Lead an Exiled Viking Family on a Journey of Survival and Build your community in this Story-driven management game
We know you guys have been waiting for our release date. And so THAT’S IT! We can finally announce that Dead In Vinland will be available on Steam on April 12th 2018! So, in just over a month, you will be able to visit this new island! Are you ready to help Eirik and his family survive and defeat the infamous Björn “Headcleaver”?
We also wanted to thank you all for following us on the big adventure of the development of Dead in Vinland. To the first comers who have been here since Dead in Bermuda, the first installment of the « Dead in » series released three years ago and to all the new survivors who joined the journey during Dead in Vinland development, thank you for being here, giving support & feedbacks, helping us to make the best game possible! To celebrate this new release, we’ll offer a 75% discount on Dead in Bermuda available right now & for one week! A chance for you to learn more about the Dead in backstory if you haven’t yet!
Lead an Exiled Viking Family on a Journey of Survival and Build your community in this Story-driven management game
We know you guys have been waiting for our release date. And so THAT’S IT! We can finally announce that Dead In Vinland will be available on Steam on April 12th 2018! So, in just over a month, you will be able to visit this new island! Are you ready to help Eirik and his family survive and defeat the infamous Björn “Headcleaver”?
We also wanted to thank you all for following us on the big adventure of the development of Dead in Vinland. To the first comers who have been here since Dead in Bermuda, the first installment of the « Dead in » series released three years ago and to all the new survivors who joined the journey during Dead in Vinland development, thank you for being here, giving support & feedbacks, helping us to make the best game possible! To celebrate this new release, we’ll offer a 75% discount on Dead in Bermuda available right now & for one week! A chance for you to learn more about the Dead in backstory if you haven’t yet!
Hello survivors! Let’s dive today into our fighting system, one of the new features for Dead In Vinland.
Let’s start by the basics. Dead In Vinland proposes a turn-based combat system, opposing up to 6 characters (3 vs 3). We designed our fights in order for them to be tactical, but quick. It was important that they don’t break the rhythm of the game, since you will have many things to think about in the management part.
The battle takes place on a small grid with back and front rows: each party has its side and each character has its associated line and the skills target characters on specific rows (or on any row). Characters acts one by one considering their INITIATIVE.
This row system is dynamic, meaning that a front row exists only if there is actually at least one character on the front row, “protecting” his comrades, if there’s no front row, your characters could be hit by any skill!
Each character has Action Points each turn, which he can spend to activate skills, or move. You’ll need to find the optimal use of the Action Points pool of your character to success.
Every character can switch row using 1 Action Point.
End your turn without spending all your Action Points grants you one AP for the following turn.
The battle ends when all characters on one side lose all their Health Points.
Note that we separated the injury state bar that you have during the game from the actual HP of a fight. Consider fights’ injuries to be short-term, and injury bar to be long-term. When a character loses all his/her HP, he is Knocked Out.
The HP are divided into 2 rows: above 10 and under 10.
Above 10 are “armor” HP. You can lose them all you want, it won’t have any effect on your injury state. But if your HP go below 10, for each HP lost, the character will gain some injury after the battle ends. Obviously, 100% injury means the character’s death!
Each playable character has a specific Battle Class and a Passive Ability. There are 5 Battle Classes, and each class has a specific purpose in battle · Warrior: Pretty balanced fighter, works best in the front row · Protector: Can shield their weaker allies · Shooter: Damage dealers, in need of protection ; can also reach enemy back rows · Mystic: Can buff and debuff · Civilian: Disrupts the flow of the battle with their chaotic skills (row-changing, large damage range…)
The Battle Class determines the set of 5 activable skills the character has in battle. They will also have a Passive Ability, which is independent from the Battle Class. It acts as a modifier to their behavior. Those different combinations mean each character will have its unique playstyle in battle.
In addition to all these set characteristics, some dynamic aspects of the characters (e.g. stats) are affected by their state in the camp.
So, let’s dissect a battle skill. Inside a row, a skill can be set to target 1 CHARACTER, ALL CHARACTERS or 1 RANDOM CHARACTER & can be limited to target another character on a specific row (only front, or only back), or target ANY row. Example: “Sniper Shot” can hit any enemy in any row…While “Hit n Run” can hit a RANDOM enemy in the Melee row.
Beside attacks, we also have buffs and debuffs which can change any parameter of the character with gain bonus ranks for ACCURACY and POWER rolls, but also for CRITICAL chances, AP, Initiative, …etc.
We made the choice to exclude HEALING skills from our game, for several reasons. It breaks immersion, we can’t imagine our characters taking time to magically heal themselves during an ambush in the woods… But more importantly, it would in the end artificially drag the length of the fights, and we most certainly don’t want that. As said our combats are designed to be tactical but quick and not the flow of our core management survival gameplay.
That’s it for now for our fighting system! See you next time for the following post on our secondary characters!
Hello survivors! Let’s dive today into our fighting system, one of the new features for Dead In Vinland.
Let’s start by the basics. Dead In Vinland proposes a turn-based combat system, opposing up to 6 characters (3 vs 3). We designed our fights in order for them to be tactical, but quick. It was important that they don’t break the rhythm of the game, since you will have many things to think about in the management part.
The battle takes place on a small grid with back and front rows: each party has its side and each character has its associated line and the skills target characters on specific rows (or on any row). Characters acts one by one considering their INITIATIVE.
This row system is dynamic, meaning that a front row exists only if there is actually at least one character on the front row, “protecting” his comrades, if there’s no front row, your characters could be hit by any skill!
Each character has Action Points each turn, which he can spend to activate skills, or move. You’ll need to find the optimal use of the Action Points pool of your character to success.
Every character can switch row using 1 Action Point.
End your turn without spending all your Action Points grants you one AP for the following turn.
The battle ends when all characters on one side lose all their Health Points.
Note that we separated the injury state bar that you have during the game from the actual HP of a fight. Consider fights’ injuries to be short-term, and injury bar to be long-term. When a character loses all his/her HP, he is Knocked Out.
The HP are divided into 2 rows: above 10 and under 10.
Above 10 are “armor” HP. You can lose them all you want, it won’t have any effect on your injury state. But if your HP go below 10, for each HP lost, the character will gain some injury after the battle ends. Obviously, 100% injury means the character’s death!
Each playable character has a specific Battle Class and a Passive Ability. There are 5 Battle Classes, and each class has a specific purpose in battle · Warrior: Pretty balanced fighter, works best in the front row · Protector: Can shield their weaker allies · Shooter: Damage dealers, in need of protection ; can also reach enemy back rows · Mystic: Can buff and debuff · Civilian: Disrupts the flow of the battle with their chaotic skills (row-changing, large damage range…)
The Battle Class determines the set of 5 activable skills the character has in battle. They will also have a Passive Ability, which is independent from the Battle Class. It acts as a modifier to their behavior. Those different combinations mean each character will have its unique playstyle in battle.
In addition to all these set characteristics, some dynamic aspects of the characters (e.g. stats) are affected by their state in the camp.
So, let’s dissect a battle skill. Inside a row, a skill can be set to target 1 CHARACTER, ALL CHARACTERS or 1 RANDOM CHARACTER & can be limited to target another character on a specific row (only front, or only back), or target ANY row. Example: “Sniper Shot” can hit any enemy in any row…While “Hit n Run” can hit a RANDOM enemy in the Melee row.
Beside attacks, we also have buffs and debuffs which can change any parameter of the character with gain bonus ranks for ACCURACY and POWER rolls, but also for CRITICAL chances, AP, Initiative, …etc.
We made the choice to exclude HEALING skills from our game, for several reasons. It breaks immersion, we can’t imagine our characters taking time to magically heal themselves during an ambush in the woods… But more importantly, it would in the end artificially drag the length of the fights, and we most certainly don’t want that. As said our combats are designed to be tactical but quick and not the flow of our core management survival gameplay.
That’s it for now for our fighting system! See you next time for the following post on our secondary characters!
As they discover the island they run aground on, they'll quickly understand that they are not alone. They'll run into various inhabitants that will be either welcoming & warm or aggressive & violent. Here we'll focus on some of the characters that might join your camp.
Those characters all ended up on this uncharted land for various reasons, some have fled like the family, others are here willingly. But they all have something to offer if you understand their strenghts & weaknesses!
We'll begin with Knut, who comes from a danish tribe of fierce warriors. He is married to Solveig. One cannot say that they were very lucky in life. Knut being forced out of the village warriors after he lost his leg during a fight, he became by necessity a bitter and below average blacksmith. He also became very despotic with his family. Then, their numerous children perished one after another to a typhus epidemic, none of them exceeding the age of twelve. One day, the Jarl’s guards stormed into his house and bluntly took Knut and his wife to the Jarl, to endure his judgement. They were expelled from the village, condemned to run as exiles as far as possible to avoid a certain death. Knut never accepted to explain to his wife the true reasons behind their exile.
Solveig comes from a danish tribe of hardy people. She is married to Knut. The youngest of a dozen brothers and sisters, the meals were scarce and the punishments were daily in her young days, but the joy of growing up in a large family always warmed her big heart. When she became of age, she married a strong and handsome warrior of the clan. Sadly, he wasn’t much home at first, leaving for months to rampage and pillage neighbouring rich shores, getting her pregnant each time he came back victorious. This life was not perfect, but at least she was able to have this big family of her own that her heart desired. That’s until most of their children died from a typhus epidemic and they got expelled from the clan with no apparent reason. They sailed away with their newborn child to a new, better life.
Gudrun is the Völva of the group. A Völva is a female shaman who can oversee the future and can make dark magic. She’s the only member of the group who arrived on the island who is here willingly. She had seen what was happening to Eirik and his family, but she also sensed some “defenses” coming from the island. She KNEW she had to come to check out the place. However, she’s not sure how she ended up here, as she only remembers waking up on the beach after searching for the island for days. Gudrun may seem old and useless, but she’s also a quick-witted woman, and a precious mystic during combat. What will her purpose be? Is she really seeing things related to the island, or is she just plain crazy?
Now that you've learnt a bit about them, you'll be more prepared if you come across one of those survivors while exploring the island. See you next time for an introduction to the battle system in Dead in Vinland!
As they discover the island they run aground on, they'll quickly understand that they are not alone. They'll run into various inhabitants that will be either welcoming & warm or aggressive & violent. Here we'll focus on some of the characters that might join your camp.
Those characters all ended up on this uncharted land for various reasons, some have fled like the family, others are here willingly. But they all have something to offer if you understand their strenghts & weaknesses!
We'll begin with Knut, who comes from a danish tribe of fierce warriors. He is married to Solveig. One cannot say that they were very lucky in life. Knut being forced out of the village warriors after he lost his leg during a fight, he became by necessity a bitter and below average blacksmith. He also became very despotic with his family. Then, their numerous children perished one after another to a typhus epidemic, none of them exceeding the age of twelve. One day, the Jarl’s guards stormed into his house and bluntly took Knut and his wife to the Jarl, to endure his judgement. They were expelled from the village, condemned to run as exiles as far as possible to avoid a certain death. Knut never accepted to explain to his wife the true reasons behind their exile.
Solveig comes from a danish tribe of hardy people. She is married to Knut. The youngest of a dozen brothers and sisters, the meals were scarce and the punishments were daily in her young days, but the joy of growing up in a large family always warmed her big heart. When she became of age, she married a strong and handsome warrior of the clan. Sadly, he wasn’t much home at first, leaving for months to rampage and pillage neighbouring rich shores, getting her pregnant each time he came back victorious. This life was not perfect, but at least she was able to have this big family of her own that her heart desired. That’s until most of their children died from a typhus epidemic and they got expelled from the clan with no apparent reason. They sailed away with their newborn child to a new, better life.
Gudrun is the Völva of the group. A Völva is a female shaman who can oversee the future and can make dark magic. She’s the only member of the group who arrived on the island who is here willingly. She had seen what was happening to Eirik and his family, but she also sensed some “defenses” coming from the island. She KNEW she had to come to check out the place. However, she’s not sure how she ended up here, as she only remembers waking up on the beach after searching for the island for days. Gudrun may seem old and useless, but she’s also a quick-witted woman, and a precious mystic during combat. What will her purpose be? Is she really seeing things related to the island, or is she just plain crazy?
Now that you've learnt a bit about them, you'll be more prepared if you come across one of those survivors while exploring the island. See you next time for an introduction to the battle system in Dead in Vinland!
Through your journey into Dead In Vinland, you will have 14 playable characters to choose from. They’re not just generic protagonists, each has his own backstory, some secrets to discover and special dialogs chain with other inhabitants of the camp.
You start the game with only 4 of them, a viking family exiled by force from their homeland. These are what you could call your main characters, on a system point of view. These characters are super important. If you lose one of them, the other ones lose faith and the group is torn apart, meaning instant game over.
It will lead to many critical decisions, where the well-being of the family can lead to hard, “bad” decisions for the group, and vice-versa. Think of it like a cooperative board game, where some players have a special agenda of their own.
You’ll need to know all about those 4 characters because this is their story after all! So let’s introduce them:
Now that you know them a little more, you’ll need to take into consideration their personality, strengths / weaknesses, & their relationships to each other to try your best and survive on this uncharted island. Later, we’ll do a focus on the recruitable characters that aren’t introduced here.You won't have to keep them alive through the whole game but they but will greatly increase your chances of survival with their specific abilities & knowledge.
Through your journey into Dead In Vinland, you will have 14 playable characters to choose from. They’re not just generic protagonists, each has his own backstory, some secrets to discover and special dialogs chain with other inhabitants of the camp.
You start the game with only 4 of them, a viking family exiled by force from their homeland. These are what you could call your main characters, on a system point of view. These characters are super important. If you lose one of them, the other ones lose faith and the group is torn apart, meaning instant game over.
It will lead to many critical decisions, where the well-being of the family can lead to hard, “bad” decisions for the group, and vice-versa. Think of it like a cooperative board game, where some players have a special agenda of their own.
You’ll need to know all about those 4 characters because this is their story after all! So let’s introduce them:
Now that you know them a little more, you’ll need to take into consideration their personality, strengths / weaknesses, & their relationships to each other to try your best and survive on this uncharted island. Later, we’ll do a focus on the recruitable characters that aren’t introduced here.You won't have to keep them alive through the whole game but they but will greatly increase your chances of survival with their specific abilities & knowledge.
From now on, we’ll give you more info about the development of the game and gameplay features on this Steam page!! Don’t forget to wishlist Dead In Vinland!
From now on, we’ll give you more info about the development of the game and gameplay features on this Steam page!! Don’t forget to wishlist Dead In Vinland!