May 12, 2018
Stormworks: Build and Rescue - Deltars
Dear Stormworkers,

Please see change logs below for the lastest changes added this week after the major update.

Please keep letting us know your thoughts and we will continue to work hard to improve the game as best we can.

Much love <3

The Stormworks Developers

Patch Notes

v0.2.2

Feature - objectives now shows target count on UI
Feature - missions now spawn slower (a few per month)
Fix - delivery zone on Skye Power Company nulcear island corrected for forklift mission

v0.2.3

Feature - sea floor physics optimization
Feature - oil refinery island updated
Feature - added 2 new missions for the Sea Fort tour company
Fix - all uploaded workshop vehicles now show in vehicle editor workshop menu
Fix - mission objective UI state icon position fixed
Fix - game no longer gets stuck in broken tutorial state when loading causing workbench to break
Fix - removed placeholder missions playlist
Fix - avoid unlocking same component twice in rewards
Fix - carrying characters while swimming no longer has weight issues
Fix - interacting with mirrored parts like throttle lever while mirrored now works correctly
Fix - harness now highlights correctly
Fix - medium sized oil rig physics corrected so vehicles won't get stuck

v0.2.4

Feature - Added creative mode mission spawn menu (on missions screen, singleplayer only)
Feature - Added button in creative mode for removing a mission in the world (on mission information screen when mission is selected)
Feature - Added button to test a mission from the editor (displays next to mission edit/delete buttons)
Feature - Added editbox in mission editor to set playlist name

Fix - Fixed oil rig ladder not having physics
Fix - Fixed hole in runway on military island
Fix - Added names to all official mission playlists
Fix - Fixed movable objects not spawning in the correct places
Fix - Fixed crash when destroying vehicles/objects attached to other vehicles/objects
Fix - Improved nuclear forklift mission
Fix - Text prompting to sleep in bed now shows when no missions are available
Fix - Fixed player waypoint colour

v0.2.5

Fix - Fixed toggle active mission button not un-toggling
Fix - Reset vehicle screen now visible again
Fix - Fixed spelling in sea fort tourist mission
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

The missions update is here! This means loads of new missions content, new islands, new mega island, new mission editor with workshop support, fixes and more!

Feature - new mission editor with Steam Workshop support

A brand new editing suite to author missions in Stormworks. Designed for creating campaigns, players can create playlists of missions, select locations, place characters, vehicles, fires, cargo, zones, and more, and then add objectives to their missions, write briefings, and test their creations out in game. This is a very powerful, in depth suite of tools that is easy to use. This is how the official mission content is created.

Feature - new set of official missions content

Several completely new mission campaigns, replacing all existing missions and greatly increasing the number of missions, their variety, and scalability. These new mission campaigns range from critical sea rescues in stormy seas to major incident responses on flaming oil rigs.

Feature - 10 new island locations including a 6 sq km mega island

A huge expansion of the locations to visit through exploration or mission content, new locations include a new oil rig, oil refinery, abandoned sea fort, and a huge mega island incorporating a quarry and mining site, large airfield, dock, and several villages.

Feature - fire system including new water cannon component

Fire is introduced in missions, along with the necessary extinguishing equipment that integrates with the existing water pumps and tanks to create fire fighting mechanical equipment.

We are still improving and expanding this feature so expect lots of updates on this over the next couple of weeks. After this we plan to shift focus to improving multiplayer, end of week minor updates, and the next major update.

We can't wait to see the missions you create!

Much love <3

The Stormworks Developers

Patch Notes

v0.2.1

Feature - new mission editor with Steam Workshop support
Feature - new set of official missions content
Feature - 10 new island locations including a 6 sq km mega island
Feature - fire system including new water cannon component
Feature - new icons set
Fix - player positions now correct in beds and harness
Fix - player now takes correct position when getting out of seat avoiding physics issues
Fix - winch slip reduced
Fix - missions now detect completion correctly
Fix - money rewards now granted correctly
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

Today we are announcing that fire is coming to Stormworks!

This will be included in Major Update 1, which will arrive very soon! We are really excited by this new update which focuses on missions content, and will bring a lot of new stuff to do, as well as a fundamental rethink on how missions work.

We have released several hotfixes this week but there is no minor update today, as we are preparing for the major update. We will be releasing more info on this soon.

Much love <3

The Stormworks Developers
May 1, 2018
Stormworks: Build and Rescue - RoboJon
Patch Notes

v0.1.30

Fix - Resolved occasional CTD when using text input boxes in the vehicle editor
Fix - Fixed fans not working
Fix - Increased max power of titan propeller by x5
Fix - Fixed rendering of rotors in vehicle editor


v0.1.31

Feature - Added collective to huge rotor and large rotor
Feature - Escape key now closes map/missions screen
Fix - Fixed NOT gate not always working
Fix - Blade pitch renders in vehicle editor
Fix - Fixed rendering of flipped rotors
Fix - Fixed initial state of logic systems not working correctly


v0.1.32

Feature - Winches will now extend when pulled with enough force
Fix - Fixed small winch cable position
Fix - Resolved mission related crashes (issues when autosaving, loading saved games, sleeping)


v0.1.33-35

Fix - Fixed crash when starting new game without finishing tutorial
Fix - Fixed typo in heavy rotor description
Fix - Minor changes to error logging


This latest patch also includes some changes to the way missions work in Stormworks in preparation for our major update in the coming weeks. The missions added in this patch are placeholders for testing the new system which we'll be revealing more of very soon. As such, old mission data will no longer be present in previously saved games due to incompatibility. As always, we appreciate all feedback and bug reports, and can't wait to show you what we've been working on!

Much love <3

The Stormworks Developers
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

We just added a new aero-propeller, made all aero propellers blades change angle with collective control and thrust vectoring, and added a new titan class ship propeller.

This comes along with a performance improvement, and many other fixes.

We are hard at work on the new Missions update, expect an announcement on this next week!

Much love <3

The Stormworks Developers

Patch Notes

v0.1.29

Feature - Added Titan Propeller - A tital class propeller for ships
Feature - Added Heavy Rotor - A heavy duty rotor with thrust vectoring
Feature - Updated existing rotors to have customisable number of blades. Blade count affects force applied with 4 blades providing the same force as before. This can be doubled by selecting 8 blades.
Feature - [-] and [] can be used for zooming vehicle editor camera
Feature - Handle holding is stronger and hold position has been raised

Fix - Fixed lighting performance issues
Fix - Fixes waves jumping when turning off weather override in creative menu
Fix - Hinges now much stronger when geared
Fix - Pumps no longer works without water input
Fix - Water in sealed compartments no longer renders through vehicles
Apr 23, 2018
Stormworks: Build and Rescue - RoboJon
Patch Notes

Feature - Added labelling support to harness hotkeys in select menu

Fix - Mag-all correctly attaches to moving island objects (e.g wind turbine blades)
Fix - Improvements to performance when rendering lots of lights
Fix - Fixed crash when loading invalid sized vehicle thumbnails
Fix - Photo mode/creative menu hotkeys no longer cause invalid state when used while map is open
Fix - Mag-all no longer creates unbreakable connections
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

Attaching to docks, anchors, and securing containers are now things in Stormworks!

We have added the "Mag-All" - a sticky connector that will attach to most objects in the world including the ground, vehicles, and carry-able items.

But be careful - this connector has limits, and if the force exceeds its limit (200) then the connection will release. You can measure the force using the stress force logic node on the Mag-All.

We have also added a new winch - with a length of 100m!

And this isn't all. Check the change log below for all the other changes and fixes this week.

Stay tuned for the first major update coming very soon.

Much love <3

The Stormworks Developers

Patch Notes

v0.1.26

Fix - AND logic gate now works as expected

v0.1.27

Feature - Added Mag-All component - A new type of magnet that will attach to any object (except characters), good for tethering, anchors, and securing cargo!
Feature - Added heavy duty winch with 100m spool length
Feature - Can now grab handles while attached to harness
Feature - Harness now has logic for hotkeys 1 - 6

Fix - Fixed vehicles crashing server when initially spawning in multiplayer
Fix - Fixed vehicle files becoming unusable due to vehicle author data
Fix - Fixed incorrect/duplicate names being written to vehicle author data
Fix - Server will prevent players from connecting if they're running an incompatible game version
Fix - Fixed characters not attaching to new seats correctly in some orientations
Fix - NPCs detach from seats correctly
Fix - Fixed new seat types missing buoyancy data
Fix - Third-person vehicle camera no longer obstructed by harness physics
Fix - Fixed gap in HOTAS seat mesh
Fix - Harness renders correctly in vehicle editor
Fix - Rotating photo mode camera with RMB no longer broken when zoom has been rebound
Fix - Mission map now blocks interaction with objects in the world if interact has been rebound to a mouse button
Fix - Fixed upside down pistons causing vehicles to break/spawn at origin
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

5 new player control positions have been added! These include the bed, medical bed, ships helm, rescue stretcher and rescue harness.

As always, this minor update includes lots of other changes and fixes, the changelogs are below.

We continue to work hard on the next major update - the Missions Update - and can't wait to share what we have been working on very soon.

Much love <3

The Stormworks Developers

Patch Notes

v0.1.23

Feature - new seat types - harness, stretcher, helm, bed, medical bed
Feature - new climb animation for climbing out of water
Feature - updated throttle lever with up and down buttons
Feature - multiple controller support so you can now bind multiple controllers
Fix - AND, OR, XOR gates now work correctly when both inputs are modified in the same tick
Fix - controllers now work correctly in multiplayer
Fix - controller hotkeys 7+ now release correctly
Fix - robotic pivot now outputs unwrapped total rotation

v0.1.24

Fix - various fixes to new seats including medical bed weight

v0.1.25

Fix - climb animation no longer uses 3rd person camera
Fix - controller button input now works correctly
Fix - hotkey buttons now labelled correctly in seat controls guide
Fix - helm logic now works correctly
Fix - helm moved to vehicle control category
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

Improved controller support including HOTAS support is here! Stormworks now supports controllers with upto 8 axis and 48 buttons. These controls can be bound and customized in the controls settings, and a new HOTAS seat is added giving logic access to all 8 axis and 48 buttons.

We have also added new weather sensors for getting information on amount of fog, rain, and wind speed and direction.

The linear speed sensor now has 4 modes of operation; absolute (the old mode), directional (measuring signed speed in the direction the sensor is pointing), horizontal and vertical.

As always, please see the notes below for all of the fixes included in this minor update.

We are continuing to work hard towards the first major update and will be announcing more info on this soon.

Much love <3

The Stormworks Developers

Patch Notes

v0.1.21

Feature - Improved controller support for vehicles. Toggle controller input with [j] (default), an icon will show above the minimap when enabled
Feature - HOTAS controller support (up to 8 axis and 48 buttons)
Feature - Can now map controllers from the "controller" section of the controls settings
Feature - Added 4 environmental sensor components
- Humidity sensor (outputs fog amount)
- Rain sensor (outputs rain amount)
- Wind sensor (outputs relative wind direction and relative wind speed)
- Clock (outputs time of day)
Feature - Added HOTAS pilot seat component with additional outputs for HOTAS controllers
Feature - Added 4 modes to linear speed sensor (absolute, directional, horizontal, vertical)

Fix - Removed rotation logic nodes from small wing components
Fix - Fixed vehicles with lots rudders being unstable/teleporting around
Fix - Clamped max acceleration of vehicles to improve stability of physics
Fix - Fixed some vehicles appearing to spawn at world origin instead of edit grid
Fix - Fixed crash with small wheels
Fix - Wheels reset their steering rotation when respawning
Fix - Airbase hangar doors now open wide enough to fit max vehicle size that can be spawned inside


v0.1.22

Fix - General increase to attraction strength of connectors
Fix - Fixed hinge connector being difficult to connect
Fix - Propellers visually rotate when not in water
Fix - Fixed winches not working properly after loading a saved game
Fix - Wind sensor now outputs number of turns correctly
Fix - Wind sensor has correct description in vehicle editor
Fix - Capacitor charge/discharge times work correctly
Fix - Fixed pilot seat sensitivity not working for all axes
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

Improved controller support including HOTAS support is here! Stormworks now supports controllers with upto 8 axis and 48 buttons. These controls can be bound and customized in the controls settings, and a new HOTAS seat is added giving logic access to all 8 axis and 48 buttons.

We have also added new weather sensors for getting information on amount of fog, rain, and wind speed and direction.

The linear speed sensor now has 4 modes of operation; absolute (the old mode), directional (measuring signed speed in the direction the sensor is pointing), horizontal and vertical.

As always, please see the notes below for all of the fixes included in this minor update.

We are continuing to work hard towards the first major update and will be announcing more info on this soon.

Much love <3

The Stormworks Developers

Patch Notes

v0.1.21

Feature - Improved controller support for vehicles. Toggle controller input with [j] (default), an icon will show above the minimap when enabled
Feature - HOTAS controller support (up to 8 axis and 48 buttons)
Feature - Can now map controllers from the "controller" section of the controls settings
Feature - Added 4 environmental sensor components
- Humidity sensor (outputs fog amount)
- Rain sensor (outputs rain amount)
- Wind sensor (outputs relative wind direction and relative wind speed)
- Clock (outputs time of day)
Feature - Added HOTAS pilot seat component with additional outputs for HOTAS controllers
Feature - Added 4 modes to linear speed sensor (absolute, directional, horizontal, vertical)

Fix - Removed rotation logic nodes from small wing components
Fix - Fixed vehicles with lots rudders being unstable/teleporting around
Fix - Clamped max acceleration of vehicles to improve stability of physics
Fix - Fixed some vehicles appearing to spawn at world origin instead of edit grid
Fix - Fixed crash with small wheels
Fix - Wheels reset their steering rotation when respawning
Fix - Airbase hangar doors now open wide enough to fit max vehicle size that can be spawned inside


v0.1.22

Fix - General increase to attraction strength of connectors
Fix - Fixed hinge connector being difficult to connect
Fix - Propellers visually rotate when not in water
Fix - Fixed winches not working properly after loading a saved game
Fix - Wind sensor now outputs number of turns correctly
Fix - Wind sensor has correct description in vehicle editor
Fix - Capacitor charge/discharge times work correctly
Fix - Fixed pilot seat sensitivity not working for all axes
...