Battlefleet Gothic: Armada 2’s space battles look absolutely ridiculous. This time, it’s living up to the name, letting you field a proper armada of cosmic cathedrals and grotesque alien hives, not just a few ships. The fights shown off in the latest video, then, are big, messy and teeming with ships. And explosions by the boatload.
All 12 of the tabletop factions are duking it out this time, each with their own quirks. Their ships, movement, even how they sneak up on their foes differ depending on who you’re playing.
“Be it unique ways of moving through space or weird, alien weaponry and ships, each faction feels distinct from its peers,” reads the post accompanying the video. “Even those that share similarities such as the Aeldari Corsairs and Asuryani Craftworlds or the Tau Protectorate Fleet and Merchant Fleet have differences in what they can field. This makes your faction selection, and choice of ships, armaments, admiral skills, and fleet upgrades totally customisable and massively impactful.”
It looks like a lot to manage, so I’m wondering how Tindalos Interactive has tweaked things like the pace, balance and UI to make up for the big jump in scale. It looks faster, but that might just be for the purposes of the video. I really enjoyed the first one, despite being once again disappointed that the Space Marines got top billing and their own campaign, so I’m looking forward to getting back in the admiral’s seat. Or throne of bones.
A beta is coming next month, and Battlefleet Gothic: Armada 2 is due out on January 24.
The "pre-order beta" for Battlefleet Gothic: Armada 2, the Warhammer 40K spaceship RTS, starts early next month, and this week players were given a closer look at exactly how multiplayer and skirmish modes will work.
The game will have 1v1 and 2v2 matches—both ranked and unranked—as well as skirmishes against the AI. In regular multiplayer and skirmishes, players will fight on a randomly-generated map with five capture points and various environmental effects, publisher Focus Home Interactive said in a blog post.
Some of those effects are the same as in the original Battlefleet Gothic: Armada, but many will be new—a fleet of space titans migrating through the area will deal damage to any nearby ship, for example, or pulsing solar radiation might render shields useless.
In skirmish and casual multiplayer you'll be able to customise the probability of each effect, the point totals of each fleet (basically how strong they are), and the victory conditions for capture points.
For ranked 1v1 multiplayer, environmental effects are turned off and player fleets are set to a maximum of 1,200 points—for 2v2, it's 600 points per player. That's higher than in the first game, which should enable "larger, more action-packed battles".
Capture point locations will be randomised "to make every battle different", plus logic under-the-hood will "ensure battles will never be unfair". You'll also be able to pick between pre-defined fleets that match different playstyles or build your own from scratch.
Lastly, publisher Focus Home Interactive said that the ranked-only progression system would give players both "cosmetics" and "new options for skills and fleet upgrades". This won't feel "like a power reward for playing more, but simply new options and ways to play", it added. We'll find out more in the beta. It will also have a campaign mode at launch.