Acclaimed PC survival horror Amnesia: The Dark Descent could be getting a sequel, judging by a new teaser site posted by developer Frictional Games.
As spotted by Rock Paper Shotgun, the page sports the Amnesia logo, a blurry image and the phrase "Something is emerging".
Click on the image and you're taken to a Google Maps view of China.
The site's meta data offers up the following key words: "3D game, frictional games, advanced physics, survivial [sic] horror, action adventure, first person, horror, scary, HPL, work in progress, upcoming game, next frictional game, game development."
It also states: "Welcome to the next frictional game site, a site with information about our game projects in development. We use this site to post content about a project in development, during the period it does not have a final name decided."
The thoroughly squirm-inducing original launched back in 2010 to widespread critical acclaim.
"It's a brave experiment in the genre, a more solid package than the Penumbra games and stops at nothing to make you truly, deeply uncomfortable," read Eurogamer's 8/10 Amnesia: The Dark Descent review.
Trouser-colour troublers Frictional Games, makers of Amnesia: The Dark Descent, have dramatically unveiled a website for their next game, pulling aside a metaphorical curtain, making thunder noises with their mouths and flicking the lights on and off. Scared? Nope? You’re just made of steel, aren’t you? I’d have thought a website with a blurry image with the word “Amnesia” on it in scary script and >a link to a Google Map of China (click the image, if you dare>) would have made you curl up into a ball. So what is going on? Well, I’m afraid I know as much as you do, apart from the two little more bits of information contained below this terrifying jump. Dare you? Mwahahaha… (more…)
This week, a few mods that I’ve been monitoring but haven’t had a chance to have a proper go at yet. In some cases, that’s because they haven’t been released yet, in others it’s because the hours in every day are sadly limited, and as well as playing games and writing about them, I very occasionally sleep. I even venture outside from time to time, although admittedly not in the current political and meteorological climate. Too chilly. Too bitter. All too real. Onward to fantasy. Preferably with decent central heating.
You guys all played Amnesia: The Dark Descent, right? That whole game "happened" before I came onboard at Kotaku, but I hope that everyone here had a chance to play it and talk about it to the extent that it deserved. Because seriously: scary, rad game.
Thomas Grip, the founder of Frictional Games, the studio behind Amnesia, has posted a lengthy blog post in honor of the game's one-year anniversary. "Everybody in the company has gotten raised salaries," reads the post, "and we have more than enough money to complete our next game… Reactions to the game are still pouring in, and it feels extremely good and humbling to be able to have that kind of impact on people."
(I'm guessing that by "that kind of effect" Grip means "Making thousands of people post hilarious videos of themselves pissing their pants in fear.")
After post-morteming a bunch of things regarding the launch and reception of the game, Grip moves to the question "What's next?" He starts with consoles:
Another big change for the future will be consoles. The main reason for choosing consoles is purely financial. Right now our main income comes from very few channels, and we need to spread out the risk somehow. The other reason is that we feel we are missing out on exposure by not being on a console and not reaching as many players as we should be able to.
And while Grip notes that console tech is "really old compared to the PC right now," he assures readers that "Our current thinking is to make the console get a lower end version and make sure console specs influence the PC version as little as possible." If I had to guess, I'd say that the time is right for a downloadable console port of Amnesia, much like Crytek recently announced with the original Crysis.
Lastly, Grip discusses Frictional's next game:
Finally, in regards to what our next project is about, the basic idea is to use lessons learned from Amnesia and then take it to the next level. We have mentioned before that the next game will not be as horror focused as our past ones, but still have a scary atmosphere. Our intention this time is to dig into deeper and more intellectually demanding subjects. Another goal for us is to get past having classical puzzles that break the flow, but without making the game into a spoon-fed type of experience.
It's always cool to see an indie have enough financial success with a first project to really stretch out with a follow-up—kinda like what Jonathan Blow is doing with his phenomenal-looking Braid follow-up The Witness.
Very much looking forward to learning more about Grip and his team's next project which, toned-down horror elements or no, should prove to be a creepy good time.
Amnesia - One Year Later [Frictional Games via Game Informer]
Where were you all last week? I turned up and no one was here, honest! What’s that? No, I’m not crossing my fingers behind my back, and you definitely didn’t see him heading off on holiday. What nonsense. Anyway, to make up for it, here’s an extra-long edition of Mod News to cover the past two weeks. This time: Crash Bandicoot, a Warcraft III art mod, a surprising number of trailers and a bizarre remake of Deus Ex…
Super-spookfest