Stormworks: Build and Rescue - RoboJon


Dear Stormworkers,

This week's minor update brings a set of features that we see frequently requested within the community - custom sealable doors!

A selection of door frame components let you build a custom doorway opening. This will behave in the same way as regular doors that have been opened, enabling the creation of open-hull boat designs. Water will flood the area on the inside when it goes below the water line in the same way as existing doors.

New door panel components let you build a custom door panel to seal your frame. When a frame is sealed with a panel of the correct shape and size, it will form a seal. This means you can now build large cargo doors that will prevent water from entering the interior areas of your ship when closed!

For a full list of fixes and features in this patch, see the changelog below.

We're continuing to work on the next major update, and can't wait to share more information about the new features in the coming weeks.

Much love <3

The Stormworks Developers


Patch Notes

v0.3.9

Feature - Added 6 new components for building custom sealable doors:
- Door Frame Edge, Door Frame Corner (allow you to build a frame that will form an opening into a sealed compartment)
- Door Panel Edge, Door Panel Corner (for building panels that will seal the door frame when they are sufficiently closed)
- Door Frame Controller (a special frame piece that lets you check if the door is closed and lock it when sealed)
- Robotic Door Hinge (a robotic hinge that can be placed flush with a door frame and has a 90 degree range of motion)
Feature - Added save game prompt when quitting to menu with warning that data in autosave may be lost
Feature - Added more information to multiplayer "failed to connect" screen with potential solutions

Fix - Reworded "saving game" text to make it clearer that it's using the autosave slot
Fix - Fixed physics desync when clients get out of seats in multiplayer
Fix - Fixed some multiplayer issues caused by data from previous game not being cleaned
Fix - Removed extra voxels from the front of small/large docking doors so that ladders can be placed there
Fix - Water flow rate between compartments is based on size of door
Fix - Fixed missing faces on part of medium oil rig mesh
Fix - Fixed cut/paste not preserving external logic links correctly in some cases

v0.3.10-11

Fix - Fixed issues with docking doors not sealing properly
Fix - Fixed some boats no longer floating after previous patch

v0.3.12

Fix - Fixed docking doors not connecting
Fix - Resolved remaining issues with vehicle components not working correctly after v0.3.9
Fix - Vehicles no longer spawn underwater when spawning from workbench (they spawn where they appear to be in the editor world view)
Stormworks: Build and Rescue - GMGMarketing
Hey Stormworkers,




If one thing has become very clear to us while working on Stormworks: Build and Rescue it is that the community loves to create amazing vehicles, once again we have decided to showcase some of our favourite creations in typical top 10 fashion!

Top10

Much love <3
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This week we have added 7 new under-surface locations, and 4 new submersible missions, including rescuing stranded submariners and maintaining oil well equipment.

We have also re-worked the vehicle physics optimisation, to make vehicle physics calculations a bit faster, in our ongoing performance improvements.

Soon we will give more details on the new major update, but in the mean time you will have to make do with analysing past and present gifs for hints on upcoming features :-)

We still have a few more things we want to get in this update, but it won't be too much longer now.

Much love <3

The Stormworks Developers


Patch Notes

v0.3.8

Feature - new physics optimization for generating vehicle physics
Feature - added 7 new under surface locations
Feature - added 4 new ocean floor submersible missions
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This week we have added a new player base, on an oil rig structural frame, allowing players to create their own oil rig or just build an outpost off shore!

Please see the change log below for a full list of changes, including fixes.

We are really busy with a few different things, including some upcoming minor updates and the next major update.

We have seen some rumours on Discord about the next major update, and a lot of people are calling it "the Fuel Update". This is not true.

The next major update is not just fuel. Fuel is a tiny part of it. We are working on loads of new systems that we are bringing together in a new game mode, designed for players who have been asking fuel and a host of other features. We are so excited about this one, and can't wait to share it with you. We will release more details soon!

Much love <3

The Stormworks Developers


Patch Notes

v0.3.7

Feature - Added Large Oil Rig Base island (features a structure workbench on top of prebuilt oil rig legs for building custom rigs. Available to purchase in career mode and in the mission editor)

Fix - Fixed pilot seat hotkeys being pressed when interacting with keypad components
Fix - Added missing descriptions to clamp logic gate nodes
Fix - Fixed more issues with uploading vehicles to workshop on Mac
Fix - NPCs no longer fall under the floor when fast-travelling away from an island
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This week we have added the ability to export your Stormworks creations as 3D models. This allows you to take them into 3D editing software, create renders, or even send your vehicle to a 3D printer!

We have also added a physics optimization visualization tool (F2) to show how Stormworks simplifies the physics shapes to make the game run faster. This will help players who are creating large vehicles optimize their creations.

In the vehicle editor, we have also added support for logic connections to persist while cut and pasting objects. Check the change log for all the minor changes and fixes below.

Last week we accidentally hinted at a new feature in the next major update. This week we have checked, double checked, and triple checked, that there are no information leaks in this post, so there is no need to look.

Much love <3

The Stormworks Developers


Patch Notes

v0.3.6

Feature - External logic links are preserved when cutting a selection with the selection grid allowing parts to be moved without having to rewire logic
Feature - Hovered logic nodes in vehicle editor show component's custom display name if set (when available)
Feature - Pressing F11 in vehicle editor will let you export your vehicle as a .ply 3D model file (let us know if you manage to 3D print a Stormworks vehicle!)
Feature - Press F2 to render vehicle physics shapes for optimising performance of ships

Fix - Fixed section plane affecting hovered logic nodes and selectable components
Fix - Resetting copied selection grid resets rotation/flipping as well as position
Fix - Fixed crash when uploading vehicles to workshop on Mac
Aug 13, 2018
Stormworks: Build and Rescue - RoboJon
v0.3.5

Fix - Fixed workshop upload name validation not working correctly
Fix - Workshop uploads must have a minimum of 1 tag
Fix - Workshop uploads must have a name
Fix - Fixed crash when picking up characters and placing characters in seats
Fix - Fixed stair top component's square surfaces not forming seal
Fix - Small objects no longer fly away when being picked up
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

On popular request from the community, we have reworked our suspension physics and added a new suspension part!

We have also reworked picking up objects and grabbing handles so you can hold things in a specific orientation and spin them in your hands so they are facing the way you want. This is super useful for loading cargo and handling mag-alls on the ends of winches.

This new carrying feature is also really useful for connecting fluid connectors, it is almost as if fluid connectors were somehow about to become really important in the next major update...

Check the change notes below for all the fixes and changes in this weeks update.

We hope you enjoy the new changes and have a great weekend!

Much love <3

The Stormworks Developers


Patch Notes

v0.3.4

Feature - Added linear suspension component
Feature - Carried objects can be rotated by pressing [up][down][left][right]

Fix - Fixed being able to upload single blocks to the workshop
Fix - Improved workshop upload validation for vehicle name
Fix - Workshop only allows a maximum of 10 tags for uploaded vehicles to reduce tag misuse
Fix - Replaced cap on numbers in logic systems with NaN and infinity safety checks
Fix - Keypads and throttle lever correctly check for NaN and infinity
Fix - Fire remains at the correct magnitude after unloading/loading
Fix - Improved fire desync in multiplayer
Fix - Pressing [e] to drop carried object in multiplayer no longer toggles throwing behaviour
Fix - Old suspension component now applies spring force instead of linear force
Fix - Velocity pivot input value is in turns per second instead of radians per second
Fix - Velocity pivot speed correctly clamped to 10 turns per second
Fix - Large connectors reset their logic outputs correctly when disconnecting
Fix - Volume of thunder uses environment volume
Fix - Capacitor with charge time 0 responds to single tick input
Fix - Fixed mirrored sliding doors not sealing when closed
Fix - Pump power slider now work
Fix - Fixed sometimes spawning in wall/ground when returning vehicle to workbenches on mainland
Fix - Fixed characters not always despawning when outside maximum despawn range
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This weeks update brings an astronomer observatory research base and new missions!

This new island houses research equipment, telescopes, and living space. This is one of several new and upcoming islands that we are creating to extend the places to go and locations for missions in Stormworks.

Some minor fixes are also included, please see the changelog below.

We continue hard at work on Major Update #3, we are really excited about this new update, full of popular features requested on the issue tracker. Expect teases on this new update very soon!

Much love <3

The Stormworks Developers


Patch Notes

v0.3.3

Feature - Added observatory island
Feature - 2 new missions involving the new observatory
Feature - Added grip slider to wheel components

Fix - Deliver to zone objectives can be completed when characters are seated
Fix - Fixed components not placing correctly in symmetry
Fix - Fixed issue with placing components in symmetry in career mode
Fix - Fixed peers in multiplayer having incorrect object load/unload range
Jul 27, 2018
Stormworks: Build and Rescue - RoboJon
v0.3.1

Fix - Fixed islands and vehicles not rendering on Mac

v0.3.2

Feature - Added workshop tag for subassembly
Feature - Small vehicles can now be uploaded to the workshop providing they have 1 non-basic block component on them or contain more than 10 basic blocks

Fix - Fixed paintable sign additive rendering not updating when painted
Fix - Fixed redoing erased components on loaded vehicle putting component on new body
Fix - Fixed freezing issue when placing a large number of blocks in symmetry
Fix - Block placing sound effect no longer plays many times when drag-placing blocks
Fix - Move widget for selection grid shows after loading a subassembly with resize mode set
Stormworks: Build and Rescue - RoboJon


Dear Stormworkers,

The advanced editing update is here! This major update brings a suite of new tools for building your vehicles, including some of the community's most frequently requested features.

Feature - Cut/Copy/Paste and Subassembly System

Want to build a boat by combining the best bits of all your other creations? Or import an advanced logic system that you've found on the workshop? You can now select parts of your vehicle to cut, copy and paste them along with their logic and properties. Copied selections can be saved as their own vehicles, and existing vehicles can be imported and pasted. Any selection you make can also be rotated and flipped in the same way as other components.

Feature - Improved Paint Tools

The new "plane fill" paint tool lets you paint all connected surfaces of the same colour and orientation, making it a lot easier to recolour large areas. Two more shades of grey have been added to the paint box, as well as RGB sliders and a new palette that will remember up to 35 custom colours. The additive paint tool has been upgraded to allow you to repaint the backlights on dials and gauges, and some major optimisations ensure painting large vehicles is as smooth as it is for small ones!

Feature - Symmetry and Section Planes

The section plane tool lets you see inside your vehicle while you work on interior spaces without having to worry about carefully positioning the camera. The existing symmetry planes have also had an upgrade - you can now move them around, and all paint tools will now mirror.

Feature - General Quality of Life Improvements

Holding [ctrl] and clicking a component will instantly equip the same component and paint colour. Erasing a component and pressing undo will now restore that component's properties and logic links. A new togglable measurement tool will display the dimensions of a selection of blocks as you place them. And pyramid blocks can now be dragged diagonally to automatically place a line of pyramids and inverse pyramids!

Thanks for all the feedback that made this major update possible. As always, let us know your thoughts and feedback on Discord, the Steam forums and our issue tracker.

Much love <3

The Stormworks Developers


Patch Notes

v0.3.0

Feature - Selection grid and subassembly tool
- Move and resize the selection grid
- Cut, copy and paste sections of vehicles (along with their properties and logic)
- Save and load selections to quickly add subassemblies to your vehicle
- Flip and rotate any part of your vehicle
Feature - Section plane tool (allows you to see a cross-section of your vehicle, making it a lot easier to work on interiors)
Feature - Movable symmetry plane (existing symmetry plane upgraded to be movable to any part of your vehicle)
Feature - Plane fill paint tool (clicking a surface will paint all other attached surfaces of the same colour and orientation)
Feature - Block eyedropper (ctrl-click any component on your vehicle to instantly equip the same component)
Feature - Paint eyedropper (ctrl-click any painted surface on your vehicle to set the selected paint colour)
Feature - Updated merge bodies rendering (similar to select mode)
Feature - Measurement tool (when enabled, the dimensions of an area you're dragging will be displayed in the bottom right in blocks and metres)
Feature - Drag-place support for pyramids (dragging a diagonal line of pyramids/inverse pyramids will automatically fill in the inbetween pyramids/inverse pyramids)
Feature - Additive paint tool now paints all additives (you can now easily recolour backlights on dials and gauges with this tool)
Feature - Placing/erasing/painting components on large vehicles no longer lags
Feature - Added 2 more shades of grey to default colour palette
Feature - Custom colour sliders (select any rgb colour to paint your vehice in)
Feature - Custom colour palette (persitently store your own palette of up to 35 custom colours)
Feature - Undo/redo now now restores logic links and properties of erased components
Feature - Symmetry mode works for paint tool
Feature - Symmetry plane renders as a voxel-aligned grid instead of scaling with camera
Feature - Added clamp(x,y,z) function to function gates

Fix - Fixed spelling mistake in function components
Fix - Changed funtion gate operator colour to be visible on editbox highlight
Fix - Missions complete correctly when objectives have timed out
Fix - Fixed trigonometry gate inverse functions not using correct units
Fix - Fixed carried item forces being applied while game is paused
Fix - Velocity pivot max speed capped to reduce physics errors (10 rotations per second)
Fix - Logic gates max number value output capped to reduce logic errors (+-1000000)
Fix - Logic gate output of +-infinity or NaN sets output to 0
Fix - Rebalanced timers on oil rig rescue mission
Fix - Undo/redo preserves component bodies correctly
Fix - Tail rotor no longer produces lateral forces
...