Fix - Updated Skye nuclear waste barrels Fix - Fixed mud pump truck Fix - Fixed large keypad not forming a seal Fix - Reduced electric consumption of robotic components Fix - Fixed connectors not attracting to connectors on static vehicles Fix - Travel to zone objective type no longer gives reward when failed Fix - Fixed aircraft propeller no longer working correctly
In this week's minor update we've added a new type of vehicle damage and more underwater content!
Lightning now has a chance to cause an EMP that will temporarily shut down electrical systems and engines. This can affect any vehicle above an altitude of 120m, increasing the risk of flying helicopters and planes in severe storms. Circuit breakers will also be reset, so you'll need to act fast to prevent your vehicles from plummeting into the ocean.
We've also added 3 new underwater locations to explore with the recently added diving equipment. All underwater locations have been updated to have icons and names on the map screen to help you locate them, and new loot can be found if you're exploring in career mode.
A full list of fixes and changes in this patch can be found below.
Much love <3
The Stormworks Developers
Patch Notes
v0.4.27
Feature - Added EMP damage and a small chance of lightning causing EMP damage to electrical systems on vehicles above 120m altitude Feature - F2 physics rendering now cycles through physics, buoyancy volume and displacement visualisations Feature - Updated loot crate mesh to look like a tea crate Feature - Added new chest loot type that sinks, updated existing underwater locations with loot Feature - Added 3 new underwater locations (requires new game) - Seabed caves (an underwater cave system) - Shipwrecked iron-hulled merchant vessel - Shipwrecked timber caravel Feature - Added names and icons for several locations (underwater locations can now be found on the map)
Fix - Fixed rudders getting locked to north/south/east/west at high speeds Fix - Fixed vehicle geometry breaking when lots of pipes are placed on the same body Fix - Fixed spotlights facing the wrong way on creative island and airstrip base Fix - Fixed missing fluid transfer surface on fluid intake Fix - Fixed selection grid placement widget hiding when hovering components if ctrl or shift is held Fix - Fixed character and seat tooltips showing incorrectly when player is seated Fix - Fixed light additive not rendering in vehicle editor Fix - Fixed blocked voxels and surfaces not rendering when placing components Fix - Added collective to aircraft propeller Fix - Updated gearbox mesh to show connections and direction Fix - Potential fix for mouse cursor not being visible for some players Fix - Removed additive parts of electric and fluid connectors Fix - Updated mud pump truck and nuclear forklift mission vehicles Fix - Reduced intensity of scuba mask vignette effect in first person Fix - Fixed day/night cycle duration not being restored when loading a saved game Fix - Multiplayer stability improvements Fix - Reworked Steam P2P multiplayer
Fix - Fixed circuit breaker and relay not being renamable Fix - Fixed sealed compartments spawning with water inside Fix - Minor rebalance to buoyancy Fix - Fixed engines not breaking after being on fire for some time Fix - Fixed static vehicles crashing due to water particles Fix - Resolved sky rendering issues during tutorial Fix - Fixed some surfaces becoming invisible after erasing adjacent components Fix - Trim set on a seat in the vehicle editor is correctly set when vehicle is spawned Fix - Trim set on a spawned vehicle is correctly remembered when returning it to the workbench Fix - Fixed number logic gates resetting their stored value to 0 between saving/loading Fix - Fixed state parsing issue causing elevators on some islands and nuclear forklift to no longer work Fix - Purchasing islands no longer costs money when infinite stock is enabled
In this week's minor update, your engines can explode!
Advanced engines that have overheated will emit a plume of black smoke from their exhaust. If you don't act quickly to reduce their temperature, they can burst into flames before completely shutting down.
There are new particles that show the flow of water gushing between compartments in your vehicle, as well as improvements to the way fluid connectors work. You will also find a new electrical connector for use in advanced vehicles, and looking at the engine of a spawned vehicle will show some information to help you monitor its status!
We've also been continuing to balance the new vehicle mechanics based on the feedback you've been giving us. This is an ongoing process, so expect more changes coming in the next few patches. If you're having any issues with the behaviour of a particular vehicle, remember to email it to stormworks@mcro.org with a brief description of the problem, or post an issue on the Stormworks Issue Tracker (accessible from the main menu and pause menu in-game) and leave a link to your vehicle on the workshop. Having vehicles with consistently reproducible problems makes it a lot quicker for us to find and fix specific bugs.
The full list of fixes and features in this update and the patches from earlier in the week can be found below.
Much love <3
The Stormworks Developers
Patch Notes
v0.4.21-22
Feature - Vehicle state is saved when vehicles despawn and restored when a vehicle comes back into range (logic and physics state) Feature - All connectors can be picked up in the same way as handles Feature - Fluid connector no longer requires electricity to connect (sending an on signal to the connector will detach it instead of attach, can also be detached manually by grabbing it while it is connected) Feature - Engines can now catch fire and explode when overheated too much Feature - Looking at an engine in advanced mode will show a tooltip with its current status to make it easier to diagnose issues (fuel, electricity, coolant, exhaust, air, overheated) Feature - Circuit breakers can be renamed and a default state can be set Feature - New particles show the flow of water between two volumes when a door or hatch is opened Feature - Added electrical connector component
Fix - Rebalanced aerofoil forces in advanced mode Fix - Rebalanced engine temperatures Fix - Coolant in engines filters to water only Fix - Component mass now shows mass value correctly when less than 1 Fix - Increased generator capacity Fix - Rotors dampen when in water Fix - Engines with 2 exhausts produce smoke from both Fix - Increased engine pitch by 25% Fix - Increased aircraft engine mass Fix - Fixed radiators not working as well in one direction Fix - Engine fuel consumption, coolant operation and exhaust particles reduced Fix - Fixed rotor physics desyncing in multiplayer Fix - Fixed being kicked out of seat in multiplayer when another player returns a vehicle to the workbench Fix - Fixed trim not being updated properly after parsing seat state Fix - Separated fluid/torque/electric from data logic in component info panel Fix - Buzzer and foghorn now use electric Fix - Increased volume of foghorn Fix - Fixed some vehicles with custom doors getting stuck in an infinite load Fix - Improved performance of vehicle damage system when many collisions are being generated Fix - Vehicles no longer fly into the air when exiting the character editor in singleplayer Fix - Character special outfits belonging to a vehicle are correctly reset when returning the vehicle to the workbench Fix - Engines now state that they use diesel in their descriptions Fix - Fluid tanks can be set to spawn empty Fix - Fixed missions with fire crashing multiplayer games Fix - Reduced wheel grip to improve stability of wheeled vehicles in multiplayer Fix - Reduced brightness of paintable sign additive Fix - Fixed circuit breaker rendering incorrectly when flipped Fix - Fixed water not draining from compartments to open air when above water level
v0.4.14-20
Feature - fluid tanks have weight relative to their contents Feature - engine temperature rebalance so engines will overheat if run at full throttle for too long
Fix - rebalanced underwater propellers to consume more power Fix - electric motors reversing Fix - underwater propeller no longer makes particles when above water Fix - electric generator pulls less power at low rps Fix - additive surfaces in editor Fix - docking doors now allow water through Fix - resolved crash involving handles Fix - rebalanced electric consumption / production Fix - fluid nozzle in advanced mode Fix - fluid hose in advanced mode Fix - clutch no longer drains a lot of electric Fix - fluids spawn in tanks and compartments when spawned from mission Fix - modified scaling of pump force Fix - suspension now passes power through Fix - rotors now turn faster in normal mode Fix - inventory boxes now have buoyancy surfaces Fix - resolved reversing gear with gear box Fix - resolved issue with power components that are not attached to anything Fix - flooding buoyancy pipes issue
This week's minor update brings a load of fixes and improvements in the wake of Wednesday's major update, but we have a couple of components for you as well!
We've had a lot of great feedback from you all about the new advanced vehicle mechanics and have been working hard to balance the new systems and resolve the bugs that you've found. We'll be continuing to balance the fuel, electrical and engine components, as well as expand the new survival mode in future patches.
This patch also brings two components that we've already received innumerable requests for since the major update - the clutch and gearbox. These are advanced mode components that will give you the ability to disengage your engines from their attached rotors, as well as put propellers into reverse without stalling. You will also find an working example engine in the presets tab in the vehicle editor if you're having trouble getting started with all the new components.
The full changelog for the last few patches is down below.
As always, if you have any suggestions for new features you'd like to see in a future update, leave a card on the Stormworks Issue Tracker (accessible from the main menu and pause menu in-game) so that the community can discuss and vote on your idea!
Have a great weekend <3
The Stormworks Developers
v0.4.2-13
Feature - Added clutch component Feature - Added gearbox component Feature - Added example engine to the advanced vehicle presets tab
Fix - Example helicopter fixed (engines don't overheat quite so easily) Fix - Starter components added for career with advanced vehicles Fix - Fixed fluid intake component Fix - Fixed leaking pipe blocks Fix - Buzzer audio works correctly Fix - Inventory components show their stored outfit when vehicle first spawns Fix - Fuel tanks spawn with diesel by default Fix - Fixed issues with water cannon and wheels Fix - Increased engine pump strength for air/fuel/exhaust Fix - Connecting logic links no longer erases links of other types on the same voxel Fix - Scuba mask no longer shows when in map and missions screens Fix - Fixed special equipped outfit showing in the charater editor Fix - Fixed special outfit not being visible after exiting the character editor Fix - Checking if player is inside sealed volume is now more consistent with what the player is seeing Fix - Player should no longer start losing oxygen when going from above to below water in a submersible Fix - Improved quality of advanced vehicle thumbnail background Fix - Doors and robotics no longer make noises when their electricity is drained Fix - Pipes are now paintable Fix - Renamed "transmission" components to "pipe" components to avoid confusion Fix - Added more component categories and moved new components out of the blocks category Fix - Coolant pressure on engines increased Fix - Fixed rudders not working properly Fix - Some improvements to desync of new components in multiplayer Fix - Fixed fans not working in advanced mode Fix - Underwater propellers no longer spawn with self-destructive physics Fix - Balance changes to force emitting components Fix - Fixed infinite load time when pipes are placed in a loop Fix - Fixed heavy rotor not working in advanced mode Fix - Fixed pumps in advanced mode Fix - Fixed toggling controller input not working Fix - Fixed wrong logic node tooltip showing when hovering pipe connection if multiple logic nodes were behind the connection Fix - Hovered pipe connection tooltip shows regardless of which component is currently selected Fix - Fixed fluid input on hose not working in advanced mode Fix - Fixed some audio volumes not being set to the saved values until the pause menu was opened Fix - Added purchase sign to starter base so it can be bought in career if using a different starting island Fix - Various other rebalances to the new advanced vehicle systems
The survival update is here! This major update brings a whole host of new gameplay options with tons of exciting features, including the hotly anticipated vehicle destruction and fuel.
Feature - Damage
You will now be able to toggle the ability for players to take damage. This will come from a variety of sources including: falling, fire, water pressure and more. You will now have to take extra care when this option is turned on.
Vehicles will now have a multitude ways of becoming damaged. This will result in a real impact on players’ progress. Components can break and will not function correctly, vehicles can leak, rotors break off with impact and engines can overheat and be destroyed.
Feature - Advanced Mechanics
Engines now consume fuel and air and produce exhaust fumes. A new electrics system requires power to operate equipment. Engines can overheat, stall, vehicles can run out of fuel or electrical charge.
Feature - Sharks
You are no longer alone in the water. Sharks will stalk, intimidate and attack characters in the water.
Feature - Tsunamis
100m tall walls of water can now be caused by localized seismic events.
For a full list of features in this patch, see the changelog below.
Thank you to all of our wonderful community who have shared the feedback and creations and made this update possible.
Much love <3
The Stormworks Developers
v0.4.1 (Major Update 3 - Survival and Advanced Vehicles)
Survival Features
Feature - Player/NPC health system:
Health bar
Oxygen meter
Fall damage
Fire damage
Cold debuff that affects movement in water
Wet debuff that affects movement on land
Pressure damage at low depths
Impact damage when crushed by vehicles
Rotor blades hurt
Feature - Mission objectives involving NPCs can be failed if the NPCs die Feature - Using beds gradually restores health Feature - Ragdoll physics for characters that have died Feature - Sharks (sharks will roam the ocean, will stalk and attack characters and drag them underwater) Feature - Sharks can be placed and used in missions similarly to characters Feature - 4 new vehicle components for equipping special outfits:
Scuba Outfit (increases oxygen and maximum depth before pressure damage begins)
Deap Sea Diving Outfit (increases oxygen and maximum depth before pressure damage begins)
Firefighting Outfit (absorbs ~95% of damage dealt by fires)
Feature - "New Game" screen reworked to allow full customisation of game mode and difficulty (mix survival and creative, disable certain difficulty settings, change which island you spawn on etc.) Feature - Additional new game settings for hardcore modes (view locked to first person, no manual saving) Feature - Tsunamis can now be spawned from the creative menu (tsunami will build up close to the player who spawned it and will last a few minutes) Feature - Added mission trigger for spawning tsunami at a zone Feature - New particle and sound effects for player damage
Advanced Vehicle Features
Feature - New advanced vehicle mechanics:
Fuel requirement for engines
Electrical requirement for many existing components
New engine behaviour in advaned mode (they will stall if going too slowly, require an air flow to prevent overheating, require a connected exhaust output)
Pipes used to transfer power and fluid instead of logic links
Feature - 23 new vehicle components for use with the advanced vehicle mechanics:
3 sizes of battery (provide electricity to components that require it and will store electricity produced by a generator)
3 sizes of generator (converts torque into electricity)
3 sizes of electric motor (a new type of engine that consumes large amounts of electricity instead of fuel)
Electric circuit breaker (interactable switch for controlling flow of electricity between two systems)
Electric relay (controls flow of electricity between two systems using on/off logic)
Fluid exhaust (expells exhaust from an engine)
Fluid filter (allows fluid of a specific type to pass through)
Fluid heat sink (cools fluid that is passed through it)
Fluid radiator (cools fluid that is passed through it)
Fluid spawner (fills an enclosed area with a selected fluid type when you first spawn your vehicle for making custom fuel tanks)
Feature - Vehicles can be damaged by high impact collision Feature - Damaged vehicle components will behave differently (logic components can fail, lights will blink etc.) Feature - Rotor blades have physics and will break off if hit too hard (no physics on rotor blades when damage is disabled) Feature - New particle and sound effects for vehicle impacts Feature - New particle effects for vehicle exhaust and tyre smoke Feature - Vehicle editor logic mode shows data, power, fluid and electrical nodes separately
Major Update #3, the Survival Update, is releasing on Wednesday 26th September at 1800 UTC.
The survival update introduces a host of consequences to the game, and introduces many thrilling aspects to the gameplay. All the new survival features can be turned on and off in the new game settings screen. The headlines are vehicle and player damage, sharks, tsunamis, equippable outfits, and fuel system.
The full change log is huge and will be released with the update on Wednesday.
Thank you to all of our wonderful community who have shared the feedback and creations and made this update possible.
Today's minor update includes 2 more community requested components!
Double-sided versions of the Push Button and Push-To-Toggle Buttons have been added so you can now simplify doorways that previously required a button to be wired up on each side.
We've also added a new Fluid Nozzle component. This works similarly to the Fluid Cannon, but is more compact, making it easier to build custom firefighting equipment. It also has a number input for controlling the spread of the water spray, from a wide mist to a narrow stream.
The full changelog for this patch is available below.
We're currently putting some of the finishing touches on Major Update 3. This will be our biggest update yet, introducing multiple game-changing mechanics that have been highly requested within the community. We're excited to announce that a full list of the new features will be revealed on Monday 24th September!
Much love <3
The Stormworks Developers
Patch Notes
v0.3.13
Feature - Added 2-sided Push-To-Toggle and Push Button components for placing in walls Feature - Added Fluid Nozzle component (sprays water with a controllable spread) Feature - Character creator defaults to the character you last created
Fix - Fixed vehicles that have been offset using the move tool not spawning in the correct place Fix - Reduced the chance that random characters in the character editor will be wearing masks
Today marks 1 year since the first public alpha opened up for Stormworks. A big thanks to everyone in the community who has supported us and the game over the past year. We can't wait to see what the next one brings!
This week's minor update brings a set of features that we see frequently requested within the community - custom sealable doors!
A selection of door frame components let you build a custom doorway opening. This will behave in the same way as regular doors that have been opened, enabling the creation of open-hull boat designs. Water will flood the area on the inside when it goes below the water line in the same way as existing doors.
New door panel components let you build a custom door panel to seal your frame. When a frame is sealed with a panel of the correct shape and size, it will form a seal. This means you can now build large cargo doors that will prevent water from entering the interior areas of your ship when closed!
For a full list of fixes and features in this patch, see the changelog below.
We're continuing to work on the next major update, and can't wait to share more information about the new features in the coming weeks.
Much love <3
The Stormworks Developers
Patch Notes
v0.3.9
Feature - Added 6 new components for building custom sealable doors: - Door Frame Edge, Door Frame Corner (allow you to build a frame that will form an opening into a sealed compartment) - Door Panel Edge, Door Panel Corner (for building panels that will seal the door frame when they are sufficiently closed) - Door Frame Controller (a special frame piece that lets you check if the door is closed and lock it when sealed) - Robotic Door Hinge (a robotic hinge that can be placed flush with a door frame and has a 90 degree range of motion) Feature - Added save game prompt when quitting to menu with warning that data in autosave may be lost Feature - Added more information to multiplayer "failed to connect" screen with potential solutions
Fix - Reworded "saving game" text to make it clearer that it's using the autosave slot Fix - Fixed physics desync when clients get out of seats in multiplayer Fix - Fixed some multiplayer issues caused by data from previous game not being cleaned Fix - Removed extra voxels from the front of small/large docking doors so that ladders can be placed there Fix - Water flow rate between compartments is based on size of door Fix - Fixed missing faces on part of medium oil rig mesh Fix - Fixed cut/paste not preserving external logic links correctly in some cases
v0.3.10-11
Fix - Fixed issues with docking doors not sealing properly Fix - Fixed some boats no longer floating after previous patch
v0.3.12
Fix - Fixed docking doors not connecting Fix - Resolved remaining issues with vehicle components not working correctly after v0.3.9 Fix - Vehicles no longer spawn underwater when spawning from workbench (they spawn where they appear to be in the editor world view)