Apr 16, 2018
Dead In Vinland - himrahill
Hey survivors!

We wanted to push a quick patch today with the most important fixes that could be done in only one day of work.

The patch notes are below, but maybe the most important fix is that we REMOVED THE TIME LIMIT of 120 days. You can now play indefinitively if you like.

It's just a quick and dirty way to do it, I think we will rework a bit what happens when you reach the end of the tributes, but it will need a bit more time to do it properly.

As of now, we will continue to fix small things up as they come, but we'll also start working on bigger changes that will take us a bit more time to do. We'll pick things from the Wishlist thread that we set up and that is growing, we'll try to communicate from time to time on what our priorities are, but I can already tell you that the fast/skipping of dialogs lines is on our top priority list.

If you like the game, don't hesitate to leave us a little review! For small developers like us, it's a lot of help :)

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DEAD IN VINLAND 1.02 PATCH NOTES:

  • Removed the event happening on day 120 which would end the game. Now the game is endless. Added a bunch of tributes until day 200. After that, no more tributes for now.
  • Changed the values of dehydration decrease in the share the drinks phase to match the number of doses given (1 dose = 100% chances to lower 1 level of dehydration now)
  • Dryer: Lowered chances of stolen food (Was 20%|10%|5% => Now 15%| 5%|1%
  • Corrected a bug in the calculation of the Dryer efficiency, that would raise way too much the chances of food being stolen when the Dryer's condition malus was applied
  • Crafting of Healing items in the Forge:
    • Increased amount of powders crafted in one time from 1 to 4
    • Increased amount of ointments crafted in one time from 1 to 2
    • Reduced crafting cost per powder from 3 healing plants to 2
  • Removed basic Crit Resistance level up Traits from the level traits pool of the Sturdy characters
  • Enhanced the tooltip for whetstones and armors, to show how much days the effects will last.
  • Corrected speakers in one of Parvaneh's dialogs
  • Corrected a bug allowing to craft one of the Shelter's Tier 2 upgrades before crafting Study 2
  • Corrected some tributes where you could get stuck in the dialog, not able to pay the tribute.
  • Corrected a dialog where knut would appear in a conversation with Solveig even after his death
  • Corrected a bug that would enable a character to talk about Yaghoub, even after his death.
  • Corrected missing translated texts and typos in FR/DE
  • Corrected a value not showing in the Big Heart trait

SPOILERS BELOW!

  • Changed the way Cissé hunger strike chained events work: they should now trigger everyday after the initial event shows, so you can convince him to stop the hunger strike quickly. You still can fail though.
  • Made Invincible Björn truly invicible.
  • Corrected a bug which made Eustache steal again after being caught and forgiven
  • You can't freely harvest fruit indefinitively on Fruit tributes anymore, only the amount asked by the tribute.







Apr 13, 2018
Dead In Vinland - himrahill
A quick hotfix for the weekend!

PATCH NOTES:
  • Corrected a nasty bug which prevented to complete some quests. (for those who encountered this "wait for the night" bug, just go to speak to the character again and it will shoot the dialog in the next night)
  • Corrected achievement Headcleaver which was not triggering.
  • Added a trait that was missing.
  • Corrected some words and lines that were not translated in FR and DE.
  • Corrected some entities with infinite actions. (which made the game too easy... ;) )
  • Corrected wrong names on some dialogs (Cissé)

Happy surviving!
Dead In Vinland - contact@rockpapershotgun.com (Nic Rueben)

vinlandheader

A man finds a severed bull s head and flees from the worms crawling in its rotten cranium. Dead in Vinland is a management/survival RPG in which you re tasked with leading a family of exiled vikings as they attempt to keep themselves alive and sane in a strange new land. Strange is the operative word, and in between managing resources and relationships, you ll be dealing with all kinds of oddities.

Sometimes it s weird and wonderful, but sometimes it s a low-brow parade of weak jokes that don t fit the setting. Through it all, there are interesting choices to be made though.

(more…)

Dead In Vinland - Kimmei
Hello everyone!

Just a small article for HUGE NEWS: DEAD IN VINLAND IS FINALLY AVAILABLE!!!



After two years of work, we're so glad to finally be able to release that game!

We're overjoyed to release our little baby after 2 years of intense development! We can't wait to see how players will struggle to survive and see the end of this journey into Hel, and what strategies they will discover that we aren't aware of. We'll offer a good beer to the first player who'll reach the end of the game in hard + true viking mode... Good luck ;)

https://www.youtube.com/watch?v=k7_3B3-G694&feature=youtu.be

So, we CAN'T WAIT to see how the players will survive in Dead In Vinland. Thank you so much everyone for sticking up with us for so long.

Don't worry, our journey is only getting started... As long as Björn is not on the way! :)

Dead In Bermuda

Maybe the phrase "turn-based resource management game" doesn't get you excited. Let me summarize Dead in Vinland a different way—it's a game about helping a family of lost vikings who are shipwrecked on the distant shores of what is probably Canada. That's a unique setup for a survival game, but it's not just the setup that makes Dead in Vinland interesting.

Survival games are often annoying because you spend all your time time scarfing down food and water to keep hunger and thirst meters out of the red, in between frantically punching trees to gather wood. Dead in Vinland isn't like that. You only have to ration out food and water once per day, and nobody punches a single tree.

Each day is sliced into three parts. The first two are for work, so you assign each survivor to a job in the morning (maybe putting someone down to fish and someone else to hunt), and then again in the afternoon (maybe one to cook the meat gathered in the morning, while others craft or explore or rest). Then at night everyone gathers around the campfire to eat and talk, little visual novel conversations that deepen the relationships between characters. You might learn that free-spirited daughter Kari doesn't respect her mother, a Welsh freedwoman who is a bit of a homebody, but adores her father, a guilt-racked berserk.

Some characters do well in the front rank, like Blodeuwedd with her shieldmaiden-style ability to guard allies

These quiet times are also opportunities to delve into the new land's mysteries—chief among them, an odd blue woman who might be a goddess. But there are also survivors of a suspicious number of other shipwrecks around, and a whole gang of jerks who demand regular tribute. It's a strange new land full of strange new people.

If you've tried CCCP's previous game Dead in Bermuda this might sound familiar, even down to the blue-skinned deities, but Dead in Vinland improves on that game in plenty of ways. One is the art style, which is a bit reminiscent of The Banner Saga and makes picking up and putting down these little people feel like playing with well-modeled figurines. It's also a lot easier to read at a glance than Bermuda, with icons that make it simpler to keep track of who is tired and who is depressed—although the icon for depression being a noose seems in poor taste.

The biggest difference between the two games is that Dead in Vinland has combat. Your vikings and their opponents line up in two rows and take it in turns spending action points to wail on each other in the traditional way. Some characters do well in the front rank, like Blodeuwedd with her shieldmaiden-style ability to guard allies, while Kari is better sniping from the back with her bow. There are interesting decisions to be made even with positioning this limited—Kari's taunt ability provides a nice debuff, but using it forces her into the front row, for instance.

After 18 days of fighting people with axes and grimly scraping a living out of the wilderness, I overworked Eirik the berserk and he died of fatigue. It's an instant game over when any of the core family members die, which I prefer to the protracted failure cascade of Dead in Bermuda—someone would die and it would depress someone else so much they walked off a cliff, which would depress someone else so much they'd follow, and so on. 

Instead, Dead in Vinland is over fast. You get a summary of how well you did and then you can just reload from that morning to try again. Permadeath's an option but I'm happier without it. This is a story I'd like to see unfold rather than reading the opening chapter again and again till I get it right. I just hope it has a better ending than Dead in Bermuda did, but I'll have to make it a lot further than day 18 to find out.

One thing that still needs some work is its writing. There are plenty of intriguing characters, but when the enigmatic witch greets me with, "Eating too much flies with you big mouth open like this?" I wince. 

Everything else about It feels solid. It seems like survival games have finally escaped from the doldrums this year, with Subnautica and Frostpunk avoiding the genre's typical problems and finding new things to do with the toolset. Dead in Vinland is shaping up to join them, another game discovering a way to take a tired genre and reset its fatigue meter.

Dead In Vinland - Kimmei
Hello survivors!



As always, here is the VOD from the Playdius stream on Dead in Vinland from yesterday! This time, Hama & Adrien introduce us the exploration system & how it can impact your characters & their survival.

https://youtu.be/3TuWkm92cD4
If you wanna check it out or ask questions, feel free to join them on the next stream on: https://www.twitch.tv/PlaydiusGames

The last stream on Dead in Vinland will be on:

- April 19th - 12 A.M GMT+1: Combat in Dead in Vinland

See you on Tuesday for the sixth episode of Dead in Documentary!
Dead In Vinland - Kimmei
Hello survivors!



As always, here is the VOD from the Playdius stream on Dead in Vinland from yesterday! This time, Hama & Adrien introduce us the exploration system & how it can impact your characters & their survival.

https://youtu.be/3TuWkm92cD4
If you wanna check it out or ask questions, feel free to join them on the next stream on: https://www.twitch.tv/PlaydiusGames

The last stream on Dead in Vinland will be on:

- April 19th - 12 A.M GMT+1: Combat in Dead in Vinland

See you on Tuesday for the sixth episode of Dead in Documentary!
Dead In Vinland - Kimmei
Hi again survivors!

Dead in Documentary time!


This week, we'll introduce our lead programmer on Dead in Vinland, Thomas! Discover Dead in Vinland behind the scenes through the eyes of our team every Tuesday!

Hope you'll enjoy this new episode, don't hesitate to share it if you liked it or comment below!

https://www.youtube.com/watch?v=ELkyUM_QBh8

Next episode on Tuesday, April 10th! Don't forget to follow us on social media for more Dead in Vinland news!

Follow on Twitter: https://twitter.com/deadingames
Like on Facebook: https://www.facebook.com/deadingames
Join our Discord server: https://discord.gg/HHgJT3N
For more news, check out the website: http://deadinvinland.com/
Dead In Vinland - Kimmei
Hello survivors!

Today, we’re going to talk about traits in Dead in Vinland.
In Dead in Vinland, we have several types of traits:
• Historical & random traits that are available at the start of a new game.
• Traits that you gain throughout the game
• Temporary traits
• Traits that are diseases/wounds

Before going further, let’s explain what a trait is. A trait is a characteristic that is given to each character. They will have many effects. They can for instance give a bonus of XP or decrease the skills of a character.



Finally, the traits can be either good or bad for the character. Hence, there are 2 columns in the traits menu: traits in the green column will give a bonus to the character, while those in the red one will give him/her a penalty.

Now, we’ll talk about the historical and random traits at the start of the game. As you know, each character has his/her own personality. For example, in the game, Eirik blames himself for what happened to his family, and Kari loves adventures. Well, that has an impact in the game! Each character has one good and one bad historical trait when you start the game.

When designing the characters of the Dead In series, we’ve always faced 2 problems: we wanted replayability and random elements, but we want real, living characters, not just faces without stories. It’s kind of contradictory, because the backstory and physical characteristics of characters give you strong constraints that will stick to this character. For example, an old man couldn’t have the skills of a strong, fierce young man. Things like that. So, we must deal with FIXED, logical characteristics for characters, and add a little randomness whenever it’s possible.

That’s why in Dead in Vinland each character starts with a set of HISTORIC traits, that are fixed and tailored for him/her only, and a set of random, lesser characteristics drawn from a pool of traits. Each character starts with 2 historical Trait, and 2 random negative Traits, and each time you level up you may choose between 5 positive traits for your character. They start quite bad at everything, but they’ll soon learn to be true survivors.




“Potential hero” and “lasting remorse” are Eirik’s historical traits while “Coward 1” and “Stubborn” are random traits

Let’s take this example. Potential Hero will increase Eirik’s Concentration and Endurance skills 50% faster. However, because of “lasting remorse”, his depression will decrease 25% slower. That’s not all! Each character will have 2 red traits that are generated randomly. On the image above, his random traits are “Coward 1” and “Stubborn”. But it’ll be different for each player!
We implemented those two systems because we wanted the characters’ personality to have a true impact of the game. Plus, this allows each player to have a different experience.

Next, we’ll talk about the traits that you gain throughout the game. When you explore the island for example, your choices may trigger some new traits.


A pyromaniac Moira… What is happening to her?

Those traits won’t disappear over time. That’s why you should be very careful with your choices, as they could add some new layers of difficulty. We really want the players to feel they’re playing with deep characters that can evolve throughout the game, and the choices they make can have quite big consequences.


Hum, looks like Moira got a “Blessed” trait, and this one could be helpful. How did she get it though?

Then, let’s mention the temporary traits. They can also be gained in the game, but the difference with the previous ones is that they disappear over time. You’ll also gain them in the game because of your choices (dialogue choices for example).


Kari didn’t want to upset her dad, and now she’ll be depressed for 3 days.

Those traits won’t be as impactful, but you should still be wary of them, as depression is one way to die in Dead in Vinland for example.

Finally, in Dead in Vinland, you can get diseases or wounds. Those also count as traits. There are 2 ways to get those. During exploration, when you miss a skill check for example.


Eirik shouldn’t have pushed himself so far.

And finally, as we’ve said in the post about combat, if you lose too much HP in battle, you can get some injuries. Those will count as traits.


Blodeuwedd’s arm will take 5 days to heal.

And that’s a wrap about traits! As you saw, there will be many traits in Dead in Vinland, and some will be quite beneficial (the green column), others will add penalties to the characters, and the player will have a harder time to survive. But it will be fun. We promise. Happy surviving!

See you on next Tuesday for a new episode of Dead in Documentary!

Follow on Twitter: https://twitter.com/deadingames
Like on Facebook: https://www.facebook.com/deadingames
Join our Discord server: https://discord.gg/HHgJT3N
For more news, check out the website: http://deadinvinland.com/

Dead In Vinland - Kimmei
Hello survivors!

Today, we’re going to talk about traits in Dead in Vinland.
In Dead in Vinland, we have several types of traits:
• Historical & random traits that are available at the start of a new game.
• Traits that you gain throughout the game
• Temporary traits
• Traits that are diseases/wounds

Before going further, let’s explain what a trait is. A trait is a characteristic that is given to each character. They will have many effects. They can for instance give a bonus of XP or decrease the skills of a character.



Finally, the traits can be either good or bad for the character. Hence, there are 2 columns in the traits menu: traits in the green column will give a bonus to the character, while those in the red one will give him/her a penalty.

Now, we’ll talk about the historical and random traits at the start of the game. As you know, each character has his/her own personality. For example, in the game, Eirik blames himself for what happened to his family, and Kari loves adventures. Well, that has an impact in the game! Each character has one good and one bad historical trait when you start the game.

When designing the characters of the Dead In series, we’ve always faced 2 problems: we wanted replayability and random elements, but we want real, living characters, not just faces without stories. It’s kind of contradictory, because the backstory and physical characteristics of characters give you strong constraints that will stick to this character. For example, an old man couldn’t have the skills of a strong, fierce young man. Things like that. So, we must deal with FIXED, logical characteristics for characters, and add a little randomness whenever it’s possible.

That’s why in Dead in Vinland each character starts with a set of HISTORIC traits, that are fixed and tailored for him/her only, and a set of random, lesser characteristics drawn from a pool of traits. Each character starts with 2 historical Trait, and 2 random negative Traits, and each time you level up you may choose between 5 positive traits for your character. They start quite bad at everything, but they’ll soon learn to be true survivors.




“Potential hero” and “lasting remorse” are Eirik’s historical traits while “Coward 1” and “Stubborn” are random traits

Let’s take this example. Potential Hero will increase Eirik’s Concentration and Endurance skills 50% faster. However, because of “lasting remorse”, his depression will decrease 25% slower. That’s not all! Each character will have 2 red traits that are generated randomly. On the image above, his random traits are “Coward 1” and “Stubborn”. But it’ll be different for each player!
We implemented those two systems because we wanted the characters’ personality to have a true impact of the game. Plus, this allows each player to have a different experience.

Next, we’ll talk about the traits that you gain throughout the game. When you explore the island for example, your choices may trigger some new traits.


A pyromaniac Moira… What is happening to her?

Those traits won’t disappear over time. That’s why you should be very careful with your choices, as they could add some new layers of difficulty. We really want the players to feel they’re playing with deep characters that can evolve throughout the game, and the choices they make can have quite big consequences.


Hum, looks like Moira got a “Blessed” trait, and this one could be helpful. How did she get it though?

Then, let’s mention the temporary traits. They can also be gained in the game, but the difference with the previous ones is that they disappear over time. You’ll also gain them in the game because of your choices (dialogue choices for example).


Kari didn’t want to upset her dad, and now she’ll be depressed for 3 days.

Those traits won’t be as impactful, but you should still be wary of them, as depression is one way to die in Dead in Vinland for example.

Finally, in Dead in Vinland, you can get diseases or wounds. Those also count as traits. There are 2 ways to get those. During exploration, when you miss a skill check for example.


Eirik shouldn’t have pushed himself so far.

And finally, as we’ve said in the post about combat, if you lose too much HP in battle, you can get some injuries. Those will count as traits.


Blodeuwedd’s arm will take 5 days to heal.

And that’s a wrap about traits! As you saw, there will be many traits in Dead in Vinland, and some will be quite beneficial (the green column), others will add penalties to the characters, and the player will have a harder time to survive. But it will be fun. We promise. Happy surviving!

See you on next Tuesday for a new episode of Dead in Documentary!

Follow on Twitter: https://twitter.com/deadingames
Like on Facebook: https://www.facebook.com/deadingames
Join our Discord server: https://discord.gg/HHgJT3N
For more news, check out the website: http://deadinvinland.com/

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