This week you can now deliver important cargo from the air!
We have added a vehicle parachute block, allowing you to deploy a parachute, to gently lower cargo to the ground, help slow your aircraft on the runway, or provide propulsion in high winds!
We have also added a sliding track and track gripper, so you can connect vehicles together in a way where they can move in 1 direction.
We are really looking forward to see what uses players find for these new components, but we think they could be very versatile and allow for many new really cool ideas.
We are still some way off from releasing the next major update, but we want to tell you about our plans for it soon, so keep an eye out here.
Much Love <3
The Stormworkers Developers
Patch Notes
v0.4.40
Feature - Added parachute component (deployable parachute for vehicles) Feature - Added Sliding Connector Gripper and Sliding Connector Track (new kind of connector that acts like a slider, but grippers can slide off the end and attach to tracks on other vehicles) Feature - Enclosed compartments are now correctly generated for inaccesible spaces (damaging the hull of a boat will cause flooding even if there is no door to access the damaged area) Feature - Vehicle editor move tool is persistent between spawning and returning to workbench
Fix - Increased efficiency of underwater propellers Fix - Fluid height pressure no longer affects gases as much Fix - Fixed second input node on throttle lever continuing to work after being damaged Fix - Fixed clone character sometimes being visible when reconnecting to a multiplayer game Fix - Fixed multiple network related bugs causing multiplayer to crash Fix - Reworked electric system to remove circuit capacitance
v0.4.41
Fix - Resolved issue where electric relay and breaker stopped some vehicles spawning
Fix - Fixed battery meshes Fix - Fixed torque meter output values being swapped Fix - Fixed network crash when exiting multiplayer game
v0.4.38
Fix - Fixed custom doors causing some vehicles to be stuck infinitely spawning Fix - Vehicle editor now accepts [alt] + [lmb] to pan camera and [shift] + [lmb] to rotate camera for players with no right and middle mouse buttons Fix - Updated tutorial to reflect new rotation/panning controls Fix - [q] and [e] are now used to lower/raise the vehicle editor free mode camera due to clash with [alt] and new rotation/panning controls Fix - [-]/[+] on the numpad are correctly recognised for zooming the camera as well as [-]/[] Fix - Fixed centre of mass rendering position innacuracy Fix - Fixed gyro description Fix - Parachute outfit now affected by wind when open
v0.4.39
Fix - Can now drag from inventory to hotbar again Fix - Vehicle editor camera no longer rotates when holding shift to change drag plane Fix - Throttle lever stops moving if it doesn't have any electric charge (advanced mode) Fix - Rudders only consume electricity when actuating (advanced mode) Fix - Distance sensor and GPS now correctly consume electric (advanced mode)
This week's minor update brings a new piece of equipment to aid you in your rescue operations!
A new outfit inventory component has been added that will equip you with a parachute. You can deploy the parachute by pressing the "use seat" key when falling at a high enough speed. This will allow you to safely glide down to the ground, reducing the risk of injury. The parachute can then be stored in an empty inventory component to refold for later use.
There have also been several fixes this week spread across a few smaller patches, as well as improvements to the balance of propellers and gearboxes.
As always, a full changelog of this week's changes can be found below. Thanks to everyone in the community who has taken the time to help us track down these issues.
Much Love <3
The Stormworkers Developers
Patch Notes
v0.4.34
Fix - Rebalanced props/rotors with new gearbox mechanics Fix - Rebalanced pups for new fluid flow rates Fix - Jet engine torque output is 4x more powerful Fix - Fix for crash after seasonal content timers expire
v0.4.35
Fix - Player no longer keeps halloween costume after halloween Fix - Fixed cannons powered by small pumps not working correctly
v0.4.36
Feature - Added parachute inventory item component (press "use seat" key to deploy parachute when falling, parachute will open if falling fast enough) Feature - Added torque meter component (measures torque and rps in a connected power network) Feature - Added fluid and torque transfer surfaces to linear track Feature - Added fluid transfer to pneumatic piston Feature - Can now zoom third person camera in/out to an extent when not in a vehicle using scrollwheel
Fix - Fixed engine exhaust warning incorrectly showing Fix - Fixed not being able to switch off omni lights on islands Fix - Some components now behave differently when inside a sealed compartment: - Force emitters (rotors/props) are ineffective (advanced mode only) - Rudders are ineffective (advanced mode only) - Jet intakes must be on exterior of vehicle - Lights in sealed compartments have reduced volumetrics in thick fog Fix - Fixed duplicate island spawning Fix - Fixed engines that are on fire continuing to work indefinitely (now correctly burning out after ~1.5 minutes) Fix - Fixed gearboxes and clutch not working as intended Fix - Components flagged as deprecated should no longer unlock when "unlock all components" is enabled Fix - Zooming third person vehicle camera in/out is less jerky Fix - Rebalanced underwater force emitters so less energy is converted
Fix - Fixed medium battery mesh Fix - Fixed centre of mass of buoyancy volumes calculated incorrectly Fix - Strip particles line up correctly with regular particles Fix - Fixed parts of suspension component not rendering Fix - Jet engine thrust spoiler will now block all thrust at a value of 1 Fix - Updated description for jet engine exhausts Fix - Added blue editor-only arrows to gearbox indicating placement direction Fix - Fixed custom fuel tanks having incorrect volume compared to fuel tank components Fix - Custom fuel tanks and fuel tank components transfer fluid at the same rate Fix - Fixed player occasionally exiting spawning screen when islands were still loading Fix - Fixed electrical links between batteries and buttons disappearing when cutting and pasting battery Fix - Fixed player not going into spawn screen after dying or when fast-travelling vehicles
This week's minor update brings a load of fixes, 2 new components, and some spooky surprises...
A new size of helicopter rotor and a new large propeller have been added to help service the ever-expanding diversity of vehicles that the community has been creating. These are a variation of the existing heavy rotor and a smaller replacement for the titan propeller.
We have also updated the creative mode base and the starter base with some decorations to get you in the Halloween spirit, as well as some seasonal clothing options for your character that can be found in the wardrobe. These additions are just for fun and will disappear after the 31st of October, so enjoy the spooky new atmosphere for the next few days!
This patch includes a lot of bug fixes, the full list of which can be found in the changelog below.
Have a scary Halloween <3
The Stormworks Developers
Patch Notes
v0.4.31
Feature - 2 hats and 2 new clothing items equippable from 24th October until the end of Halloween on the 31st (witch hat, pumpkin hat, zombie clothes, skeleton clothes) Feature - Various spooky decorations on the creative island and starter island Feature - The NPCs appear to enjoy Halloween as well Feature - Added thrust spoiler logic input to jet engine exhausts (value from 0 to 1, 0 has no effect and 1 blocks all thrust) Feature - Added heavy large rotor component (larger variation of the heavy rotor) Feature - Added giant propeller component (smaller variation of the titan propeller) Feature - Fluid meter now outputs fluid amount in litres and has a second output to measure the total capacity of an enclosed volume Feature - Sharks can spawn in different size, from half the existing size to double
Fix - Fixed docking doors not forming a seal when connected Fix - Fixed framerate drops with vehicles that have lots of propellers Fix - Fixed being able to interact with vehicle components when deceased Fix - Added blue rotation arrows to rotating jet exhaust to conform with other pivots Fix - Fixed not being able to interact with buttons/keypads when vehicles are moving at high speed Fix - Fixed taking damage/dying when fast travelling from a moving vehicle Fix - Fixed disappearing electrical connections when cutting/pasting with selection grid Fix - Fixed advanced vehicle difficulty setting not always being correctly saved Fix - Replaced selectors in character editor with drop-down lists for convenience Fix - Updated nuclear pool gantry to work with current waste barrels Fix - Reduced jet engine thrust to 60% to behave more realisticly on larger vehicles Fix - Fixed receiving no money rewards for missions in advanced mode Fix - Fluid other than water will pass through engine coolant systems instead of blocking them Fix - Fixed jet engines not producing exhaust particles when many are enabled Fix - Removed TAA antialiasing option Fix - Fixed detaching from ladder when crouched causing player to take damage when inside a 3x3 shaft Fix - Deprecated gearbox component and added new version with mesh facing the correct direction (existing vehicles will still have the old version but it is no longer accessible) Fix - Deprecated titan propeller Fix - Fixed pressure and flow of fluid nozzle not behaving correctly Fix - Fluid port no longer shows water particles when not dispensing fluids Fix - Fixed gearbox feedback loop when toggled on and off causing engines to increase their RPS uncontrollably Fix - Added extra surfaces to many components to make it easier to place them without needing to build scaffold/support blocks first Fix - Fixed missing labels for collapsible headings on properties window for HOTAS pilot seat Fix - Fixed being able to pump more water into a compartment than there was capacity for Fix - Filled compartments no longer drain slightly after closing doors in some cases Fix - Optimised tile loading to reduce stutter/delay when crossing tile boundaries Fix - Fixed player occasionally exiting the spawning screen before islands have finished loading Fix - Fixed player drowning whilst wearing diving gear with oxygen if breath meter had already been depleted Fix - Corrected typos in circuit breaker and relay descriptions Fix - Tail rotor visibly spins in correct direction Fix - Updated mesh for large propeller to look more consistent with the giant propeller Fix - Scaled fluid capacity of enclosed volumes to correctly match up with capacities of placeable fluid tanks Fix - Reduced electrical consumption of magall Fix - Fixed engine max power slider not working in normal mode Fix - Increased jet engine fuel consumption by x10 to make jet engine vehicles less overpowered Fix - Fixed incorrectly aligned mesh on medium battery component Fix - Fixed not being able to paint enclosed pipe pieces after placing them Fix - Camera resets to first person after dying and respawning Fix - Improved some components such as propellers being difficult to paint after being placed
This week's minor update brings a set of new components specifically designed for advanced mode!
The frequently requested jet engines are here! 9 modular jet engine components and 5 duct sections have been added that can be used to build jet engines of varied shape and size. These engines are more complex than regular diesel engines but can produce significantly higher amounts of thrust, making them ideal for larger vehicles. An example jet using the new engine parts can be found in the advanced vehicle preset tab in the vehicle editor load view.
We've also spent a lot of time balancing the way the aerodynamics work to make planes behave more realistically, particularly at lower speeds. This will hopefully be the last major rebalance to the core physics behaviour for the foreseeable future.
A full list of this week's fixes and features can be found below.
We're looking forward to hearing your feedback on the new balancing and particularly the new engine parts. As always, you can report any bugs on the stormworks issue tracker which is accessible using the buttons on the main menu and pause menu in-game.
Much love <3
The Stormworks Developers
P.S You will need at least one intake, compressor, combustion chamber, turbine and exhaust to build a functioning jet engine. Enjoy!
Patch Notes
v0.4.29
Feature - Added 14 advanced modular jet engine components (advanced mode only) - Small intake - Large intake - Basic exhaust - Rotating exhaust - Afterburner exhaust (can consume large amounts of fuel for increased propulsion) - Small turbine - Medium turbine - Compressor - Combustion chamber - 5 duct pieces (similar to pipes but used for connecting jet engine parts) Feature - Added advanced jet example to the presets tab in the vehicle editor (Eurofighter) Feature - Added RPS limiter slider to engine property panel (from 5 to 100. Engine will ignore throttle when rps goes over the limit) Feature - Minor QoL improvement - save game dialog will have name of current save by default after loading a game
Fix - Rebalanced engine temperature, propellers and rudders Fix - Improved the balance of aerodynamics and planes Fix - PID controller no longer outputs incorrect derivative value on first tick of activation Fix - Updated loading screen with SW logo Fix - Fixed immediate crash on startup in the event of corrupted save file Fix - Resolved some desync issues with advanced vehicles in multiplayer
v0.4.30
Fix - Updated Eurofighter preset with throttle management Fix - Rebalanced air and water propellers in non-advanced mode Fix - Fixed large jet intake Fix - Removed audio on jet compressor when there's no electric Fix - Increased jet fuel consumption rate
Fix - Updated Skye nuclear waste barrels Fix - Fixed mud pump truck Fix - Fixed large keypad not forming a seal Fix - Reduced electric consumption of robotic components Fix - Fixed connectors not attracting to connectors on static vehicles Fix - Travel to zone objective type no longer gives reward when failed Fix - Fixed aircraft propeller no longer working correctly
In this week's minor update we've added a new type of vehicle damage and more underwater content!
Lightning now has a chance to cause an EMP that will temporarily shut down electrical systems and engines. This can affect any vehicle above an altitude of 120m, increasing the risk of flying helicopters and planes in severe storms. Circuit breakers will also be reset, so you'll need to act fast to prevent your vehicles from plummeting into the ocean.
We've also added 3 new underwater locations to explore with the recently added diving equipment. All underwater locations have been updated to have icons and names on the map screen to help you locate them, and new loot can be found if you're exploring in career mode.
A full list of fixes and changes in this patch can be found below.
Much love <3
The Stormworks Developers
Patch Notes
v0.4.27
Feature - Added EMP damage and a small chance of lightning causing EMP damage to electrical systems on vehicles above 120m altitude Feature - F2 physics rendering now cycles through physics, buoyancy volume and displacement visualisations Feature - Updated loot crate mesh to look like a tea crate Feature - Added new chest loot type that sinks, updated existing underwater locations with loot Feature - Added 3 new underwater locations (requires new game) - Seabed caves (an underwater cave system) - Shipwrecked iron-hulled merchant vessel - Shipwrecked timber caravel Feature - Added names and icons for several locations (underwater locations can now be found on the map)
Fix - Fixed rudders getting locked to north/south/east/west at high speeds Fix - Fixed vehicle geometry breaking when lots of pipes are placed on the same body Fix - Fixed spotlights facing the wrong way on creative island and airstrip base Fix - Fixed missing fluid transfer surface on fluid intake Fix - Fixed selection grid placement widget hiding when hovering components if ctrl or shift is held Fix - Fixed character and seat tooltips showing incorrectly when player is seated Fix - Fixed light additive not rendering in vehicle editor Fix - Fixed blocked voxels and surfaces not rendering when placing components Fix - Added collective to aircraft propeller Fix - Updated gearbox mesh to show connections and direction Fix - Potential fix for mouse cursor not being visible for some players Fix - Removed additive parts of electric and fluid connectors Fix - Updated mud pump truck and nuclear forklift mission vehicles Fix - Reduced intensity of scuba mask vignette effect in first person Fix - Fixed day/night cycle duration not being restored when loading a saved game Fix - Multiplayer stability improvements Fix - Reworked Steam P2P multiplayer
Fix - Fixed circuit breaker and relay not being renamable Fix - Fixed sealed compartments spawning with water inside Fix - Minor rebalance to buoyancy Fix - Fixed engines not breaking after being on fire for some time Fix - Fixed static vehicles crashing due to water particles Fix - Resolved sky rendering issues during tutorial Fix - Fixed some surfaces becoming invisible after erasing adjacent components Fix - Trim set on a seat in the vehicle editor is correctly set when vehicle is spawned Fix - Trim set on a spawned vehicle is correctly remembered when returning it to the workbench Fix - Fixed number logic gates resetting their stored value to 0 between saving/loading Fix - Fixed state parsing issue causing elevators on some islands and nuclear forklift to no longer work Fix - Purchasing islands no longer costs money when infinite stock is enabled
In this week's minor update, your engines can explode!
Advanced engines that have overheated will emit a plume of black smoke from their exhaust. If you don't act quickly to reduce their temperature, they can burst into flames before completely shutting down.
There are new particles that show the flow of water gushing between compartments in your vehicle, as well as improvements to the way fluid connectors work. You will also find a new electrical connector for use in advanced vehicles, and looking at the engine of a spawned vehicle will show some information to help you monitor its status!
We've also been continuing to balance the new vehicle mechanics based on the feedback you've been giving us. This is an ongoing process, so expect more changes coming in the next few patches. If you're having any issues with the behaviour of a particular vehicle, remember to email it to stormworks@mcro.org with a brief description of the problem, or post an issue on the Stormworks Issue Tracker (accessible from the main menu and pause menu in-game) and leave a link to your vehicle on the workshop. Having vehicles with consistently reproducible problems makes it a lot quicker for us to find and fix specific bugs.
The full list of fixes and features in this update and the patches from earlier in the week can be found below.
Much love <3
The Stormworks Developers
Patch Notes
v0.4.21-22
Feature - Vehicle state is saved when vehicles despawn and restored when a vehicle comes back into range (logic and physics state) Feature - All connectors can be picked up in the same way as handles Feature - Fluid connector no longer requires electricity to connect (sending an on signal to the connector will detach it instead of attach, can also be detached manually by grabbing it while it is connected) Feature - Engines can now catch fire and explode when overheated too much Feature - Looking at an engine in advanced mode will show a tooltip with its current status to make it easier to diagnose issues (fuel, electricity, coolant, exhaust, air, overheated) Feature - Circuit breakers can be renamed and a default state can be set Feature - New particles show the flow of water between two volumes when a door or hatch is opened Feature - Added electrical connector component
Fix - Rebalanced aerofoil forces in advanced mode Fix - Rebalanced engine temperatures Fix - Coolant in engines filters to water only Fix - Component mass now shows mass value correctly when less than 1 Fix - Increased generator capacity Fix - Rotors dampen when in water Fix - Engines with 2 exhausts produce smoke from both Fix - Increased engine pitch by 25% Fix - Increased aircraft engine mass Fix - Fixed radiators not working as well in one direction Fix - Engine fuel consumption, coolant operation and exhaust particles reduced Fix - Fixed rotor physics desyncing in multiplayer Fix - Fixed being kicked out of seat in multiplayer when another player returns a vehicle to the workbench Fix - Fixed trim not being updated properly after parsing seat state Fix - Separated fluid/torque/electric from data logic in component info panel Fix - Buzzer and foghorn now use electric Fix - Increased volume of foghorn Fix - Fixed some vehicles with custom doors getting stuck in an infinite load Fix - Improved performance of vehicle damage system when many collisions are being generated Fix - Vehicles no longer fly into the air when exiting the character editor in singleplayer Fix - Character special outfits belonging to a vehicle are correctly reset when returning the vehicle to the workbench Fix - Engines now state that they use diesel in their descriptions Fix - Fluid tanks can be set to spawn empty Fix - Fixed missions with fire crashing multiplayer games Fix - Reduced wheel grip to improve stability of wheeled vehicles in multiplayer Fix - Reduced brightness of paintable sign additive Fix - Fixed circuit breaker rendering incorrectly when flipped Fix - Fixed water not draining from compartments to open air when above water level
v0.4.14-20
Feature - fluid tanks have weight relative to their contents Feature - engine temperature rebalance so engines will overheat if run at full throttle for too long
Fix - rebalanced underwater propellers to consume more power Fix - electric motors reversing Fix - underwater propeller no longer makes particles when above water Fix - electric generator pulls less power at low rps Fix - additive surfaces in editor Fix - docking doors now allow water through Fix - resolved crash involving handles Fix - rebalanced electric consumption / production Fix - fluid nozzle in advanced mode Fix - fluid hose in advanced mode Fix - clutch no longer drains a lot of electric Fix - fluids spawn in tanks and compartments when spawned from mission Fix - modified scaling of pump force Fix - suspension now passes power through Fix - rotors now turn faster in normal mode Fix - inventory boxes now have buoyancy surfaces Fix - resolved reversing gear with gear box Fix - resolved issue with power components that are not attached to anything Fix - flooding buoyancy pipes issue