Todays update introduces new trailer based cargo missions!
As part of our ongoing mission to improve mission content in Stormworks, we are expanding the cargo missions system to include a series of new types of cargo and locations. Load and transport logs with your own logging truck, or take your heavy goods vehicle to transport goods trailers between farms, terminals, sawmills, and other industrial locations.
After many player requests, we are have increased the lua character limit to 8192 in this update.
We have made several other quality improvements and fixes in this update. Please see the patch notes below for details.
We are breaking soon for the winter holidays and the next minor update is due on 15th January - and its going to be a great update with a very interesting new component. Be sure to check back in with us in the new year for this update.
We hope you enjoy this new update, and happy holidays!
This weeks minor update introduces a new component - the rotating safety light. This component has been requested by players for creating some specific emergency or maintenance vehicles.
This isn't just a small component update, but also includes several important fixes and improvements. Please see the patch notes below for details.
We have been reviewing plans and player feedback, as well as working hard on many new updates. In the new year, our goal is to spend longer on some minor updates, adding some of the features and components that players want but have been too large for a previous minor update. There are some really exciting new components and features on the way that will add a huge amount to the game and how you play Stormworks.
We plan to release a roadmap soon covering our plans for the first half of 2025!
As requested by players, we are also launching a new "complete the set" bundle with a permanent discount of 15% when buying the remaining Stormworks game and DLCs. More info below.
We look forward to your feedback on this new update.
This new major update introduces the ability to mod asset files in the game, as well as providing tools, workshop and multiplayer support. We have also open-sourced loads of our source artwork in order to help modders create content.
This update has been tested and modified in response to player feedback on the experimental branch. Many thanks to all players who checked out the experimental version and let us know their thoughts!
We are also doing a Q&A with this launch to further discuss with players and help make more plans for the future.
We look forward to your feedback on this new update!
Much love <3,
The Stormworks Developers
Patch Notes
v1.13.0 - Asset Modding Major Update
Feature - #2395 Asset modding and mod workshop support Feature - SDK with compilers and base game files Fix - #26584 Various crashes on mac involving file reads and addon settings parsing
Modded servers can be identified with a wrench icon in the listing Currently mods are always downloaded from the server upon joining Currently modded vehicles cannot be uploaded to the workshop The game will show a warning when a vehicle with missing definitions is loaded The parts tray can be sorted by mod name and parts are searchable by mod name Added a copy path button to mod and addon selection screens to make it easier to add them dedicated server config
On Wednesday 20th November at 4PM UTC, we will launch the new Modding Major Update and do our next Questions & Answers session where we will chat to the community and answer your questions live!
This stream will begin at 4PM UTC, and will be found at the top of the Stormworks Store page on Steam.
Like last time, we will have the question submission website where players will be able to submit questions during the stream, and we will work through and answer as many as we can.
We are interested in talking to modders and getting thoughts and feedback, but are happy to answer any generals Stormworks questions from players too.
Please click the "Set a Reminder" button on the right and join us then for the major update launch and Q&A event!
These patch notes are for the experimental branch.
v1.12.9 Experimental
- Component tray can now categorize by mod name - Component tray filter now searches matching mod names - Approved map geometry bin file modding - Fixed default workshop thumbnail - Fixed various assets (including all shaders) not overriding correctly - Show a warning when loading a vehicle with missing definitions - Prevent uploading modded vehicles to the workshop (more info in previous blogpost)
In this minor update, we are adding new pulley components for fluid and electric components!
These new components allow creating pulley systems that allow fluid connections, or electric and data connections. This feature has been frequently requested by the community.
We are also adding new racing clothing and helmet outfits!
As well as these new features, are several fixes and improvements. Please see the patch notes below for details!
Thank you to all the players who have provided feedback on the new Asset Modding Major Update currently available on experimental. We are working on several improvements which we hope to move into Experimental soon.
Something that many players have shared their concerns about is the impact on the workshop of vehicles with modded components. The dependence of modded components on vehicles means that it is complicated to download and try out vehicles from the workshop if they use these modded components. Many players have asked for various new features to address this. We plan on discussing with modders, and also consider what gives players the best experience. While we are considering what the best solution is, we will disable workshop uploading for vehicles that use modded components.
An updated version of modding will launch on experimental soon!
We look forward to your thoughts and feedback on this new minor update.
Feature - #23813 Fluid and Electric Pulley components Feature - #6373 Racing Clothing items Fix - #8341 Host now has authority over mic/speaker is_transmit state Fix - #25117 Fluid jet mirrored animation issues Fix - #25943 Limit maximum fluid cannon force Fix - Winches now check rope type is valid for a proposed connection Rework - #25844 Removed rope mass scaling, added rope tension impulses
The Asset Modding Major Update will release at 5pm UTC on the 20th November 2024.
Asset Modding
We are launching a new type of modding - the ability to mod game data files, art assets, sound effects, etc. We are open-sourcing loads of our game artwork to assist the modding community.
Some incredible mod creators have been creating these custom mods without tools or help for years. Their creations include new components, sound effects, in game locations, and more. The technical skill to reverse engineer how the game works and develop these mods is incredible, but without official workshop support, the up-take of their creations has been low.
The new major update will add workshop support, as well as multiplayer support, and a modding SDK including compilers and source artwork files.
What Mods Should We Expect?
This new update allows players to modify most game data files, 3d models, vehicle components, etc. However, it isn't possible to modify executable code for safety reasons.
New vehicle components can be created. These can be cosmetic modifications of existing components, although many properties can be modified in the component xml files to update behaviour.
New sound effects can be added, modifying the general sound of the game, or otherwise, creating new buzzer components, etc.
Islands can be modified, creating new locations and landscapes.
Multiplayer Support
When connecting to a multiplayer server, the required mods are automatically downloaded. There is no requirement to sync up mods before hand. Modded servers are clearly labelled with an icon, so you always have the option to play vanilla if you prefer.
Experimental Release
A preview of this new update is available now on the experimental branch (in Steam Betas). This allows creators to check out the tools, learn how the modding works, and play around with the SDK ahead of the big launch on 20th November.
With the launch of modding support, there are some sensible rules such as not infringing trademarks, as well as clarifying some legal stuff (you own the mods that you create) and we will update our terms of use in the next few days, and add them to the Steam App.
We are so excited to see what players will create. It is hard to know how many players will get into this type of modding, but we will be looking for feedback and we are open to expanding this further and listening to mod creators. If this is what players and creators want, then perhaps this is just the beginning of new mod support features in Stormworks!
In this minor update, we are introducing the new thermoelectric cooler!
This component is similar to a heat exchanger, except that it contains a solid state heat pump which will move heat from the cool loop to the hot loop, given an electric current.
This means its now possible to build cooling units and air conditioners. Previously it has only been possible to heat an area above ambient temperature. However, this new component now allows the opposite.
As well as the new component are some fixes and improvements to the zombies add-on which is active during the Halloween seasonal event! (this can be disabled when starting a new game in add-ons menu)
Next week we are announcing the next major update for Stormworks! This is going to be a very important announcement. It's hard to know exactly how big the impact will be, but I expect it could potentially create a new era of Stormworks. We are really excited to share this news so please join us next week.
Much love <3,
The Stormworks Developers
Patch Notes
v1.12.6
Feature - Cryo cooler component Seasonal - Zombies Script activated for Weapons and Industrial DLC owners Fix - Fixed various halloween clothing mesh issues Fix - Fixed zombies script loot respawning bugs and loot balance
The Stormworks Halloween event will begin on the 24th
Today we release the new dual-wheels minor update.
Many wheels now have a "dual" option in the properties, adding a second wheel to the hub. This is useful for truck creators who want doubled up wheels on hubs, as can be found on real life rigs.
This update also includes some useful minor fixes. Please see the patch notes below for details.
Over the rest of the year, we are planning 4 more minor updates, as well as a major update (more info in a few weeks!). We are working on some larger minor updates with some exciting new components for next year, as well as more major updates.
Much love <3,
The Stormworks Developers
Patch Notes
v1.12.4
Feature - #4418 Dual Wheels Dual wheels are now available as a property on advanced wheel components Fix - #20107 AI Helicopters no longer try to land while unloaded Fix - #25242 Orbital emergency missions now expire Fix - #25308 Winch audio now stops when disconnecting a rope Fix - #25781 Chat triggering radio item sound effect Fix - #25745 Network connect event ordering now allows for kicking a player in onPlayerJoin Fix - #25843 Dynamic objects initial network data (Fish/Creature ball at starter base)