Battlefleet Gothic: Armada 2 - Iyagovos


We're happy to announce that Battlefleet Gothic: Armada 2's first Pre-Order Beta is live!

As announced earlier today in our Overview trailer Part 2, all players who have pre-ordered will now automatically receive access to a week-long beta ending on December 12.

This first open Beta will feature the skirmish mode in multiplayer and against AI, as well as the basics of Battlefleet Gothic: Armada 2’s epic battles with the campaign prologue.

Please keep in mind that this is an actual Beta and we'd love to hear your feedback about the game. Don't expect an entirely polished experience as we're still working on ironing out technical issues and balancing.

You can post your feedback about the game in the Steam Discussion or the official forum.



It's your first time playing the Battlefleet Gothic: Armada, and you're feeling a little overwhelmed? That's understandable, there's a lot for you to take in when you first launch the game.

We've written a handy little guide to help new players get to grips with what to do when they first launch the game, and introduce the basic key mechanics, as well as showing you the easier factions to play.

Quick Start Guide

[Solo - Prologue]

Firstly, you'll need to learn how to play the game. To do this, follow the steps below:
  • Click New Campaign
  • Click Launch Prologue


This launches a short series of missions set during the Fall of Cadia. Here, you'll learn how to move, select units, how stealth works and how to bring war upon your enemies.

Please note that you are unable to save during the prologue.

Once the prologue is completed, you'll be ready for battle! In the Pre-Order Beta, skirmishes are available vs AI players, as well as against other human players in 1v1 and 2v2 modes.

[Battle mode]

To start setting up a skirmish, you will need to select Battle on the main menu. From here, you'll be able to play any of the twelve factions featured in Battlefleet Gothic: Armada 2.

For players new to the game, we recommend playing one of the less micro-intensive factions, such as The Imperial Navy, Chaos, Necrons or T'au.



To complete the faction selection, you have access to sub-factions.
It only changes in most cases the fleet color. Few sub-factions also grant you access to new skills (see bellow).

Once you've selected your faction and sub-faction, you'll need to also select two skills and upgrades. The locked skills you see here unlock when you play multiplayer matchmaking.



Then, select your fleet. For new players, we recommend using one of the premade fleets, to get a feeling for how that faction plays.
You will also be able to create you own custom fleet. But let's do this later, when you will be at ease with the game.



You also have opportunities to tweak the match to your liking before starting.
To open the Skirmish map settings, click on the wheel button on the down-left corner of the screen.
  • You can disable victory by Domination or change the amount of points required for victory.
  • You can add environmental effects such as Space Titans, should you want to discover them in your skirmish.
Battle difficulty and enemy faction selection

When playing against an opposing AI, you are able to choose against which faction to play.
To do so, click on the Launch button (the big one, you can't miss it). A pop-up will allow you to choose the enemy faction as well as its difficulty.
Indeed, you can reduce (or increase) the difficulty of your opponent by changing the fleet points they have available.

"I have some friends on Steam playing the Beta too, can I play with them?"

Yes, of course! To do this, you'll need to invite them to your battle. From the Battle menu, you'll simply click "Invite Player" on the right side of the screen. After inviting them, you can play against them, or with them in a 2vAI mode. In 2VAI, each player will have 600 fleet points available to them.

If you're looking for a more detailed guide on Battlefleet Gothic: Armada 2, please read the How To Start Guide on our forums.

Thank you, and good luck out there!
Focus Home Interactive and Tindalos Interactive
Battlefleet Gothic: Armada 2 - Iyagovos


After the release of the first Battle Overview Trailer last week, we are proud to present our hotly-anticipated follow-up, releasing alongside the start of the first beta later today for all players who pre-ordered the game on Steam.

We currently aim at 6pm CET for the release of the Beta.

In this new gameplay video, you’ll learn more about the specific skills and tactics that make up the epic space naval combat of Battlefleet Gothic: Armada 2, from battle-turning abilities, to alternate ways to destroy your enemies, and new battlefield complications that make every fight unique.

https://www.youtube.com/watch?v=kRJav-VN3Pk
If you pre-order Battlefleet Gothic: Armada 2 on Steam, you will also receive access to a week-long beta ending on December 12.

This is the perfect opportunity for you to get an early look at Warhammer 40,000’s spectacular battleships and experience all of the original tabletop’s 12 factions and their playstyles.



The first open Beta will feature the skirmish mode in multiplayer and against AI, as well as the basics of Battlefleet Gothic: Armada 2’s epic battles with the campaign prologue. Our second pre-order beta will start in early January, running up to the launch of the game on January 24 - we'll have more details on that are coming soon.

At release, Battlefleet Gothic: Armada 2 will feature three fully-fledged campaigns playable in both solo and co-op that will thrust players into the heart of the 13th Black Crusade as the Imperium, Necrons and Tyranids, alongside 1v1 and 2v2 skirmish and ranked multiplayer.

For a longer look at battles in Armada 2, check out our developer livestream and Q&A broadcast from last week.

Pre-Order now to receive access today to a week-long beta ending on December 12.

https://store.steampowered.com/app/573100/Battlefleet_Gothic_Armada_2/
Battlefleet Gothic: Armada 2 - chaton


Greetings, Admirals, and welcome back to the devblogs for Battlefleet Gothic: Armada 2. Today we’re talking customisation - how your fleet is your own, both in gameplay terms and the aesthetics of your ships. Significant changes have been made since the first game, so read on!

The first and clearest way to customise your fleet is, of course, to change which ships are in it. There are six classes of vessel in total, with multiple configurations of each hull usually available. However, not every faction has access to every class - the Adeptus Mechanicus have lighter ships plus the massive Ark Mechanicus Battleship, while the Imperial Navy can field vessels of any weight category. Your custom fleet is only limited by the points allowed in the match you’re going to play - the composition, weapon choices, abilities, admiral skills, and more are all yours to choose.

Each faction has eight Admiral Skills and ten Fleet Upgrades to choose from. Admiral Skills are special abilities given to your flagship only, making them limited but extremely powerful, able to flip a battle on its head with the correct timing. Fleet Upgrades affect all or a sub-section of your ships, changing weapons, engines, stealth, or some other element to let you play your way. The difference in building a fleet around the correct upgrades and skills can be significant.


Tyranid Fleet Creation

Faction selection also governs your admiral portrait, of which there are hundreds in the game, unlocked through victories. You can pick from those you’ve unlocked for a faction and it will be displayed in multiplayer matches. You must also pick a subfaction to assign to your fleet.



Subfactions govern the colour scheme of your ships, with plenty to choose from for each faction, picked from recognisable Warhammer 40,000, chapters, traitor legions, septs, craftworlds, and so on. Over 80 subfactions are available in total, with at least six per faction, so some are brand new to the universe, added to help flesh out our single-player campaigns.

Each is different, not only in the colour schemes of your ships, but some also bestow new admiral skills to choose from as well. This is not true of every subfaction - the balancing and complexity of more than 80 new admiral skills would be impossible - but allows for a light sprinkling of additional flavour where it seemed most appropriate. Every subfaction is available from the start of the game, so you’re free to match your tabletop army or try something new.


Fleet selection menu

We hope you enjoy all the cool ways to customise your fleet in Armada 2, alongside the 12 factions and the unique elements of the three massive campaigns that make designing and fielding your fleets there totally different.

Battlefleet Gothic: Armada 2 releases on Steam 24 January 2019. You can already pre-order for Beta Access December 5 to 12, and a 10% discount!

Returning Battlefleet Gothic: Armada players on Steam instead benefit from a 25% loyalty discount on their preorder of Battlefleet Gothic: Armada 2.


https://store.steampowered.com/app/573100/Battlefleet_Gothic_Armada_2/
Battlefleet Gothic: Armada 2 - chaton


Space-naval combat returns in Battlefleet Gothic: Armada 2, improving on every facet of the first game to make a bigger, better experience for admirals everywhere, and an even greater adaptation of the original board game set in the Warhammer 40,000 universe.

Today’s Battle Overview trailer is the first in a three-part series that will teach you the huge number of options at your disposal in Battlefleet Gothic: Armada 2. Get everything you need to know ahead of the first beta phase, scheduled from December 5 to December 12.

https://www.youtube.com/watch?v=gGQ439zS2Ik
With more factions and more ships come bigger battles, with larger fleets clashing to control the Eye of Terror and the surrounding region of space dubbed the Aegis Occularis. All twelve factions from the tabletop game are now represented, and each has unique ships, new mechanics, and much more to show off.

Be it unique ways of moving through space or weird, alien weaponry and ships, each faction feels distinct from its peers. Even those that share similarities such as the Aeldari Corsairs and Asuryani Craftworlds or the Tau Protectorate Fleet and Merchant Fleet have differences in what they can field. This makes your faction selection, and choice of ships, armaments, admiral skills, and fleet upgrades totally customisable and massively impactful.



In the trailer you’ll see how all this combines with the layout of maps, capture points, the enemy fleet, and the various phases of battle to create a challenging and spectacular simulation of space combat. Prioritise targeting weapons or engines, kill crews with boarding actions to turn enemy ships into floating hulks, or go all out on ramming enemy ships and committing to close-quarters battles.

Battlefleet Gothic: Armada 2 releases January 24, 2019, on PC. Pre-orders receive a 10% discount ahead of launch, 20% if they own the original Battlefleet Gothic: Armada. Beta testing begins in early December for all pre-orders.

https://store.steampowered.com/app/573100/Battlefleet_Gothic_Armada_2/
Battlefleet Gothic: Armada 2 - Netheos


Greetings Admirals, and welcome back to the devblogs for Battlefleet Gothic: Armada 2. Today’s topic is multiplayer and skirmish modes, giving you a look into the non-campaign offerings you’ll have access to not only come release, but as part of the first pre-order beta starting early December.

This includes ranked play, 2v2, as well as standard versus AI, across a massive variety of possible matchups, battlefields, and environments.



The base skirmish and multiplayer game is a randomly generated map with five capture points and a number of possible environmental effects. These range from those familiar to players of Battlefleet Gothic: Armada, such as gas clouds and asteroid fields, as well as weirder phenomenon new to the sequel - a fleet of space titans migrating through the area that cause heavy damage to any ship they come into contact with, or pulsing solar radiation that render shields useless.

All of these settings can be customised before a skirmish game, letting you pick the point totals of fleets, which environmental effects will appear, whether to use the capture point Domination ruleset or the simpler Deathmatch mode, and so on.



In Ranked play, fleets are set to the new maximum of 1200 points, increased from the original game for larger, more action-packed battles, and environmental effects are turned off. Capture points are on, with randomised locations to make every battle different, and internal logic to ensure battles will never be unfair, but will require dynamic tactics. The same is true for 2v2 ranked, only each player fields a fleet of 600 points of their chosen faction.

For those that want to get right into the action we have pre-defined fleets across a broad spectrum of playstyles, while more advanced players can customise their own faction fleet with any combination of ships they like.

On top of all this, a number of quality of life changes have been implemented to make multiplayer and skirmish games better than ever. Balance has been improved across the board, a process that will continue through our two pre-order beta phases. We’ve also made changes to menus and ergonomics to make it faster and easier than ever to get into a battle, and multiplayer progression is rewarding in terms of cosmetics and new options for skills and fleet upgrades.

Care was taken to ensure this never feels like a power reward for playing more, but simply new options and ways to play. This progression system is only available in ranked mode, as a way to further reward those who jump into multiplayer and experiment with different fleets and strategies.

In ranked play, every battle impacts your position on the global leaderboard, filterable by faction. Hone your skills to be the best admiral in your faction!



We believe we have a complete and exciting offering for multiplayer in Armada 2, which will delight new players and series veterans alike. We can’t wait to get it into your hands officially early next year, as well as take your feedback and make changes in the upcoming pre-order betas.

Battlefleet Gothic: Armada 2 releases on Steam in January 2019. You can already pre-order for Beta Access before the release of the game, and a 10% discount!

Returning Battlefleet Gothic: Armada players on Steam instead benefit from a 25% loyalty discount on their preorder of Battlefleet Gothic: Armada 2.


https://store.steampowered.com/app/573100/Battlefleet_Gothic_Armada_2/
Oct 19, 2018
Battlefleet Gothic: Armada 2 - Netheos


Welcome back to the devblogs for Battlefleet Gothic: Armada 2. Today we’re providing a brief descriptor of every faction in the game, as well as showcasing one of their ships in screenshot or video form, and an in-game portrait from that faction.

https://www.youtube.com/watch?v=XVghX8opHJU
There are many more ships and portraits in the final game, of course, so this is just a quick taster of each faction’s lore and looks.

Imperial Navy





The Imperial Navy is the greatest space-going military force of the 41st Millennium - and perhaps in the whole of history. Only its need to safeguard the million worlds of the Imperium prevents it from dominating the entire galaxy.

The Imperial Navy boasts a vast array of ship classes and a great variety of tonnage, offering balance and a versatility to any fleet. Its ships are resilient, move at average speed and shoot at medium range.

Adeptus Astartes

https://www.youtube.com/watch?v=g5YKHQdw7Q8


The Adeptus Astartes - the Space Marines - are the foremost defenders of Mankind; the Emperor's spear thrust deep into the heart of his foes. These genetically-engineered warriors are implacable, unyielding, and know no fear.

Adeptus Astartes vessels are expensive and therefore few in number. However, they are swift, mobile and offer substantial firepower. Space Marines are renowned for dealing ferocious damage during boarding actions or by conducting surgical teleport strikes on critical sections of enemy ships. In addition, the Space Marines' training renders them entirely immune to morale effects.

Adeptus Mechanicus





The Adeptus Mechanicus are the guardians of the Imperium's fading technology, and custodians of secrets deemed too dangerous or corrupting for the eyes of lesser men. They are stewards of terrifying mechanical might.

The Adeptus Mechanicus field ships that are every iota as efficient as those of the Imperial Navy - further augmented by the most advanced technology at the Imperium's disposal. Their fleets are oftenly led by an Ark Mechanicus, a specialised battleship unique to the Adepts of Mars. The Adeptus Mechanicus prefer to engage the foe at a distance, and make extensive use of nova cannons and macro batteries.

Chaos





Like their masters, the ships of the Chaos fleet were once loyal to the Emperor of Mankind. But the corrupting influence of the Dark Gods has warped them into something fouler, and more dangerous. Now, imbued with hellish energy, they come to take revenge on an Imperium they once served.

The Chaos fleet offers a wide variety of ships spread across a great range of tonnage, allowing it to muster a force suitable for any engagement. Its vessels favour swiftness and long-range engagement.

Aeldari Craftworlder





Aeldari craftworlds are cosmic lifeboats, the last remnant of a star-flung civilisation all-but consumed by its own hubris. Forever teetering on the brink of annihilation, the craftworlders fight to defend their existence with ancient technology and the power of prophecy.

Aeldari Craftworlders fight from swift vessels that favour hit-and-run strategies over sustained engagement, often using the cover of gas fields to shield their approach. Though more heavily armoured than other aeldari vessels, craftworlder ships are fragile compared to those of other races and demand careful manoeuvre to achieve victory.

Aeldari Corsairs





Wild-hearted aeldari corsairs can be found wherever the galaxy offers adventure and experience to thrill their heightened senses. Reckless and mercurial, they owe no loyalty save for that they choose to give - only a fool would trust them without good cause.

Aeldari Corsairs fight from highly advanced spacecraft that are lighter and faster than comparable vessels, but are also much more delicate. As such, their vessels rely on the extreme speed offered by their solar sails to avoid incoming fire, rather than on the ability of armour to absorb it.

Drukhari

https://www.youtube.com/watch?v=icdcLpczedY


Striking from the dark depths of Commoragh, the drukhari enter the killing fields of realspace in search of captives to slake their abominable desires, and fuel their quest for immortality. Expect no mercy, for the drukhari have none to offer.

A drukhari fleet is a collection of swift, deadly raiders crammed with advanced technology that puts Imperial equipment to shame. Concealed by shadow fields, drukhari vessels ambush unsuspecting victims to unleash barrages of lethally sophisticated weaponry and launching remorseless boarding parties before their target has chance to react.

Orks





Orks live for the violence of war, for the ceaseless contest to prove themselves 'da strongest'. Once an ork Waaagh! gets underway, there can be no hope of peace until every last greenskin is slaughtered. Even then, they will soon return…

Ork ships are rusty, ramshackle, and assembled from whatever parts the mekboy had to hand rather than a grand design. Nonetheless, they are every bit as potent as any ships used by other races. Orks offer little threat at long range but are festooned with heavy guns and grow increasingly dangerous as they close the distance. Moreover, the "Big Red Button" offers the prospect of heavy ramming damage to anyone foolish enough to be caught in their path.

Necrons





Ageless masters of the galaxy, the necrons emerge from stasis tombs to reclaim worlds lost to the ravages of time and the encroachment of lesser races. Coldly regal and slow to acknowledge outsiders as beings worthy of survival, the necrons will sweep aside all in their path in their quest to restore lost glories.

Necron warships are costly, and often outnumbered. However, their living metal hulls are heavily armoured and capable regenerating damage even in the heart of battle. Mastery of Gauss technology lends their weaponry extreme precision, allowing the necrons to inflict crippling damage on an unprepared foe.

Tyranids

https://www.youtube.com/watch?v=khihnv-FWRs


Tyranids exist only to feed, to reduce living matter into thick, nutrient-rich gruel to sustain the hive fleet in its nomadic voyage across the stars. There is no common cause to be struck; no negotiation to be attempted. You either fight the Great Devourer until you can fight no more, or yield to its hunger.

Tyranid bio-ships are numerous, fast, and expendable. Few individual vessels pose a substantial threat, but when arrayed in overwhelming numbers they are almost impossible to defeat through conventional tactics. Tyranid vessels are at their most dangerous at close range, where they can devour enemy ships whole. The foe's only hope is to take advantage of their weak armour as they close, because once the feeding begins, nothing can stop them.

Tau Protector Fleet





The Protection fleet, known as the Kor'or'vesh in the Tau language, was a purposeful extension and overhaul of the Tau Empire's merchant fleet. As the Tau Empire expanded, the increasing scope and scale of threats to the Greater Good demanded that dedicated warships be created, lest the Tau be overwhelmed, and their noble conquest throttled by selfish aliens.

The Protection Fleet is composed of well-equipped, high-efficiency ships capable of devastating long-range engagements. However, their relative fragility and lack of speed make these ships vulnerable to swifter, more resilient foes.

Tau Merchant Fleet





In the early days of their space-borne expansion, the Tau made little distinction between trade and conquest, for both offered opportunity. The heavily-armed and armoured trading vessels served them well in early conflicts, blazing a trail of expansion that has never since guttered.

The Tau Merchant Fleet is composed of very few, slow, and well-equipped vessels. Each is equally capable of destroying the foe at a variety of ranges, relying on their formidable shields to keep the vessel intact while barrages of ordnance and torpedoes reduce the enemy to ruin.

Battlefleet Gothic: Armada 2 releases on Steam 24 January 2019. You can already pre-order for Beta Access early December, and a 10% discount!

Returning Battlefleet Gothic: Armada players on Steam instead benefit from a 25% loyalty discount on their preorder of Battlefleet Gothic: Armada 2.


https://store.steampowered.com/app/573100/Battlefleet_Gothic_Armada_2/
Battlefleet Gothic: Armada 2 - Netheos


Battlefleet Gothic: Armada 2, the space RTS based on the classic tabletop game set in the Warhammer 40,000 universe, will run two pre-order beta phases ahead of its release on January 24th next year.

On this occasion, discover brand new screenshots of the game captured during gameplay, showing a few of the 12 factions playable in the game.

The betas will feature a selection of content, including all of the 12 factions aforementioned, the introduction of two of the three massive narrative campaigns, and much more. Players who pre-order between now and release will receive access to both betas, and their vital feedback will help make Armada 2 the best game possible.



The first beta will take place in early December and is focused on multiplayer and balance. All 12 factions, the full multiplayer progression system, custom games, plus 2v2, 1v1, and versus AI will be available to everyone who pre-orders before or during this week-long event.

We will use this opportunity to listen to feedback on everything, from the balance of individual ships to the rate of unlocks. Custom fleets built of any combination of ships from a faction allow for a totally open system and Tindalos are looking forward to seeing what fans will cook up.



Beta 2 will begin in January and run up to the launch of the game on the 24th. This will include all the content from Beta 1, including patches and improvements developed during the downtime, plus hours of single-player campaign content. Included will be the Campaign Prologue - acting as a tutorial and story set up - as well as the first sectors of two campaigns. It will give a preview of the ship-building, empire-conquering, narrative-driven offerings of Armada 2 and will be just a taste of the full game.



Throughout and between both betas, we will be providing constant updates to fix bugs, apply balance changes, and track all the most important issues of the community.

All pre-orders will receive access to both betas, and come with a 10% discount. Those who own the original Battlefleet Gothic: Armada will instead benefit from a 25% discount.

Battlefleet Gothic: Armada 2 releases 24 January 2019 on PC. Beta 1 begins early December, and is available to all Steam pre-orders.

https://store.steampowered.com/app/573100/Battlefleet_Gothic_Armada_2/
Battlefleet Gothic: Armada 2 - chaton


Welcome back to our devblog for Battlefleet Gothic: Armada 2! This week we will introduce you to the game’s backstory and explain what to expect from the three faction campaigns.

Working as tutorial as well as introduction, the prologue to Battlefleet Gothic: Armada 2 kicks off during the Gathering Storm storyline of the Warhammer 40,000 universe. The great fortress world Cadia is under siege from Abaddon the Despoiler’s 13th Black Crusade: the Imperium buckles under the largest invasion it has ever seen as fleet after fleet of Chaos ships filled with foul daemons and irredeemable renegades flood from the Eye of Terror in search of death and destruction.



As the Imperium barely holds Cadia, it also finds a way to close the Eye of Terror, home of the largest concentration of Chaos forces. Abaddon, furious at this defiance, launches the Blackstone Fortress in a collision course with Cadia’s surface, piercing the planetary shields and tectonically destabilising the planet. Cadia falls despite the combined efforts of the Adeptus Mechanicus, Space Marines, and Imperial Navy, even with the help of some Necron allies. This is a tremendous blow from Abaddon’s forces.

https://www.youtube.com/watch?v=zPbXOHZW8co
The story can go in three very different directions from here, depending on your choice of campaign.

For the Imperium, Admiral Spire returns from the Warp, translating back into real space hundreds of years after the Gothic War to discover his efforts to protect the Imperium were almost in vain. Arriving after the Battle of Cadia, his desire for retaliation is immense and he is ordered to take back control of the highly symbolic ruins of Cadia. Taking command of the Imperial Navy, Adeptus Mechanicus, and Space Marine forces, this campaign follows Spire as he safeguards the galaxy against Chaos and all lurking xeno races of the 41st Millenium.



In the Necron campaign, you play as Amarkun the Gatherer, right-hand of Kephrekh the Unbroken, one of the dynastic lords of the Necrons. You begin by awakening the great tomb planets of the Sentinel Worlds sector, but are quickly embroiled in wars against other races. With the 13th Black Crusade raging each Necron dynasty has its own schemes and you will discover how Trazyn the Infinite has his own suggestions for how Amarkun should assist Kephrekh.

Finally, as the Tyranids, the Great Devourer continues to hunger and finds its way to the Aegis Ocularis. All narrative elements come from how the other races respond to the ever-spreading Tyranid fleet and its never-satiated jaws. Devour every one of them until all of the galaxy is consumed, and help them to find a peaceful end in the belly of the Beast.

https://www.youtube.com/watch?v=XVghX8opHJU
Hopefully that gives you a small taste of what to expect from our take on the future of the galaxy in Battlefleet Gothic: Armada 2. Which side will you bring to glory, and who are you most looking forward to ruining? Next time, we’ll go in-depth on how a game of Armada 2 is played.

Battlefleet Gothic: Armada 2 releases on Steam in January 2019. You can already pre-order for Beta Access before the release of the game, and a 10% discount!

Returning Battlefleet Gothic: Armada players on Steam instead benefit from a 25% loyalty discount on their preorder of Battlefleet Gothic: Armada 2.

Battlefleet Gothic: Armada 2 - Iyagovos


Attention Admirals, and welcome to the first devblog for Battlefleet Gothic: Armada 2. In this series we’ll go over everything you need to know before release in January, from story to gameplay and back again. In this first piece we’ll go over the basic overview of the game, changes made to game modes and general concepts, as well as the key facts you’ll need to know.

Much like the original game, Armada 2 is a space RTS focused on recreating the feel and flow of naval combat, only with the giant starships and monstrous creatures of the 41st millenium. Positioning, speed changes, and turn rates must be taken into account as you manage your broadsides, rams, boarding parties, and much more.

On top of that baseline we’ve built a sequel improved in every way. All 12 factions from the original tabletop game are included and fully playable in multiplayer and skirmish games, updated and expanded for the modern Warhammer 40,000 universe. Three full campaigns tell very different stories of the fate of the galaxy as you command the Imperial, Necron or Tyranid fleets to dominance. Plus leaderboards, a custom fleet builder, along with balance and gameplay improvements.



Campaign: The campaign begins with a tutorial that depicts the fall of Cadia, an ancient fortress world that has held back the evil hidden with the Eye of Terror for millenia. Its destruction by Abaddon the Despoiler’s 13th Black Crusade sets off a chain of events that form the backdrop for our Imperial, Necron, and Tyranid campaigns. We’ll go into further detail on each in the future, including co-op, unique campaign mission elements, and the redesigned, deeper campaign structure.

Skirmish & Multiplayer: As well as the inclusion of all 12 factions, we’ve overhauled how Skirmish games are played. Each map has a number of zones that must be captured to gain points every second. You also gain points from destroying enemy ships, and wiping out the opposing fleet is still the most direct way to victory, but not the only one. You can play 1v1 and 2v2, an AI able to take any slot, with various new and returning map features.

Fleet Customisation: After picking a faction you must also select a subfaction, admiral skills, fleet upgrades, and build a fleet. Each of the 70 subfactions has a unique colour scheme, and some have their own skills or upgrades to select which represent their take on that fleet. Admiral skills are powerful abilities that only your flagship possesses, and come with long cooldowns and devastating effect. Fleet upgrades are more broad, affecting all or a subset of your ships and changing their playstyle.

Finally when building a fleet you select which ships to field, restricted only by a point total you cannot exceed. Whether you form that total out of dozens of light cruisers and escorts or a few heavy battlecruisers is up to you. Individual ships have varieties, so a single hull might be the basis for four different ships to select from, each with their own specific weapons and points values.



Multiplayer Progression: All ships and factions are unlocked from the start, so you can always deploy whatever fleet you wish against your opponent. More details on how ranked play works are coming soon.

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Please look forward to learning more about Battlefleet Gothic: Armada 2 in future devblogs. Next time we’ll do a deep dive on the lore of the new galaxy, as well as exploring the game’s three campaigns.
Battlefleet Gothic: Armada 2 - Netheos


Battlefleet Gothic Armada 2 will land in January with more planned content – Watch its new and glorious Faction Trailer!

Originally planned for a release in September, Battlefleet Gothic: Armada 2 will finally land on PC in January 2019. These couple of additional months of development will allow the team to polish the game and add extra content for the game's release!

https://www.youtube.com/watch?v=XVghX8opHJU
The game already offers a huge content with 3 great narrative campaigns, 12 playable factions and refined gameplay. This extra development time will allow us to secure that all three narrative campaigns will be playable in coop multiplayer!

In order to involve players during this extra development phase, we’ll organize not one but two pre-order betas. More details about the dates and content of these pre-order betas will be communicated shortly.



See all the fury, glory, and fear of the 41st millenium’s deadly space battles in the new Faction Trailer for Battlefleet Gothic: Armada 2. The enigmatic Necron collector Trazyn the Infinite narrates the trailer, perusing his hoard of the galaxy’s most mysterious artefacts and fearsome warriors, introducing you to each in turn.

Set after the devastating events of the Gathering Storm event wreaked havoc upon the universe of Warhammer 40,000, Armada 2 features every faction from the original Battlefleet Gothic tabletop game. Each one has been updated and revised for the modern setting with new ships, new lore, and the same bloodthirsty need for galactic domination. Whether you’re a fully corrupted Chaos cultist or a fan of the ever-curious, never-outgunned Tau, you will find a fleet for you within Trazyn’s archive.

Battlefleet Gothic: Armada 2 is available for pre-order on Steam, offering Beta Access before the release of the game, and a 10% discount!

Returning Battlefleet Gothic: Armada players on Steam instead benefit from a 25% loyalty discount on their preorder of Battlefleet Gothic: Armada 2.

https://store.steampowered.com/app/573100/Battlefleet_Gothic_Armada_2/
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