Stormworks: Build and Rescue - RoboJon


Dear Stormworkers,

Today's minor update includes 2 more community requested components!

Double-sided versions of the Push Button and Push-To-Toggle Buttons have been added so you can now simplify doorways that previously required a button to be wired up on each side.

We've also added a new Fluid Nozzle component. This works similarly to the Fluid Cannon, but is more compact, making it easier to build custom firefighting equipment. It also has a number input for controlling the spread of the water spray, from a wide mist to a narrow stream.

The full changelog for this patch is available below.

We're currently putting some of the finishing touches on Major Update 3. This will be our biggest update yet, introducing multiple game-changing mechanics that have been highly requested within the community. We're excited to announce that a full list of the new features will be revealed on Monday 24th September!

Much love <3

The Stormworks Developers


Patch Notes

v0.3.13

Feature - Added 2-sided Push-To-Toggle and Push Button components for placing in walls
Feature - Added Fluid Nozzle component (sprays water with a controllable spread)
Feature - Character creator defaults to the character you last created

Fix - Fixed vehicles that have been offset using the move tool not spawning in the correct place
Fix - Reduced the chance that random characters in the character editor will be wearing masks
Stormworks: Build and Rescue - RoboJon
Today marks 1 year since the first public alpha opened up for Stormworks. A big thanks to everyone in the community who has supported us and the game over the past year. We can't wait to see what the next one brings!

Stormworks: Build and Rescue - RoboJon


Dear Stormworkers,

This week's minor update brings a set of features that we see frequently requested within the community - custom sealable doors!

A selection of door frame components let you build a custom doorway opening. This will behave in the same way as regular doors that have been opened, enabling the creation of open-hull boat designs. Water will flood the area on the inside when it goes below the water line in the same way as existing doors.

New door panel components let you build a custom door panel to seal your frame. When a frame is sealed with a panel of the correct shape and size, it will form a seal. This means you can now build large cargo doors that will prevent water from entering the interior areas of your ship when closed!

For a full list of fixes and features in this patch, see the changelog below.

We're continuing to work on the next major update, and can't wait to share more information about the new features in the coming weeks.

Much love <3

The Stormworks Developers


Patch Notes

v0.3.9

Feature - Added 6 new components for building custom sealable doors:
- Door Frame Edge, Door Frame Corner (allow you to build a frame that will form an opening into a sealed compartment)
- Door Panel Edge, Door Panel Corner (for building panels that will seal the door frame when they are sufficiently closed)
- Door Frame Controller (a special frame piece that lets you check if the door is closed and lock it when sealed)
- Robotic Door Hinge (a robotic hinge that can be placed flush with a door frame and has a 90 degree range of motion)
Feature - Added save game prompt when quitting to menu with warning that data in autosave may be lost
Feature - Added more information to multiplayer "failed to connect" screen with potential solutions

Fix - Reworded "saving game" text to make it clearer that it's using the autosave slot
Fix - Fixed physics desync when clients get out of seats in multiplayer
Fix - Fixed some multiplayer issues caused by data from previous game not being cleaned
Fix - Removed extra voxels from the front of small/large docking doors so that ladders can be placed there
Fix - Water flow rate between compartments is based on size of door
Fix - Fixed missing faces on part of medium oil rig mesh
Fix - Fixed cut/paste not preserving external logic links correctly in some cases

v0.3.10-11

Fix - Fixed issues with docking doors not sealing properly
Fix - Fixed some boats no longer floating after previous patch

v0.3.12

Fix - Fixed docking doors not connecting
Fix - Resolved remaining issues with vehicle components not working correctly after v0.3.9
Fix - Vehicles no longer spawn underwater when spawning from workbench (they spawn where they appear to be in the editor world view)
Stormworks: Build and Rescue - GMGMarketing
Hey Stormworkers,




If one thing has become very clear to us while working on Stormworks: Build and Rescue it is that the community loves to create amazing vehicles, once again we have decided to showcase some of our favourite creations in typical top 10 fashion!

Top10

Much love <3
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This week we have added 7 new under-surface locations, and 4 new submersible missions, including rescuing stranded submariners and maintaining oil well equipment.

We have also re-worked the vehicle physics optimisation, to make vehicle physics calculations a bit faster, in our ongoing performance improvements.

Soon we will give more details on the new major update, but in the mean time you will have to make do with analysing past and present gifs for hints on upcoming features :-)

We still have a few more things we want to get in this update, but it won't be too much longer now.

Much love <3

The Stormworks Developers


Patch Notes

v0.3.8

Feature - new physics optimization for generating vehicle physics
Feature - added 7 new under surface locations
Feature - added 4 new ocean floor submersible missions
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This week we have added a new player base, on an oil rig structural frame, allowing players to create their own oil rig or just build an outpost off shore!

Please see the change log below for a full list of changes, including fixes.

We are really busy with a few different things, including some upcoming minor updates and the next major update.

We have seen some rumours on Discord about the next major update, and a lot of people are calling it "the Fuel Update". This is not true.

The next major update is not just fuel. Fuel is a tiny part of it. We are working on loads of new systems that we are bringing together in a new game mode, designed for players who have been asking fuel and a host of other features. We are so excited about this one, and can't wait to share it with you. We will release more details soon!

Much love <3

The Stormworks Developers


Patch Notes

v0.3.7

Feature - Added Large Oil Rig Base island (features a structure workbench on top of prebuilt oil rig legs for building custom rigs. Available to purchase in career mode and in the mission editor)

Fix - Fixed pilot seat hotkeys being pressed when interacting with keypad components
Fix - Added missing descriptions to clamp logic gate nodes
Fix - Fixed more issues with uploading vehicles to workshop on Mac
Fix - NPCs no longer fall under the floor when fast-travelling away from an island
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This week we have added the ability to export your Stormworks creations as 3D models. This allows you to take them into 3D editing software, create renders, or even send your vehicle to a 3D printer!

We have also added a physics optimization visualization tool (F2) to show how Stormworks simplifies the physics shapes to make the game run faster. This will help players who are creating large vehicles optimize their creations.

In the vehicle editor, we have also added support for logic connections to persist while cut and pasting objects. Check the change log for all the minor changes and fixes below.

Last week we accidentally hinted at a new feature in the next major update. This week we have checked, double checked, and triple checked, that there are no information leaks in this post, so there is no need to look.

Much love <3

The Stormworks Developers


Patch Notes

v0.3.6

Feature - External logic links are preserved when cutting a selection with the selection grid allowing parts to be moved without having to rewire logic
Feature - Hovered logic nodes in vehicle editor show component's custom display name if set (when available)
Feature - Pressing F11 in vehicle editor will let you export your vehicle as a .ply 3D model file (let us know if you manage to 3D print a Stormworks vehicle!)
Feature - Press F2 to render vehicle physics shapes for optimising performance of ships

Fix - Fixed section plane affecting hovered logic nodes and selectable components
Fix - Resetting copied selection grid resets rotation/flipping as well as position
Fix - Fixed crash when uploading vehicles to workshop on Mac
Aug 13, 2018
Stormworks: Build and Rescue - RoboJon
v0.3.5

Fix - Fixed workshop upload name validation not working correctly
Fix - Workshop uploads must have a minimum of 1 tag
Fix - Workshop uploads must have a name
Fix - Fixed crash when picking up characters and placing characters in seats
Fix - Fixed stair top component's square surfaces not forming seal
Fix - Small objects no longer fly away when being picked up
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

On popular request from the community, we have reworked our suspension physics and added a new suspension part!

We have also reworked picking up objects and grabbing handles so you can hold things in a specific orientation and spin them in your hands so they are facing the way you want. This is super useful for loading cargo and handling mag-alls on the ends of winches.

This new carrying feature is also really useful for connecting fluid connectors, it is almost as if fluid connectors were somehow about to become really important in the next major update...

Check the change notes below for all the fixes and changes in this weeks update.

We hope you enjoy the new changes and have a great weekend!

Much love <3

The Stormworks Developers


Patch Notes

v0.3.4

Feature - Added linear suspension component
Feature - Carried objects can be rotated by pressing [up][down][left][right]

Fix - Fixed being able to upload single blocks to the workshop
Fix - Improved workshop upload validation for vehicle name
Fix - Workshop only allows a maximum of 10 tags for uploaded vehicles to reduce tag misuse
Fix - Replaced cap on numbers in logic systems with NaN and infinity safety checks
Fix - Keypads and throttle lever correctly check for NaN and infinity
Fix - Fire remains at the correct magnitude after unloading/loading
Fix - Improved fire desync in multiplayer
Fix - Pressing [e] to drop carried object in multiplayer no longer toggles throwing behaviour
Fix - Old suspension component now applies spring force instead of linear force
Fix - Velocity pivot input value is in turns per second instead of radians per second
Fix - Velocity pivot speed correctly clamped to 10 turns per second
Fix - Large connectors reset their logic outputs correctly when disconnecting
Fix - Volume of thunder uses environment volume
Fix - Capacitor with charge time 0 responds to single tick input
Fix - Fixed mirrored sliding doors not sealing when closed
Fix - Pump power slider now work
Fix - Fixed sometimes spawning in wall/ground when returning vehicle to workbenches on mainland
Fix - Fixed characters not always despawning when outside maximum despawn range
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This weeks update brings an astronomer observatory research base and new missions!

This new island houses research equipment, telescopes, and living space. This is one of several new and upcoming islands that we are creating to extend the places to go and locations for missions in Stormworks.

Some minor fixes are also included, please see the changelog below.

We continue hard at work on Major Update #3, we are really excited about this new update, full of popular features requested on the issue tracker. Expect teases on this new update very soon!

Much love <3

The Stormworks Developers


Patch Notes

v0.3.3

Feature - Added observatory island
Feature - 2 new missions involving the new observatory
Feature - Added grip slider to wheel components

Fix - Deliver to zone objectives can be completed when characters are seated
Fix - Fixed components not placing correctly in symmetry
Fix - Fixed issue with placing components in symmetry in career mode
Fix - Fixed peers in multiplayer having incorrect object load/unload range
...