Battlefleet Gothic: Armada 2 is almost here – due on January 24th – and the space-naval strategy sequel looks to be a tad bigger and more ambitious than its predecessor. In the very seriously narrated info-dump trailer below (it sounds like the man is speaking in ALL CAPS ALL THE TIME), it lays out what its new single-player side entails. While there are twelve playable factions, the story side of the game contains just three campaigns – Imperial, Necron & Tyranid – though each has their own distinct systems and even narrative style. Take a look at the shape of ships to come below.
Battlefleet Gothic: Armada 2 seems to have grand strategy ambitions, judging by the new campaign trailer above. Where the first game features a single, Imperium-only campaign that linked the space battles together, Armada 2 boasts three ‘grand’ campaigns for five out of the 12 playable factions, full of systems and worlds waiting to be conquered before fuelling the endless war.
The combined forces of the Imperium, the Necron Empire and the Tyranid Hive each get their own campaigns, stories and accompanying mechanics. The tyranids, for instance, can seed worlds with their gruesome spawn before invading them, laying the groundwork for their visit, and rather than settling worlds, they simply consume them. The galaxy is big buffet.
On the grand strategy spectrum, it looks closer to Total War than Europa Universalis, with the main focus being building up fleets of warships and sending them into real-time space battles. There’s the hint of empire management, too, and you’ll need to think about where you’ll expand. Worlds have different attributes, including shipyards and research stations, while some might be hive worlds, agricultural worlds or some other type, each with different bonuses.
While the factions fight over territory, there’s another threat waiting in the wings. Not unlike Total War: Warhammer’s Chaos invasion, 40K’s own Chaos menace is gearing up to swallow the galaxy, so their arrival needs to be prepared for by fortifying worlds and recruiting new leaders to command an armada powerful enough to stop them.
Focus also announced a second preorder beta, kicking off on January 15 and running until launch. It will feature the first sectors in the Imperium and Necron Empire storylines, as well as multiplayer and skirmish battles.
Battlefleet Gothic: Armada 2 is due out on January 24.
Battlefleet Gothic: Armada 2’s space battles look absolutely ridiculous. This time, it’s living up to the name, letting you field a proper armada of cosmic cathedrals and grotesque alien hives, not just a few ships. The fights shown off in the latest video, then, are big, messy and teeming with ships. And explosions by the boatload.
All 12 of the tabletop factions are duking it out this time, each with their own quirks. Their ships, movement, even how they sneak up on their foes differ depending on who you’re playing.
“Be it unique ways of moving through space or weird, alien weaponry and ships, each faction feels distinct from its peers,” reads the post accompanying the video. “Even those that share similarities such as the Aeldari Corsairs and Asuryani Craftworlds or the Tau Protectorate Fleet and Merchant Fleet have differences in what they can field. This makes your faction selection, and choice of ships, armaments, admiral skills, and fleet upgrades totally customisable and massively impactful.”
It looks like a lot to manage, so I’m wondering how Tindalos Interactive has tweaked things like the pace, balance and UI to make up for the big jump in scale. It looks faster, but that might just be for the purposes of the video. I really enjoyed the first one, despite being once again disappointed that the Space Marines got top billing and their own campaign, so I’m looking forward to getting back in the admiral’s seat. Or throne of bones.
A beta is coming next month, and Battlefleet Gothic: Armada 2 is due out on January 24.
The "pre-order beta" for Battlefleet Gothic: Armada 2, the Warhammer 40K spaceship RTS, starts early next month, and this week players were given a closer look at exactly how multiplayer and skirmish modes will work.
The game will have 1v1 and 2v2 matches—both ranked and unranked—as well as skirmishes against the AI. In regular multiplayer and skirmishes, players will fight on a randomly-generated map with five capture points and various environmental effects, publisher Focus Home Interactive said in a blog post.
Some of those effects are the same as in the original Battlefleet Gothic: Armada, but many will be new—a fleet of space titans migrating through the area will deal damage to any nearby ship, for example, or pulsing solar radiation might render shields useless.
In skirmish and casual multiplayer you'll be able to customise the probability of each effect, the point totals of each fleet (basically how strong they are), and the victory conditions for capture points.
For ranked 1v1 multiplayer, environmental effects are turned off and player fleets are set to a maximum of 1,200 points—for 2v2, it's 600 points per player. That's higher than in the first game, which should enable "larger, more action-packed battles".
Capture point locations will be randomised "to make every battle different", plus logic under-the-hood will "ensure battles will never be unfair". You'll also be able to pick between pre-defined fleets that match different playstyles or build your own from scratch.
Lastly, publisher Focus Home Interactive said that the ranked-only progression system would give players both "cosmetics" and "new options for skills and fleet upgrades". This won't feel "like a power reward for playing more, but simply new options and ways to play", it added. We'll find out more in the beta. It will also have a campaign mode at launch.