Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

It's time to build your own base buildings!

We have added 3 small islands with fixed edit grids, so you can design buildings using the same tools used for designing vehicles! When spawned, the building is statically anchored to the ground!

Other locations are now purchasable in career mode, as well as new fast-travel locations.

We have also made loads of quality improvements this week including docking door improvements and more multiplayer.

We hope you enjoy this new version and can't wait to share more on the upcoming major update soon :-)

Much love <3

The Stormworks Developers

Patch Notes

v0.2.29

Fix - currency is now correct when loading career game
Fix - doors now return to workbench correctly

v0.2.30

Feature - changed the type of physics for the ocean floor to be more efficient
Feature - island physics now optimized in 3 dimensions rather than 2 to improve nuclear island and other island performance
Feature - inaccessible areas in vehicles are now filled to optimize physics
Fix - doors now spawn closed
Fix - objects now rotate correctly when spawning
Fix - starting money now correct when starting new career game without tutorial
Fix - islands load before vehicles and objects so objects do not fall through the ground

v0.2.31

Feature - Creative mode island can now be found in career mode (requires a new save)
Feature - Added 7 new purchasable bases to existing islands:
- Added purchasable bases to 4 uninhabited islands along with workbenches and static workbenches for base building (also now available in the mission editor)
- Added 2 purchasable bases to the mega island along with workbenches
- Added a purchasable base to the military island along with a large hangar workbench
Feature - Some components show extra data on their tooltip when looking at them in first person (buttons, indicators, water pressure/metre, clock)
Feature - Stormworks.exe now has an icon!

Fix - Power slider value now works for multibody parts
Fix - Distance sensor works correctly when flipped
Fix - Wind sensor renders correctly when flipped
Fix - Rotation sensor works correctly when flipped
Fix - Water cannon nozzle now renders correctly when flipped
Fix - Doors spawn in correct state with default values initialised
Fix - Fixed compartment to compartment fluid links filling up regardless of the amount of water in the higher compartment
Fix - Ocean rocks are synced in multiplayer
Fix - Reduced client load/unload range in multiplayer
Fix - Physics objects sync as islands in multiplayer to reduce desync
Fix - Fixed ocean jumping forward in singleplayer when leaving workbench
Fix - Unpausing photo mode works in singleplayer
Fix - Erasing components from vehicle correctly refunds them/returns them to stock
Fix - Resolved several rare multiplayer crashes
Fix - Loading game from pause menu no longer gets stuck in waiting for server
Fix - Rebalanced world generation so that islands with unique locations don't spawn multiple times
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This week we had added loads of multiplayer improvements, and upgraded the new hinged doors to be magnetic docking water-tight doors!

New new doors are both magnetic connectors and water tight doors. They are very useful for any submersible vehicles or under water bases.

Multiplayer is now much more robust, with a host of updates that improve the quality of experience. Let us know what you want changing on the issue tracker and we will continue to add improvements!

We are pressing on with the next major update and are very excited to share our plans soon :-)

Much love <3

The Stormworks Developers

Patch Notes

v0.2.27

Fix - Rebalanced water cannon strength
Fix - Multiple stability fixes for multiplayer
Fix - Server notifies players if one player is slowing the game for others

v0.2.28

Feature - Hinged doors now have a docking feature!
- Will attract to each other like other types of connectors when switched on
- Will form a seal when connected to allow underwater vehicles to dock without letting water in
- Both doors have been updated to have one on/off transfer logic node and one number transfer logic node for communicating between two docked vehicles
Feature - All beds on all islands can now be slept in
Feature - Mission objective HUD is now always visible when there is an active mission with active objectives
Feature - Added new mission objective type - remove objects from zone

Fix - Fixed being stuck in spawning screen when a vehicle's bodies are too far apart
Fix - Reduced width of back of seats so player can fit between them
Fix - Memory register clear takes priority over set
Fix - Renamed "water" tag on components to "fluid"
Fix - Vehicle button default logic state is set correctly when spawning mission vehicles
Fix - Vehicle bounding boxes generate correctly in the mission editor
Fix - 1 block vehicles can be selected in the mission editor
Fix - Vehicle shadows render properly in the mission editor
Fix - Fixed fire parented to a vehicle not being attached to vehicle in multiplayer
Jun 20, 2018
Stormworks: Build and Rescue - RoboJon
Patch Notes

v0.2.22-24

Feature - Fluid logic node has its own symbol to distinguish it from regular inputs/outputs

Fix - Fixed new doors when rotated and flipped
Fix - Renamed water connector to fluid connector
Fix - Fixed purchasing islands in multiplayer career
Fix - Fixed currency and inventory not syncing properly in multiplayer
Fix - Loot boxes give the same reward to all players on server
Fix - Removed option for pausing/unpausing photo mode in multiplayer
Fix - General stability improvements for multiplayer
Fix - Fixed fluid pressure system not working correctly


v0.2.25

Fix - Fixed teleporting vehicles back to workbench not working after previous patch
Fix - Getting out of a seat in multiplayer no longer kicks the host player out of their vehicle


v0.2.26

Fix - Rebalanced small and large fans to be more powerful
Fix - Fixed physics on new doors not working correctly
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

Along with many multiplayer improvements, we have also redesigned the fluid pipes system, and added new fluid valves and parts!

This week the main priority was multiplayer quality improvements, and thank you to all of you who gave your feedback and have helped with this process. If you have more feedback for us, please let us know as we continue to work hard on any quality issues!

The new fluid system now just has a single logic node for input and output rather than separate types. Link any fluid nodes together to connect them, and connections flood along all lines for the many-to-many relationship between nodes.

The new valves are useful for managing flow of water in your ballast and fire fighting designs, and water cannons now fire further based on the pressure that is feeding them!

Also note that we have replaced the term "water" with "fluid". Could this be because we plan on using the same system for other fluid types in the future? :-)

Next week we have some ideas for the minor update but no decision has been made so please let us know your suggestions in the comments below!

Much love <3

The Stormworks Developers

Patch Notes

v0.2.13-21

Feature - new fluid pipes simulation system incorporating flow and pressure - one logic node type flood fills connections
Feature - new fluid parts - directional flow valve, on / off valve, variable flow valve, pressure sensor
Feature - fluid connector and hose are now completed
Feature - 2 new sealable hinged doors
Fix - series of crash fixes from reviewing crash logs
Fix - resolved most common issues causing player to be stuck in spawning screen
Fix - resolved incorrect game mode in multiplayer
Fix - resolved tutorial sometimes starting in multiplayer
Fix - player flashlight now works in multiplayer
Fix - islands now purchase correctly for clients in multiplayer
Fix - reduced message max size when spawning vehicles helping larger vehicles and multiplayer vehicles to spawn correctly
Fix - resolved issue rejoining game in multiplayer
Fix - resolved issue breaking creative mode in multiplayer
Fix - players no longer move while in workbench in multiplayer
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

A colossal multiplayer update has just landed!

Career has arrived in multiplayer. Steam P2P Friends support is here (no more port forwarding). Upto 6 players can now cooperate together. You can now sleep in beds on your vehicles.

This week is a huge rework of the multiplayer system, designed to extend the entire game into an easier to use multiplayer. These are very frequently requested features and have been much needed and we are really excited to hear your feedback :-)

Help us plan the weekly and major updates by letting us know your thoughts and ideas on the issue tracker, discord, and Steam discussions, and thank you to everyone in the community who have helped shape the game so far.

Much love <3

The Stormworks Developers

Patch Notes

v0.2.11

Feature - Replaced selectors with dropdown lists on settings menu where useful
Fix - Fixed vehicle button mission triggers not working
Fix - Fixed destroying missions in creative mode not working correctly
Fix - Dropdown lists block UI elements underneath them


v0.2.12

PLEASE NOTE: This update has numerous changes that unfortunately make old saved games incompatible (old vehicles are unaffected)

Feature - Multiplayer system overhauled to use Steam P2P (you no longer need to port forward and can connect easily connect with anyone on your Steam friends list)
Feature - Maximum player count in multiplayer increased to 6
Feature - Multiplayer now has career mode as well as creative (co-op, inventory and money is shared between all players)
Feature - Multiplayer games can now be loaded/saved
Feature - You can now sleep in beds placed on vehicles
Feature - Bed component unlocked by default
Feature - Added sleeping in multiplayer
Feature - Added triggers to mission editor for lighting fires
Feature - Mission fires can be set to be unlit when they spawn
Feature - Rebalanced mission rewards (missions award blueprints and stock more consistently. Stock rewards are scaled more sensibly)
Feature - Fire extinguishes when submerged underwater
Feature - Added button to mission editor for replacing selected vehicle's file without having to remove
Feature - Added more descriptive tooltips to mission editor component buttons

Fix - Fixed painting signs when flipped
Fix - Fixed blue editor mesh for sign not rendering when flipped
Fix - Undo/redo works correctly with additives
Fix - Paint replace tool works correctly with additives
Fix - Fixed purchase island signs sometimes reappearing on purchased islands
Fix - Reduced pitch speed of medium oil rig crane
Fix - Minor improvements to rendering of water in sealed compartments
Fix - Fixed characters immediately un-crouching into blocks when exiting a vehicle seat
Fix - Missions with the "fire equipment" requirement set will correctly wait until equipment has been unlocked before spawning
Fix - Various changes and reworks of systems in multiplayer
Stormworks: Build and Rescue - GMGMarketing
If you are struggling to know what to build right now, fear not we have a list of 10 creations to spark your creativity or simply load into your game via the Steam Workshop.

‘Roc’ mkI Air Carrier

Created By Krail
It’s hard to argue that this Helicarrier isn’t the most impressive looking creation in the world of Stormworks: Build and Rescue to date. It’s visually amazing and surprisingly effective and simple to use. We recommend wholeheartedly to have this vehicle in your fleet. Although bringing a Helicarrier to deliver a package to the hospital may be a tad overkill.

MPAC-1 Bumblebee

Created By Nagmus
We personally love this vehicle. It gives off a serious retro futurism vibe, reminiscent of all those videos from the early 20th century of flying cars and monorails, it reminds us of a simpler time where we all dreamed of flying cars.

ISO Stacking Crane

Created By Elijah1
The sheer scale of this creation has us in awe, it’s so large it has to be built and assembled in parts. Not only does it tower over most other creations, it’s also extremely practical for transporting heavy goods. Move containers on to the back of trucks with this colossus or just experiment by tossing your creations around as if they were prizes in a claw machine.

Chinook

Created By BatDuck
A really beautifully designed Chinook and possibly our favourite helicopter on the workshop. With tons of details, it even comes complete with it’s own cargo hook! We found this huge fun to pilot and certainly looks the part too.

Guardian One

Created By Gagon / Dust
The Guardian One is a Corvette class ship repurposed for search and rescue. This is a well designed ship complete with docking space for a dinghy in the rear. Not only that, but this ship looks stunning with its lights activated for all those night time missions; a sleek black menace that’s become one of the good guys.

Los Angeles Class Submarine

Created By Temp.sgk
Our list wouldn’t be complete without showing our favorite sub on the workshop: the Los Angeles class submarine is the successor to the Sturgeon class submarine. This replica certainly looks the part of the US Navy submarine, with it’s simple and effective colour scheme and complex interior. It even has a galley kitchen to keep you going for weeks undersea.

Dinghy

Created By Edvin
Not everything needs to be a goliath and make the Stormworks: Build and Rescue base look tiny in comparison. We love the simplicity of this little dinghy – it gets the job done and even has room for passengers. And the best part? It’s also able to compliment other craft as a lifeboat or back-up in case things go awry. You’ll learn to love this dinghy like a loyal pet.


UK RNLI Tyne Class Lifeboat

Created By Nekolight
Being based in the UK, just the colour scheme alone reminded us of school trips to learn about the RNLI (Royal National Lifeboat Institution) and learning about how they save lives. Be a true hero and rescue those in need, like the real-life counterparts of this vessel have done so many times.

Thunderbird 2

Created By Sovereign
Speaking of old school memories, this next craft is a staple of many a generations’ childhood: Thunderbird 2 complete with Thunderbird 4 holding container. The minute Stormworks: Build and Rescue went live on the store, we instantly wondered how long it would take for someone to re-create Thunderbird 2 and we weren’t disappointed. Now all we need is Thunderbird 3. Someone get on it!

Waterski

Created By CloudIAm
So after a long day of saving lives and transporting packages, what better way to unwind than some water-skiing? Don’t worry, Stormworks: Build and Rescue has you covered with this crazy contraption. Who knows, maybe if your life as a search and rescue operator doesn’t quite pan out, maybe you can get a job offering tourists some water skiing lessons?
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This week we have added signal flares, and a new lighthouse island, and missions to go with!

Flares can be placed in missions, lit and put out with mission triggers, and picked up and thrown in game.

There are far too many new features to list here, so please see the notes below.

We are continuing to work hard on multiplayer improvements and are looking at Steam P2P multiplayer support, as well as career in multiplayer. This is a big feature, and we cannot say when it will be ready, but we are working hard.

We hope you enjoy these new changes and look forward to hearing your feedback in the comments below :-)

Much love <3

The Stormworks Developers

Patch Notes

v0.2.10

Feature - Flares can now be added to missions in the mission editor (colour can be customised in properties window)
Feature - Improved flare effects
Feature - Mission rewards scale based on difficulty, number of completed objectives, complexity of objective (not yet balanced, feedback appreciated)
Feature - Mission objectives can now have an optional time limit before they will fail
Feature - Added 2 new trigger actions available for missions (pause objective timer, unpause objective timer)
Feature - Mission objects can be set to spawn relative to the sea floor (for creating submersible missions)
Feature - Missions can now depend on other missions within their playlist having been completed
Feature - Added all possible dynamic objects as options when placing an object in the mission editor
Feature - Dynamic objects now render their in-game mesh when viewed in the mission editor
Feature - Added confirmation dialog when deleting a mission component in use by a mission/objective/trigger
Feature - Mission/loot rewards now display on a single UI notification instead of having separate notifications
Feature - Improved rendering in mission editor (lines/cubes are darker when underground to make it easier to tell if they are on or above the ground)
Feature - Triggers for lighting and extinguishing flares (flare can be marked as initially unlit in the properties window)
Feature - All text boxes now have cut/copy/paste/select all support for importing text from outside of the game (ctrl-x, ctrl-c, ctrl-v, ctrl-a respectively)
Feature - Added new lighthouse island (new islands will only spawn in newly created worlds)
Feature - Added oil refinery and lighthouse as location options for missions
Feature - Added 2 new missions

Fix - Increased dropoff location size in tutorial mission
Fix - Fixed flicker when crossing tile boundaries
Fix - Fixed paintable signs not working correctly when placed on secondary bodies
Fix - Fixed paintable signs not working when flipped
Fix - Rebalanced omni lights
Fix - Objective type dropdown list is now inactive when objective is minimised
Fix - Fixed fire not being parented to vehicle in fishing boat fire mission
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This weeks minor update includes graphical updates including new lightning effects!

Other changes include new editor features where you can trigger vehicle logic with missions. This feature is very simple but powerful - by allowing missions to press vehicle buttons, and allowing mission completion to depend on vehicle logic, anything that is possible in vehicle logic is now possible in missions. Complete the mission by reaching a certain altitude or speed? Easy. Salvage a sunken vessel to the surface? Right a capsized vessel? No problem.

We also have lots of fixes and improvements too. Check the change log below.

We are continuing to improve multiplayer and are currently working on connecting through Steam friends, including NAT traversal and no more IP addresses.

Much love <3

The Stormworks Developers

Patch Notes

v0.2.8

Fix - Fixed paintable sign rendering

v0.2.9

Feature - Missions can repeat in career mode if there are no more missions left
Feature - Added 2 new missions to Skye Power Company playlist
Feature - Added Fishing Community playlist with 4 new missions
Feature - Improved lightning effects with greater intensity and sound effects
Feature - Added triggers to mission editor (4 new trigger events and 7 new trigger actions. Triggers can be used to create complex mission logic - trigger vehicle buttons, send messages to the player, make custom objectives, show/hide markers)
Feature - Objectives can now have their markers hidden by default
Feature - Objectives can now be marked as inactive until triggered
Feature - Empty objective can now be used for showing markers on objects that are not part of a regular objective
Feature - Collapsible UI for mission objectives in editor
Feature - Added new objective type for missions (press vehicle buttons) for making missions that require deeper integration with vehicles
Feature - Vehicle buttons can now be added to missions (set display name of button then parent to the vehicle with the button. Can be used in triggers and new objective)
Feature - Added a crane to the medium oil rig

Fix - Fixed several crashes when spawning vehicles in multiplayer
Fix - Active mission button no longer off-screen on 4:3 aspect ratio monitors
Fix - Fixed divide by zero in float modulo component
Fix - Resolved some physics mesh issues on the sea fort and aircraft base islands
Fix - Handle labels no longer display in photo mode
Fix - Pressing tab in photo mode no longer toggles first/third person camera
Fix - Water particles flow in correct direction when water components are mirrored
Fix - Scrollbars work correctly when being dragged
Fix - Minor changes to tonemapping to add more vibrance to the world
Fix - Fixed crash when completing tutorial in creative mode
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This week has been a big one, there is a LOT of cool stuff!

The missions editor has been expanded so you can now configure more about your missions including what types of weather it requires, you can attach fire and zones to vehicles, as well as loads of new UI.

There is a new part - the sign. This is a 9x9 paintable grid, the same size as a regular block allowing you to paint loads of detailed signs and logos onto your vehicles for that next level of detail. There is also a backlit layer on the sign which you can also paint, allowing custom indicator symbols and more!

Multiplayer has had a big quality pass, so large vehicles now work much better, as do connectors, handles and loads of other fixes.

And there is loads more. Check the notes below.

We continue to listen to your suggestions and requests, so please keep them coming! Next week we continue to work on quality improvements, missions and multiplayer.

Much love <3

The Stormworks Developers

Patch Notes

v0.1.26

Feature - added bridge and crane to oil refinery island
Fix - drag-deleting multibody parts no longer causes crash
Fix - anti-piracy detection no longer creates false positive detections
Fix - nuclear waste mission fixes
Fix - updated truck and container in mud pump mission to work better

v0.2.7

Feature - Mission spawn menu is now available in multiplayer
Feature - Improved stability for large vehicles in multiplayer
Feature - New component - paintable sign (small 10x10 grid on one face for detailed painting)
Feature - Added additive paint tool for painting additive layer of paintable sign
Feature - Mission vehicles can now be set as static from their properties window (static vehicles are fixed in place, such as cranes or buildings)
Feature - Creator of mission vehicle shows on map when hovering a loaded vehicle
Feature - Added button in mission editor for parenting selected zone/fire to a vehicle
Feature - Can now set objective dependencies in mission editor (an objective will be inactive/hidden until its dependencies are complete allowing for multi-part missions and branching missions)
Feature - Added sliders to mission editor for setting preferred environmental parameters
Feature - Added difficulty selector to set recommended difficulty level of edited mission
Feature - Added some validation when uploading missions to the workshop
Feature - Missions spawn in the world when their environmental parameters are met, allowing the creation of more atmospheric missions
Feature - Loot boxes found in the world now generate multiple rewards similar to mission rewards
Feature - Rebalanced fire (fires take less time to extinguish, can reignite if surrounded by other fires, can slowly burn out naturally when small enough)
Fix - Missions spawn correctly in multiplayer
Fix - Connectors now work properly in multiplayer
Fix - Improved handle desync in multiplayer
Fix - Fixed graphical artifacts in multiplayer when far from spawn
Fix - Fire missions now show markers on fires
Fix - Fixed being able to shift-place vehicles in mission editor
Fix - Missions that require fire equipment only spawn when equipment has been unlocked
Fix - Mission rewards always generate with at least 1 money rewards
Fix - Fixed mission editor crash when setting component dependency after deleting component
Fix - Fixed several small issues with some missions
Fix - General physics stability improvements
Fix - Fixed crash when overwriting vehicle file
Fix - Survivors no longer need to stop following you to complete missions
Fix - Fixed water components not working correctly when mirrored
Fix - Fixed linear speed sensor giving incorrect reading when flipped
May 12, 2018
Stormworks: Build and Rescue - Deltars
Dear Stormworkers,

Please see change logs below for the lastest changes added this week after the major update.

Please keep letting us know your thoughts and we will continue to work hard to improve the game as best we can.

Much love <3

The Stormworks Developers

Patch Notes

v0.2.2

Feature - objectives now shows target count on UI
Feature - missions now spawn slower (a few per month)
Fix - delivery zone on Skye Power Company nulcear island corrected for forklift mission

v0.2.3

Feature - sea floor physics optimization
Feature - oil refinery island updated
Feature - added 2 new missions for the Sea Fort tour company
Fix - all uploaded workshop vehicles now show in vehicle editor workshop menu
Fix - mission objective UI state icon position fixed
Fix - game no longer gets stuck in broken tutorial state when loading causing workbench to break
Fix - removed placeholder missions playlist
Fix - avoid unlocking same component twice in rewards
Fix - carrying characters while swimming no longer has weight issues
Fix - interacting with mirrored parts like throttle lever while mirrored now works correctly
Fix - harness now highlights correctly
Fix - medium sized oil rig physics corrected so vehicles won't get stuck

v0.2.4

Feature - Added creative mode mission spawn menu (on missions screen, singleplayer only)
Feature - Added button in creative mode for removing a mission in the world (on mission information screen when mission is selected)
Feature - Added button to test a mission from the editor (displays next to mission edit/delete buttons)
Feature - Added editbox in mission editor to set playlist name

Fix - Fixed oil rig ladder not having physics
Fix - Fixed hole in runway on military island
Fix - Added names to all official mission playlists
Fix - Fixed movable objects not spawning in the correct places
Fix - Fixed crash when destroying vehicles/objects attached to other vehicles/objects
Fix - Improved nuclear forklift mission
Fix - Text prompting to sleep in bed now shows when no missions are available
Fix - Fixed player waypoint colour

v0.2.5

Fix - Fixed toggle active mission button not un-toggling
Fix - Reset vehicle screen now visible again
Fix - Fixed spelling in sea fort tourist mission
...