The most highly-requested Stormworks features are finally here. Place cameras on your vehicles for remote operation, surveillance and night-vision capabilities. Use monitors to display video feeds, status information, heads-up-displays and scriptable touchscreen interfaces.
Radio Control
Composite data can now be transmitted wirelessly between vehicles using multiple sizes of antennas. Send video feeds over long distances to create and control drones and ROVs, and use the new "Keep Active" block to keep your vehicles persistent in the world even when you travel away from them.
Lua Scripting
The script editor and simple Lua API give you even more power over your vehicle's design and behaviour. Write functions to draw text and shapes to monitors on your vehicle, replicate real-world flight systems, and perform complex logic calculations.
We've been looking forward to this update for a long time and had a lot of fun implementing these features. Thanks to all of the great community members who have contributed to this update in one way or another, and we hope the wait has been worth it for all of you that have been requesting these components since the Alpha days. If you find any bugs or have suggestions for future expansions to these new components, let us know on the Stormworks issue tracker or by joining us on Discord.
Full patch notes for this update can be found below.
Looking to the future, we would like to announce that our next major update will largely focus on optimisation and performance improvements. This comes up a lot on the forums and was the second most requested feature in our community poll back in March. We've been planning this update for a while and have some good ideas of ways we can greatly improve performance for all players across a range of hardware, particularly when spawning large vehicles. We'll share more details of this update and the improvements it will bring as we make progress.
Much Love <3
The Stormworkers Developers
Patch Notes
v0.7.1
Feature - Added 3 camera components (small, medium and gimbal)
Medium camera has zoom and night vision
Gimbal camera can be rotated without needing to attach to pivots (similar to spotlights)
Feature - Added infrared mode to light components Feature - Added 4 monitor components to view camera and video feeds
Monitors have a composite output with touchscreen data to detect when and where a player is pressing the screen
Feature - Added 2 hud components (small monitors that are transparent) Feature - New microcontroller components
Lua scripting components
Video switchbox
Text property (allows players to enter custom text that can be used inside a lua script)
Feature - Lua script editor
Accessible from the property menu of the lua script microcontroller component
Allows custom scripted tick and draw logic
Simple API that lets you output draw commands to a video link for custom rendering, including drawing lines, basic shapes, text and the world map
Scripts have a composite logic input/output for reading and writing data to the regular logic system
Script editor includes syntax highlighting, a button to check your script compiles and a help tab with some information about available functions
Monitors that are connected to lua scripts will show error messages if the script fails to execute for easier debugging
Feature - New video logic type used for transferring camera and video feeds between components
Video logic can be chained through several scripts to layer many draw commands together, making it possible to build self-contained UI microcontrollers
Feature - Added 4 radio antenna sizes
Larger antennas have higher range (up to 40km)
Antennas can send and recieve composite data on a set channel
Antennas have jiggle physics
Radio signal is reduced when travelling through water
Feature - Added 2 video radio components (transmitter and reciever)
Similar to radio antennas, but they transmit a video signal
Quality of video signal will degrade over long distances
Feature - Added "Keep Active" block (a special component that will keep islands/objects/vehicles around it loaded, allowing it to stay spawned in the world at all times) Feature - New research in career mode for unlocking camera and radio equipiment Feature - Train junction signals can be switched by broadcasting an on signal on radio channel 440
Fix - Fixed advanced wheels not rotating freely when connected to torque Fix - Added tyre pressure slider to advanced wheels to mitigate bouncing issues on light vehicles Fix - Added track tension slider to tank track wheels Fix - General fixes and improvements to the torque and grip mechanics of advanced wheels and tank tracks Fix - Vehicles with advanced wheels no longer roll forwards/backwards on flat ground Fix - Advanced wheels no longer cause anti-gravity vehicles when placed on their side Fix - Logic nodes across disconnected vehicle bodies are removed when spawning vehicle ("magic" logic connections will now need to use radio signals) Fix - Improved folding rotor feature (rotors render in folded position when physics has been disabled by interacting with the rotor head) Fix - Advanced mode components no longer unlock in normal mode when completing research and vice versa Fix - Minor improvements to SSAO shader Fix - Fixed island state not saving (lights, doors etc.)
As a reminder, this Wednesday 15th May, we are releasing Major Update #6, including cameras, monitors, data and video transmission, and more.
We are really excited to share this update. The new components and features unlock a lot of new game-play and possibilities in your creations, from camera controlled vehicles, to advanced computing systems and intelligent logic.
CH-146 with gimbal camera by MrNJersey
The new camera optics allow you to see further, magnified, and in infrared night vision.
Cockpit HUD with systems computer by WhiteNoise
The new screens allow video and UI feeds, to efficiently provide information to the player.
Signal triangulation and UI system by Tajin
The new lua scripting functionality allows programming of UI and complex systems.
Please join us on Discord, and chat about Stormworks and the new update in anticipation of the launch on Wednesday, and start working on your remotely operated vehicles, ready to plug in the cameras, screens, logic and radio equipment as the new components go live.
The next major update is coming on Wednesday 15th May at 16:30 UTC.
On the discord feature poll, you asked us for cameras, monitors, and radio equipment, these were the highest voted features. Over the last 6 weeks we have been hard at work adding these new features to the game.
And then, we added some more stuff too, such as lua programming blocks, custom screen UI rendering, and night vision.
Here are the details:
Cameras and Monitors
New camera and monitor blocks allow the player to view video feeds in game. Monitors display a video feed, allowing new control station and cockpit designs.
Night Vision
Infrared mode on cameras allow camera vision in low light conditions. Extended vision is possible through the use of IR band point and spot lights.
Radio Transmission
Data can now be transmitted over the air for connecting logic and remote control between separate vehicles. 6 new antennas allow data transmission over different ranges for composite signals and video.
Lua Programming
A new microprocessor block allows injecting lua scripts into your microprocessors. This allows for programs to be built within the logic units. The lua interface can output to a composite signal, and also add UI to a video signal for rendering overlays over video.
We can't wait to share this update with you on the launch of Major Update #6. Thank you to all who have provided your thoughts and feedback and helped make this update happen.
We are just adding the finishing touches. There is no minor update this week or next week as we complete this update.
This week's minor update adds new components for building tracked vehicles!
Three sizes of caterpillar tracks are now available. The tracks are modular and can be built to any convex shape and size by placing the various track wheels in line with each other. Drive wheels can then be used to rotate all wheels that are linked by a single track.
These wheels provide greater grip, making them ideal for off-road and large vehicles. They also open up a whole new category of vehicle types for you to experiment with!
This week's patch also includes several fixes, including some balance changes to the career research system in response to your feedback over the past week. See below for the full changelog.
Special thanks to MrNJersey for providing this week's awesome announcement gif.
Much Love <3
The Stormworks Developers
Patch Notes
v0.6.21
Feature - Added modular tank track components (3 sizes of drive wheels and 3 sizes of regular wheels)
Fix - Rebalanced costs of several tech tree research items Fix - Research view no longer hidden when "infinite stock" is enabled Fix - Research view hidden when "unlock all components" is enabled Fix - Missions no longer reward RP when "unlock all components" is enabled Fix - Fixed research time not updating for host in multiplayer Fix - Added confirmation dialog when beginning research Fix - Fixed fans and underwater propellers having toggleable physics
This week's minor update brings a new progression system to career mode!
We have completely overhauled the way you unlock new component blueprints in career mode. Missions now reward "research points" which can be used to research new technologies, which in turn will unlock new components. A new tab has been added to the map screen where you can view available technologies, explore the tech tree, choose what path to go down and begin researching. You now have more control over how your inventory expands, adding a deeper level of strategy to career mode.
We will be balancing these new features in the next few patches based on your feedback, so if you find any bugs or have any suggestions remember to leave a card on our issue tracker website. The issue tracker can be accessed using the buttons in-game on the main menu and pause menu. We look forward to hearing your feedback!
The full changelog for this patch can be found below.
Have a great bank holiday, Easter and weekend <3
The Stormworks Developers
Patch Notes
v0.6.19
Feature - New career mode progression system - Missions reward "research points" instead of blueprints - Research technologies to get new blueprints - Blueprints have been put into a tech tree, with different paths to follow depending on how you want to progress - Added research tab to map where you can view tech and begin research Feature - Rotor blades can be toggled on/off by interacting with the rotor head
Fix - Fixed undo in microcontroller editor causing a crash if then copying a selection Fix - Rebalanced advanced wheel friction multipliers
v0.6.20
Fix - Resolved crash when creating new game from previous patch
This week's minor update brings new ways to detect players inside your vehicles!
A new player sensor component has been added that outputs a signal when a player or NPC are within range. This makes it much easier to build automatic doors and kill switches to deactivate your vehicle when you leave the controls.
We have also added logic outputs to all existing seat and bed components so you can detect whether or not they are currently occupied by a character, making it possible to close a cockpit canopy or start an engine when you get into your pilot seat.
As always, this patch includes many fixes, the full list of which can be found in the changelog below.
Work is currently underway on some exciting big features for the next major update. We're looking forward to teasing some details of what to expect in this update, and will be sharing more information in the coming weeks.
Have a great weekend <3
The Stormworks Developers
Patch Notes
v0.6.18
Feature - Added Player Sensor component (detects players/NPCs within a set radius) Feature - Added "Occupied" logic node to all seats (outputs an on signal if someone is sat in the seat) Feature - Added crude oil purchase locations to the Arctic
Fix - Fixed small window components having some incorrect/missing placement surfaces Fix - Trailing spaces are stripped from save file names Fix - Fixed clutch transmission being dependent on electrical charge Fix - Fixed clock hands not rendering when flipped Fix - Wind sensor has correct rendering in logic mode Fix - Wheels and spotlight can no longer turn infinitely beyond their range of motion Fix - Fixed paint buttons in vehicle editor not always correctly showing the current selected paint mode Fix - Fixed crash when removing a mission that is still spawning Fix - Fixed occasional crash when some objects are removed from the world Fix - Fixed crash when grouping components by name in inventory with a non-default language selected Fix - Multiple minor text/spelling corrections Fix - Fixed workshop upload screen not being localised when using a non-default language Fix - Measurement labels show when erasing components in the vehicle editor Fix - Improved some trainline segment tile boundaries to be less wonky Fix - Fixed logic nodes on microcontrollers not rendering when copied with selection grid Fix - Fixed flare lights not disappearing when despawning a mission Fix - Fixed electric links not being removed when deleting electric cable component
This week's minor update includes new spotlight and window parts for small vehicles!
After last week's wheel update we have seen some fantastic cars, jeeps and trucks being built by the community. This week we have added two small spotlights that fit a lot better with the scale of these land vehicles, making it much easier to build functional headlights and compact search lights. A full-block variant and a smaller mounted variant are available.
We have also added 3 more window components that should make it easier to fill gaps on small vehicles where the existing window components are too large.
This update also includes many fixes, the full list of which can be found in the changelog below.
Much Love <3
The Stormworks Developers
Patch Notes
v0.6.16
Feature - Added 2 small spotlight components Feature - Added 3 new small window components
Fix - General performance improvements Fix - Fixed autosave saving tile data for ocean tiles causing several thousand files to be saved Fix - Autosave file writing split into smaller chunks to reduce slowdown during autosave for some players Fix - Wheels now have correct buoyancy data Fix - Fixed teleporting vehicle back to the workbench not working if the vehicle is despawned Fix - Fixed tyres on smallest wheels spinning when stationary Fix - Reduced size of tyre smoke particle effect Fix - Fixed jump/land sound effects playing when player is seated or on a ladder Fix - Fixed wheel brakes causing vehicles to bounce from side to side Fix - Fixed crash when wheels collide with players and other wheels Fix - Fixed unnecessarily large forces being applied by tyres to dynamic objects when driving over them Fix - Increased mass of suspension versions of wheels to account for them having suspension Fix - Fixed colouring of wheel editor arrow mesh Fix - Fixed misaligned surfaces on 7 and 9 sized wheel bases Fix - Corrected placement of editor arrow meshes for non-suspension wheels Fix - Removed biome-based tyre friction and grip, now constant throughout the world Fix - Renamed tyre types to make it clearer that each has a different grip level Fix - Added error message when starting the game if PC has below the minimum recommended amount of ram Fix - Fixed crash when parsing vehicles when vehicle state file is missing Fix - Fixed occasional crash when despawning a carried object Fix - Added localisation strings for component property text Fix - Fixed occasional crash when despawning vehicles with custom sealed doors
v0.6.17
Fix - Fixed vehicle desync in multiplayer Fix - Fixed fuel tanks not having fuel in multiplayer
This week's minor update adds new wheels with improved physics!
8 new wheels have been added, 4 with built-in suspension and 4 without. These wheels not only look more detailed than the existing ones, but also have many new customisation options to tweak to suit most vehicle types. Suspension stiffness and damping can be tuned as well as tyre radius and tread type. Dirt tyres have poor grip on snow, whilst the other tyre types give more friction.
If you haven't voted in our upcoming feature poll, head over to our Discord server to cast your vote. We're starting work on the next major update and are interested to hear what new features you want to see added in the coming months!
See below for the full changelog for this week's patch.
Much love <3
The Stormworks Developers
Patch Notes
v0.6.15
Feature - 8 new wheel components with improved physics (4 with built-in suspension, 4 without) - Suspension versions have tunable stiffness and damping - Tunable grip on all new wheels - 3 different tyre tread options that affect grip in the arctic biome - Tire radius can be customised to match most vehicle sizes
Fix - Despawned player vehicles remain on the map and can be returned to the workbench Fix - Unloaded vehicles are still visible on the map in multiplayer Fix - Water particles no longer render in doorways when no water is being transferred between compartments Fix - Fixed rotor blade rotation not matching up with how they appear in the vehicle editor when spawned with vehicle damage enabled Fix - Other players show on the map for multiplayer host Fix - Player map icon uses player location instead of camera location Fix - Fixed microcontroller memory gate not respecting reset value after returning to workbench Fix - Instrument panel buttons are no longer pushable without electric in advanced mode Fix - Fixed graphics settings not saving/loading on MacOS Fix - Fixed not being able to drag hotbar items between slots in the microcontroller editor Fix - Gyro no longer requires 50% power to work in advanced mode Fix - Fixed jet engine turbines not generating electricity
This week's minor update adds some improvements to the microcontroller editor and instrument panel component!
The microcontroller editor now has multi-selection, allowing you to select many components at once by dragging a box around them. You can then cut, copy and paste your selection and move it around as one object. We've also added an undo/redo feature that works as you would expect. These changes greatly improve the workflow of making microcontrollers, and will make it easier to build complex circuits.
Last week's instrument panel component has also received some additional upgrades. We've added a new toggle button style, and two more segmented displays. Each segment can be individually enabled/disabled, and can also be painted separately, making them great for battery level indicators and speedometers!
There are multiple other small features in this update, as well as several bug fixes. The full changelog for this patch can be found below.
Much love <3
The Stormworks Developers
Patch Notes
v0.6.14
Feature - Added multi-selection to microcontroller editor (drag to select many components that can be moved and deleted as one) Feature - Added undo/redo to microcontroller editor Feature - Added copy/cut/paste to microcontroller editor Feature - 32 channel composite write component now has configurable number of inputs (deprecated single input composite write components as 32 channel version now serves the same purpose) Feature - Added 3 new instrument panel types (flip button, radial display, bar display) Feature - Radial and bar instrument segments can be painted individually Feature - Added number to composite binary converter (converts an input number to binary and then outputs the bits as on/off composite signals) Feature - Added composite binary to number converter (reads the on/off signals of a composite link and encodes them in the bits of an output number) Feature - Instrument panel component passes composite signals through to its output to allow them to be chained together Feature - Instrument panel arrow buttons have been condensed into a single button with direction option Feature - Instrument panel seven segment displays have been condensed into a single instrument with mode option Feature - Composite read microcontroller components now have the option for reading from a channel based on input logic ("varible" option in channel selector) Feature - Composite write microcontroller components now have the option to set which channel they start writing from (also can be controlled with logic if "variable" option is set) Feature - Added horizontal orientation option to instrument gauge
Fix - Reduced physics shape of passenger seat so that characters can walk between rows of seats facing each other easier Fix - Dragging right mouse in microcontroller editor no longer rotates vehicle editor camera Fix - Removed unused fluid logic node from electric connector Fix - Fixed underwater rocks spawning in docks on some world seeds Fix - Fixed not being able to drag with additive paint tool Fix - Fixed single-clicking a component in the microcontroller editor inventory not selecting it Fix - Fixed dropdown boxes being cut off when inside some scrollable areas Fix - Dropdown lists flip direction if the bottom of them goes off-screen Fix - Fixed spotlight glass not rendering when switched on Fix - Fixed spotlight being able to rotate when not receiving electric in advanced mode Fix - Fixed rotors not rendering with the correct number of blades in select/logic mode in the vehicle editor Fix - Fixed rotors having a second black mesh visible when in logic mode in the vehicle editor Fix - Seat input for on/off hotkeys clears when getting out of the seat Fix - Added side door access to Arctic player base hangar Fix - Fixed pressing hotbar hotkey with component selected in microcontroller editor when trying to type in properties Fix - Fixed instrument panel buttons not having sound effects
Fix - Game saving on Mac now works correctly Fix - Reduced main save file size by 70% to reduce crashing during saving
(Also note v0.6.9 changes are likely to fix many users issues when starting a new game or spawning a vehicle)
v0.6.10-12
Fix - saving and loading now works correctly on Windows and Mac
v0.6.13
Fix - Fixed microcontrollers showing in the vehicle load screen and not appearing in the component inventory Fix - Fixed occasional crash in vehicle editor since v0.6.8 Fix - Fire missions now require the large pump to be unlocked to spawn Fix - Fixed tooltip missing from RGB indicator