Stormworks: Build and Rescue - GMGMarketing
If you are struggling to know what to build right now, fear not we have a list of 10 creations to spark your creativity or simply load into your game via the Steam Workshop.

‘Roc’ mkI Air Carrier

Created By Krail
It’s hard to argue that this Helicarrier isn’t the most impressive looking creation in the world of Stormworks: Build and Rescue to date. It’s visually amazing and surprisingly effective and simple to use. We recommend wholeheartedly to have this vehicle in your fleet. Although bringing a Helicarrier to deliver a package to the hospital may be a tad overkill.

MPAC-1 Bumblebee

Created By Nagmus
We personally love this vehicle. It gives off a serious retro futurism vibe, reminiscent of all those videos from the early 20th century of flying cars and monorails, it reminds us of a simpler time where we all dreamed of flying cars.

ISO Stacking Crane

Created By Elijah1
The sheer scale of this creation has us in awe, it’s so large it has to be built and assembled in parts. Not only does it tower over most other creations, it’s also extremely practical for transporting heavy goods. Move containers on to the back of trucks with this colossus or just experiment by tossing your creations around as if they were prizes in a claw machine.

Chinook

Created By BatDuck
A really beautifully designed Chinook and possibly our favourite helicopter on the workshop. With tons of details, it even comes complete with it’s own cargo hook! We found this huge fun to pilot and certainly looks the part too.

Guardian One

Created By Gagon / Dust
The Guardian One is a Corvette class ship repurposed for search and rescue. This is a well designed ship complete with docking space for a dinghy in the rear. Not only that, but this ship looks stunning with its lights activated for all those night time missions; a sleek black menace that’s become one of the good guys.

Los Angeles Class Submarine

Created By Temp.sgk
Our list wouldn’t be complete without showing our favorite sub on the workshop: the Los Angeles class submarine is the successor to the Sturgeon class submarine. This replica certainly looks the part of the US Navy submarine, with it’s simple and effective colour scheme and complex interior. It even has a galley kitchen to keep you going for weeks undersea.

Dinghy

Created By Edvin
Not everything needs to be a goliath and make the Stormworks: Build and Rescue base look tiny in comparison. We love the simplicity of this little dinghy – it gets the job done and even has room for passengers. And the best part? It’s also able to compliment other craft as a lifeboat or back-up in case things go awry. You’ll learn to love this dinghy like a loyal pet.


UK RNLI Tyne Class Lifeboat

Created By Nekolight
Being based in the UK, just the colour scheme alone reminded us of school trips to learn about the RNLI (Royal National Lifeboat Institution) and learning about how they save lives. Be a true hero and rescue those in need, like the real-life counterparts of this vessel have done so many times.

Thunderbird 2

Created By Sovereign
Speaking of old school memories, this next craft is a staple of many a generations’ childhood: Thunderbird 2 complete with Thunderbird 4 holding container. The minute Stormworks: Build and Rescue went live on the store, we instantly wondered how long it would take for someone to re-create Thunderbird 2 and we weren’t disappointed. Now all we need is Thunderbird 3. Someone get on it!

Waterski

Created By CloudIAm
So after a long day of saving lives and transporting packages, what better way to unwind than some water-skiing? Don’t worry, Stormworks: Build and Rescue has you covered with this crazy contraption. Who knows, maybe if your life as a search and rescue operator doesn’t quite pan out, maybe you can get a job offering tourists some water skiing lessons?
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This week we have added signal flares, and a new lighthouse island, and missions to go with!

Flares can be placed in missions, lit and put out with mission triggers, and picked up and thrown in game.

There are far too many new features to list here, so please see the notes below.

We are continuing to work hard on multiplayer improvements and are looking at Steam P2P multiplayer support, as well as career in multiplayer. This is a big feature, and we cannot say when it will be ready, but we are working hard.

We hope you enjoy these new changes and look forward to hearing your feedback in the comments below :-)

Much love <3

The Stormworks Developers

Patch Notes

v0.2.10

Feature - Flares can now be added to missions in the mission editor (colour can be customised in properties window)
Feature - Improved flare effects
Feature - Mission rewards scale based on difficulty, number of completed objectives, complexity of objective (not yet balanced, feedback appreciated)
Feature - Mission objectives can now have an optional time limit before they will fail
Feature - Added 2 new trigger actions available for missions (pause objective timer, unpause objective timer)
Feature - Mission objects can be set to spawn relative to the sea floor (for creating submersible missions)
Feature - Missions can now depend on other missions within their playlist having been completed
Feature - Added all possible dynamic objects as options when placing an object in the mission editor
Feature - Dynamic objects now render their in-game mesh when viewed in the mission editor
Feature - Added confirmation dialog when deleting a mission component in use by a mission/objective/trigger
Feature - Mission/loot rewards now display on a single UI notification instead of having separate notifications
Feature - Improved rendering in mission editor (lines/cubes are darker when underground to make it easier to tell if they are on or above the ground)
Feature - Triggers for lighting and extinguishing flares (flare can be marked as initially unlit in the properties window)
Feature - All text boxes now have cut/copy/paste/select all support for importing text from outside of the game (ctrl-x, ctrl-c, ctrl-v, ctrl-a respectively)
Feature - Added new lighthouse island (new islands will only spawn in newly created worlds)
Feature - Added oil refinery and lighthouse as location options for missions
Feature - Added 2 new missions

Fix - Increased dropoff location size in tutorial mission
Fix - Fixed flicker when crossing tile boundaries
Fix - Fixed paintable signs not working correctly when placed on secondary bodies
Fix - Fixed paintable signs not working when flipped
Fix - Rebalanced omni lights
Fix - Objective type dropdown list is now inactive when objective is minimised
Fix - Fixed fire not being parented to vehicle in fishing boat fire mission
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This weeks minor update includes graphical updates including new lightning effects!

Other changes include new editor features where you can trigger vehicle logic with missions. This feature is very simple but powerful - by allowing missions to press vehicle buttons, and allowing mission completion to depend on vehicle logic, anything that is possible in vehicle logic is now possible in missions. Complete the mission by reaching a certain altitude or speed? Easy. Salvage a sunken vessel to the surface? Right a capsized vessel? No problem.

We also have lots of fixes and improvements too. Check the change log below.

We are continuing to improve multiplayer and are currently working on connecting through Steam friends, including NAT traversal and no more IP addresses.

Much love <3

The Stormworks Developers

Patch Notes

v0.2.8

Fix - Fixed paintable sign rendering

v0.2.9

Feature - Missions can repeat in career mode if there are no more missions left
Feature - Added 2 new missions to Skye Power Company playlist
Feature - Added Fishing Community playlist with 4 new missions
Feature - Improved lightning effects with greater intensity and sound effects
Feature - Added triggers to mission editor (4 new trigger events and 7 new trigger actions. Triggers can be used to create complex mission logic - trigger vehicle buttons, send messages to the player, make custom objectives, show/hide markers)
Feature - Objectives can now have their markers hidden by default
Feature - Objectives can now be marked as inactive until triggered
Feature - Empty objective can now be used for showing markers on objects that are not part of a regular objective
Feature - Collapsible UI for mission objectives in editor
Feature - Added new objective type for missions (press vehicle buttons) for making missions that require deeper integration with vehicles
Feature - Vehicle buttons can now be added to missions (set display name of button then parent to the vehicle with the button. Can be used in triggers and new objective)
Feature - Added a crane to the medium oil rig

Fix - Fixed several crashes when spawning vehicles in multiplayer
Fix - Active mission button no longer off-screen on 4:3 aspect ratio monitors
Fix - Fixed divide by zero in float modulo component
Fix - Resolved some physics mesh issues on the sea fort and aircraft base islands
Fix - Handle labels no longer display in photo mode
Fix - Pressing tab in photo mode no longer toggles first/third person camera
Fix - Water particles flow in correct direction when water components are mirrored
Fix - Scrollbars work correctly when being dragged
Fix - Minor changes to tonemapping to add more vibrance to the world
Fix - Fixed crash when completing tutorial in creative mode
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This week has been a big one, there is a LOT of cool stuff!

The missions editor has been expanded so you can now configure more about your missions including what types of weather it requires, you can attach fire and zones to vehicles, as well as loads of new UI.

There is a new part - the sign. This is a 9x9 paintable grid, the same size as a regular block allowing you to paint loads of detailed signs and logos onto your vehicles for that next level of detail. There is also a backlit layer on the sign which you can also paint, allowing custom indicator symbols and more!

Multiplayer has had a big quality pass, so large vehicles now work much better, as do connectors, handles and loads of other fixes.

And there is loads more. Check the notes below.

We continue to listen to your suggestions and requests, so please keep them coming! Next week we continue to work on quality improvements, missions and multiplayer.

Much love <3

The Stormworks Developers

Patch Notes

v0.1.26

Feature - added bridge and crane to oil refinery island
Fix - drag-deleting multibody parts no longer causes crash
Fix - anti-piracy detection no longer creates false positive detections
Fix - nuclear waste mission fixes
Fix - updated truck and container in mud pump mission to work better

v0.2.7

Feature - Mission spawn menu is now available in multiplayer
Feature - Improved stability for large vehicles in multiplayer
Feature - New component - paintable sign (small 10x10 grid on one face for detailed painting)
Feature - Added additive paint tool for painting additive layer of paintable sign
Feature - Mission vehicles can now be set as static from their properties window (static vehicles are fixed in place, such as cranes or buildings)
Feature - Creator of mission vehicle shows on map when hovering a loaded vehicle
Feature - Added button in mission editor for parenting selected zone/fire to a vehicle
Feature - Can now set objective dependencies in mission editor (an objective will be inactive/hidden until its dependencies are complete allowing for multi-part missions and branching missions)
Feature - Added sliders to mission editor for setting preferred environmental parameters
Feature - Added difficulty selector to set recommended difficulty level of edited mission
Feature - Added some validation when uploading missions to the workshop
Feature - Missions spawn in the world when their environmental parameters are met, allowing the creation of more atmospheric missions
Feature - Loot boxes found in the world now generate multiple rewards similar to mission rewards
Feature - Rebalanced fire (fires take less time to extinguish, can reignite if surrounded by other fires, can slowly burn out naturally when small enough)
Fix - Missions spawn correctly in multiplayer
Fix - Connectors now work properly in multiplayer
Fix - Improved handle desync in multiplayer
Fix - Fixed graphical artifacts in multiplayer when far from spawn
Fix - Fire missions now show markers on fires
Fix - Fixed being able to shift-place vehicles in mission editor
Fix - Missions that require fire equipment only spawn when equipment has been unlocked
Fix - Mission rewards always generate with at least 1 money rewards
Fix - Fixed mission editor crash when setting component dependency after deleting component
Fix - Fixed several small issues with some missions
Fix - General physics stability improvements
Fix - Fixed crash when overwriting vehicle file
Fix - Survivors no longer need to stop following you to complete missions
Fix - Fixed water components not working correctly when mirrored
Fix - Fixed linear speed sensor giving incorrect reading when flipped
May 12, 2018
Stormworks: Build and Rescue - Deltars
Dear Stormworkers,

Please see change logs below for the lastest changes added this week after the major update.

Please keep letting us know your thoughts and we will continue to work hard to improve the game as best we can.

Much love <3

The Stormworks Developers

Patch Notes

v0.2.2

Feature - objectives now shows target count on UI
Feature - missions now spawn slower (a few per month)
Fix - delivery zone on Skye Power Company nulcear island corrected for forklift mission

v0.2.3

Feature - sea floor physics optimization
Feature - oil refinery island updated
Feature - added 2 new missions for the Sea Fort tour company
Fix - all uploaded workshop vehicles now show in vehicle editor workshop menu
Fix - mission objective UI state icon position fixed
Fix - game no longer gets stuck in broken tutorial state when loading causing workbench to break
Fix - removed placeholder missions playlist
Fix - avoid unlocking same component twice in rewards
Fix - carrying characters while swimming no longer has weight issues
Fix - interacting with mirrored parts like throttle lever while mirrored now works correctly
Fix - harness now highlights correctly
Fix - medium sized oil rig physics corrected so vehicles won't get stuck

v0.2.4

Feature - Added creative mode mission spawn menu (on missions screen, singleplayer only)
Feature - Added button in creative mode for removing a mission in the world (on mission information screen when mission is selected)
Feature - Added button to test a mission from the editor (displays next to mission edit/delete buttons)
Feature - Added editbox in mission editor to set playlist name

Fix - Fixed oil rig ladder not having physics
Fix - Fixed hole in runway on military island
Fix - Added names to all official mission playlists
Fix - Fixed movable objects not spawning in the correct places
Fix - Fixed crash when destroying vehicles/objects attached to other vehicles/objects
Fix - Improved nuclear forklift mission
Fix - Text prompting to sleep in bed now shows when no missions are available
Fix - Fixed player waypoint colour

v0.2.5

Fix - Fixed toggle active mission button not un-toggling
Fix - Reset vehicle screen now visible again
Fix - Fixed spelling in sea fort tourist mission
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

The missions update is here! This means loads of new missions content, new islands, new mega island, new mission editor with workshop support, fixes and more!

Feature - new mission editor with Steam Workshop support

A brand new editing suite to author missions in Stormworks. Designed for creating campaigns, players can create playlists of missions, select locations, place characters, vehicles, fires, cargo, zones, and more, and then add objectives to their missions, write briefings, and test their creations out in game. This is a very powerful, in depth suite of tools that is easy to use. This is how the official mission content is created.

Feature - new set of official missions content

Several completely new mission campaigns, replacing all existing missions and greatly increasing the number of missions, their variety, and scalability. These new mission campaigns range from critical sea rescues in stormy seas to major incident responses on flaming oil rigs.

Feature - 10 new island locations including a 6 sq km mega island

A huge expansion of the locations to visit through exploration or mission content, new locations include a new oil rig, oil refinery, abandoned sea fort, and a huge mega island incorporating a quarry and mining site, large airfield, dock, and several villages.

Feature - fire system including new water cannon component

Fire is introduced in missions, along with the necessary extinguishing equipment that integrates with the existing water pumps and tanks to create fire fighting mechanical equipment.

We are still improving and expanding this feature so expect lots of updates on this over the next couple of weeks. After this we plan to shift focus to improving multiplayer, end of week minor updates, and the next major update.

We can't wait to see the missions you create!

Much love <3

The Stormworks Developers

Patch Notes

v0.2.1

Feature - new mission editor with Steam Workshop support
Feature - new set of official missions content
Feature - 10 new island locations including a 6 sq km mega island
Feature - fire system including new water cannon component
Feature - new icons set
Fix - player positions now correct in beds and harness
Fix - player now takes correct position when getting out of seat avoiding physics issues
Fix - winch slip reduced
Fix - missions now detect completion correctly
Fix - money rewards now granted correctly
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

Today we are announcing that fire is coming to Stormworks!

This will be included in Major Update 1, which will arrive very soon! We are really excited by this new update which focuses on missions content, and will bring a lot of new stuff to do, as well as a fundamental rethink on how missions work.

We have released several hotfixes this week but there is no minor update today, as we are preparing for the major update. We will be releasing more info on this soon.

Much love <3

The Stormworks Developers
May 1, 2018
Stormworks: Build and Rescue - RoboJon
Patch Notes

v0.1.30

Fix - Resolved occasional CTD when using text input boxes in the vehicle editor
Fix - Fixed fans not working
Fix - Increased max power of titan propeller by x5
Fix - Fixed rendering of rotors in vehicle editor


v0.1.31

Feature - Added collective to huge rotor and large rotor
Feature - Escape key now closes map/missions screen
Fix - Fixed NOT gate not always working
Fix - Blade pitch renders in vehicle editor
Fix - Fixed rendering of flipped rotors
Fix - Fixed initial state of logic systems not working correctly


v0.1.32

Feature - Winches will now extend when pulled with enough force
Fix - Fixed small winch cable position
Fix - Resolved mission related crashes (issues when autosaving, loading saved games, sleeping)


v0.1.33-35

Fix - Fixed crash when starting new game without finishing tutorial
Fix - Fixed typo in heavy rotor description
Fix - Minor changes to error logging


This latest patch also includes some changes to the way missions work in Stormworks in preparation for our major update in the coming weeks. The missions added in this patch are placeholders for testing the new system which we'll be revealing more of very soon. As such, old mission data will no longer be present in previously saved games due to incompatibility. As always, we appreciate all feedback and bug reports, and can't wait to show you what we've been working on!

Much love <3

The Stormworks Developers
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

We just added a new aero-propeller, made all aero propellers blades change angle with collective control and thrust vectoring, and added a new titan class ship propeller.

This comes along with a performance improvement, and many other fixes.

We are hard at work on the new Missions update, expect an announcement on this next week!

Much love <3

The Stormworks Developers

Patch Notes

v0.1.29

Feature - Added Titan Propeller - A tital class propeller for ships
Feature - Added Heavy Rotor - A heavy duty rotor with thrust vectoring
Feature - Updated existing rotors to have customisable number of blades. Blade count affects force applied with 4 blades providing the same force as before. This can be doubled by selecting 8 blades.
Feature - [-] and [] can be used for zooming vehicle editor camera
Feature - Handle holding is stronger and hold position has been raised

Fix - Fixed lighting performance issues
Fix - Fixes waves jumping when turning off weather override in creative menu
Fix - Hinges now much stronger when geared
Fix - Pumps no longer works without water input
Fix - Water in sealed compartments no longer renders through vehicles
Apr 23, 2018
Stormworks: Build and Rescue - RoboJon
Patch Notes

Feature - Added labelling support to harness hotkeys in select menu

Fix - Mag-all correctly attaches to moving island objects (e.g wind turbine blades)
Fix - Improvements to performance when rendering lots of lights
Fix - Fixed crash when loading invalid sized vehicle thumbnails
Fix - Photo mode/creative menu hotkeys no longer cause invalid state when used while map is open
Fix - Mag-all no longer creates unbreakable connections
...