[Feature] Now you can change the in-game soundtrack in the options menu [Feature] Now Bots buy items that are more suited to the hunter they are playing
[Change] “Vemonia’s Glory” and “Losfire’s Magic Seal” now apply their effects not only when the first shot is fired but when any shot hits something within a certain period of time
[VFX] Updated the effect of Wyzo’s Base Attack
[Balancing]
- Increased all resistances provided by defensive items by 50%
[Bugfix] The details of items are now displayed, when hovering, on the game screens [Bugfix] The enhanced attack of Nadiel’s Ultimate skill is now correctly considered as a basic attack [Bugfix] Fixed a bug where the hit effects of items worked correctly only on some Mavi and Jack’s skills [Bugfix] Fixed a bug for which the malus resulting from the death of Nadiel and Cindula could be increased in some situations [Bugfix] Fixed a bug for which Nadiel and Cindula could respawn off the map if the round ended while they were flying [Bugfix] The item sets now are opened correctly once clicked
[News] Added a new Hunter: Cindula, The Morning Star [News] Added a new Hunter: Nadiel, The Evening Light
[3D] Added the new 3D models of the Altars of the vision [3D] The duration of the jump animation of Yokpull's skill 2 is now coordinated with the distance traveled during the jump
[Bugfix] Blud no longer blocks the guardians with his stun [Bugfix] In multi-monitor if you click outside the game screen, it is no longer iconified [Bugfix] Fixed a minor bug related to the conquest of the altars [Bugfix] Fixed a bug for which the Guardians repositioned themselves to their spawn point once dead
[Feature] At the end of the store’s countdown, the currently selected item is purchased [Feature] You can mute your teammates in the voice chat too [Feature] Now you can choose between three sights (dot, cross and circular) in the options menu [Feature] When you open the store, the object in the recommended build is selected by default
[FX] Added sound effects to Nadiel and Cindula's skills
[VFX] The Altars of Vision now have two unique effects: one when someone is conquering them, and one when conquered [VFX] Improved the quality of the fire of the braziers in the team bases
[GUI] Now you can see your default build in the store
[Change] Increased the range of vision given by the Altars (62 -> 120)
[Options] You can change the voice chat volume separately from that of the characters’ voice
[Post Processing] Decreased the movement effect of the camera
[UI] Added a feedback when saving the items’ set [UI] Added a button to delete an item set in the preview screen [UI] Fixed the proportions of the tooltip screen (CTRL) [UI] The Altars are now represented on the minimap with an icon that also indicates the color of the team who conquered them [UI] When Anais hits with his skill 1 a marked target, an icon that fills up is shown in order to indicate that it is possible to make an enhanced base attack [UI] If you play Cindula, when you close the store you will see a screen where you can choose which ally to bind to [UI] The voice chat sprite is also shown when the local player speaks
[Balancing]
- Changed the action range and the speed of many basic attacks and skills - The total mana of all hunters has been halved
--- Anais — Base Attack: reduced the range of action
Game: [UI] (options menu in play) You can change the keys to open the information screen (TAB), the character statistics screen (K) and the skill details (CTRL) [UI] (shop) Your hunter is now highlighted among the various teams [UI] Added the icon of the item "Breakthrough Halberd" [UI] Replaced the "SP" and "RP" icons with the corresponding symbols
[News] Implemented some parts of the new map
[Change] Hunters can now walk on the steepest slopes without having to jump
[HUD] Added sprites that show when your allies speak in voice chat
[Bugfix] The Wrath Of The Titans indicator now appears again properly on the minimap [Bugfix] Fixed a graphic bug for which the ultimate skills that were sent in cooldown by Eris' skill 1 showed the full cooldown time instead of the actual 25% [Bugfix] Fixed a bug for which Vanadis' ultimate skill did not strike properly [Bugfix] Fixed a bug of the last patch for which the options did not affect the camera sensitivity [Bugfix] The models of the Hunters hidden by the Fog of War are no longer reactivated at the beginning of the round
Client: [News] Added a client section to create custom object sets
[Localization] Fixed some inaccuracies in Mavi's tooltips [Localization] Fixed some minor errors [Localization] Fixed a bug displaying the error related to the missing keys in the configuration
[UI] (Match Recap) Your name is now highlighted in yellow [UI] Reign and Starwork Points now have new icons [UI] Now, in the tooltip screen you can see the difference between one level and the other of the skill statistics that can be enhanced at that time
[VFX] Updated the particle effects of Balgroon's Ultimate skill
[Bugfix] (Lobby) Fixed a bug for which the screen appeared entirely black at low resolutions [Bugfix] (Match Recap) Fixed a bug related to Elo display for Ranked matches
[News] Now the minimap shows the same information to both Hunters and Gods
[Bugfix] There is no more delay when you stop after the release of the movement keys [Bugfix] The "Hide username" option now works correctly [Bugfix] Improved the collider of Vanadis' ultimate skill [Bugfix] (Hunter) In the spectate mode, if your team is still alive, the entities hidden by the fog of war are not shown. They are shown only when the whole team actually dies [Bugfix] Now the enemies hidden by the fog of war are no longer visible at the start of a new match [Bugfix] Fixed a graphic bug for which Jack's base attacks appeared shifted [Bugfix] Fixed a graphic bug for which the stats were all boosted from the beginning of the game [Bugfix] Fixed a bug for which the effect of conquering the altars was displayed only the first time [Bugfix] Fixed a bug for which the Valitudos' Shield did not inflict any damage to the soldiers [Bugfix] Fixed a bug related to the sounds of Wyzo's skill 2
[FX] Added a notification sound for the Wrath of the Titans
[GUI] (God) Added a death sprite on the allies and enemies' icons [GUI] (God) the enemy hunters can not be reached by Gods if they are not visible and their Life and Mana's bars are not updated
[UI] (Hunter) Added a loading bar that indicates the progress in conquering the altars of vision [UI] The hunter statistics screen is now active by default
[Balancing]
—- Balgroon —- — Skill 2 — - Now, the speed bonus does not depend on the current values but on the basic speed values
—- Jack — HP: 1800 —> 1600
Client:
[2D] Updated the splash art of Wyzo
[FX] Added a sound effect when you click on an item with the mouse [FX] Added a sound effect when hovering over an item
[News] Now the minimap shows the same information to both Hunters and Gods
[Bugfix] There is no more delay when you stop after the release of the movement keys [Bugfix] The "Hide username" option now works correctly [Bugfix] Improved the collider of Vanadis' ultimate skill [Bugfix] (Hunter) In the spectate mode, if your team is still alive, the entities hidden by the fog of war are not shown. They are shown only when the whole team actually dies [Bugfix] Now the enemies hidden by the fog of war are no longer visible at the start of a new match [Bugfix] Fixed a graphic bug for which Jack's base attacks appeared shifted [Bugfix] Fixed a graphic bug for which the stats were all boosted from the beginning of the game [Bugfix] Fixed a bug for which the effect of conquering the altars was displayed only the first time [Bugfix] Fixed a bug for which the Valitudos' Shield did not inflict any damage to the soldiers [Bugfix] Fixed a bug related to the sounds of Wyzo's skill 2
[FX] Added a notification sound for the Wrath of the Titans
[GUI] (God) Added a death sprite on the allies and enemies' icons [GUI] (God) the enemy hunters can not be reached by Gods if they are not visible and their Life and Mana's bars are not updated
[UI] (Hunter) Added a loading bar that indicates the progress in conquering the altars of vision [UI] The hunter statistics screen is now active by default
[Balancing]
—- Balgroon —- — Skill 2 — - Now, the speed bonus does not depend on the current values but on the basic speed values
—- Jack — HP: 1800 —> 1600
Client:
[2D] Updated the splash art of Wyzo
[FX] Added a sound effect when you click on an item with the mouse [FX] Added a sound effect when hovering over an item
[News] Added the Fog of War for Gods [News] Altars of Vision: added vision altars that can be captured by Hunters and Soldiers to get vision on the passageways. To conquer an altar, just place yourself on it for at least 5 seconds [News] Added the items “Justice of Sargo” and “Breakthrough Halberd”
[Feature] If there is at least one alive allied unit in the Athlon’s area , the Fog of War spreads for the entire area [Feature] Guardians provide vision to the team that kills them (except the Athlon, which provides vision to anyone when it dies) [Feature] Now you can summon a single soldier by pressing the "F" key or all the available soldiers by pressing "CTRL + F”
[Change] Modified the formula that determines the % of parried damage by the resistances [Change] Changed the values of the Armor and Magic Resistance of all characters, soldiers, guardians and objects, according to the new formula. The general balancing has not been altered in any way [Change] Minimum distance from enemies to summon soldiers: 40 -> 10 [Change] It is now possible to summon soldiers near enemy soldiers [Change] It is now possible to aim higher/lower with melee characters [Change] Continuous abilities no longer apply effects on the hit
[Optimization] Improved the aim of both Anais’ base attack and Ilouase’s close-range skills
[UI] Added the icon of the threat level of a guardian on his HUD icon [UI] Added the icon of “Vemonia’s Glory”
[VFX] Added the passive effect of the “Falea’s Crown” [VFX] Added an effect for the passive aura of the “Valitudo’s Shield”
[Localization] Rewritten the tooltips of all Hunters for easy reading during game
--- Mavi --- -- Base Attack and Skill 2 -- - Collider increased - Ability Power % : 15 -> 22
[Bugfix] (God) Fixed a bug for which the camera was locked in an uncomfortable position if you tried to block the view on someone [Bugfix] Fixed a bug where some cloaks/hair disappeared/remained motionless after the death of a character [Bugfix] Fixed a bug where the Bay Guardian could become invisible [Bugfix] Fixed a bug where skills that inflicted damage over time could kill units several times, causing a chain reaction of problems in the various rounds [Bugfix] Fixed a bug related to the animation cooldown of the skill icons
Client:
[Localization] (Lobby) Improved the descriptions of the characters' roles
[News] Added the Fog of War for Gods [News] Altars of Vision: added vision altars that can be captured by Hunters and Soldiers to get vision on the passageways. To conquer an altar, just place yourself on it for at least 5 seconds [News] Added the items “Justice of Sargo” and “Breakthrough Halberd”
[Feature] If there is at least one alive allied unit in the Athlon’s area , the Fog of War spreads for the entire area [Feature] Guardians provide vision to the team that kills them (except the Athlon, which provides vision to anyone when it dies) [Feature] Now you can summon a single soldier by pressing the "F" key or all the available soldiers by pressing "CTRL + F”
[Change] Modified the formula that determines the % of parried damage by the resistances [Change] Changed the values of the Armor and Magic Resistance of all characters, soldiers, guardians and objects, according to the new formula. The general balancing has not been altered in any way [Change] Minimum distance from enemies to summon soldiers: 40 -> 10 [Change] It is now possible to summon soldiers near enemy soldiers [Change] It is now possible to aim higher/lower with melee characters [Change] Continuous abilities no longer apply effects on the hit
[Optimization] Improved the aim of both Anais’ base attack and Ilouase’s close-range skills
[UI] Added the icon of the threat level of a guardian on his HUD icon [UI] Added the icon of “Vemonia’s Glory”
[VFX] Added the passive effect of the “Falea’s Crown” [VFX] Added an effect for the passive aura of the “Valitudo’s Shield”
[Localization] Rewritten the tooltips of all Hunters for easy reading during game
--- Mavi --- -- Base Attack and Skill 2 -- - Collider increased - Ability Power % : 15 -> 22
[Bugfix] (God) Fixed a bug for which the camera was locked in an uncomfortable position if you tried to block the view on someone [Bugfix] Fixed a bug where some cloaks/hair disappeared/remained motionless after the death of a character [Bugfix] Fixed a bug where the Bay Guardian could become invisible [Bugfix] Fixed a bug where skills that inflicted damage over time could kill units several times, causing a chain reaction of problems in the various rounds [Bugfix] Fixed a bug related to the animation cooldown of the skill icons
Client:
[Localization] (Lobby) Improved the descriptions of the characters' roles
[Feature] In the Lobby now you can see the role of the character you are currently selecting [Feature] Now you can see the percentage of players' loading through the icon filling on the loading screen
[Change] Now all characters have 1.0 difference between their run speed and their walking speed, except for Anais, whose difference is 0.5 (Unchanged) [Change] Lateral walking debuff (in combat): 1.5 -> 20% of the current walking speed [Change] Lateral run debuff: 1.5 -> 0 [Change] Vanadis can move while trying to grab an enemy with her skill 1
[UI] Added some of the icons of missing items [UI] Added an icon indicating the winning team on the end game screen
[VFX] Added an effect that indicates the effect area of the Athlon meteors [VFX] Changed the color of trails left by Balgroon's basic attacks
[FX] (lobby) Added a sound for the appearance of the characters [FX] Added a sound when you level up on the end game screen
[Bugfix] The speed of bot's motion animations is now synchronized with their current movement speed [Bugfix] The protective effect of Vanadis skill 1 disappears correctly if Vanadis is stunned, silenced or killed while grabbing an enemy [Bugfix] Fixed a bug where the indicators of active marks on themselves were no longer visible [Bugfix] Fixed a bug where bots could get stuck if the target Guardian they were going to reach was killed [Bugfix] Fixed a bug where the lobby could crash if two players entered the exact same time and filled the last slot of a team [Bugfix] Fixed a bug for which a base attack was fired after the launch of a positionable skill if the "Smartcast" options was enabled but the "Positionables Smartcast" was disabled [Bugfix] Fixed a bug where if a bot locked the same character you were selecting, you could confirm your character and play with two identical hunters in the team
[Balancing] — Falea's crown — - Passive: the effect no longer applies to themselves
— Guardians — - Guardians get a bonus of +0/30/50/70% armor and basic magic resistance depending on the current round - Guardians get a bonus of +0/5/7.5/10% AD and basic AP depending on the current round
[Feature] In the Lobby now you can see the role of the character you are currently selecting [Feature] Now you can see the percentage of players' loading through the icon filling on the loading screen
[Change] Now all characters have 1.0 difference between their run speed and their walking speed, except for Anais, whose difference is 0.5 (Unchanged) [Change] Lateral walking debuff (in combat): 1.5 -> 20% of the current walking speed [Change] Lateral run debuff: 1.5 -> 0 [Change] Vanadis can move while trying to grab an enemy with her skill 1
[UI] Added some of the icons of missing items [UI] Added an icon indicating the winning team on the end game screen
[VFX] Added an effect that indicates the effect area of the Athlon meteors [VFX] Changed the color of trails left by Balgroon's basic attacks
[FX] (lobby) Added a sound for the appearance of the characters [FX] Added a sound when you level up on the end game screen
[Bugfix] The speed of bot's motion animations is now synchronized with their current movement speed [Bugfix] The protective effect of Vanadis skill 1 disappears correctly if Vanadis is stunned, silenced or killed while grabbing an enemy [Bugfix] Fixed a bug where the indicators of active marks on themselves were no longer visible [Bugfix] Fixed a bug where bots could get stuck if the target Guardian they were going to reach was killed [Bugfix] Fixed a bug where the lobby could crash if two players entered the exact same time and filled the last slot of a team [Bugfix] Fixed a bug for which a base attack was fired after the launch of a positionable skill if the "Smartcast" options was enabled but the "Positionables Smartcast" was disabled [Bugfix] Fixed a bug where if a bot locked the same character you were selecting, you could confirm your character and play with two identical hunters in the team
[Balancing] — Falea's crown — - Passive: the effect no longer applies to themselves
— Guardians — - Guardians get a bonus of +0/30/50/70% armor and basic magic resistance depending on the current round - Guardians get a bonus of +0/5/7.5/10% AD and basic AP depending on the current round
IMPORTANT: After installing this patch you will need to re-apply any changes to the default options
Game:
[UI] Added details about damage dealt to Hunters and Guardians in the advanced stats screen at the end of the game
[Bugfix] Fixed a bug of interaction between continuous skills (e.g.: Mavi's basic attack) and the passive effect of Pikk's Dagger [Bugfix] (spectate) Fixed a bug where the stats values of the observed hunter were not updated after a buff/debuff [Bugfix] Fixed a bug where it was not possible to hear the sound of Eris' skill 1 [Bugfix] Fixed a bug where sometimes, the client crashed during the selection of Anais or Mya
[Options] Added the possibility to change the keys for the voice chat [Options] Added the effect "Motion Blur" to the Hunter's camera (you can desable it in the in-game options menu)
[VFX] Now, Artemis' skill 1 has a new particle effect