This week we have added new user interface color palettes to the game to improve accessibility for the various types of color blindness.
Now the mainland is released, we are hoping you are enjoying the new forest fires, new things to do, and new locations to go. We are excited about the new possibilities the last major update opens up with the game and are considering focusing some minor updates on missions and career.
If you have ideas but have not yet shared your career based ideas with us, please do so using the feature request button in game. We are still planning where to do and how far to push these features. Do you just want more missions, or are you interested in rethinking missions and career altogether?
We look forward to hearing from you :-)
Much love <3
The Stormworks Developers
Patch Notes
v0.9.3
Balance - Engine damage and overheating reduced slightly
v0.9.4-5
Fix - Static vehicles spawning multiple times at certain places Fix - Advanced wheels / Tank tracks vibrating Fix - Twilight zoning should now happen less often Fix - Game using developer colours for logic nodes Fix - Various tile and mission fixes, including trees Fix - Mission markers always disappearing when removing missions Fix - CTD when survivors were attempting to follow themselves (After pressing both interact keys simultaneously)
v0.9.6
Feature - Colourblind Colour Palette options
Rework - Wheels and Tracks now have a grip slider for better vehicle tuning (Vehicles will slide when it is too low and shake when it is too high) Rework - Added a very short cooldown on interaction with certain transient objects (eg. Loot Crates / Survivors)
Fix - Characters not following Fix - Mesh Export functionality in the vehicle editor Fix - Large Jet Intake capping entire jet engine RPS at 6 Fix - CTD on double interaction with certain transient objects (eg. Loot Crates / Survivors) Fix - Small Fan blade length being incorrect thus outputting a ridiculous amount of force Fix - Large and Small fans no longer have mass of 1 Fix - Distance sensor and Laser beacon no longer work when damaged Fix - Memory leak from ocean Fix - Advanced wheels colliding incorrectly with physics at high speed Fix - Ocean rendering issues in start menu Fix - Flashlight updating in Photo Mode Fix - Tiles and Trees unloading when rendered by a Camera Fix - Always rendering monitors Fix - Misaligned additive rendering on Halloween costumes Fix - Audio not updating correctly when viewing the map in third-person Fix - Indicator additive rendering when damaged Fix - Lens flares not appearing correctly Fix - Flickering spotlights Fix - Several small Mega-Island mesh and tile updates Fix - CTD on Redo of Deprecated components
Get ready to explore the new 200 sq km mainland with improved view distance and battle fierce wildfires!
The Sawyer Isles
The mainland is 200 sq km, separated by rivers, mountains, and sea, composing a colossal new playground to explore. Find small towns and villages, airfields, industrial sites, train yards, bridges, docks, lighthouses, and more. New locations have been named to honour some players, youtubers, and other respected persons, with the Isles being named after legendary Scottish game programmer Chris Sawyer, creator of Transport Tycoon and others.
Wildfires
Hundreds of thousands of trees now grow over most islands, including snow covered trees in the arctic. These trees will set on fire, and that fire will spread over hours, quickly becoming difficult to fight, a threat to the location and it's inhabitants, and causing permanent damage to the environment.
View Distance
The max view distance has been increased from 4km to 20km which is a huge deal when playing the game, especially when out at sea or in the air. Your ability to navigate is greatly enhanced. This can be controlled from the graphics settings.
If you are having trouble getting the update, don't forget to restart Steam!
This update has been at least 6 months in the making and we are really excited to be finally sharing it with you.
Rework - Speakers signal strength influence Rework - Increased raycast origin height of Phalanx Radar Rework - Increased engine overheat rate Balance - Increased cost of medium winch
Fix - Flickering Tiles Fix - Return to workbench failing to capture the vehicle Fix - Fluid valves now use their electric Fix - Music volume slider interfering with Voice volume Fix - Audio FX now generate correctly Fix - Vehicle cameras not using graphics quality settings Fix - Editbox and Lua Editor text highlighting Fix - Several old mission fixes: Brilliant Fuels Oil, Research Center, Skye Power Company, Fishing Community, Arctic Search and Rescue
For the last 6 months we have been working on a 200 square Kilometre mainland with airports, trainlines, rivers, mountains, fjords, towns, and hundreds of thousands of trees.
We are super excited to share this new update with you! Here is what to expect:
Huge Forest Fires
Trees now grow on most islands - hundreds of thousands in total. They can be uprooted and set on fire, and the fire will spread. Direction of wind and rain both effect how fires will spread. Tree fire can be extinguished in the same way as other fires, and fire breaks can be created by uprooting trees. The fire will continue to simulate and spread even if you are not nearby. As we understand, this is the first true forest fire simulation in a first person game.
While these fires can start with just 1 tree, they quickly get out of hand and can result in very challenging firefighting problems, permanent damage to the environment, and risk to life.
5x View Distance
We are increasing view distance in the game by x5. This means you can see up to 20km away, which is extremely useful when navigating, and especially when flying. There is a new view distance slider in the graphics settings so players can control their experience.
200 Square Kilometre Island
We have added a huge new island location to the world, with mountains, fjords or sounds, rivers, operable bridges, docks, airports, trainlines, towns and more. This new location also has new missions.
We can't wait to share this update with you very soon. Join us on Discord on Wednesday and celebrate the big update launch with us!
By popular request, this week we have added microphones, speakers, and new logic links... this means PA systems, megaphones, and radios!
The new microphone block picks up the voice of any nearby player who is currently talking with the new voice chat feature. A speaker audio effect is also applied.
There is also a new "audio" logic link that can connect microphones, speakers, antennas, and microprocessors. This allows you to connect microphones and speakers together, and also any intermediate logic along the way such as switching or radio transmission.
Radio signals still have limited range, and signal quality degrades over distance, so expect crackles and low quality audio as you test the range of your radio system!
Radio antennas have also been reworked: (any existing antennas are unchanged so your vehicles won't break) when placing a new antenna, the antenna now switches between transmit and receive mode and an antenna has only one channel. This way, it is much easier to build radio systems and you can easily control when an antenna is transmitting or not, which players have been requested many times.
We hope you enjoy communicating with your friends in multiplayer with the new radio systems and mega-phone systems!
Recently we celebrated the 2 year anniversary since we launched the Stormworks alpha and some of you began giving us feedback on what ultimately became this 2 year journey, with hundreds of patches and new features. One of our team made the epic Stormworks birthday cake and we took a moment to celebrate and remember the journey. To 2 years of Stormworks!
This week for the minor update we have added local voice chat! You can now talk to players nearby in multiplayer through the new in-game Steam voice chat feature.
This uses the Steam voice system, so the voice settings are part of the Steam settings rather than Stormworks.
If you have any ideas on where voice chat could go next in Stormworks, let us know on the issues tracker, in the comments, or chat about it on Discord.
Thanks again to everyone who has played Stormworks in the last 2 years and given feedback. We can't wait to share where this journey goes next!
Much love <3
The Stormworks Developers
Patch Notes
v0.8.29
Fix - Added fuel stores to the Multiplayer Island Fix - Fixed several rendering and physics bugs with the Multiplayer Island Fix - Soft-locking the game when fast travelling in multiplayer Fix - Ocean wave rendering being offset from their physics Fix - For sale sign not disappearing on Multiplayer Island Fix - Crash when the client tried to render unloaded tiles Fix - Moved Multiplayer Island higher in the selection screen
v0.8.30
Fix - Positional audio being played at 0,0
v0.8.31
Feature - Local Voice Chat (Talk with players in your immediate vicinity, default keybind: ' )
Fix - Only impact damage is now ignored when entering/exiting seats/ladders
This week we made some huge improvements to multiplayer that fixed some issues some players reported and it is looking loads better! This happened mid week as a hot fix, so if you have not checked out multiplayer in the last few days, then give it a go!
We have also added a new island... the new multiplayer island! This is a frequently requested location with 2 hangers and 2 docks so you can spawn vehicles at the same time as your friends. This island has a huge 1200m runway and is generally a great base to locate your operations.
Over the next couple of weeks we will be continuing to improve multiplayer with new fixes and features.
We are also hard at work on the next major update which is looking awesome, and we are really looking forward to announcing it.
Stormworks first released in alpha just over 2 years ago, and it has been fantastic fun working on the game for the last 2 years of live development with player feedback. We still see huge potential and there is still a lot to do. Thanks to everyone who voted on the Discord poll, we have taken your feedback on board and we are working on a great development plan.
Much love <3
The Stormworks Developers
Patch Notes
v0.8.24
Fix - Physics constraints not being deleted correctly when exiting seats
v0.8.25
Fix - Fixed Mac compatibility
v0.8.26
Rework - Further improvements to multiplayer sync including several fixes Rework - Made the "open Quick Chat" hotkey customisable
Fix - Quick Chat can no longer be opened outside of the main game view Fix - Quick Chat no longer dims the screen Fix - Disabled random weather on new game for creative saves
Balance - Reworked random starting weather values to give a better distribution
v0.8.27
Feature - Multiplayer Island Fix - Can now detach from seats at speed
This week we are releasing brand new and improved multiplayer! This is something we have been working on for a while and is a re-write of much of our multiplayer code.
This new multiplayer update dramatically reduces de-sync and greatly improves the stability of multiplayer. Clients no longer calculate much of the physics (this is left to the server) resulting in improved performance when joining a server, and much less slow down for other players.
This is also the 2nd most voted change to the game in the recent poll we ran with the Discord, so we are very pleased to be working on features that players feel are important. It's not too late to vote in the poll so head over to the official discord and vote in the announcements channel.
Many of you will notice that this is all part of a theme - improving quality - and is something we have been focused on for the last 6 months of development.
If you want to let us know about quality issues in the game that you feel is important, please let us know using the report buttons in game.
Much love <3
The Stormworks Developers
Patch Notes
v0.8.22
Fix - Crash with multiple obscured bodies with Huge Radar
This week we have expanded and improved the new radar system with 3 new components - the new radar detectors are a dish style detector with high range designed for land and marine vehicles, huge AWACS style detector with high range and multiple contact reporting, and a phalanx style radar with square scan area and elevation angle control.
The new radar parts create powerful tools for you to scan and detect vehicles and survivors and marry well with the microcontrollers and screens for visualising the information. They are potentially a very powerful tool for missions and we look forward to seeing your creative uses!
We are also hard at work on a new update that will hopefully be ready next week so be sure to be here for next weeks minor update, which we are very excited about :-)
This week we have also been looking at some crash reports we have received and have made some improvements which we expect will improve the stability for many players games.
There are still some players who have been experiencing crashes when playing with Intel Graphics for a while now. We believe this to be an issue with some versions of the Intel Graphics drivers and we are working hard to get this resolved for the affected players.
Much love <3
The Stormworks Developers
Patch Notes
v0.8.20
Fix - Updated radar descriptions
v0.8.21
Feature - 3 New Radar Types
Fix - Radar descriptions updated to be more intuitive Fix - Radars output angles are no longer 0.25 turns offset Fix - Radar freezing game when two objects are at the same distance Fix - Radars now have blue arrows in editor for ease of use
Fix - Center of Mass calculations Fix - CTD caused by audio
Fix - Research values being offset Fix - Large dock doors being allowed to connect at 90 degrees
This week we are very excited to announce some new components to help you track moving objects... radar and sonar!
These parts are much requested, and allow you to track dynamic objects depending on their distance and mass.
The new sensor parts take a direction input and field of view setting, and return information on the greatest object in the view of the radar.
With the radar you can track vehicles, and when close enough, even players. With the sonar, this part will track underwater vehicles and will even act as a fish-finder for sharks and megs.
We look forward to seeing what you build with the new parts :-)
Fix - Dock door magnet hinge when rotated and flipped in the z Fix - Engine volume being negative with throttle Fix - Internal doors no longer sometimes leak
This week's minor update brings a load of fixes and a new type of sensor for your vehicles!
An angular speed sensor has been added that detects the rotational speed around its axis. This will be a useful component for players building their own gyroscopes and stabilisation systems, making it much easier to detect how fast a vehicle might be pitching or rolling around a certain axis.
We are also continuing our efforts to improve the quality of the game, with another slew of bugs from the recent optimisation update being resolved in this patch, along with a number of quality of life improvements.
See below for the full changelog. If you find a bug or want to submit an idea for a future weekly update, don't forget to open a ticket on the Stormworks issue tracker website. This can be accessed using the buttons on the main menu and pause menu in-game.
If you're in the UK, enjoy the bank holiday! And to everyone else, have a great weekend <3
The Stormworks Developers
Patch Notes
v0.8.16
Feature - Added Angular Speed sensor component (detects rotational velocity around the axis that it's facing)
Fix - Arrows on angled pipes Fix - Fixed vehicles wobbling with brakes enabled Fix - Glitching white triangles in vehicle editor selection / logic views Fix - Potential crash when applying EMP lightning strike effect Fix - Rain and snow not displaying correctly when video camera is active Fix - Flickering player flashlight when video camera is active in 1st person view Fix - Flickering buttons, screens, dials, at high velocity Fix - Stuttering animations on winch cable / harness seat at high velocity Fix - Smoke exhaust spawning in front of exhaust ports at high velocity Fix - Added wedge to bottom of inclined railing segments Fix - Added composite node data transfer to dock doors Fix - Reduced weight of railing segments Fix - Corrected seat composite node descriptions Fix - Additive paint brush can eyedrop additive paint color Fix - Fixed currency not displaying when buying fuel Fix - Fixed multibody component selection in vehicle editor Fix - Fixed copy/pasting locked components in vehicle editor not updating component inventory Fix - Fixed wardrobe interaction tooltip not being visible Fix - Fixed docking door magnets in some orientations Fix - Fixed held key states not being reset when entering vehicle and mission editors
v0.8.17
Fix - Fixed multibody components being removed when pasting Fix - Held keys not being reset when Esc menu is called Fix - Fixed angular speed sensor being selectable
v0.8.18
Fix - Lag when deleting components Fix - Docking doors magnet clipping/flipping Fix - Docking doors flipping on spawn Fix - Additive paint picking from an instrument panel Fix - Helm composite node disappearing Fix - Re-enabled emote-wheel Fix - Locked components are now processed during paste rather than after