Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This week is a small but much requested update... new window sizes!

We have added 5 new sizes of windows including a porthole window for ships and planes.

We are busy making plans for the year ahead and can't wait to share what we are working on. Please keep sharing your thoughts and ideas with us and help shape an exciting 2019 for Stormworks!

Much love <3

The Stormworks Developers

Patch Notes

v0.5.9-11

Feature - 5 new window types
Fix - reduced lens glare effect on spotlights to fix AMD graphics issue
Fix - flow dynamics change to reduce fluid flow oscillation
Fix - stopped cleaning backup files to fix crash for some users
Stormworks: Build and Rescue - RoboJon


Dear Stormworkers,

This week's minor update brings two new components specifically designed for use with microcontrollers!

An RGB light and RGB indicator have been added. These are similar to the existing light and indicator, but instead of simply using an on/off signal to control them they read data from the composite output of a microcontroller. This means you can change their colour in real time, making it possible to build dimmable lights, warning signals that change from green to red, or even complex coloured displays.

This patch also has a few smaller quality-of-life improvements, as well as a load of bug fixes. The full changelog can be found below.

Have a merry Christmas if you're celebrating, and a great weekend otherwise!

Much love <3

The Stormworks Developers


Patch Notes

v0.5.8

Feature - Added RGB light component (uses microcontroller composite data to control color)
Feature - Added RGB indicator component (uses microcontroller composite data to control color)
Feature - Added composite switchbox microcontroller component
Feature - Ease-of-use improvements for dropdown lists (up/down arrows can be used to scroll through items, enter closes list, quick-select items by typing, removed fade animation so that lists are more responsive, ctrl-c/ctrl-v will copy selected item text and paste/select item when available)
Feature - Added "override time" option to photo mode to make possible to disable time of day being frozen when unpaused
Feature - Added "roll with player" option to photo mode to control whether or not the camera tilts as the player tilts

Fix - Added bed meshes to train terminal
Fix - Fixed single blocks being autosaved in vehicle editor
Fix - Fixed backup saves not being cleaned after 24 hours
Fix - Fixed seasonal content for all holiday events rendering in the mission location editor
Fix - Fixed microcontroller 1-input function gate not reading input
Fix - Added "function" to tags of microcontroller function gates from previous patch
Fix - Fixed rudder and wing forces being scaled up/down based on the mass of the first vehicle spawned with a rudder or wing
Fix - Resolved potential crash on startup if vehicle backup folders had not yet been created
Fix - Removed some unnecessary microcontroller node state parsing
Fix - Increased ladder climbing force so that held connectors can be carried up ladders more easily
Fix - Swapped tap/hold actions when picking up connectors so that tapping now picks up and holding tethers to be consistent with picking up other movable objects
Fix - Magalls can now be picked up like other connectors
Fix - Fixed fluid filters/nozzles/cannons "eating" some fluids
Fix - Fixed more issues with sliding connector tracks/grippers connecting the wrong way on rotated tracks
Fix - Fixed z-fighting issues with additive meshes (paintable signs, buttons etc.)
Fix - Fixed symmetry plane move widget being visible in the microcontroller editor
Fix - Fixed microcontroller pulse component on to off/off to on behaviours being inverted
Fix - Fixed microcontroller voxels disappearing when rotating/flipping selection grid
Fix - Sleep menu no longer visible in photo mode when lying in a bed
Fix - Keypad input display no longer visible in photo mode
Fix - Distance sensor continues to work until it has 1% battery in advanced mode
Fix - Propellers spinning in reverse now damage the player when damage is enabled
Stormworks: Build and Rescue - RoboJon


Dear Stormworkers,

Christmas has arrived in the world of Stormworks!

The creative mode base and starter base have received some seasonal decorations, and new clothing items are available in the character editor to get you into the spirit of the season. Rain has also been replaced with snow for the duration of the holidays, and the NPCs and collectible loot found on some islands have had festive makeovers. These additions are just for fun and will disappear on the 1st of January.

This patch also bring some more additions to the growing set of logic components available for designing microcontrollers, including timers and a new type of function gate that can evaluate boolean expressions. We've seen some really useful and interesting microcontrollers on the Steam Workshop over the past few weeks and are looking forward to expanding the available tools in future updates.

See below for the full changelog for this patch.

Progress is already being made on the next major update which will be arriving early in 2019, so expect some exciting announcements in the coming month as we move into the new year!

Have a great weekend <3

The Stormworks Developers


Patch Notes

v0.5.7

Feature - Christmas season lasting until January 1st
  • 2 seasonal hats and 1 new clothing item (Santa hat, antlers, Santa costume)
  • The NPCs appear to enjoy Christmas as well...
  • Various Christmas decorations on the creative island and starter island
  • Rain replaced with snow
  • Loot chests replaced with presents
Feature - Train wheels have on/off output for detecting whether or not they are slipping
Feature - Added new robotic pivot that can transfer fluid and power
Feature - Added 8 new microcontroller components
  • Function gate with 1 input (for compacting arithmetic with lots of constant values)
  • Boolean function gate with 4 inputs (similar to existing function gates but evaluates logical expressions composed of & (and), | (or), ^ (xor) and ! (not))
  • Boolean function gate with 8 inputs
  • Pulse (outputs a 1 tick pulse when toggled in one of 3 different modes)
  • 4 timer components (TON, TOF, RTO, RTF - see descriptions in inventory for more detailed information)
Feature - Added properties to microcontroller Up/Down gate for setting min/max and optionally clamping to them
Feature - Added "Backups" tab to vehicle and microcontroller editor load views
  • Overwritten vehicles are now backed up to "%appdata%/Stormworks/data/vehicle_backups", backups older than 24 hours will be permanently deleted
  • Overwritten microcontrollers are now backed up to "%appdata%/Stormworks/data/microprocessor_backups", backups older than 24 hours will be permanently deleted
  • Editor autosave interval increased from 2 to 5 minutes
  • Autosave will be backed up when a new autosave takes its place
  • Spawning a vehicle will back up the previous autosave

Fix - Mass calculated correctly for microcontrollers
Fix - Throttle lever backlights visible in vehicle editor
Fix - Improved large jet intake description
Fix - Gripper/track connectors now connect properly in both orientations
Fix - Bollards added at train terminals to prevent trains that are too large for the tracks from exiting the hangar
Fix - Fixed train wheels negative braking
Fix - Renamed small ladder to ladder
Fix - Microcontroller read/write large components no longer have individual channel selectors on properties but instead only modify connected channels
Fix - Overwrite mission/microcontroller/vehicle confirmation now has title in red to make it clearer at a glance that this is potentially bad
Fix - Vehicle editor no longer autosaves single blocks
Fix - Fixed duplicating values in microcontroller dropdown list component
Dec 10, 2018
Stormworks: Build and Rescue - RoboJon
Patch Notes

v0.5.6

Fix - Fixed issues with microcontroller state parsing causing microcontrollers to break after loading a save
Fix - Fixed starting island not being remembered as a purchased island when loading a saved game
Fix - Generators no longer produce negative electric when in reverse
Fix - Train wheel torque increased
Fix - Braking train wheels causes wheels to reduce speed by brake amount causing sparks when Braking
Fix - Multiplayer list now shows the correct peer count
Fix - Fixed connecting function gate output back into itself not producing any output with microcontroller function gates
Fix - Added "Constant" to the names of the two constant value components to make them easier to search for in the inventory
Fix - Fixed postfix evaluation bug causing ^ operator to not work correctly in function gates
Fix - Fixed disappearing logic links when copying microcontrollers with selection grid
Fix - Fixed microcontroller editor occasionally crashing immediately after clicking the clear button
Fix - Fixed microcontrollers not working correctly in multiplayer
Fix - Updated train wheels with blue editor-only arrows to show wheel forward/backward directions
Fix - Fixed displayed mass for train wheels on inventory info panel
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

Following the major update on Wednesday, we have been hard at work responding to your suggestions and requests, with 3 small updates full of fixes and additions.

As well as these, we are adding a minor update this week - Tsunami flow dynamics and drop-down property lists for microcontrollers!

The new tsunami dynamics means that the water in the wave pushes and pulls objects with great force, lifting and carrying unsecured objects. The water flows up, forward and down, meaning you can be carried on a boat by the wave, absorbing the energy of the motion of the water.

The microcontrollers now have drop-down property lists where you can set up options for your microcontroller designs, as well as many other updates and tweaks.

Please see the full list below.

Much Love <3

The Stormworkers Developers


Patch Notes

v0.5.5

Feature - Added dropdown property component for microcontrollers (lets you specify a list of named output values for players to choose from)
Feature - Added train platforms along train line
Feature - Added fuel store to Terminal Spycakes
Feature - Added water flow simulation to tsunamis

Fix - Smoothed surface transition between ground and tracks at train terminal
Fix - Increased train slip factor from 50% force loss to 25%
Fix - Fixed returning vehicles to workbench after loading saved game placing player at the origin of the workbench's tile
Fix - Fixed id counter not being cleared when starting new microcontroller
Fix - Fixed microcontrollers with composite inputs/outputs causing other inputs/outputs to not link up correctly when spawned
Fix - Fixed crashes in microcontroller editor ocurring when loading or deleting nodes with a component selected
Fix - Microcontroller property window no longer closes when hovering a component immediately after selecting a text box
Fix - Hotbar hotkeys (0-9) work for selecting/deselecting microcontroller hotbar slots
Fix - Microcontroller schematic view is now flipped the other way up so that it matches the axes of placed microprocessors
Dec 6, 2018
Stormworks: Build and Rescue - RoboJon
Patch Notes

v0.5.2

Fix - Fixed microcontrollers uploaded to workshop not being tagged with "microcontroller" correctly
Fix - Fixed workshop microcontrollers not showing up in-game

v0.5.3

Fix - Fixed purchased islands becoming unpurchased after saving/loading
Fix - Increased power of train wheels by x3 and reduced power 50% when wheels are slipping/sparking
Fix - Limited some buoyancy forces to resolve "flying winch" physics issue
Fix - Possible fix for AMD cards where spotlights would expand and flood the screen
Fix - Fixed misaligned mesh at one of the train tunnel entrances
Fix - Fixed issue where loading a save would re-add all movable objects and static vehicles again

v0.5.4

Feature - Microcontroller tooltip components have some conditions for selecting when the data is visible on the tooltip
Fix - Fixed typo in microcontroller PID component where integral and proportional values were displayed the wrong way round
Fix - Fixed microcontroller equal component changing to modulo after being placed
Fix - Can now upload 6x6 microcontrollers to workshop
Fix - Plus and minus work now work for zooming camera in microcontroller editor
Fix - Fixed microcontroller internals being repeatedly duplicated in some situations (particularly when using selection grid to copy paste). If you're experiencing lag with microcontrollers, try removing and replacing them in this patch as the internals may have been duplicated exponentially)
Fix - Re-enabled TAA antialiasing option
Fix - Can now select microcontroller component without first have having to deselect
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

Major update #4 is here!

This update brings trains and micro-controllers to the Stormworks world.

Explore the new islands, 12km of track and road, the new train building, and program your micro controllers to create advanced logic in small packages.

This is a big update, but is also an intermediate step to some big new features we have planned for next year.

We have also added lots of fixes and updates including improving the vehicle damage system and making buoyancy work for vehicles when inside other vehicles.

A very big thank you to everyone who are supporting Stormworks, by playing, being involved in the community, sharing creations on the workshop or sharing ideas on the issue tracker. Please keep the feedback coming as we plan next year and the next big steps for Stormworks!

Much Love <3

The Stormworkers Developers

Patch Notes

v0.5.1

Feature - Microcontroller editor
- a new editor for creating your own logic blocks, to minaturize all your logic
- workshop support to share your controller designs
- new composite link containing 32 numbers and 32 on/off signals
- over 40 logic gates to build micro controllers with
- icon editor to create logos for your micro controllers
Feature - Trains
- new train wheel part
- 12km of track across new islands terminating at a new shipping player base
- 10km of road has also been added to link the new islands
Feature - Vehicles inside other vehicles compartments now use that compartments buoyancy data
Feature - Damage no longer affects vehicle parts that are closely joined together
Feature - Game save format updated to allow adding islands to existing saves without requiring starting a new game. This is a future-proofing feature and changes the save format so will reset any existing saves
Fix - fluid filter fixed so that it doesn't display crude oil as always on
Fix - added small internal battery to generators to regulate power and remove need for batteries between generators and electric consuming components
Fix - damage now causes electrical and fluid connectors to dettach
Fix - electrical relay default state now set correctly
Fix - Up/Down gate now has min / max / start values

v0.5.2

Fix - Fixed microcontrollers uploaded to workshop not being tagged with "microcontroller" correctly
Fix - Fixed workshop microcontrollers not showing up in-game
Stormworks: Build and Rescue - Deltars
Dear Stormworkers,

It is almost time! Trains and microprocessors are dropping on Wednesday at 5PM UTC.

There is no minor update this week as we are putting the final touches on to the major update.

Here is a reminder of what is coming on Wednesday:

New Locations



The Donkk Island Keys are 5 new islands, connected with road and rail links from the main island all the way to the new purchasable train yard and shipping terminal.

This is the first step in creating our new rail network as we expand the world of Stormworks. We have big plans, and more will be announced after this major update.

Trains



The new train line comes with a new component - train wheels! You can build trains using all of the usual parts and use them on the rail line between the two player bases, both equiped with workbenches on the train tracks.

Build your locomotive engines, cars, shunt your cargo, and use the signals to change tracks.

Microprocessors



You can now build your own logic gates with the new microprocessor component!

Modularize your logic, and share on the workshop with the new logical controller editor. This can be used from replacing a couple of simple gates to building an "autopilot" block, to... well... we don't know what is possible and are looking forward to you showing us!

This includes the new composite connection that can carry 32 numbers and 32 on/off signals along a single logic link for inter-microprocessor communication.

This minaturization of logic is going to make loads of new features that we have planned make much more sense and more info will follow after this major update.

We are really excited to share this update with you next week, and thank you for all the support, feedback and creations you have shared with us.

Much love <3

The Stormworks Developers
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

You can now buy crude oil from oil rigs, sell it at refineries, and buy diesel and jet fuel from refineries and sell them at various locations around the world. This feature is part of the limited fuel mode.

You can now make money in career buying low and selling high. It pays to build effective fluid handling vehicles, and is very expensive to have an incident with a full cargo.

This comes along with a long list of changes and fixes through the week.

We are working on the final changes to the major update and hope to release this very soon :-)

Much Love <3

The Stormworkers Developers


Patch Notes

v0.4.51

Feature - added fluid buying and selling between oil rigs, refinery, airport, fishing village
Fix - railings removed from creative island
Fix - fixed flipped distance sensor
Fix - pipes only connect in AV mode, fluid and torque logic links in normal mode
Fix - fixed fluid flow with fluid ports
Fix - increased engine starter electric consumption
Fix - buttons work until <1% electric power in AV
Fix - limited fuel turned off means fuel is free at fuel selling points
Fix - workshop fix for win32
Fix - propellers spin in correct direction when flipped in AV
Fix - loading game no longer resets components

v0.4.43-50

Fix - reworked fluid mechanics to fix negative pressure issues
Fix - reworked radiators to work better with the new fluid mechanics
Fix - nuclear island cargo no longer spawns inside the fuel tank
Fix - resolved crash when uploading to workshop
Fix - resolved missing cursor in fullscreen with cursor trails turned on
Fix - resolved vehicle damage not rendering on MacOS
Fix - resolved workshop missions not spawning on MacOS
Fix - pressure fix for water cannon
Fix - handle force increased to help pick up the fuel connectors
Fix - reduced rate at which engines temperature increases
Fix - large hose winch cable now retracts to correct length
Fix - fluid meter now outputs height above water when not in a compartment
Fix - generator rebalance to reduce mechanical resistance
Fix - jet engines only damaged when submerged when rotation speed > 0.5
Fix - improved jet engine audio effects
Fix - corrected typo on new game screen

Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

We have just added 2 new game mode options to the game:

Limited Fuel

With this mode, vehicles will spawn without fuel and require fueling at the fuel stores at base. These stores contain 13,500 litres of diesel, and are found on all player islands. They will not refill themselves, but you can buy fuel from the oil refinery island in the dock area. This mode requires players to build their own fuel infrastructure as they progress further into their career games, as well as carefully manage their fuel resources.

Perma-death

The new perma-death mode means you only have a single life and are unable to respawn in your game. Saving is limited to only a single file, which is deleted on death, meaning you cannot return to a checkpoint. The stakes have been raised and death is no longer an option as you struggle to survive the many threats in your Stormworks career.

We are really excited about the impact this weeks minor update has on your experiences playing the game, and hope you enjoy the new game modes.

We are continuing work on the major update which is getting close, and have some great minor updates planned for you in the mean time.

Much Love <3

The Stormworkers Developers


Patch Notes

v0.4.42

Feature - "Permadeath" difficulty option (replaces "rogue mode" difficulty option. For hardcore players. One save file with backups disabled. Save file is permanently deleted upon death)
Feature - "Limited Fuel" difficulty option (vehicles no longer spawn with fuel in their tanks and require manual refuelling from tanks on islands)
Feature - Added fuel tanks to player base islands
Feature - Added fuel tank to oil refinery with unlimited diesel that can be purchased

Fix - Fixed not being able to place blocks on large vehicles after loading without using move tool
Fix - Fixed missions with ocean locations failing to spawn when a large amount of the map had been uncovered
Fix - Fixed inventory logic node information not always displaying in/out connections correctly
Fix - Sharks now track players much more rapidly
Fix - Exhaust components now unlocked at the start in advanced career mode
Fix - Fixed pressure issues with fluid system that made refuelling vehicles difficult/impossible in some setups
Fix - Renamed "rogue mode" difficulty option to "permadeath"
Fix - Particles don't separate from their spawner at high velocity
Fix - Resolved infinite electric feedback loops
Fix - Updated fluid nozzle and cannon logic node descriptions
Fix - Updated speed sensor description to shows units
Fix - Fixed workshop upload sometimes failing to detect upload failure
Fix - Fixed static vehicles sometimes spawning as regular vehicles

...