Heroes, the new update is already available! ✔️ Journey improvements: Now you can filter the bosses by race, rarity, difficulty, and number of ancient coins (warning: you can use only one filter at the same time); ✔️ Many bug fixes in PvP mode; ✔️ Many inactive players were removed from the League 1; ✔️ Now you can see the chest content in each rating table, just click on it; Visual improvements; ✔️Visual improvements; ✔️The ️Matchmaking system was increased;
The new "Event" is coming: "Intrigues of The Dead" (starts on May 4 at 10:00 (UTC)): When the guild affairs go bad and no tricks can help, there is only one way out - to talk to the dead. However, the members of the Ancient Guild will not spill their secrets so simply ...
Legendary: "Hanako, Lady Banshee" ✔ End of turn: Gets +3 ATK for each freezed hero ✔ Enemy death: summon the ghost 11/6 with Freeze in the first column; ✔ Flight
"Yorik, The Risen One" ✔ Kills allies in the line and takes their attack and health; ✔ Attacked: Give Vampire 3 to a random ally; ✔ Kill: +5ATK to adjacent allies;
"Apep, Aspect Of Chaos" ✔ Start turn: gives reborn to a random chaos ally; ✔ Gets +5ATK for each ally’s death; ✔ Flight;
Epic: "Moody Ghost" ✔ Flight; ✔ Gives +5ATK to adjacent allies for each frozen enemy; ✔ Death: freezes a random enemy in the line;
"Dead Bowman" ✔ Kill: +4ATK DMG to allies in the line; ✔ Attack: Vampire 7;
"Bone Dragon" ✔ Gives reborn to a random Chaos ally; ✔ Splash 4; ✔ Flight;
Rare: "Friendly Spirit" ✔ Flight; ✔ Death: freezes random enemy on the field;
"Talking Skull" ✔ Attack: gives Vampire 3 to a random melee ally;
There are more possibilities to personalize your play style now. With the new skin, warlord gets a new unique ability instead of a previous one.
Adam, the King of the North:
The second skill: Summons 2 Knights n/n;
Trixy, the Spider Queen:
The first skill: Poisons n enemies;
White Shaman:
The second skill: Summons 2 Totems with "Reflection" "Reflection" - "Attacked: Returns all taken DMG to enemy Warlord";
Harbinger of Darkness:
The first skill: Set enemies ATK to 1 for 1 Turn; The second skill: Summons ranged Demon n/n with "Set of Attack" "Set of Attack" - "Attack: Set ATK of two random enemies to 1 for 1 Turn";
✔ "Turf War" changes: All guild members get Contribution daily in "Reward" box. The amount depends on the level of 'Turf War" room the guild is in at the moment. Be aware that Contribution isn't stored in "Reward Box". If the older reward isn't accepted, the new one won't show up.
Dev's note: We decided not to revert back "giving influence for placed troops" for now and made that change. It should return the amount of received Contribution to the original values as it was "for sending troops" and increase the profit to be in the high "Turf War" room for all guilds.
✔ Teacher-disciple get 5% of purchased gems now (was 10%);
✔ Discount for the chained summon is now reset after quitting "Bank";
✔ The interface of 'Bank" was improved;
✔ The interface of daily rewards was improved. Some daily rewards are doubled for all owners of active VIP;
✔ Anti-cheat system was significantly updated and we keep improving it;
The following changes will be added to the release server on June, 5:
✔ The "Event" system will be changed. "Event" cards will be no longer added to the general card pool. New cards can be collected during the "Event" only. And if the card was unlocked, it'll start drop from all available sources. Old "Events" will happen periodically, so all new players will be able to get all cards.
This change will decrease the whole card collection for each player that will increase the level-up speed of the obtained cards. And it will give more opportunities for improving specific "Event" card.
✔ Accordingly to that change cards that are locked on the specific League will be rearranged. The following cards will be removed from the general card pool:
Groot, Silent Guardian, Treebeard, Treant; Loath, Spore Loser, Sporelok, Shroomkin; El Mariachi, El Cactus, Cactusito; Chernomor, Dark Knight, Dark Warrior; Leader Nilen, Embalmed Priest, Mummy; Koschei the Immortal, Bone Warrior, Skeleton; Ghosta, Dark Huntress, Drow; Evil "Santa", Evil's Helper, Ding Viesel; Iceberg, Ice Clod, Piece of Ice; Mi, Ten-Tailed Fox, Lolli Pop, Baby rattle; Grand Ma, Reaper, Harbinger of Death, Old bones; Super Mary, Lady Curl, Wonder-girl; Draggara, Wild Tamer, Represser.
✔ Be aware that Recommended Might will be accordingly adjusted.
"The Maw of Madness" (starts on April 6 at 10:00 (UTC)): Do you hear a whisper of the maw? A voice is calling you! It is a fortuity that let the gate open and awoke the ancient evil! Can you resist the madness or will it devour you?
Dev's Note: Be aware that all numbers are shown for the unpromoted versions of cards.
Legendary:
"TNT, Crazy Demolitionist" - 14/9, Ranged, Chaos ✔ End of Turn: Summons 1 Instant Kill Rune(s) on a random enemy cell(s); ✔ Enemy Hero Appears: Gets skill "Death: 4 DMG to enemies"; ✔ Splash 4 DMG;
"General Zor'Ma" - 5/33, Melee, Chaos ✔ Attacked: Summon a weak copy of himself on a random cell in column; ✔ Start of Turn: +4 ATK to ranged allies for 1 Turn; ✔ Attack: Gets skill: "Attack: 7 DMG to enemy Warlord;
"Ysh'Tmala, The Old God" - 10/26, Melee, Chaos ✔ Attacked: Freezes ranged enemy heroes for 1 Turn; ✔ Immunity; ✔ Start of Turn: +8 HP to allies;
Epic:
"Mr. Boom" - 11/6, Ranged, Chaos ✔ Start of Turn: +3 ATK to himself for each wounded enemy; ✔ Attack: 5 DMG to a random enemy;
"Old god's servant" - 4/20, Melee, Chaos ✔ Attacked: Heals for 4 HP himself; ✔ Death: Kills a random wounded enemy;
"Terror From Below" - 8/23, Melee, Chaos ✔ Freezes Non-Chaos Hero that appears on the battlefield; ✔ Ally's Vampire triggered: +4 HP to allies;
Rare:
"Fireworker" - 8/4, Ranged, Chaos ✔ End of Turn: 2 DMG to enemies in a row; ✔ Splash 2 DMG;
"Faceless"[/b] - 2/17, Melee, Chaos ✔ +2 HP to himself for each ally; ✔ Regeneration +2 HP;
"Flesh Spawn" - 4/15, Melee, Chaos ✔ Freezes enemies in a row for 1 Turn; ✔ Start of Turn: 3 DMG to enemy Warlord;
"The Maw of Madness" (starts on April 6 at 10:00 (UTC)): Do you hear a whisper of the maw? A voice is calling you! It is a fortuity that let the gate open and awoke the ancient evil! Can you resist the madness or will it devour you?
Dev's Note: Be aware that all numbers are shown for the unpromoted versions of cards.
Legendary:
"TNT, Crazy Demolitionist" - 14/9, Ranged, Chaos ✔ End of Turn: Summons 1 Instant Kill Rune(s) on a random enemy cell(s); ✔ Enemy Hero Appears: Gets skill "Death: 4 DMG to enemies"; ✔ Splash 4 DMG;
"General Zor'Ma" - 5/33, Melee, Chaos ✔ Attacked: Summon a weak copy of himself on a random cell in column; ✔ Start of Turn: +4 ATK to ranged allies for 1 Turn; ✔ Attack: Gets skill: "Attack: 7 DMG to enemy Warlord;
"Ysh'Tmala, The Old God" - 10/26, Melee, Chaos ✔ Attacked: Freezes ranged enemy heroes for 1 Turn; ✔ Immunity; ✔ Start of Turn: +8 HP to allies;
Epic:
"Mr. Boom" - 11/6, Ranged, Chaos ✔ Start of Turn: +3 ATK to himself for each wounded enemy; ✔ Attack: 5 DMG to a random enemy;
"Old god's servant" - 4/20, Melee, Chaos ✔ Attacked: Heals for 4 HP himself; ✔ Death: Kills a random wounded enemy;
"Terror From Below" - 8/23, Melee, Chaos ✔ Freezes Non-Chaos Hero that appears on the battlefield; ✔ Ally's Vampire triggered: +4 HP to allies;
Rare:
"Fireworker" - 8/4, Ranged, Chaos ✔ End of Turn: 2 DMG to enemies in a row; ✔ Splash 2 DMG;
"Faceless"[/b] - 2/17, Melee, Chaos ✔ +2 HP to himself for each ally; ✔ Regeneration +2 HP;
"Flesh Spawn" - 4/15, Melee, Chaos ✔ Freezes enemies in a row for 1 Turn; ✔ Start of Turn: 3 DMG to enemy Warlord;
✔ "Turf Wars" changes (Start working with the beginning of the next "Turf War", 9.04):
Reward for troops sending changed from Contribution to Gold;
All cells have Contribution as a reward;
Rewards for the common provincial cells were slightly decreased, rewards for the common central cells were increased;
Rewards for "Landmarks" in the center of the map were increased;
Dev's note: This is the first stage of big "Turf Wars" changes. Those changes increase the value of the central cells. We believe that efforts guilds make to conquer and hold the central cells should be rewarded more. At the same time the provincial cells, where guilds are spawned, are easy to capture and so should give fewer rewards comparing to the central ones.
✔ VIP levels and bonuses were rebalanced. VIP was accordingly recounted for all players with any VIP level;
✔ Cost of "Boost" for the high-level cards was increased;
Dev's note: At the current system level-up of the card from level 21 to level 22 gives bigger effect than her upgrade from level 1 to level 2. So the cost of "Boost" should be proportionate to received improvement.
✔ Many fights on Divine Arena updated, added new confrontations;
✔ Improved "bad drop protection". Situations, when there is a long-streak of common chests, will occur more rarely;
✔ Select the particular amount of "Elixir" is much easier now with the new slider feature;
✔ Added many new icons and flags for guild emblem;
✔ Added many bosses in "Journey";
✔ Fixed an issue where "Draggara's" second skill works incorrectly with Son of Woods spikes;
✔ A typo in "Description" word on the Loading screen was fixed. You are welcome, Bloody9.
✔ "Turf Wars" changes (Start working with the beginning of the next "Turf War", 9.04):
Reward for troops sending changed from Contribution to Gold;
All cells have Contribution as a reward;
Rewards for the common provincial cells were slightly decreased, rewards for the common central cells were increased;
Rewards for "Landmarks" in the center of the map were increased;
Dev's note: This is the first stage of big "Turf Wars" changes. Those changes increase the value of the central cells. We believe that efforts guilds make to conquer and hold the central cells should be rewarded more. At the same time the provincial cells, where guilds are spawned, are easy to capture and so should give fewer rewards comparing to the central ones.
✔ VIP levels and bonuses were rebalanced. VIP was accordingly recounted for all players with any VIP level;
✔ Cost of "Boost" for the high-level cards was increased;
Dev's note: At the current system level-up of the card from level 21 to level 22 gives bigger effect than her upgrade from level 1 to level 2. So the cost of "Boost" should be proportionate to received improvement.
✔ Many fights on Divine Arena updated, added new confrontations;
✔ Improved "bad drop protection". Situations, when there is a long-streak of common chests, will occur more rarely;
✔ Select the particular amount of "Elixir" is much easier now with the new slider feature;
✔ Added many new icons and flags for guild emblem;
✔ Added many bosses in "Journey";
✔ Fixed an issue where "Draggara's" second skill works incorrectly with Son of Woods spikes;
✔ A typo in "Description" word on the Loading screen was fixed. You are welcome, Bloody9.
The greatest heroes from all parts of Pangea arrived to participate in the main tournament of the world. Fire mages left the Tower of Flame, engineer gnomes’ workshops stopped their work. The world is like a storm waiting to break, everyone is waiting for the new champion. But suddenly the strongest pretenders have started disappearing. Can you reveal the secret organization and their unfair game?
Dev's Note: Be aware that all numbers are shown for the unpromoted versions of cards.
Legendary:
"Fury, The Great Warrior" - 4/12, Melee ✔ Quadro attack; ✔ Kill: +2 АТК to himself;
"Strik, The Fiery Heart" - 14/9, Ranged ✔ Attack: Gives +6 ATK to allies for 1 turn; ✔ Gets "1 DMG to all enemies around target in radius 2" for each hero on the battlefield; ✔ End of turn: Gives Splash to a random ally;
"High Tinker Gear" - 6/34, Melee ✔ Attacked: Heals friendly Warlord for 8-14 HP; ✔ Attack: 8 DMG to Nature enemies; ✔ Summons 1 Mini-Tesla X 0/25 on a random ranged cell;
Epic:
"Cruel Gladiator" - 7/13, Melee ✔ 12 DMG to a random enemy; ✔ Order ally attacks: +2 to himself;
"Flame Juggler" - 6/10, Ranged ✔ Ally's Splash triggered: 3 DMG to enemy Warlord; ✔ Any unit death: +2 ATK to himself;
Rare:
"Berserk" - 5/7, Melee ✔ Kill: +3 АТК ro a random ally;
The greatest heroes from all parts of Pangea arrived to participate in the main tournament of the world. Fire mages left the Tower of Flame, engineer gnomes’ workshops stopped their work. The world is like a storm waiting to break, everyone is waiting for the new champion. But suddenly the strongest pretenders have started disappearing. Can you reveal the secret organization and their unfair game?
Dev's Note: Be aware that all numbers are shown for the unpromoted versions of cards.
Legendary:
"Fury, The Great Warrior" - 4/12, Melee ✔ Quadro attack; ✔ Kill: +2 АТК to himself;
"Strik, The Fiery Heart" - 14/9, Ranged ✔ Attack: Gives +6 ATK to allies for 1 turn; ✔ Gets "1 DMG to all enemies around target in radius 2" for each hero on the battlefield; ✔ End of turn: Gives Splash to a random ally;
"High Tinker Gear" - 6/34, Melee ✔ Attacked: Heals friendly Warlord for 8-14 HP; ✔ Attack: 8 DMG to Nature enemies; ✔ Summons 1 Mini-Tesla X 0/25 on a random ranged cell;
Epic:
"Cruel Gladiator" - 7/13, Melee ✔ 12 DMG to a random enemy; ✔ Order ally attacks: +2 to himself;
"Flame Juggler" - 6/10, Ranged ✔ Ally's Splash triggered: 3 DMG to enemy Warlord; ✔ Any unit death: +2 ATK to himself;
Rare:
"Berserk" - 5/7, Melee ✔ Kill: +3 АТК ro a random ally;