We’ve analyzed the rewards from different modes and decided to rebalance them. But the total number of rewards stays the same. Meet the changes:
✔ Rewards for victory in “Dark Tower” were decreased; ✔ Rewards for victory in “Guilds War” were doubled; ✔ Number of souls that could be received for victory in “Journey” decreased; ✔ Number of souls in PvP chests and for new league chests were increased: a higher league gives better rewards; ✔ Chances to get rare, mega rare and epic chests became higher, chances to get common ones were decreased; ✔ Rewards for The End of the Season were increased considerably; ✔ "Friends Shop" presents were decreased 2 times; ✔ Lots’ changes in “Dark Tower” and “Journey” shops: chances to get a lot with epic cards were decreased, added new lot with elixir;
We also prepare some changes for “Raids” mode:
✔ New rules were added (read more in mode description in the game); ✔ Before the start of “Raids” player stand in line, the battle begins only when there are at least three players; ✔ Rewards for the victory were increased; ✔ Rewards progress bar became weekly; ✔ ️"Raids" start every Thursday at 16:00 (UTC) and finish on Friday at 16:00 (UTC); ✔ Added the possibility to speed up the troops that can be activated for elixir; ✔ Balance of attack/defense was changed; ✔ Button of attack boost was added on every enemy’s castle; ✔ Added resources as a reward for enemy’s castle destroying;
Other changes:
✔ Opponents in “Dark Tower” became easier; ✔ Support window: added the topics of the messages; ✔ Guild chat visual changes; ✔ Added the “Pit” shop; ✔ VIP: added the new bonus – possibility to refresh “Pit” shop (available from level 4), added the information about the doubled Daily Bonuses, visual changes; ✔ Added Level 6 in Epic Quests; ✔ New unique bundles with elixir and gems; ✔ New chests slots, gems’ sales and additional bundles are available for players of lower leagues; ✔ Gold Dust is available in the shops from League 25; ✔ Added “Gallery” visual changes; ✔ Added possibility to get all rewards from friends by one click; ✔ Epic Quests: bugs fixing; ✔ Amount of experience for getting a new rank was decreased starting from rank 601;
Мы проанализировали выпадение наград из различных режимов и решили их перераспределить. Но, общее количество наград, получаемых во всех режимах, осталось прежним. Далее к изменениям.
✔ Награды за победу в «Башне Тьмы» уменьшены; ✔ Награды за победу в «Гильдейских Войнах» увеличены в 2 раза; ✔ Количество получаемых душ за победу в «Приключении» было уменьшено; ✔ Количество душ в сундуках, получаемых за победу в PVP и при переходе в новую лигу, увеличилось: чем выше лига – тем больше душ в победных сундуках. ✔ Увеличились шансы выпадения редких, мега редких и эпических сундуков, обычных - уменьшились; ✔ Значительно увеличена награда за окончание сезона; ✔ Подарки в магазине друзей были в 2 раза уменьшены ✔ Изменение лотов в магазине «Башни Тьмы» и «Приключения»: уменьшены шансы получения лота с эпическими картами, добавлена возможность покупки эликсира;
Также мы подготовили некоторые изменения для режима «Рейды»:
✔ Правила режима были дополнены (все подробности во внутриигровом описании); ✔ Теперь режим доступен для игроков с 5 лиги; ✔ Перед началом «Рейдов» игрок встает в живую очередь, битва начинается при наличии хотя бы трех игроков; ✔ Награда за победу увеличена; ✔ Шкала наград за «Рейды» стала недельной; ✔ "Рейды" начинаются каждый четверг в 19:00 по МСК, заканчиваются в пятницу в 19:00 по МСК. ✔ Добавлено ускорение войск, которое можно активировать за эликсир; ✔ Изменен баланс усиления атаки и защиты; ✔ Кнопка усиления атаки добавлена на всех вражеских замках; ✔ Добавлена награда в виде ресурсов за разрушение вражеского замка;
Другие изменения:
✔ Противники в «Башне Тьмы» стали легче; ✔ В окне поддержки добавлена возможность выбора темы сообщения; ✔ Визуальные изменения в чате гильдии; ✔ Добавлен магазин «Ямы»; ✔ VIP: новый бонус - возможность обновления магазина в «Яме» (доступен с 4 уровня), добавлена информация об удвоении ежедневных бонусов, визуальные изменения; ✔ Добавлен 6 уровень эпических заданий; ✔ Появились новые уникальные предложения на эликсир и изумруды; ✔ Новые слоты для сундуков, акции на изумруды и дополнительные предложения теперь доступны игрокам на более низких лигах; ✔ Золотая Пыль теперь доступна в магазинах с 25 лиги; ✔ Визуальные изменения «Галереи»; ✔ Добавлена возможность забрать все награды от друзей одним кликом; ✔ Эпические задания: исправлены ошибки; ✔ Уменьшено количество необходимого опыта для повышения ранга начиная с 601;
✔Bank changes: added description of bonus rewards for lot purchasing;
✔Journey balance changes;
✔New Trixy skin;
✔Now offers are connected with players’ rank;
✔Pit changes: Minamoto, Draacul and Sigurd skills were changed; Added new daily quests with Power Sigils;
✔Heroes! It’s great that you help us make our game better every day. That’s why we want to try something new. We introduce a new mode “Raids”. Mode mechanics: ten players will send their armies to enemies’ castles for robbery and protect their own ones. You have a unique opportunity to fight against each other, steal whatever you want from the enemy and prove that you’re the best warrior! As Raids is only on development stage, now it’s available for players of the 1 and Grand Master Leagues. We’re really appreciate your feedback and hope that you, guys, will leave your thoughts about this new mode to help us improve it and make it available to all the players.
✔Epic Quests changes: Fixed an issue with the next level quests; Added new quests with Warlords skins;
- Added "Water World" event medal ; - The "Maw of Madness" event medal fix;
✔ Chat visual improvements;
✔ Guild changes:
- Guild settings improvements; - Guild bonus can be activated for one day; - The max number of contribution is now limited to 200 000;
✔ “Dark Tower” changes:
- Matchmaking change: now it depends on your collection might; - Re-entry price was increased;
✔ Pit changes:
- Pit will be available from League 14; - Bug fixes; - Added new VIP bonuses for the “Pit”: “+1 Power Sigil” (available from VIP 7) and “+1 reshuffle hand” (available from VIP 4); - Added pit run medals; - Added 3 new bosses;
✔ Fixed mini-events bug when you saw the same event for several days in a row;
✔ Added the opportunity to send all the requested units to your friends;
✔ Now, gold purchase in the bank is available from League 20;
✔ Other changes:
- Alexandria: Little life palace stats were increased according to her level; - Now freezing skill doesn't affect the buildings;
"Water World" (starts on July 27 at 10:00 (UTC)): We've received a distress call from Bensalem, the underwater kingdom. A coup d'etat is on its way! We must investigate what exactly is going on over there. This is a reconnaissance mission, do NOT put up a fight EVEN if you are FORCED to!
Dev's Note: Be aware that all numbers are shown for the unpromoted versions of cards.
Legendary:
"Triton, The bottom Herald" 4/39, melee; ✔ Attacked: Silences the attacking hero; ✔ End of turn: Gives +5HP to ally Warlord; ✔ Regeneration +8 HP;
"Morgan, The Sea Tusk" 14/12, melee; ✔ Set enemies in line Attack to 1ATK for 1 turn; ✔ Before the enemy attack: Gets +3 ATK to himself; ✔ Counterattack;
"Mizu, The Sea Foam" 12/10, ranged; ✔ End of turn: Summons the Water Elemental 7/16 in front; ✔ Start of turn: Freezes random enemy; ✔ Start of turn: kill the Water Elemental in front and get attack equal to his health;
Epic: "Trident Master" 3/25, melee; ✔ Removes the negative impact from allies around himself(except Silence); ✔ End of turn: Gives +4ATK to the nature allies for each frozen enemy;
"Sharp Fin" 7/19, melee; ✔ Gets +4ATK to himself for each hero around (include enemies); ✔ Block 4;
"Lake Pixy" 10/4, ranged; ✔ Gets +4HP to herself for each melee ally; ✔ End of turn: Freezes a random enemy;
Rare:
"Sea Guardian" 7/5, melee; ✔ Enemy Warlord attacked: Gets +3HP to himself; ✔ Regeneration +5 HP (unlocks on level 11);
"Shark" 6/6, melee; ✔ Set a random enemy Attack to 1 for 1 turn; ✔ Start of turn: gets +3 HP for each wounded enemy (except buildings) (unlocks on level 11);
"The Aqua Spirit" 7/2, ranged; ✔ Freezes 2 random ranged enemies;
✔ Other changes: Added new mini-event; Event rating rewards changing: now the chests contain only event heroes;
✔ “Pit” - New PvE mode: In the “Pit”, players must test their entire collection. The main task is to beat the bosses using each hero once. Initially, you have one hero of each rarity. When your hero is used, another one of the same rarity comes into your hand. If the collection has run out of heroes of the necessary rarity, they will be replaced by lower rarity cards. For each victory, you immediately receive a reward. The bosses are very strong, so you will have several attempts and only 48 hours to complete the mode. After this period, the health of the bosses will be restored, as well as your used cards;
Besides the “Pit”, there’s a new building on the map, but let’s talk about it later;)
✔ Guild changes: New guild war mechanics: The possibility of hiding and disclosing troops during the Turf War. Guilds will have the opportunity to hide troops that were sent to cells or disclose the enemy’s troops for gems. We’re trying to make the Guild War more interesting and waiting for your feedback on this new feature;
Boost for elixir has become a little more expensive in the initial stages, but it is much more profitable at later stages; Special offers on elixir will appear more often from now on. Therefore, the number of purchases is limited; The reward for the gems landmark conquest has become larger; The strength of the riots was increased; The number of guild bonuses levels increased to 12. Their cost has decreased since the 8th level; Now the maximum level of the guild is 25. There are even more allies and opportunities for an improvement;
✔ Improved Dark Tower: We fixed the matchmaking system for the Dark Tower. Some players were intentionally dropping their league level to make the passing of the Dark Tower easier. Now the opponents will be selected according to the maximum league ever achieved, not by the current league; We understand that the "Dark Tower" is a really difficult mode, therefore we decided to encourage ambitious players and increase the value of rewards for its completion;
✔ Combat mini-events: We are returning events on strengthening the characteristics of certain race heroes. They will become a serious boost in the battles. But only for those who came into the game during the conduct of these events;
✔ AI improvements; Now rivals will make more rational decisions. Opponents won't leave your dangerous heroes alive if there is an opportunity to get rid of them;
✔ Bug fixes: Fixed an issue with the matchmaking in PVP mode; Soulbind balance fix; Anti-cheat system improving;
Heroes, the new update is already available! ✔️ Journey improvements: Now you can filter the bosses by race, rarity, difficulty, and number of ancient coins (warning: you can use only one filter at the same time); ✔️ Many bug fixes in PvP mode; ✔️ Many inactive players were removed from the League 1; ✔️ Now you can see the chest content in each rating table, just click on it; Visual improvements; ✔️Visual improvements; ✔️The ️Matchmaking system was increased;
The new "Event" is coming: "Intrigues of The Dead" (starts on May 4 at 10:00 (UTC)): When the guild affairs go bad and no tricks can help, there is only one way out - to talk to the dead. However, the members of the Ancient Guild will not spill their secrets so simply ...
Legendary: "Hanako, Lady Banshee" ✔ End of turn: Gets +3 ATK for each freezed hero ✔ Enemy death: summon the ghost 11/6 with Freeze in the first column; ✔ Flight
"Yorik, The Risen One" ✔ Kills allies in the line and takes their attack and health; ✔ Attacked: Give Vampire 3 to a random ally; ✔ Kill: +5ATK to adjacent allies;
"Apep, Aspect Of Chaos" ✔ Start turn: gives reborn to a random chaos ally; ✔ Gets +5ATK for each ally’s death; ✔ Flight;
Epic: "Moody Ghost" ✔ Flight; ✔ Gives +5ATK to adjacent allies for each frozen enemy; ✔ Death: freezes a random enemy in the line;
"Dead Bowman" ✔ Kill: +4ATK DMG to allies in the line; ✔ Attack: Vampire 7;
"Bone Dragon" ✔ Gives reborn to a random Chaos ally; ✔ Splash 4; ✔ Flight;
Rare: "Friendly Spirit" ✔ Flight; ✔ Death: freezes random enemy on the field;
"Talking Skull" ✔ Attack: gives Vampire 3 to a random melee ally;
There are more possibilities to personalize your play style now. With the new skin, warlord gets a new unique ability instead of a previous one.
Adam, the King of the North:
The second skill: Summons 2 Knights n/n;
Trixy, the Spider Queen:
The first skill: Poisons n enemies;
White Shaman:
The second skill: Summons 2 Totems with "Reflection" "Reflection" - "Attacked: Returns all taken DMG to enemy Warlord";
Harbinger of Darkness:
The first skill: Set enemies ATK to 1 for 1 Turn; The second skill: Summons ranged Demon n/n with "Set of Attack" "Set of Attack" - "Attack: Set ATK of two random enemies to 1 for 1 Turn";
✔ "Turf War" changes: All guild members get Contribution daily in "Reward" box. The amount depends on the level of 'Turf War" room the guild is in at the moment. Be aware that Contribution isn't stored in "Reward Box". If the older reward isn't accepted, the new one won't show up.
Dev's note: We decided not to revert back "giving influence for placed troops" for now and made that change. It should return the amount of received Contribution to the original values as it was "for sending troops" and increase the profit to be in the high "Turf War" room for all guilds.
✔ Teacher-disciple get 5% of purchased gems now (was 10%);
✔ Discount for the chained summon is now reset after quitting "Bank";
✔ The interface of 'Bank" was improved;
✔ The interface of daily rewards was improved. Some daily rewards are doubled for all owners of active VIP;
✔ Anti-cheat system was significantly updated and we keep improving it;
The following changes will be added to the release server on June, 5:
✔ The "Event" system will be changed. "Event" cards will be no longer added to the general card pool. New cards can be collected during the "Event" only. And if the card was unlocked, it'll start drop from all available sources. Old "Events" will happen periodically, so all new players will be able to get all cards.
This change will decrease the whole card collection for each player that will increase the level-up speed of the obtained cards. And it will give more opportunities for improving specific "Event" card.
✔ Accordingly to that change cards that are locked on the specific League will be rearranged. The following cards will be removed from the general card pool:
Groot, Silent Guardian, Treebeard, Treant; Loath, Spore Loser, Sporelok, Shroomkin; El Mariachi, El Cactus, Cactusito; Chernomor, Dark Knight, Dark Warrior; Leader Nilen, Embalmed Priest, Mummy; Koschei the Immortal, Bone Warrior, Skeleton; Ghosta, Dark Huntress, Drow; Evil "Santa", Evil's Helper, Ding Viesel; Iceberg, Ice Clod, Piece of Ice; Mi, Ten-Tailed Fox, Lolli Pop, Baby rattle; Grand Ma, Reaper, Harbinger of Death, Old bones; Super Mary, Lady Curl, Wonder-girl; Draggara, Wild Tamer, Represser.
✔ Be aware that Recommended Might will be accordingly adjusted.
"The Maw of Madness" (starts on April 6 at 10:00 (UTC)): Do you hear a whisper of the maw? A voice is calling you! It is a fortuity that let the gate open and awoke the ancient evil! Can you resist the madness or will it devour you?
Dev's Note: Be aware that all numbers are shown for the unpromoted versions of cards.
Legendary:
"TNT, Crazy Demolitionist" - 14/9, Ranged, Chaos ✔ End of Turn: Summons 1 Instant Kill Rune(s) on a random enemy cell(s); ✔ Enemy Hero Appears: Gets skill "Death: 4 DMG to enemies"; ✔ Splash 4 DMG;
"General Zor'Ma" - 5/33, Melee, Chaos ✔ Attacked: Summon a weak copy of himself on a random cell in column; ✔ Start of Turn: +4 ATK to ranged allies for 1 Turn; ✔ Attack: Gets skill: "Attack: 7 DMG to enemy Warlord;
"Ysh'Tmala, The Old God" - 10/26, Melee, Chaos ✔ Attacked: Freezes ranged enemy heroes for 1 Turn; ✔ Immunity; ✔ Start of Turn: +8 HP to allies;
Epic:
"Mr. Boom" - 11/6, Ranged, Chaos ✔ Start of Turn: +3 ATK to himself for each wounded enemy; ✔ Attack: 5 DMG to a random enemy;
"Old god's servant" - 4/20, Melee, Chaos ✔ Attacked: Heals for 4 HP himself; ✔ Death: Kills a random wounded enemy;
"Terror From Below" - 8/23, Melee, Chaos ✔ Freezes Non-Chaos Hero that appears on the battlefield; ✔ Ally's Vampire triggered: +4 HP to allies;
Rare:
"Fireworker" - 8/4, Ranged, Chaos ✔ End of Turn: 2 DMG to enemies in a row; ✔ Splash 2 DMG;
"Faceless"[/b] - 2/17, Melee, Chaos ✔ +2 HP to himself for each ally; ✔ Regeneration +2 HP;
"Flesh Spawn" - 4/15, Melee, Chaos ✔ Freezes enemies in a row for 1 Turn; ✔ Start of Turn: 3 DMG to enemy Warlord;