This week is a small but much requested update... new window sizes!
We have added 5 new sizes of windows including a porthole window for ships and planes.
We are busy making plans for the year ahead and can't wait to share what we are working on. Please keep sharing your thoughts and ideas with us and help shape an exciting 2019 for Stormworks!
Much love <3
The Stormworks Developers
Patch Notes
v0.5.9-11
Feature - 5 new window types Fix - reduced lens glare effect on spotlights to fix AMD graphics issue Fix - flow dynamics change to reduce fluid flow oscillation Fix - stopped cleaning backup files to fix crash for some users
This week's minor update brings two new components specifically designed for use with microcontrollers!
An RGB light and RGB indicator have been added. These are similar to the existing light and indicator, but instead of simply using an on/off signal to control them they read data from the composite output of a microcontroller. This means you can change their colour in real time, making it possible to build dimmable lights, warning signals that change from green to red, or even complex coloured displays.
This patch also has a few smaller quality-of-life improvements, as well as a load of bug fixes. The full changelog can be found below.
Have a merry Christmas if you're celebrating, and a great weekend otherwise!
Much love <3
The Stormworks Developers
Patch Notes
v0.5.8
Feature - Added RGB light component (uses microcontroller composite data to control color) Feature - Added RGB indicator component (uses microcontroller composite data to control color) Feature - Added composite switchbox microcontroller component Feature - Ease-of-use improvements for dropdown lists (up/down arrows can be used to scroll through items, enter closes list, quick-select items by typing, removed fade animation so that lists are more responsive, ctrl-c/ctrl-v will copy selected item text and paste/select item when available) Feature - Added "override time" option to photo mode to make possible to disable time of day being frozen when unpaused Feature - Added "roll with player" option to photo mode to control whether or not the camera tilts as the player tilts
Fix - Added bed meshes to train terminal Fix - Fixed single blocks being autosaved in vehicle editor Fix - Fixed backup saves not being cleaned after 24 hours Fix - Fixed seasonal content for all holiday events rendering in the mission location editor Fix - Fixed microcontroller 1-input function gate not reading input Fix - Added "function" to tags of microcontroller function gates from previous patch Fix - Fixed rudder and wing forces being scaled up/down based on the mass of the first vehicle spawned with a rudder or wing Fix - Resolved potential crash on startup if vehicle backup folders had not yet been created Fix - Removed some unnecessary microcontroller node state parsing Fix - Increased ladder climbing force so that held connectors can be carried up ladders more easily Fix - Swapped tap/hold actions when picking up connectors so that tapping now picks up and holding tethers to be consistent with picking up other movable objects Fix - Magalls can now be picked up like other connectors Fix - Fixed fluid filters/nozzles/cannons "eating" some fluids Fix - Fixed more issues with sliding connector tracks/grippers connecting the wrong way on rotated tracks Fix - Fixed z-fighting issues with additive meshes (paintable signs, buttons etc.) Fix - Fixed symmetry plane move widget being visible in the microcontroller editor Fix - Fixed microcontroller pulse component on to off/off to on behaviours being inverted Fix - Fixed microcontroller voxels disappearing when rotating/flipping selection grid Fix - Sleep menu no longer visible in photo mode when lying in a bed Fix - Keypad input display no longer visible in photo mode Fix - Distance sensor continues to work until it has 1% battery in advanced mode Fix - Propellers spinning in reverse now damage the player when damage is enabled
The creative mode base and starter base have received some seasonal decorations, and new clothing items are available in the character editor to get you into the spirit of the season. Rain has also been replaced with snow for the duration of the holidays, and the NPCs and collectible loot found on some islands have had festive makeovers. These additions are just for fun and will disappear on the 1st of January.
This patch also bring some more additions to the growing set of logic components available for designing microcontrollers, including timers and a new type of function gate that can evaluate boolean expressions. We've seen some really useful and interesting microcontrollers on the Steam Workshop over the past few weeks and are looking forward to expanding the available tools in future updates.
See below for the full changelog for this patch.
Progress is already being made on the next major update which will be arriving early in 2019, so expect some exciting announcements in the coming month as we move into the new year!
Have a great weekend <3
The Stormworks Developers
Patch Notes
v0.5.7
Feature - Christmas season lasting until January 1st
2 seasonal hats and 1 new clothing item (Santa hat, antlers, Santa costume)
The NPCs appear to enjoy Christmas as well...
Various Christmas decorations on the creative island and starter island
Rain replaced with snow
Loot chests replaced with presents
Feature - Train wheels have on/off output for detecting whether or not they are slipping Feature - Added new robotic pivot that can transfer fluid and power Feature - Added 8 new microcontroller components
Function gate with 1 input (for compacting arithmetic with lots of constant values)
Boolean function gate with 4 inputs (similar to existing function gates but evaluates logical expressions composed of & (and), | (or), ^ (xor) and ! (not))
Boolean function gate with 8 inputs
Pulse (outputs a 1 tick pulse when toggled in one of 3 different modes)
4 timer components (TON, TOF, RTO, RTF - see descriptions in inventory for more detailed information)
Feature - Added properties to microcontroller Up/Down gate for setting min/max and optionally clamping to them Feature - Added "Backups" tab to vehicle and microcontroller editor load views
Overwritten vehicles are now backed up to "%appdata%/Stormworks/data/vehicle_backups", backups older than 24 hours will be permanently deleted
Overwritten microcontrollers are now backed up to "%appdata%/Stormworks/data/microprocessor_backups", backups older than 24 hours will be permanently deleted
Editor autosave interval increased from 2 to 5 minutes
Autosave will be backed up when a new autosave takes its place
Spawning a vehicle will back up the previous autosave
Fix - Mass calculated correctly for microcontrollers Fix - Throttle lever backlights visible in vehicle editor Fix - Improved large jet intake description Fix - Gripper/track connectors now connect properly in both orientations Fix - Bollards added at train terminals to prevent trains that are too large for the tracks from exiting the hangar Fix - Fixed train wheels negative braking Fix - Renamed small ladder to ladder Fix - Microcontroller read/write large components no longer have individual channel selectors on properties but instead only modify connected channels Fix - Overwrite mission/microcontroller/vehicle confirmation now has title in red to make it clearer at a glance that this is potentially bad Fix - Vehicle editor no longer autosaves single blocks Fix - Fixed duplicating values in microcontroller dropdown list component
Fix - Fixed issues with microcontroller state parsing causing microcontrollers to break after loading a save Fix - Fixed starting island not being remembered as a purchased island when loading a saved game Fix - Generators no longer produce negative electric when in reverse Fix - Train wheel torque increased Fix - Braking train wheels causes wheels to reduce speed by brake amount causing sparks when Braking Fix - Multiplayer list now shows the correct peer count Fix - Fixed connecting function gate output back into itself not producing any output with microcontroller function gates Fix - Added "Constant" to the names of the two constant value components to make them easier to search for in the inventory Fix - Fixed postfix evaluation bug causing ^ operator to not work correctly in function gates Fix - Fixed disappearing logic links when copying microcontrollers with selection grid Fix - Fixed microcontroller editor occasionally crashing immediately after clicking the clear button Fix - Fixed microcontrollers not working correctly in multiplayer Fix - Updated train wheels with blue editor-only arrows to show wheel forward/backward directions Fix - Fixed displayed mass for train wheels on inventory info panel
Following the major update on Wednesday, we have been hard at work responding to your suggestions and requests, with 3 small updates full of fixes and additions.
As well as these, we are adding a minor update this week - Tsunami flow dynamics and drop-down property lists for microcontrollers!
The new tsunami dynamics means that the water in the wave pushes and pulls objects with great force, lifting and carrying unsecured objects. The water flows up, forward and down, meaning you can be carried on a boat by the wave, absorbing the energy of the motion of the water.
The microcontrollers now have drop-down property lists where you can set up options for your microcontroller designs, as well as many other updates and tweaks.
Please see the full list below.
Much Love <3
The Stormworkers Developers
Patch Notes
v0.5.5
Feature - Added dropdown property component for microcontrollers (lets you specify a list of named output values for players to choose from) Feature - Added train platforms along train line Feature - Added fuel store to Terminal Spycakes Feature - Added water flow simulation to tsunamis
Fix - Smoothed surface transition between ground and tracks at train terminal Fix - Increased train slip factor from 50% force loss to 25% Fix - Fixed returning vehicles to workbench after loading saved game placing player at the origin of the workbench's tile Fix - Fixed id counter not being cleared when starting new microcontroller Fix - Fixed microcontrollers with composite inputs/outputs causing other inputs/outputs to not link up correctly when spawned Fix - Fixed crashes in microcontroller editor ocurring when loading or deleting nodes with a component selected Fix - Microcontroller property window no longer closes when hovering a component immediately after selecting a text box Fix - Hotbar hotkeys (0-9) work for selecting/deselecting microcontroller hotbar slots Fix - Microcontroller schematic view is now flipped the other way up so that it matches the axes of placed microprocessors
Fix - Fixed microcontrollers uploaded to workshop not being tagged with "microcontroller" correctly Fix - Fixed workshop microcontrollers not showing up in-game
v0.5.3
Fix - Fixed purchased islands becoming unpurchased after saving/loading Fix - Increased power of train wheels by x3 and reduced power 50% when wheels are slipping/sparking Fix - Limited some buoyancy forces to resolve "flying winch" physics issue Fix - Possible fix for AMD cards where spotlights would expand and flood the screen Fix - Fixed misaligned mesh at one of the train tunnel entrances Fix - Fixed issue where loading a save would re-add all movable objects and static vehicles again
v0.5.4
Feature - Microcontroller tooltip components have some conditions for selecting when the data is visible on the tooltip Fix - Fixed typo in microcontroller PID component where integral and proportional values were displayed the wrong way round Fix - Fixed microcontroller equal component changing to modulo after being placed Fix - Can now upload 6x6 microcontrollers to workshop Fix - Plus and minus work now work for zooming camera in microcontroller editor Fix - Fixed microcontroller internals being repeatedly duplicated in some situations (particularly when using selection grid to copy paste). If you're experiencing lag with microcontrollers, try removing and replacing them in this patch as the internals may have been duplicated exponentially) Fix - Re-enabled TAA antialiasing option Fix - Can now select microcontroller component without first have having to deselect
This update brings trains and micro-controllers to the Stormworks world.
Explore the new islands, 12km of track and road, the new train building, and program your micro controllers to create advanced logic in small packages.
This is a big update, but is also an intermediate step to some big new features we have planned for next year.
We have also added lots of fixes and updates including improving the vehicle damage system and making buoyancy work for vehicles when inside other vehicles.
A very big thank you to everyone who are supporting Stormworks, by playing, being involved in the community, sharing creations on the workshop or sharing ideas on the issue tracker. Please keep the feedback coming as we plan next year and the next big steps for Stormworks!
Much Love <3
The Stormworkers Developers
Patch Notes
v0.5.1
Feature - Microcontroller editor - a new editor for creating your own logic blocks, to minaturize all your logic - workshop support to share your controller designs - new composite link containing 32 numbers and 32 on/off signals - over 40 logic gates to build micro controllers with - icon editor to create logos for your micro controllers Feature - Trains - new train wheel part - 12km of track across new islands terminating at a new shipping player base - 10km of road has also been added to link the new islands Feature - Vehicles inside other vehicles compartments now use that compartments buoyancy data Feature - Damage no longer affects vehicle parts that are closely joined together Feature - Game save format updated to allow adding islands to existing saves without requiring starting a new game. This is a future-proofing feature and changes the save format so will reset any existing saves Fix - fluid filter fixed so that it doesn't display crude oil as always on Fix - added small internal battery to generators to regulate power and remove need for batteries between generators and electric consuming components Fix - damage now causes electrical and fluid connectors to dettach Fix - electrical relay default state now set correctly Fix - Up/Down gate now has min / max / start values
v0.5.2
Fix - Fixed microcontrollers uploaded to workshop not being tagged with "microcontroller" correctly Fix - Fixed workshop microcontrollers not showing up in-game
It is almost time! Trains and microprocessors are dropping on Wednesday at 5PM UTC.
There is no minor update this week as we are putting the final touches on to the major update.
Here is a reminder of what is coming on Wednesday:
New Locations
The Donkk Island Keys are 5 new islands, connected with road and rail links from the main island all the way to the new purchasable train yard and shipping terminal.
This is the first step in creating our new rail network as we expand the world of Stormworks. We have big plans, and more will be announced after this major update.
Trains
The new train line comes with a new component - train wheels! You can build trains using all of the usual parts and use them on the rail line between the two player bases, both equiped with workbenches on the train tracks.
Build your locomotive engines, cars, shunt your cargo, and use the signals to change tracks.
Microprocessors
You can now build your own logic gates with the new microprocessor component!
Modularize your logic, and share on the workshop with the new logical controller editor. This can be used from replacing a couple of simple gates to building an "autopilot" block, to... well... we don't know what is possible and are looking forward to you showing us!
This includes the new composite connection that can carry 32 numbers and 32 on/off signals along a single logic link for inter-microprocessor communication.
This minaturization of logic is going to make loads of new features that we have planned make much more sense and more info will follow after this major update.
We are really excited to share this update with you next week, and thank you for all the support, feedback and creations you have shared with us.
You can now buy crude oil from oil rigs, sell it at refineries, and buy diesel and jet fuel from refineries and sell them at various locations around the world. This feature is part of the limited fuel mode.
You can now make money in career buying low and selling high. It pays to build effective fluid handling vehicles, and is very expensive to have an incident with a full cargo.
This comes along with a long list of changes and fixes through the week.
We are working on the final changes to the major update and hope to release this very soon :-)
Much Love <3
The Stormworkers Developers
Patch Notes
v0.4.51
Feature - added fluid buying and selling between oil rigs, refinery, airport, fishing village Fix - railings removed from creative island Fix - fixed flipped distance sensor Fix - pipes only connect in AV mode, fluid and torque logic links in normal mode Fix - fixed fluid flow with fluid ports Fix - increased engine starter electric consumption Fix - buttons work until <1% electric power in AV Fix - limited fuel turned off means fuel is free at fuel selling points Fix - workshop fix for win32 Fix - propellers spin in correct direction when flipped in AV Fix - loading game no longer resets components
v0.4.43-50
Fix - reworked fluid mechanics to fix negative pressure issues Fix - reworked radiators to work better with the new fluid mechanics Fix - nuclear island cargo no longer spawns inside the fuel tank Fix - resolved crash when uploading to workshop Fix - resolved missing cursor in fullscreen with cursor trails turned on Fix - resolved vehicle damage not rendering on MacOS Fix - resolved workshop missions not spawning on MacOS Fix - pressure fix for water cannon Fix - handle force increased to help pick up the fuel connectors Fix - reduced rate at which engines temperature increases Fix - large hose winch cable now retracts to correct length Fix - fluid meter now outputs height above water when not in a compartment Fix - generator rebalance to reduce mechanical resistance Fix - jet engines only damaged when submerged when rotation speed > 0.5 Fix - improved jet engine audio effects Fix - corrected typo on new game screen
We have just added 2 new game mode options to the game:
Limited Fuel
With this mode, vehicles will spawn without fuel and require fueling at the fuel stores at base. These stores contain 13,500 litres of diesel, and are found on all player islands. They will not refill themselves, but you can buy fuel from the oil refinery island in the dock area. This mode requires players to build their own fuel infrastructure as they progress further into their career games, as well as carefully manage their fuel resources.
Perma-death
The new perma-death mode means you only have a single life and are unable to respawn in your game. Saving is limited to only a single file, which is deleted on death, meaning you cannot return to a checkpoint. The stakes have been raised and death is no longer an option as you struggle to survive the many threats in your Stormworks career.
We are really excited about the impact this weeks minor update has on your experiences playing the game, and hope you enjoy the new game modes.
We are continuing work on the major update which is getting close, and have some great minor updates planned for you in the mean time.
Much Love <3
The Stormworkers Developers
Patch Notes
v0.4.42
Feature - "Permadeath" difficulty option (replaces "rogue mode" difficulty option. For hardcore players. One save file with backups disabled. Save file is permanently deleted upon death) Feature - "Limited Fuel" difficulty option (vehicles no longer spawn with fuel in their tanks and require manual refuelling from tanks on islands) Feature - Added fuel tanks to player base islands Feature - Added fuel tank to oil refinery with unlimited diesel that can be purchased
Fix - Fixed not being able to place blocks on large vehicles after loading without using move tool Fix - Fixed missions with ocean locations failing to spawn when a large amount of the map had been uncovered Fix - Fixed inventory logic node information not always displaying in/out connections correctly Fix - Sharks now track players much more rapidly Fix - Exhaust components now unlocked at the start in advanced career mode Fix - Fixed pressure issues with fluid system that made refuelling vehicles difficult/impossible in some setups Fix - Renamed "rogue mode" difficulty option to "permadeath" Fix - Particles don't separate from their spawner at high velocity Fix - Resolved infinite electric feedback loops Fix - Updated fluid nozzle and cannon logic node descriptions Fix - Updated speed sensor description to shows units Fix - Fixed workshop upload sometimes failing to detect upload failure Fix - Fixed static vehicles sometimes spawning as regular vehicles