PUBG: BATTLEGROUNDS

Last year we wrote that despite its runaway success, "technical and creative challenges" make Playerunknown's Battlegrounds difficult to watch as an esport. That's something that PUBG Corp is aiming to overcome, as creator Brendan Greene told Eurogamer that it is now "heavily investing into setting up an esports infrastructure" that he hopes will literally bring the game to the big leagues. 

"We're building an esports team globally now, between the US and Europe and Asia, and really trying to develop out the tools we need to support esport organizations and players in order to give a good foundation," Greene said. "So, that's where I want to see [PUBG] in three years, I want to see it as a considered esport with events taking place in big stadiums and sort of year long leagues, that's what my dream for battle royale has been, that's where I want to see us go, and looking at what we're doing this year I really see that as a great chance." 

That, he explained, and not any concerns about the sudden uptick of competing games, is what led the studio to "go a little radio silent" following its release at the end of 2017, which in turn led to suggestions that it was being "reactionary" in its efforts to keep pace with the upstarts. 

"It was funny, when we released the emotes people were saying. 'Oh you're copying Fortnite'—well, no. We recorded these emotes in Prague last year, before Fortnite [Battle Royale] was even announced," he said. "We had an intention to put a means of non-verbal communication into the game because we really believe that there are some people with mics, some people without mics, so having a way for them to communicate with their squad members is essential, and it's essential for tactical gameplay." 

He also acknowledged that bugs, despite being part of what makes the PUBG experience unique, need to be stamped out before the game can be taken seriously on the esports stage. "Really we want this to be a great esport, and it can't have bugs for an esport," he said. 

"Now, that said there are not that many game-breaking bugs, you know like you see with the tournaments, there's very few people dying from bugs. And I can tell you internally there was a competition in Korea a few weeks ago that led to a change in our competitive settings because of a certain issue that happened, but the team were very quick to go, 'Okay we can fix this, let's fix it'."   

In case you missed it, PUBG Corp kicked off a second round of Savage map testing today, and those of you who picked up keys during our own PC Gamer giveaway will have access straightaway. Everyone else has until 5 am PT on April 17 to sign up for one playbattlegrounds.com

PUBG: BATTLEGROUNDS

Developer Bluehole's second round of testing for Codename Savage, PlayerUnknown's Battlegrounds' new tropical-themed map, is about to get underway, and it brings a number of notable changes to the experience.

Savage, of course, is Battlegrounds' smallest map yet, measuring just 4km by 4km - that's a quarter of the size of the game's currently released Erangel and Miramar maps. Savage already offers a faster, more brutal form of Battle Royale compared to its more established counterparts, but Bluehole's new changes are designed improve things still further.

Arguably the most exciting additions in this latest iteration of Savage come in the form of three new areas. There's Banyan Grove and Abandoned Quarry, both in the centre of the island, and the Dock, which can be found to the south east.

Read more…

PUBG: BATTLEGROUNDS

Update: The raffle is closed. Congratulations to the winners!

We got our first look at PUBG's new 4x4km map, Savage, two weeks ago during its first round of player testing. With a quarter of the landmass of PUBG's two existing map, the faster pace leaves less time to obsess over loot and more time for combat.

Today, the second round of player testing begins for Savage on PUBG's experimental server, and we've got 2,000 keys to give away!

We're giving away these 2,000 keys in a raffle today. Please note that entering does not guarantee a code. Click the link below and enter your email to put your name into the raffle. Today at 6 pm Pacific time we'll close the raffle and codes will be emailed to randomly-selected entrants. That's only a couple hours to participate, so enter quickly and good luck!

(Note: Godankey won't keep your email address after sending your code, and we won't see it.)

Savage will become available for testers Monday (today!), April 16, at 6 pm PDT, and the testing will end on April 18 at 6 pm PDT.

Enter below—and if you don't see a form below, enter by clicking here.

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Why God, whyyyyyyyyyyyy?

Join us for our weekly skip through the bountiful fields of fresh gaming joy! Hold our hand as we guide you down the top ten selling games on Steam, to discover which heart-lifting original content has caught the attention of the enthused gaming public! Someone please help me! (more…)

PUBG: BATTLEGROUNDS

PUBG is in a weird place right now. It's still hugely popular, still hugely well-played, still, by some way, the biggest game on Steam - and somehow it's become something of the underdog.

Fortnite - let's just get on and address the llama loot box in the room - looks an awful lot like a threat, not just to PUBG's dominance but to Brendan Greene's crown as king of battle royale himself. But there's room for two games in one genre, and in fact I think PUBG, really, has a bigger threat to deal with first: from the outside, at times, it can seem as though this game has a worrying lack of direction.

Bluehole and PUBG Corp. have been pretty open about the changes that are coming. When players get a whiff of uncertainty they like to demand the release of a "Roadmap" - but the thing about these development roadmaps is that, while they tell you lots about the actual changes that are coming, they can often tell you nothing at all about what those changes are really for.

Read more…

PUBG: BATTLEGROUNDS - MephieKim


Hey friends,

Later tonight, Codename: Savage will return to the Closed Experimental Server for a 48-hour testing window. Below you can find all the details about the event, including patch notes showing what’s changed since the previous round of testing.


CODENAME: SAVAGE TESTING WINDOW
  • OPENS: Mon, April 16, 6pm PDT / Tues, April 17, 3am CEST / April 17, 10am KST
  • CLOSES: Wed, April 18, 6pm PDT / Tues, April 19, 3am CEST / April 19, 10am KST

HOW TO GET ACCESS
If you do not already have access to the Closed Experimental Server, you can get one from this website: http://mapbeta.playbattlegrounds.com/

Keys are limited, so hurry if you want one!

If you already have a key for the CES, you don’t need to sign up again—just use the same Closed Experimental Server launcher from last time.


PATCH NOTES (WHAT’S CHANGED SINCE LAST TIME)

Redzone
  • The redzone’s size and duration have both been decreased.

Bluezone
  • A new feature enables the bluezone to calculate and adjust its waiting time based on the number of players left alive.

Spawn Balance
  • Grenades now spawn more often.
  • The strongest scope which can be obtained from care packages is now the 8x scope.
  • Total numbers of boats spawned has been decreased, but boats now spawn more predictably along the towns near the sea.

Map Changes
Three new areas have been added:

Banyan Grove, middle of the island


Abandoned Quarry, middle of the island


Dock, southeast side of the island


  • Improved object placement on bridges to better facilitate movement.
  • Improved the surrounding terrain to make it easier to climb up to the land from the river.
  • Some hard-to-see doors are now more visible (less dark).

Weather
  • Dynamic weather now changes in real time throughout each match (it used to change just once during each match).
  • Wet ground now looks less shiny.

Sound
  • Improved issue of hearing footsteps late or from incorrect locations.
  • Rain sounds have been slightly increased
  • A seaside ambient sound effect has now been implemented.
  • An inland swamp ambient sound effect has now been implemented.

UI
  • Minimap grid marking has been adjusted to match the smaller map size.

Effects
  • We improved an issue causing the blood effect to block the player's sight after getting hit in FPP mode.

Bug Fixes
  • We fixed an issue causing boats to not consume gas while driving.
  • We fixed an issue causing Savage's world map and minimap to look blurry.
  • Fixed an issue which sometimes prevented players from moving immediately after using the item quantity pop up menu.
  • We fixed an issue causing the minimap to show as blank when viewing the Death Cam.
  • Fixed an issue that sometimes caused players to take no damage when exiting a moving vehicle.
  • Killer Spectating mode now works properly even when the killer died shortly after killing the viewing player.
  • The camera should now function properly after players are knocked out by fall damage.
  • We fixed an issue causing the blood effect to not up properly when shooting other players.

Known Issues (Investigating)
  • Sometimes in FPP, if the player was vaulting at the time when the game starts, the player doesn't get on board in the plane and instead flies straight to the final destination of the plane. (LOL)
  • Sometimes other players appear as zombies.


PLANS FOR FUTURE TESTING

The feedback you guys gave us during the first round of testing taught us a lot about how to improve Codename: Savage.

The map won’t be ready for a full release for a few more months. But in the meantime, we’ll keep using these super short testing windows to drive development—we believe that working with players in an “open development” process is the best way to make a map that players love. So please keep the feedback coming!

We’ll post an announcement later today once Codename: Savage has gone live on the Closed Experimental Server.

Love,
PUBG Corp.
PUBG: BATTLEGROUNDS - MephieKim


Hi everybody,

Starting early next week, Codename: Savage will come back for a second round of early access testing. Starting right now, you can sign up for access by heading over to this website: http://mapbeta.playbattlegrounds.com/

Keys are limited, so hurry if you want to become a tester. If you already got a key for the CES last time around, you don’t need to sign up again—just use the same Closed Experimental Server launcher from last time.

The signup window closes on Tues, April 17, 5am PDT / April 17, 2pm CEST / April 17, 9pm KST.

And here’s the dates for round two of testing:

Codename: Savage Testing Round Two on the Closed Experimental Server:
  • OPENS: Mon, April 16, 6pm PDT / Tues, April 17, 3am CEST / April 17, 10am KST
  • CLOSES: Wed, April 18, 6pm PDT / Thur, April 19, 3am CEST / April 19, 10am KST

Look for another post from us next Monday for more details on what’s changed between the last release and now. We can’t wait to get your feedback on the latest build!

<3,
PUBG Corp.
PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Fraser Brown)

plunkbait

Playerunknown s Battlegrounds has inspired a lot of battle royale romps since it hit Steam a year ago, some of which have gone on to carve out their own gigantic niche. Then there s the Plunkbait; the small games that are more overtly attempting to ride its coattails. Graham refers to them as limpet games, which I rather like. While there are plenty of shameless copycats, some are sincere experiments and twists on the Battlegrounds formula; some aren t even battle royales at all. What follows are Plunkbat s most interesting or unusual odes, riffs and copies.

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PUBG: BATTLEGROUNDS

War, PlayerUnknown's Battlegrounds' latest limited-time Event Mode, is now live on PC, offering a team-deathmatch focussed alternative to the usual Battle Royale formula.

War is designed for three teams of ten (or the closest that PUBG's matchmaking can muster), and unfolds over a "small slice" of the Erangel map. A match's safe zone is immediately visible from the air, and never shrinks or changes during play.

To get the action unfurling as quickly as possible, all players will spawn with one random AR or DMR equipped, one random pistol, a Level 1 helmet and vest, and one grenade. Other loot can be acquired in buildings, or via care packages which drop every 90 seconds.

Read more…

PUBG: BATTLEGROUNDS

Following its recent flares and shotgun/melee custom bouts, PUBG's latest limited-time mode is named War. Billed as its "most deadly Event Mode yet", the ten-person, squad-based deathmatch free-for-all is live now through Sunday, April 15 at 7pm PST/Monday, April 16 at 3am BST. 

Set within a "small slice" of the Erangel map, games last 15 minutes and host a maximum of 30 players in ten-person teams. Unlike the familiar battle royale formula, dead players respawn in a plane before being dropped back into action—and kills earn points for each respective team. 

Albeit "extremely small", safe zone locations are fixed over the course of each match and remain the same size throughout. Red zones are disabled, the weather is locked at 'Sunny', and the first team to 200 points wins. 

Here's a teaser:

As detailed in this Steam Community update post, kills grant players three points, while Down But Not Out hits accrue just one. Likewise, revivals net single points—however team deaths/DBNOs cost five. "If no team reaches 200 points before the 15-minute time limit," says PUBG Corp, "the team with the highest score will be declared the winner."

On the loot front, players are guaranteed to spawn with a random Automatic Rifle or Designated Marksman Rifle, as well as a random Pistol, a level one Helmet and a Grenade. Higher tier loot can be scavenged from buildings and care packages, the latter of which drop in 90-second intervals. 

Having missed PUBG's flare-focussed Event Mode, I jumped into last week's shotguns and melee-only foray and had great fun. War sounds suitably chaotic. I'd love to hear from you in the comments if you've taken it for a spin.

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