This week is upcoming announcement week, with content updates releasing last week, and also next week. Our schedule alternates every other week between game updates and upcoming announcements.
In this announcement, we discuss our plans for future updates! We are working on several minor updates, starting on some new future major update content, and looking for new ideas as we plan out development for 2023.
We are planning minor updates every 2 weeks (as usual), which will be mostly fixes and improvements, but also with some new components and features too.
These minor updates include some very frequently requested changes and improvements. The first of our audio updates will arrive before the end of the year, as well as other common requests.
However, these updates will be predominantly bug fixes and improvements, with each update having useful fixes for all players. These are well planned out and we are constantly reviewing the issue tracker and planning more work and tasks, and planning more updates.
We are also talking about major updates at the moment. No final decisions have been made yet for what the 2023 major updates will be, so now is a great time to let us know your thoughts, ideas, and requests. Drop your ideas in the comments, or if you want to go into more detail, make a feature request on the issue tracker! As always, we love to hear feedback from players, and this feedback is a big influence to the direction of the game, as has always been the case in the past! Almost all of the updates we make to the game are direct responses to requests from players.
Thank you to everyone who has already given feedback! It is appreciated. And also, thank you to everyone who has supported us by getting the game or the DLCs! Stormworks continues to be a great success on Steam. We really enjoy developing and supporting this game and its players, and we are delighted to be planning support into the future.
The Stormworks undead wander around aimlessly, until they hear or see the player. If they hear a sound or catch a glimpse, they may investigate and wander in your direction. If they get a better look of a player, they will break into a sprint and if they get close enough... attack! This behaviour is actually a general improvement to all predator creatures and it is now possible to avoid detection through remaining quiet and out of sight.
The dogs and farm animals are also celebrating the Halloween festival, and are wearing fancy dress!
The animals and creatures is a new system introduced in the Industrial Frontier DLC. The zombies use this system, and that is why the Industrial Frontier is required for zombies.
Zombies are very dangerous, and our survival style add-on also involves spawning loot, including guns. Because of this, our zombie add-on (the bit that spawns the zombies and loot) is only active when both DLCs are present.
And of course, Stormworks isn't actually a zombie game, so our Undead Survival add-on is only active during Halloween. However, our add-on can be modified and uploaded to the workshop if players wish, and we are sure that many creators will want to make their own zombie add-ons which could be active all year round.
This is a minor seasonal update, and just a bit of fun. We hear those players who have other priorities for the game, but this won't stop us releasing fun content for the players who want it!
While the headlines are above, this update also includes lots of important fixes and improvements that will be useful to everybody. Please see the notes below for full details.
We hope you enjoy this new update and look forward to your thoughts and feedback!
Much love <3,
The Stormworks Developers
Patch Notes
v1.6.3-5
Changes that include a #NUMBER relate to fixes or features submitted by the Stormworks community via geometa.co.uk/support/stormworks which can be accessed via the 'Report Bug/Request Feature' button in-game.
Posting a submission to this tracker ensures we review your suggestion/report since we may not see reports submitted via other channels.
Halloween Seasonal Event: Feature - Stormwoofs seasonal outfits Feature - Added several zombie creature types Feature - Aggressive creatures advanced AI Feature - Zombie Apocalypse Addon (#5689) Feature - Fluid tanks improved detailed tooltips Feature - Add Workbench for ground vehicles at North Meier Outpost (#14888)
In this spooky update along with various bugfixes we have some new additions to our regular seasonal Halloween period:
Stormwoofs will temporarily have fun Halloween themed outfits on, with each breed having their own unique costume. (Let us know your favorite!)
Zombie Apocalypse mode is a new Addon which will be enabled over the Halloween period for players with both 'Search and Destroy' and 'Industrial Frontier' DLCs enabled. We recommend disabling the dlc weapons ai script as minimum when playing with this addon and if players wish to turn off this addon they can disable it as usual in the addon selector on the new game menu.
The zombies addon has various settings to balance the mode to your own preference, so make sure to check them out in the addon settings when creating a new world. With Default settings Stormworks will be plagued with undead lurking across the sawyer and arid biomes, with new aggressive creature advanced AI that respond to sounds like player footsteps or gunshots. Players can go guns blazing or opt for stealth and avoid zombie vision cones as they search buildings for randomly generated loot, breaking line of sight will cause the zombies to lose interest after a while. Loot (and zombies) will respawn after ~5 mins of a tile being unloaded, and random loot is themed to the location (Hospitals more likely to drop medical supplies etc).
Some of the following fixes are updates to default addon content or terrain, which may not be updated/fixed on pre-existing saves.
Fix - #14827 Updated default resource storage vehicle to fix an issue with pumping air after it runs out of fuel Fix - Repaired several trainline rail/mesh issues Fix - #14938 Workbench not working at benzin gas station Fix - #14989 'Invisible walls' / for-sale sign physics not despawning correctly Fix - #14866 Weapons outfits ids have now been corrected for inventory components Fix - #10358 Increased async network buffer size for vehicles Fix - #13695 Weather De-sync on load/join Fix - #12053 Winch audio persisting at max length Fix - #13319 Disabled some developer debug logs Fix - #12318 Fix syntax error in lua docs Fix - #13911 Oxygen tank and parachute animation issues Fix - #14857 Unable to use scene ladders when carrying creature Fix - Tooltip not appearing on workbench when carrying creature Fix - #13382 Environment slider affecting voice volume Fix - #14297 Fix charger component not providing power to grids connected directly to output without a charge reservoir Fix - #14854 Mesh fixes for the Nuclear Plant Fix - #15069 Bear attack mission description appearing incorrectly Fix - #12943 Spawned structures should now count as static Fix - Creature attacks dealing 3x damage to clients Balance - #14860 Rebalanced initial workbench fuel resource amounts (5000L Diesel, 2000L Jet, 100 Coal)
Lua Api:
Due to the changes to equipment IDs for weapons armor outfits players may need to update scripts with the new id values: Dog Whistle was inserted at 73, dlc weapons outfits have been shifted up by one
Added spawnNamedAddonLocation Added getSeasonalEvent Added spawnEquipment Added onCharacterPickup Added onCreaturePickup Added onEquipmentPickup Added onEquipmentDrop Aliased getCharacterData to getObjectData Added creature_type and scale to object data
Steam Scream Fest starts on Tuesday, and to mark Halloween, we are doing an update to Industrial Frontier including zombies! While it is just a bit of fun, we have been having a great time testing and can't wait to share this update on Tuesday!
Many new zombie variants will be available. These have been added as a new creature type, using the new creates system that is introduced in Industrial Frontier for the animals. We are also adding various improvements to the creatures system in next weeks update. The awareness AI is being improved with field of view, line of sight, and hearing. This means that sneaking around is now possible, where staying out of sight is important. Creatures will investigate noises like nearby footsteps or distant engines and gunshots too, even if they haven't seen a player.
To continue the fun, during Halloween, many locations will have spooky decorations as in previous years. This year, dogs and many farm animals are also joining the fun and wearing fancy dress!
The new zombie creatures will be available via the lua API to all players with the Industrial Frontier DLC. They will be permanently available so players can use them in their own add-ons.
For players who also have the Weapons DLC, we are also creating a new "Undead Survival" add-on! This is a limited time event, just for the Halloween period. Zombies will spawn across the world of Stormworks, as well as loot, often around buildings. You can disable this add-on when starting a new game if you wish. It is loads of fun and we recommend giving it a go on Tuesday!
We look forward to sharing this update on Tuesday! Catch you then,
The new arid mainland more than doubles the land mass in Stormworks, with 400sq km of desert, salt plains, canyons, mountains, volcano, quarries, mine, industrial sites and more.
New road and rail reaches across this new mainland, with hundreds of km of new track and tarmac. Rail routes are mostly arranged in loops, and include shunting yards, access to industrial areas, and even slope into the sea at the ship launching yard.
New mineral types include iron ore, aluminium ore, and gold rich dirt. These minerals can be reduced and refined at the separator, foundry and industrial laboratory to produce pure ingots that can be sold at the trading yard.
Wild animals and farm animals roam the new arid biome as well as the forested mainland and the arctic. Be mindful of dangerous predators such and bears and wolves. Domestic dogs can also be found around the world and can be instructed with the new dog whistle.
The new animal-attack mission type requires you to rescue survivors from wild animal attacks.
For the Steam Scream Fest starting 25th October, for a bit of fun, we will also be adding new creatures to the DLC - zombies! And we will also be adding an Undead Survival add-on (active during the Scream Fest for owners of both the Industrial Frontier and Weapons DLC).
New Updates To The Base Game
We are also releasing free updates to the base game, with a remodelling for the Sawyer Isles including new train lines, the new mining component, new coal and uranium mineral deposits, and a reworked fuel management system for career.
We can't wait to hear what you think of the new update!
Much love <3,
The Stormworks Developers
Patch Notes
v1.6.2
Features marked with [DLC] are only available via the new Industrial Frontier DLC. Due to reworks to the trainlines, game mechanics and default playlists we strongly encourage users to create new saves for this update.
**Feature - Sawyer Isle Trainlines**
Revamped the railways on the Sawyer isles with scenic coastal cliff and valley routes, rail-road crossings and a new large train depot. The outbound connection has been relocated from the north to the west coast of the island, with a new route to the south which connects to the New Arid biome if the DLC is enabled.
**Feature - Mining and Refining**
New Mineral Drill vehicle component for mining coal and ore from the ground.
Updated the Dean Hall (Sawyer) and Old Arnold (Donkk) quarries with coal deposits. Updated the Underwater caves with uranium ore deposits. Coal gantries at the quarries have been removed.
Renamed coal ducts/funnels/hoppers to mineral ducts/funnels/hoppers and added mineral type filters.
Uranium ore can be refined into Ingots at the XFury Drilling Co. in the arctic.
**Feature - Workbench resource storage**
Tiles now have an internal inventory for Diesel, Jet Fuel, Coal and Uranium Ingots. Information for tile inventories can be viewed on the fast travel tooltip for a base or within the workbench itself by expanding the currency button in the bottom right of the editor.
The Auto-refuel setting has been removed: Instead of filling inventories with fuel using money the resources are directly consumed from the workbench's inventory.
A new default addon 'default_resource_storage' has been created to supersede 'default_fuel_stores': Jet fuel and Diesel can be pumped out through the provided pumps, Coal and Uranium Ingots can be deposited via the hopper.
Uranium Ingots are now required to fuel nuclear fuel rods.
**[DLC] Feature - Arid Mega Island**
A vast 300 Square Kilometer territory featuring Salt Flats, Mesa Desert, Rocky Mountains and a Huge Volcano. A mix of truck stops and isolated industrial facilities are scattered throughout with an emphasis on truck and train logistics. Deliver ores to the foundry via rail or explore the abandoned nuclear facility (Bringing a hazmat suit is advised).
When the DLC is enabled the preset starting tiles (Beginner Outpost / Creative Island) will be replaced with their Arid island counterparts.
**[DLC] Feature - Animals and Stormwoofs**
Animals now spawn throughout the world of stormworks. Chase the seals in the arctic or race wild horses on the salt flats but watch out for bears in the woods.
Stormwoofs (Dogs) are a rare spawn that can appear near bases or residential areas in the world. Unlike other animals they can be issued commands with the new Dog Whistle component to assist you on search and rescue operations. Stormwoofs will alert players to nearby survivors by barking in their direction. There is a guaranteed spawn location at the North Meier Outpost and FJ Warner Docks.
Yes, you can pet the dogs! (and many other animals)
Additionally we have added a 'Bear Attack' mission complication for thematic rescue mission types
**[DLC] Feature - Metals and Metal Ore**
The Arid Biome is formed from mineral dense rock and is home to several quarries and mines, with gold ores scattered across the plateaus beneath the surface sand.
Players will find Iron, Aluminium, Uranium and Gold Dirt deposits, which require processing at specialist facilities scattered across the islands.
- Gold Dirt can be sifted for Gold Ore at the Ace Master Separator. - Refine Uranium Ore at the Uran Wind Power Plant. - Smelt Iron and Aluminium and Gold Ores into ingots or temper Iron Ingots with Coal to make Steel at the Empire Industries Foundry - Purify Dirty Gold Ingots into Pure Gold Bars at the Mallamar Mineral Lab
Fixes:
Changes that include a #NUMBER relate to fixes or features submitted by the Stormworks community via geometa.co.uk/support/stormworks which can be accessed via the 'Report Bug/Request Feature' button in-game.
Posting a submission to this tracker ensures we review your suggestion/report since we may not see reports submitted via other channels.
Revert - Reverted a fix to damage parsing that was causing highly increased load times for vehicle states Fix - Crash caused by new train wheel assembly 3x particles Fix - Improved client catchup when under high render load Fix - #13755 Adjusted physics triangle culling (holes in floor) Fix - Birds maximum flight height increased Fix - #13641 Rail junction tile with incorrect connection flag Rework - Tile generation reworked; seeds should persist in future versions Rework - Coal (and Minerals) ground despawn time increased to 60sec Rework - Coal (and Minerals) now sink in water Rework - Updated mineral duct component network events for better sync Rework - Mission characters no longer apply their orientation (Fix NPCs facing away from player) Rework - 'First time' new game auto-setup now disables DLC
Misc Changes:
Added links to DLC store pages on the main menu if they are not owned.
Updated some dedicated server config names to reflect their in-game counterpart. These were added as aliases so old names will continue to work: aggressive_animals="true" sea_monsters="true" infinite_resources="true"
Addon Lua:
Return false instead of error when dlc lua functions are called from non dlc save Fixed DLCWeapons script access error Fixed property.slider not displaying decimals Voxel-pos support for all set/get vehicle component functions get/setVehicleHopper can now set mineral inventory for all mineral holding components; and has an additional type parameter Added spawnVehicleRope Added getVehicleRopeHook Added getTileInventory Added setTileInventory Added dlcArid Added spawnCreature Added setCreatureMoveTarget
This week, we release a huge update to train wheels!
Steam Powered Wheels
The new steam powered wheel components include train wheel pistons and linked drive wheels. These are modular parts where chains of drive wheels connect together with drive wheel linkages. A connecting train wheel steam piston will also link to the drive wheels, converting pressurized steam into driving force.
These new steam drive wheels come in multiple sizes and wheel types, from solid wheels to spoked and counterweighted.
Other Train Wheels
We have also added other train wheels! These new components include steam era leaf sprung stock wheels, as well as modern styled wheels in single, double, and triple configurations. This allows much more customization and replication of designs.
Mechanical Reworks
Train wheels now work differently! The wheels no longer pivot freely, and are fixed in the orientation they are placed. If they twist to too high a degree, they will derail. Derailment becomes more likely with speed as well.
Brakes are also reworked, and now have high high holding power at low speeds, so when applied, brakes should firmly hold your train in place.
This is a massive rework of train wheels, and just in time for the new DLC release on Thursday next week, featuring hundreds of km of train lines.
Thank you to all the players who have asked for improved train wheels. We look forward to hearing your thoughts and feedback on this new minor update!
The new Industrial Frontier DLC arrives on Thursday at 5PM UTC / 10AM Pacific Daylight Time! We will be hosting the launch party around 1 hour before then, as a stream on the Steam Store page. Please join us!
Much love <3,
The Stormworks Developers
Patch Notes
v1.5.17
Changes that include a #NUMBER relate to fixes or features submitted by the Stormworks community via geometa.co.uk/support/stormworks which can be accessed via the 'Report Bug/Request Feature' button in-game.
Posting a submission to this tracker ensures we review your suggestion/report since we may not see reports submitted via other channels.
Feature - New Train Wheel Assemblies and Pistons (#2393 #14402)
In this update we have reworked our train bogie code and added a variety of new parts: - Added several new train assemblies of varying size - Added steam train assemblies and pistons that link together when placed in sequence - Updated the braking mechanic to prevent rolling on slopes - Updated how trains attach to the track for improved cornering - Added a derailing mechanic for train bogies turning through critical angles which are more sensitive at high speeds
Fix - #9407 Fix pipe components being draggable in unintended axes Fix - #10449 Mesh error at Kalopsidiotis Chemical Storage Fix - #10680 Detonator antenna sticks out of the block Fix - #10987 AWACS radar has missing/transparent textures at certain angles Fix - #12970 Cable anchors received data issues when disconnected by players Fix - #13178 Logic slot name typo Fix - #13224 Memory Register typo Fix - #13233 Winch description semantics Fix - #13236 Reversed mass changes to tank track parts Fix - #14291 Incorrect Description for Laser Sensor (Missile)
The Industrial Frontier DLC is almost here, arriving on October 13th at 5PM UTC / 10AM Pacific Daylight Time!
In this announcement, we discuss new information and details on this new DLC. We also have an incredible month of updates planned, with hints below on next weeks minor update, as well as a Halloween update in the works!
The New Biome
The new arid mainland is the new, dry biome, inspired by various deserts, canyons, mountain ranges, and styles of geology from around the world. Different areas of the new mainland represent the style and nature of various world locations, each blending into the next to create a varied and diverse landscape.
There are various built locations around the world, including an abandoned and damaged nuclear power plant on the coast (with low levels of radiation), a large oil and gas storage yard, abandoned iron ore mine and ore terminal, huge flat salt plains with ship wrecks reminiscent of the Aral Sea, metal works and foundry, gold ore separator, deep uranium mine, a radio frequency telescope inspired by the Arecibo telescope, and many other unique locations.
The new biome is 30km from end to end, 400 square km in total, and surrounded by many new small dry islands. The many dozens of new locations and landmarks across the islands are named in honor of the many great Stormworks vehicle creators who have shared their creations on the workshop.
New Rail
The new railway lines are extensive and are designed to largely form loops, as well as provide freight access to many of the new industrial locations. As well as routes and junctions, there are various shunting yards to allow for more of the operations required in rail freight. Next weeks minor update will make further big improvements for train gameplay,
Mining and Refining
The new mining system adds a new mining drill component, which can drill mineral patches to break down and extract minerals. These minerals can be held in hoppers in a similar way to coal. New mineral types include iron ore, aluminium ore, gold rich dirt, and uranium ore. These can be refined and reduced via the metals foundary, dirt separator, centrefuges, and industrial laboritory. Pure metal ingots can be sold at the metals trading yard, while uranium ingots can be taken to workbenches for building uranium fuel rods in career.
Animals
The new animals are largely grouped into some main categories: domestic dog breeds, farm animals, predators, and herbivores. There are around a dozen breeds of dog, from traditional working dogs such as German Shephards, to less traditional search and rescue canines, such as the Pug. Farm animals include breeds of horse, sheep, cow pig, goat, chicken, etc. Predators include types of bear, wolves and more, while prey includes types of hare, deer, etc.
As a reminder of the upcoming timetable:
Oct 7th: Train themed minor update
Oct 13th: Industrial Frontier DLC Launch
Oct 25th: Halloween update
Thank you to everyone for all the support we have received. We are super excited for the upcoming expansion and can't wait for release! We look forward to your feedback, and see you next week for the minor update.
In this weeks update, we are adding a new component - the missile laser sensor component!
The missile laser sensor works a lot like the radar sensor, except it locks onto laser points rather than radar contacts. This greatly assists the creation of compact laser guided missiles and bombs.
This new sensor is similar to the laser point sensor, except it is smaller, cylindrical, and has the same composite output as the radar missile sensor, allowing simpler and more compact munitions.
We have included a new preset vehicle to help players get started with the new sensor. It works in a very similar way to the radar missile sensor, so you should be able to do a simple sensor swap-out on any existing missiles you have made. In our tests, it works great for both LG missiles and also bombs.
Thank you to everyone who gave feedback on last weeks announcement! We have been overwhelmed by the level of support and enthusiasm for this update and we can't wait for release!
Here is a quick recap of the roadmap to release:
30th Sept - More info and details of the Industrial Frontier DLC
7th Oct - Minor update including some very highly requested new components
13th Oct - Stormworks: Industrial Frontier DLC launch
We look forward to hearing your feedback on this weeks update. Be sure to join us next week for more important info on the Industrial Frontier!
Much love <3,
The Stormworks Developers
Patch Notes
v1.5.15-16
Changes that include a #NUMBER relate to fixes or features submitted by the Stormworks community via geometa.co.uk/support/stormworks which can be accessed via the 'Report Bug/Request Feature' button in-game.
Posting a submission to this tracker ensures we review your suggestion/report since we may not see reports submitted via other channels.
Feature - Missile Laser Sensor (#5754 #6954)
Fix - #3713 Game music doesn't stop when returning to main menu Fix - #7177 Charger sometimes not functioning as intended due to block placement order Fix - Rope states not updating on client join Fix - Held rope animation not matching hand position Fix - #13070 Removed non-functional MC editor 'Don't show in inventory' option Fix - #2633 Removed arrow rendering from logic links for improved performance
On the 13th October 2022, we will be launching the new Industrial Frontier Expansion!
New Lands
The Industrial Frontier update includes a new 400 square km arid mega island. This is a huge new location, and is two times bigger than the current largest island. Overall, this expansion doubles the total land area in Stormworks.
To the south of the Stormworks world, this warmer location is a combination of salt flats, arid cliffs, hills, canyons, volcano, industrial facilities, bases, and more.
New Rail
The new location includes hundreds of km of new train line and roads, including loops, switching stations, storage yards, bridges, and more.
Mining and Processing
Several new mines and quarries are introduced, with new surface mineral deposits that can be mined using the new mining drill. The extracted ores can be transported to refining and processing facilities and foundries, to reduce them to pure metal ingots that can be sold at the metal trading yard.
Wildlife and Farms
The new wildlife system introduces dozens of species of animals, including wildlife such as deer, badgers, horses, hares, farm animals such as cattle, sheep, goats, as well as aggressive animals such as various types of bears, wolves, and more.
Stormwoofs
Many species of trained and domesticated dogs are introduced in the Industrial Frontier. They are a rare encounter but also a useful friend, and will follow instructions given by a dog whistle, as well as having a keen sense for survivors.
Additional Free Content
The Industrial Frontier expansion is a DLC and so will be a paid update. However, we will also be releasing a free major update at the same time, including an industrialization of the Sawyer Isles with loads of new rail line across the island, and the new mining mechanics for coal and uranium will also be included in the base game, with a new career fuel management system.
We cannot wait to share this new release with you! More details will come soon.
In this weeks update, we are adding 20 new military uniform items to the wardrobe!
For a long time players have been specifically asking for these outfits, more tools for role play, and better outfits to match the Search & Destroy DLC. In response, we are adding these new outfits to the base game for all players. To access these new outfits, check out the wardrobe in game.
For these outfits, we have been inspired by specific sections of the armed forces of various countries. Obviously the outfit set is non-exhaustive with the countless armed forces and their many uniforms from across the world, but we are also supporting color picking with these new outfits, so combined with the 20 clothing items, there is a new wealth of styling now possible.
As always, this update comes with many fixes and improvements. Please see the patch notes below for details.
We look forward to seeing how players use the new outfits and what you get up to!
As a reminder, we are planning a big announcement next week so join us then for the big new info!
Much love <3,
The Stormworks Developers
Patch Notes
v1.5.10-14
Changes that include a #NUMBER relate to fixes or features submitted by the Stormworks community via geometa.co.uk/support/stormworks which can be accessed via the 'Report Bug/Request Feature' button in-game.
Posting a submission to this tracker ensures we review your suggestion/report since we may not see reports submitted via other channels.
Feature - Military Uniform Outfits
20 New military themed clothes and hats available for all players in the wardrobe.
Feature - #7836 Added a new custom menu setting to disable lightning for accessability Fix - Lightning sound now respects the environment master audio slider Fix - #12176 Diagonal sloped block faces not being repairable with the welding torch Fix - #12263 Mesh issues at train terminal Fix - #12347 Radars now ignore rotor child physics Fix - #12355 Medium Turret Ring mesh issue Fix - #12397 Clutches no longer instantly engage/disengage Fix - #12398 Unable to detach ropes while both rope anchors are within max equipment rope length Fix - #12489 Impact detector typo Fix - #12622 Boiler's light goes through blocks Fix - #12654 Spelling issue in piston description Fix - #12675 Renamed Megalodon button to Sea Monsters to indicate that it also disables the Kraken Fix - #12812 Characters accumulating speed from nearby tornados while being carried Fix - #12838 Characters with invalid outfit values appearing invisible Fix - #13590 Torque crank buoyancy missing surface