Fix - "Refuel and repair" missions not completing correctly Fix - tow_vehicle type missions not generating sub-objectives correctly Fix - Some default refuel mission boats incorrect fuel tank name
These new lower priority missions involve vehicles and crews who are low on fuel requiring resupply. Deliver and transfer the required fuel type to resolve their emergency.
As well as these new missions, are several fixes and improvements, including a couple of issues that could result in AI vehicles being spawned below the floor, causing poor performance when nearby one of these AI vehicles. Mission and add-on fixes are only applied after starting a new game, as these scripts are part of the game-save file.
Please see the patch notes below for full details.
Many thanks to all those who joined for last weeks live questions and answers stream! There were loads of great questions and it was great fun to chat to the community.
We hope you enjoy the new missions and improvements!
Much love <3,
The Stormworks Developers
Patch Notes
v1.11.2
Feature - Refuelling Missions Fix - #21006 #23999 Several trainline junctions inverted or derailing Fix - #21640 AI mission vehicle spawning in floor Fix - #21708 AI boats spawning in the Beginner Island floor Fix - #23191 AI boat horn stuck on with inf-electric Fix - #22066 Scaled vehicle handle counter force with atmosphere factor Fix - #22250 Adjusted rope forces in space Fix - Crash caused by physics data access by projectiles after an object was destroyed Fix - Missions do not despawn full vehicle groups Fix - Fixed some missions missing names
This update includes various fixes, improvements, and reworks, as well as a minor location change, adding a frequently requested build area to the military base island.
Please see the patch notes below for full details on this update.
Fix - #23929 Fixed the spawn area for the existing military base workbench Fix - #23893 Resolved invalid link creation issues with logic node link undo-redo Balance - #23266 Greatly increased catalytic converter rate Balance - #23876 Updated cargo rewards Rework - Unloaded cargo items now despawn when under half the remaining delivery time to reduce undeliverable packages Fix - #23872 First person items always rendering orange Fix - #23753 Defibrilator not recharging Fix - #23797 Starter Boat instrument radio values not clamped Fix - #23900 Fixed various addon documentation Fix - #24901 Fixed return values for several addon lua functions Fix - #23936 Crash when loading a vehicle during a merge-tool operation
On Thursday 30th May, we will do our next Questions & Answers session where we will answer your questions live on Stream!
This stream will begin at 5PM UTC, and will be found at the top of the Stormworks Store page on Steam.
Like last time, we will have the question submission website where players will be able to submit questions during the stream, and we will work through and answer as many as we can.
Please click the "Set a Reminder" button on the right and join us then for this event!
Please see the patch notes below for technical info on this update.
Please jump into game and check it out!
We look forward to hearing what you think, as well as your ideas for what you would like to see next in Stormworks!
Much love <3,
The Stormworks Developers
Patch Notes
v1.11.0 - Commercial Fishing (#2588 #12567)
Feature - Fishing Net - Link four fishing net hooks with rope logic links in a planar square to genearte a net - The sides of nets can be extended and contracted similar to a winch - Pulling nets through the water will cause them to billow out - Fish stick to the net and can be released via a logic node input
Feature - Fish Biomes and Rarity - Fish now spawn in appropriate biomes based on longitude and depth - Fish prices are now scaled based on biome rarity - Fish hotspots exist in the world where the maximum fish density is increased 4x - Fish hotspot map data can be purchased from fishing data vendors - Added server.getFishData addon lua command to fetch default prices, equipment type and resource type
Feature - Fish Finder - Detects a random fish in the area and outputs the yaw angle and distance.
As previously announced, the next major update is the Commercial Fishing Major Update and it is out on Wednesday the 8th May which is next week at 5PM UTC!
As a quick reminder of what to expect:
New fishing nets are built from 4 net rope links, and use simple softbody cloth physics. Fish can be caught by these nets, and released using a logic node. Nets can be expanded and contracted via logic on their anchors.
New fish abundancy systems mean that different species are fish are found in high abundance only in specific locations.
Fish value varies from one species to the next, with some much more valuable than others.
Locate fish using the fish finding sonar component. Position and depth info is very useful for setting the depth of nets, etc.
We are planning one more fishing major update and are carefully listening to players for future updates!
This minor update introduces new search and rescue mission content - person overboard missions!
These new missions involve locating and rescuing crew members who have fallen overboard from a vessel. Their location is unknown and they require locating and rescuing to a medical facility.
As well as the new mission type, are several important fixes and improvements. See the patch notes below for details.
Join us again in 2 weeks for the Commercial Fishing Major Update!
We hope you enjoy the new content and fixes, and look forward to your feedback!
Much love <3,
The Stormworks Developers
Patch Notes
v1.10.10
Feature - Man Overboard missions
Fix - #24563 Aerial mobility issues at ground level Fix - #24867 Gas spawners now spawn at high pressure Fix - Internal issues caused by detecting ocean floor in unloaded tiles Fix - #23286 Furnace heating due to coolant loop pressure issues Fix - #23430 Fix radiation leaking for doors, fluid ports no longer create fallout Fix - #23534 Added additional server side checks for creative menu client events Fix - #23564 Ignore static vehicles when building unloaded radar data
Addon Lua: Default missions decorative NPC support getTile no longer returns nil for unloaded ocean tiles getComponentData now returns: interactable creature_type animal_type
Prepare to cast nets and commence trawling - it is almost time for the Commercial Fishing Major Update!
On the 8th May, we are launching this new major update. Lets discuss what to expect:
Fish will be found most abundantly at specific places on the map. Different species of fish will have different locations and depths. Information on these locations will be purchasable (in a similar way to off shore oil deposits in the oil updates).
The new fish finding radar part will allow to scan the water for fish. This data will assist in locating the highest fish density areas and help with important information such as depth of fish, which is useful for setting your nets.
By creating rope links between fishing net anchors, you will be able to create rectangular nets, simulated with a simple cloth-type simulation. These nets can be extended and contracted, and also have an openable release in their centre to release your catch. Fish that swim into nets are picked up and are visible on the nets.
Fish will be priced differently depending on species. With some fish more valuable than others, and some locations more abundant than others, there is more strategy to operating an efficient fishing vessel.
This is a free major update, and will be available to all Stormworks players on 8th May, at 1700 UTC.
Catch us next week for a minor update, than then 2 weeks later for the major update!
This week, we are adding the ability to spawn some fuel type gasses using the fluid spawner block. This is to allow players to make custom gas storage tanks, which can be useful for submarines, space rockets, etc.
As well as this change, there are many fixes and improvements. Please see patch notes below for details.
We have another minor update in 2 weeks time with fixes including a fix for the notorious movement while jumping issue.
Catch us here next week for more details on the next major update!
Much love <3,
The Stormworks Developers
Patch Notes
v1.10.9
Feature - #21752 Added air, oxygen and hydrogen spawning to fluid spawners Fix - #24716 Remove ctrl+s opening save menu from vehicle editor Fix - #23301 Fixed handheld gun inventory mesh issues Fix - #23351 Fixed throttle lever clicking noise when no power Fix - #23657 Fluid compartments default air is now spawned after resolving fluid spawners Fix - #23419 Initialize vehicle positions with their physics position before triggering lua load callbacks Fix - #23548 Fix setVehicleKeypad not working if input 1 is unchanged Fix - #23432 Remove cross from none type map label Fix - #23432 Fix handling of tile marker icons for deletion Fix - #23432 Remove all map labels with the target map_id Fix - #23418 Retain capitalization for notification titles Rework - #23416 Prevent notifications of different types stacking
This week is announcement week, where we talk about upcoming changes to Stormworks.
More fishing major updates are planned! Many players have given really valuable and detailed feedback, and we have been doing our best to plan out further expansions to fishing.
These updates are planned to be released in an incremental fashion - please do not expect all improvements and ideas to be implemented at once! These major updates will be a bit smaller than in the past (probably more similar in size to the Fishing Major Update) in order to better control quality and give players more chance to provide feedback as we go along.
As well as fishing updates, we have loads of other stuff in the works, including search and rescue content, new components and more!
Some players have been asking if the next DLC is fishing. We did discuss this in the last Q&A, and concluded that while there is loads of possibilities for what content we could create, we prefer to release the fishing updates as a series of free major updates, rather than a DLC. We have no DLC planned for this year.
We will release more info soon, including the exact features we have planned, as we get closer to the release of the next major update!