VVVVVV


Revered, rock hard indie platformer VVVVVV is on its way to the 3DS eShop, publisher Nicalis has announced.


The handheld version of the PC original (trailered below) adds 3D visuals, six unique levels and a level map on the 3DS's bottom screen. Future content updates are also promised.


The game is due for release in late 2011, with no price set as of yet.


Originally released back in 2010 on the PC, Terry Cavanagh's retro-fabulous jumper picked up a glowing 8/10 endorsement from Eurogamer's Oli Welsh. Peruse his VVVVVV review for details.

Video:

VVVVVV

VVVVVV Coming Soon to Nintendo 3DSThe superbad ultrahard old-school platformer VVVVV, which debuted to raves when it released nearly two years ago, is making its way to the Nintendo 3DS and, yes, the game will be presented in 3D.


Nicalis will publish the game to the Nintendo 3DS eShop but did not specify a release date. However, anyone headed to Indiecade in Culver City, Calif. can play "a near-complete preview VVVVVVersion for the first time on 3DS!" while there. "Just find [developers] Terry Cavanagh or Tyrone Rodriguez and ask them to play!" Nicalis said in a news release.


The statement promised VVVVVV would deliver "full 3D awesomeness integrated into the retro-looking art style," as well as "dual screen functionality with a real-time map." New levels and future content updates also are promised.



You can contact Owen Good, the author of this post, at owen@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

VVVVVV Coming Soon to Nintendo 3DS
VVVVVV Coming Soon to Nintendo 3DS
VVVVVV Coming Soon to Nintendo 3DS
VVVVVV Coming Soon to Nintendo 3DS


World of Goo


Has Xbox Live Arcade really peaked, as World of Goo creator Ron Carmel yesterday argued? No, analysts have told Eurogamer.


"But Microsoft should take a look at Ron Carmel's piece," declared Billy Pidgeon of M2 Research, "which eloquently makes the case (and backs it up with data) that XBLA has peaked for a specific group of independent developers who are responsible for high quality games that outsell the average XBLA game.


"Sony is acquiring more unique content for PSN, and in many cases it's exclusive content, which will cost Sony more but will clearly differentiate their online games store from XBLA and other competition."


"In terms of digital games delivered through a home console, Microsoft will continue to be the market leaders," stated Jesse Divnich of EEDAR.


"I am not disagreeing with Mr. Carmel, I believe some of his points are valid and any digital service provider has its own restrictions and hurdles. Not every game is the right fit for every service.


"We certainly are seeing some fracturing among developers, and Xbox Live and PSN are no longer the only option for game distribution."


"That doesn't sound right to me," said Michael Pachter of Wedbush Morgan, responding to Carmel's claim. "If anything, there are more titles than ever, but we haven't had a Braid or Limbo so far this year.


"As the 360 price comes down and the installed base continues to grow, there should be a significantly larger addressable market for XBLA games, so I think it continues to grow."


Ron Carmel surveyed 200 independent developers. His results, which he admitted weren't sacrosanct, showed dwindling support for Xbox Live Arcade. Part of this is due to laborious XBLA constraints. The other part can be attributed to the rise of PC, Mac, iOS and Android gaming. Billy Pidgeon said that "viable alternative marketplaces" are "good news for developers and gamers both". Whereas Xbox Live Arcade and PSN are "predictable", he said, other markets can be "risky".

"Indie games are like indie songs: most of them suck, but the ones that don't are unique and deserve to be bought, played, talked about, discovered and awarded."

Billy Pidgeon, analyst, M2 Research


Divnich said the investment in social and mobile gaming "is not necessarily at the cost of XBLA and PSN titles". There's greater flexibility there, but "the recipe for success is not as established".


"Of all the online games markets," added Pidgeon, "I think Steam may have the best offering for gaming enthusiasts so far. The PC is the ideal platform with the most reach, Steam's timed specials help games sell more but hedge price erosion, and it's a great experience for gamers who use it.


"Nintendo's online shops are getting better, but still have a long way to go. The App Store has got great reach, but the best games get lost in the crap and rapid price erosion is a given. Android download stores are the worst, with all the downsides of the App Store and none of the upside due to fragmentation."


Apple has made iOS an easy platform to develop and publish for. One of Ron Carmel's suggestions was for Microsoft to make every Xbox 360 a dev kit, and relax the submission process so that more content can get through. Xbox Live Indie Games already does this, to a degree.


"The Xbox Live Indie Games market seems a waste of a good opportunity," Pidgeon went on to say. "What should be a showcase for indie games is more like a swap meet.


"It's worthwhile to let anybody make a game with XNA, but there should be a 'top shelf' for the best independent games. Indie games are like indie songs: most of them suck, but the ones that don't are unique and deserve to be bought, played, talked about, discovered and awarded."


Nicholas Lovell from Gamesbrief, in a lengthy dissection of Ron Carmel's piece, accused Microsoft of "artificially trying to restrict consumers to a limited number of choices, similar to a retail store". Whereas Carmel had hope Microsoft could turn it around, Lovell isn't so sure.


"Ron is relatively upbeat about the future, if Microsoft adopts some of his ten-point plan. I am less so," Lovell wrote. "I think that the company is stuck trying to recreate the limitations of the physical distribution market, rather than embracing the opportunities created by the digital market.


"I was going to say that I hope that I am wrong, but I'm not sure that's entirely true. The sooner the world becomes more open, the better."

Crysis

Crysis, NBA Jam, God Hand and Eufloria Are New on the PlayStation StoreIt's true. You can finally download PlayStation 2 classic God Hand to your PlayStation 3, people. That's the wonderfully wacky beat 'em up from the people who made Okami. IGN labeled it awful, while Kotaku contributor Tim Rogers likened it to "being a professional chainsaw-wielding glacier demolisher at a party where the penguins are going to need a lot of ice cubes."


If polarizing PS2 games aren't your thing—though at just ten bucks a pop, those emulated last-gen games are certainly worth experimenting with—there's much more on tap in this week's North American PlayStation Store update. NBA Jam On Fire Edition, the original Crysis and the lovely looking Eufloria, for example.


But if "new" video games aren't your cup of tea, Sega Bass Fishing, Odin Sphere and Resident Evil 5 Gold Edition are also recent adds to the PlayStation Store. See the full list of new PlayStation 3 and PSP games in the very long list below.


Games & Demos for PlayStation 3

Resident Evil 5 Gold Edition ($29.99)
Crysis ($19.99)
NBA Jam On Fire Edition ($14.99)
Shift 2 Unleashed Digital ($39.99)
Eufloria ($9.99)
Sega Bass Fishing ($9.99)
Space Channel 5 Part 2 ($9.99)
Eufloria Demo
Pro Evolution Soccer 2012 Demo
PSone Classics - Chrono Trigger ($9.99)
PS2 Classics - Odin Sphere ($9.99)
PS2 Classics - Maximo: Ghosts To Glory ($9.99)
PS2 Classics - Grim Grimoire ($9.99)
PS2 Classics - Ring of Red ($9.99)
PS2 Classics - God Hand ($9.99)


Games & Demos for PSP

FIFA 12 ($39.99)


Add-ons & Expansions

Portal 2: Peer Review (free)
Rage – Wasteland Sewer Missions ($9.99)
Dead Rising 2: Off The Record Free Support Pack (free)
Street Fighter III: Third Strike Online Edition Match Pack 1 (Fight For The Future) ($3.99)
NBA Jam On Fire Edition – Time Is Money Pack ($4.99)
Magic The Gathering: Duels Of The Planeswalkers 2012: Foil Conversion "Auramancer" ($0.99)
Magic The Gathering: Duels Of The Planeswalkers 2012: Foil Conversion "Cloudburst" ($0.99)
Magic The Gathering: Duels Of The Planeswalkers 2012: Foil Conversion "Grave Whispers" ($0.99)
Magic The Gathering: Duels Of The Planeswalkers 2012: Full Deck "Auramancer" ($0.99)
Magic The Gathering: Duels Of The Planeswalkers 2012: Full Deck "Cloudburst" ($0.99)
Magic The Gathering: Duels Of The Planeswalkers 2012: Full Deck "Grave Whispers" ($0.99)
Cabela's Big Game Hunter 2012: Alaskan Rocks (free)
Cabela's Big Game Hunter 2012: Chile Plateau (free)
Cabela's Big Game Hunter 2012: Texas Woods (free)


Rock Band 3 tracks


  • "Gold Cobra" – Limp Bizkit ($1.99)
  • "My Way" – Limp Bizkit ($1.99)
  • "Nookie" – Limp Bizkit ($1.99)
  • "Re-Arranged" – Limp Bizkit ($1.99)
  • Limp Bizkit Pack 01 ($5.49) – "Gold Cobra," "My Way," "Nookie," and "Re-Arranged" by Limp Bizkit.

Rock Band Network tracks


  • "Bagatelle No. 25 – Fur Elise (Beethoven)" – Thomas Walker ($0.99)
  • "Farewell, Mona Lisa" – The Dillinger ($1.99)
  • "Glow" – Alien Ant Farm ($1.99)
  • "Heroes Don't Cry" – Free Spirit ($1.99)
  • "Pendulum" – After the Burial ($1.99)
  • "Ship With No Sails" – Neonfly ($1.99)
  • "Stabbing The Drama" – Soilwork ($1.99)
  • "The Window" – Raven Quinn ($1.99)
  • "These City Lights" – Rose of Jericho ($0.99)
  • "Trying Hard" – Loni Rose ($0.99)

Game Videos

Qore 10/4 Edition
NBA 2K12 – Momentous Trailer
NBA 2K12: 3D Trailer
Kingdoms Of Amalur: Reckoning Gamescom Trailer
Need For Speed The Run – Porsche Reveal Trailer
House Of The Dead: Overkill Gameplay Trailer #1
Final Fantasy XIII-2 2011 TGS Trailer
Jurassic Park: The Game – Action Montage Trailer
Metro: Last Light – E3 Gameplay Trailer
Metro: Last Light – Teaser Trailer
Saints Row The Third – Killbane: The Walking Apocalypse Trailer
Twisted Metal Vengeance Trailer
Resistance 3 "Follow Capelli" Trailer
Resistance 3 "No Mercy" Trailer
Resistance 3 "Radio" TV Spot
GT Academy Behind the Scenes – Helicopter Cam
GT Academy Behind the Scenes – Rally Course


Themes, Wallpapers & Avatars

Rochard Skyrig Theme (free)
Rochard Theme (free)
Rage Wellspring Dynamic Theme ($2.99)
Rage Premium Theme ($1.99)
A Murder of Crows Dynamic Theme ($2.99)
Amphibian Delight Dynamic Theme ($2.99)
Bombshelter Blues Dynamic Theme ($2.99)
Flirty Girl Dynamic Theme ($2.99)
Xuriga Static Theme ($1.49)
Tatsuka Static Theme ($1.49)
Misti Dawn Playtime Static Theme ($1.49)
4 Elements Hd: Wallpaper 2
Rochard – John Rochard Wallpaper
Rochard Wallpaper
Lost Planet 2 Avatars (x20) ($0.49)
Rocket Knight Avatar Collection 2 ($2.99)
Red Faction Armageddon Avatar Bundle ($0.99)


Sales, Price Drops & Bundles

Explodemon! – Sale (PS3) (now $6.99, original price $9.99)
Tales From Space: About A Blob – Sale (PS3) (now $5.99, original price $14.99)
Enigmo – Sale (PS3) (now $1.99, original price $3.99)
Jane's Hotel – Sale (PS3) (now $1.99, original price $3.99)
Zombie Tycoon – Sale (PS3) (now $2.99, original price $4.99)
Zombie Tycoon French – Sale (PS3) (now $2.99, original price $4.99)
Stardrone – End Sale (PS3) (now $7.99, original price $4.99)
Bulletstorm – Digital Download – Price Change (PS3) (now $29.99, original price $39.99)


PlayStation Plus

Costume Quest (free)
Elemental Monster (free)
PSP minis - 1000 Tiny Claws (free)
PSP minis - Speedball 2 (free)
PSP minis - Street Smarts (free)
PSone Classics - Warhawk (free)
Resident Evil 5 full game trial
Shift 2 Unleashed full game trial
Eufloria – 20% off
Explodemon! – 30% off
Tales From Space: About a Blob – 40% off
Resident Evil 5 Gold Edition – 25% off
Elemental Monster Online Card Game Booster Box DLC – 50% off
Lost Planet 2 Avatar Bundle (free)



You can contact Michael McWhertor, the author of this post, at mike@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
World of Goo

World of Goo developer 2D Boy believes Xbox Live Arcade "peaked" last year (2010) and that "Microsoft is not yet aware of this".

Studio co-founder Ron Carmel surveyed 200 independent game makers, some of which are responsible for significant - but undisclosed - XBLA titles.

He discovered that more developers want to make PSN games now than titles for XBLA. He also found PSN and XBLA seventh and eighth in a list of target platforms for 2011. The most popular was Windows, followed closely by Mac, iOS, Linux, Flash/browser and Android platforms.

Nearly three quarters of the developers surveyed said ease of working with a platform holder was paramount - followed by installed base and platform suitability.

When asked about specific platform holders, the majority deemed Steam, Facebook and Apple "very easy" to work with. Sony's PSN majority, like Google's Android, was "so-so". Most people found WiiWare "difficult", whereas Microsoft's XBLA was "excruciating".

"Given that ease of working with the platform owner was voted the most important factor in choice of platforms, it becomes perfectly clear why XBLA, despite being a very strong channel with a large audience and huge earning potential, is dropping in popularity among these developers," observed Carmel.

"But if things keep going the way they are, and XBLA keeps losing talented developers, I believe the diversity of games available on XBLA will diminish, quality will suffer, and revenue numbers will drop as players start to move away from an unremarkable portfolio of games. We will see a lot more 'genrefication' and big publisher franchises."

"XBLA is no longer the king it used to be. Microsoft is no longer in a position to demand exclusivity now that PSN has more developers and is growing."

Ron Carmel, co-founder, 2D Boy

"Once players start to leave in large numbers it will be too late to turn things around," he added. "Given that it takes at least a year or two to make an XBLA game, no developer would want to start working on one knowing that XBLA is declining in popularity and could be significantly weaker by the time the game is ready.

Carmel believes full-scale gamer "migration" away from XBLA is "a few years away", which allows "more than enough time for XBLA to change course".

To this end, Carmel shared "10 Things Microsoft Can Do To Improve XBLA".

  1. Create a fair contract that doesn't require negotiation. "It's the most exploitative, one-sided distribution contract I've seen. We each waste months of our time and Microsoft's time negotiating the same stuff out of the contract, over, and over again."
  2. Solve the content discovery problem. "The platform owner needs to make it super easy for their users to buy software."
  3. Stop requiring independent developers to publish through MGS. "Every other distribution channel allows independent developers to self publish, without a producer, and I see no evidence that having a producer on a game makes it better."
  4. Drop the TCRs, make updating easy. "TCRs add months to a game's development time that could be better used polishing the game."
  5. Get rid of the exclusivity requirement for independent developers. "XBLA is no longer the king it used to be. Microsoft is no longer in a position to demand exclusivity now that PSN has more developers and is growing."
  6. Drop the greenlight process and open up development to everyone. "Players judge the quality of a platform by the quality and quantity of the best games available on it, not by the average quality of all games."
  7. Make every console a dev kit. "It may require a lot of work, but there is nothing stopping Microsoft from doing this as well. This is actually one of the reasons Microsoft is the console maker best-poised to undergo this transformation."
  8. Automate everything. "With the App Store, everything is automated and a developer can release a game without ever talking to a human."
  9. Drop the ESRB in favor of a self administered rating system. "It takes weeks, and thousands of dollars, to get a game rated by all the domestic and international ratings agencies needed to launch a game globally. The ESRB in particular is a nightmare to deal with."
  10. Make avatar related requirements optional. "I don't know a single developer who wants to make toys for avatars. It's not fun and it inflates the game's budget."

"XBLA played a pivotal role in the popularisation of independent games," concluded Carmel, name-checking N+, Castle Crashers, Braid, Limbo and Super Meat Boy.

"Microsoft proved that indie games can be million sellers on consoles, and then sat on its laurels for half a decade as more nimble and innovative companies like Valve and Apple took the lead.

"I would love to see Microsoft rise to the challenge of adapting to new digital distribution landscapes," he wrote. "More healthy platforms means more interesting, creative games that push the limits of our medium."

Video: World of Goo.

World of Goo

World of Goo, already a hit on WiiWare, PC and iOS, is building a gooey bridge to Android. Yes, that means phones and tablets, says 2D Boy, which is "working out the final kinks in the machinery." [2D Boy]


Steam Community Items

Steam Gets The "WiiWare Where People Can Find It" BundleThe "Indie 2D Bundle" has gone on a super-Steam-sale: you can grab Bit.Trip Runner, NightSky, NyxQuest: Kindred Spirits, Swords and Soldiers HD, and World of Goo for just $9.99 total. Each game normally costs $9.99 (discounted to $39.99 for all five), so it's basically five for the price of one.


When Kotaku chatted with NightSky producer Tyrone Rodriguez earlier today, he mentioned that all five developers know each other, and wanted to do a kind of "indie friend bundle." Aww!


If you've yet to give these games a try, I recommend giving 'em a spin.


(And by the way, that headline was all Totilo. Props.)


indie 2D bundle [Steam]


Defense Grid: The Awakening - Valve
Midweek Madness! Grab a special collection of Indie titles for one low price!

The Indie 2D Bundle includes: Swords & Soldiers HD, Bit.Trip Runner, World of Goo, NightSky, and NyxQuest.

The Indie Strategy Bundle includes: Revenge of the Titans, Sanctum, Sol Survivor, Defense Grid: The Awakening, and Anomaly: Warzone Earth.

Offer ends Thursday at 4PM Pacific Time.



Eurogamer


It's Wednesday, and that can only mean one thing: I'm back with yet another selection of the finest discount gaming offers to tempt your wallet with. Throughout the week you can keep your finger on the pulse of cut price gaming by checking SavyGamer.co.uk. Read on to find out what's cheap this week.


Here are this week's deals:

Batman: Arkham Asylum - £3.75


Cracking price for what I reckon is The Batman's finest hour in the field of games. Don't just take my word for it; Dan granted it a a highly sought after Eurogamer 9/10:


"Most of the gameplay concerns are minor when taken in the context of how much Arkham Asylum gets so gloriously right. Rarely does a game do a character justice in such a satisfying way. Arkham Asylum finds room for every major aspect of Batman's enduring appeal, and it does so in a game compelling enough to work even without its masked star. Fans of the caped crusader really shouldn't hesitate - this isn't just the best grown-up Batman game, it's the best superhero game, bar none."


The sequel is looking good too.

Video: It's pretty clear that Bruce Wayne would be a PC gamer.

Duke Nukem Forever, Xbox 360 - £14.13 delivered


This is the Asian version, but it is in English, and totally region free. You probably won't be able to trade it in, but it's a saving of nearly £6 compared to the next best price.


The only real problem is that it's not very good. Dan dissected it in detail in his scathing 3/10 review:


"In the end, you feel every year of Duke Nukem Forever's ridiculous, fractured development seeping out of each unsatisfying frame. With four studios sharing title space in the opening animation, and end credits which run for almost 10 minutes, the weight of so many false starts, dead ends and endlessly revised design documents proves too much. For all his muscle and bravado, Duke Nukem is actually a fragile creature. His legacy is based on a specific combination of time and technology and a mercurial element of fun that simply doesn't lend itself to repetition, especially after so long in limbo."


But maybe you want to see this car crash for yourself. This is certainly better than paying full price for it.








Star Wars: The Old Republic, PC - £27.29 delivered


EA is having a laugh with its price of £45 for this from Origin. The retail price represents a saving of 40% compared to buying it direct from EA, so if you are dead set on jumping into BioWare's Old Republic MMO on day one, I'd suggest getting your order in now.


John previewed this back in May:


"Once again, we've been treated to an awfully generous slice of this long-awaited online world. But inevitably, and with so much potential on show, we find ourselves asking the nagging question that lingers after every preview of The Old Republic. Where exactly is the long-term MMO in this most epic – and infamously costly – of MMOs?"


Where indeed. Stick with Eurogamer for the latest on The Old Republic, and you can always cancel your preorder if it looks naff.

Mount & Blade Complete, PC - £8.74


Here you get all three entries in the wonderful, but messy, Mount & Blade series.


Here's Tim on the latest entry, With Fire & Sword, which he scored at 6/10:


"The worst accusation I can hurl at With Fire & Sword is also the kindest compliment I can pay it. Despite the new setting, infernal weaponry and bespoke story quests, most of the time the game plays just like Warband or the original Mount & Blade. The majority of the bread-and-butter activities are nigh identical, as is the pace and pattern of play. Once the novelty of gunpowder has worn off, series veterans may find themselves wandering back to familiar pastures - or wondering whether one of the tastier Caravanserai offerings (some of which also supply musket action) wouldn't have provided as much pleasure."


Dan covered the first one here.

Deal of the week

Crayon Physics Deluxe, Cogs, VVVVVV, Hammerfight, And Yet It Moves, PC/Mac/Linux – Pay what you want

Video: That seems like a good thing.


It's the Humble Indie Bundle 3, and it's an excellent selection of some of the best games from the last few years.


John gave Crayon Physics Deluxe a loving 7/10 review, saying it was "well worth the USD 20". Cogs got an 8/10 from Kristan. Oli gave VVVVVV a solid 8/10 - and that was before it had mod tools, an updated engine, and bonus levels from Notch and others. Kristan reviewed the WiiWare version of And Yet It Moves here, but you're on your own for Hammerfight. Sorry.


All these games are DRM free, cross platform on PC, Mac and Linux, come with a code for activation on Steam and/or Desura, and all at the price of your choosing. It's a must have deal.

Also of note this week...

Hard Lines, iPhone/iPad – Free


Visit SavyGamer.co.uk for your gaming bargain needs throughout the week, and hassle me on Twitter if you ever want a particular game for cheap.

Eurogamer


The third Humble Indie Bundle is available now, offering five cracking titles for PC and Mac: Crayon Physics Deluxe, Cogs, VVVVVV, Hammerfight, and And Yet It Moves.


The pack is worth around £30 in total but, as is standard HIB practice, you decide how much you pay. Your donation gets you DRM-free downloads that you can install on as many machines as you desire. All five games are Linux, Mac OS X and Windows compatible.


According to the official site, the average purchase currently comes in at a rather pitiful $4.38, though Minecraft man Notch is doing his bit, handing over $2000, while Braid creator Jonathon Blow has stumped up $2718.28.


Your money will be split between the developers, the Humble Bundle organisers and two charities: the Electronic Frontier Foundation and the Child's Play Charity. You get to decide who gets what proportion of your donation.

...