building an audience is definitely easier, but it's rough out there for games trying to build a sustainable community and charging up-front. Part of the problem is the perception that comes from looking at the player statistics for those top games, and having the same stats available for every game on Steam: "Oh, there are 300,000 people currently playing PUBG, but only 75 people playing Battalion 1944? That community is dead. I'm not buying that game!" The same stink of death was applied to Lawbreakers shortly after launch, and that perception definitely turned some players away.Singleplayer is the most reliable counter to the overcrowded market. Or a focus on co-op, which I consider a bit different than full-on multiplayer—a game like Killing Floor 2 doesn't have a narrative campaign, but could still be enjoyed with a couple friends if the online community wasted away.

Jody Macgregor: Has no strong feelings one way or the other

On the one hand, first-person shooters need to have singleplayer campaigns if they're going to continue appealing to the market of misanthropic hermits like me who only play multiplayer games so we can complain they don't have bots, or if they do they're definitely not good enough bots. On the other hand, I haven't played a Call of Duty since the original Black Ops back in 2010 and now just play retro indie craft beer shooters like Ion Maiden and Amid Evil instead, so it's not like they were going to win me over no matter how much they spent on hiring one big-name actor for the single-player campaign anyway.

What I'm saying is I don't have a horse in this race, which never stopped anybody from sharing their opinion on the internet as the comments below will bear out. You should definitely check out Ion Maiden though, which is like Duke Nukem 3D only you can blow somebody up with a bowling ball bomb and then kick their head around.

Tom Senior: I agree with Steven Messner

Good shooter campaigns are hard to make, so when a great one comes along I treasure it and replay it over and over again. I've gone through Titanfall 2's campaign several times because the movement systems feel so damn good in that game, and the campaign's levels are built to get as much out of those systems as possible. 

That's the exception to the norm. I think we might be forgetting how bad poorly made singleplayer campaigns are. I was playing Duke Nukem Forever recently to satisfy my morbid curiosity, and quickly remembered how tedious it can be to blast rubbish enemies with crap guns. 

Steven might be right. Maybe it's better for games to specialise in one or the other rather than trying to ace two quite different disciplines. Doom didn't really need its multiplayer mode to be great. I don't crave multiplayer from the new Wolfenstein games. I'm just happy that studios are still making exciting full-length campaigns at all.

Philippa Warr: It depends on the game

What it comes down to for me is: Don't waste my time. 

There are so many game out there doing interesting things and I only have a limited amount of money and an even more limited amount of time. If a dev is prioritising multiplayer for whatever reason, that's fine. But don't then also commit to a singleplayer campaign that doesn't get the right support or resources during production and ends up dreary and dull.

Same with the reverse: definitely DO make your dream singleplayer project but don't then tack on a lacklustre multiplayer thing assuming that'll appease everyone who might wander through your door. 

Obviously this is from a punter's point of view. If companies are still doing it I'll assume there's a solid business case for it. But good lord, big games so often feel like jealous friends who don't want you hanging out with other people. Just be okay with me getting my singleplayer fun elsewhere instead of trying to be my everything! We can go for a milkshake and a gossip another evening. 

Andy Chalk: No

I hate to say it because I have zero interest in FPSes without campaigns, but no. Overwatch and Rainbow Six Siege demonstrate quite clearly that games can be wildly successful solely on the strength of their multiplayer capabilities. And honestly, I'd rather skip a game because I know it doesn't have what I want, than dive in and discover that its campaign is half-assed garbage tacked on to meet an outmoded obligation. (I recently played through the Battlefield 3 story, and it was brutally bad.)

Obviously that's not the same as saying that campaigns should go away entirely. Destiny 2 habit aside, it's games like Wolfenstein, Prey, and BioShock that keep me playing shooters. I played the CoD: Modern Warfare games for the campaign. On a personal level, singleplayer is completely my thing. But the business is big enough now that the pressing need for individual games to cover both bases just isn't there anymore.

Samuel Roberts: Yes, but it might make sense for Call of Duty not to have one

I love a good FPS campaign, and I do feel like singleplayer games generally are under threat—those that don't require tens of hours of play time and have loads of sidequests, anyway. But I stopped playing Call of Duty's campaigns after Modern Warfare 3, and if Activision and Treyarch don't put a singleplayer option in the game as it's been rumoured, there might be some logic to that. I would speculate that a decision like that would be based on what the completion stats are for Call of Duty campaigns these days.

And PC Gamer collectively hasn't enjoyed a COD campaign in years. Wes's example of Battalion is interesting, because Call of Duty doesn't need to worry nearly as much about a similar slide in player base. I won't complain about them taking it out, but then I wouldn't pay full price to play a new Call of Duty game either way. 

But I do think trying to do something interesting with a campaign is better than walking away altogether. Battlefield 1's War Stories are slight but exciting and novel. Titanfall 2 shows how you can reverse engineer multiplayer systems into something thrilling and varied. Maybe that's not what the vast majority of people find compelling about modern games, but I don't care, I like singleplayer when it's done well and will still pay for it.

PUBG: BATTLEGROUNDS

Metal Rain, developer Bluehole's latest limited-time event for PlayUnknown's Battlegrounds, is now underway on PC.

Metal Rain is a Battle Royale experience designed for multiple eight-man squads, and unfolds across PUBG's classic Erangel map. Differentiating it from the usual rules of engagement, combatants are able to summon huge, heavily-armoured UAZs by firing flare guns into the sky.

Flare guns spawn randomly in normal loot locations and have different effects depending on where they're fired. Inside the white safe zone, flares will cause special care packages to fall to earth. It's only when flares are used outside the safe zone that UAZs will plunge into the fray.

Read more…

Apr 19, 2018
PUBG: BATTLEGROUNDS - MephieKim


This week’s event mode is an eight-man battle royale on Erangel. The twist? You can use flare guns to call down huge, heavily-armored UAZs.

Check below for the full details, and let us know what you think about this mode!

EVENT SCHEDULE
  • STARTS: April 19, 7pm PDT / April 20, 4am CEST / April 20, 11AM KST
  • ENDS: April 22, 7pm PDT / April 23, 4am CEST / April 23, 11AM KST

AVAILABLE QUEUES
  • 8-Man Squads on Erangel (All Regions)
  • NA/EU/AS/SEA/OC : TPP & FPP
  • KR/JP/SA : TPP

FLARE GUN RULES
  • Flare guns spawn randomly alongside normal loot locations (flare gun spawn spots are no longer fixed)
  • When shot inside the safe zone (white circle), special care packages will be dropped
  • When shot outside the safe zone, a special vehicle—the armored UAZ—will be dropped

OTHER EVENT RULES
  • This mode is limited to eight-man squads on Erangel, and you can invite up to seven friends.
  • Auto-matching can be turned on or off (you don’t have to play as a full squad of eight if you don’t want to)
  • The mode is limited to 96 maximum players (12 teams of eight players)
  • Redzone is enabled
  • Regular care package drops are enabled
  • Killer spectating is enabled
  • Bluezone rules are the same as standard public match settings
  • Weather changes dynamically throughout each match
PUBG: BATTLEGROUNDS

This week's PUBG event, dubbed Metal Rain, takes us to Erangel, where eight-player squads (up to 12 squads in total) get to fight over flare guns hidden throughout the map's usual loot locations. And no, you won't be fighting with the flare guns, that would be silly. Instead, you'll use them to call down "heavily-armored UAZs". That's one in the picture above: they don't look like they'll blow up easily.

The flare gun spawn spots won't be fixed, so the event won't devolve into a desperate sprint to a series of hotspots. If the flare gun is shot inside the safe zone, care packages will be dropped, but if you shoot one outside of the safe zone you'll get the aforementioned UAZ.

The event launches now, and will end April 22 at 7pm PDT, and April 23 at 4am CEST, 11am KST and 12pm AEST.

Here are the rest of the event rules:

  • This mode is limited to eight-person squads on Erangel. Auto-matching can be turned on or off.
  • The mode is limited to 96 maximum players (12 teams of eight players)
  • Redzone is enabled
  • Regular care package drops are enabled
  • Killer spectating is enabled
  • Bluezone rules are the same as standard public match settings
  • Weather changes dynamically throughout each match
  • Auto-matching can be turned on or off
Dota 2

The Netherlands has determined some loot boxes are gambling - and warned video game publishers to modify their loot boxes to remove "addiction-sensitive" elements before mid-June.

The Dutch gaming authority said it had looked into loot boxes in 10 games (it sounds like they picked the 10 most popular games on Twitch), and found four contravened its Betting and Gaming Act. It said the content of these loot boxes was determined by chance and, crucially, the prizes could be traded outside of the game. Therefore, the prizes have a market value.

"Offering this type of game of chance to Dutch players without a licence is prohibited," the Dutch gaming authority concluded.

Read more…

PUBG: BATTLEGROUNDS

Ever since the launch of PUBG's second map, players have called for the ability to pick where they play - the original Erangel, or the new Miramar.

Very soon, this option will finally be available.

Map Selection is a new feature which will roll out to test servers "soon". When starting a game you'll be able to select which maps you want to be matched onto, and then the game will send you off to one of your selections.

Read more…

PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

The long-promised option to choose which map you play on in Playerunknown’s Battlegrounds is “almost complete”, developers PUBG Corp said today, though we will need to wait a little longer. If you fancy skipping one map or playing a particular one, you’ll have that option. The devs had expressed concerns that adding map select might increase matchmaking times an unpleasant amount but, after analysing data from tens of millions of matches, seem confident that it shouldn’t cause problems. They shared a look at the work-in-progress option and yup, it looks simple enough. (more…)

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