Battlefleet Gothic: Armada 2 - chaton


Admirals,

BFGA2 Game Director Romain Clavier here. It’s been three days now since the release of the beta. We’re delighted to see thousands of players jumping into games and providing feedback on everything from faction balance to the campaign flow, and much more.

The Tyranid invasion and the green Krusade may seem unstoppable but do not abandon hope and praise the Emperor, for he is the salvation of mankind. Here’s what we’re currently planning to do in response to all the feedback and data we’ve received during the week.



Campaign update:
Let’s start with the two most common pieces of feedback regarding the campaign gameplay.
  • “I don’t like the domination mode in campaign.”
    • Well, It will be pretty easy for us to add a game option that allows the player to remove capture zones during campaign battles in order to play with just the “extermination” win condition. We still believe that domination mode provides a better in-game experience, as it adds a tactical layer to battle as well as improving the game balance, but we understand the desire to annihilate your enemies.
    • We’ll do our best to deliver this change for the release. If we cannot, it will be implemented with the first patch shortly after launch. We will keep you updated on this as regularly as possible.
  • “I feel under pressure from the urgency gauge”.
    • Fair enough, we don’t want anyone to feel anxious during their solo game experience of the grim dark future. We will be adding an option at the start of the campaign that will disable the urgency gauge. For clarity, we would advise against disabling this feature, as we think it provides incentive and pressure for pushing forward as well as offering a good representation of the critical situation in the Cadian Gate, and being part of our difficulty balancing. However, we’d rather it was your choice.
    • It’s possible we will have this implemented by release, but more likely it will be a part of the first patch.
Skirmish:
The main feedback we’ve received here is that you would all like to be able to level up factions in Skirmish. Well, we don’t see any good arguments that go against this request. We will implement this for release! Portrait rewards will still be exclusive to ranked matches, as they’re purely cosmetic.

We’re also looking at ways to continue to improve the skirmish game in post-release content. We’ll talk more about this in the near future as we start to explain our plans regarding post launch content.

Balancing:
Well, balancing is still not perfect but it’s better than ever. With thousands upon thousands of battles concluded (and with mirror matches excluded), let’s check the stats up to now:



First to talk about this data a bit. Clearly there are two major outliers in Corsairs and Tyranids, which we’ll discuss in a moment, alongside the higher-than-perfect Ork winrate. However, we’re very happy that 10 of our 12 factions are relatively well balanced, especially given we’ve yet to release. Obviously, it’s currently imperfect, so here are our goals going forward.

At first we want to get everyone between 40% and 60% global winrate. Of course the closer to 50% the better, and we’ll continue tweaking beyond that, but it’s our initial aim. It’s important to note these numbers do not represent with perfect accuracy how balanced factions are. For example, some factions may perform better or worse depending on the skill level of the players, the exact fleet compositions being used, and so on. However, we’re happy to use this data alongside your continued feedback to improve things.

As mentioned, the most problematic factions are the Corsairs and Tyranids. Orks are borderline.
Therefore, you should expect in a patch on launch day:
  • A nerf for the Tyranids. Should be mostly based on ship point cost.
  • A buff for the Corsairs. Ships will be cheaper and will have access to the shroud hull attribute, which cloaks ships at the start of battle.
  • A very slight nerf for the Orks.
  • A lot of small adjustments to make the battle experience less frustrating in some cases or with some factions.
Of course, we’re still finalising the specifics here, and will keep you updated with full patch notes once the patch is ready. We hope to continue sharing matchup data with you in future, and are looking into ways to split the data by league to make sure we’re using it in the best way possible.

Multiplayer:
We have found a way to improve classification of players in the leaderboard, as it’s currently very hard to get out of Bronze league. This update is now live, so please let us know if it seems better and fairer to you (or not!)

Bug:
Ouch! A nasty bug regarding weapon stats modifiers bypassed our vigilance and is present in the beta. A few bonuses are not being applied properly. We will be fixing it for release - we’d like to do it sooner, but ensuring that our release build is as good as possible is our current priority. Post-launch, we hope to patch issues such as this (or, hopefully, more minor ones) quicker. It’s important to note this particular issue will likely have a positive impact on the game balance, also.

Thanks for all the feedback, positive and negative! Continue to help us in making the best game possible for the 24th!

Dismissed!

Ravensburg

https://store.steampowered.com/app/573100/Battlefleet_Gothic_Armada_2/
Battlefleet Gothic: Armada 2 - chaton


Hello everyone,

We’re happy to release Battlefleet Gothic: Armada 2 Pre-order Beta 2 today!

We are currently aiming for a 6PM CET / 5PM GMT / 12PM EST / 9AM PST launch, but stay tuned as we may do a soft release a few hours earlier to make sure everything is working as expected. This Beta will last until the full release of the game on January 24.

In case you missed it last week, you can take a look at our new campaign trailer, breaking down every facet of the 100+ hours that can easily be spent in Armada 2’s single-player offering.

https://www.youtube.com/watch?v=rnAEk0Kj8Y4
This second beta features:
  • The 12 playable factions
  • The 80+ subfactions
  • Ranked play
  • Updated custom map options with special environmental effects from the first beta.
  • Prologue of the campaign
  • First sectors of the Imperium and Necron campaigns
The team has worked hard on your feedback from the first Beta and this second Beta will bring a lot of balance tweaks and bug fixes. You’ll find some highlights and a patchlog at the end of this post. Make sure to read our Quick Start Guide and the more detailed How to Start guide to prepare for the Beta.

Much like in the last Beta, we’re really interested in getting your feedback about all aspects of the game: balancing, technical issues, and now also the campaigns, including the Necron and Imperium first sectors.



We’d also like to tackle an important topic as we near the full release of Battlefleet Gothic: Armada 2. This game is an incredibly ambitious project for our small team and we’ve worked hard to release a sequel improved in every way over the original. It includes 12 factions and three massive grand campaigns playable in co-op. But as we’re working around the clock to polish every part of the game, we will be forced to release the co-op mode in an early access state on launch. It will also not be available during this Beta phase.

This means that we’re simply not entirely satisfied yet by the level of polish on offer in the co-op mode. It will be available at release but we will continue to improve it and fix technical issues in this mode after launch and our current estimation for the full release of campaign co-op is during March. In the meantime, the co-op mode will be playable on launch but you might experience some technical issues. Your feedback about this mode will be instrumental to make it stable as fast as possible.

Join us tonight for a campaign livestream on Focus Home Twitch channel to discuss the update and give us your opinion!



Pre-Order now to receive access today to the Beta until the release of the game on January 24: https://store.steampowered.com/app/573100/Battlefleet_Gothic_Armada_2/

Pre-Order Beta 2 - Changelog

New Content and features
  • 1st Sector of the Imperium Campaign is now available
  • 1st Sector of the Necron Campaign is now available
  • Added Ship Viewer
    • When you create a custom fleet in skirmish, you can access the ship viewer with the associated button
  • Added leaderboard
    • Available from the main menu
    • Filter by factions and leagues (Bronze, Silver, Gold, Adamantium, Epic, Legendary)
    • Standard ELO system
    • Will be reset at full release
Balancing
  • Reworked armor mitigation calculation
    • Stronger armor and hull are now more resilient and more in-line with what we originally intended
  • Board actions:
    • Surgical Strike (SM, Drukhari, Necron) crit damage chance increased from 30% to 60%
    • Planned Strike (Tau & Aeldari factions) crit damage chance increased from 20% to 30%
  • Torpedo hit points increased from 2 to 4
  • Unstable Pulse Core upgrade bonus decreased from 100% to 50%
  • Necron Starpulse Wave damage decreased from 300 to 250
  • Augur Disruptor Bomb reworked:
    • Now removes the detection zone of all enemy ships on the map for 45s
    • Scanning range is unaffected
  • Disruption Bomb damage radius increased to 4500 units from 1500.
  • Adeptus Mechanicus ships no longer receive melta torpedoes
  • Imperial Battleship Oberon no longer has a nova cannon
  • Aeldari Pulsar weapons and Phantom Lances now have a slight angle of fire
  • Tyranid ships are now vulnerable to lightning strikes even while shielded
  • Space Marine escort ships armour value increased from 67 to 83
  • Call to Arms order reduced to one charge
  • Brace for Impact stance turret accuracy bonus reduced to 50% from 100%
  • The Mercenary attribute now means the crew of this ship cannot be executed
  • The Rally order on admiral ships grants 400 morale for itself and 200 for allied ships in range
Multiplayer
  • All profiles have been reset for Pre-Order Beta 2
  • The game will allow more time for slower players to connect to a game before invalidating it
  • Fixed multiple connectivity issues
  • Improved netcode to reduce desynchronization issues
  • You can now ping on the map in 2vs2, which will be shown to your ally
Bug Fixes
  • Multiple localization issues fixed
  • Fixed and cleaned several issues in the prologue
  • Added mouse and keyboard input in the prologue
  • Giant asteroids are now properly displayed and available in custom games
  • Multiple optimizations on VFX to improve performance
  • Multiple performance improvements on the battle map
  • More than 200 bug fixes on gameplay/campaign/graphical settings.
  • The AI will now properly ignore Asteroid Fields if they are immune to them
  • You can no longer use burn retro while a ship is in mutiny
Battlefleet Gothic: Armada 2

Humanity can battle heresy and Chaos for millennia in the Warhammer 40,000 universe, but the last page of the book will just be a couple of lines that say ‘And then the Tyranids ate them all. THE END’. They’re a hive creature with a billion mouths that spreads across the galaxy, reducing worlds to alien soylent so it can make more mouths, and so on, until everything is consumed.

Space RTS Battlefleet Gothic: Armada 2 lets you roleplay the hungriest fleet in the galaxy in one of three singleplayer campaigns. The new campaign structure behaves like a pared-down 4X campaign. You move your ships between sectors and develop planets to create resources, which you then spend on ships. In the Tyranids' case the currency is biomass, and they get it by occupying a sector. It takes only three turns for them to kill and liquify everything in the vicinity.

The Imperium sends battleships to try and stop you, triggering real-time battles. Like the first game, engagements take place on a 2D plane (no Homeworld-style multi-directional laser parties here). You tend to have a few large vessels and a handful of escorts. The emphasis is on micromanaging each ship’s subsystems. Normal ships have special orders that let them boost speed, lock on to enemies, send out bombing runs, scan the area, and board enemy vessels.

Tyranid ships aren’t normal. It feels more like corralling a shoal of squid that wants to run into the nearest enemy vessel and start chewing. The ships are surrounded by swarms of smaller Tyranids that buzz around any enemies close enough. Some of them can spit out spore bombs that serve as ranged attacks, but more than anything they want to use their terrifying two-second speed boosts to get close, and then start boarding with ravenous hordes of genestealer troops.

It’s a chaotic way to play, and very bad news for other factions that need to get close to do damage (RIP Orks). You can do particularly gross things to vessels within a few ship lengths, like extend a sucker tentacle that latches onto the enemy and deals damage over time—it’s better not to think about how exactly that works. Smaller vessels can self destruct, leaving behind a damaging cloud of spores.

The hardest thing about playing as the Tyranids, apart from stopping your ships from crashing into each other as they charge in, is getting them close enough in the first place. They start an encounter stealthed, so there is scope for hiding them in asteroid fields—their adaptive trait means they don’t take damage from detritus like other ships do. You have to be opportunistic and a touch lucky to pull off the perfect Tyranid ambush, but it’s a fun way to play them. The last thing you want is a Chaos fleet popping your squids with artillery as you try to rush them head-first.

The campaigns look like sandboxes, but there’s plenty of story packed into between-mission chats and the occasional cutscene. The prologue mission is particularly heavy on spectacle, and overall the game does a great job of evoking the scale and pomp of the setting within the confines of the battlefields. In addition to the Tyranid campaign, you can also play as the Imperium and the Necrons (near-immortal regenerating robots).

I haven’t had chance to experiment with the Necrons yet, but the Imperial ships behave much as they did in the first game. The UI makes the game look a lot more complicated than it really is. Every ship has a sensible autopilot mode that does a lot of the manoeuvring. Most of the game is about picking targets and focusing them down with the right weapons. It gets complicated when there are a lot of ships involved, and certain matchups can be very challenging. I was thankful for the pause button at points. When space squids clash with Imperial floating cathedrals, things get hectic.

In a galaxy of dodgy Warhammer 40,000 games, the Battlefleet games really stand out. There are elements of the tabletop game that I’d like to see represented—galactic phenomena, gravity wells, and so on—but it’s a solid space RTS at a time when those are in short supply. We gave the first game an 80,  and I wonder if Armada 2 can do even better when it launches on January 24.

Battlefleet Gothic: Armada - contact@rockpapershotgun.com (Dominic Tarason)

Battlefleet Gothic: Armada 2 is almost here – due on January 24th – and the space-naval strategy sequel looks to be a tad bigger and more ambitious than its predecessor. In the very seriously narrated info-dump trailer below (it sounds like the man is speaking in ALL CAPS ALL THE TIME), it lays out what its new single-player side entails. While there are twelve playable factions, the story side of the game contains just three campaigns – Imperial, Necron & Tyranid – though each has their own distinct systems and even narrative style. Take a look at the shape of ships to come below.

(more…)

Battlefleet Gothic: Armada 2

Battlefleet Gothic: Armada 2 seems to have grand strategy ambitions, judging by the new campaign trailer above. Where the first game features a single, Imperium-only campaign that linked the space battles together, Armada 2 boasts three ‘grand’ campaigns for five out of the 12 playable factions, full of systems and worlds waiting to be conquered before fuelling the endless war. 

The combined forces of the Imperium, the Necron Empire and the Tyranid Hive each get their own campaigns, stories and accompanying mechanics. The tyranids, for instance, can seed worlds with their gruesome spawn before invading them, laying the groundwork for their visit, and rather than settling worlds, they simply consume them. The galaxy is big buffet. 

On the grand strategy spectrum, it looks closer to Total War than Europa Universalis, with the main focus being building up fleets of warships and sending them into real-time space battles. There’s the hint of empire management, too, and you’ll need to think about where you’ll expand. Worlds have different attributes, including shipyards and research stations, while some might be hive worlds, agricultural worlds or some other type, each with different bonuses.

While the factions fight over territory, there’s another threat waiting in the wings. Not unlike Total War: Warhammer’s Chaos invasion, 40K’s own Chaos menace is gearing up to swallow the galaxy, so their arrival needs to be prepared for by fortifying worlds and recruiting new leaders to command an armada powerful enough to stop them. 

Focus also announced a second preorder beta, kicking off on January 15 and running until launch. It will feature the first sectors in the Imperium and Necron Empire storylines, as well as multiplayer and skirmish battles. 

Battlefleet Gothic: Armada 2 is due out on January 24.

Battlefleet Gothic: Armada 2 - Raibibi


Battlefleet Gothic: Armada 2 launches January 24, 2019, bringing all the chaos and destruction of Warhammer 40,000 fleet battles .

On top of skirmish and multiplayer, Battlefleet Gothic: Armada 2 comes with three full grand campaigns letting you control humanity’s combined Imperial forces, the ancient re-awakening Necron empire, or the ravenous extra-galactic horde of the Tyranid Hive Fleets.

https://youtu.be/rnAEk0Kj8Y4
Our new campaign trailer breaks down every facet of the 100+ hours that can easily be spent in Armada 2’s single-player offerings. Every campaign is also playable in co-op, with two players controlling a split fleet in each battle.

Prepare for the second pre-order beta, running January 15 up until launch! This will be your first chance to go hands-on with the campaigns as the first sectors of the Imperial and Necron storylines will be available to play.



This second beta will also feature all the multiplayer and skirmish options, including :
  • The 12 playable factions
  • The 80+ subfactions
  • Ranked play
  • Updated custom map options with special environmental effects from the first beta
The team has worked hard on your feedback from the first Beta and this second Beta will bring a lot of balance tweaks and bug fixes. Expect more details on January 15, and join us for a Dev livestream on Focus Twitch channel to discuss the update and give us your opinion!

Battlefleet Gothic: Armada 2 Campaign Pre-order Beta begins January 15, featuring the start of the Imperial and Necron campaigns. The game launches on January 24.

https://store.steampowered.com/app/573100/Battlefleet_Gothic_Armada_2/
Battlefleet Gothic: Armada 2 - chaton


Greetings, Admirals!

Today, we'd like to thank you very much for playing Battlefleet Gothic: Armada 2's first Pre-Order Beta!

In this first beta, you were able to play as any of the twelve factions in the game in both single and multiplayer battles, as well as the prologue of the campaign, which introduces you to the story, and shows players the Fall of Cadia for the first time.

Throughout the beta, you provided very valuable feedback about gameplay balance, lore inconsistencies, and other parts of the game. Now, it's our job to dig through this feedback. We can't promise that everything you suggest will be taken on board, but we'll be playing close attention to all suggestions and we will certainly be reading it all.



Please make sure that you post any feedback you still have on either Steam or on the Focus Home Interactive forums. We'll be looking at it whenever you post it, and it's all extremely valuable.

We'll be hard at work on this until the next Pre-Order beta, which currently launches in early January. We'll have more information on that soon!

Until next time!

The Focus Home and Tindalos Teams.

https://store.steampowered.com/app/573100/Battlefleet_Gothic_Armada_2/
Battlefleet Gothic: Armada 2 - Iyagovos


We're happy to announce that Battlefleet Gothic: Armada 2's first Pre-Order Beta is live!

As announced earlier today in our Overview trailer Part 2, all players who have pre-ordered will now automatically receive access to a week-long beta ending on December 12.

This first open Beta will feature the skirmish mode in multiplayer and against AI, as well as the basics of Battlefleet Gothic: Armada 2’s epic battles with the campaign prologue.

Please keep in mind that this is an actual Beta and we'd love to hear your feedback about the game. Don't expect an entirely polished experience as we're still working on ironing out technical issues and balancing.

You can post your feedback about the game in the Steam Discussion or the official forum.



It's your first time playing the Battlefleet Gothic: Armada, and you're feeling a little overwhelmed? That's understandable, there's a lot for you to take in when you first launch the game.

We've written a handy little guide to help new players get to grips with what to do when they first launch the game, and introduce the basic key mechanics, as well as showing you the easier factions to play.

Quick Start Guide

[Solo - Prologue]

Firstly, you'll need to learn how to play the game. To do this, follow the steps below:
  • Click New Campaign
  • Click Launch Prologue


This launches a short series of missions set during the Fall of Cadia. Here, you'll learn how to move, select units, how stealth works and how to bring war upon your enemies.

Please note that you are unable to save during the prologue.

Once the prologue is completed, you'll be ready for battle! In the Pre-Order Beta, skirmishes are available vs AI players, as well as against other human players in 1v1 and 2v2 modes.

[Battle mode]

To start setting up a skirmish, you will need to select Battle on the main menu. From here, you'll be able to play any of the twelve factions featured in Battlefleet Gothic: Armada 2.

For players new to the game, we recommend playing one of the less micro-intensive factions, such as The Imperial Navy, Chaos, Necrons or T'au.



To complete the faction selection, you have access to sub-factions.
It only changes in most cases the fleet color. Few sub-factions also grant you access to new skills (see bellow).

Once you've selected your faction and sub-faction, you'll need to also select two skills and upgrades. The locked skills you see here unlock when you play multiplayer matchmaking.



Then, select your fleet. For new players, we recommend using one of the premade fleets, to get a feeling for how that faction plays.
You will also be able to create you own custom fleet. But let's do this later, when you will be at ease with the game.



You also have opportunities to tweak the match to your liking before starting.
To open the Skirmish map settings, click on the wheel button on the down-left corner of the screen.
  • You can disable victory by Domination or change the amount of points required for victory.
  • You can add environmental effects such as Space Titans, should you want to discover them in your skirmish.
Battle difficulty and enemy faction selection

When playing against an opposing AI, you are able to choose against which faction to play.
To do so, click on the Launch button (the big one, you can't miss it). A pop-up will allow you to choose the enemy faction as well as its difficulty.
Indeed, you can reduce (or increase) the difficulty of your opponent by changing the fleet points they have available.

"I have some friends on Steam playing the Beta too, can I play with them?"

Yes, of course! To do this, you'll need to invite them to your battle. From the Battle menu, you'll simply click "Invite Player" on the right side of the screen. After inviting them, you can play against them, or with them in a 2vAI mode. In 2VAI, each player will have 600 fleet points available to them.

If you're looking for a more detailed guide on Battlefleet Gothic: Armada 2, please read the How To Start Guide on our forums.

Thank you, and good luck out there!
Focus Home Interactive and Tindalos Interactive
Battlefleet Gothic: Armada 2 - Iyagovos


After the release of the first Battle Overview Trailer last week, we are proud to present our hotly-anticipated follow-up, releasing alongside the start of the first beta later today for all players who pre-ordered the game on Steam.

We currently aim at 6pm CET for the release of the Beta.

In this new gameplay video, you’ll learn more about the specific skills and tactics that make up the epic space naval combat of Battlefleet Gothic: Armada 2, from battle-turning abilities, to alternate ways to destroy your enemies, and new battlefield complications that make every fight unique.

https://www.youtube.com/watch?v=kRJav-VN3Pk
If you pre-order Battlefleet Gothic: Armada 2 on Steam, you will also receive access to a week-long beta ending on December 12.

This is the perfect opportunity for you to get an early look at Warhammer 40,000’s spectacular battleships and experience all of the original tabletop’s 12 factions and their playstyles.



The first open Beta will feature the skirmish mode in multiplayer and against AI, as well as the basics of Battlefleet Gothic: Armada 2’s epic battles with the campaign prologue. Our second pre-order beta will start in early January, running up to the launch of the game on January 24 - we'll have more details on that are coming soon.

At release, Battlefleet Gothic: Armada 2 will feature three fully-fledged campaigns playable in both solo and co-op that will thrust players into the heart of the 13th Black Crusade as the Imperium, Necrons and Tyranids, alongside 1v1 and 2v2 skirmish and ranked multiplayer.

For a longer look at battles in Armada 2, check out our developer livestream and Q&A broadcast from last week.

Pre-Order now to receive access today to a week-long beta ending on December 12.

https://store.steampowered.com/app/573100/Battlefleet_Gothic_Armada_2/
Battlefleet Gothic: Armada 2 - chaton


Greetings, Admirals, and welcome back to the devblogs for Battlefleet Gothic: Armada 2. Today we’re talking customisation - how your fleet is your own, both in gameplay terms and the aesthetics of your ships. Significant changes have been made since the first game, so read on!

The first and clearest way to customise your fleet is, of course, to change which ships are in it. There are six classes of vessel in total, with multiple configurations of each hull usually available. However, not every faction has access to every class - the Adeptus Mechanicus have lighter ships plus the massive Ark Mechanicus Battleship, while the Imperial Navy can field vessels of any weight category. Your custom fleet is only limited by the points allowed in the match you’re going to play - the composition, weapon choices, abilities, admiral skills, and more are all yours to choose.

Each faction has eight Admiral Skills and ten Fleet Upgrades to choose from. Admiral Skills are special abilities given to your flagship only, making them limited but extremely powerful, able to flip a battle on its head with the correct timing. Fleet Upgrades affect all or a sub-section of your ships, changing weapons, engines, stealth, or some other element to let you play your way. The difference in building a fleet around the correct upgrades and skills can be significant.


Tyranid Fleet Creation

Faction selection also governs your admiral portrait, of which there are hundreds in the game, unlocked through victories. You can pick from those you’ve unlocked for a faction and it will be displayed in multiplayer matches. You must also pick a subfaction to assign to your fleet.



Subfactions govern the colour scheme of your ships, with plenty to choose from for each faction, picked from recognisable Warhammer 40,000, chapters, traitor legions, septs, craftworlds, and so on. Over 80 subfactions are available in total, with at least six per faction, so some are brand new to the universe, added to help flesh out our single-player campaigns.

Each is different, not only in the colour schemes of your ships, but some also bestow new admiral skills to choose from as well. This is not true of every subfaction - the balancing and complexity of more than 80 new admiral skills would be impossible - but allows for a light sprinkling of additional flavour where it seemed most appropriate. Every subfaction is available from the start of the game, so you’re free to match your tabletop army or try something new.


Fleet selection menu

We hope you enjoy all the cool ways to customise your fleet in Armada 2, alongside the 12 factions and the unique elements of the three massive campaigns that make designing and fielding your fleets there totally different.

Battlefleet Gothic: Armada 2 releases on Steam 24 January 2019. You can already pre-order for Beta Access December 5 to 12, and a 10% discount!

Returning Battlefleet Gothic: Armada players on Steam instead benefit from a 25% loyalty discount on their preorder of Battlefleet Gothic: Armada 2.


https://store.steampowered.com/app/573100/Battlefleet_Gothic_Armada_2/
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