Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

The next major update is coming on Wednesday 15th May at 16:30 UTC.

On the discord feature poll, you asked us for cameras, monitors, and radio equipment, these were the highest voted features. Over the last 6 weeks we have been hard at work adding these new features to the game.

And then, we added some more stuff too, such as lua programming blocks, custom screen UI rendering, and night vision.

Here are the details:



Cameras and Monitors

New camera and monitor blocks allow the player to view video feeds in game. Monitors display a video feed, allowing new control station and cockpit designs.



Night Vision

Infrared mode on cameras allow camera vision in low light conditions. Extended vision is possible through the use of IR band point and spot lights.



Radio Transmission

Data can now be transmitted over the air for connecting logic and remote control between separate vehicles. 6 new antennas allow data transmission over different ranges for composite signals and video.



Lua Programming

A new microprocessor block allows injecting lua scripts into your microprocessors. This allows for programs to be built within the logic units. The lua interface can output to a composite signal, and also add UI to a video signal for rendering overlays over video.

We can't wait to share this update with you on the launch of Major Update #6. Thank you to all who have provided your thoughts and feedback and helped make this update happen.

We are just adding the finishing touches. There is no minor update this week or next week as we complete this update.

Much love <3

The Stormworks Developers
Stormworks: Build and Rescue - RoboJon


Dear Stormworkers,

This week's minor update adds new components for building tracked vehicles!

Three sizes of caterpillar tracks are now available. The tracks are modular and can be built to any convex shape and size by placing the various track wheels in line with each other. Drive wheels can then be used to rotate all wheels that are linked by a single track.

These wheels provide greater grip, making them ideal for off-road and large vehicles. They also open up a whole new category of vehicle types for you to experiment with!

This week's patch also includes several fixes, including some balance changes to the career research system in response to your feedback over the past week. See below for the full changelog.

Special thanks to MrNJersey for providing this week's awesome announcement gif.

Much Love <3

The Stormworks Developers


Patch Notes

v0.6.21

Feature - Added modular tank track components (3 sizes of drive wheels and 3 sizes of regular wheels)

Fix - Rebalanced costs of several tech tree research items
Fix - Research view no longer hidden when "infinite stock" is enabled
Fix - Research view hidden when "unlock all components" is enabled
Fix - Missions no longer reward RP when "unlock all components" is enabled
Fix - Fixed research time not updating for host in multiplayer
Fix - Added confirmation dialog when beginning research
Fix - Fixed fans and underwater propellers having toggleable physics
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This week's minor update brings a new progression system to career mode!

We have completely overhauled the way you unlock new component blueprints in career mode. Missions now reward "research points" which can be used to research new technologies, which in turn will unlock new components. A new tab has been added to the map screen where you can view available technologies, explore the tech tree, choose what path to go down and begin researching. You now have more control over how your inventory expands, adding a deeper level of strategy to career mode.

We will be balancing these new features in the next few patches based on your feedback, so if you find any bugs or have any suggestions remember to leave a card on our issue tracker website. The issue tracker can be accessed using the buttons in-game on the main menu and pause menu. We look forward to hearing your feedback!

The full changelog for this patch can be found below.

Have a great bank holiday, Easter and weekend <3

The Stormworks Developers


Patch Notes

v0.6.19

Feature - New career mode progression system
- Missions reward "research points" instead of blueprints
- Research technologies to get new blueprints
- Blueprints have been put into a tech tree, with different paths to follow depending on how you want to progress
- Added research tab to map where you can view tech and begin research
Feature - Rotor blades can be toggled on/off by interacting with the rotor head

Fix - Fixed undo in microcontroller editor causing a crash if then copying a selection
Fix - Rebalanced advanced wheel friction multipliers

v0.6.20

Fix - Resolved crash when creating new game from previous patch
Stormworks: Build and Rescue - RoboJon


Dear Stormworkers,

This week's minor update brings new ways to detect players inside your vehicles!

A new player sensor component has been added that outputs a signal when a player or NPC are within range. This makes it much easier to build automatic doors and kill switches to deactivate your vehicle when you leave the controls.

We have also added logic outputs to all existing seat and bed components so you can detect whether or not they are currently occupied by a character, making it possible to close a cockpit canopy or start an engine when you get into your pilot seat.

As always, this patch includes many fixes, the full list of which can be found in the changelog below.

Work is currently underway on some exciting big features for the next major update. We're looking forward to teasing some details of what to expect in this update, and will be sharing more information in the coming weeks.

Have a great weekend <3

The Stormworks Developers


Patch Notes

v0.6.18

Feature - Added Player Sensor component (detects players/NPCs within a set radius)
Feature - Added "Occupied" logic node to all seats (outputs an on signal if someone is sat in the seat)
Feature - Added crude oil purchase locations to the Arctic

Fix - Fixed small window components having some incorrect/missing placement surfaces
Fix - Trailing spaces are stripped from save file names
Fix - Fixed clutch transmission being dependent on electrical charge
Fix - Fixed clock hands not rendering when flipped
Fix - Wind sensor has correct rendering in logic mode
Fix - Wheels and spotlight can no longer turn infinitely beyond their range of motion
Fix - Fixed paint buttons in vehicle editor not always correctly showing the current selected paint mode
Fix - Fixed crash when removing a mission that is still spawning
Fix - Fixed occasional crash when some objects are removed from the world
Fix - Fixed crash when grouping components by name in inventory with a non-default language selected
Fix - Multiple minor text/spelling corrections
Fix - Fixed workshop upload screen not being localised when using a non-default language
Fix - Measurement labels show when erasing components in the vehicle editor
Fix - Improved some trainline segment tile boundaries to be less wonky
Fix - Fixed logic nodes on microcontrollers not rendering when copied with selection grid
Fix - Fixed flare lights not disappearing when despawning a mission
Fix - Fixed electric links not being removed when deleting electric cable component
Stormworks: Build and Rescue - RoboJon


Dear Stormworkers,

This week's minor update includes new spotlight and window parts for small vehicles!

After last week's wheel update we have seen some fantastic cars, jeeps and trucks being built by the community. This week we have added two small spotlights that fit a lot better with the scale of these land vehicles, making it much easier to build functional headlights and compact search lights. A full-block variant and a smaller mounted variant are available.

We have also added 3 more window components that should make it easier to fill gaps on small vehicles where the existing window components are too large.

This update also includes many fixes, the full list of which can be found in the changelog below.

Much Love <3

The Stormworks Developers


Patch Notes

v0.6.16

Feature - Added 2 small spotlight components
Feature - Added 3 new small window components

Fix - General performance improvements
Fix - Fixed autosave saving tile data for ocean tiles causing several thousand files to be saved
Fix - Autosave file writing split into smaller chunks to reduce slowdown during autosave for some players
Fix - Wheels now have correct buoyancy data
Fix - Fixed teleporting vehicle back to the workbench not working if the vehicle is despawned
Fix - Fixed tyres on smallest wheels spinning when stationary
Fix - Reduced size of tyre smoke particle effect
Fix - Fixed jump/land sound effects playing when player is seated or on a ladder
Fix - Fixed wheel brakes causing vehicles to bounce from side to side
Fix - Fixed crash when wheels collide with players and other wheels
Fix - Fixed unnecessarily large forces being applied by tyres to dynamic objects when driving over them
Fix - Increased mass of suspension versions of wheels to account for them having suspension
Fix - Fixed colouring of wheel editor arrow mesh
Fix - Fixed misaligned surfaces on 7 and 9 sized wheel bases
Fix - Corrected placement of editor arrow meshes for non-suspension wheels
Fix - Removed biome-based tyre friction and grip, now constant throughout the world
Fix - Renamed tyre types to make it clearer that each has a different grip level
Fix - Added error message when starting the game if PC has below the minimum recommended amount of ram
Fix - Fixed crash when parsing vehicles when vehicle state file is missing
Fix - Fixed occasional crash when despawning a carried object
Fix - Added localisation strings for component property text
Fix - Fixed occasional crash when despawning vehicles with custom sealed doors

v0.6.17

Fix - Fixed vehicle desync in multiplayer
Fix - Fixed fuel tanks not having fuel in multiplayer
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This week's minor update adds new wheels with improved physics!

8 new wheels have been added, 4 with built-in suspension and 4 without. These wheels not only look more detailed than the existing ones, but also have many new customisation options to tweak to suit most vehicle types. Suspension stiffness and damping can be tuned as well as tyre radius and tread type. Dirt tyres have poor grip on snow, whilst the other tyre types give more friction.

If you haven't voted in our upcoming feature poll, head over to our Discord server to cast your vote. We're starting work on the next major update and are interested to hear what new features you want to see added in the coming months!

See below for the full changelog for this week's patch.

Much love <3

The Stormworks Developers

Patch Notes

v0.6.15

Feature - 8 new wheel components with improved physics (4 with built-in suspension, 4 without)
- Suspension versions have tunable stiffness and damping
- Tunable grip on all new wheels
- 3 different tyre tread options that affect grip in the arctic biome
- Tire radius can be customised to match most vehicle sizes

Fix - Despawned player vehicles remain on the map and can be returned to the workbench
Fix - Unloaded vehicles are still visible on the map in multiplayer
Fix - Water particles no longer render in doorways when no water is being transferred between compartments
Fix - Fixed rotor blade rotation not matching up with how they appear in the vehicle editor when spawned with vehicle damage enabled
Fix - Other players show on the map for multiplayer host
Fix - Player map icon uses player location instead of camera location
Fix - Fixed microcontroller memory gate not respecting reset value after returning to workbench
Fix - Instrument panel buttons are no longer pushable without electric in advanced mode
Fix - Fixed graphics settings not saving/loading on MacOS
Fix - Fixed not being able to drag hotbar items between slots in the microcontroller editor
Fix - Gyro no longer requires 50% power to work in advanced mode
Fix - Fixed jet engine turbines not generating electricity
Stormworks: Build and Rescue - RoboJon


Dear Stormworkers,

This week's minor update adds some improvements to the microcontroller editor and instrument panel component!

The microcontroller editor now has multi-selection, allowing you to select many components at once by dragging a box around them. You can then cut, copy and paste your selection and move it around as one object. We've also added an undo/redo feature that works as you would expect. These changes greatly improve the workflow of making microcontrollers, and will make it easier to build complex circuits.

Last week's instrument panel component has also received some additional upgrades. We've added a new toggle button style, and two more segmented displays. Each segment can be individually enabled/disabled, and can also be painted separately, making them great for battery level indicators and speedometers!

There are multiple other small features in this update, as well as several bug fixes. The full changelog for this patch can be found below.

Much love <3

The Stormworks Developers


Patch Notes

v0.6.14

Feature - Added multi-selection to microcontroller editor (drag to select many components that can be moved and deleted as one)
Feature - Added undo/redo to microcontroller editor
Feature - Added copy/cut/paste to microcontroller editor
Feature - 32 channel composite write component now has configurable number of inputs (deprecated single input composite write components as 32 channel version now serves the same purpose)
Feature - Added 3 new instrument panel types (flip button, radial display, bar display)
Feature - Radial and bar instrument segments can be painted individually
Feature - Added number to composite binary converter (converts an input number to binary and then outputs the bits as on/off composite signals)
Feature - Added composite binary to number converter (reads the on/off signals of a composite link and encodes them in the bits of an output number)
Feature - Instrument panel component passes composite signals through to its output to allow them to be chained together
Feature - Instrument panel arrow buttons have been condensed into a single button with direction option
Feature - Instrument panel seven segment displays have been condensed into a single instrument with mode option
Feature - Composite read microcontroller components now have the option for reading from a channel based on input logic ("varible" option in channel selector)
Feature - Composite write microcontroller components now have the option to set which channel they start writing from (also can be controlled with logic if "variable" option is set)
Feature - Added horizontal orientation option to instrument gauge

Fix - Reduced physics shape of passenger seat so that characters can walk between rows of seats facing each other easier
Fix - Dragging right mouse in microcontroller editor no longer rotates vehicle editor camera
Fix - Removed unused fluid logic node from electric connector
Fix - Fixed underwater rocks spawning in docks on some world seeds
Fix - Fixed not being able to drag with additive paint tool
Fix - Fixed single-clicking a component in the microcontroller editor inventory not selecting it
Fix - Fixed dropdown boxes being cut off when inside some scrollable areas
Fix - Dropdown lists flip direction if the bottom of them goes off-screen
Fix - Fixed spotlight glass not rendering when switched on
Fix - Fixed spotlight being able to rotate when not receiving electric in advanced mode
Fix - Fixed rotors not rendering with the correct number of blades in select/logic mode in the vehicle editor
Fix - Fixed rotors having a second black mesh visible when in logic mode in the vehicle editor
Fix - Seat input for on/off hotkeys clears when getting out of the seat
Fix - Added side door access to Arctic player base hangar
Fix - Fixed pressing hotbar hotkey with component selected in microcontroller editor when trying to type in properties
Fix - Fixed instrument panel buttons not having sound effects
Mar 18, 2019
Stormworks: Build and Rescue - RoboJon
Patch Notes

v0.6.9

Fix - Game saving on Mac now works correctly
Fix - Reduced main save file size by 70% to reduce crashing during saving

(Also note v0.6.9 changes are likely to fix many users issues when starting a new game or spawning a vehicle)

v0.6.10-12

Fix - saving and loading now works correctly on Windows and Mac

v0.6.13

Fix - Fixed microcontrollers showing in the vehicle load screen and not appearing in the component inventory
Fix - Fixed occasional crash in vehicle editor since v0.6.8
Fix - Fire missions now require the large pump to be unlocked to spawn
Fix - Fixed tooltip missing from RGB indicator
Stormworks: Build and Rescue - RoboJon


Dear Stormworkers,

This week's minor update brings a new component for creating dashboards, cockpits and displays!

The new Instrument Panel component compacts the existing dials and buttons into a smaller form factor, allowing you to put up to 4 on one block. This is great for IO on smaller vehicles where space is limited. Each instrument has a composite logic input and output for controlling their behaviour from a microcontroller. This component has a lot of possibilities and we're looking forward to seeing what you create with it.

There are also a number of fixes in this patch, the full list of which can be found in the changelog below.

Much Love <3

The Stormworks Developers


Patch Notes

v0.6.8

Feature - Added Instrument Panel component (compact set of dials and buttons that can be controlled using microcontroller composite logic). Includes dial, gauge, 6 button types, 2 types of seven segment display.

Fix - Fixed issue with saving for players using Wine
Fix - Fixed some rail junction switches not working
Fix - Jet engine no longer functions when missing air intake
Fix - Increased force produced by jet engines by 2x
Fix - Jet engine turbine generates electric
Fix - Increased electric consumption of starter motors by 2.5x to resolve perpetual energy generation
Fix - Fixed ocean spray particles rendering inside vehicles
Fix - Fixed ocean foam being visible inside vehicle at some angles
Fix - Minor changes to mission text for clarity
Fix - Fixed crash in mission editor when deleting a location that hasn't been edited
Fix - Mission component properties panel is now visible by default
Fix - Fixed invisible physics on straight trainline piece that was causing damage to trains
Fix - Improved access to rail junction signals on some islands
Fix - Fixed doubled physics causing wheels to behave strangely on military base
Stormworks: Build and Rescue - RoboJon


Dear Stormworkers,

Today's minor update brings some long-awaited graphics improvements!

We have spent this week improving the quality of water and spotlight rendering and have resolved several of the most commonly reported visual bugs. Some of these improvements include fixing fluids in tanks rendering through vehicles, foam and ocean surface clipping into sealed vehicle compartments, spotlights appearing grainy and having seams, and lights not being affected by the cloudiness of the ocean.

We have also introduced new options to completely disable shadows and control the quality of lighting for players on lower spec hardware. This means that players will achieve higher framerates on minimum settings.

This patch has been largely focused on bug fixes, the full list of which can be found in the changelog below.

We are also excited to announce an opportunity to join our team as a full-time programmer at our studio in Leamington Spa in the UK. More details about the available roles, including contact information to apply can be found at mcro.org/jobs.

Have a great weekend, and stay tuned for next week's minor update which will be bringing a versatile new vehicle component...

Much Love <3

The Stormworks Developers


Patch Notes

v0.6.3

Feature - Many rendering improvements (see fixes for full list)
Feature - Improved quality of lighting underwater (light now takes some colour from the water)
Feature - Added option to completely disable shadows
Feature - Added quality options for light volumes including an option to disable them
Feature - Added world seed to pause menu
Feature - Added mouse aspect setting for scaling horizontal mouse speed relative to vertical

Fix - Fixed fluids in compartments rendering through vehicles
Fix - Fixed foam and ocean surface clipping into sealed compartments
Fix - Fixed rendering artifacts on spotlights (graininess, seams)
Fix - Fixed spotlight shadows not rendering at far distances
Fix - Improved performance of omni light volume rendering
Fix - Fixed flickering squares artifact on doors and some other components when underwater
Fix - Spotlight flares render correctly on vehicles and some islands where they were previously not rendering at all
Fix - Potential fix for water rendering on MacOS
Fix - Reduced GPU memory usage by ~40MB
Fix - Fixed NPC health not showing on tooltip when seated
Fix - Fixed camera being constrained in photo mode when attached to a ladder
Fix - Fixed game always resetting to windowed mode after exiting
Fix - Added beanie to arctic outfit so characters no longer look bald
Fix - Fixed physics and meshes being in the wrong place on some islands when loading saved game after previous patch
Fix - Increased max fluid flow volume for doors filling/emptying by 6x
Fix - Fixed some dropdown lists on various UI screens not updating properly when selecting items using the keyboard
Fix - Added light switch for creative base hangar lights
Fix - Fixed gaps between some trainline segments
Fix - Fixed logic nodes on copied selection grid jittering
Fix - Corrected some spelling mistakes
Fix - Fixed some rail junction switches not working
Fix - Workshop upload now correctly fails if writing to thumbnail file fails
Fix - Ski components render correctly in the vehicle editor
Fix - Ski components spawn correctly when rotated and flipped
Fix - Fixed some more invalid trainline generation cases
Fix - Map zoom level no longer resets when closing/opening the map
Fix - Map no longer centers on player when opened by default (will still track the player if you right-click, select "center player" and then don't pan the map)
Fix - Slot duct now has non-physics voxels to protect it from being covered over in vehicle editor
Fix - Slot duct correctly acts as fluid port when inside a sealed volume
Fix - Fixed magalls connecting incorrectly to rotated island physics
Fix - Fixed animals and icebergs having incorrect bounds causing some spawn issues
Fix - Fixed dynamic ice flipping around immediately after spawning
Fix - Autosaving can be disabled via save file editing for debug purposes
Fix - Fixed animal animations not playing correctly
Fix - Lighthouse spotlights are now brighter and more visible from long distances

v0.6.4-6

Fix - Fixed returning vehicles to workbench not spawning player/vehicle in correct location
Fix - Fixed low framerate caused by some shaders being recompiled every frame
Fix - Updated GLFW to resolve crashes for some players

v0.6.7

Fix - Fixed vehicle foam rendering in the wrong place
Fix - Fixed ocean not rendering through windows when underwater
Fix - Fixed more jittering meshes in vehicle editor when away from the world origin
...