Hot Fix 0.23.03.27 • Fixed not being able to join or create a server if offline on the steam friends list. • Fixed NPCs not giving XP when being killed. • Fixed Metal Mold blueprint missing from craft menu. • Increased rare node spawn percentage to 70% and lower stone nodes to 30%. • Fixed Metal Workbench blueprint missing from craft menu. • Updated Darker Power Skins textures and added pulse effect. • Fixed random color not applying to items when skin is being applied using a paint can. • Fixed character getting stuck when climbing ladders. • Updated item store tooltips to show all supported items.
This update took longer than normal, and I do apologize for the delay and thank you all for the patience being a solo developer does take its toll at times.
A new map is still planned to be added and this map will feature new POI and also new graphical assets, I will also venture into some of the new feature UE5 has to offer in this process.
Full Patch Log for 0.23.03.21
Updated • AMD FSR 2 updated to 2.2. • DLSS updated to 3.0. • Container inventories are now stored when picking up an item as long as the item is still selected, unselecting the item will drop the inventory in a bag - (does not apply to vehicles). • Setting loot spawn multiplier to zero will now disable POI loot spawning. • TakeAll now only take items from the selected vehicle Inventory being displayed. • NPCs now auto de-spawn in inactive areas. • Updated research unlocks to support player rank requirements. • Disclaimer screen Updated. • Rebalanced resource gathering output for nodes. • NPC spawners will now despawn NPCs in zone that are inactive to reduce CPU load. • Updated Textures of Birch Trees. • Gasmasks on sleeping players now stop snoring. • Foundations have been doubled by health by 2x • Pillars have been doubled by health by 2x. • Some Research Bench items can no longer be researched using a Kit. • Some craftables now require a Level 2 Workbench to be crafted. • Crafting level 1 craftables on a Level 2 Workbench will offer a buff to crafting speeds.
Added • Added sound effect when container inventory is dropped. • Added New Item - Level 2 Metal Workbench. • Added New Item - Level 2 Electric Furnace - used to make High Grade Metal. • Added New Item - Metal Mold. • Added New Item - High Grade Metal. • Added New Items - Weapon Parts which can now be looted. • Added New Item - Assembly Kit which can now be looted these are used in weapon crafting. • Added Darker Power workshop skin for the AKU. • Added Bio-hazard workshop skin for the Locker. • Added searchable Fuel Cans. • Added Fuel Cans to Legacy/Rise Island Maps. • Added New POI Shutter Village to Rise Island. • German Localization Added - special thanks to Scootworks for taking the time to translate the game. • You can now change your vehicle license plate name via the storage UI. • Added New Item - Safe. • Added New Item - Laser Grid Door. • Added New Item - Armored Door. • Added New Item - Land Mine. • Added New Item - Toxic Waste lootable from barrels. • Added admin loot respawn command - "respawnloot" • Added admin give player item command - "giveplayer" • Added New Item - Hedgehog. • Added New Item - Chair Turret. • Added New Item - Chair Turret Ammo Box. • Added New Item - Mint Seeds. • Added New Item - Rope Wall. • Object pooling has been added to help maintain system performance. • Compass now displays clan member names under there icons. • Added Server Community Link Setting to dedicated server config this allows server owners to show a link for players to join there via discord or a website from the in-game menu. • Chat activity is now logged to the GameEvents.log file.
Fixed • Fixed not being able to take all from drop container inventories. • Fixed Water texture glitch in DX11 Mode. • Fixed vehicle glass texture glitch. • Fixed Furnace reducing metal fragments rather than metal ore when foundry pot is added to the Furnace. • Fixed being able to add health to the destructible doorways using a hammer. • Fixed bunker ladders not working correctly. • Fixed research bench not showing glass ceiling researched. • Fixed bug that caused players to load to their sleeping bags rather than where they disconnected. • Fixed Luck not applying correctly to grade find chance when looting. • Fixed inventory paint function being called in error when swapping armor or weapons. • Fixed vehicle parts not spawning with grades in loot boxes. • Fixed craft menu unlocks not always updating the clients UI. • Fixed Roller Doors Motors not always loading connected. • Fixed game crash due to crafting time being reduced to low from buffs - the lowest item crafting time is now 0.1 seconds. • Fixed dropped storage from not being auto removed when take-all is used. • Fixed stamina exploit when using crouch and sprint keys at the same time.
NEW ITEMS
Chair Turret This turret runs on 2 stroke fuel and can take 2 types of ammo being ether Stones or Can Bombs, the turret covers a small radius and is able to yaw in all directions and can be unlocked via the Research Bench.
Metal Workbench Required for crafting high end items like weapons and turrets.
Electric Furnace Requires Power rather than fuel to run and can smelt low-grade metal into high-grade using the metal mold and can be unlocked via the Research Bench.
Safe The only storage which is only accessible by the owner or clan members, in PVP the safe must be destroyed to be looted.
Laser Grid Door Requires Power and can be shot through.
Armored Door This is the strongest door in game, Armored building parts are also planned to be added.
Rope Wall No not for climbing on but to allow players to open their bases up and still have some level of protection.
known issues • There are currently some known issues with vehicles not always syncing correctly when being dismounted when moving, this seems to be related to chaos physics in Unreal Engine 5, to avoid this issue I would recommend stopping before exiting your vehicle for the time being. • Large amounts of Roller doors in a single area are known to cause large FPS drops.
Localization updates do take time so if there are any missing translations, please be aware these will be translated in future updates.
If you wish to keep up to date with the games progress and current road map, please come join the official Remnants discord group.
As always if you find any issues or bugs, please report them in-game or via the discord group, if there’s major issues or you wish to discuss them in more detail feel free to on the discord group, I do try my best to test every update best that I can but at the end of the day I’m only one person :-). Thank you everyone for your support and feedback.
Major Fixes/Changes Only 0.23.01.11 Changes • Disabled Christmas event. • Lowered tool degrade rates by 50%. • Fixed not being able to place wind generator on ceilings. • Fixed not being able to bind a key to "O". • Fixed not being able to apply skins to vehicle frames inside the inventory. • Fixed not being able to apply skins to vehicles using the paint can. • Player items will now be auto removed if the player is inactive for 30 days on Dedicated Servers Only. • Workshop - Darker Power Skin is now available from the store for the 9mm Pistol. • Fixed plants from respawning when a player is within in spawning area. • Adjusted standing target for balls eye quest so railing isn't blocking the target. • Owning bases will now reset vehicle decay timers. • Fixed rare start-up crash some players reported. • Adjusted vehicle surface traction. • Fixed max output bug on power generators. • Power items now display input and output wattage. • Fixed inventory size on vehicle being off by 1 slot. • Lower experience levels requested points by 60% • Fridge is now craftable. • Freezer has been added to the craft list. • Added condenser - this item is needed to craft the fridge/freezer. • Fixed bases resetting health values due to an engine bug.
Freezer
Darker Power Skin
known issues • There are currently some known issues with vehicles not always syncing correctly when being dismounted when moving, this seems to be related to chaos physics in Unreal Engine 5, to avoid this issue I would recommend stopping before exiting your vehicle for the time being. • Vehicle steering has become over sensitive in UE 5.1 due to changes made in chaos physics.
Localization updates do take time so if there are any missing translations, please be aware these will be translated in future updates.
If you wish to keep up to date with the games progress and current road map, please come join the official Remnants discord group.
As always if you find any issues or bugs, please report them in-game or via the discord group, if there’s major issues or you wish to discuss them in more detail feel free to on the discord group, I do try my best to test every update best that I can but at the end of the day I’m only one person :-). Thank you everyone for your support and feedback.
0.22.12.23/24 HOTFIX • Fixed building restrictions not always working due placement changes made in patch 0.22.12.22. • Fixed paint bench not working after selecting a skin from the all selection menu. • Fixed inventory slots becoming broken due to deprecated items. • Fixed not being able to apply skins using paint cans. • Fixed well water material displaying gray. • Fixed Quest Wreak the Halls not awarding 100 snow pennies. • Fixed items affected by material updates due to skin system - (Vehicle Paint/Item Lights not working) • Fixed flat screen TV glass material. • Improved DLSS settings.
Major Fixes/Changes Only 0.22.12.22 Changes Fixes • Fixed bug when at times to many research points would be reduced on death. • Fixed driver taking damage when a passenger is shooting when seated in a vehicle. • Fixed loot boxes not rendering for clients at the scrap yard, quarry and lost ruins. • Fixed Barrels not spawning on player detection.
Updated • Update Engine to Unreal Engine 5.1. • Direct3D 12 changed to Shader Model 6. • FSR 2 is temporary disabled due to not supporting Unreal Engine 5.1. • Updated TV model. • Updated Large Wood Storage Model. • Updated Small Storage Model. • Added interaction popup to ladders. • Scaled up interaction Icons and text. • Added local server option to the server browser - going forward locally hosted dedicated servers will appear in this tab if you're on the same network as the server. • Changed power flicker emitter to a glow for the epilepsy filter. • Paint Bench can now generate "Paint Cans" to apply skins to physical objects in the world. • Trader has been reworked to allow Blueprints.
Added • Added craftable Doormat. • Added Steam Item Shop to main menu - you can now buy approved workshop skins for items and use these in game. • Added Steam Workshop to main menu - you can now upload and manager your Remnants Workshop items directly from the game. • Added the ability to upload textures to game items for previewing via the workshop menu. • Added the ability to export game models as glTF files which can be imported into substance painter - not all game items are available for exporting some of these items are placeholders or need material changes to support the new system.
Christmas Content • Enabled Snowman Trader. • Quest Wreak the Halls sold by the Snowman Trader located in Church Town - Awards 100 Snow Pennies plus 25 XP. • Enabled Crazy Clauses NPCs. • Enabled Candy Cane Destructibles. • Added Elves - these spawn in event areas Ghost, Church and Log Town there small and mostly hidden from sight so keep your eyes and ears open.
Christmas Items/Skins • Wreath • Snowman Sign • Christmas Tree • Sweet Arrows • Santas Hat • Santas Beard • Mistletoe - Resource. • Bronze Fragments - Resource. • Snow Pennies - these are used to buy item from the snowman trader. • Christmas Doormat
This patch has mostly been focused on the steam workshop and inventory item support as both of these systems are new, they will be improved over time so going forward this allows the community to submit and vote for skins they would like to see added to the game.
I also had time to get a Christmas event out for players this event will run until the 6th of January.
My main plans for 2023 will be a completely new map which will replace the Rise Map as the primary map for the game along with a new NPC system, and character creation.
The map will be my main focus and will take me a large amount of time to complete for what I have planned, this map will bring a new style of gameplay to Remnants.
If there's any bugs reported after this patch a hotfix will be pushed a day after to correct these issues thank you for understanding, Merry Christmas and Happy New Year
Workshop Item skin creator
Candy Bow Skin / Sweet Arrow
Gingerbread Box Skin
Wreath
Steam Item Store / Community Approved Skins
Steam Workshop / Community Skins A guide on the workshop system can be found here
I would like to add a special thanks to Shedmon the main 3d artist for the game which has created most of this content for this event along with some approved workshop items.
known issues There are currently some known issues with vehicles not always syncing correctly when being dismounted when moving, this seems to be related to chaos physics in Unreal Engine 5, to avoid this issue I would recommend stopping before exiting your vehicle for the time being.
Localization updates do take time so if there are any missing translations, please be aware these will be translated in future updates.
If you wish to keep up to date with the games progress and current road map, please come join the official Remnants discord group.
As always if you find any issues or bugs, please report them in-game or via the discord group, if there’s major issues or you wish to discuss them in more detail feel free to on the discord group, I do try my best to test every update best that I can but at the end of the day I’m only one person :-). Thank you everyone for your support and feedback.
The Halloween Event has been extended and will now end on the Monday the 7th, this will give people all weekend to unlock these steam inventory skins before the event is removed, if you miss out on getting these Skins you will be able to unlock them again in next year's Halloween Event.
This is the first iteration of the steam skin system for the game, so it's not feature complete workshop skin support is planned and will be integrated next.
Major Fixes/Changes Only • Skin system has been overhauled and now supports steam inventory items and DLC items. • Added Paint Bench - This can be crafted to apply skins in game. • Subject Zero DLC mask is now a skin and can be applied at the paint bench. • Halloween Skins have been changed to steam inventory items and are now stored on the client's steam account which can be accessed on all servers. • In-Game Skin Items have been removed - this means you will need to unlock these skins again from Baba Yaga to be able use them at the Paint Bench! • Dedicated servers are now shown in Gray if there not matching the current game version. • Fixed lost and found not working correctly. • Fixed quests not auto detecting available inventory quest items. • The Chop Shop safe-zone has been added to the desert on Rise Island - This is a work in progress currently.
Paint Bench
Paint Bench UI
Remnants Inventory Items / Skins
known issues • There are currently some known issues with vehicles not always syncing correctly when being dismounted when moving, this seems to be related to chaos physics in Unreal Engine 5, to avoid this issue I would recommend stopping before exiting your vehicle for the time being.
Localization updates do take time so if there are any missing translations, please be aware these will be translated in future updates.
If you wish to keep up to date with the games progress and current road map, please come join the official Remnants discord group.
As always if you find any issues or bugs, please report them in-game or via the discord group, if there’s major issues or you wish to discuss them in more detail feel free to on the discord group, I do try my best to test every update best that I can but at the end of the day I’m only one person :-). Thank you everyone for your support and feedback.
Major Fixes/Changes Only 0.22.10.23 Changes • Fixed not being able to upgrade roofs and gables using the hammer. • Fixed Stone gable health values. • Fixed not being able to repair Shocks Absorber. • Improved spiked gateway model. • Added damage to spiked gateway spikes. • Added Item skin system - you can now select the skin and apply it directly to the item in the world or drag or drop the skin onto an item that supports it. • Added wheat fields to farms.
Halloween Content • Added AKU Halloween Pumpkin Skin. • Added Roller Door Halloween Pumpkin Skin. • Added Furnace Halloween Pumpkin Skin. • Added Candy Bucket - This item can be placed on the Golf Cart for some fun. • Baba Yaga Trader Added. • Added 3 Event NPCs. • Added 1 Event Boss NPCs. • Added Scarecrows to wheat fields. • Added Gibbets in event locations and along some roads within the fields. • Added Soul Arrows. • Added Soul Sword.
If there's any bugs reported after this patch a hotfix will be pushed a day after to correct these issues thank you for understanding
This event has taken me some amount of time to put together with a fair amount of custom content, I hope everyone enjoys it Happy Halloween.
I would like to add a special thanks to Shedmon the main 3d artist for the game which has created most of this content for this event.
known issues There are currently some known issues with vehicles not always syncing correctly when being dismounted when moving, this seems to be related to chaos physics in Unreal Engine 5, to avoid this issue I would recommend stopping before exiting your vehicle for the time being.
Localization updates do take time so if there are any missing translations, please be aware these will be translated in future updates.
If you wish to keep up to date with the games progress and current road map, please come join the official Remnants discord group.
As always if you find any issues or bugs, please report them in-game or via the discord group, if there’s major issues or you wish to discuss them in more detail feel free to on the discord group, I do try my best to test every update best that I can but at the end of the day I’m only one person :-). Thank you everyone for your support and feedback.
Whats lurking this Halloween? It’s that time of year when the world of Remnants comes to life and spooky things start to happen.
How the Event Works Between 24th October to the 4th of November, you will have the opportunity to explore the fields and The Forgotten Ruins of Rise Island and discover what is lurking in the dark.
To get started, you'll need to visit the swamp and collect the quest from Baba Yaga, two quests will be available, last year's quest and this year's quest "The Bringer of Death" take note doing last years before hand can give you a leg up in the fright.
Then roam the fields and start destroying cursed Scarecrows and Gibbet but beware of what lurks within.
Collect Soul Fragments bring them to Baba Yaga to trade for lost souls.
Then craft 4 soul lanterns using lost souls and soul steel fragments to summon a boss NPC, defeat it and collect your rewards, Death Coins can be traded for unique skins and items from Baba Yaga.
Major Fixes/Changes Only 0.22.09.27 Changes • Moved action bar keys to keybinds so they can be remapped. • Enabled starter kit on all GPortal servers. • Allowed starter kit items to be overridden by using a json file placed in the servers save folder. • Added Main POIs to maps. • Fixed spiked barricade not dealing damage to players on vehicles. • Fixed quest pickup items displaying when quest isn't active. • Fixed crafting bench resource exploit. • Fixed handheld map FOV bug. • Fixed Nanite settings not saving. • Fixed inventory binded key opening inventory when in a text box. • Fixed Gasmask candle burning out and being removed.
This hotfix has been released to patch some key issues brought to light by the community, it also adds markers to both the map stands and handheld map for main POIs to help new players.
known issues • There are currently some known issues with vehicles not always syncing correctly when being dismounted when moving, this seems to be related to chaos physics in Unreal Engine 5, to avoid this issue I would recommend stopping before exiting your vehicle for the time being.
Localization updates do take time so if there are any missing translations, please be aware these will be translated in future updates.
If you wish to keep up to date with the games progress and current road map, please come join the official Remnants discord group.
As always if you find any issues or bugs, please report them in-game or via the discord group, if there’s major issues or you wish to discuss them in more detail feel free to on the discord group, I do try my best to test every update best that I can but at the end of the day I’m only one person :-). Thank you everyone for your support and feedback.
Major Fixes/Changes Only Updated • The Golf Cart and Eco shift now support 2 players 1 driver and 1 passenger. • Give Item command for graded items now takes the quantity value for the grade level. • Backup local saves are now created daily and saved in their folder under backups. • Updated AMD FSR 2.0 to 2.1. • Rebalanced shotgun damage is now spread out over buckshot counts. • Sleeping players can now take damage in PVE if left within range of another player's base without clan access. • Reported Vehicles can now take damage in PVE if left within range of another player's base without clan access. • Green Land lost and found has been moved to the Windmill in that area. • Swamp Quest board has been moved to the Swamp Windmill. • Steel Arrow textures updated. • Station Icons have been updated to match item tooltips.
Added • Added new POI building Windmill - these can now be found in the fields off main roads on Rise Island. • Added public craft benches to Windmills. • Added new quest - Bullseye. • Added new quest - The Crazy Express. • Added new melee item - Wooden Spear. • Some Rise Island POIs now have digital clocks displaying the games time. • Added lootable sugarcane seeds. • Added lootable sign axe melee weapon. • Added Tin roof building parts. • Added Metal roof building parts. • Added Brick roof building parts. • Server hosts are now able to sleep to skip day or night using a bed or sleeping bag. • Added Blueberry Pie to Cooking Blueprint. • Added new supporter pack item Gas Mask Candle - limit of 1 per player this candle only burns when the owner of the candle is online. • Added new Trader light housekeeper. • Added new items Raw and cooked Fish. • Added new items Raw and cooked Crab. • Added new item Booze - bonus to stamina. • Added new fence snapping system. • Added researchable Wooden Fence and Gate. • Added repair information to in-game item wiki. • Added station icons to item tooltip to help display what item supports what station. • Added start shutdown RCON command - starts a 5-minute shutdown timer. • Added Hand Cannon - this is a one-shot handgun which is craftable once researched. • Added surveillance camera to repair table. • Added Glass Ceiling to research table. • Added AKR assault rifle. • Added Land Marker - this marker can be crafted and will show up on your compass along with map stands plus a single marker showing up on your hand map. • Added new water source - water pack. • Added wooden ladder sounds. • Added item Mystery Box - this is a new quest reward.
Fixes • Fixed NPCs not being moved correctly when being killed. • Fixed Radiation decreasing when entering a vehicle. • Fixed player crouching not always working. • Fixed issue with save system force loading players into vehicles on loading. • Fixed large construction buildings de-sync issue causing lag. • Fixed hole near railing at the lost template that players kept falling into. • Fixed Async client crash due to low GPU memory. • Changed surveillance cameras capture rate to help improve FPS cost. • Fixed all sight alignment on all weapons.
Vehicle Passengers
Gasmark Candle
Hand Cannon
New Windmills
Fence System
AKR
Wooden Spear
known issues • There are currently some known issues with vehicles not always syncing correctly when being dismounted when moving, this seems to be related to chaos physics in Unreal Engine 5, to avoid this issue I would recommend stopping before exiting your vehicle for the time being.
Localization updates do take time so if there are any missing translations, please be aware these will be translated in future updates.
If you wish to keep up to date with the games progress and current road map, please come join the official Remnants discord group.
As always if you find any issues or bugs, please report them in-game or via the discord group, if there’s major issues or you wish to discuss them in more detail feel free to on the discord group, I do try my best to test every update best that I can but at the end of the day I’m only one person :-). Thank you everyone for your support and feedback.
Major Fixes/Changes Only 0.22.08.21 Changes Fixed • Fixed loot containers not closing when being emptied. • Fixed crafting auto equipping not applying item stats to the character. • Fixed Take-All not working on NPCs. • Fixed missing plant fibre plants in the desert biome grass areas. • Fixed rare crash related to old power wire spline component. • Fixed dedicated servers not clearing admins and moderators when the config values are empty.
Added • Added Starter Packs to official dedicated servers that give new players 5 starting items. • Added Moldy Sandwich to the compost bins item table this item gives 33 as a bonus. • Added research point lost readout to the death screen. • Added 3 new plant fibre plants to the forest biome. • Added Wood Mailbox. • Added Metal Mailbox - Can be unlocked at the Research Bench. • Limit of 2 Mailboxes of each type per player, other players can drop items into your mailbox but only owners and clan members can access the mailboxes inventory.
Changed • Tutorial quests now save their progress when leaving a server. • Changed all quests so they no longer fail when a player dies. • Lowered respawn time for small foliage types to 60 seconds. • Allowed placement of wind cart in POIs. • Rebuilt power wire spline component and networking.
0.22.08.12 Changes • Added Lootable Item Adrenaline Shot - This gives a 30+ Stamina Boost when used. • Added Item Broken Bottle. • Added Item Broken Bota Bag. • Sprinting Stamina drain lowered by 40%. • Reduce Stamina Regen speed by 50%. • Bottled Water and Bota Bags now when used have a chance of breaking. • Smelting Recipe added - 5x Broken Bottles with a stone mold will produce an Empty Bottle.
This update father improves networking performance, I'm also currently working on allowing passengers for vehicles after this feature is added I will start building a new map with new POIs, NPCs and quests but before this happens, I wanted to fix some bugs that have been causing some people issues.
Wood/Metal Mailbox
Mailbox UI
known issues • There are currently some known issues with vehicles not always syncing correctly when being dismounted when moving, this seems to be related to chaos physics in Unreal Engine 5, to avoid this issue I would recommend stopping before exiting your vehicle for the time being.
Localization updates do take time so if there are any missing translations, please be aware these will be translated in future updates.
If you wish to keep up to date with the games progress and current road map, please come join the official Remnants discord group.
As always if you find any issues or bugs, please report them in-game or via the discord group, if there’s major issues or you wish to discuss them in more detail feel free to on the discord group, I do try my best to test every update best that I can but at the end of the day I’m only one person :-). Thank you everyone for your support and feedback.
Major Fixes/Changes Only 0.22.08.11 Changes • Fixed FPS drop due to surveillance cameras always rendering an output. • Fixed Water Catcher lock state not saving. • Fixed Take-All not working on loot boxes. • Fixed splitting items in a vehicles inventory with the splitting item ending up in the incorrect slots. • Fixed quest XP and Rewards being gifted to the incorrect player if multiple players are online. • Over-hulled networking for player bases. • Fixed lag spikes due to large bases loading. • Fixed player disconnects. • Fixed bad dedicated server CPU performance which would result in increased ping times. • Added Glass Window Shutters - These can be unlocked via the Research Bench. • Fixed NPCs respawning with Christmas hats enabled. • Fixed NPCs max roam distances causing some NPCs to be stuck in retreating speed. • Added server file timestamp readout to lobby UI. • Sprinting now consumes 50% more stamina. • Added lootable Corn Chips. • Added lootable Moldy Sandwich. • Disabling Restrict Town Building now allows placement on POI surfaces.
0.22.08.02 Changes • Fixed take-all bug which could result in item duping. • Fixed not being able to pick up Stone Fireplace. • Mirror networking improvements. • Pink Collector now have 100% drop chance for key cards. • Eco Fuel now costs 5x compost to make.
This update has mostly been focused on networking and server performance issues which took a large amount of time to debug and fix.
known issues • There are currently some known issues with vehicles not always syncing correctly when being dismounted when moving, this seems to be related to chaos physics in Unreal Engine 5, to avoid this issue I would recommend stopping before exiting your vehicle for the time being.
Localization updates do take time so if there are any missing translations, please be aware these will be translated in future updates.
If you wish to keep up to date with the games progress and current road map, please come join the official Remnants discord group.
As always if you find any issues or bugs, please report them in-game or via the discord group, if there’s major issues or you wish to discuss them in more detail feel free to on the discord group, I do try my best to test every update best that I can but at the end of the day I’m only one person :-). Thank you everyone for your support and feedback.