Hello, Commanders! Here's your community update for the coming week!
Livestreams
-------------------------------
Girls Who Code Charity Stream
When: Wednesday, March 8 Join us as your favorite female streamers play Dropzone to raise money for Girls Who Code, a national non-profit organization whose mission is to close the gender gap in technology by inspiring and educating girls from 6th-12th grade through computer science programs.
Stay tuned next week for a full schedule and details on how you can watch the event and help make a difference!
Tournaments
-------------------------------
CSL Dropzone Collegiate Tournament
Region(s): North America When: League play begins Sunday, March 5 The CSL Dropzone Collegiate Tournament begins this weekend! Collegiate players will be competing in 2v2 for a chance at the $5,000 prize pool! (Registrations now closed.)
Region(s): Europe, North America When: Sunday, March 5 The Friendzone Cup continues, powered by Paysafecard! There's still time to sign up for this weekend's community tournament hosted by TakeTV. For more details, head over to the Battle of the Rigs site:
If you have a Dropzone-related fansite, or are organizing a Dropzone tournament or other community event, please reach out to us at community[at]sparkypants[dot]com and tell us about it!
Hello, Commanders! Here's your community update for the coming week!
Livestreams
-------------------------------
Girls Who Code Charity Stream
When: Wednesday, March 8 Join us as your favorite female streamers play Dropzone to raise money for Girls Who Code, a national non-profit organization whose mission is to close the gender gap in technology by inspiring and educating girls from 6th-12th grade through computer science programs.
Stay tuned next week for a full schedule and details on how you can watch the event and help make a difference!
Tournaments
-------------------------------
CSL Dropzone Collegiate Tournament
Region(s): North America When: League play begins Sunday, March 5 The CSL Dropzone Collegiate Tournament begins this weekend! Collegiate players will be competing in 2v2 for a chance at the $5,000 prize pool! (Registrations now closed.)
Region(s): Europe, North America When: Sunday, March 5 The Friendzone Cup continues, powered by Paysafecard! There's still time to sign up for this weekend's community tournament hosted by TakeTV. For more details, head over to the Battle of the Rigs site:
If you have a Dropzone-related fansite, or are organizing a Dropzone tournament or other community event, please reach out to us at community[at]sparkypants[dot]com and tell us about it!
This will hit the live servers tomorrow in course of the day.
Gameplay Changes
Jump pads no longer disjoint ammo
Gear Changes
Scatter Laser
Damage debuff is now 20% at all levels
Ability damage from 50x4 (total) to 28.5 / 37.5 / 50 (x4)
Flamethrower
Auto-attack damage reduced from 80/90/100/110/110 to 80/80/80/80/80
Bonus Damage per Slag Stack increased from 0/2.5/2.7/2.9/3.0 to 0/2.8/3.0/3.3/3.5
Auto-attack range reduced from 14m to 13m
Auto-attack splash range reduced from 17m to 16.5m
Release count per auto-attack cycle reduced from 2 to 1. Auto-attack cycle length unchanged. This now applies damage less frequently, but more damage per damage instance
Overall max-stacks amplified DPS changed from: -/173/189/206.5/209.8 to -/173/179.8/189.8/196
Null Field
Now has a 1 second delay before it starts silencing and damaging enemies inside the field
Overall duration has increased from 5 seconds to 6 seconds to accommodate the delay
Inhibitor Field
The field now lasts for 1 second and no longer disarms enemies inside the field
Instead, enemies inside the field when it ends are disarmed
The disarm lasts for 2.5 seconds
Dyno Vortex
Splash size rescaled from --/25/30/35/35 to --/20/25/30/30
Shock Prod
Will no longer seek attackers at infinite distances
Seek logic from both the attacker (if present) and fallback nearest enemy logic has been unified to use the displayed search range value
Search range value increased from 20m to 28m
Zealot Drive
Reactive HP Regen is added on all enemy damage, instead of just auto-attack damage
Combat Rush
Now activates when the gunner auto-attacks while at low HP
The effect lasts for 3 seconds. Attacking will refresh the effect
The potency of the effect is still based on how hurt the gunner is
Obscure Vitality
Now works in Infestation Mode
Pilot Changes
Fury
Base speed reduced from 8.5 to 8.25 (Base gunner speed is still 8.0)
Recon’s Trait
Now stacks up to 3 times
Duration does not refresh when stacked
Plutus’ Trait
Ally armor bonus reduced from +5 to +3
Enemy armor debuff unchanged (-5)
Miscellaneous Notes
Two new user preferences have been added to the Gameplay tab of the Options menu
The Match Seeking panel has been moved to the bottom replay HUD to prevent UI overlap
The outdated version error text has been updated to make it more clear that the player is on an old version and needs to update
Custom Lobby chat is now automatically opened in mini-state when starting a Custom Lobby
Basic Functionality stats have been moved to the bottom of gear cards
In-game chat for Infestation now reflects each participants’ player color
Friend chat now remembers the history of the chat. Currently, chat notifications are not set up if messages are received while the friend is offline or in the middle of a match - that fix will be added soon
The ‘Continue’ button on the rewards screens now has click SFX
The hologram that displays crafted gear and gear opened in crates has been updated
Streamer safety guides have been added to the installation directory in the community folder. These files point out ‘safe zones’ for players to put their stream information so that it doesn’t overlap with Dropzone’s UI
Bug Fixes
Fixed an issue where the Player Overview Tab was counting Test Loadout runs in the ‘Matches Played’ category.
Fixed an issue where the camera could become locked in the 3[sup]rd[/sup] Tutorial – Scoring Points
Fixed an issue where the flashing UI box was not properly centered on ‘Return to Builder’ button during the Builder Tutorial
Fixed an issue where ‘Double Kill’ and ‘Team Wipe’ banners were always displaying as blue
Fixed an issue where the Watch Mode HUD toggle was not hiding Infestation UI elements
Fixed an issue where Custom Tower equipped text was displaying as string text
Fixed an issue where Custom Lobby chat was named ‘Dropzone Chat’ – Custom Lobby chat is now named ‘Lobby Chat’
Fixed an issue where double digit pilot levels overlapped with the level progress bar on the match results screen
Fixed an issue where collapsing the chat into a smaller window did not show the most recent messages sent
Fixed an issue where Credits were not accessible after completely playing once
Fixed an issue where the Continue button on the Introduction pop up was not translated for German
Fixed an issue where the Daily Bounty rewards were not listed in the Transmissions Detail panel after skipping the Tutorial
Fixed an issue where chat text was too small in lower resolutions
Added a temp fix to regenerate the default.json file if it ever got into a bad ‘null’ state
Fixed an issue where certain Infestation VO lines only played out of the left speaker
Fixed an issue where Nanite Wall did not block rigs that used Thrusters or Boosters toward it
Fixed a memory crash on Windows 7 and 8 machines
Fixed the vision controls for red/blue team in the bottom left corner of the replay UI. You no longer have to CTRL-CLICK to turn them both on. Both eyes now toggle on and off
Fixed backwards compatibility issue with replays from builds 1635, 1640 and 1661
Fixed Summoner's Cocoon not stacking until the original stack is removed by an attack
Known Issues
There are known issues with words bleeding outside of their bounding boxes for every language other than English. Fixes are on the way
Locking Observer slots in Custom Matches only works when both slots are empty
The Private Match setting only works when the game is already created, so someone can join in-between
Hive Link does not have a cast ring around hives to show where the ability can be cast
The ‘Easy Pickings’ achievement does not count Hives killed by a teammate towards the goal
Global Chat does not reflect your changed name until you have restarted the game
This will hit the live servers tomorrow in course of the day.
Gameplay Changes
Jump pads no longer disjoint ammo
Gear Changes
Scatter Laser
Damage debuff is now 20% at all levels
Ability damage from 50x4 (total) to 28.5 / 37.5 / 50 (x4)
Flamethrower
Auto-attack damage reduced from 80/90/100/110/110 to 80/80/80/80/80
Bonus Damage per Slag Stack increased from 0/2.5/2.7/2.9/3.0 to 0/2.8/3.0/3.3/3.5
Auto-attack range reduced from 14m to 13m
Auto-attack splash range reduced from 17m to 16.5m
Release count per auto-attack cycle reduced from 2 to 1. Auto-attack cycle length unchanged. This now applies damage less frequently, but more damage per damage instance
Overall max-stacks amplified DPS changed from: -/173/189/206.5/209.8 to -/173/179.8/189.8/196
Null Field
Now has a 1 second delay before it starts silencing and damaging enemies inside the field
Overall duration has increased from 5 seconds to 6 seconds to accommodate the delay
Inhibitor Field
The field now lasts for 1 second and no longer disarms enemies inside the field
Instead, enemies inside the field when it ends are disarmed
The disarm lasts for 2.5 seconds
Dyno Vortex
Splash size rescaled from --/25/30/35/35 to --/20/25/30/30
Shock Prod
Will no longer seek attackers at infinite distances
Seek logic from both the attacker (if present) and fallback nearest enemy logic has been unified to use the displayed search range value
Search range value increased from 20m to 28m
Zealot Drive
Reactive HP Regen is added on all enemy damage, instead of just auto-attack damage
Combat Rush
Now activates when the gunner auto-attacks while at low HP
The effect lasts for 3 seconds. Attacking will refresh the effect
The potency of the effect is still based on how hurt the gunner is
Obscure Vitality
Now works in Infestation Mode
Pilot Changes
Fury
Base speed reduced from 8.5 to 8.25 (Base gunner speed is still 8.0)
Recon’s Trait
Now stacks up to 3 times
Duration does not refresh when stacked
Plutus’ Trait
Ally armor bonus reduced from +5 to +3
Enemy armor debuff unchanged (-5)
Miscellaneous Notes
Two new user preferences have been added to the Gameplay tab of the Options menu
The Match Seeking panel has been moved to the bottom replay HUD to prevent UI overlap
The outdated version error text has been updated to make it more clear that the player is on an old version and needs to update
Custom Lobby chat is now automatically opened in mini-state when starting a Custom Lobby
Basic Functionality stats have been moved to the bottom of gear cards
In-game chat for Infestation now reflects each participants’ player color
Friend chat now remembers the history of the chat. Currently, chat notifications are not set up if messages are received while the friend is offline or in the middle of a match - that fix will be added soon
The ‘Continue’ button on the rewards screens now has click SFX
The hologram that displays crafted gear and gear opened in crates has been updated
Streamer safety guides have been added to the installation directory in the community folder. These files point out ‘safe zones’ for players to put their stream information so that it doesn’t overlap with Dropzone’s UI
Bug Fixes
Fixed an issue where the Player Overview Tab was counting Test Loadout runs in the ‘Matches Played’ category.
Fixed an issue where the camera could become locked in the 3[sup]rd[/sup] Tutorial – Scoring Points
Fixed an issue where the flashing UI box was not properly centered on ‘Return to Builder’ button during the Builder Tutorial
Fixed an issue where ‘Double Kill’ and ‘Team Wipe’ banners were always displaying as blue
Fixed an issue where the Watch Mode HUD toggle was not hiding Infestation UI elements
Fixed an issue where Custom Tower equipped text was displaying as string text
Fixed an issue where Custom Lobby chat was named ‘Dropzone Chat’ – Custom Lobby chat is now named ‘Lobby Chat’
Fixed an issue where double digit pilot levels overlapped with the level progress bar on the match results screen
Fixed an issue where collapsing the chat into a smaller window did not show the most recent messages sent
Fixed an issue where Credits were not accessible after completely playing once
Fixed an issue where the Continue button on the Introduction pop up was not translated for German
Fixed an issue where the Daily Bounty rewards were not listed in the Transmissions Detail panel after skipping the Tutorial
Fixed an issue where chat text was too small in lower resolutions
Added a temp fix to regenerate the default.json file if it ever got into a bad ‘null’ state
Fixed an issue where certain Infestation VO lines only played out of the left speaker
Fixed an issue where Nanite Wall did not block rigs that used Thrusters or Boosters toward it
Fixed a memory crash on Windows 7 and 8 machines
Fixed the vision controls for red/blue team in the bottom left corner of the replay UI. You no longer have to CTRL-CLICK to turn them both on. Both eyes now toggle on and off
Fixed backwards compatibility issue with replays from builds 1635, 1640 and 1661
Fixed Summoner's Cocoon not stacking until the original stack is removed by an attack
Known Issues
There are known issues with words bleeding outside of their bounding boxes for every language other than English. Fixes are on the way
Locking Observer slots in Custom Matches only works when both slots are empty
The Private Match setting only works when the game is already created, so someone can join in-between
Hive Link does not have a cast ring around hives to show where the ability can be cast
The ‘Easy Pickings’ achievement does not count Hives killed by a teammate towards the goal
Global Chat does not reflect your changed name until you have restarted the game
Each week, we'll keep you updated on the latest Dropzone community news! We're just one week into our Early Access release, and there are already some big events coming up!
Tournaments
-------------------------------
CSL Dropzone Collegiate Tournament
Region(s): North America When: Registrations end Tuesday, February 28, league begins Monday, March 5 February 28 is the last day to sign up for the CSL Dropzone Collegiate Tournament! If you are a currently-enrolled student, don't miss out on the chance at the $5,000 prize pool!
Region(s): Europe, North America When: Wednesday, March 1 In cooperation with Paysafecard, TakeTV is hosting a series of community cups! The next one is coming up on Wednesday, March 1. Enter to compete for prizes provided by Paysafecard! (ENG) http://battleoftherigs.com/en/friendzone (DE) http://battleoftherigs.com/de/friendzone
And don't forget to follow along with the TakeTV Battle of the Rigs event, as four teams compete in a six-week tournament!
-------------------------------
ESL Beta Cup #20
Region(s): Open to everyone who plays Dropzone! When: Tuesday, February 28 ESL is bringing you a weekly Dropzone tournament every Tuesday! These tournaments have been running since the Closed Beta Test, and next week is the big #20!
If you have a Dropzone-related fansite, or are organizing a Dropzone tournament or other community event, please reach out to us at community[at]sparkypants[dot]com and tell us about it!
Each week, we'll keep you updated on the latest Dropzone community news! We're just one week into our Early Access release, and there are already some big events coming up!
Tournaments
-------------------------------
CSL Dropzone Collegiate Tournament
Region(s): North America When: Registrations end Tuesday, February 28, league begins Monday, March 5 February 28 is the last day to sign up for the CSL Dropzone Collegiate Tournament! If you are a currently-enrolled student, don't miss out on the chance at the $5,000 prize pool!
Region(s): Europe, North America When: Wednesday, March 1 In cooperation with Paysafecard, TakeTV is hosting a series of community cups! The next one is coming up on Wednesday, March 1. Enter to compete for prizes provided by Paysafecard! (ENG) http://battleoftherigs.com/en/friendzone (DE) http://battleoftherigs.com/de/friendzone
And don't forget to follow along with the TakeTV Battle of the Rigs event, as four teams compete in a six-week tournament!
-------------------------------
ESL Beta Cup #20
Region(s): Open to everyone who plays Dropzone! When: Tuesday, February 28 ESL is bringing you a weekly Dropzone tournament every Tuesday! These tournaments have been running since the Closed Beta Test, and next week is the big #20!
If you have a Dropzone-related fansite, or are organizing a Dropzone tournament or other community event, please reach out to us at community[at]sparkypants[dot]com and tell us about it!
Drops and Resigns after 10 minutes of gameplay now give full rewards. This scales up linearly from 0 to 10 minutes. This will also count for the Daily Bounty ‘Finish 1 Match’
The client will now show a resign pop up when it is mathematically improbable for one player to win. This includes the opponent getting half of all possible points, not enough cores remaining on the map to gain a win, and not enough time to upload cores to win
Players can now continue to play Solo modes when a new version of the game is released instead of being forced to patch to the latest version.
Infestation
Adding extra time between waves as the game goes on. +3 seconds every 5 waves. Up to an additional +20 seconds
Fixing mob spawning rules, ensuring that we cannot spawn more of the hardest wave than of the easier waves
Core dunks are worth 2000 points instead of 5000 points
Increasing hive bucket milestone size by 1 for all player counts, it takes more hives to earn extra events
+1 event card per turn starting at waves 15, 30, and 45. (Wave 45 will be 4 event cards every turn)
Co-op games will increase the maximum hive count every three waves, instead of every two
Co-op games will spawn an extra hive every five waves instead of every four
Solo games will spawn an extra hive every 9th wave (in addition to the extra hive every 4th wave)
Kamikaze Kavash will now detonate on the reactor
Reducing the maximum core bucket milestone size for 4 player, from 6 to 5. (Late game it will only take 5 cores to receive a positive event)
Angel of Mercy event chance increased later in the game
Reduced Boss Surge event chance later in the game
Removed the Repair Malfunction event
Miscellaneous Notes
Help text has been added to the Multiplayer Queue window explaining that players can participate in Solo Modes whilst waiting for an opponent in Multiplayer Queue
An ‘Enable Intro Cinematic’ option has been added to the Gameplay Tab of the Options Menu
Players can now watch Infestation replays (WIP)
Players now have the option to “like” replays
There is now a search bar in the filter, allowing players to search for specific replays using their Match Code. (Match Codes can be found by selecting a replay – the code is listed under the Watch Match button)
Non-critical and user-input VO is now gated by a 10 second timer to avoid excessive VO triggers
Bug Fixes
Fixed an issue where the right dropship in a replay would show the incorrect team until the countdown timer started
Fixed an issue where the Options Menu could not be closed if the player hit Esc while the resign confirmation pop up was open
Fixed an issue where the Watch Menu was displaying Rigs default loadouts rather than the selected loadout
Fixed an issue where the speed control bar in the Replay Controls did not scale to 16x FF
Fixed an issue where Jovians earned from Level Ups and Daily Bounties were not counting toward the ‘Kingpin’ achievement
Fixed another issue regarding bad texture states when navigating between the Player Menu and the Builder Menu
Fixed an issue where Atomic Welder was doing damage to allied units
Fixed a very rare UI related crash
Fixed an issue where certain FX lights were using the wrong quality settings
Fixed a crash that could occur if Plutus casted Paradigm Shift on a Tank that was using Palm Rockets on a Vision Tower or Uplink
Fixed an issue where Friends Lists information would overlap if enough friends were in a sort listing to produce a scroll bar
Fixed an issue where some players were receiving ‘Unable to connect to the internet. Error Type: 2, Error Code:60’ when attempting to launch Dropzone
Fixed an issue where Dropzone would not launch if it failed to initialize the default audio device. Now, if Dropzone fails to initialize the default audio device, it will launch with no sound and display an error message
Known Issues
There are known issues with words bleeding outside of their bounding boxes for every language other than English. Fixes are on the way
Locking observers slots in Custom Matches only works when both slots are empty
The Private Match setting only works when the game is already created, so someone can join in-between
Hive Link does not have a cast ring around hives to show where the ability can be cast – fix incoming soon
The ‘Easy Pickings’ achievement does not count Hives killed by a teammate towards the goal
Global Chat does not reflect your changed name until you have restarted the game
Drops and Resigns after 10 minutes of gameplay now give full rewards. This scales up linearly from 0 to 10 minutes. This will also count for the Daily Bounty ‘Finish 1 Match’
The client will now show a resign pop up when it is mathematically improbable for one player to win. This includes the opponent getting half of all possible points, not enough cores remaining on the map to gain a win, and not enough time to upload cores to win
Players can now continue to play Solo modes when a new version of the game is released instead of being forced to patch to the latest version.
Infestation
Adding extra time between waves as the game goes on. +3 seconds every 5 waves. Up to an additional +20 seconds
Fixing mob spawning rules, ensuring that we cannot spawn more of the hardest wave than of the easier waves
Core dunks are worth 2000 points instead of 5000 points
Increasing hive bucket milestone size by 1 for all player counts, it takes more hives to earn extra events
+1 event card per turn starting at waves 15, 30, and 45. (Wave 45 will be 4 event cards every turn)
Co-op games will increase the maximum hive count every three waves, instead of every two
Co-op games will spawn an extra hive every five waves instead of every four
Solo games will spawn an extra hive every 9th wave (in addition to the extra hive every 4th wave)
Kamikaze Kavash will now detonate on the reactor
Reducing the maximum core bucket milestone size for 4 player, from 6 to 5. (Late game it will only take 5 cores to receive a positive event)
Angel of Mercy event chance increased later in the game
Reduced Boss Surge event chance later in the game
Removed the Repair Malfunction event
Miscellaneous Notes
Help text has been added to the Multiplayer Queue window explaining that players can participate in Solo Modes whilst waiting for an opponent in Multiplayer Queue
An ‘Enable Intro Cinematic’ option has been added to the Gameplay Tab of the Options Menu
Players can now watch Infestation replays (WIP)
Players now have the option to “like” replays
There is now a search bar in the filter, allowing players to search for specific replays using their Match Code. (Match Codes can be found by selecting a replay – the code is listed under the Watch Match button)
Non-critical and user-input VO is now gated by a 10 second timer to avoid excessive VO triggers
Bug Fixes
Fixed an issue where the right dropship in a replay would show the incorrect team until the countdown timer started
Fixed an issue where the Options Menu could not be closed if the player hit Esc while the resign confirmation pop up was open
Fixed an issue where the Watch Menu was displaying Rigs default loadouts rather than the selected loadout
Fixed an issue where the speed control bar in the Replay Controls did not scale to 16x FF
Fixed an issue where Jovians earned from Level Ups and Daily Bounties were not counting toward the ‘Kingpin’ achievement
Fixed another issue regarding bad texture states when navigating between the Player Menu and the Builder Menu
Fixed an issue where Atomic Welder was doing damage to allied units
Fixed a very rare UI related crash
Fixed an issue where certain FX lights were using the wrong quality settings
Fixed a crash that could occur if Plutus casted Paradigm Shift on a Tank that was using Palm Rockets on a Vision Tower or Uplink
Fixed an issue where Friends Lists information would overlap if enough friends were in a sort listing to produce a scroll bar
Fixed an issue where some players were receiving ‘Unable to connect to the internet. Error Type: 2, Error Code:60’ when attempting to launch Dropzone
Fixed an issue where Dropzone would not launch if it failed to initialize the default audio device. Now, if Dropzone fails to initialize the default audio device, it will launch with no sound and display an error message
Known Issues
There are known issues with words bleeding outside of their bounding boxes for every language other than English. Fixes are on the way
Locking observers slots in Custom Matches only works when both slots are empty
The Private Match setting only works when the game is already created, so someone can join in-between
Hive Link does not have a cast ring around hives to show where the ability can be cast – fix incoming soon
The ‘Easy Pickings’ achievement does not count Hives killed by a teammate towards the goal
Global Chat does not reflect your changed name until you have restarted the game