Following the major update on Wednesday, we have been hard at work responding to your suggestions and requests, with 3 small updates full of fixes and additions.
As well as these, we are adding a minor update this week - Tsunami flow dynamics and drop-down property lists for microcontrollers!
The new tsunami dynamics means that the water in the wave pushes and pulls objects with great force, lifting and carrying unsecured objects. The water flows up, forward and down, meaning you can be carried on a boat by the wave, absorbing the energy of the motion of the water.
The microcontrollers now have drop-down property lists where you can set up options for your microcontroller designs, as well as many other updates and tweaks.
Please see the full list below.
Much Love <3
The Stormworkers Developers
Patch Notes
v0.5.5
Feature - Added dropdown property component for microcontrollers (lets you specify a list of named output values for players to choose from) Feature - Added train platforms along train line Feature - Added fuel store to Terminal Spycakes Feature - Added water flow simulation to tsunamis
Fix - Smoothed surface transition between ground and tracks at train terminal Fix - Increased train slip factor from 50% force loss to 25% Fix - Fixed returning vehicles to workbench after loading saved game placing player at the origin of the workbench's tile Fix - Fixed id counter not being cleared when starting new microcontroller Fix - Fixed microcontrollers with composite inputs/outputs causing other inputs/outputs to not link up correctly when spawned Fix - Fixed crashes in microcontroller editor ocurring when loading or deleting nodes with a component selected Fix - Microcontroller property window no longer closes when hovering a component immediately after selecting a text box Fix - Hotbar hotkeys (0-9) work for selecting/deselecting microcontroller hotbar slots Fix - Microcontroller schematic view is now flipped the other way up so that it matches the axes of placed microprocessors
Fix - Fixed microcontrollers uploaded to workshop not being tagged with "microcontroller" correctly Fix - Fixed workshop microcontrollers not showing up in-game
v0.5.3
Fix - Fixed purchased islands becoming unpurchased after saving/loading Fix - Increased power of train wheels by x3 and reduced power 50% when wheels are slipping/sparking Fix - Limited some buoyancy forces to resolve "flying winch" physics issue Fix - Possible fix for AMD cards where spotlights would expand and flood the screen Fix - Fixed misaligned mesh at one of the train tunnel entrances Fix - Fixed issue where loading a save would re-add all movable objects and static vehicles again
v0.5.4
Feature - Microcontroller tooltip components have some conditions for selecting when the data is visible on the tooltip Fix - Fixed typo in microcontroller PID component where integral and proportional values were displayed the wrong way round Fix - Fixed microcontroller equal component changing to modulo after being placed Fix - Can now upload 6x6 microcontrollers to workshop Fix - Plus and minus work now work for zooming camera in microcontroller editor Fix - Fixed microcontroller internals being repeatedly duplicated in some situations (particularly when using selection grid to copy paste). If you're experiencing lag with microcontrollers, try removing and replacing them in this patch as the internals may have been duplicated exponentially) Fix - Re-enabled TAA antialiasing option Fix - Can now select microcontroller component without first have having to deselect
This update brings trains and micro-controllers to the Stormworks world.
Explore the new islands, 12km of track and road, the new train building, and program your micro controllers to create advanced logic in small packages.
This is a big update, but is also an intermediate step to some big new features we have planned for next year.
We have also added lots of fixes and updates including improving the vehicle damage system and making buoyancy work for vehicles when inside other vehicles.
A very big thank you to everyone who are supporting Stormworks, by playing, being involved in the community, sharing creations on the workshop or sharing ideas on the issue tracker. Please keep the feedback coming as we plan next year and the next big steps for Stormworks!
Much Love <3
The Stormworkers Developers
Patch Notes
v0.5.1
Feature - Microcontroller editor - a new editor for creating your own logic blocks, to minaturize all your logic - workshop support to share your controller designs - new composite link containing 32 numbers and 32 on/off signals - over 40 logic gates to build micro controllers with - icon editor to create logos for your micro controllers Feature - Trains - new train wheel part - 12km of track across new islands terminating at a new shipping player base - 10km of road has also been added to link the new islands Feature - Vehicles inside other vehicles compartments now use that compartments buoyancy data Feature - Damage no longer affects vehicle parts that are closely joined together Feature - Game save format updated to allow adding islands to existing saves without requiring starting a new game. This is a future-proofing feature and changes the save format so will reset any existing saves Fix - fluid filter fixed so that it doesn't display crude oil as always on Fix - added small internal battery to generators to regulate power and remove need for batteries between generators and electric consuming components Fix - damage now causes electrical and fluid connectors to dettach Fix - electrical relay default state now set correctly Fix - Up/Down gate now has min / max / start values
v0.5.2
Fix - Fixed microcontrollers uploaded to workshop not being tagged with "microcontroller" correctly Fix - Fixed workshop microcontrollers not showing up in-game
It is almost time! Trains and microprocessors are dropping on Wednesday at 5PM UTC.
There is no minor update this week as we are putting the final touches on to the major update.
Here is a reminder of what is coming on Wednesday:
New Locations
The Donkk Island Keys are 5 new islands, connected with road and rail links from the main island all the way to the new purchasable train yard and shipping terminal.
This is the first step in creating our new rail network as we expand the world of Stormworks. We have big plans, and more will be announced after this major update.
Trains
The new train line comes with a new component - train wheels! You can build trains using all of the usual parts and use them on the rail line between the two player bases, both equiped with workbenches on the train tracks.
Build your locomotive engines, cars, shunt your cargo, and use the signals to change tracks.
Microprocessors
You can now build your own logic gates with the new microprocessor component!
Modularize your logic, and share on the workshop with the new logical controller editor. This can be used from replacing a couple of simple gates to building an "autopilot" block, to... well... we don't know what is possible and are looking forward to you showing us!
This includes the new composite connection that can carry 32 numbers and 32 on/off signals along a single logic link for inter-microprocessor communication.
This minaturization of logic is going to make loads of new features that we have planned make much more sense and more info will follow after this major update.
We are really excited to share this update with you next week, and thank you for all the support, feedback and creations you have shared with us.
You can now buy crude oil from oil rigs, sell it at refineries, and buy diesel and jet fuel from refineries and sell them at various locations around the world. This feature is part of the limited fuel mode.
You can now make money in career buying low and selling high. It pays to build effective fluid handling vehicles, and is very expensive to have an incident with a full cargo.
This comes along with a long list of changes and fixes through the week.
We are working on the final changes to the major update and hope to release this very soon :-)
Much Love <3
The Stormworkers Developers
Patch Notes
v0.4.51
Feature - added fluid buying and selling between oil rigs, refinery, airport, fishing village Fix - railings removed from creative island Fix - fixed flipped distance sensor Fix - pipes only connect in AV mode, fluid and torque logic links in normal mode Fix - fixed fluid flow with fluid ports Fix - increased engine starter electric consumption Fix - buttons work until <1% electric power in AV Fix - limited fuel turned off means fuel is free at fuel selling points Fix - workshop fix for win32 Fix - propellers spin in correct direction when flipped in AV Fix - loading game no longer resets components
v0.4.43-50
Fix - reworked fluid mechanics to fix negative pressure issues Fix - reworked radiators to work better with the new fluid mechanics Fix - nuclear island cargo no longer spawns inside the fuel tank Fix - resolved crash when uploading to workshop Fix - resolved missing cursor in fullscreen with cursor trails turned on Fix - resolved vehicle damage not rendering on MacOS Fix - resolved workshop missions not spawning on MacOS Fix - pressure fix for water cannon Fix - handle force increased to help pick up the fuel connectors Fix - reduced rate at which engines temperature increases Fix - large hose winch cable now retracts to correct length Fix - fluid meter now outputs height above water when not in a compartment Fix - generator rebalance to reduce mechanical resistance Fix - jet engines only damaged when submerged when rotation speed > 0.5 Fix - improved jet engine audio effects Fix - corrected typo on new game screen
We have just added 2 new game mode options to the game:
Limited Fuel
With this mode, vehicles will spawn without fuel and require fueling at the fuel stores at base. These stores contain 13,500 litres of diesel, and are found on all player islands. They will not refill themselves, but you can buy fuel from the oil refinery island in the dock area. This mode requires players to build their own fuel infrastructure as they progress further into their career games, as well as carefully manage their fuel resources.
Perma-death
The new perma-death mode means you only have a single life and are unable to respawn in your game. Saving is limited to only a single file, which is deleted on death, meaning you cannot return to a checkpoint. The stakes have been raised and death is no longer an option as you struggle to survive the many threats in your Stormworks career.
We are really excited about the impact this weeks minor update has on your experiences playing the game, and hope you enjoy the new game modes.
We are continuing work on the major update which is getting close, and have some great minor updates planned for you in the mean time.
Much Love <3
The Stormworkers Developers
Patch Notes
v0.4.42
Feature - "Permadeath" difficulty option (replaces "rogue mode" difficulty option. For hardcore players. One save file with backups disabled. Save file is permanently deleted upon death) Feature - "Limited Fuel" difficulty option (vehicles no longer spawn with fuel in their tanks and require manual refuelling from tanks on islands) Feature - Added fuel tanks to player base islands Feature - Added fuel tank to oil refinery with unlimited diesel that can be purchased
Fix - Fixed not being able to place blocks on large vehicles after loading without using move tool Fix - Fixed missions with ocean locations failing to spawn when a large amount of the map had been uncovered Fix - Fixed inventory logic node information not always displaying in/out connections correctly Fix - Sharks now track players much more rapidly Fix - Exhaust components now unlocked at the start in advanced career mode Fix - Fixed pressure issues with fluid system that made refuelling vehicles difficult/impossible in some setups Fix - Renamed "rogue mode" difficulty option to "permadeath" Fix - Particles don't separate from their spawner at high velocity Fix - Resolved infinite electric feedback loops Fix - Updated fluid nozzle and cannon logic node descriptions Fix - Updated speed sensor description to shows units Fix - Fixed workshop upload sometimes failing to detect upload failure Fix - Fixed static vehicles sometimes spawning as regular vehicles
Today we are announcing what to expect in the 4th Stormworks Major Update arriving in December.
Microprocessors
This is one of the most community-requested features for Stormworks. You will be able to use a new visual editor to create your own logic processors that can miniaturise logic into a single component, create more advanced and compact systems, and simplify your vehicle's wiring. You can then share these modules on the workshop and download other modules for use in your vehicles.
We are also adding composite data connections - these are a new logic type that combine many number and on/off signals into a single link. This is very useful for easily and tidily connecting microprocessors together, and opens the door for new compact components with many data links, allowing further miniaturisation of small vehicles.
This feature is also the first step towards big updates next year, providing the foundation for other frequently-requested features such as radio transmission and advanced modular parts.
Trains
As the Stormworks world is expanding, and with our plans to grow logistics gameplay, we are introducing 12km of rail track along a "Florida Keys" style string of islands with a shipping container terminal at each end.
The introduction of a train yard will allow you to create heavy freight vehicles to efficiently move across some areas of the map, as well as introduce potential new mission types.
Along the side of much of the rail line is a 2-lane road, extending opportunities to use land-based vehicles as well.
Pricing
As you probably know, we have a strict no-Steam-sale policy. We will be keeping the cost unchanged for this major update and through to the end of the year, but it will probably go up next year with another big update we have planned.
Thank you for all your feedback that is guiding our development. We are super excited to share this next update with you and can't wait to see what the community will create and share on the Workshop with the new features!
This week you can now deliver important cargo from the air!
We have added a vehicle parachute block, allowing you to deploy a parachute, to gently lower cargo to the ground, help slow your aircraft on the runway, or provide propulsion in high winds!
We have also added a sliding track and track gripper, so you can connect vehicles together in a way where they can move in 1 direction.
We are really looking forward to see what uses players find for these new components, but we think they could be very versatile and allow for many new really cool ideas.
We are still some way off from releasing the next major update, but we want to tell you about our plans for it soon, so keep an eye out here.
Much Love <3
The Stormworkers Developers
Patch Notes
v0.4.40
Feature - Added parachute component (deployable parachute for vehicles) Feature - Added Sliding Connector Gripper and Sliding Connector Track (new kind of connector that acts like a slider, but grippers can slide off the end and attach to tracks on other vehicles) Feature - Enclosed compartments are now correctly generated for inaccesible spaces (damaging the hull of a boat will cause flooding even if there is no door to access the damaged area) Feature - Vehicle editor move tool is persistent between spawning and returning to workbench
Fix - Increased efficiency of underwater propellers Fix - Fluid height pressure no longer affects gases as much Fix - Fixed second input node on throttle lever continuing to work after being damaged Fix - Fixed clone character sometimes being visible when reconnecting to a multiplayer game Fix - Fixed multiple network related bugs causing multiplayer to crash Fix - Reworked electric system to remove circuit capacitance
v0.4.41
Fix - Resolved issue where electric relay and breaker stopped some vehicles spawning
Fix - Fixed battery meshes Fix - Fixed torque meter output values being swapped Fix - Fixed network crash when exiting multiplayer game
v0.4.38
Fix - Fixed custom doors causing some vehicles to be stuck infinitely spawning Fix - Vehicle editor now accepts [alt] + [lmb] to pan camera and [shift] + [lmb] to rotate camera for players with no right and middle mouse buttons Fix - Updated tutorial to reflect new rotation/panning controls Fix - [q] and [e] are now used to lower/raise the vehicle editor free mode camera due to clash with [alt] and new rotation/panning controls Fix - [-]/[+] on the numpad are correctly recognised for zooming the camera as well as [-]/[] Fix - Fixed centre of mass rendering position innacuracy Fix - Fixed gyro description Fix - Parachute outfit now affected by wind when open
v0.4.39
Fix - Can now drag from inventory to hotbar again Fix - Vehicle editor camera no longer rotates when holding shift to change drag plane Fix - Throttle lever stops moving if it doesn't have any electric charge (advanced mode) Fix - Rudders only consume electricity when actuating (advanced mode) Fix - Distance sensor and GPS now correctly consume electric (advanced mode)
This week's minor update brings a new piece of equipment to aid you in your rescue operations!
A new outfit inventory component has been added that will equip you with a parachute. You can deploy the parachute by pressing the "use seat" key when falling at a high enough speed. This will allow you to safely glide down to the ground, reducing the risk of injury. The parachute can then be stored in an empty inventory component to refold for later use.
There have also been several fixes this week spread across a few smaller patches, as well as improvements to the balance of propellers and gearboxes.
As always, a full changelog of this week's changes can be found below. Thanks to everyone in the community who has taken the time to help us track down these issues.
Much Love <3
The Stormworkers Developers
Patch Notes
v0.4.34
Fix - Rebalanced props/rotors with new gearbox mechanics Fix - Rebalanced pups for new fluid flow rates Fix - Jet engine torque output is 4x more powerful Fix - Fix for crash after seasonal content timers expire
v0.4.35
Fix - Player no longer keeps halloween costume after halloween Fix - Fixed cannons powered by small pumps not working correctly
v0.4.36
Feature - Added parachute inventory item component (press "use seat" key to deploy parachute when falling, parachute will open if falling fast enough) Feature - Added torque meter component (measures torque and rps in a connected power network) Feature - Added fluid and torque transfer surfaces to linear track Feature - Added fluid transfer to pneumatic piston Feature - Can now zoom third person camera in/out to an extent when not in a vehicle using scrollwheel
Fix - Fixed engine exhaust warning incorrectly showing Fix - Fixed not being able to switch off omni lights on islands Fix - Some components now behave differently when inside a sealed compartment: - Force emitters (rotors/props) are ineffective (advanced mode only) - Rudders are ineffective (advanced mode only) - Jet intakes must be on exterior of vehicle - Lights in sealed compartments have reduced volumetrics in thick fog Fix - Fixed duplicate island spawning Fix - Fixed engines that are on fire continuing to work indefinitely (now correctly burning out after ~1.5 minutes) Fix - Fixed gearboxes and clutch not working as intended Fix - Components flagged as deprecated should no longer unlock when "unlock all components" is enabled Fix - Zooming third person vehicle camera in/out is less jerky Fix - Rebalanced underwater force emitters so less energy is converted