Divine power protects the paladin and gives her special powers. It wards off harm, protects her from disease, lets her heal herself, and guards her heart against fear. The paladin can also direct this power to help others, healing their wounds or curing diseases. Finally, the paladin can use this power to detect and destroy evil.
Major Class Features:
Smite Evil
A paladin may attempt to smite evil with melee attacks.
She adds her Cha bonus to her attack roll and deals 1 extra point of damage per level.
Uses per day: 1 + level / 5.
Lay on Hands
A paladin with a Cha bonus can heal wounds (her own or those of others) by touch.
Healing points per day: level x Cha bonus. The healing can be divided among several uses.
This ability can also be used to strike undead: after a successful melee touch attack (doesn’t provoke AOs), the paladin can spend the points to deal damage to the undead.
Detect Evil
A paladin can sense the presence of evil.
Divine Grace
Gains a bonus equal to Cha bonus on all saving throws.
Divine Health
Gains immunity to all diseases, including supernatural and magical diseases.
Aura of Courage
A paladin is immune to fear. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.
This ability functions only while the paladin is conscious.
Spells
Beginning at 4th level, a paladin gains the ability to cast a small number of divine spells.
New Pre-builds:
Paladin - Blade of Order, Hammer of Judgment (Old preset characters can be updated by clicking Reset button at the bottom right) (Adventurers with new builds in Adventure mode)
New Optional House Rules:
Increase initial uses per day of Rage: 1 -> 3 Increase initial uses per week of Quivering Palm: 1 -> 3 Add level x (Wis bonus / 2) to healing points per day of Wholeness of Body Increase initial uses per day of Smite Evil: 1 -> 5 Add Cha bonus to healing points per day of Lay on Hands (+2 modifications of House Rules for old saves)
Added classifications for special abilities of Rogue/Barbarian/Monk:
Added secret roll hint for "Situation unknown" when Listen fails Optimized animation effect of Wholeness of Body Optimized descriptions of some feats/abilities Optimized some French & Japanese text Fixed: Boars and other creatures can Deflect Arrows and even throw them back Fixed: Character Info UI -> Level Up -> Cancel -> Switch weapons or change equipment -> Crash
Note: When you encountered a bug, please zip and send your saves (the game folder/saves) to support@lowmagicage.com. It's extremely useful for debugging.
Added the nine alignments: Lawful Good Neutral Good Chaotic Good Lawful Neutral Neutral Chaotic Neutral Lawful Evil Neutral Evil Chaotic Evil
Set alignments of monsters according to OGL rules Added alignments option for custom characters creation Added alignments descriptions and restrictions for classes Added alignments chapter to Help (Characters of old saves select appropriate alignments by classes automatically) (Multi-class characters cannot continue to level up classes that alignments do not match) (Retraining cannot change alignments)
Added 4 alignment related weapon enchantments: Holy Unholy Axiomatic Anarchic
Optimized pre-builds of Ftr/Clr/Wiz basic classes Replaced preset characters with new builds (old preset characters can be updated by clicking Reset button at the bottom right) Adventurers with new builds in Adventure mode
Others
Adjusted range of Trueattack/Cruelty/Healing Aura: 4 -> 3 Optimized visual effects of auras Optimized combat related chapters of Help Optimized some text Optimized some French text (by Soifran) Fixed: Headband/Belt error in French text Fixed: Duration bugs of potions Fixed: UI mess when click Prepare Spells without casters
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
Time Stop Freedom Of Movement Transformation Contagion Remove Disease Consecrate Desecrate Restoration Lesser Restoration Greater Restoration (Clerics of old saves learn new spells available automatically. Other casters can learn new spells through level-up or retraining.)
Added touch attacks to ATK tips of caster character panel Most combat modifiers that apply to weapon attacks also apply to touch attacks Following feats apply to touch attacks (including touch attack checks of spells/spell-like abilities): Weapon Focus Greater Weapon Focus Improved Critical Greater Critical Weapon Finesse Point-Blank Shot Precise Shot Improved Precise Shot Zen Archery
Improved algorithm of Fear/Mind-affecting related modifiers Added Fear/Mind-affecting descriptors of some spells Optimized spell descriptions and display descriptors Fixed: some conditions are not counted in mind-affecting
Potions can now be used outside of battle in both arena and adventure mode All characters are automatically proficient with unarmed attacks (no longer require Improved Unarmed Strike) Purity of Body take effect Added Conductive prompt for Shocking Grasp Optimized condition selection UI of some actions Adjusted damages of Poison Spit/Poison Burst/Fire Breath/Acid Breath Added language icons Optimized French and Japanese localization Optimized punctuation spacing of some languages Optimized most condition descriptions Optimized Counterattack/Bounce battle log Fixed: Magic throwing weapons still fly back when snatched by monks Fixed: Attack bonus of Zen Archery + magic-guided crossbow is based on Dex Fixed: The Rage spell need against spell resistance Fixed: Duration bug of Shaken by Intimidate Fixed: Incorrectly battle triggers of Escort and other quests Fixed: Missing text in Unlock UI
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
Potions can now be used outside of battle in both arena and adventure mode Improved algorithm of Fear/Mind-affecting related modifiers Added Fear/Mind-affecting descriptors of some spells Optimized spell descriptions and display descriptors Adjusted damages of Poison Spit/Poison Burst/Fire Breath/Acid Breath Added language icons Optimized most condition descriptions Optimized French and Japanese localization Optimized punctuation spacing of some languages Optimized Counterattack/Bounce battle log Fixed: Magic throwing weapons still fly back when snatched by monks Fixed: Attack bonus of Zen Archery + magic-guided crossbow is based on Dex Fixed: The Rage spell need against spell resistance Fixed: Duration bug of Shaken by Intimidate Fixed: Incorrectly battle triggers of Escort and other quests Fixed: Missing text in Unlock UI
Recently, we received feedback from Japanese players that the unofficial Japanese localization made by Synctam cannot be used with the new version. So we contacted Synctam and obtained permission to add the Japanese localization into game, so that it will no longer have compatibility issues with future updates.
Fixed: A few typos and catachresis in French localization
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
Added class icons in spell description and spell list of Help Polished some text Fixed: Speed enhancement bonus of items has no effect Fixed: Duplicated ability modifiers in party skill description Fixed: Item icon bug after craft
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
After a few days of intensive testing, we can basically determine that there are no stability issues in the new version.
Now the latest version has been updated to the default branch. Testers can now switch back to the default branch.
We will continue to improve the French localization, and welcome players to post feedback to announcement discussions.
Thanks again everyone for testing!
--- Google Translation --- Après quelques jours de tests intensifs, nous pouvons essentiellement déterminer qu'il n'y a pas de problèmes de stabilité dans la nouvelle version.
Maintenant, la dernière version a été mise à jour vers la branche par défaut. Les testeurs peuvent désormais revenir à la branche par défaut.
Nous continuerons d'améliorer la localisation en français et inviterons les joueurs à publier leurs commentaires sur les discussions d'annonce.
Merci encore à tous pour le test!
------------------------------------------------
Good news! French translators and players (KillPower, Targus, JpDonald, Soifran - http://rpgjeuxvideo.eklablog.fr/low-magic-age-a166591452 ) have completed the French localization of Low Magic Age. Thank them for their enthusiasm and efforts!
Before the official update, we created a public beta branch (open_beta, no password) for testing. Welcome interested players, especially French-speaking players, to participate and give feedback (just post your feedback under this announcement).
Open Beta Patch Notes:
Added French localization
Polished some text Fixed: Speed enhancement bonus of items has no effect Fixed: Duplicated ability modifiers in party skill description
The test is expected to take a few days to confirm the stability and then it will be officially updated to v0.91.34.
Note: The open beta version may have some stability issues. We recommend testers backup important game saves first.
--- Google Translation ---
Salut les aventuriers !
Bonnes nouvelles ! Les traducteurs et acteurs français (KillPower, Targus, JpDonald, Soifran - http://rpgjeuxvideo.eklablog.fr/low-magic-age-a166591452 ) ont achevé la localisation française de Low Magic Age. Remerciez-les pour leur enthousiasme et leurs efforts !
Avant la mise à jour officielle, nous avons créé une branche bêta publique (open_beta, pas de mot de passe) pour les tests. Accueillez les joueurs intéressés, en particulier les joueurs francophones, pour participer et donner leur avis (il suffit de poster vos commentaires sous cette annonce).
Notes de mise à jour de la bêta ouverte :
Ajout de la localisation en français
Poli du texte Correction : le bonus d'amélioration de la vitesse des objets n'a aucun effet Correction : modificateurs de capacité dupliqués dans la description des compétences de groupe
Le test devrait prendre quelques jours pour confirmer la stabilité, puis il sera officiellement mis à jour vers la v0.91.34.
Remarque : la version bêta ouverte peut avoir des problèmes de stabilité. Nous recommandons aux testeurs de sauvegarder d'abord les sauvegardes de jeu importantes.
Heal Harm Mass Heal Haste Slow Doom Entropic Shield Disrupting Weapon Scorching Ray Chill Touch
Remade/adjusted following spells/spell-like abilities, applied new algorithm of spell damage and duration of conditions, etc.:
Sound Burst Shout Greater Shout Sunburst Destruction Disintegrate Phantasmal Killer Weird Fireball Incendiary Cloud Meteor Swarm Frost Nova Ice Storm Lightning Bolt Chain Lightning Acid Arrow Acid Fog Magic Missile Searing Light Cure Wounds Inflict Wounds Mass Cure Wounds Mass Inflict Wounds Slay Living Finger of Death Power Word Kill False Life Aid Death Knell Divine Power Greater Heroism Grease Web Mass Hold Person Mass Hold Monster Wail of the Banshee
Lightning Shock Mass Discharge Poison Spit Poison Cloud Poison Burst Fire Breath Acid Breath Repair
Added crit confirmation Added crit mechanism for spells with touch attack rolls Show accurate spell damage in character panel/Level-up UI/Prepare Spells UI New option: Show final damage in spell description (uncheck: show damage dice/caster level) Unified name of Spell Focus feats Added spell resistance for Elite/Solo monsters Removed mass healing ability of Human Archbishop Fixed: Immunity to instant death has no effect against certain spells Fixed: Hit percent error of auto-hit spells vs spell resistance Fixed: Characters sometimes forget to retrieve their weapons after drop weapons due to Stunned or Panicked Fixed: Shocking Grasp no +3 bonus: When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like). Fixed: Resist Energy/Protection from Energy/Shield Other is no effect for indirect damage Fixed: True Strike is no effect for touch attacks Fixed: Undeath to Death targeting bug Fixed: Bug of Prayer vs spell resistance Fixed: Bug of Wanted quests Fixed: Animation bug of Acid Breath Fixed: Text missing in Create/Level-up character UI Fixed: Some English text errors
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
Burning Hands Flame Strike Fire Storm Cone of Cold Freezing Sphere Polar Ray Shocking Grasp Sound Burst Shout Greater Shout Sunburst Vampiric Touch Horrid Wilting Circle of Death Undeath to Death Destruction Disintegrate Phantasmal Killer Weird Ray of Enfeeblement Poison Touch of Idiocy Feeblemind Enervation Energy Drain Daze Daze Monster Bless Bane Prayer Hideous Laughter Rage Good Hope Crushing Despair Power Word Blind Blindness/Deafness Remove Blindness/Deafness Ray of Exhaustion Waves of Fatigue Waves of Exhaustion Shield Other Protection from Arrows Stoneskin Resist Energy Protection from Energy Spell Resistance Blur Displacement Ethereal Jaunt Etherealness (Clerics of old saves will learn new spells available automatically. Other caster classes can learn new spells through level-up or retraining.)
Single-target multiple attacks automatically switch to next target when current target dies Stop subsequent useless attacks when target dies Adjusted spell casting range: Close (3 -> 4 squares), Medium (7 -> 8 squares) Added new energy damage type: Sonic Removed critical hit and full attack bonus of spells and other non-weapon attacks Added Armor Class (Touch) and Armor Class (Flat-Footed) into AC tip of character panel Changed damage type of some death effects from negative energy to no type Adjusted miss damage of Slay Living/Finger of Death
Added View Battle Log in adventure mode system menu Improved tips of some buttons and menus Added more prompts Added Limit FPS 60 option Added more damage dice display options Show damage dice by default in weapon/action description More detailed descriptions of conditions More accurate buff/debuff prompt of 6 abilities Highlighted action/item description text for better readability Show ammunition items by default when craft magic equipment Added guild/bank/... in city tip Optimized city tip Optimized text display for stable FPS Optimized item enchantment text Optimized condition/aura tips and logs Optimized some game terms Optimized some UI details Optimized some action animations Optimized audio and other options
Fixed: Unarmed Attack by monk may trigger two-handed weapon knockdown Fixed: Dwarves no racial bonus when against wolf/werewolf's trip attacks Fixed: Some range values are displayed incorrectly Fixed: The spirit state Cannot view other characters under ethereal condition Fixed: Use First Character Avatar option no effect in resource sites Fixed: Sometimes icons of material items in inventory are missing Fixed: Site refreshing bug when player in resource site/dungeon Fixed: Remnant preparation spells after retraining Fixed: Sorcerers in tavern sometimes have higher Int than Cha Fixed: Mithril armor proficiency bug Fixed: Focus issue of battlefield mouse zooming and character panel/scrollable windows scrolling Fixed: Middle mouse button on resource site spaces causes wrong plan operation Fixed: Incorrect daily uses of actions in help Fixed: Keyboard navigation in help may cause crash Fixed: Narrow tip in spell slot UI Fixed: Unreplaced text codes in town quests Fixed: Several English text errors Fixed: Several Simplified/Traditional errors
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent.
A familiar serves as a companion and servant. Different familiars grant different special abilities to its master - - Toad: Master gains +3 hit points initially and +1 additional hit point for each level beyond 3 - Rat: Master gains a +2 bonus on Fortitude saves - Weasel: Master gains a +2 bonus on Reflex saves - Snake: Master gains a +3 bonus on Bluff checks - Bat: Master gains a +3 bonus on Listen checks - Owl: Master gains a +3 bonus on Search checks - Woodpecker: Master gains a +3 bonus on Woodcutter checks - Armadillo: Master gains a +3 bonus on Miner checks
A character with more than one class that grants a familiar may have only one familiar at a time.
Added familiars to wizard class Wizards in old games obtain corresponding familiars automatically
Others
Adjusted Magic Guided Crossbow: May use spellcasting ability instead of Dex on ranged attack rolls Reduced and randomized uses of monster spells and other abilities New house rule option: When calculate ability bonus spell slots, limit maximum effective ability score to 50 (uncheck: no limit) Auto fill spell slots after level up Removed +5 Resistance to Spells of caster classes Added spell level in spell description Optimized description of caster classes Optimized level up UI Adjusted hotkey of Prepare Spells: s -> p (to avoid conflicts with hotkey of world map scroll)
Fixed: Custom/retrained characters have no default prepared spells Fixed: Some values in character panel not updated after loading game Fixed: Adventure resource text sometimes overlapped Fixed: Cannot use hotkeys to close dialogs in Arena
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.