By popular request, this week we have added microphones, speakers, and new logic links... this means PA systems, megaphones, and radios!
The new microphone block picks up the voice of any nearby player who is currently talking with the new voice chat feature. A speaker audio effect is also applied.
There is also a new "audio" logic link that can connect microphones, speakers, antennas, and microprocessors. This allows you to connect microphones and speakers together, and also any intermediate logic along the way such as switching or radio transmission.
Radio signals still have limited range, and signal quality degrades over distance, so expect crackles and low quality audio as you test the range of your radio system!
Radio antennas have also been reworked: (any existing antennas are unchanged so your vehicles won't break) when placing a new antenna, the antenna now switches between transmit and receive mode and an antenna has only one channel. This way, it is much easier to build radio systems and you can easily control when an antenna is transmitting or not, which players have been requested many times.
We hope you enjoy communicating with your friends in multiplayer with the new radio systems and mega-phone systems!
Recently we celebrated the 2 year anniversary since we launched the Stormworks alpha and some of you began giving us feedback on what ultimately became this 2 year journey, with hundreds of patches and new features. One of our team made the epic Stormworks birthday cake and we took a moment to celebrate and remember the journey. To 2 years of Stormworks!
This week for the minor update we have added local voice chat! You can now talk to players nearby in multiplayer through the new in-game Steam voice chat feature.
This uses the Steam voice system, so the voice settings are part of the Steam settings rather than Stormworks.
If you have any ideas on where voice chat could go next in Stormworks, let us know on the issues tracker, in the comments, or chat about it on Discord.
Thanks again to everyone who has played Stormworks in the last 2 years and given feedback. We can't wait to share where this journey goes next!
Much love <3
The Stormworks Developers
Patch Notes
v0.8.29
Fix - Added fuel stores to the Multiplayer Island Fix - Fixed several rendering and physics bugs with the Multiplayer Island Fix - Soft-locking the game when fast travelling in multiplayer Fix - Ocean wave rendering being offset from their physics Fix - For sale sign not disappearing on Multiplayer Island Fix - Crash when the client tried to render unloaded tiles Fix - Moved Multiplayer Island higher in the selection screen
v0.8.30
Fix - Positional audio being played at 0,0
v0.8.31
Feature - Local Voice Chat (Talk with players in your immediate vicinity, default keybind: ' )
Fix - Only impact damage is now ignored when entering/exiting seats/ladders
This week we made some huge improvements to multiplayer that fixed some issues some players reported and it is looking loads better! This happened mid week as a hot fix, so if you have not checked out multiplayer in the last few days, then give it a go!
We have also added a new island... the new multiplayer island! This is a frequently requested location with 2 hangers and 2 docks so you can spawn vehicles at the same time as your friends. This island has a huge 1200m runway and is generally a great base to locate your operations.
Over the next couple of weeks we will be continuing to improve multiplayer with new fixes and features.
We are also hard at work on the next major update which is looking awesome, and we are really looking forward to announcing it.
Stormworks first released in alpha just over 2 years ago, and it has been fantastic fun working on the game for the last 2 years of live development with player feedback. We still see huge potential and there is still a lot to do. Thanks to everyone who voted on the Discord poll, we have taken your feedback on board and we are working on a great development plan.
Much love <3
The Stormworks Developers
Patch Notes
v0.8.24
Fix - Physics constraints not being deleted correctly when exiting seats
v0.8.25
Fix - Fixed Mac compatibility
v0.8.26
Rework - Further improvements to multiplayer sync including several fixes Rework - Made the "open Quick Chat" hotkey customisable
Fix - Quick Chat can no longer be opened outside of the main game view Fix - Quick Chat no longer dims the screen Fix - Disabled random weather on new game for creative saves
Balance - Reworked random starting weather values to give a better distribution
v0.8.27
Feature - Multiplayer Island Fix - Can now detach from seats at speed
This week we are releasing brand new and improved multiplayer! This is something we have been working on for a while and is a re-write of much of our multiplayer code.
This new multiplayer update dramatically reduces de-sync and greatly improves the stability of multiplayer. Clients no longer calculate much of the physics (this is left to the server) resulting in improved performance when joining a server, and much less slow down for other players.
This is also the 2nd most voted change to the game in the recent poll we ran with the Discord, so we are very pleased to be working on features that players feel are important. It's not too late to vote in the poll so head over to the official discord and vote in the announcements channel.
Many of you will notice that this is all part of a theme - improving quality - and is something we have been focused on for the last 6 months of development.
If you want to let us know about quality issues in the game that you feel is important, please let us know using the report buttons in game.
Much love <3
The Stormworks Developers
Patch Notes
v0.8.22
Fix - Crash with multiple obscured bodies with Huge Radar
This week we have expanded and improved the new radar system with 3 new components - the new radar detectors are a dish style detector with high range designed for land and marine vehicles, huge AWACS style detector with high range and multiple contact reporting, and a phalanx style radar with square scan area and elevation angle control.
The new radar parts create powerful tools for you to scan and detect vehicles and survivors and marry well with the microcontrollers and screens for visualising the information. They are potentially a very powerful tool for missions and we look forward to seeing your creative uses!
We are also hard at work on a new update that will hopefully be ready next week so be sure to be here for next weeks minor update, which we are very excited about :-)
This week we have also been looking at some crash reports we have received and have made some improvements which we expect will improve the stability for many players games.
There are still some players who have been experiencing crashes when playing with Intel Graphics for a while now. We believe this to be an issue with some versions of the Intel Graphics drivers and we are working hard to get this resolved for the affected players.
Much love <3
The Stormworks Developers
Patch Notes
v0.8.20
Fix - Updated radar descriptions
v0.8.21
Feature - 3 New Radar Types
Fix - Radar descriptions updated to be more intuitive Fix - Radars output angles are no longer 0.25 turns offset Fix - Radar freezing game when two objects are at the same distance Fix - Radars now have blue arrows in editor for ease of use
Fix - Center of Mass calculations Fix - CTD caused by audio
Fix - Research values being offset Fix - Large dock doors being allowed to connect at 90 degrees
This week we are very excited to announce some new components to help you track moving objects... radar and sonar!
These parts are much requested, and allow you to track dynamic objects depending on their distance and mass.
The new sensor parts take a direction input and field of view setting, and return information on the greatest object in the view of the radar.
With the radar you can track vehicles, and when close enough, even players. With the sonar, this part will track underwater vehicles and will even act as a fish-finder for sharks and megs.
We look forward to seeing what you build with the new parts :-)
Fix - Dock door magnet hinge when rotated and flipped in the z Fix - Engine volume being negative with throttle Fix - Internal doors no longer sometimes leak
This week's minor update brings a load of fixes and a new type of sensor for your vehicles!
An angular speed sensor has been added that detects the rotational speed around its axis. This will be a useful component for players building their own gyroscopes and stabilisation systems, making it much easier to detect how fast a vehicle might be pitching or rolling around a certain axis.
We are also continuing our efforts to improve the quality of the game, with another slew of bugs from the recent optimisation update being resolved in this patch, along with a number of quality of life improvements.
See below for the full changelog. If you find a bug or want to submit an idea for a future weekly update, don't forget to open a ticket on the Stormworks issue tracker website. This can be accessed using the buttons on the main menu and pause menu in-game.
If you're in the UK, enjoy the bank holiday! And to everyone else, have a great weekend <3
The Stormworks Developers
Patch Notes
v0.8.16
Feature - Added Angular Speed sensor component (detects rotational velocity around the axis that it's facing)
Fix - Arrows on angled pipes Fix - Fixed vehicles wobbling with brakes enabled Fix - Glitching white triangles in vehicle editor selection / logic views Fix - Potential crash when applying EMP lightning strike effect Fix - Rain and snow not displaying correctly when video camera is active Fix - Flickering player flashlight when video camera is active in 1st person view Fix - Flickering buttons, screens, dials, at high velocity Fix - Stuttering animations on winch cable / harness seat at high velocity Fix - Smoke exhaust spawning in front of exhaust ports at high velocity Fix - Added wedge to bottom of inclined railing segments Fix - Added composite node data transfer to dock doors Fix - Reduced weight of railing segments Fix - Corrected seat composite node descriptions Fix - Additive paint brush can eyedrop additive paint color Fix - Fixed currency not displaying when buying fuel Fix - Fixed multibody component selection in vehicle editor Fix - Fixed copy/pasting locked components in vehicle editor not updating component inventory Fix - Fixed wardrobe interaction tooltip not being visible Fix - Fixed docking door magnets in some orientations Fix - Fixed held key states not being reset when entering vehicle and mission editors
v0.8.17
Fix - Fixed multibody components being removed when pasting Fix - Held keys not being reset when Esc menu is called Fix - Fixed angular speed sensor being selectable
v0.8.18
Fix - Lag when deleting components Fix - Docking doors magnet clipping/flipping Fix - Docking doors flipping on spawn Fix - Additive paint picking from an instrument panel Fix - Helm composite node disappearing Fix - Re-enabled emote-wheel Fix - Locked components are now processed during paste rather than after
This week, we have added another very frequently made request: more pipes!
That isn't all. We have also continued to look at optimisation and made some rendering improvements, which should also boost your frames per second.
We have added 4 new pipe pieces, including the 4 way and 6 way pipe. These are new components in very high demand within the advanced vehicle building community and a much needed part, particularly for compact designs.
The new pipes work exactly as you expect, simply use them like the old ones and transmit torque, fluid, or gas.
This update also comes with the usual bug fixes and improvements. Please see the list below!
Much love <3,
The Stormworks Developers
Patch Notes
v0.8.11 Fix - MacOS no longer crashes when spawning into game Fix - Multiplayer server no longer gradually increases delay of some clients
v0.8.12 Fix - Corrected seat pose for racing seat Fix - Corrected data in seat composite nodes Fix - Corrected old seats not having composite nodes Fix - Updated seat composite node short descriptions to be more informative Fix - Additive components not rendering in the vehicle editor Fix - Crazy spinning door animations Fix - Custom waypoints now update correctly Fix - Parachutes now fall slower and glide better Fix - Editor world view now shows all ocean tiles Fix - Camera orientation on re-spawning Fix - Rain/snow bounds errors when paused Fix - Advanced wheels hovering when mirrored Fix - Multiplayer minor processing improvements
v0.8.13 Fix - Rendering monitors outside the view frustum Fix - Repeated deaths on respawn Fix - Mirrored door default state Fix - Rogue mode end screen not appearing Fix - Vehicle part transforms not resetting in the vehicle editor Fix - Wheels being attached in the wrong orientation Rework - Renamed Racing seat to Driver Seat
Rework - Updated frustum culling algorithm to improve rendering performance Rework - Renamed racing seat to driver seat Balance - Small dock door mass and cost rebalanced to 15 and 400 respectively
Fix - Monitor functionality in photomode Fix - Vehicle components ignoring components on other vehicles Fix - Hotbar now saves correctly in editor and microprocessor editor Fix - Small dock door now also have composite nodes
As promised, this week the minor update is hotly requested... it's new seats!
You now have a pilot seat without the foot wells, drivers seat with steering wheel, and very compact bench seat for fitting seats in new, more compact ways.
Seats also now include a composite output to easily attach seats into microprocessors.
The experimental changes are also being released into the main branch, so all players will now benefit from the new experimental features! If you are struggling to download the new v0.8.10, try restarting Steam.
Thank you to everyone who played the experimental branch and gave us feedback, this was hugely useful and helped us improve the quality of that version of Stormworks enormously.
We look forward to hearing your feedback on the new seats!
Much love <3,
The Stormworks Developers
Patch Notes
v0.8.7 Fix - Active mission toggling Fix - Corrected seat and ladder exit positions Fix - Attempted to fix Mac water rendering Balance - Changed connector active power drain to a flat value (prev. scaling) (Subject to change)
v0.8.8 Fix - Mission "3D" markers re-enabled Fix - Re-added confirm screens for purchasing islands and returning to the test editor Fix - Several active mission bugs Fix - Re-added research notifications Fix - Tank tracks should no longer jump around Fix - Section plane clipping in vehicle editor Fix - Flashlight appearing in vehicle editor
v0.8.9 Fix - Multiplayer timing algorithm updated for multithreading Fix - Light flare rendering Fix - Flashlight behaviour in vehicle seats Fix - Player head rotation in seats Fix - Vehicle editor world view missing visuals Fix - Camera drift when switching camera mode in vehicle free camera Fix - Character push force on ladder exit Fix - Ladder detach location Fix - Unstable rudder forces
v0.8.10 Feature - 3 new seats: Compact, Racing, Padded Feature - Seats now have composite nodes
Rework - Seat base meshes have been updated Rework - Seat voxels have been changed slightly
Fix - Weather particles clipping interior volumes Fix - Reduced camera flicker on ladder detach Fix - Spotlights and Omni-lights have been stabilised at high speed Fix - 3D mission markers no longer fight for rendering Fix - Camera drift in 3rd person vehicle camera Fix - Attaching/Detaching from ladders at high speed Fix - 3rd person camera on ladders Fix - Audio listener location when in the map Fix - Force emitter blades now render rotation correctly Fix - Wildlife not being loaded from persistent data Fix - Time of day override in photo mode Fix - Particles now always face the main scene camera Fix - Label data is now updated when looking at non-NPC objects (HP bars on vehicles) Fix - Centre active mission not working Fix - Gamepad look direction bindings + behaviours Fix - Camera and physics when attaching/detaching from seats
As a reminder, the new performance optimisations are available only on the experimental branch, so don't forget to change branch if you want to take advantage of them!
Thank you for all the feedback and help identifying any issues on the experimental branch, we have dealt with all of the most serious issues and plan to spend next week continuing to refine the quality of the experimental branch.
We also have a minor update planned for next week that has been requested a lot! Can't wait :-)
Much love <3,
The Stormworks Developers
Patch Notes
v0.8.2 Fix - Hull foam particles now render correctly Fix - Water stream particles now render correctly Fix - Removing mission no longer causes crash
v0.8.3 Fix - CTD in MC editor Fix - CTD Returning vehicles to workbench from map Fix - Glass textures going haywire Fix - Exiting photo-mode resetting camera roll
v0.8.4 Fix - Missions and their (mini-map icons) can now be toggled active again Fix - CTD when using Test Mission Fix - Research not appearing on the UI Fix - Jittering when paused Fix - Greatly reduced the distance based power drain of connectors Fix - Video monitors now render correctly in turning vehicle
v0.8.5 Fix - Return to mission editor no longer causes CTD Fix - Saving microprocessor no longer causes CTD
v0.8.6 Fix - Testing missions no longer causes CTD Fix - Currently tested mission despawns correctly on return to mission editor Fix - Outfit swapping now works correctly Fix - Fixed, fixed yaw, free camera settings now work for third person camera