Mar 7, 2021
Low Magic Age - Low Magic Studios

New Class: Paladin
Divine power protects the paladin and gives her special powers. It wards off harm, protects her from disease, lets her heal herself, and guards her heart against fear. The paladin can also direct this power to help others, healing their wounds or curing diseases. Finally, the paladin can use this power to detect and destroy evil.

Major Class Features:

Smite Evil
A paladin may attempt to smite evil with melee attacks.

She adds her Cha bonus to her attack roll and deals 1 extra point of damage per level.

Uses per day: 1 + level / 5.

Lay on Hands
A paladin with a Cha bonus can heal wounds (her own or those of others) by touch.

Healing points per day: level x Cha bonus. The healing can be divided among several uses.

This ability can also be used to strike undead: after a successful melee touch attack (doesn’t provoke AOs), the paladin can spend the points to deal damage to the undead.

Detect Evil
A paladin can sense the presence of evil.

Divine Grace
Gains a bonus equal to Cha bonus on all saving throws.

Divine Health
Gains immunity to all diseases, including supernatural and magical diseases.

Aura of Courage
A paladin is immune to fear. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.

This ability functions only while the paladin is conscious.

Spells
Beginning at 4th level, a paladin gains the ability to cast a small number of divine spells.


New Pre-builds:
Paladin - Blade of Order, Hammer of Judgment
(Old preset characters can be updated by clicking Reset button at the bottom right)
(Adventurers with new builds in Adventure mode)

New Optional House Rules:
Increase initial uses per day of Rage: 1 -> 3
Increase initial uses per week of Quivering Palm: 1 -> 3
Add level x (Wis bonus / 2) to healing points per day of Wholeness of Body
Increase initial uses per day of Smite Evil: 1 -> 5
Add Cha bonus to healing points per day of Lay on Hands
(+2 modifications of House Rules for old saves)

Added classifications for special abilities of Rogue/Barbarian/Monk:
Spell-Like Ability
Supernatural Ability
Extraordinary Ability

Added secret roll hint for "Situation unknown" when Listen fails
Optimized animation effect of Wholeness of Body
Optimized descriptions of some feats/abilities
Optimized some French & Japanese text
Fixed: Boars and other creatures can Deflect Arrows and even throw them back
Fixed: Character Info UI -> Level Up -> Cancel -> Switch weapons or change equipment -> Crash


Note: When you encountered a bug, please zip and send your saves (the game folder/saves) to support@lowmagicage.com. It's extremely useful for debugging.
Mar 1, 2021
Low Magic Age - Low Magic Studios

The Nine Alignments
Added the nine alignments:
Lawful Good
Neutral Good
Chaotic Good
Lawful Neutral
Neutral
Chaotic Neutral
Lawful Evil
Neutral Evil
Chaotic Evil

Set alignments of monsters according to OGL rules
Added alignments option for custom characters creation
Added alignments descriptions and restrictions for classes
Added alignments chapter to Help
(Characters of old saves select appropriate alignments by classes automatically)
(Multi-class characters cannot continue to level up classes that alignments do not match)
(Retraining cannot change alignments)

Added 4 alignment related weapon enchantments:
Holy
Unholy
Axiomatic
Anarchic



New Pre-builds
Added 5 pre-builds:
Rogue - Skirmisher, Poacher
Barbarian - Rageblood
Monk - Flowing First
Sorcerer - Wild Mage

Optimized pre-builds of Ftr/Clr/Wiz basic classes
Replaced preset characters with new builds (old preset characters can be updated by clicking Reset button at the bottom right)
Adventurers with new builds in Adventure mode



Others
Adjusted range of Trueattack/Cruelty/Healing Aura: 4 -> 3
Optimized visual effects of auras
Optimized combat related chapters of Help
Optimized some text
Optimized some French text (by Soifran)
Fixed: Headband/Belt error in French text
Fixed: Duration bugs of potions
Fixed: UI mess when click Prepare Spells without casters


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
Feb 10, 2021
Low Magic Age - Low Magic Studios
10 New Spells:
Time Stop
Freedom Of Movement
Transformation
Contagion
Remove Disease
Consecrate
Desecrate
Restoration
Lesser Restoration
Greater Restoration
(Clerics of old saves learn new spells available automatically. Other casters can learn new spells through level-up or retraining.)

Added touch attacks to ATK tips of caster character panel
Most combat modifiers that apply to weapon attacks also apply to touch attacks
Following feats apply to touch attacks (including touch attack checks of spells/spell-like abilities):
Weapon Focus
Greater Weapon Focus
Improved Critical
Greater Critical
Weapon Finesse
Point-Blank Shot
Precise Shot
Improved Precise Shot
Zen Archery

Improved algorithm of Fear/Mind-affecting related modifiers
Added Fear/Mind-affecting descriptors of some spells
Optimized spell descriptions and display descriptors
Fixed: some conditions are not counted in mind-affecting

Potions can now be used outside of battle in both arena and adventure mode
All characters are automatically proficient with unarmed attacks (no longer require Improved Unarmed Strike)
Purity of Body take effect
Added Conductive prompt for Shocking Grasp
Optimized condition selection UI of some actions
Adjusted damages of Poison Spit/Poison Burst/Fire Breath/Acid Breath
Added language icons
Optimized French and Japanese localization
Optimized punctuation spacing of some languages
Optimized most condition descriptions
Optimized Counterattack/Bounce battle log
Fixed: Magic throwing weapons still fly back when snatched by monks
Fixed: Attack bonus of Zen Archery + magic-guided crossbow is based on Dex
Fixed: The Rage spell need against spell resistance
Fixed: Duration bug of Shaken by Intimidate
Fixed: Incorrectly battle triggers of Escort and other quests
Fixed: Missing text in Unlock UI


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
Low Magic Age - Low Magic Studios
Potions can now be used outside of battle in both arena and adventure mode
Improved algorithm of Fear/Mind-affecting related modifiers
Added Fear/Mind-affecting descriptors of some spells
Optimized spell descriptions and display descriptors
Adjusted damages of Poison Spit/Poison Burst/Fire Breath/Acid Breath
Added language icons
Optimized most condition descriptions
Optimized French and Japanese localization
Optimized punctuation spacing of some languages
Optimized Counterattack/Bounce battle log
Fixed: Magic throwing weapons still fly back when snatched by monks
Fixed: Attack bonus of Zen Archery + magic-guided crossbow is based on Dex
Fixed: The Rage spell need against spell resistance
Fixed: Duration bug of Shaken by Intimidate
Fixed: Incorrectly battle triggers of Escort and other quests
Fixed: Missing text in Unlock UI
Jan 14, 2021
Low Magic Age - Low Magic Studios
Added Japanese localization [translation progress: 86%]
( Thank Synctam - https://synctam.blogspot.com/2017/05/low-magic-age.html )




Recently, we received feedback from Japanese players that the unofficial Japanese localization made by Synctam cannot be used with the new version. So we contacted Synctam and obtained permission to add the Japanese localization into game, so that it will no longer have compatibility issues with future updates.

--- Google Translation ---
日本語のローカリゼーションを追加[翻訳の進捗状況:86%]
( Synctamに感謝 - https://synctam.blogspot.com/2017/05/low-magic-age.html

最近、日本のプレイヤーから、Synctamによる非公式の日本語ローカリゼーションは新しいバージョンでは使用できないというフィードバックが寄せられました。 そこで、Synctamに連絡して、日本語のローカリゼーションをゲームに追加する許可を得ました。これにより、将来のアップデートとの互換性の問題が発生しなくなります。


Fixed: A few typos and catachresis in French localization


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
Jan 12, 2021
Low Magic Age - Low Magic Studios
Added French localization
( Thank KillPower, Targus, JpDonald, Soifran -
http://rpgjeuxvideo.eklablog.fr/low-magic-age-a166591452 )
Adjusted UIs for different localization



Added class icons in spell description and spell list of Help
Polished some text
Fixed: Speed enhancement bonus of items has no effect
Fixed: Duplicated ability modifiers in party skill description
Fixed: Item icon bug after craft



Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
Low Magic Age - Low Magic Studios
After a few days of intensive testing, we can basically determine that there are no stability issues in the new version.

Now the latest version has been updated to the default branch. Testers can now switch back to the default branch.

We will continue to improve the French localization, and welcome players to post feedback to announcement discussions.

Thanks again everyone for testing!


--- Google Translation ---
Après quelques jours de tests intensifs, nous pouvons essentiellement déterminer qu'il n'y a pas de problèmes de stabilité dans la nouvelle version.

Maintenant, la dernière version a été mise à jour vers la branche par défaut. Les testeurs peuvent désormais revenir à la branche par défaut.

Nous continuerons d'améliorer la localisation en français et inviterons les joueurs à publier leurs commentaires sur les discussions d'annonce.

Merci encore à tous pour le test!

------------------------------------------------

Good news! French translators and players (KillPower, Targus, JpDonald, Soifran - http://rpgjeuxvideo.eklablog.fr/low-magic-age-a166591452 ) have completed the French localization of Low Magic Age. Thank them for their enthusiasm and efforts!

Before the official update, we created a public beta branch (open_beta, no password) for testing. Welcome interested players, especially French-speaking players, to participate and give feedback (just post your feedback under this announcement).





Open Beta Patch Notes:
Added French localization

Polished some text
Fixed: Speed enhancement bonus of items has no effect
Fixed: Duplicated ability modifiers in party skill description



The test is expected to take a few days to confirm the stability and then it will be officially updated to v0.91.34.

Note: The open beta version may have some stability issues. We recommend testers backup important game saves first.




--- Google Translation ---

Salut les aventuriers !

Bonnes nouvelles ! Les traducteurs et acteurs français (KillPower, Targus, JpDonald, Soifran - http://rpgjeuxvideo.eklablog.fr/low-magic-age-a166591452 ) ont achevé la localisation française de Low Magic Age. Remerciez-les pour leur enthousiasme et leurs efforts !

Avant la mise à jour officielle, nous avons créé une branche bêta publique (open_beta, pas de mot de passe) pour les tests. Accueillez les joueurs intéressés, en particulier les joueurs francophones, pour participer et donner leur avis (il suffit de poster vos commentaires sous cette annonce).





Notes de mise à jour de la bêta ouverte :
Ajout de la localisation en français

Poli du texte
Correction : le bonus d'amélioration de la vitesse des objets n'a aucun effet
Correction : modificateurs de capacité dupliqués dans la description des compétences de groupe



Le test devrait prendre quelques jours pour confirmer la stabilité, puis il sera officiellement mis à jour vers la v0.91.34.

Remarque : la version bêta ouverte peut avoir des problèmes de stabilité. Nous recommandons aux testeurs de sauvegarder d'abord les sauvegardes de jeu importantes.
Jan 5, 2021
Low Magic Age - Low Magic Studios
10 New Spells:
Heal
Harm
Mass Heal
Haste
Slow
Doom
Entropic Shield
Disrupting Weapon
Scorching Ray
Chill Touch

Remade/adjusted following spells/spell-like abilities, applied new algorithm of spell damage and duration of conditions, etc.:
Sound Burst
Shout
Greater Shout
Sunburst
Destruction
Disintegrate
Phantasmal Killer
Weird
Fireball
Incendiary Cloud
Meteor Swarm
Frost Nova
Ice Storm
Lightning Bolt
Chain Lightning
Acid Arrow
Acid Fog
Magic Missile
Searing Light
Cure Wounds
Inflict Wounds
Mass Cure Wounds
Mass Inflict Wounds
Slay Living
Finger of Death
Power Word Kill
False Life
Aid
Death Knell
Divine Power
Greater Heroism
Grease
Web
Mass Hold Person
Mass Hold Monster
Wail of the Banshee

Lightning Shock
Mass Discharge
Poison Spit
Poison Cloud
Poison Burst
Fire Breath
Acid Breath
Repair


Added crit confirmation
Added crit mechanism for spells with touch attack rolls
Show accurate spell damage in character panel/Level-up UI/Prepare Spells UI
New option: Show final damage in spell description (uncheck: show damage dice/caster level)
Unified name of Spell Focus feats
Added spell resistance for Elite/Solo monsters
Removed mass healing ability of Human Archbishop
Fixed: Immunity to instant death has no effect against certain spells
Fixed: Hit percent error of auto-hit spells vs spell resistance
Fixed: Characters sometimes forget to retrieve their weapons after drop weapons due to Stunned or Panicked
Fixed: Shocking Grasp no +3 bonus: When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like).
Fixed: Resist Energy/Protection from Energy/Shield Other is no effect for indirect damage
Fixed: True Strike is no effect for touch attacks
Fixed: Undeath to Death targeting bug
Fixed: Bug of Prayer vs spell resistance
Fixed: Bug of Wanted quests
Fixed: Animation bug of Acid Breath
Fixed: Text missing in Create/Level-up character UI
Fixed: Some English text errors

Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
Dec 19, 2020
Low Magic Age - Low Magic Studios
50 New Spells:
Burning Hands
Flame Strike
Fire Storm
Cone of Cold
Freezing Sphere
Polar Ray
Shocking Grasp
Sound Burst
Shout
Greater Shout
Sunburst
Vampiric Touch
Horrid Wilting
Circle of Death
Undeath to Death
Destruction
Disintegrate
Phantasmal Killer
Weird
Ray of Enfeeblement
Poison
Touch of Idiocy
Feeblemind
Enervation
Energy Drain
Daze
Daze Monster
Bless
Bane
Prayer
Hideous Laughter
Rage
Good Hope
Crushing Despair
Power Word Blind
Blindness/Deafness
Remove Blindness/Deafness
Ray of Exhaustion
Waves of Fatigue
Waves of Exhaustion
Shield Other
Protection from Arrows
Stoneskin
Resist Energy
Protection from Energy
Spell Resistance
Blur
Displacement
Ethereal Jaunt
Etherealness
(Clerics of old saves will learn new spells available automatically. Other caster classes can learn new spells through level-up or retraining.)

Single-target multiple attacks automatically switch to next target when current target dies
Stop subsequent useless attacks when target dies
Adjusted spell casting range: Close (3 -> 4 squares), Medium (7 -> 8 squares)
Added new energy damage type: Sonic
Removed critical hit and full attack bonus of spells and other non-weapon attacks
Added Armor Class (Touch) and Armor Class (Flat-Footed) into AC tip of character panel
Changed damage type of some death effects from negative energy to no type
Adjusted miss damage of Slay Living/Finger of Death

Added View Battle Log in adventure mode system menu
Improved tips of some buttons and menus
Added more prompts
Added Limit FPS 60 option
Added more damage dice display options
Show damage dice by default in weapon/action description
More detailed descriptions of conditions
More accurate buff/debuff prompt of 6 abilities
Highlighted action/item description text for better readability
Show ammunition items by default when craft magic equipment
Added guild/bank/... in city tip
Optimized city tip
Optimized text display for stable FPS
Optimized item enchantment text
Optimized condition/aura tips and logs
Optimized some game terms
Optimized some UI details
Optimized some action animations
Optimized audio and other options

Fixed: Unarmed Attack by monk may trigger two-handed weapon knockdown
Fixed: Dwarves no racial bonus when against wolf/werewolf's trip attacks
Fixed: Some range values ​​are displayed incorrectly
Fixed: The spirit state Cannot view other characters under ethereal condition
Fixed: Use First Character Avatar option no effect in resource sites
Fixed: Sometimes icons of material items in inventory are missing
Fixed: Site refreshing bug when player in resource site/dungeon
Fixed: Remnant preparation spells after retraining
Fixed: Sorcerers in tavern sometimes have higher Int than Cha
Fixed: Mithril armor proficiency bug
Fixed: Focus issue of battlefield mouse zooming and character panel/scrollable windows scrolling
Fixed: Middle mouse button on resource site spaces causes wrong plan operation
Fixed: Incorrect daily uses of actions in help
Fixed: Keyboard navigation in help may cause crash
Fixed: Narrow tip in spell slot UI
Fixed: Unreplaced text codes in town quests
Fixed: Several English text errors
Fixed: Several Simplified/Traditional errors


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
Sep 7, 2020
Low Magic Age - Low Magic Studios
New Class - Sorcerer


Familiars


A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent.

A familiar serves as a companion and servant. Different familiars grant different special abilities to its master -
- Toad: Master gains +3 hit points initially and +1 additional hit point for each level beyond 3
- Rat: Master gains a +2 bonus on Fortitude saves
- Weasel: Master gains a +2 bonus on Reflex saves
- Snake: Master gains a +3 bonus on Bluff checks
- Bat: Master gains a +3 bonus on Listen checks
- Owl: Master gains a +3 bonus on Search checks
- Woodpecker: Master gains a +3 bonus on Woodcutter checks
- Armadillo: Master gains a +3 bonus on Miner checks

A character with more than one class that grants a familiar may have only one familiar at a time.

Added familiars to wizard class
Wizards in old games obtain corresponding familiars automatically



Others
Adjusted Magic Guided Crossbow: May use spellcasting ability instead of Dex on ranged attack rolls
Reduced and randomized uses of monster spells and other abilities
New house rule option: When calculate ability bonus spell slots, limit maximum effective ability score to 50 (uncheck: no limit)
Auto fill spell slots after level up
Removed +5 Resistance to Spells of caster classes
Added spell level in spell description
Optimized description of caster classes
Optimized level up UI
Adjusted hotkey of Prepare Spells: s -> p (to avoid conflicts with hotkey of world map scroll)

Fixed: Custom/retrained characters have no default prepared spells
Fixed: Some values in character panel not updated after loading game
Fixed: Adventure resource text sometimes overlapped
Fixed: Cannot use hotkeys to close dialogs in Arena


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
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