PUBG: BATTLEGROUNDS

PlayerUnknown's Battlegrounds exploded into Early Access in March and quickly became the PC's most popular battle royale: roughly 100 players parachute from a plane onto a 18x18km island, search for weapons and gear, and fight to the death. All the while, a shrinking circle closes around the island, a blue energy field that damages the health of players caught in it. Players must travel, by foot or in vehicles, into the safe area, drawing closer and closer to the remaining players for a final showdown. The last one left alive wins.

While Battlegrounds doesn't have the raw complexity of Arma, there are still a few things you need to know before your boots hit the ground (and you swap them for different boots). Here are our best tips on staying alive and winning in PUBG.

Follow this guide, and you'll have a shot at being the last one standing.

Press Ctrl+T immediately

Ctrl+T mutes voice chat. You will want to do this the moment you enter the lobby, which places all the players on a tiny island together to run around, punch each other, pick up weapons, and blast each other in the face. Your time in the lobby, typically, is under a minute, but trust me: you'll want to mute voice chat right away so you don't have to listen to the players who choose to spend their time in the lobby shrieking or yelling racist slurs.

After a minute in the lobby, you'll appear on the plane with everyone else. The shrieking and slurs will continue, naturally, so don't unmute voice chat, ever, not even for a second.

Land as fast as possible

Hitting the ground before other players is essential, especially if you're landing in an area other players are aiming for, and particularly if it's a zone without much loot. We've actually put together a separate guide on how to land that's full of tips for getting your boots on the ground.

Know your landing zones

Sometimes you may want to land in a zone where there's top-quality loot, but that means more immediate competition from other like-minded players. Other times you might want to begin in a more secluded spot, even if it means a sparser selection of loot. Either way, learning the different areas is important, so we've built a separate article for it. Check out our guide to PUBG's hottest loot spots.

Don’t stop moving

When you’re in an exposed position or in an extended firefight keep moving as much as possible. If you know where your target is, move laterally to them. If you're looting outdoors, hit the Tab (inventory) key, then keep dancing with WASD as you drag items into your inventory with the mouse. Standing still is what gives enemies the time to line up headshots.

Use freelook

Battlegrounds is as much a game of Where's Waldo as anything else, and you've got to use your eyes well to win. Hold the Alt key to move your head, along with the camera, independently of your body. This is especially useful during the aerial decent, when you'll want to be scanning in all directions to spot parachutes.

You should also use freelook to scan for enemies while prone—turning your whole body is more likely to give away your position.

You can swap which shoulder the camera looks over

While in third-person, if you click and hold your right mouse button, then tap Q and E, you can swap shoulder views. This is useful if you're trying to peek different sides of cover or carefully work your way around corners.

Respect the bush

Hiding in a bush might seem like a bad idea, given that a bush offers exactly zero physical protection. Yet, because of how difficult it is to see a player crouched in a bush it’s a remarkably effective hiding spot and can be used to surprise or simply hide. If you’re fighting in the wilderness always give nearby bushes at least a cursory inspection and be aware of your surroundings.

Understanding the electric wall of death that will consume us all

The blue circle is as dangerous as anything else in the late game and can be a source of annoyance throughout as it siphons you towards other players. 

From the first moment you're able to jump out of the plane, you have about 1 minute 50 seconds  to do some initial looting before the first circle is identified. Here are the timings for each of the circles:

Circle 1: 5 minutes

Circle 2: 3 minutes 20 seconds

Circle 3: 2 minutes 30 seconds

Circle 4: 2 minutes

Circle 5: 2 minutes

Circle 6: 1 minute 30 seconds

Circle 7: 1 minute 30 seconds

Circle 8: 1 minute

Early zones do minimal damage (you can use boost items to entirely mitigate this), however if the energy barrier reaches the next white circle while you’re still outside of it, that damage will double. The base damage goes up progressively with each circle, with late game zones capable of killing you in a matter of seconds.

What does armor do?

When I first played PUBG I was picking up cosmetic head choices over motorcycle helmets. Big mistake. The three armor tiers have two sets of statistics: durability, and damage reduction

The durability tells you how much damage a piece of armor can take before it’s destroyed, damage reduction tells you the percentage of damage the armor mitigates up until it is destroyed, increasing through the tiers. Furthermore a piece of armor is 100% effective up until the moment it is destroyed. That means a Tier 3 helmet with 1 durability will still save you from a Kar 98k headshot. 

Tier 1 armor provides 30% damage reduction and has a durability of 80 on the helmet, 200 for the vest.

Tier 2 armor provides 40% damage reduction and has a durability of 150 on the helmet, 220 for the vest.

Tier 3 armor provides 55% damage reduction and has a durability of 230 on the helmet, 250 on the vest.

It’s also worth noting that arms and legs are unaffected by armor, but you take 50% less damage when hit there, while headshots do 2.5x more damage than a chest shot. Effectively, then, arms and legs have permanent 'Tier 2.5' armor.

Full credit to akadiablo2213 for some fantastic testing.

What are the best guns?

There are lots of pistols, SMGs, rifles, and shotguns in PUBG. Luckily, we've put together a separate guide to guns, ranking the best ones in each category so you'll know which ones to look for, and which to pick when you've got to choose between them. Check out our guide to the best (and worst) PUBG weapons here.

Watch out for red zones

There are two circles you need to keep an eye on: the one showing you the safe zone, and the one showing you the blue death-field. But don't forget red zones. Red zones show you an area that is about to be fire-bombed, and with your head down collecting loot or eyes out looking for enemies, it's easy to miss the on-screen text warning you about an impending bombing. You might suddenly realize you're standing in a red zone—it'll show on your minimap as well.

Being in a red zone doesn't mean you're definitely be killed—I've made it through several even as the bombs were dropping—but it's still not a place you want to be if you can avoid it.

Dive, dive, dive!

If you’re put in a situation where you need to swim or just fancy taking a dip, it’s always worth bearing in mind that while underwater you can’t be hit by bullets (though you will need to surface for air periodically). My former soldier friend tells me this has a basis in reality and that anything below a .20-caliber round will be stopped by 5 feet of water (though he may have learned this from an episode of Top Gear).

Don't kill your teammates

Maybe this sounds obvious, but killing teammates won't just hurt your chances of winning a squad game but may actually get you banned. PUBG has shown it has a zero-tolerance policy for team-killing, and it's being enforced. Killing teammates deliberately can get you banned, killing teammates as a joke can get you banned, and even killing teammates who have killed your other teammates can get you banned.

It's probably best to save your ammo for the enemy.

Learn to communicate with your squad

Speaking of teammates, you need to learn how to speak to your teammates: it's a real skill you can hone and improve to make sure your communication is efficient and precise. If you and your friends want to tighten your comms, we've got a separate list of tips for you. Check out our guide on how to communicate in PUBG to keep your squad alive.

Moving faster

When your weapon is unequipped (the X key, by default) you can run slightly faster, perfect if you’re dashing to cover or escaping the blue circle.

Using boost

You may have noticed that when using boost items (painkillers, energy drinks and adrenaline shots) four thin bars above your health bar turn yellow. These represent the four stages of boost, with the following effects.

1 Bar: you will slowly heal over time.

2 Bars: you will heal over time slightly faster.

3 Bars: you will run slightly faster.

4 Bars: you will aim down your weapon sight slightly faster.

Boost is also the only way to get back to 100% health when damaged, other than using a rarely found medkit. If you make it to the late-game and have a stack of boost items, it’s worth keeping your bars topped up even if you have full health. 

Distance and rangefinding

The PUBG map (including water) is 8km by 8km, divided into 1km2 squares. Zooming in on the map allows you to see further squares denoting 100m2. You can use this to judge distances and estimate how far away a zone, building or player is from your location. 

In nearly all firefights, stopping to calculate distances and changing your weapon’s zeroing would not be recommended unless you excel at spatial awareness and in-game geometrics. Instead, you’re best off using aim adjust to aim slightly above your target to account for bullet drop.

One exception to this is sniping. You can roughly mentally map out the distance between your sniping spot and visible landmarks, changing your weapon zeroing to match when you see targets, using the PgUp and PgDn keys by default. It’s worth re-mapping these keys to something more natural (like mousewheel) if you want to use it consistently.

Riding shotgun

If you’re alone, driving a car, you may think yourself entirely defenceless. But simply switching to an unoccupied seat (Ctrl+1, 2, 3, or 4) will allow you to fire your gun while the car is moving. For best results you want to be on flat terrain (like a road), otherwise aiming may prove problematic.

Turn up the volume

Seriously, put on headphones and crank the volume as high as you can without doing damage to your ears. Sound is incredibly important for everything from distant gunfire to really really distant gunfire, car and plane engines, and especially footsteps. While there is a walk button, most players run all the time, and running makes noise. Keep your ears peeled for telltale footsteps, and keep in mind that other players can hear yours as well.

Close doors—usually

Doors, by default, are closed. Upon entering a building, make sure you close the door behind you. Typically, you don't want to announce to other players that you're inside a building, and an open door signifies that pretty clearly. If someone doesn't know you're inside a building, they may just waltz in without a care in the world. In the gif below, I'd closed the door behind me and was looting when someone pulled up in a car (and naturally I heard the car before I saw it). 

Since the door was closed, the player had no reason to think anyone was inside, which let me easily kill him even though my aim was pretty shit.

The other benefit of closing doors is when you leave. An open door not only signified you're in a building, but that you have been in a building. Someone coming across a building with a closed door will probably assume the building hasn't been looted, so making them fruitlessly search the rooms and find nothing is a good way to waste someone's time.

Usually. There are times you may want to leave a door open as you leave, to let someone think you're in a building. They'll creep carefully around outside for a couple minutes long after you're gone. Again, wasting other players' time isn't ever a bad idea.

PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

The funny thing about ‘Hunger Games’ and ‘Battle Royale’ games isn’t that they miss how awful those dystopian murdergames are, rather that they recreate the experience of the antagonists – those hated and feared few who relish the killing and thrive in murderland. They’re the Hunger Royale All-Stars, dozens of Kiriyamas and Catos thrown into murderlands where the would-be suicides and pacifists are already winnowed by not buying the game. The genre’s mighty popular these days — H1Z1: King of the Kill is the third most-played game on Steam — and today a new blooddrenched contender swaggers into the arena. PlayerUnknown’s Battlegrounds [official site] has just entered early access, with some pedigree to its name. … [visit site to read more]

PUBG: BATTLEGROUNDS - PLAYERUNKNOWN


Players,

Today is a very special day for me! For the last four years, ever since I launched my first Battle Royale game-mode using the DayZ mod on Arma 2, I have worked hard to try deliver an intense, dynamic and fun experience. Through its various iterations in the ARMA series, H1Z1 and now in my own standalone game, you all have shown me tremendous support, and for that I want to say a sincere thank you.

I now want to run through a timeline for optimization of our game. A lot of you have been asking about how and when we will optimize the game, so hopefully this post will give you a better idea of our plans over the coming months.

One important thing to note. Client optimization takes time, and will not be solved in one single patch. We will be working hard over the next 6 months to ensure all players enjoy smooth gameplay with no lag or FPS drops.

Initial Performance Improvements
Key Objectives
• To reduce the overload on the CPU, and make sure that the GPU performs to its full capability

Expected Results
• Frame rates will be stable even when in high-density areas
• Get higher frame rates across all graphic options

ETA: Apr. 14th (Expected to take roughly 5 weeks)

Further Performance Improvements

Step 1: Art assets optimization (Apr. 7th)
• Decrease the total amount of vertex by adjusting the LOD on terrains
• Decrease the LOD vertex for buildings seen at long distances (see example below)



Step 2: Improve the rendering performance of terrain and ocean shader (TBD)[/i]

Step 3: Decrease the overhead on the CPU by rearranging walls near buildings (TBD)

Step 4: Decrease the usage rate of the video memory* (TBD)

* We have already managed to make some of the improvements in our final CBT build, decreasing video memory usage by 1 GB.

See you in-game,

PLAYERUNKNOWN



PUBG: BATTLEGROUNDS - PLAYERUNKNOWN


Players,

Today is a very special day for me! For the last four years, ever since I launched my first Battle Royale game-mode using the DayZ mod on Arma 2, I have worked hard to try deliver an intense, dynamic and fun experience. Through its various iterations in the ARMA series, H1Z1 and now in my own standalone game, you all have shown me tremendous support, and for that I want to say a sincere thank you.

I now want to run through a timeline for optimization of our game. A lot of you have been asking about how and when we will optimize the game, so hopefully this post will give you a better idea of our plans over the coming months.

One important thing to note. Client optimization takes time, and will not be solved in one single patch. We will be working hard over the next 6 months to ensure all players enjoy smooth gameplay with no lag or FPS drops.

Initial Performance Improvements
Key Objectives
• To reduce the overload on the CPU, and make sure that the GPU performs to its full capability

Expected Results
• Frame rates will be stable even when in high-density areas
• Get higher frame rates across all graphic options

ETA: Apr. 14th (Expected to take roughly 5 weeks)

Further Performance Improvements

Step 1: Art assets optimization (Apr. 7th)
• Decrease the total amount of vertex by adjusting the LOD on terrains
• Decrease the LOD vertex for buildings seen at long distances (see example below)



Step 2: Improve the rendering performance of terrain and ocean shader (TBD)[/i]

Step 3: Decrease the overhead on the CPU by rearranging walls near buildings (TBD)

Step 4: Decrease the usage rate of the video memory* (TBD)

* We have already managed to make some of the improvements in our final CBT build, decreasing video memory usage by 1 GB.

See you in-game,

PLAYERUNKNOWN



PUBG: BATTLEGROUNDS - Valve
PLAYERUNKNOWN'S BATTLEGROUNDS is Now Available on Steam Early Access!

PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Players must fight to locate weapons and supplies in a massive 8x8 km island to be the lone survivor. This is BATTLE ROYALE.
PUBG: BATTLEGROUNDS - PUBG_Hyowon


Our Steam Early Access launch is less than 3 hours away, and here are the launch day patch notes!


Known Issues
  • Characters may seem like they are shaking when in spectate mode
  • (For non-English users) Some of the in-game texts may still show in English
  • Collision checks on destructed doors may not be in sync with how they look

    [Updated]
  • Certain hair style + hair color combination will cause the overall hair not be visible
  • There is a bug that is causing the "ViewDistance" option to not be adjustable via individual graphics settings. Since this plays an important role in the performance of the client, if you want to force change this, you would have to adjust the overall graphic options, or directly edit the GameUserSettings.ini file

    Here's how to access and edit the file
    1. Go to %APPDATA% using the File Explorer
    2. Go to [Local] – [ShooterGame] or [TslGame] – [Saved] – [Config] – [WindowsNoEditor]
    3. Open GameUserSettings.ini
    4. Try lowering the value of ViewDistance to either 1 or 0, and save

Performances & Stability
  • Server stabilization and client performance improvement are consistently being worked on
  • Slightly improved the issue that caused a large number of players to get disconnected from a game
  • Destruction logic has been reworked so that the destruction of doors do not interfere with server performance
  • Resolved some issues that were causing client crashes

Content
  • Added the SKS rifle to the game
  • 2 new face presets have been added (1 male, 1 female)

Action
  • Improved parachute controls
  • Added freelook while in 1st person/ADS views

UI
  • You are now able to sort your items in your inventory

Others
  • 9 new languages have been added and now we offer the game in 12 languages total. There may be some bad translations, but we will be consistently adjusting them throughout Early Access
  • The exclusive items for pre-ordering the Deluxe edition are available via an in-game redeem function
  • Slightly adjusted the balance on end-game rewards

Bug Fixes
  • Fixed the bug that caused the scope aim to seem different than the actual when spectating
  • Fixed the bug that caused the end-game results screen to not appear when spectating and all your teammates die
  • Fixed the bug that caused the indoors footstep sound to be too low
  • Fixed the bug that cause stats from other game modes to be applied between Solos, Duos and Squads.
PUBG: BATTLEGROUNDS - PUBG_Hyowon


Our Steam Early Access launch is less than 3 hours away, and here are the launch day patch notes!


Known Issues
  • Characters may seem like they are shaking when in spectate mode
  • (For non-English users) Some of the in-game texts may still show in English
  • Collision checks on destructed doors may not be in sync with how they look

    [Updated]
  • Certain hair style + hair color combination will cause the overall hair not be visible
  • There is a bug that is causing the "ViewDistance" option to not be adjustable via individual graphics settings. Since this plays an important role in the performance of the client, if you want to force change this, you would have to adjust the overall graphic options, or directly edit the GameUserSettings.ini file

    Here's how to access and edit the file
    1. Go to %APPDATA% using the File Explorer
    2. Go to [Local] – [ShooterGame] or [TslGame] – [Saved] – [Config] – [WindowsNoEditor]
    3. Open GameUserSettings.ini
    4. Try lowering the value of ViewDistance to either 1 or 0, and save

Performances & Stability
  • Server stabilization and client performance improvement are consistently being worked on
  • Slightly improved the issue that caused a large number of players to get disconnected from a game
  • Destruction logic has been reworked so that the destruction of doors do not interfere with server performance
  • Resolved some issues that were causing client crashes

Content
  • Added the SKS rifle to the game
  • 2 new face presets have been added (1 male, 1 female)

Action
  • Improved parachute controls
  • Added freelook while in 1st person/ADS views

UI
  • You are now able to sort your items in your inventory

Others
  • 9 new languages have been added and now we offer the game in 12 languages total. There may be some bad translations, but we will be consistently adjusting them throughout Early Access
  • The exclusive items for pre-ordering the Deluxe edition are available via an in-game redeem function
  • Slightly adjusted the balance on end-game rewards

Bug Fixes
  • Fixed the bug that caused the scope aim to seem different than the actual when spectating
  • Fixed the bug that caused the end-game results screen to not appear when spectating and all your teammates die
  • Fixed the bug that caused the indoors footstep sound to be too low
  • Fixed the bug that cause stats from other game modes to be applied between Solos, Duos and Squads.
PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

You know what they call a Battle Royale game in the USA? Battle Quarter Pounder. True story. Arena survival shooters are all around these days, taking the scavenge-o-sandbox style of DayZ and packaging it up in little murderous packages. One of the earlier Battle Royale ’em ups was an Arma 2/3 mod created by PlayerUnknown and now, after helping on H1Z1: King of the Kill, he’s teamed up with Tera devs Bluehole Studio for a full standalone commercial Hunger Gameser of his own. PlayerUnknown’s Battlegrounds [official site] is its name, and entering early access on March 23rd is its game. That’s the word out of PAX East, accompanied by this new trailer: … [visit site to read more]

PUBG: BATTLEGROUNDS - PUBG Community Manager (FWG)


PLAYERUNKNOWN'S BATTLEGROUNDS will launch on Steam Early Access on March 23! Spread the word and check out our new trailer! https://www.youtube.com/watch?v=ODWCbu_cuqk
PUBG: BATTLEGROUNDS - PUBG Community Manager (FWG)


PLAYERUNKNOWN'S BATTLEGROUNDS will launch on Steam Early Access on March 23! Spread the word and check out our new trailer! https://www.youtube.com/watch?v=ODWCbu_cuqk
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