Apr 19, 2018
Dead In Vinland - Le Nain - Swaghetti Yolognese
PATCH NOTES:
  • Fixed both Shelter Reinforced Roof upgrades being incorrectly adding to the overnight negative effects instead of decreasing them.
  • Fixed Hunting Camp Stealthy Clothes upgrade: it was decreasing the amount of injury a character can receive when hunting (so working like the Running Shoes upgrade) instead of (as explained in the desc) decreasing the chances to get hurt.
  • Fixed an interaction with Jailed Beggar Skeleton: an action that was required for a quest was only available once (x1), making it effectively impossible to complete if one didn't succeed on their first try.
Dead In Vinland - hegor
For those who missed the blogpost on our website yesterday:


Hello survivors! That’s it, we’ve released the game! HAAAAAAAAAAA!

It’s been only a few days since release, but we’ve already done 3 quick patches to correct some urgent things. But now that the game is in a state that we are happy with, we’ll start working on some bigger free patches.

We want to let you know what to expect.

The next step for us, and the topic of the 1.1 patch, is all about quality of life improvements. A number of good ideas have popped in the forums, ideas that for the most part we had towards the end of the development, but couldn’t implement in time. As you may have seen, the game is HUGE for a small team like us, so it was already a big challenge to release the game in time (but we did it!)



So, let’s get to the point! I’ll detail here some of the big and small features we’ll be working on:


Speed up the game!
  • We’ll increase the max range in the speed-up options. We’ll see how high we can go without breaking the game, but with that you won’t need a “cheat engine” anymore to speed up things, hopefully 😉
  • Skip mode for dialogs: we’ll add an option to speed dialogs REALLY FAST. Activable at any time.
  • Instant text display: we’ll add a checkbox in the options menu.




Quality of life with food/drinks
  • We’ll add a little shortcut to give erveryone who is Dehydrated a set amount of water ration.
  • We’ll modify how the right-click works with food and rations, to enable players to magnetic drag “stacks” of food/water, and distribute them directly without having to go back to the item bar.



Safety check when boiling water
  • You won’t lose your fire anymore due to frenzy click on the boiling button 😉


Level ups v2
  • We’ll re-roll duplicates traits, so that you’ll have 5 different traits on any level up.
  • We’ll force 1 battle trait and 1 management trait in the list. The other 3 will still be random.
  • We’ll add an option to re-roll the list, in exchange of a negative trait for the character.



Character management in the camp
  • We’ll find a way to let you see in one glimpse which character is the best suited for a skill. We have several ideas for that.
  • Send everyone to shelter shortcut: we already have an undocumented shortcut. We’ll make an option page with documentation for all keyboard shortcuts.
  • Save deployment presets, and load them at anytime.
  • Add a character quickly to a slot with a key press.

Inventory filters
  • You’ll be able to filter your inventory, showing you how many food, resources, healing items you have in stock.




Post battle XP
  • We’ll see if we can do it without breaking the balancing of the game



Animosity gauge feedback (When you don’t give your tribute to Elof)
  • For now the animosity level is hidden. We may add a feedback on its increase/decrease to give players a better understanding of what is happening.

RNG (random number generator)
  • This one is tricky, because we can assure you that there is no “bug” or “hidden agenda” in the random number generator. It’s pure random, like dice throws: each throw is completely independent. Let’s take the example of rolling a 6-sided die and trying to get a result between 2 and 6 (only 1 is a fail). This has 5/6 chances of happening, which is roughly 83%. Now, if we roll this die several times, you’ll see that it can definitely happen that you fail your roll more than once in a row, even several times (or even the opposite, never fail!).
  • But we understand it can be frustrating to some people who are not accustomed to pen & paper RPGs… We’ll try to find some ways to have IN SOME CASES a random number which would take into account the “statistical chances”.
  • In any case, we’ll be very cautious with meddling with the pure random generator we have now, because it could break apart MANY things. Right now, the game is intentionnaly focused on buffing/debuffing during battles, and having bad series of events giving you some difficulty spikes from time to time. We think that when you are accustomed to the game, it gives you some real fun having to deal with strokes of bad fortune. And even more sense of accomplishment when you succeed to overcome them.



    So that’s it, we’ll be focused on that for the coming days/weeks. I don’t have any ETA for the patch right now, we still have to see at which pace we can advance.

    But what I can say, it’s that we WANT to continue working on the game as long as we can with patches like this one. We won’t be able to do EVERYTHING, but we want to give Dead In Vinland the love it deserves. We also want to produce new content, both free and paid, but that is another story ^^

    We also want to thank all of you for supporting us by getting the game! And you seem to be enjoying it, which is really cool for us! We hope you’ll like what we’re going to do for the next updates of Dead In Vinland!

    If you liked the game, don’t hesitate to write a review on Steam. And, if you need some advice, or just want to talk to us or other players, please join our Discord server!


    Follow on Twitter: https://twitter.com/deadingames
    Like on Facebook: https://www.facebook.com/deadingames
    For more news, check out the website: http://deadinvinland.com/


Apr 18, 2018
Dead In Vinland - Le Nain - Swaghetti Yolognese
PATCH NOTES:
  • When assigning more than 1 character to the same camp station, the natural resources will now only decrease once instead of once per character.
  • Fixed some cases where one could get stuck when interacting with the Peculiar Weighting Apparatus
  • Fixed the achievement Shepherd sometimes being unlocked without having the 5 sheeps.
Dead In Vinland - Kimmei
Hello survivors!

We're now at the sixth episode of the documentary on Dead In Vinland!



Today, we present Manon & her work as a graphic artist on Dead in Vinland!

Hope you'll enjoy this new episode, don't hesitate to share it if you liked it or comment below!

https://www.youtube.com/watch?v=ohh_yrZnZkQ
Every Tuesday, learn more about Dead in Vinland & all the little hands working hard behind it!

See you next week & don't forget to follow Dead in Vinland in their social media there for more news:

Follow on Twitter: https://twitter.com/deadingames
Like on Facebook: https://www.facebook.com/deadingames
Join the Discord server: https://discord.gg/HHgJT3N
For more news, check out the website: http://deadinvinland.com/
Apr 16, 2018
Dead In Vinland - himrahill
Hey survivors!

We wanted to push a quick patch today with the most important fixes that could be done in only one day of work.

The patch notes are below, but maybe the most important fix is that we REMOVED THE TIME LIMIT of 120 days. You can now play indefinitively if you like.

It's just a quick and dirty way to do it, I think we will rework a bit what happens when you reach the end of the tributes, but it will need a bit more time to do it properly.

As of now, we will continue to fix small things up as they come, but we'll also start working on bigger changes that will take us a bit more time to do. We'll pick things from the Wishlist thread that we set up and that is growing, we'll try to communicate from time to time on what our priorities are, but I can already tell you that the fast/skipping of dialogs lines is on our top priority list.

If you like the game, don't hesitate to leave us a little review! For small developers like us, it's a lot of help :)

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
DEAD IN VINLAND 1.02 PATCH NOTES:

  • Removed the event happening on day 120 which would end the game. Now the game is endless. Added a bunch of tributes until day 200. After that, no more tributes for now.
  • Changed the values of dehydration decrease in the share the drinks phase to match the number of doses given (1 dose = 100% chances to lower 1 level of dehydration now)
  • Dryer: Lowered chances of stolen food (Was 20%|10%|5% => Now 15%| 5%|1%
  • Corrected a bug in the calculation of the Dryer efficiency, that would raise way too much the chances of food being stolen when the Dryer's condition malus was applied
  • Crafting of Healing items in the Forge:
    • Increased amount of powders crafted in one time from 1 to 4
    • Increased amount of ointments crafted in one time from 1 to 2
    • Reduced crafting cost per powder from 3 healing plants to 2
  • Removed basic Crit Resistance level up Traits from the level traits pool of the Sturdy characters
  • Enhanced the tooltip for whetstones and armors, to show how much days the effects will last.
  • Corrected speakers in one of Parvaneh's dialogs
  • Corrected a bug allowing to craft one of the Shelter's Tier 2 upgrades before crafting Study 2
  • Corrected some tributes where you could get stuck in the dialog, not able to pay the tribute.
  • Corrected a dialog where knut would appear in a conversation with Solveig even after his death
  • Corrected a bug that would enable a character to talk about Yaghoub, even after his death.
  • Corrected missing translated texts and typos in FR/DE
  • Corrected a value not showing in the Big Heart trait

SPOILERS BELOW!

  • Changed the way Cissé hunger strike chained events work: they should now trigger everyday after the initial event shows, so you can convince him to stop the hunger strike quickly. You still can fail though.
  • Made Invincible Björn truly invicible.
  • Corrected a bug which made Eustache steal again after being caught and forgiven
  • You can't freely harvest fruit indefinitively on Fruit tributes anymore, only the amount asked by the tribute.







Apr 13, 2018
Dead In Vinland - himrahill
A quick hotfix for the weekend!

PATCH NOTES:
  • Corrected a nasty bug which prevented to complete some quests. (for those who encountered this "wait for the night" bug, just go to speak to the character again and it will shoot the dialog in the next night)
  • Corrected achievement Headcleaver which was not triggering.
  • Added a trait that was missing.
  • Corrected some words and lines that were not translated in FR and DE.
  • Corrected some entities with infinite actions. (which made the game too easy... ;) )
  • Corrected wrong names on some dialogs (Cissé)

Happy surviving!
Dead In Vinland - contact@rockpapershotgun.com (Nic Rueben)

vinlandheader

A man finds a severed bull s head and flees from the worms crawling in its rotten cranium. Dead in Vinland is a management/survival RPG in which you re tasked with leading a family of exiled vikings as they attempt to keep themselves alive and sane in a strange new land. Strange is the operative word, and in between managing resources and relationships, you ll be dealing with all kinds of oddities.

Sometimes it s weird and wonderful, but sometimes it s a low-brow parade of weak jokes that don t fit the setting. Through it all, there are interesting choices to be made though.

(more…)

Dead In Vinland - Kimmei
Hello everyone!

Just a small article for HUGE NEWS: DEAD IN VINLAND IS FINALLY AVAILABLE!!!



After two years of work, we're so glad to finally be able to release that game!

We're overjoyed to release our little baby after 2 years of intense development! We can't wait to see how players will struggle to survive and see the end of this journey into Hel, and what strategies they will discover that we aren't aware of. We'll offer a good beer to the first player who'll reach the end of the game in hard + true viking mode... Good luck ;)

https://www.youtube.com/watch?v=k7_3B3-G694&feature=youtu.be

So, we CAN'T WAIT to see how the players will survive in Dead In Vinland. Thank you so much everyone for sticking up with us for so long.

Don't worry, our journey is only getting started... As long as Björn is not on the way! :)

Dead In Bermuda

Maybe the phrase "turn-based resource management game" doesn't get you excited. Let me summarize Dead in Vinland a different way—it's a game about helping a family of lost vikings who are shipwrecked on the distant shores of what is probably Canada. That's a unique setup for a survival game, but it's not just the setup that makes Dead in Vinland interesting.

Survival games are often annoying because you spend all your time time scarfing down food and water to keep hunger and thirst meters out of the red, in between frantically punching trees to gather wood. Dead in Vinland isn't like that. You only have to ration out food and water once per day, and nobody punches a single tree.

Each day is sliced into three parts. The first two are for work, so you assign each survivor to a job in the morning (maybe putting someone down to fish and someone else to hunt), and then again in the afternoon (maybe one to cook the meat gathered in the morning, while others craft or explore or rest). Then at night everyone gathers around the campfire to eat and talk, little visual novel conversations that deepen the relationships between characters. You might learn that free-spirited daughter Kari doesn't respect her mother, a Welsh freedwoman who is a bit of a homebody, but adores her father, a guilt-racked berserk.

Some characters do well in the front rank, like Blodeuwedd with her shieldmaiden-style ability to guard allies

These quiet times are also opportunities to delve into the new land's mysteries—chief among them, an odd blue woman who might be a goddess. But there are also survivors of a suspicious number of other shipwrecks around, and a whole gang of jerks who demand regular tribute. It's a strange new land full of strange new people.

If you've tried CCCP's previous game Dead in Bermuda this might sound familiar, even down to the blue-skinned deities, but Dead in Vinland improves on that game in plenty of ways. One is the art style, which is a bit reminiscent of The Banner Saga and makes picking up and putting down these little people feel like playing with well-modeled figurines. It's also a lot easier to read at a glance than Bermuda, with icons that make it simpler to keep track of who is tired and who is depressed—although the icon for depression being a noose seems in poor taste.

The biggest difference between the two games is that Dead in Vinland has combat. Your vikings and their opponents line up in two rows and take it in turns spending action points to wail on each other in the traditional way. Some characters do well in the front rank, like Blodeuwedd with her shieldmaiden-style ability to guard allies, while Kari is better sniping from the back with her bow. There are interesting decisions to be made even with positioning this limited—Kari's taunt ability provides a nice debuff, but using it forces her into the front row, for instance.

After 18 days of fighting people with axes and grimly scraping a living out of the wilderness, I overworked Eirik the berserk and he died of fatigue. It's an instant game over when any of the core family members die, which I prefer to the protracted failure cascade of Dead in Bermuda—someone would die and it would depress someone else so much they walked off a cliff, which would depress someone else so much they'd follow, and so on. 

Instead, Dead in Vinland is over fast. You get a summary of how well you did and then you can just reload from that morning to try again. Permadeath's an option but I'm happier without it. This is a story I'd like to see unfold rather than reading the opening chapter again and again till I get it right. I just hope it has a better ending than Dead in Bermuda did, but I'll have to make it a lot further than day 18 to find out.

One thing that still needs some work is its writing. There are plenty of intriguing characters, but when the enigmatic witch greets me with, "Eating too much flies with you big mouth open like this?" I wince. 

Everything else about It feels solid. It seems like survival games have finally escaped from the doldrums this year, with Subnautica and Frostpunk avoiding the genre's typical problems and finding new things to do with the toolset. Dead in Vinland is shaping up to join them, another game discovering a way to take a tired genre and reset its fatigue meter.

Dead In Vinland - Kimmei
Hello survivors!



As always, here is the VOD from the Playdius stream on Dead in Vinland from yesterday! This time, Hama & Adrien introduce us the exploration system & how it can impact your characters & their survival.

https://youtu.be/3TuWkm92cD4
If you wanna check it out or ask questions, feel free to join them on the next stream on: https://www.twitch.tv/PlaydiusGames

The last stream on Dead in Vinland will be on:

- April 19th - 12 A.M GMT+1: Combat in Dead in Vinland

See you on Tuesday for the sixth episode of Dead in Documentary!
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